Zero Day

PWAD 4.5 MiB 8 map(s)

Counts

endoom0
graphics2
lumps167
maps8
palettes0

Totals (across maps)

Things2714
Linedefs30501
Sectors5996
Monsters0
Items0
Raw model (for completeness)
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        "contents": "===========================================================================\nAdvanced engine needed  : Zdoom-compatible\nPrimary purpose         : Single play\n===========================================================================\nTitle                   : Zero Day (MP3 edition)\nFilename                : zerodaymp3.zip\nAuthor                  : Kyle Towns\nEmail Address           : ktowns@live.com.au\nWebsite                 : www.kyletowns.com\nMisc. Author Info       : Author/musician/artist/geek from Australia.\n  Began development on several\n                          Doom levels in past years but the BSP I was using\n  ripped up my maps before they were completed.\n\nDescription             : *Zero Day includes an original soundtrack. If you'd\n  like the optimised mp3 version with realistic instruments,\n  check out zerodaymp3.zip, which should be in the same place\n  that you located this file.\n\n  This was developed as a companion piece to a\n                          novel I'm currently marketing - Zero\n                          Day. I chose to develop it in Doom because I\n                          wanted something I could distribute freely and\n                          easily, as a whole package.\n                          Zero Day, the Doom addon, sees you travelling\n                          across a fictionalised west coast of the U.S.A.,\n                          fighting demons, allegedly in search of the lead\n                          protagonist from the novel.\n\n                          The novel begins in the midst of political\n                          turmoil as reluctant political figurehead, poster\n                          boy and rockstar, Jeremy Government, vanishes\n                          from the public eye.  There's nothing left of\n                          the Earth but desert, in most places, and cities\n                          are ruled by board meetings, ideals towards\n                          serving \"the common good,\" and a concise\n                          anti-capitalist regime. Citizens are suffering, and\n                          rebel forces plot against it in the\n                          darkness.  Jeremy surfaces amidst them, and, learning\n                          a few hard truths, he joins their campaign. They plant a bomb\n                          in a government building, while Jeremy makes a short public\n                          appearance, albeit, in the ensuing chaos, Jeremy is shot live on\n  television, sparking a revolution.\nAdditional Credits to   : CodeImp, for Doom Builder. Dr. Sleep for his fantastic guide.\n  The authors and contributors to Zdoom, GZDoom, Doomsday,\n  and Doomworld.com for keeping my interest in this game alive.\n\n  For artistic and creative inspiration: Marilyn Manson, Ayn Rand,\n  and Anton LaVey.\n\n===========================================================================\n* What is included *\n\nNew levels              : Yes\nSounds                  : No\nMusic                   : Yes\nGraphics                : Yes\nDehacked/BEX Patch      : No\nDemos                   : No\nOther                   : No\nOther files required    : None\n\n* Play Information *\n\nGame                    : Doom 2\nMap #                   : MAP01-08\nSingle Player           : Designed for\nCooperative 2-4 Player  : Player starts only\nDeathmatch 2-4 Player   : Player starts only\nOther game styles       : None\nDifficulty Settings     : All\n\n* Construction *\n\nBase                    : New, from scratch\nBuild Time              : Two weeks for the mapping, four including tweaking, writing music etc.\nEditor(s) used          : Doom Builder, WinTex, Photoshop, SLADE, Guitar\n                          Pro\nKnown Bugs              : An inexplicable HOM on MAP 05. If you encounter any more, please email me.\nMay Not Run With...     : Anything that isn't fully compatible with Zdoom.\n\nIf anyone is doing a review of this project, or is otherwise interested in presenting it in the media, please contact me at ktowns@live.com.au\n\n* Copyright / Permissions *\n\nAuthors may NOT use the contents of this file as a base for modification or\nreuse.\nYou MAY distribute this file, provided you include this text file, with no\nmodifications.  You may distribute this file in any electronic format (BBS,\nDiskette, CD, etc) as long as you include this file intact.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.gamers.com/pub/idgames/ and mirrors\nWeb sites: http://www.kyletowns.com"
