Raw model (for completeness)
{
"meta": {
"id": "0d11495e-425f-4d69-a6f5-40ee727dabf4",
"sha1": "1138ecb142c467fdeacd4c234bd12246d32997ea",
"sha256": "59b0400dce719a431e6376027f5d80b0c25c3d0eb30a357757be45eec8075d76",
"filenames": [
"anothermayday-v1.pk3"
],
"additional": {
"engines": [],
"iwad": [],
"filename": null,
"added": "2020-10-27 16:44:25",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": null,
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": {
"INVMAP01": "INVMAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2020-10-27 16:44:25",
"file": {
"type": "PK3",
"size": 2109470,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/1138ecb142c467fdeacd4c234bd12246d32997ea/1138ecb142c467fdeacd4c234bd12246d32997ea.pk3.gz",
"corrupt": false
},
"content": {
"maps": [
"INVMAP01"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 284,
"maps": 1,
"palettes": 0
}
},
"text_files": [
{
"source": "pk3",
"name": "decorate.txt",
"contents": "actor BlankPuff\n{\n\t+NOBLOCKMAP\n\t+NOGRAVITY\n\t+ALLOWPARTICLES\n\t+RANDOMIZE\n\tStates\n\t{\n\tSpawn:\n\t\tTNT1 A 5\n\t\tStop\n\t}\n}\n\nactor InvasionMapMarker 29100\n{\n\t// $category AnotherMayday-System\n\t// $title Invasion Map Marker\n\tRadius 32\n\tHeight 32\n\t+THRUACTORS\n\t+NOINTERACTION\n\t-SOLID\n\tStates\n\t{\n\tSpawn:\n\t\tTNT1 A 0\n\t\tTNT1 A -1\n\t\tstop\n\t}\n}\n\nactor DeathSplode\n{\n\tRadius 2\n\tHeight 2\n\t+RANDOMIZE\n\t+THRUACTORS\n\t+FORCERADIUSDMG\n\t+FOILINVUL\n\tDamageType \"Deathsplosion\"\n\n\tStates\n\t{\n\tSpawn:\n\t\tTNT1 A 0\n\t\tTNT1 A 1\n\t\tTNT1 A 0 A_Explode(256,256,0,0,128)\n\t\tTNT1 A 1\n\t\tStop\n\t}\n}\n\nactor FreshStart : Health { Inventory.Amount 100 }\n\nactor ImAlive : Powerup\n{\n\tPowerup.Duration 0x7FFFFFFF\n}\n\nactor MinorBossComponent : Powerup { Powerup.Duration 0x7FFFFFFF }\n\nactor TempReplacement : RandomSpawner replaces EnergyBalancer\n{\n\tDropItem \"ExitUnit\"\n}\n\n#include \"decorate/compat.dec\"\n#include \"decorate/zenny.dec\"\n\n#include \"decorate/enemies.dec\"\n#include \"decorate/1-met.dec\"\n#include \"decorate/2-blader.dec\"\n#include \"decorate/3-joe.dec\"\n#include \"decorate/4-attackmet.dec\"\n#include \"decorate/5-shieldjoe.dec\"\n#include \"decorate/6-angryblader.dec\"\n#include \"decorate/7-hammerjoe.dec\"\n#include \"decorate/8-killermet.dec\"\n#include \"decorate/9-assaultjoe.dec\"\n#include \"decorate/10-apachejoe.dec\"\n\n#include \"decorate/boss1-glassjoe.dec\"\n\n#include \"decorate/props.dec\"\n\nactor InvasionProtection : PowerProtection\n{\n\tPowerup.Duration 0x7FFFFFFF\n\tDamageFactor \"Normal\", 0.0\n\tDamageFactor \"Deathsplosion\", 0.0\n\n\tDamageFactor \"Exit\", 1.0\n\tDamageFactor \"Falling\", 1.0\n\tDamageFactor \"Crush\", 1.0\n\tDamageFactor \"Telefrag\", 1.0\n\n\tDamageFactor \"FireTrap\", 1.0\n\tDamageFactor \"FirePillar\", 1.0\n\tDamageFactor \"BigEye\", 1.0\n\tDamageFactor \"OilCanister\", 1.0\n\tDamageFactor \"VehicleHazard\", 1.0\n\tDamageFactor \"Spiney\", 1.0\n\tDamageFactor \"MetalPress\", 1.0\n\tDamageFactor \"Beam\", 1.0\n\tDamageFactor \"Misc\", 1.0\n\tDamageFactor \"PressBall\", 1.0\n\tDamageFactor \"FlingDamage\", 1.0\n\tDamageFactor \"TurboRoader\", 1.0\n\tDamageFactor \"CountBomb\", 1.0\n\tDamageFactor \"ChangkeyDragon\", 1.0\n\tDamageFactor \"BurnWave\", 1.0\n\tDamageFactor \"IceBlock\", 1.0\n\tDamageFactor \"PirateMine\", 1.0 // can be launched by a player, might be careful with this one\n\tDamageFactor \"MarsMine\", 