E1M1SAS.WAD

PWAD 268 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things480
Linedefs2093
Sectors376
Monsters168
Items126
Raw model (for completeness)
{
  "meta": {
    "id": "11b9d22c-e67c-4859-9c6c-98d94c3784d3",
    "sha1": "29faf54ce4f3d2ee0e729713cf64758806b56ebb",
    "sha256": "58a197de4cba6fe388353e2fbfb53bbcb5bb1c75f2c42800048d9ccb8c412d94",
    "title": "E1M1SAS.WAD",
    "filenames": [
      "e1m1sas.wad"
    ],
    "additional": {
      "engines": [],
      "iwad": [],
      "filename": null,
      "added": "2013-11-02 15:49:15",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "E1M1SAS.WAD",
      "description": "This level replaces Episode 1, Map 1. It is a stand-alone level and *NOT* intended to blend in with the standard DOOM levels. The skill levels are different than what you may be used to. \"Ultra Violence\" is a major monster-fest and intended only for experienced mouse users. \"Hurt Me Plenty\" is more comparable to the standard \"Ultra Violence\". \"Hey, Not Too Rough\" and that other one are for you wimpy players...",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2013-11-02 15:49:15",
    "file": {
      "type": "PWAD",
      "size": 273982,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/29faf54ce4f3d2ee0e729713cf64758806b56ebb/29faf54ce4f3d2ee0e729713cf64758806b56ebb.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      }
    },
    "analysis": {
      "title": "E1M1SAS.WAD",
      "description": "This WAD is a single replacement map for Episode 1, Map 1 of DOOM, designed as a standalone level with no intention to blend with the original episodes. It features a significant monster density on higher difficulties, with \"Ultra Violence\" presenting a major monster-fest aimed at experienced players, while lower difficulties offer a more forgiving challenge. The level is compact and linear, focusing on intense combat rather than exploration, with a balanced but challenging resource distribution. The theme is consistent with classic DOOM techbase style, using standard textures and no new graphics or sounds. It is compatible with vanilla DOOM and does not require additional engine features.",
      "authors": [
        "Scott A. Smith"
      ],
      "tags": [
        "ammo_tight",
        "hard",
        "linear",
        "monster_swarms",
        "short_maps",
        "techbase",
        "vanilla_compatible"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "Here's my latest PWAD. I'd appreciate some feedback...\n\n================================================================\nTitle                   : E1M1SAS.WAD\nAuthor                  : Scott A. Smith\nEmail Address           : Scott10911@AOL.COM\n\nDescription             : This level replaces Episode 1, Map 1. It is a\n                          stand-alone level and *NOT* intended to blend in\n                          with the standard DOOM levels. The skill levels\n                          are different than what you may be used to.\n                          \"Ultra Violence\" is a major monster-fest and\n                          intended only for experienced mouse users. \"Hurt\n                          Me Plenty\" is more comparable to the standard\n                          \"Ultra Violence\". \"Hey, Not Too Rough\" and that\n                          other one are for you wimpy players...\n\nThe story, so far:        After months of battling the evil spawn of hell,\n                          you have finally fallen in the heat of battle.\n                          As you fade to black, you realize that the final\n                          blow has not come, instead you are being lifted and\n                          carried away... to a dark empty cell, where you are\n                          to be imprisoned for eternity! Weeks pass... the\n                          cell walls are closing in. The only other sign of\n                          life is the guard, who taunts you relentlessly, day\n                          after day. This day, as the guard (laughing wickedly)\n                          tosses foul, bloody meat scraps at you, you\n                          decide that you can take it no longer. Completely\n                          surprising the guard, you lunge at the cell bars,\n                          reaching through to wrap your hands around the\n                          guard's neck and strangle the life from him. As\n                          his body slumps to the ground, you happily claim\n                          his pistol and the few ammo clips that he has,\n                          after all, he won't be needing them! But you find\n                          no key that will open the cell! You're trapped!\n                          Will the guard be missed? What will you do?\n\nAdditional Credits to   :\n\n           The author of STONES.WAD for the arches, which I expanded upon to\n           meet my own needs...\n\n           My cat, whom I have neglected lately 'cause of this fraggin' game.\n           I'll start feeding you on time again... Really!\n\n           My guitars. Is that dust!??\n\n           AOLers (screen names): Zeno 0\n                                  Capt Nimo\n                                  Lord Jay\n                                  Jon T W\n                                  Whtrbt1\n\n                       Home boys: Bob Williams\n                                  John Jones\n                                  Rick Todds\n\n           Thanks for all the input, even if some of it sucked! ;-D\n================================================================\n\n* Play Information *\n\nEpisode and Level #     : E1M1\nSingle Player           : Yes\nCooperative 2-4 Player  : 2 players only...