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        "contents": "===========================================================================\nAdvanced engine needed  : Zdoom-compatible\nPrimary purpose         : Single play\n===========================================================================\nTitle                   : Zero Day\nFilename                : zeroday.zip\nAuthor                  : Kyle Towns\nEmail Address           : ktowns@live.com.au\nWebsite                 : www.kyletowns.com\nMisc. Author Info       : Author/musician/artist/geek from Australia.\n\t\t\t  Began development on several\n                          Doom levels in past years but the BSP I was using\n\t\t\t  ripped up my maps before they were completed.\n\nDescription             : *Zero Day includes an original soundtrack. If you'd\n\t\t\t  like the optimised mp3 version with realistic instruments,\n\t\t\t  check out zerodaymp3.zip, which should be in the same place\n\t\t\t  that you located this file.\n\n\t\t\t  This was developed as a companion piece to a\n                          novel I'm currently marketing - Zero\n                          Day. I chose to develop it in Doom because I\n                          wanted something I could distribute freely and\n                          easily, as a whole package.\n                          Zero Day, the Doom addon, sees you travelling\n                          across a fictionalised west coast of the U.S.A.,\n                          fighting demons, allegedly in search of the lead\n                          protagonist from the novel.\n\n                          The novel begins in the midst of political\n                          turmoil as reluctant political figurehead, poster\n                          boy and rockstar, Jeremy Government, vanishes\n                          from the public eye.  There's nothing left of\n                          the Earth but desert, in most places, and cities\n                          are ruled by board meetings, ideals towards\n                          serving \"the common good,\" and a concise\n                          anti-capitalist regime. Citizens are suffering, and\n                          rebel forces plot against it in the\n                          darkness.  Jeremy surfaces amidst them, and, learning\n                          a few hard truths, he joins their campaign. They plant a bomb\n                          in a government building, while Jeremy makes a short public\n                          appearance, albeit, in the ensuing chaos, Jeremy is shot live on\n\t\t\t  television, sparking a revolution.\nAdditional Credits to   : CodeImp, for Doom Builder. Dr. Sleep for his fantastic guide.\n\t\t\t  The authors and contributors to Zdoom, GZDoom, Doomsday,\n\t\t\t  and Doomworld.com for keeping my interest in this game alive.\n\n\t\t\t  For artistic and creative inspiration: Marilyn Manson, Ayn Rand,\n\t\t\t  and Anton LaVey.\n\n===========================================================================\n* What is included *\n\nNew levels              : Yes\nSounds                  : No\nMusic                   : Yes\nGraphics                : Yes\nDehacked/BEX Patch      : No\nDemos                   : No\nOther                   : No\nOther files required    : None\n\n* Play Information *\n\nGame                    : Doom 2\nMap #                   : MAP01-08\nSingle Player           : Designed for\nCooperative 2-4 Player  : Player starts only\nDeathmatch 2-4 Player   : Player starts only\nOther game styles       : None\nDifficulty Settings     : All\n\n* Construction *\n\nBase                    : New, from scratch\nBuild Time              : Two weeks for the mapping, four including tweaking, writing music etc.\nEditor(s) used          : Doom Builder, WinTex, Photoshop, SLADE, Guitar\n                          Pro\nKnown Bugs              : An inexplicable HOM on MAP 05. If you encounter any more, please email me.\nMay Not Run With...     : Anything that isn't fully compatible with Zdoom.\n\nIf anyone is doing a review of this project, or is otherwise interested in presenting it in the media, please contact me at ktowns@live.com.au\n\n* Copyright / Permissions *\n\nAuthors may NOT use the contents of this file as a base for modification or\nreuse.\nYou MAY distribute this file, provided you include this text file, with no\nmodifications.  You may distribute this file in any electronic format (BBS,\nDiskette, CD, etc) as long as you include this file intact.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.gamers.com/pub/idgames/ and mirrors\nWeb sites: http://www.kyletowns.com"
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