Raw model (for completeness)
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"title": "Realms of Pain Part 1 v1.5 * FINAL RELEASE *",
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"name": "Realms of Pain Part 1 v1.5 * FINAL RELEASE *",
"description": "A WAD file containing 5 new DeathMatch levels plus music and graphics. Each level was designed with a specific theme in mind, and is very detailed. I tried to make them at least as good as the Bloodlands/Grievance levels.",
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"contents": "===========================================================================\nTitle : Realms of Pain Part 1 v1.5 * FINAL RELEASE *\n\nAuthor : Nick Baker, aka NiGHTMARE\n\nEmail Address : 106551.1421@compuserve.com - this will change soon\n\nFiles included : RlmsPain.TXT - this file\n RlmsPain.WAD - the main WAD file\n RPPrv1.GIF - Preview of my 1st new level\n RPPrv2.GIF - Preview of my 2nd new level\n RPPrv3.GIF - Preview of my 3rd new level\n\n For a quick overview of the levels shown in the GIF\n files, see the bottom of the file.\n\nDescription : A WAD file containing 6 new DeathMatch levels plus\n music and graphics. Each level was designed with\n a specific theme in mind, and is very detailed.\n I tried to make them at least as good as the\n Bloodlands/Grievance levels.\n\n Three previous versions, v1.2, v1.3 and v1.4 are\n available. If you have one of these, delete it.\n\n I know you're probably getting tired of downloading\n versions of Realms of Pain (I'm certainly getting\n tired of making them), but there were several\n errors in the 3rd and 5th maps due to a rushed\n download. I've learned that some of my corridors\n are a bit cramped, so I've made some changes to\n the 2nd, 3rd and 4th maps. I've also enhanced\n the weapons placement on most maps as some people\n complained that there were too many.\n\n A few more new textures, a new title screen +\n music, new text screen screen music, all by me.\n\n This WILL be the last version of Realms of Pain\n Part 1 by me. . . If there are any more bugs,\n don't tell me. I'll probably commit suicide <g>.\n\n As a bonus, I've included a new level, which I\n recently fished out from by massive pile of backup\n disks and went over and radically enhanced.\n\n Difficulty settings change the weapons :\n Skill 1 : Double ammo, no Plasma or BFG\n Skill 2 : Normal ammo, no Plasma or BFG\n Skill 3 : Set up for -Altdeath (respawning stuff)\n Skill 4 : Normal ammo, all weapons\n Skill 5 : Double ammo, all weapons\n\nOther files by authors : I haven't heard anything from TNT, so I'll just go\n ahead and make a Realms of Pain Part 2. I've\n included some GIFs of the first three levels.\n\n Check out the Mission : DooM preview, MssnPrv.ZIP,\n available in the CIS Action Games Forum. Sorry\n about not uploading to FTP.CDROM.COM (I forgot).\n I'll release a two level preview sometime to\n apologise ;)\n\nMisc. Author Info : I've been making levels for a while now, but have\n never released them as I haven't had access to the\n internet until recently.\n\n I'm still busy making levels, and hope to make\n Realms of Pain a full 32 level episode someday.\n I'd really appreciate a co-author or two though.\n\n Alternatively, if you want to hire me for a\n project, I'm all yours ;)\n\n In case you're wondering why I seem to be releasing\n WADs so often, I'm currently unemployed. When I\n get a job (soon?) my levels will come out a bit more\n slowly. But not TOO slowly ;)\n\n The Realms of Pain and Mission : Doom series might\n be delayed awhile. Looks like I've been chosen\n for a couple of projects. . .\n\n My Team TNT application is still being handled. . .