whodunitfinal5b.pk3
Summary
- Title
- whodunitfinal5b.pk3
- Author(s)
- —
- WAD ID
- SHA1
- SHA256
Guesses
AI Analysis
A GZDoom-only Doom II total-conversion style package built around a custom “murder mystery” multiplayer ruleset rather than traditional map-by-map demon combat. It includes several playable locations (Asylum, museum, town, confinement, high school, and a “Men’s Night Out” map) plus a title screen, tutorial, credits, and an unfinished extra map, with heavy use of custom DECORATE actors, ACS scripting, and MAPINFO features like jumping/crouching, falling damage, and team damage. Gameplay emphasizes scavenging and player-vs-player tension via custom weapons, traps (smoke bombs, gas canisters, tripwire shotgun), keys/locks, deployable cameras and sound emitters, and lots of environmental dressing (dynamic lights, fog/rain effects, animated textures). Expect a modern, scripted experience with many custom assets and mechanics, not a vanilla-compatible combat WAD.
Files
- Name(s)
- whodunitfinal5b.pk3
- Type
- PK3
- Size
- 53 MiB
- URL
- Download
