whodunitfinal5b.pk3

PK3 53 MiB 0 map(s)

Summary

Title
whodunitfinal5b.pk3
Author(s)
WAD ID
SHA1
SHA256

Guesses

Engines
GZDOOM
IWADs
DOOM2

AI Analysis

A GZDoom-only Doom II total-conversion style package built around a custom “murder mystery” multiplayer ruleset rather than traditional map-by-map demon combat. It includes several playable locations (Asylum, museum, town, confinement, high school, and a “Men’s Night Out” map) plus a title screen, tutorial, credits, and an unfinished extra map, with heavy use of custom DECORATE actors, ACS scripting, and MAPINFO features like jumping/crouching, falling damage, and team damage. Gameplay emphasizes scavenging and player-vs-player tension via custom weapons, traps (smoke bombs, gas canisters, tripwire shotgun), keys/locks, deployable cameras and sound emitters, and lots of environmental dressing (dynamic lights, fog/rain effects, animated textures). Expect a modern, scripted experience with many custom assets and mechanics, not a vanilla-compatible combat WAD.

Tags
acsatmosphericcustom_itemscustom_weaponsdecorate_heavydoom2dynamic_lightinggzdoom_requiredhub_stylekey_locksmixed_thememodern_effectsmultiplayer_focusedpvpscripted_eventstotal_conversiontrapsurban

Files

Name(s)
whodunitfinal5b.pk3
Type
PK3
Size
53 MiB

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