\n\nThe levels : Note : Weapon numbers are those in UV\n\n Level : 01\n Name : Abattoir\n Description : This place contains plenty of blood.\n A main room contains four teleporters that'll take\n you around the level.\n Weapons : 5 Shotguns, 2 Super Shotguns, 3\n Chainguns, 1 Rocket Launcher, 1 Chainsaw, 1 BFG\n\n Level : 02\n Name : Cursed Halls\n Description : A small main hall with corridors all\n around. The BFG is in plain view, but how can you\n get at it?\n Weapons : 2 Shotguns, 1 Super Shotgun,\n 2 Chainguns, 1 Rocket Launcher, 1 Plasma Gun,\n 1 Chainsaw, 1 BFG\n\n Level : 03\n Name : Mineshaft\n Description : A beautifully detailed level\n originally inspired by Dennis Moeller's DooM\n conversion of one of the Quake Test levels. Its\n not too similar though.\n Weapons : 2 Shotguns, 1 Super Shotgun,\n 2 Chainguns, 1 Rocket Launcher, 1 Plasma Gun,\n 1 Chainsaw\n\n Level : 04\n Name : House of Death\n Description : A tribute to the fantastic Unreal,\n Grievance Map 01 by Charles Cox.\n Weapons : 3 Shotguns, 2 Super Shotguns,\n 3 Chainguns, 1 Rocket Launcher, 1 Plasma Gun,\n 1 Chainsaw, 1 BFG\n\n Level : 05\n Name : Stronghold\n Description : A small building with several\n tunnels. A good level for snipers.\n Weapons : 2 Shotguns, 2 Super Shotguns,\n 2 Chainguns, 2 Rocket Launcher, 1 Plasma Gun,\n 1 Chainsaw\n\n Level : 06 (new in v1.5)\n Name : The Catacombs\n Description : Includes a torture chamber complete\n with chainsaw! This level is actually the oldest\n of the six, and has gone through four different\n different design stages over about a year. Parts\n of it are inspired by Map 05 Matthew Dixon's Amber\n Extreme. This is also the largest level.\n Weapons : 3 Shotguns, 2 Super Shotguns,\n 2 Chainguns, 2 Rocket Launcher, 1 Plasma Gun,\n 1 BFG, 1 Chainsaw\n\nAdditional Credits to : ID for DooM ][, the game that will live forever.\n\n Team TNT for Bloodlands and Grievance. These\n originally inspired me to make Realms of Pain.\n\n Daniel Baker for helping to test the levels.\n\n Rich Nagel of Team TNT and the CIS Action Games\n Forum for uploading help - thanks ;) Rich will\n also upload my stuff to the CIS Action Games Forum\n when I leave CompuServe.\n\n All the guys on CIS who love these levels so much!\n\n Lisa Moore for support.\n\n Matthew Dixon for e-mailing me about a bug,\n letting me know about the seriously excellent\n looking GothicDM, being the first person to comment\n on the gameplay (\"the halls are too narrow\") and\n generally being a cool guy.\n\n Adelusion for his e-mails. It really is an ego\n boost when someone as famous and excellent as him\n likes your levels.\n\n Mad Pup for telling me about a \"slime trail\" on\n Map 05.\n\n M. Scott Harlan for support and for (hopefully)\n getting me involved in a project. . .\n\n Chris Christenson for support, for suggesting a\n new sky (didn't look that good though) and for\n uploading this to AOL\n\n NiN for inspiration for the title music.\n\n Orbital, the Chemical Brothers, the Future Sound\n of London and the Prodigy for something to listen\n to whilst making the levels.\n\n===========================================================================\n\n* Play Information *\n\nMap # : Map 01 - Map 06\nSingle Player : Yes (to check the levels out first)\nCooperative 2-4 Player : No (no-one ever, ever plays this way)\nDeathmatch 2-4 Player : Yes!!!