1.0\n\tDamageFactor \"MarsRocket\", 1.0\n\tDamageFactor \"FireSnakey\", 1.0\n}\n\nactor NormalProtection : PowerProtection\n{\n\tPowerup.Duration 0x7FFFFFFF\n\tDamageFactor \"Normal\", 0.75\n\tDamageFactor \"Deathsplosion\", 0.0\n\n\tDamageFactor \"Exit\", 1.0\n\tDamageFactor \"Falling\", 1.0\n\tDamageFactor \"Crush\", 1.0\n\tDamageFactor \"Telefrag\", 1.0\n\n\tDamageFactor \"FireTrap\", 1.0\n\tDamageFactor \"FirePillar\", 1.0\n\tDamageFactor \"BigEye\", 1.0\n\tDamageFactor \"OilCanister\", 1.0\n\tDamageFactor \"VehicleHazard\", 1.0\n\tDamageFactor \"Spiney\", 1.0\n\tDamageFactor \"MetalPress\", 1.0\n\tDamageFactor \"Beam\", 1.0\n\tDamageFactor \"Misc\", 1.0\n\tDamageFactor \"PressBall\", 1.0\n\tDamageFactor \"FlingDamage\", 1.0\n\tDamageFactor \"TurboRoader\", 1.0\n\tDamageFactor \"CountBomb\", 1.0\n\tDamageFactor \"ChangkeyDragon\", 1.0\n\tDamageFactor \"BurnWave\", 1.0\n\tDamageFactor \"IceBlock\", 1.0\n\tDamageFactor \"PirateMine\", 1.0 // still launchable by player\n\tDamageFactor \"MarsMine\", 1.0\n\tDamageFactor \"MarsRocket\", 1.0\n\tDamageFactor \"FireSnakey\", 1.0\n}\n\nactor FallProtection : PowerProtection\n{\n\tPowerup.Duration 0x7FFFFFFF\n\tDamageFactor \"Falling\", 0.1\n}"
},
{
"source": "pk3",
"name": "loadacs.txt",
"contents": "mayday"
},
{
"source": "pk3",
"name": "sndinfo.txt",
"contents": "silence\t\t\t\t\tQUIET\n\ninvasion/start FITESTRT // Taken from Akai Yousai - Final Commando\nboss/alarm\t\t\t\tBOSSALRM // Taken from Contra\nportal/raise\t\t\tPORTL_UP // Taken from Ai Senshi Nico\nzenny/drumroll\t\t\tZEN_ROLL // Taken from Battle Formula\nzenny/winner\t\t\tZEN_WINR // Taken from Batman: Return of the Joker\n\nenemy/hammerjoeswing\thjswin\nenemy/hammerjoestep\t\thjstep\nenemy/hammerjoethrow\thjthrw\n\nmet/shotalert\t\t\tMET_FLIP // Taken from Captain Tsubasa II - Super Striker\njoe/shotalert\t\t\tJOE_ALRT // Taken from Mega Man 3\njoe/shotalert2\t\t\tASLTALRT // Taken from Alien 3\njoe/assassinshot\t\tAJOESHOT // Taken from Gradius\n$limit joe/assassinshot 0\napache/fly\t\t\t\tAPA_FLIT // Taken from Aces: Iron Eagle 3\nblader/prep\t\t\t\tBLADPREP // Taken from Gradius\nblader/melee\t\t\tBLADMELE // Taken from Fire n' Ice\nzenny/get\t\t\t\tZEN_GET // Taken from The Legend of Zelda\n$limit zenny/get 0\nboss/explode\t\t\tBOSSXPLD // Taken from Contra\n$limit boss/explode 0\n$rolloff boss/explode 400 1600\nboss/explodeshort\t\tBOSSXPL2 // Taken from Contra\n$limit boss/explodeshort 0\n$rolloff boss/explodeshort 400 1600\n\ncrystal/sight\t\t\tCRYSSITE // From Bucky O'Hare\ncrystal/shot\t\t\tCRYSSHOT // Mixed from Battletoads & Double Dragons and Super C\n$limit crystal/shot 0\n$limit crystal/shot 400 1600\ncrystal/explode\t\t\tCRYSXPLD // From Battle Formula\ncrystal/pain\t\t\tCRYSPAIN // From Bucky O'Hare\ncrystal/break\t\t\tCRYSBREK // Mixed from CastleVania and Mega Man 6\ncrystal/rumble\t\t\tCRYSRUMB // Taken from Burai Fighter\ncrystal/charge\t\t\tCRYSCHRG // Taken from Fire n' Ice\n$limit crystal/charge 400 1600\ncrystal/railgun\t\t\tCRYSRAIL // Mixed from Fire n' Ice\n$limit crystal/railgun 400 1600\ncrystal/reappear\t\tCRYSREAP // Taken from Super C\ncrystal/death\t\t\tCRYSDETH // Mixed from Road Fighter, Bad Dudes, and the Adventures of Dino-Riki"
},
{
"source": "pk3",
"name": "cvarinfo.txt",
"contents": "server int mayday_countdown = 20;\nserver int mayday_timelimit = 5;\nserver int mayday_frequency = 3;\nserver int mayday_debug = 0;"
},
{
