Raw model (for completeness)
{
"meta": {
"id": "131701fc-b0eb-446c-a2c2-80492b51115a",
"sha1": "cb9cdd8ed8e6dc93c8098009ecfa920c8be3b7c5",
"sha256": "2700ddcc0e0c24fad0578da506f7d6ed2b023c7f09a54b9a07164f2b9e6284cf",
"title": "SHOOTYER.WAD",
"filenames": [
"shootyer.wad"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2013-11-06 22:30:02",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "SHOOTYER.WAD",
"description": "If you like doom, you'll get to shoot yer wad playing this all new pwad!",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2013-11-06 22:30:02",
"file": {
"type": "PWAD",
"size": 204984,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/cb9cdd8ed8e6dc93c8098009ecfa920c8be3b7c5/cb9cdd8ed8e6dc93c8098009ecfa920c8be3b7c5.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 1,
"lumps": 12,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"DOOM2"
],
"iwads_guess": [
"DOOM2"
]
},
"text_files": [
{
"source": "idgames",
"name": null,
"contents": "SHOOTYER.WAD for DOOM2!!\n(My appologies to anybody else out there who named their wad shootyer.wad)\n\nReplaces map01 for doom2\n\nNo deathmatch, no multiplayer, no difficulty settings, no graphics, no\nsounds, no nothing but a damn good UltraViolent play!"
},
{
"source": "readmes",
"name": null,
"contents": "===========================================================================\nTitle : SHOOTYER.WAD\nDate Finished : 5/7/95\nAuthor : William Sullivan\nEmail Address : afn03803@freenet.ufl.edu\nOther Files By Author : PENB&B.WAD D2ENH.WAD ARCH10.WAD CLAUSTRO.WAD\nMisc. Author Info : Listen to Tool or die.\n\nDescription : If you like doom, you'll get to shoot yer wad playing this\n all new pwad!\n\nAdditional Credits to : -Matthew Ayres, for Waded 1.83 beta\n -Bill McClendon, for the Wad Designer's\n Tips Handbook. Without this, I would\n have given up even trying to figure out\n how to design DOOM2 maps. And thanks\n for the prompt and helpful responses to\n my stupid questions!\n -Ben Morris, for DCK 2.2.\n -The programmers at Id, for...\n===========================================================================\n* Type of DOOM II file*\n\nNew level WAD : Yes/No\n\n* Play Information *\n\nMap # : Map 01\nSingle Player : Yes\nCooperative 2-4 Player : No\nDeathmatch 2-4 Player : No\nDifficulty Settings : Not implemented (permanent ArchViolence)\nNew Sounds : No\nNew Music : No\nNew Graphics : Yes (titlepic only)\nDemos Replaced : None\n\n* Construction *\n\nBase : New level from scratch\nBuild Time : About 15 hours\nEditor(s) used : DCK 2.2, Waded 1.83\nKnown Bugs : None so far.\n\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional\nlevels.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\nBut, if you screw me and not give me credit for using this wad,\nyour heart may belong to Jesus, but your ass will be mine.\n\n* Where to get this WAD *\n\nFTP sites: Not yet. Alachua Freenet is the shittiest Freenet in\n the whole United States! Congratulations, you stupid\n dumbasses!\n\nBBS numbers: Hawk's Hill 904-462-5589/1794\n Doomer's Corner BBS 904-495-1315\n\nOther: Not fucking likely."