\nDifficulty Settings : No\nNew Sounds : No (the original ones are good enough)\nNew Music : Yes (Level music from Doom, others by me)\nNew Graphics : Yes\nDemos Replaced : None\n\n* Construction *\n\nBase : New levels from scratch\n\nBuild Time : 40+ hours each, two weeks on and off\n 20+ hours updating the levels from v1.1 -> v1.5\n 6 hours for the graphics\n 3/4 of an hour for the music\n\nEditor(s) used : DeeP v9.10\n Paint Shop Pro v4.12\n WinTex v4.3\n\nKnown Bugs : None (they have ALL been eliminated. Well,\n hopefully all)\n\n* Copyright / Permissions *\n\nFeel free to use any graphics, levels, music, etc you like from\nRlmsPain.WAD, as long as you give me some credit.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact. But add the new ftp sites below when distributing...\n\nAlso, I'd appreciate it if you told me where you're putting the\nlevels.\n\n* Where to get this WAD *\n\nAOL\nCIS Action Games Forum\nCIS Modem Games Forum\nftp://ftp.cdrom.com/pub/doom2/\n\n* What to do if you like this WAD *\n\n1) Keep it and play it over and over again with your (ex)friends.\n2) Build a shrine to it and worship it 24 hours a day :)\n\n* Influences *\n\nA few people have asked me which WADs were my influences, so I\ndecided to make a list of the five biggest :\n\n1) Bloodlands / Grievance by Team TNT\n2) Addictive by Iikka Kernen\n3) The Fetal DM / PERD DM series by Anthony Czerwonka\n4) The Igor / Danzig series by B. Vannatta and B. Weldon\n5) The Cabal series by Sverre Andre Kvernmo\n\n* Realms of Pain Part 2 GIF files *\n\nRPPrv1.GIF - Abandoned Temple\n\nCompletely different than my other levels. There is a lot of green, gothic\nstyle textures everywhere. The place has been abandoned for sometime, so\nits starting to fall apart. . .\n\nRPPrv2.GIF - Oubliette\n\nThis a small sewer system. Don't worry though, it doesn't have a lot of that\nuseless green brick sewer texture everywhere. These are the Realms of Pain\nsewers, after all. . .\n\nRPPrv3.GIF - Unholy Shrine\n\nAn arena style level. A BFG lies in the shrine as an offering to the dark\ngods, and they get angry when someone steals it. . ."
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"contents": "===========================================================================\nTitle : Realms of Pain Part 1 v1.5 * FINAL RELEASE *\n\nAuthor : Nick Baker, aka NiGHTMARE\n\nEmail Address : 106551.1421@compuserve.com - this will change soon\n\nFiles included : RlmsPain.TXT - this file\n RlmsPain.WAD - the main WAD file\n\t\t\t RPPrv1.GIF - Preview of my 1st new level\n\t\t\t RPPrv2.GIF - Preview of my 2nd new level\n\t\t\t RPPrv3.GIF - Preview of my 3rd new level\n\n For a quick overview of the levels shown in the GIF\n files, see the bottom of the file.\n\nDescription : A WAD file containing 5 new DeathMatch levels plus\n\t\t\t music and graphics. Each level was designed with\n\t\t\t a specific theme in mind, and is very detailed.\n\t\t\t I tried to make them at least as good as the\n\t\t\t Bloodlands/Grievance levels.\n\n\t\t\t Three previous versions, v1.2, v1.3 and v1.4 are\n\t\t\t available. If you have one of these, delete it.\n\n\t\t\t I know you're probably getting tired of downloading\n\t\t\t versions of Realms of Pain (I'm certainly getting\n tired of making them), but there were several\n errors in the 3rd and 5th maps due to a rushed\n download. I've learned that some of my corridors\n\t\t\t are a bit cramped, so I've made some changes to\n\t\t\t the 2nd, 3rd and 4th maps. I've also enhanced\n\t\t\t the weapons placement on most maps as some people\n\t\t\t complained that there were too many.\n\n\t\t\t A few more new textures, a new title screen +\n\t\t\t music, new text screen screen music, all by me.\n\n This WILL be the last version of Realms of Pain\n\t\t\t Part 1 by me. . . If there are any more bugs,\n don't tell me. I'll probably commit suicide <g>.\n\n As a bonus, I've included a new level, which I\n recently fished out from by massive pile of backup\n disks and went over and radically enhanced.