dickie08.WAD, issue 1

PWAD 258 KiB 1 map(s)

Counts

endoom0
graphics0
lumps16
maps1
palettes0

Totals (across maps)

Things699
Linedefs2219
Sectors208
Monsters317
Items302
Raw model (for completeness)
{
  "meta": {
    "id": "1044e908-6514-4290-927d-1fbd4c6076d2",
    "sha1": "1846884d974c21b830ba92163c8cb83be010ca5f",
    "sha256": "bba61de57d54740f4a05c10b751336b8a0f363ee2816324a2d53397627a65d0f",
    "title": "dickie08.WAD, issue 1",
    "authors": [
      "Richard Wiles"
    ],
    "filenames": [
      "dickie08.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-12-18 23:12:55",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "dickie08.WAD, issue 1",
      "description": "This wad is 259kb when unzipped.",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP08": "MAP08.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2014-12-18 23:12:55",
    "file": {
      "type": "PWAD",
      "size": 264668,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/1846884d974c21b830ba92163c8cb83be010ca5f/1846884d974c21b830ba92163c8cb83be010ca5f.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP08"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 16,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "===========================================================================\nTitle                   : dickie08.WAD, issue 1\nDate Finished           : May 98\nAuthor                  : Richard Wiles\nEmail Address           : richardgwiles@compuserve.com\nOther Files By Author   : dickie01-07 (More in the 'Dickie-Doom' series \"The crusades\" to follow)\nMisc. Author Info       : 30yr old helicopter engineer, lives in Yeovil, England.  Supporter of\n\t\t\t  Yeovil Town FC and Brighton & Hove Albion (Well, somebody has to!!)\n\t\t\t  Keen runner, curry eater, gardener and doomaholic.\n\nDescription             : This wad is 259kb when unzipped.\n\n\t\t\t  Usually, I don't like secrets in doom maps because they bore me.\n\t\t\t  However, in the spirit of 'Tricks & Traps', which was the original\n\t\t\t  map08, I thought I would include a few puzzles in this one.\n\n\t\t\t  Note - you must solve the secrets to finish the map.  I have put clues\n\t\t\t  in but have no idea how easy / hard they are???\n\n\t\t\t  If, like me,  you just can't be bothered, then see the bottom of this\n\t\t\t  text file for how to get the keys.\n\n\t\t\t  There are also a couple of cruel tricks in this map - so save often!\n\nAdditional Credits to   : My girlfriend Ness, for tolerating my obsession with this project.\n\t\t\t  id for doom - best game ever!\n===========================================================================\n* Type of DOOM II file*\n\nNew level WAD           : Yes\n\nMap #                   : Map 08\nSingle Player           : Yes\nCooperative 2-4 Player  : Sorry, no.\nDeathmatch 2-4 Player   : Sorry, no.\nDifficulty Settings     : Yes\nNew Sounds              : No\nNew Music               : No.\nNew Graphics            : No, though used the rail texture from 'Plutonia'.\nDemos Replaced          : None\n\n* Construction *\n\nBase                    : New level from scratch\nBuild Time              : Ages....\nEditor(s) used          : Doomcad6.1, DMapEdit (for node building), Wintex.\nKnown Bugs              : None, though if you find any, please mail me.\nMay Not Run With...     :\n\n* Copyright / Permissions *\n\nAuthors may NOT use this level as a base to build additional\nlevels.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\n\nFTP sites: cdrom & mirrors\n\n* Waffle\n\nI design all my wads with skill levels such that I can complete it on UV without using cheat\ncodes or secrets (but only just....and I know what's coming!).  Level 1 on the other hand is\neasy for the experienced player but should provide a challenge for the less talented / novices\netc..\n\nI would really like to see some .lmp's of people playing my wads.  Please feel free to mail me\nyour demo recordings.\n\nAlso, any reviews are most welcome.\n\nMAP08 - SECRETS\n---------------\n\nRED KEY\n\nThe red key is on a platform which can be viewed from the 'control room' window at the start.\nAccess to this platform is via a secret teleporter.  To find the teleporter, go to the bridge\nwith the red key switch on either side.  To get to these switches, you must jump off a short\nramp on either side.  Go to the ramp on the other side.  Jumping off this ramp will lower a\nplatform to reveal the teleporter.  But where is it????  Well, behind you actually.\n\nYELLOW KEY\n\nOnce you are over the red key bridge you come to a large pit with four platforms.  In the room\nat the bottom of the pit is a teleporter which takes you to a yellow key switch - press it.\nYou can now jump onto a ledge in the pit with a switch.  Pressing this switch lowers a platform\nto another secret teleporter.  But where is it?  Quickly jump into the teleporter at the bottom\nof the pit to find out.\n\nNote, you cannot access the yellow key directly - this is instant death (well it is tricks &\ntraps!).\n\nBLUE KEY\n\nThe blue key is on a tall, silver platform.  To get the key, lower the platform with a secret\nswitch.  This switch can be found in the adjacent nukage pit.  Here, there is a small platform.\nLowering this platform in the usual way will reveal the switch - its behind you!!"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP08",
      "title": "MAP08",
      "format": "doom",
      "stats": {
        "things": 699,
        "linedefs": 2219,
        "sidedefs": 3007,
        "vertices": 2124,
        "sectors": 208,
        "segs": 3267,
        "ssectors": 1097,
        "nodes": 1096,
        "textures": {
          "ZIMMER7": 25,
          "TEKGREN5": 53,
