Raw model (for completeness)
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"contents": "=============================================================================\nTitle\t\t\t: Operation : BIOWAR\nFilename\t\t: Biowar.wad\nAuthor & Email\t\t: Chris Harbin ( pukem85770@aol.com )\n\t\t\t Paul Corfiatis ( pauldoom@microtech.com.au )\n\t\t\t John Bishop ( john.bishop@macro4.com )\n\t\t\t\t\t ( tappers@compuserve.com )\n\nMisc. Author Info\t: This is my ( Chris Harbin ) first released doom2 wad\n\t\t\t but that doesnt mean that these levels are of poor quality.\n I spent alot of time working on these with John Bishop\n\t\t\t and Paul Corfiatis.\n\nDescription\t\t: Biowar is a doom2 megawad in the spirit of ICARUS and\n\t\t\t others. It consists of 18 regular levels and 1 secret\n\t\t\t level. The levels range from moderate to hard and are\n\t\t all very well done. Enjoy!\n\nStory\t\t\t: It appears that the UAC has not learned from its\n\t\t\t mistakes. You have learned that the UAC president has\n\t\t\t allied himself with a high rank demon, and has sold the\n\t\t\t souls of all of the UAC workers. In return the demon\n\t\t\t codenamed TCHERNOBOG has agreed to supply the UAC\n\t\t\t military division with an unlimited amount of live\n\t\t\t demonic biological weapons. The UAC has already hit\n\t\t\t our main headquarters and skybase. And it appears that\n\t\t Flynn Taggart has been killed, so its up to you to\n\t\t\t infiltrate the UAC's biolabs and destroy the UAC\n\t\t\t headquarters.\n\t\t\t The UAC must not continue its ways, destroy them\n\t\t\t find a way to get to TCHERNOBOG and put a bullet in\n\t\t\t his heart.\n\nAdditional Credits to : Id softare for an awesome game, and all those people\n\t\t\t who helped me with the resources for this .wad. Special\n\t\t\t thanks goes out to Mark Klem for the music.\n==============================================================================\n\t\tLET US KNOW IF YOU LIKE THE WAD, ANY RESPONSE IS WELCOME!\n==============================================================================\n* Play Information *\n\nGame\t\t\t: doom][\nLevel #\t\t\t: Maps 1-18 plus secret level 31\nSingle Player\t\t: Yes\nCooperative 2-4 player : Implemented but not tested\nDeathmatch 2-4 player : Implemented but not tested\nDifficulty settings : Yes\nNew Sounds\t\t: Yes\nNew Graphics\t\t: Yes\nNew Music\t\t: Yes by Mark Klem\nDemos replaced : None\n\n* Construction *\n\nBase\t\t\t: New levels from scratch, All levels created by Chris\n\t\t\t Harbin accept for Map 09 by Paul Corfiatis and maps\n\t\t\t 06 and 13 by John Bishop.\n\nNote from Paul Corfiatis: Map09 is a modified version of level 10 of my released\n\t\t\t Partial conversion megawad titled \"The Twilight Zone 2\".\n\t\t\t which can be found at\n\n\t\t\t ftp.cdrom.com/pub/idgames/levels/doom2/ports/megawads\n\nEditors Used\t\t: Doomcad, Wintex, and Deep97, BSP 3.0, DETH 4.16b\nKnown Bugs\t\t: None (please email us if you find any?)\n\n* Copyright / Permissions *\n\nAuthors may NOT use these levels as a base to build additional levels\nwithout formal consent of thier authors.\n\nYou may distribute this WAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat ( BBS, Diskette, CD, etc ) as long as you include this text\nfile intact.\n\n* Where to get this WAD *\n\nWhere you got this text file, most likely ftp.cdrom.com/pub/idgames/levels/doom2\nor Email the authors"
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