\n\n\t\t\t Difficulty settings change the weapons :\n\t\t\t Skill 1 : Double ammo, no Plasma or BFG\n\t\t\t Skill 2 : Normal ammo, no Plasma or BFG\n\t\t\t Skill 3 : Set up for -Altdeath (respawning stuff)\n\t\t\t Skill 4 : Normal ammo, all weapons\n\t\t\t Skill 5 : Double ammo, all weapons\n\nOther files by authors : I haven't heard anything from TNT, so I'll just go\n ahead and make a Realms of Pain Part 2. I've\n included some GIFs of the first three levels.\n\n Check out the Mission : DooM preview, MssnPrv.ZIP,\n available in the CIS Action Games Forum. Sorry\n about not uploading to FTP.CDROM.COM (I forgot).\n I'll release a two level preview sometime to\n apologise ;)\n\nMisc. Author Info : I've been making levels for a while now, but have\n never released them as I haven't had access to the\n internet until recently.\n\n I'm still busy making levels, and hope to make\n\t\t\t Realms of Pain a full 32 level episode someday.\n I'd really appreciate a co-author or two though.\n\n Alternatively, if you want to hire me for a\n project, I'm all yours ;)\n\n\t\t\t In case you're wondering why I seem to be releasing\n WADs so often, I'm currently unemployed. When I\n get a job (soon?) my levels will come out a bit more\n slowly. But not TOO slowly ;)\n\n\t\t\t The Realms of Pain and Mission : Doom series might\n\t\t\t be delayed awhile. Looks like I've been chosen\n\t\t\t for a couple of projects. . .\n\n\t\t\t My Team TNT application is still being handled. . .\n\nThe levels : Note : Weapon numbers are those in UV\n\n Level : 01\n\t\t\t Name : Abattoir\n\t\t\t Description : This place contains plenty of blood.\n\t\t\t A main room contains four teleporters that'll take\n\t\t\t you around the level.\n\t\t\t Weapons : 5 Shotguns, 2 Super Shotguns, 3\n Chainguns, 1 Rocket Launcher, 1 Chainsaw, 1 BFG\n\n\t\t\t Level : 02\n\t\t\t Name : Cursed Halls\n Description : A small main hall with corridors all\n around. The BFG is in plain view, but how can you\n get at it?\n Weapons : 2 Shotguns, 1 Super Shotgun,\n 2 Chainguns, 1 Rocket Launcher, 1 Plasma Gun,\n 1 Chainsaw, 1 BFG\n\n\t\t\t Level : 03\n\t\t\t Name : Mineshaft\n\t\t\t Description : A beautifully detailed level\n originally inspired by Dennis Moeller's DooM\n conversion of one of the Quake Test levels. Its\n not too similar though.\n Weapons : 2 Shotguns, 1 Super Shotgun,\n 2 Chainguns, 1 Rocket Launcher, 1 Plasma Gun,\n 1 Chainsaw\n\n\t\t\t Level : 04\n\t\t\t Name : House of Death\n\t\t\t Description : A tribute to the fantastic Unreal,\n\t\t\t Grievance Map 01 by Charles Cox.\n\t\t\t Weapons : 3 Shotguns, 2 Super Shotguns,\n 3 Chainguns, 1 Rocket Launcher, 1 Plasma Gun,\n 1 Chainsaw, 1 BFG\n\n Level : 05\n Name : Stronghold\n Description : A small building with several\n tunnels. A good level for snipers.\n Weapons : 2 Shotguns, 2 Super Shotguns,\n 2 Chainguns, 2 Rocket Launcher, 1 Plasma Gun,\n 1 Chainsaw\n\n\t\t\t Level : 06 (new in v1.5)\n\t\t\t Name : The Catacombs\n\t\t\t Description : Includes a torture chamber complete\n\t\t\t with chainsaw! This level is actually the oldest\n\t\t\t of the six, and has gone through four different\n different design stages over about a year. Parts\n of it are inspired by Map 05 Matthew Dixon's Amber\n Extreme. This is also the largest level.\n\t\t\t Weapons : 3 Shotguns, 2 Super Shotguns,\n\t\t\t 2 Chainguns, 2 Rocket Launcher, 1 Plasma Gun,\n 1 BFG, 1 Chainsaw\n\nAdditional Credits to : ID for DooM ][, the game that will live forever.\n\n\t\t\t Team TNT for Bloodlands and Grievance. These\n originally inspired me to make Realms of Pain.\n\n\t\t\t Daniel Baker for helping to test the levels.