          "BRICK8": 34,
          "F_SKY1": 14,
          "STEP5": 130,
          "BROWN1": 272,
          "CEIL1_1": 1,
          "COMPSTA2": 11,
          "COMPSTA1": 16,
          "TEKGREN2": 209,
          "FLAT23": 60,
          "TLITE6_6": 10,
          "SPCDOOR1": 4,
          "CRATE2": 4,
          "METAL4": 42,
          "RROCK17": 16,
          "FLOOR0_1": 33,
          "GATE2": 1,
          "RROCK09": 42,
          "DOORTRAK": 28,
          "SPCDOOR3": 4,
          "MARBFAC2": 1,
          "TEKGREN3": 14,
          "DOORRED": 24,
          "COMPTALL": 14,
          "SILVER3": 1,
          "SLIME14": 20,
          "STEP2": 1,
          "DOORSTOP": 439,
          "LITEBLU1": 16,
          "FIREMAG1": 4,
          "FLOOR4_8": 1,
          "TEKBRON2": 6,
          "GATE4": 5,
          "CRATE1": 12,
          "DOORYEL": 10,
          "LITE5": 16,
          "BIGDOOR2": 6,
          "SPCDOOR2": 2,
          "METAL3": 4,
          "MIDBARS1": 7,
          "STEP6": 26,
          "SFALL1": 1,
          "METAL2": 433,
          "SW1TEK": 4,
          "RROCK18": 4,
          "METAL5": 1,
          "SUPPORT2": 35,
          "EXITSIGN": 2,
          "SW1BRN2": 2,
          "LITEBLU4": 8,
          "METAL6": 58,
          "COMPSPAN": 45,
          "SLIME16": 49,
          "COMPWERD": 55,
          "CRATE3": 2,
          "DOORBLU": 2,
          "FLAT5_5": 1,
          "FLAT19": 2,
          "SPCDOOR4": 2,
          "SW1LION": 4,
          "A-RAIL1": 96,
          "GATE1": 6,
          "SILVER1": 13,
          "WOOD1": 2,
          "CEIL1_2": 2,
          "FLAT14": 19,
          "LITE3": 122,
          "BLOOD1": 6,
          "NUKAGE1": 18,
          "WOODMET1": 40,
          "ZIMMER5": 48,
          "CRATELIT": 4,
          "SP_DUDE8": 2,
          "STARTAN3": 6,
          "SHAWN2": 17,
          "TEKGREN1": 22,
          "LAVA1": 2,
          "SLIME15": 75,
          "SW1GARG": 1,
          "CRATINY": 4,
          "GRNLITE1": 28,
          "BRICK7": 200,
          "SP_DUDE7": 2,
          "SHAWN1": 3
        }
      },
      "monsters": {
        "total": 317,
        "by_type": {
          "arachnotron": 3,
          "archvile": 4,
          "baron": 4,
          "cacodemon": 10,
          "chaingun_guy": 57,
          "demon": 12,
          "hell_knight": 26,
          "imp": 116,
          "lost_soul": 8,
          "mancubus": 5,
          "pain_elemental": 1,
          "revenant": 10,
          "shotgun_guy": 44,
          "spectre": 6,
          "zombieman": 11
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 112,
          "melee": 18,
          "projectile": 187
        }
      },
      "items": {
        "total": 302,
        "by_type": {
          "ammo_box": 20,
          "armor_bonus": 11,
          "backpack": 1,
          "cell": 2,
          "cell_pack": 1,
          "computer_area_map": 1,
          "green_armor": 4,
          "health_bonus": 92,
          "plasma_rifle": 1,
          "radiation_suit": 6,
          "rocket_box": 7,
          "rocket_launcher": 1,
          "shell_box": 15,
          "shells": 65,
          "soulsphere": 1,
          "stimpack": 73,
          "super_shotgun": 1
        },
        "ammo_by_category": {
          "bullets": 20,
          "cells": 3,
          "rockets": 7,
          "shells": 80
        },
        "weapons_present": [
          "plasma_rifle",
          "rocket_launcher",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "blue",
          "red",
          "yellow"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 307,
        "hmp_monsters": 236,
        "htr_monsters": 160,
        "uv_items": 302,
        "hmp_items": 302,
        "htr_items": 302
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "ae2481a8-c0ea-4e98-a743-9ca1264d69ec",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/1846884d974c21b830ba92163c8cb83be010ca5f/MAP08/images/0.webp",
          "type": null
        },
        {
          "id": "279515e6-c808-4232-af7c-55c65e7605da",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/1846884d974c21b830ba92163c8cb83be010ca5f/MAP08/pano/pano_0.webp",
          "type": "pano"
        }
      ],
      "analysis": {
        "title": "MAP08",
        "description": "A Doom II techbase/industrial map with lots of metal, brown panels, and nukage pits, built around teleporter-driven puzzles and key progression. Combat is steady and often punishing, with heavy hitscanner presence backed by mid-to-high tiers (revenants, mancubi, barons, and several arch-viles/arachnotrons). For a typical UV run it lands around moderate-to-hard, helped by plentiful shells, stimpacks, and bonuses plus access to SSG, rockets, and a plasma rifle. Progression is a key hunt where multiple secrets are effectively mandatory, with a few \"tricks & traps\" style gotchas that reward careful exploration and saving.",
        "tags": [
          "ammo_plentiful",
          "generous_health",
          "hitscanner_heavy",
          "industrial",
          "key_hunt",
          "medium_length",
          "moderate",
          "puzzle",
          "secrets_required",
          "techbase",
          "teleport_navigation",
          "trap_heavy",
          "vanilla_compatible"
        ]
      }
    }
  ]
}

gib.gg runs on open-source software and freely licensed replacement game assets from the Freedoom project. gib.gg is not affiliated with Bethesda Softworks, id Software, or ZeniMax Media. All trademarks belong to their respective owners. Some WADs and associated metadata on this site are sourced from WAD Archive. User-submitted content remains the responsibility of its respective authors. If you believe content on this site violates your rights, please send DMCA requests to dmca@gib.gg.