Fun with Teleporters

PWAD 37 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things47
Linedefs286
Sectors59
Monsters5
Items19
Raw model (for completeness)
{
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    "sha1": "259d020ebcec04bf4011c53070ecdf2923ba2315",
    "sha256": "1efa060636d0f633cd4c1f57e9a2800ee56358912979558cf07f76ce47685086",
    "title": "Fun with Teleporters",
    "authors": [
      "ruiner and robert d."
    ],
    "filenames": [
      "funwtp.wad",
      "FUNWTP.WAD",
      "FUNWTP.ZIP"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
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        "DOOM2"
      ],
      "filename": null,
      "added": "2013-11-04 19:18:48",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "Fun with Teleporters",
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
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    },
    "added": "2013-11-04 19:18:48",
    "file": {
      "type": "PWAD",
      "size": 37530,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/259d020ebcec04bf4011c53070ecdf2923ba2315/259d020ebcec04bf4011c53070ecdf2923ba2315.wad.gz",
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    "content": {
      "maps": [
        "MAP01"
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      "counts": {
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        "lumps": 11,
        "maps": 1,
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    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "FUNWTP.ZIP\nThis is a deathmatch ONLY wad, for DOOMII. I will upload\nthe DOOMI version later. Playable with ALTDEATH rules.\nThe complete level-info/txt file is zipped with the wad,\nso don't download this if you don't want to.\n\n================================================================\nTitle                   : Fun with Teleporters\nFilename                : funwtp.wad\nAuthor                  : ruiner and robert d.\nEmail Address           : xctx97b@prodigy.com  (ruiner)\n                          feel free to e-me aboot your awesome\nMisc. Author Info       : We play homemade deathmatch wads in our\n                          little group. This is the best one by far and\n                          the only one public so far...\nDescription             : An AWESOME deathmatch level with all the\n                          essential elements. Great teleporter action,\n                          an awesome, DEEP arena, and good placement of\n                          weapons. You will enjoy this one once you know\n                          your way around. The file is small and runs well\n                          on slower connections/computers, even though\n                          there are big rooms.\nAdditional Credits to   : robbyd and otto for so willingly getting\n                          their ass kicked.\n================================================================\n\n* Play Information *\n\nMap#                    : Map 01 - DOOM ][ (Tested under Deathmatch 2.0)\nSingle Player           : No\nCooperative 2-4 Player  : No\nDeathmatch 2-4 Player   : Yes\nDifficulty Settings     : Not implemented\nNew Sounds              : No\nNew Graphics            : No\nNew Music               : No\nDemos Replaced          : None\n\n* Construction *\n\nBase                    : New level with ideas from lvnghell.wad present\n                          in its skeleton.\nEditor(s) used          : DEU2 and BSP12X\nKnown Bugs              : No way. Well, some of the textures i couldn't\n                          get aligned, but thats because they aren't on\n                          intervals of 8. That doesn't count.\n\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional\nlevels.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\n\nFTP sites: ftp.uwp.edu   <---somebody upload it here please. i only\n                             have usenet access.\n\n* Misc Notes *\n\n   The teleporters may seem daunting at first, but you ought to give it a\nshot. The light bar in the mega-armor hallway goes down when someone hits\nthe switch to bring down the supershotgun teleporter, so you can go kill\nthem if you have your shit together. The only switch that makes a\nhuge CLANK is the one to get the rockets, so you can weed out would-be\nrocketeers if you're close enough. This level has been tested for 2 and 3\nplayers, but on 4 players, their MIGHT not be enough weapons to satisfy\neveryone. We haven't tried that yet. Oh yeah, and take out the BFG if\nyou like. I might do it.\n\n**Here are some HINTS for fun play, which we learned after playing for\n**a long while:\n1.) If you stand on the large pedestal, you can shoot rockets at the poor\nbastards getting the BFG across the arena, or at somebody going up the\nelevator with the 2 torches on it. This is known as kicking a FIELD GOAL\nand it is worth 3 pts because its so funny. The rocket seemingly comes out\nof nowhere in its silent approach to kill them. Also if someone drops into\nthe elevator from the BFG platform, you can still kill them by hitting the\nlinedef (wall) of the elevator. Try it with a BFG for a greater challenge.\n2.) If you see the light bar go down, you can run down into the teleporter\nback to the arena and start shooting at the super shotgun. It might be a\ndecoy though.