Raw model (for completeness)
{
"meta": {
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"sha1": "d3585f93f1d8e6fe9bc4679fa776f369dae4a5d2",
"sha256": "d2423df00dee10a76afc58d81d98e96963b04909ec3bdd9a9775d3b011866f35",
"title": "Frag2.WAD",
"authors": [
"Indgo, a.k.a Gorden Wood"
],
"filenames": [
"frag2.wad",
"FRAG2.WAD",
"frag2.zip"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2013-11-02 15:50:43",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Frag2.WAD",
"description": "Deathmatch play map 01 should use respawn as it could get one sided if one player is quite good there are only four monsters",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2013-11-02 15:50:43",
"file": {
"type": "PWAD",
"size": 54057,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/d3585f93f1d8e6fe9bc4679fa776f369dae4a5d2/d3585f93f1d8e6fe9bc4679fa776f369dae4a5d2.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
},
"engines_guess": [
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],
"iwads_guess": [
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]
},
"text_files": [
{
"source": "idgames",
"name": null,
"contents": "===========================================================================\nPrimary purpose : Deathmatch\n===========================================================================\nTitle : Frag2.WAD\nFilename : Frag2.WAD\nRelease date : 11/04/94 MM/DD/YY (Timestamp of the WAD)\nAuthor : Indgo, a.k.a Gorden Wood\nEmail Address : Gorden.wood@bbc.amtsgi.bc.ca\n\nDescription : Deathmatch play map 01 should use\n respawn as it could get one sided\n if one player is quite good there\n are only four monsters\n\nAdditional Credits to : To the Guy's at Paradon Computer Software Victoria B.C.\n Bernie Lambert\n Gerry Emanrd\n betta testing my stuff on there demo\n machines linked for deathmatch play\n\n===========================================================================\n* What is included *\n\nNew levels : 1\nSounds : No\nMusic : No\nGraphics : No\nDehacked/BEX Patch : No\nDemos : No\nFiles Included : FRAG2.WAD\n FRAG2.TXT\n FRAG2.BAT\n MODEM.BAT\n FILE_ID.DIZ\nOther files required : No\n\n* Play Information *\n\nGame : DOOM2\nMap # : MAP01\nSingle Player : Designed for\n (only if you want to learn the level play on\n skill 1 and kill hellnight as your opponent)\nCooperative 2-4 Player : No\nDeathmatch 2-4 Player : Designed for\nOther game styles : No\nDifficulty Settings : Yes (only skill 1 has one exta monsters)\n\n* Construction *\n\nBase : New from scratch\nBuild Time : approx. 6 hours\nEditor(s) used : DEU2\nKnown Bugs : Tom Younger who like's the earlier version\n\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional\nlevels.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/\n and mirrors:\n ftp://ftp.sunet.se/pub/pc/games/idgames/\n http://ftp.sunet.se/pub/pc/games/idgames/\n http://public.ftp.planetmirror.com/pub/idgames/\n http://www.gamers.org/pub/idgames/\n ftp://ftp.ntua.gr/pub/vendors/idgames/\n http://youfailit.net/pub/idgames/\n http://ftp.fdn.fr/games/idgames/\n ftp://ftp.clinet.fi/pub/mirrors/archives.3dgamers.com/idgames/\n ftp://ftp.fu-berlin.de/pc/msdos/games/idgames/\n ftp://ftp.task.gda.pl/pub/games/idgames/\n ftp://ftp.netc.pt/pub/idgames/\n http://ftp.netc.pt/pub/idgames/\n http://crydee.sai.msu.ru/ftproot/pub/rec/games/idgames/\n\n===========================================================================\nSubmitted to the /idgames-ftp-archives by FunDuke --> funduke@hotmail.com"
},
{
"source": "readmes",
"name": null,
