Raw model (for completeness)
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"title": "Death Team",
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"name": "Death Team",
"description": "This is a deathtag deathmatch game. You have two teams - Blue and Red. The GREEN and GREY (indigo) players form the blue team, the BROWN and RED players form the red team.",
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"contents": "================================================================\nTitle :Death Team\nFilename :DTHTEAM.ZIP\nAuthor :Shane Bryzak\nEmail (comments please) :sbryzak@sv.net.au\n\nDescription :This is a deathtag deathmatch game. You have two\n teams - Blue and Red. The GREEN and GREY (indigo)\n players form the blue team, the BROWN and RED players\n form the red team.\n\n================================================================\n\n* Play Information *\n\nGame : DOOM 2\nEpisode and Level # : MAP 01\nSingle Player : No (stupid)\nCooperative 2-4 Player : No (very stupid)\nDeathmatch 2-3 Player : No (well, if you want to play it as a normal\n deathmatch that's fine with me)\nDeathtag 4 Player : YES\nDifficulty Settings : No\nNew Sounds : YES\nNew Graphics : YES\nNew Music : No\nDemos Replaced : None - you don't see demos in multiplayer mode anyway"
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"contents": "================================================================\nTitle :Death Team\nFilename :DTHTEAM.ZIP\nAuthor :Shane Bryzak\nEmail (comments please) :sbryzak@sv.net.au\n\nDescription :This is a deathtag deathmatch game. You have two\n teams - Blue and Red. The GREEN and GREY (indigo)\n players form the blue team, the BROWN and RED players\n form the red team.\n\n The level is split into three general sections - the\n blue area, the red area, and the arena. From the\n arena there are arrows pointing towards both the blue\n and red areas.\n\n This game is not just another 'rack up those frags'\n style deathmatch game. The idea is not to hunt down\n the other players, but to be the first team to score\n ten points. There is a scoreboard in the main arena\n area which keeps track of the number of points that\n each team currently has.\n\n To score a point, one of your players has to infiltrate\n the enemy fort and run down the target corridor. For\n the following examples, we'll pretend that you're on\n the red team:\n\n You have two options - either one person can\n stay behind and defend your home fort (red) and\n one person can go off and assault the blue fort,\n or both players can go off and assault the blue\n fort together.\n\n There is a risk in both players going off\n together - you will be leaving your home\n fort undefended. However, in the enemy fort\n there is a switch that you can walk over\n when pressed - this will close a door in the\n target corridor in your home fort (for 30\n seconds) which will prevent the enemy from\n scoring while you're not there. The trick is\n for both of your players to reach the enemy\n fort before they reach yours.\n\n Once you overpower the enemy's fort one of your\n players can run down the target corridor (the\n wooden doorway marked with banners and torches\n on either side - only one player can run down\n the corridor at a time as the floor raises\n just behind them and crushes the second player\n if he tries to run in as well). This is to\n prevent a team cheating by scoring two points\n at a time. Once this crushing floor has raised,\n you must press your team's switch in the main\n arena area to lower it again.\n\n So if you were red, this is one possible scenario:\n\n As soon as you start, your buddy goes off to\n your home fort to defend it against the blue team.\n\n You run as fast as you can towards the blue\n fort, picking up as many weapons / etc as you can.\n\n You reach the blue fort, and find no-one there, so you\n quickly press the red switch and run over it to seal\n off the target corridor in your home fort for 30\n seconds.\n\n You open the door to the target corridor and run down\n it (score one point red team) to get teleported back\n to the front of your home fort.\n\n Once you get there, you find that both of the blue team\n members are launching a full assault on your buddy.\n He lets out a dying scream as they pump him full of\n lead, and one of them turn to take care of you while\n the other one heads towards the target corridor.\n\n Fortunately you picked up a chain gun somewhere and you\n finish off the first of the blue team members simply\n because you're better than him.\n\n Next you turn to face the second blue team member who's\n feeling rather frustrated as he's found out there's a\n second door blocking the entrance to the target corridor\n which he can't open. He's also feeling frustrated\n because he used the last of his plasma killing your\n buddy, so he turns around and starts shooting you with\n his pistol.\n\n This doesn't bother you much as you let him have the\n full spread of your chaingun. Scratch one more player.\n\n Next, you run back to the arena area and on your way\n you pass your resurrected buddy who's picked up the\n plasma gun and is on their way back to defend your fort.\n\n You reach the arena and press the red button which\n will lower the crushing floor in your target corridor\n therefore allowing you to go and score another point.\n\n You quickly decide to check the scoreboard and notice\n that the score is RED - 1, BLUE - still to score, and\n then continue your way to the blue fort.\n\n Of course this is just one possible scenario - the level is\n quite huge and there are lots of places to visit. Originally\n I was going to make the winner first to five, but I think\n that first to ten allows for more possibilities.\n\n================================================================\n\n* Play Information *\n\nGame : DOOM 2\nEpisode and Level # : MAP 01\nSingle Player : No (stupid)\nCooperative 2-4 Player : No (very stupid)\nDeathmatch 2-3 Player : No (well, if you want to play it as a normal\n deathmatch that's fine with me)\nDeathtag 4 Player : YES\nDifficulty Settings : No\nNew Sounds : YES\nNew Graphics : YES\nNew Music : No\nDemos Replaced : None - you don't see demos in multiplayer mode anyway\n\n* Construction *\n\nBase : New level from scratch\nTime : At least 80 hours - I had to learn how to use all\n the doom utils.\nEditor(s) used : DEU 5.3b9, BSP 1.2x, DEUTEX, Paint Shop Pro Shareware\n\nKnown Bugs : NONE - although a couple of the rooms with high\n detail run a bit slow, but in network mode the level\n runs surprisingly fast considering how big it is - I\n think it might have something to do with the linear\n design of it (the level is stretched out west to east,\n therefore not much of it has load when you're in any\n particular area).\n\n* Copyright / Permissions *\n\nAuthors MAY NOT use this level as a base for other levels. They MAY however\nuse any of the graphics and/or concepts found in this level to make new levels,\nas long as some credit is given to the author. Authors MAY modify this level\n(add things, move rooms etc) for their own personal use only.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\nIf you're reading this you should already have it."
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