Raw model (for completeness)
{
"meta": {
"id": "1059275c-61b3-4ab7-aa95-002405778b1d",
"sha1": "e7b7a99dc0d8eb11c6a3ef9ba631ee5c01ef216d",
"sha256": "ee3c8d28f2af09379e911d10b72bd95d0009ab2d6e16be4eb8b85725292421a2",
"title": "CUINHELL.WAD",
"authors": [
"Greg Krzycki"
],
"filenames": [
"cuinhell.wad"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2013-11-04 19:24:40",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "CUINHELL.WAD",
"description": "DOOM ][ DEATHMATCH WAD This my first wad, it's really your basic deathmatch wad. There are couple of open arena's to battle out in. Has a darkened pit for those who like that. There are a few surprises in this wad which is very easy to figure, with an exception that this wad has an Exit. Have fun!!!!!!!!!!",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP02": "MAP02.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2013-11-04 19:24:40",
"file": {
"type": "PWAD",
"size": 39970,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/e7b7a99dc0d8eb11c6a3ef9ba631ee5c01ef216d/e7b7a99dc0d8eb11c6a3ef9ba631ee5c01ef216d.wad.gz",
"corrupt": false
},
"content": {
"maps": [
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],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
},
"engines_guess": [
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],
"iwads_guess": [
"DOOM2"
]
},
"analysis": {
"title": "CUINHELL.WAD",
"description": "CUINHELL.WAD is a single-map deathmatch-focused WAD designed for DOOM II. It features a couple of open arena-style combat areas including a darkened pit, emphasizing straightforward multiplayer battles with four start positions. The WAD contains no new graphics or sounds and maintains a basic resource balance suitable for quick skirmishes. The layout is simple and easy to navigate, with an exit present despite its deathmatch orientation. The theme is minimalistic with no distinct environmental textures or complex progression, and it is compatible with vanilla DOOM II engines.",
"authors": [
"Greg Krzycki"
],
"tags": [
"ammo_plentiful",
"arena",
"deathmatch",
"doom2",
"easy",
"linear",
"single_map",
"vanilla_compatible"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "==================================================================\nTitle : CUINHELL.WAD\nAuthor : Greg Krzycki\nE-mail Address : None at this time\n\nAdditional Credits : id Software, for making the greatest game in the world!\n : Jeff Rabenhorst for EdMap 1.31. Are there any other editors?\n : Brian Strough for dozens of hours of Deathmatch 'Debugging'.\n\nDescription : DOOM ][ DEATHMATCH WAD\n This my first wad, it's really your basic deathmatch wad.\n There are couple of open arena's to battle out in. Has a darkened\n pit for those who like that. There are a few surprises in this\n wad which is very easy to figure, with an exception that this\n wad has an Exit. Have fun!!!!!!!!!!\n\nInstructions : Put CUINHELL.WAD in your DOOM2 directory, change to that\n directory and type \"doom2 -file cuinhell.wad -warp 2 -skill <#>\"\n Very simple indeed to figure out.\n\nDisclaimer : I assume no responsibility for anything of any sort,\n in any way, shape, or form--now, then, henceforeward\n in this life (or the next several) for any screw-ups\n or even minor inconveniences this PWAD causes you,\n your family, your relatives, friends, ancestors,\n associates, employers, pets, neighbors, lovers,\n congressional representatives, nor any other person--\n living, dead, or undead -- that you have or will ever\n have any contact with in even the slightest form.\n This PWAD has been tested and tested and tested, so\n it shouldn't mess with your computer or anything else\n remotely associated with it. But if it DOES, then\n that's just TUFF SHIT! Don't even come lookin' for me.\n It must be something YOU did.\n\n==================================================================\n\n* Play Information *\n\nEpisode and Level # : MAP2 (For if you want to include other map1's)\nSingle Player : Yes, but why even bother. You'll clear it in a few minutes, then what?\nCooperative 2-4 Player : I suppose so, but it's never been tested. The wad does have 4 start positions.\nDeathmatch 2-4 Player : Duh! Isn't this why id made this game?\nDifficulty Settings : All\nNew Sounds : No\nNew Graphics : No\nDemos Replaced : None\n\n* Construction *\n\nBase : New level from scratch\nBuild Time : 30-40 hours.\nEditor(s) used : EdMap 1.31 by Jeff Rabenhorst\nKnown Bugs : None\n\n* Copyright / Permissions *\n\nOh, yea. You'll read this and be scared to modify it.\nAuthors MAY use this level as a base to build additional levels.\nShoot me a copy if possible.....\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\n\nftp.cdrom.com and mirror sites\nThe SweetBriar BBS (402) 423-3630 -- Keith Steinkamp, Sysop."
}
]
},
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"title": "MAP02",
"format": "doom",
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"sectors": 60,
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"DOOR1": 1,
"DOORTRAK": 12,
"GRNLITE1": 1,
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"WOOD9": 12,
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"baron": 1,
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"demon": 4,
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"spectre": 3
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"melee": 7,
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}
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"chaingun": 1,
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"megasphere": 1,
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"shotgun": 1,
"soulsphere": 4,
"stimpack": 7,
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"cells": 22,
"rockets": 21,
"shells": 17
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]
},
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"teleports": true,
"keys": [],
"secret_exit": false
},
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"uv_monsters": 51,
"hmp_monsters": 50,
"htr_monsters": 44,
"uv_items": 104,
"hmp_items": 104,
"htr_items": 98
},
"compatibility": "vanilla_or_boom",
"metadata": {
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"music": null,
"source": "marker"
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