}
]
},
"maps": [
{
"map": "MAP01",
"title": "MAP01",
"format": "doom",
"stats": {
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"linedefs": 1045,
"sidedefs": 1685,
"vertices": 1092,
"sectors": 225,
"segs": 1930,
"ssectors": 644,
"nodes": 643,
"textures": {
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"FLAT5_2": 1,
"GRAY1": 27,
"MIDSPACE": 4,
"STONE": 38,
"FLAT5_1": 9,
"CEMENT7": 54,
"BRICK10": 68,
"CEIL5_1": 1,
"SFALL1": 48,
"STARTAN3": 12,
"BIGDOOR2": 2,
"BRICK9": 43,
"CEMENT6": 59,
"BFALL1": 145,
"FLAT23": 36,
"SLIME13": 33,
"RROCK03": 61,
"FLAT10": 2,
"NUKAGE1": 9,
"NUKEDGE1": 13,
"SW1EXIT": 16,
"WOOD5": 80,
"BIGDOOR7": 4,
"ICKWALL1": 20,
"METAL": 64,
"FLAT1": 9,
"ICKWALL3": 64,
"FLAT5_4": 3,
"LITE3": 2,
"BLOOD1": 51,
"SW1GARG": 7,
"GATE1": 4,
"FLOOR7_1": 6,
"FLOOR3_3": 29,
"PIPE4": 9,
"BIGDOOR3": 4,
"FLAT17": 11,
"F_SKY1": 73,
"GRASS1": 8,
"COMP01": 2,
"FLAT18": 10,
"GATE2": 2,
"RROCK04": 2,
"ASHWALL3": 34,
"BRICK7": 15,
"GATE3": 1,
"RROCK12": 18,
"BLAKWAL1": 12,
"CEIL5_2": 10,
"SLIME14": 18,
"MIDGRATE": 4,
"FWATER1": 3,
"DOORSTOP": 91,
"METAL3": 16,
"GRAY5": 50,
"FLAT19": 38,
"METAL5": 16,
"SUPPORT3": 181
}
},
"monsters": {
"total": 136,
"by_type": {
"arachnotron": 6,
"archvile": 3,
"baron": 2,
"cacodemon": 4,
"chaingun_guy": 14,
"demon": 7,
"hell_knight": 3,
"imp": 43,
"pain_elemental": 2,
"revenant": 8,
"shotgun_guy": 38,
"spectre": 6
},
"by_category": {
"boss": 0,
"hitscanner": 52,
"melee": 13,
"projectile": 71
}
},
"items": {
"total": 44,
"by_type": {
"ammo_box": 4,
"backpack": 1,
"berserk": 1,
"blue_armor": 1,
"green_armor": 1,
"invisibility": 1,
"medikit": 2,
"megasphere": 1,
"shell_box": 24,
"shells": 6,
"soulsphere": 1,
"super_shotgun": 1
},
"ammo_by_category": {
"bullets": 4,
"cells": 0,
"rockets": 0,
"shells": 30
},
"weapons_present": [
"super_shotgun"
]
},
"mechanics": {
"teleports": true,
"keys": [],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 136,
"hmp_monsters": 136,
"htr_monsters": 136,
"uv_items": 44,
"hmp_items": 44,
"htr_items": 44
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
{
"id": "27f2e0da-6fee-46b9-8c04-cdd77104699d",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/cb9cdd8ed8e6dc93c8098009ecfa920c8be3b7c5/MAP01/images/0.webp",
"type": null
},
{
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"url": "https://wadimages2.nyc3.digitaloceanspaces.com/cb9cdd8ed8e6dc93c8098009ecfa920c8be3b7c5/MAP01/pano/pano_0.webp",
"type": "pano"
}
],
"analysis": {
"title": "MAP01",
"description": "A Doom II MAP01 built from scratch with a mostly tech/industrial look (metal, support beams, doors) mixed with slime, water, and some rocky/hellish textures. Combat is busy and punchy for a first map, leaning heavily on hitscanners (lots of shotgunners and chaingunners) backed by mid-tier threats like revenants, arachnotrons, and a few arch-viles. For a typical UV run it plays hard but well-supplied, with abundant shells plus strong survivability pickups (soulsphere and a megasphere) and the super shotgun. Progression appears straightforward with teleports in the flow and no key hunt.",
"tags": [
"ammo_plentiful",
"doom2",
"generous_health",
"hard",
"hitscanner_heavy",
"industrial",
"medium_length",
"mixed_theme",
"techbase",
"teleport_navigation",
"trap_heavy",
"vanilla_compatible"
]
}
}
]
}