\n3.) There are light goggles in a passage on the left wall of the alternating\nlight stairs. Go get 'em.\n4.) Keep going up these stairs, and there is a teleporter that takes you to\nthe balcony in the arena. You stand next to it, and if you see a green flash\non the balcony, strafe in and squash the teleportee from the other teleporter.\nYou whus. That was a cheap frag.\n5.) Well, there are cheap frags behind all the teleport destinations, but\nremember, there is always a non-teleporting way to travel wherever you want,\nso be careful. I have been caught unaware many times.\n6.) If you here a BFG sound, run to the nearest teleporter, and try not to\nwet yourself.\n7.)A huge CLANK sound? Somebodys getting rockets in the twisty path/lava room.\n8.)If you know all the teleporters, you can be anywhere in seconds."
      },
      {
        "source": "readmes",
        "name": null,
        "contents": "================================================================\nTitle                   : Fun with Teleporters\nFilename                : funwtp.wad\nAuthor                  : ruiner and robert d.\nEmail Address           : xctx97b@prodigy.com  (ruiner)\n                          feel free to e-me aboot your awesome\nMisc. Author Info       : We play homemade deathmatch wads in our\n                          little group. This is the best one by far and\n                          the only one public so far...\nDescription             : An AWESOME deathmatch level with all the\n                          essential elements. Great teleporter action,\n                          an awesome, DEEP arena, and good placement of\n                          weapons. You will enjoy this one once you know\n                          your way around. The file is small and runs well\n                          on slower connections/computers, even though\n                          there are big rooms.\nAdditional Credits to   : robbyd and otto for so willingly getting\n                          their ass kicked.\n================================================================\n\n* Play Information *\n\nMap#                    : Map 01 - DOOM ][ (Tested under Deathmatch 2.0)\nSingle Player           : No\nCooperative 2-4 Player  : No\nDeathmatch 2-4 Player   : Yes\nDifficulty Settings     : Not implemented\nNew Sounds              : No\nNew Graphics            : No\nNew Music               : No\nDemos Replaced          : None\n\n* Construction *\n\nBase                    : New level with ideas from lvnghell.wad present\n                          in its skeleton.\nEditor(s) used          : DEU2 and BSP12X\nKnown Bugs              : No way. Well, some of the textures i couldn't\n                          get aligned, but thats because they aren't on\n                          intervals of 8. That doesn't count.\n\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional\nlevels.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\n\nFTP sites: ftp.uwp.edu   <---somebody upload it here please. i only\n                             have usenet access.\n\n* Misc Notes *\n\n   The teleporters may seem daunting at first, but you ought to give it a\nshot. The light bar in the mega-armor hallway goes down when someone hits\nthe switch to bring down the supershotgun teleporter, so you can go kill\nthem if you have your shit together. The only switch that makes a\nhuge CLANK is the one to get the rockets, so you can weed out would-be\nrocketeers if you're close enough. This level has been tested for 2 and 3\nplayers, but on 4 players, their MIGHT not be enough weapons to satisfy\neveryone. We haven't tried that yet. Oh yeah, and take out the BFG if\nyou like. I might do it.\n\n**Here are some HINTS for fun play, which we learned after playing for\n**a long while:\n1.) If you stand on the large pedestal, you can shoot rockets at the poor\nbastards getting the BFG across the arena, or at somebody going up the\nelevator with the 2 torches on it. This is known as kicking a FIELD GOAL\nand it is worth 3 pts because its so funny. The rocket seemingly comes out\nof nowhere in its silent approach to kill them. Also if someone drops into\nthe elevator from the BFG platform, you can still kill them by hitting the\nlinedef (wall) of the elevator. Try it with a BFG for a greater challenge.\n2.) If you see the light bar go down, you can run down into the teleporter\nback to the arena and start shooting at the super shotgun. It might be a\ndecoy though.\n3.) There are light goggles in a passage on the left wall of the alternating\nlight stairs. Go get 'em.\n4.) Keep going up these stairs, and there is a teleporter that takes you to\nthe balcony in the arena. You stand next to it, and if you see a green flash\non the balcony, strafe in and squash the teleportee from the other teleporter.\nYou whus. That was a cheap frag.\n5.) Well, there are cheap frags behind all the teleport destinations, but\nremember, there is always a non-teleporting way to travel wherever you want,\nso be careful. I have been caught unaware many times.\n6.) If you here a BFG sound, run to the nearest teleporter, and try not to\nwet yourself.\n7.)A huge CLANK sound? Somebodys getting rockets in the twisty path/lava room.\n8.)If you know all the teleporters, you can be anywhere in seconds."