\n\n\t\t\t Rich Nagel of Team TNT and the CIS Action Games\n\t\t\t Forum for uploading help - thanks ;) Rich will\n\t\t\t also upload my stuff to the CIS Action Games Forum\n\t\t\t when I leave CompuServe.\n\n\t\t\t All the guys on CIS who love these levels so much!\n\n\t\t\t Lisa Moore for support.\n\n\t\t\t Matthew Dixon for e-mailing me about a bug,\n letting me know about the seriously excellent\n\t\t\t looking GothicDM, being the first person to comment\n\t\t\t on the gameplay (\"the halls are too narrow\") and\n\t\t\t generally being a cool guy.\n\n\t\t\t Adelusion for his e-mails. It really is an ego\n\t\t\t boost when someone as famous and excellent as him\n\t\t\t likes your levels.\n\n\t\t\t Mad Pup for telling me about a \"slime trail\" on\n\t\t\t Map 05.\n\n\t\t\t M. Scott Harlan for support and for (hopefully)\n\t\t\t getting me involved in a project. . .\n\n\t\t\t Chris Christenson for support, for suggesting a\n\t\t\t new sky (didn't look that good though) and for\n\t\t\t uploading this to AOL\n\n\t\t\t NiN for inspiration for the title music.\n\n\t\t\t Orbital, the Chemical Brothers, the Future Sound\n\t\t\t of London and the Prodigy for something to listen\n\t\t\t to whilst making the levels.\n\n===========================================================================\n\n* Play Information *\n\nMap # : Map 01 - Map 06\nSingle Player : Yes (to check the levels out first)\nCooperative 2-4 Player : No (no-one ever, ever plays this way)\nDeathmatch 2-4 Player : Yes!!!\nDifficulty Settings : No\nNew Sounds : No (the original ones are good enough)\nNew Music : Yes (Level music from Doom, others by me)\nNew Graphics : Yes\nDemos Replaced : None\n\n* Construction *\n\nBase : New levels from scratch\n\nBuild Time : 40+ hours each, two weeks on and off\n\t\t\t 20+ hours updating the levels from v1.1 -> v1.5\n 6 hours for the graphics\n 3/4 of an hour for the music\n\nEditor(s) used : DeeP v9.10\n Paint Shop Pro v4.12\n WinTex v4.3\n\nKnown Bugs : None (they have ALL been eliminated. Well,\n\t\t\t hopefully all)\n\n* Copyright / Permissions *\n\nFeel free to use any graphics, levels, music, etc you like from\nRlmsPain.WAD, as long as you give me some credit.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact. But add the new ftp sites below when distributing...\n\nAlso, I'd appreciate it if you told me where you're putting the\nlevels.\n\n* Where to get this WAD *\n\nAOL\nCIS Action Games Forum\nCIS Modem Games Forum\nftp://ftp.cdrom.com/pub/doom2/\n\n* What to do if you like this WAD *\n\n1) Keep it and play it over and over again with your (ex)friends.\n2) Build a shrine to it and worship it 24 hours a day :)\n\n* Influences *\n\nA few people have asked me which WADs were my influences, so I\ndecided to make a list of the five biggest :\n\n1) Bloodlands / Grievance by Team TNT\n2) Addictive by Iikka Kernen\n3) The Fetal DM / PERD DM series by Anthony Czerwonka\n4) The Igor / Danzig series by B. Vannatta and B. Weldon\n5) The Cabal series by Sverre Andre Kvernmo\n\n* Realms of Pain Part 2 GIF files *\n\nRPPrv1.GIF - Abandoned Temple\n\nCompletely different than my other levels. There is a lot of green, gothic\nstyle textures everywhere. The place has been abandoned for sometime, so\nits starting to fall apart. . .\n\nRPPrv2.GIF - Oubliette\n\nThis a small sewer system. Don't worry though, it doesn't have a lot of that\nuseless green brick sewer texture everywhere. These are the Realms of Pain\nsewers, after all. . .\n\nRPPrv3.GIF - Unholy Shrine\n\nAn arena style level. A BFG lies in the shrine as an offering to the dark\ngods, and they get angry when someone steals it. . ."
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