Inspratel

PWAD 1.2 MiB 10 map(s)

Counts

endoom0
graphics2
lumps208
maps10
palettes0

Totals (across maps)

Things1182
Linedefs7213
Sectors1396
Monsters0
Items389
Raw model (for completeness)
{
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    "sha256": "1bf63f2a10f5ce1961134236864c3a33df564eb0f3c271f41ff31c8fa90c3e86",
    "title": "Inspratel",
    "filenames": [
      "tgrdm2.wad"
    ],
    "additional": {
      "engines": [
        "ZDOOM"
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      "iwad": [],
      "filename": null,
      "added": "2019-03-20 01:00:51",
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      "canDownload": true,
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      "name": "Inspratel",
      "description": "TGRDM2 contains ten small Deathmatch maps. Version 1.00: 1 May. 2006 Original release Version 1.01: 30 April. 2008 Fixed Misalignment Textures Fixed \"BOTNAME\" bug in Skulltag 97x Series Minor map changes Unversioned Updates: 23 November. 2012 Thrashed superfluous lump Updated the WADINFO Changed WAD Version 1.41 -> 1.01 Version 1.04: 25 November. 2012 Ported the project to ZDoom! Resources used from: * Weapons Realm667 Resources * Spheres Realm667 Resources * METTILE4 flat SkullTag 96f resource * Some decorations SkullTag Resources Sadly, not everything was ported over: Runes, and some armor and health bonuses. Converted images to PNG format. Added PLAYER1 starts Removed some superfluous texture references from six sidedefs",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png",
        "MAP02": "MAP02.png",
        "MAP03": "MAP03.png",
        "MAP04": "MAP04.png",
        "MAP05": "MAP05.png",
        "MAP06": "MAP06.png",
        "MAP07": "MAP07.png",
        "MAP08": "MAP08.png",
        "MAP09": "MAP09.png",
        "MAP10": "MAP10.png"
      },
      "palettes": null,
      "categories": null
    },
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      "locked": false,
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    "added": "2019-03-20 01:00:51",
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      "size": 1286678,
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    "content": {
      "maps": [
        "MAP01",
        "MAP02",
        "MAP03",
        "MAP04",
        "MAP05",
        "MAP06",
        "MAP07",
        "MAP08",
        "MAP09",
        "MAP10"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 2,
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        "maps": 10,
        "palettes": 0
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      "engines_guess": [
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    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "===========================================================================\nArchive Maintainer      : Would you kindly replace 'tgrdm2.zip' with this version.\nUpdate to               : tgrdm2.zip [ deathmatch/skulltag/tgrdm2.zip ]\nAdvanced engine needed  : ZDoom 2.4.1 or later\nPrimary purpose         : Deathmatch\n===========================================================================\nTitle                   : Inspratel\nFilename                : TGRDM2.wad\nRelease date            : 25 November. 2012\nAuthor                  : Nicholas \"Tiger\" Gautier\nEmail Address           : SibTiger_and_Life@Hotmail.com\n\nDescription             : TGRDM2 contains ten small Deathmatch maps.\n\n                          Version 1.00: 1 May. 2006\n                               Original release\n\n                          Version 1.01: 30 April. 2008\n                               Fixed Misalignment Textures\n                               Fixed \"BOTNAME\" bug in Skulltag 97x Series\n                               Minor map changes\n\n                          Unversioned Updates: 23 November. 2012\n                               Thrashed superfluous lump\n                               Updated the WADINFO\n                               Changed WAD Version 1.41 -> 1.01\n\n                          Version 1.04: 25 November. 2012\n                               Ported the project to ZDoom!\n                                Resources used from:\n                                  * Weapons\n                                     Realm667 Resources\n                                  * Spheres\n                                     Realm667 Resources\n                                  * METTILE4 flat\n                                     SkullTag 96f resource\n                                  * Some decorations\n                                     SkullTag Resources\n                                Sadly, not everything was ported over: Runes, and\n                                 some armor and health bonuses.\n                                Converted images to PNG format.\n                                Added PLAYER1 starts\n                                Removed some superfluous texture references from\n                                   six sidedefs\n\nCredits                 : Sonja W. - Beta Tester\n===========================================================================\n* What is included *\n\nNew levels              : 10\nSounds                  : No\nMusic                   : No\nGraphics                : Yes\nDehacked/BEX Patch      : No\nDemos                   : No\n\n* Play Information *\n\nGame                    : Doom 2\nMap #                   : MAP01 - MAP10\nSingle Player           : Player starts only\nCooperative 2-4 Player  : No\nDeathmatch 2-4 Player   : Designed for\nOther game styles       : None\nDifficulty Settings     : Not implemented\n\n* Construction *\n\nBase                    : New from scratch\nEditor(s) used          : Doom Builder, Extendable Wad Editor (XWE)\n\n* Copyright / Permissions *\n\nAuthors MAY use the contents of this file as a base for modification or\nreuse.  Permissions have been obtained from original authors for any of\ntheir resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with no\nmodifications.  You may distribute this file in any electronic format (BBS,\nDiskette, CD, etc) as long as you include this file intact.  I have\nreceived permission from the original authors of any modified or included\ncontent in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors"
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