Heavy Weapons Blinking

PWAD 8.6 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things65
Linedefs36
Sectors9
Monsters0
Items53
Raw model (for completeness)
{
  "meta": {
    "id": "0f70545a-efa5-4746-8507-80f43545bf4f",
    "sha1": "1137ee063335578486e2eb0ce9fd68e619814190",
    "sha256": "ff7f848bd5f7647c1c1a6eb3d80ffe4d7fa0f9cd6b110d8ace4747db901134db",
    "title": "Heavy Weapons Blinking",
    "authors": [
      "Yonatan Donner"
    ],
    "filenames": [
      "YDHWB.WAD"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-10-14 21:01:17",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "Heavy Weapons Blinking",
      "description": "After doing and playing in YDDMT.WAD, I decided that I want to make a deathmatch level with safe starts (like MAP21 in YDDMT.WAD) and powerful weapons and 200%, so that we'll have a tough deathmatch (BFG9000 in the beginning!). The main area has much ammo for the new deathmatch (with items respawn)",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2014-10-14 21:01:17",
    "file": {
      "type": "PWAD",
      "size": 8855,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/1137ee063335578486e2eb0ce9fd68e619814190/1137ee063335578486e2eb0ce9fd68e619814190.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "analysis": {
      "title": "Heavy Weapons Blinking",
      "description": "This WAD contains a single deathmatch map designed for DOOM II, featuring safe starting positions and powerful weapons including a starting BFG9000. The map is compact with 65 things and 9 sectors, emphasizing intense combat with abundant ammo and item respawns to support sustained firefights. The environment is simple and focused on deathmatch gameplay rather than exploration or complex key hunts. No new graphics, sounds, or music are introduced, maintaining vanilla compatibility. The level is linear and straightforward, optimized for multiplayer deathmatch with a high weapon power level and balanced resource availability.",
      "authors": [
        "Yonatan Donner"
      ],
      "tags": [
        "ammo_plentiful",
        "deathmatch",
        "doom2",
        "hard",
        "hitscanner_heavy",
        "linear",
        "single_map",
        "vanilla_compatible"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "================================================================\nTitle\t\t\t: Heavy Weapons Blinking\nFilename\t\t: YDHWB.WAD\nAuthor\t\t\t: Yonatan Donner\nEmail Address\t\t: yonatan.donner@master.excellnet.co.il\nMisc. Author Info\t: 15 year old, DOOM and science fiction fan, live in\n\t\t\t  Rehovot, Israel, author of many levels, including:\n\t\t\t  Yonatan Donner's Deathmatch Collection\n\t\t\t  (YDDMT.ZIP), and Escape from Hell (YDHLESC.ZIP).\n\t\t\t  For more details read the text inside YDDMT.ZIP.\n\nDescription\t\t: After doing and playing in YDDMT.WAD, I decided\n\t\t\t  that I want to make a deathmatch level with safe\n\t\t\t  starts (like MAP21 in YDDMT.WAD) and powerful\n\t\t\t  weapons and 200%, so that we'll have a tough\n\t\t\t  deathmatch (BFG9000 in the beginning!). The main\n\t\t\t  area has much ammo for the new deathmatch (with\n\t\t\t  items respawn)\n\nAdditional Credits to\t: ID Software for DOOM. A pity you won't make DOOM\n\t\t\t  III, because Heretic and Hexen just aren't as fun\n\t\t\t  as DOOM!\n================================================================\n\n* Play Information *\n\nGame\t\t\t: DOOM II\nEpisode and Level #\t: MAP01\nSingle Player\t\t: Yes, to test the level\nCooperative 2-4 Player\t: Yes, but that's pitiful\nDeathmatch 2-4 Player\t: Yeah, sure, that's why I made this level\nDifficulty Settings\t: Not implemented\nNew Sounds\t\t: No\nNew Graphics\t\t: No\nNew Music\t\t: No\nDemos Replaced\t\t: None\n\n* Construction *\n\nBase\t\t\t: New level from scratch\nEditor(s) used\t\t: DCK 2.2 - the best editor!\nKnown Bugs\t\t: None - but the BFG is dangerous! (And fun, yes)\n\n* Copyright / Permissions *\n\nAuthors may use this level as a base to build additional\nlevels, BUT only as long as you mention the original and my name along, and\nsupply the original along.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\n\nFTP sites: ftp.cdrom.com and mirrors"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 65,
        "linedefs": 36,
        "sidedefs": 52,
        "vertices": 32,
        "sectors": 9,
        "segs": 56,
        "ssectors": 36,
        "nodes": 35,
        "textures": {
          "BIGDOOR2": 16,
          "BRICK4": 16,
          "FLOOR7_1": 1,
          "BSTONE2": 4,
          "FLAT1_1": 1,
          "CEIL1_1": 8,
          "CEIL3_1": 4,
          "CEIL3_2": 4
        }
      },
      "monsters": {
        "total": 0,
        "by_type": {},
        "by_category": {
          "boss": 0,
          "hitscanner": 0,
          "melee": 0,
          "projectile": 0
        }
      },
      "items": {
        "total": 53,
        "by_type": {
          "ammo_box": 2,
          "backpack": 20,
          "bfg9000": 4,
          "cell_pack": 2,
          "chaingun": 4,
          "megasphere": 1,
          "plasma_rifle": 4,
          "rocket_box": 2,
          "rocket_launcher": 4,
          "shell_box": 2,
          "soulsphere": 4,
          "super_shotgun": 4
        },
        "ammo_by_category": {
          "bullets": 2,
          "cells": 2,
          "rockets": 2,
          "shells": 2
        },
        "weapons_present": [
          "bfg9000",
          "chaingun",
          "plasma_rifle",
          "rocket_launcher",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": false,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 0,
        "hmp_monsters": 0,
        "htr_monsters": 0,
        "uv_items": 53,
        "hmp_items": 53,
        "htr_items": 53
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "6706761a-b523-4304-afe1-d31b966a4d04",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/1137ee063335578486e2eb0ce9fd68e619814190/MAP01/images/0.webp",
          "type": null
        },
        {
          "id": "2f532a55-7bcb-4765-a362-0f89e5c43084",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/1137ee063335578486e2eb0ce9fd68e619814190/MAP01/pano/pano_0.webp",
          "type": "pano"
        }
      ]
    }
  ]
}

gib.gg runs on open-source software and freely licensed replacement game assets from the Freedoom project. gib.gg is not affiliated with Bethesda Softworks, id Software, or ZeniMax Media. All trademarks belong to their respective owners. Some WADs and associated metadata on this site are sourced from WAD Archive. User-submitted content remains the responsibility of its respective authors. If you believe content on this site violates your rights, please send DMCA requests to dmca@gib.gg.