\nDeathmatch 2-4 Player   : Yeah, but I really didn't design it for this...\nDifficulty Settings     : Yes, but read the file description.\nNew Sounds              : No. Made the file too large.\nNew Graphics            : No\nDemos Replaced          : No. Made the level larger by 100K, so I'll have\n                          to do an external one. Expect it shorlty...\n\n* Construction *\n\nBase                    : New level from scratch\nBuild Time              : If I had 10 dollars for every hour, I could\n                          get another decent guitar...\nEditor(s) used          : DEU 5.1 & BSP 1.1x\nKnown Bugs              : Many of the rooms have alot of detail to them\n                          and *will* be slow on all but the fastest\n                          computers. Maybe you should upgrade!\n\n                          In some of the more detailed rooms, the player\n                          may view too many linedefs at one time,\n                          which will cause the HOM effect. These areas are\n                          few and far between and not all that noticeable,\n                          but *do* exist. To solve the problem, I'd have to\n                          butcher my level and that's not gonna' happen!\n\n* Copyright / Permissions *\n\nBasically, I don't really care what you do with this level, so long as you\ninclude this *ENTIRE* text file, unedited; if you don't include this\nunedited text file, I'll flame your name all over the Internet!\n\n* Where to get this WAD *\n\n Where ever it is currently located!"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 480,
        "linedefs": 2093,
        "sidedefs": 3280,
        "vertices": 2136,
        "sectors": 376,
        "segs": 3605,
        "ssectors": 1324,
        "nodes": 1323,
        "textures": {
          "NUKAGE1": 3,
          "EXITSIGN": 8,
          "GSTFONT1": 8,
          "LAVA1": 4,
          "LITE3": 56,
          "MFLR8_4": 8,
          "FLAT18": 3,
          "TEKLITE": 6,
          "DOORSTOP": 8,
          "STARGR1": 99,
          "GRAY5": 5,
          "ASHWALL2": 64,
          "CEIL4_3": 3,
          "LITE5": 30,
          "FLOOR4_8": 15,
          "DOORTRAK": 48,
          "CEIL4_2": 5,
          "FLAT5_3": 55,
          "GSTONE2": 56,
          "FLOOR7_2": 20,
          "BLOOD1": 25,
          "SP_FACE1": 2,
          "STONE3": 194,
          "FLAT5_4": 10,
          "BROWN96": 82,
          "F_SKY1": 46,
          "STARTAN2": 33,
          "STONE2": 393,
          "GATE3": 4,
          "SLOPPY2": 6,
          "FLAT20": 20,
          "SP_DUDE1": 2,
          "STONE": 14,
          "GSTONE1": 126,
          "STARTAN3": 57,
          "GATE2": 4,
          "FIREWALA": 27,
          "SW1STON2": 2,
          "WOOD1": 218,
          "FLAT5_1": 13,
          "DEM1_5": 14,
          "FLOOR0_3": 26,
          "GRAY1": 46,
          "DOORBLU": 4,
          "SW1BLUE": 1,
          "FLAT1_1": 147,
          "SW1GSTON": 6,
          "BIGDOOR2": 22,
          "FLAT19": 4,
          "GATE1": 2,
          "WOOD5": 15,
          "SW1STON1": 2,
          "STEP6": 40,
          "FLOOR5_4": 21,
          "SHAWN2": 35,
          "BROWNHUG": 9,
          "SW1GRAY1": 8,
          "PLAT1": 3,
          "SP_HOT1": 108,
          "DOORRED": 2,
          "SP_ROCK1": 58,
          "GRAYBIG": 156,
          "FLAT5_2": 37,
          "SP_DUDE2": 2,
          "DOORYEL": 2,
          "CEIL3_5": 221,
          "MFLR8_2": 9,
          "FLAT5_8": 12,
          "MARBLE1": 152,
          "FLAT23": 4,
          "SW1GRAY": 4,
          "CEIL1_1": 16,
          "MARBLE2": 48,
          "MARBFAC3": 1,
          "SPACEW3": 11,
          "COMPBLUE": 63,
          "GSTGARG": 24,
          "FWATER1": 1
        }
      },
      "monsters": {
        "total": 168,
        "by_type": {
          "baron": 6,
          "cacodemon": 9,
          "demon": 9,
          "imp": 63,
          "lost_soul": 18,
          "shotgun_guy": 37,
          "spectre": 12,
          "zombieman": 14
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 51,
          "melee": 21,
          "projectile": 96
        }
      },
      "items": {
        "total": 126,
        "by_type": {
          "ammo_box": 11,
          "ammo_clip": 3,
          "armor_bonus": 18,
          "backpack": 2,
          "blue_armor": 1,
          "cell": 2,
          "cell_pack": 3,
          "chaingun": 3,
          "chainsaw": 1,
          "health_bonus": 22,
          "invisibility": 1,
          "medikit": 8,
          "plasma_rifle": 3,
          "rocket_box": 5,
          "rocket_launcher": 3,
          "shell_box": 7,
          "shells": 19,
          "shotgun": 3,
          "soulsphere": 1,
          "stimpack": 10
        },
        "ammo_by_category": {
          "bullets": 14,
          "cells": 5,
          "rockets": 5,
          "shells": 26
        },
        "weapons_present": [
          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "blue",
          "red",
          "yellow"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 165,
        "hmp_monsters": 151,
        "htr_monsters": 121,
        "uv_items": 117,
        "hmp_items": 122,
        "htr_items": 123
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
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          "type": null
        },
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          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/29faf54ce4f3d2ee0e729713cf64758806b56ebb/MAP01/pano/pano_0.webp",
          "type": "pano"
        }
      ]
    }
  ]
}

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