"contents": "================================================================\nTitle : Frag2.WAD\nAuthor : Indgo\nEmail Address : Gorden.wood@bbc.amtsgi.bc.ca\nMisc. Author Info : a.k.a Gorden wood\n\nDescription : Deathmatch play map 01 should use\n respawn as it could get one sided\n if one player is quite good there\n are only four monsters\n\nAdditional Credits to : To the Guy's at Paradon Computer Software Victoria B.C.\n Bernie Lambert\n Gerry Emanrd\n betta testing my stuff on there demo\n machines linked for deathmatch play\n================================================================\n\n* Play Information *\n\nMap : 01\nSingle Player : Yes only if you want to learn the level play on\n skill 1 and kill hellnight as your opponent\nCooperative 2-4 Player : no\nDeathmatch 2-4 Player : Yes\nDifficulty Settings : only skill 1 has one exta monsters\nNew Sounds : No\nNew Graphics : No\nDemos Replaced : None\n\n* Construction *\n\nBase : New level from scratch\nBuild Time : approx. 6 hours\nEditor(s) used : DEU2\nKnown Bugs : Tom Younger who like's the earlier version\n\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional\nlevels.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\n\nBBS numbers:Victoria online 604-384-3911\n :Big Blue@Consins 604-727-7374"
}
]
},
"maps": [
{
"map": "MAP01",
"title": "MAP01",
"format": "doom",
"stats": {
"things": 175,
"linedefs": 510,
"sidedefs": 669,
"vertices": 462,
"sectors": 90,
"segs": 728,
"ssectors": 202,
"nodes": 201,
"textures": {
"SW1PIPE": 6,
"BRWINDOW": 4,
"FLAT17": 1,
"METAL2": 28,
"FLAT1_1": 3,
"SUPPORT2": 34,
"ASHWALL3": 22,
"FLOOR5_2": 2,
"BRICK4": 6,
"CRACKLE4": 8,
"FLOOR6_1": 5,
"METAL5": 4,
"METAL7": 9,
"STONE4": 12,
"SHAWN2": 4,
"FLAT10": 26,
"METAL3": 10,
"BIGDOOR1": 6,
"RROCK04": 24,
"MIDBARS1": 4,
"SW2STON1": 1,
"FLAT5_4": 11,
"F_SKY1": 38,
"stone2": 21,
"BIGDOOR7": 2,
"STONE2": 37,
"FLOOR4_8": 15,
"FWATER1": 2,
"STONE7": 2,
"BSTONE3": 5,
"BIGDOOR4": 3,
"FLAT5_5": 6,
"METAL4": 8,
"ZZWOLF9": 3,
"FLAT5_6": 1,
"FLOOR7_1": 8,
"SLIME16": 4,
"WOOD6": 61,
"FLOOR0_3": 1,
"GRAY4": 7,
"MARBFAC2": 1,
"FLAT20": 7,
"BSTONE2": 15,
"FLAT18": 10,
"SW2MET2": 1,
"METAL6": 6,
"MARBFAC3": 2,
"FLAT5_2": 1,
"BIGBRIK1": 163,
"BIGBRIK2": 22,
"BRICK7": 67,
"BRICK3": 8,
"FLOOR5_1": 14,
"STEP2": 1,
"CRACKLE2": 13,
"DOORTRAK": 12,
"WOOD7": 1,
"SW1BROWN": 3,
"BIGDOOR2": 2,
"SPCDOOR1": 3,
"BRONZE3": 1
}
},
"monsters": {
"total": 6,
"by_type": {
"archvile": 1,
"hell_knight": 1,
"imp": 1,
"mancubus": 1,
"revenant": 2
},
"by_category": {
"boss": 0,
"hitscanner": 0,
"melee": 0,
"projectile": 6
}
},
"items": {
"total": 55,
"by_type": {
"ammo_clip": 3,
"armor_bonus": 11,
"backpack": 1,
"berserk": 1,
"bfg9000": 1,
"blue_armor": 2,
"cell": 1,
"chaingun": 2,
"chainsaw": 1,
"green_armor": 2,
"invisibility": 2,
"invulnerability": 1,
"light_amp_goggles": 1,
"megasphere": 1,
"plasma_rifle": 2,
"rocket_box": 1,
"rocket_launcher": 2,
"shells": 14,
"shotgun": 4,
"super_shotgun": 2
},
"ammo_by_category": {
"bullets": 3,
"cells": 1,
"rockets": 1,
"shells": 14
},
"weapons_present": [
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"chaingun",
"chainsaw",
"plasma_rifle",
"rocket_launcher",
"shotgun",
"super_shotgun"
]
},
"mechanics": {
"teleports": true,
"keys": [],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 5,
"hmp_monsters": 5,
"htr_monsters": 6,
"uv_items": 55,
"hmp_items": 55,
"htr_items": 55
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
{
"id": "dafd6450-52dd-413c-a914-5949d50ce2da",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/d3585f93f1d8e6fe9bc4679fa776f369dae4a5d2/MAP01/images/0.webp",
"type": null
},
{
"id": "1bf6d35e-09e2-454f-8736-b38ae5aff82b",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/d3585f93f1d8e6fe9bc4679fa776f369dae4a5d2/MAP01/pano/pano_0.webp",
"type": "pano"
}
],
"analysis": {
"title": "Frag2",
"description": "A compact Doom II deathmatch-focused MAP01 built from a mix of brick, wood, and metal textures with open sightlines and teleport connections for fast circulation. Combat is light in single-player (only a handful of projectile enemies like revenants and an arch-vile/hell knight), with the emphasis clearly on PvP flow rather than monster encounters. Weapon and item placement is very generous for the size, including multiple high-tier options (plasma/BFG, rockets) plus strong powerups, making it play as a quick, swingy arena. Progression is straightforward with no keys, relying on teleports and layout knowledge for positioning.",
"tags": [
"ammo_plentiful",
"arena_fights",
"deathmatch",
"doom2",
"generous_health",
"high_power_weapons",
"mixed_theme",
"projectile_monsters",
"small",
"teleport_navigation",
"vanilla_compatible"
]
}
}
]
}