      }
    ]
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  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 47,
        "linedefs": 286,
        "sidedefs": 424,
        "vertices": 268,
        "sectors": 59,
        "segs": 466,
        "ssectors": 189,
        "nodes": 188,
        "textures": {
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          "STONE3": 270,
          "NUKAGE1": 2,
          "FLAT14": 6,
          "GATE3": 3,
          "FLAT18": 4,
          "FLOOR6_1": 3,
          "FLOOR0_3": 4,
          "FLOOR1_1": 1,
          "CEIL3_5": 41,
          "METAL": 2,
          "STONE4": 35,
          "LAVA3": 1,
          "LITE3": 3,
          "FLAT1_1": 12,
          "SLADSKUL": 1,
          "FLOOR4_8": 29,
          "SLADWALL": 10,
          "MIDBARS1": 4,
          "SW2MET2": 2
        }
      },
      "monsters": {
        "total": 5,
        "by_type": {
          "chaingun_guy": 1,
          "demon": 1,
          "revenant": 1,
          "spectre": 2
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 1,
          "melee": 3,
          "projectile": 1
        }
      },
      "items": {
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        "by_type": {
          "ammo_box": 1,
          "backpack": 1,
          "bfg9000": 1,
          "blue_armor": 1,
          "cell_pack": 1,
          "chaingun": 2,
          "invisibility": 2,
          "light_amp_goggles": 1,
          "medikit": 1,
          "plasma_rifle": 1,
          "rocket_box": 2,
          "rocket_launcher": 1,
          "shell_box": 1,
          "shotgun": 1,
          "stimpack": 1,
          "super_shotgun": 1
        },
        "ammo_by_category": {
          "bullets": 1,
          "cells": 1,
          "rockets": 2,
          "shells": 1
        },
        "weapons_present": [
          "bfg9000",
          "chaingun",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 5,
        "hmp_monsters": 5,
        "htr_monsters": 5,
        "uv_items": 19,
        "hmp_items": 19,
        "htr_items": 19
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
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          "type": "pano"
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      "analysis": {
        "title": "Fun with Teleporters",
        "description": "A Doom II deathmatch-only arena built around heavy teleporter routing, with multiple ways to reach key spots quickly and plenty of ambush potential at teleporter exits. The layout centers on a deep main arena with side routes (including a lava/rockets area and elevated positions), encouraging fast repositioning and trap-style frags. Weapons are well-stocked for DM (including BFG, plasma, rockets, and SSG), while PvE balance is largely irrelevant with only a handful of monsters present.",
        "tags": [
          "arena",
          "bfg",
          "deathmatch",
          "dm_only",
          "mixed_theme",
          "nonlinear",
          "rocket_launcher",
          "setpiece_focused",
          "small",
          "techbase",
          "teleport_navigation",
          "vanilla_compatible",
          "weapons_plentiful"
        ]
      }
    }
  ]
}

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