Raw model (for completeness)
{
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"sha1": "a8bc30fb70ade707c82a17426f1cc7433bc293be",
"sha256": "bb309b9bea674a5e59caff37812cca2a3859687a6f9723c46852e8392e109ccb",
"title": "Laboratory Escape",
"filenames": [
"lab.wad"
],
"additional": {
"engines": [],
"iwad": [],
"filename": null,
"added": "2013-11-02 15:52:45",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Laboratory Escape",
"description": "You start out in a nice clean laboratory with clean walls and computers but have to get out by going through the classic DOOM rooms (ie. skin walls and skulls).",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP12": "MAP12.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2013-11-02 15:52:45",
"file": {
"type": "PWAD",
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"corrupt": false
},
"content": {
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],
"counts": {
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"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
}
},
"analysis": {
"title": "Laboratory Escape",
"description": "This WAD contains a single medium-sized map set in a laboratory environment transitioning into classic DOOM textures with skin walls and skull motifs. The monster count is moderate with a balanced mix of hitscanners and projectile enemies, including imps, demons, and barons, presenting a moderate challenge. Resources are limited but sufficient, featuring basic weapons like the chaingun and rocket launcher alongside modest ammo and health pickups. The map uses keycard progression with blue, red, and yellow keys and includes teleportation mechanics, maintaining a mostly linear flow. The texture palette blends clean techbase elements with traditional DOOM aesthetics. It is compatible with vanilla and Boom-compatible engines.",
"tags": [
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"key_hunt",
"medium_maps",
"moderate",
"techbase",
"teleport_navigation",
"vanilla_compatible"
],
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}
},
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"format": "doom",
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]
},
"mechanics": {
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"keys": [
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],
"secret_exit": false
},
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"hmp_monsters": 36,
"htr_monsters": 36,
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"hmp_items": 17,
"htr_items": 17
},
"compatibility": "vanilla_or_boom",
"metadata": {
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"music": null,
"source": "marker"
},
"images": [
{
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{
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}
]
}