Raw model (for completeness)
{
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"palettes": null,
"categories": null
},
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"canDownload": true,
"adult": false,
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},
"added": "2021-01-09 22:53:28",
"file": {
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"corrupt": false
},
"content": {
"maps": [
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],
"counts": {
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"graphics": 0,
"lumps": 13,
"maps": 1,
"palettes": 0
}
},
"analysis": {
"title": null,
"description": "A tiny single-map release consisting of a minimal Hexen-format test room: one sector, four linedefs, and no monsters, items, keys, or teleports. The visuals are extremely simple, using mostly STARGR1 with a couple of basic flats. With no combat or progression mechanics, it plays more like a placeholder/marker map than a playable level. Best treated as a compatibility or mapping-format stub rather than a full Doom experience.",
"tags": [
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"linear",
"micro_map",
"minimalist",
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"test_map"
],
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}
},
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"format": "hexen",
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"linedefs": 4,
"sidedefs": 4,
"vertices": 4,
"sectors": 1,
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"textures": {
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},
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"source": "marker"
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"type": "pano"
}
],
"analysis": {
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"description": "An extremely minimal Hexen-format MAP01 consisting of a single tiny room with basic STARGR1/FLAT textures. There are no monsters, weapons, ammo, or pickups, so there is effectively no combat or resource management. Progression is trivial and fully linear with no keys, teleports, or secrets, making it feel more like a test/marker map than a playable level.",
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]
}
}
]
}