8-bit Binary Addition

PWAD 679 KiB 2 map(s)

Counts

endoom0
graphics0
lumps34
maps2
palettes0

Totals (across maps)

Things139
Linedefs4464
Sectors1020
Monsters0
Items0
Raw model (for completeness)
{
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    "sha256": "a53d7825e8fb30312f55089c4849c26b89adc1e29da81e498530950f49c882f1",
    "title": "8-bit Binary Addition",
    "authors": [
      "Xtroose"
    ],
    "filenames": [
      "8-bitadd.wad"
    ],
    "additional": {
      "engines": [
        "BOOM"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-12-20 18:35:10",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "8-bit Binary Addition",
      "description": "A voodoo doll powered 8-bit binary calculator. It only supports addition.",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png",
        "MAP02": "MAP02.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
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      "adult": false,
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    },
    "added": "2014-12-20 18:35:10",
    "file": {
      "type": "PWAD",
      "size": 695380,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/867e307245d50a866a7af78d1895afd5945307b0/867e307245d50a866a7af78d1895afd5945307b0.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01",
        "MAP02"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 34,
        "maps": 2,
        "palettes": 0
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      "engines_guess": [
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      "iwads_guess": [
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    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "===========================================================================\nAdvanced engine needed  : Boom compatible with voodoo doll support\nPrimary purpose         : Single play and wasting space on /idgames\n===========================================================================\nTitle                   : 8-bit Binary Addition\nFilename                : 8-bitadd.zip\nRelease date            : 12. February 2010\nAuthor                  : Xtroose\nEmail Address           : xtroose@gmail.com\nOther Files By Author   : This is my first official release.\n\nDescription             : A voodoo doll powered 8-bit binary calculator.\n                          It only supports addition.\n\nAdditional Credits to   : - id Software for Doom\n                          - TeamTNT for Boom and TNT: Evilution\n                          - Lee Killough for MBF\n                          - Simon Howard for SMMU\n\t\t\t  - James Haley, Stephen McGranahan and Joe Kennedy\n                            for the Eternity engine\n                          - Florian Schulze, Collin Phipps, Neil Stevens\n                            and Jon Dowland for PrBoom\n                          - Andrey Budko for PrBoom+\n                          - Randy Heit for ZDoom\n                          - Christoph Oelckers for GZDoom and for fixing a\n                            voodoo doll breaking bug in ZDoom\n                          - Pascal vd Heiden for Doom Builder 2\n                          - Csabo for XWE\n                          - Notepad++ team for Notepad++\n                          - DOSBox crew for DOSBox\n                          - The inventor of the wooden marble calculator\n                          - The Doom Community for staying alive after more\n                            than 16 years since Doom's release.\n\n===========================================================================\n\n* What is included *\n\nNew levels              : 10\nSounds                  : No\nMusic                   : Yes\nGraphics                : Yes (WFALL* textures)\nDehacked/BEX Patch      : No\nDemos                   : Yes\nOther                   : No\nOther files required    : None\n\n* Play Information *\n\nGame                    : Doom 2\nMap #                   : MAP01\nSingle Player           : Designed for\nCooperative 2-4 Player  : No\nDeathmatch 2-4 Player   : No\nOther game styles       : Using switches and shooting at walls\nDifficulty Settings     : Not implemented\n\n* Construction *\n\nBase                    : New from scratch\nBuild Time              : Three days\nEditor(s) used          : Doom Builder 2, XWE, Notepad++\nKnown Bugs              : It can happen that the linedef triggers fail.\nMay Not Run With...     : - Source ports without Boom support\n                          - Source ports without voodoo doll support\n                          - GZDoom before R741\n                          - ZDoom before R2153\nTested With             : - Boom 2.02 (under DOSBox 0.73)\n                          - Eternity Engine R984\n                          - GZDoom R741\n                          - MBF 2.03 (under DOSBox 0.73)\n                          - PrBoom 2.1.1\n                          - PrBoom+ 2.5.0.6\n                          - SMMU Win32 (unknown version)\n                          - WinMBF 2.03 Build 2\n                          - ZDoom R2153\n\n===========================================================================\n\n* README *\n\n         +-------------------------------------------------------+\n         | IMPORTANT NOTE FOR ZDOOM COMPATIBLE SOURCE PORT USERS |\n         +-------------------------------------------------------+\n\nIn ZDoom R2153 and GZDoom R741 a voodoo doll breaking bug (the voodoo dolls\ndid not slide on diagonal walls and stopped moving) was fixed. If you will\nuse an older version, this map will not work as intended.\nDo _NOT_ report bugs about it on ZDoom or GZDoom forums or on my e-mail\naddress.\n\nYou can get the latest SVN versions here:\nZDoom SVN:     http://svn.drdteam.org/zdoom/\nGZDoom SVN:    http://svn.drdteam.org/gzdoom/\n\n---------------------------------------------------------------------------\n\nWhat started as a voodoo doll scripting practice has soon grown into a new\nproject.\n\nThis map is inspired by wooden marble calculators. You can see one here:\nhttp://www.youtube.com/watch?v=xAhRKQ_mA5U\n\nYou will start in the exit room of the map. You can use the restart switch\nto start over again.\n\nIn the main part of the map, you will see eight blue light columns, eight\nswitches, eight number displays and voodoo doll paths.\n\nThe main display is made of eight single digit displays. At the beginning\nit will display 00000000 which means 0. It represents the number in base-2.\nThe display can display numbers ranging from 0 to 255.\n\nIf you want to know more about binary numeral system visit this link:\nhttp://en.wikipedia.org/wiki/Binary_numeral_system\n\nEach of the switches has its own column and display. The switch with \"+8\"\nwritten on the floor in front of it, will add 8 (1000 in binary) to the\nnumber on the display.\n\nThe columns represent the number of operations you have available after\nperforming the next operation. You will be able to perform 17 operations on\neach switch, the column height is 16 light heights. Each time you use the\nswitch, you will use one operation and the column in front of the switch\nwill lower by one light height. Once it completely lowers you will have one\noperation left, afterwards you can not use the same switch again. This is\none of the reasons I made the restart switch for.\n\nWhen you use a switch, the floor in front of it will raise, this means that\nthe current operation is in progress. When the operation has finished the\nfloor will lower again, exposing the switches. You can still use any of the\nswitches while they are hidden, but you will be break the calculator. If this\nhappens, just restart the map.\n\nWhy did I limit the number of voodoo dolls?\nI did this because the system for voodoo doll sorting was just too\ncomplicated and had too many serious flaws - telefrags, release of multiple\nvoodoo dolls at once etc. I also wanted this to be a learning example for\nthose who are interested in voodoo doll scripting, so I decided to make it\nas simple as possible.\n\nMaking this was a very fun experience. I will definitely use some more\nvoodoo doll magic in my future Boom and Eternity projects.\n\nI hope you like it. Have fun.\n\n===========================================================================\n\n* Copyright / Permissions *\n\nAuthors MAY use the contents of this file as a base for modification or\nreuse.\n\nYou MAY distribute this file, provided you include this text file, with no\nmodifications. You may distribute this file in any electronic format (BBS,\nDiskette, CD, etc) as long as you include this file intact.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors"
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