"source": "pk3",
"name": "gamemode.txt",
"contents": "Survival\n{\n\t// NVM THIS BREAKS THE ENTER SCRIPTS SUPER HARD\n\t//removeflag COOPERATIVE\n\t//addflag PLAYERSEARNKILLS\n\taddflag USEFLAGASTEAMITEM // idk??? makes flags not pickuppable, though, which is good\n\taddflag USETEAMITEM // i dunno bro\n}"
},
{
"source": "pk3",
"name": "mapinfo.txt",
"contents": "//gamedefaults\n//{\n\t//ResetHealth\n\t//ResetInventory\n\t//ResetItems // not supported by zimbabwe\n//}\n\nepisode INVMAP01\n{\nname = \"Another Mayday\"\n//noskillmenu\n}\n\nmap INVMAP01 \"SEALAND FACTORY\"\n{\n\tsky1 = \"HARDSKY\"\n\tnext = \"INVMAP01\"\n\taircontrol = 0.5\n\tmusic = \"INVLEV01\"\n\tpar = 7\n}"
},
{
"source": "pk3",
"name": "cmpgninfo.txt",
"contents": "{\nmapname = INVMAP01\ngamemode = survival\nfraglimit = 0\ndmflags = 540676\ndmflags2 = 6291456\ncompatflags = 0\n}"
},
{
"source": "pk3",
"name": "credits.txt",
"contents": "another may day, a cool mod by terminusest13 (me!! :) )\nthis is a mod that other COOL PPLS helped out with!! ^w^\nhere's all of me kawaii homiez <3 <3 >w<;;\n\nGRAPHICS:\n- CutmanMike:\n ^- BLAD* enemy frames for the Blader.\n ^- APAC* enemy frames for the Apache Joe.\n ^- GJ_B* shot frames for the Glass Joe.\n- Atlantis no Nazo, for the GJ_X frames for the Glass Joe.\n- Snatcher, for the GJ_TA frame for the Glass Joe's targetting.\n- Kackebango, for the Hammer Joe.\n- Batman: Return of the Joker, for the graphics used for INVMAPCD basis.\n\nCODE:\n- CutmanMike, letting me use MMSP as a basis for some enemies.\n- Enjay, for the ACS boss health bar basis.\n\nMUSIC:\n- John Cade, creating the three-movement composition 4′33″ in 1952, sampled for QUIET. Licensed into the public domain.\n- Ghidorah, for Toilet Story 4 u, released on ModArchive.org\n- Norrin Radd, for A Castle Under Siege, released on ModArchive.org\n- Top Gun - The Second Mission, for the 2P victory music.\n\nETC:\n- burningluna, for continuing to support and encourage me through everything. Thank you!\n- CutmanMike, for starting off 8BDM. Thank you!\n- Torr Samaho, for his incredible work in maintaining Zandronum. Thank you!"
},
{
"source": "pk3",
"name": "changelog.txt",
"contents": "FROM STARTUP TO V1:\n=====================\nBOSS:\n- The boss health multiplier has been rehauled and now should no longer result in ridiculous health at higher player values.\n- There is now a healthbar showcasing the boss' HP / status.\n- Glass Joe Attack Crystal no longer has a small chance of turning perma-invuln.\n- Glass Joe now moves slightly slower, from 8 to 6.\n- When more than 1024 map units away from its target, Glass Joe now moves twice as fast.\n- Glass Joe's attack crystal HP brought down from 450 to 400.\n- Glass Joe's HP brought down from 1000 to 800.\n- Glass Joe's death sound, crystal break sound, and explode sound has been reduced 3 decibels each.\n\nENEMIES:\n- Basic Mets now have 25 HP, rather than 20.\n- Bladers now have 20 HP, rather than 30 HP.\n- Angry Bladers now have 30 HP, rather than 35 HP.\n- Enemies are no longer moved horizontally with Wind Storm/Tornado Hold/Tornado Blow/Gravity Hold/etc.\n- Apache Joes now properly respect Concrete Shot, Spark Shot, and Chill Spike.\n- Bladers/Angry Bladers hit with Time Slow fly slower and attack slower.\n\nMAP:\n- INVMAP01 now has barricades placed around the map, so as to help with mass amounts of projectiles."
},
{
"source": "pk3",
"name": "keyconf.txt",
"contents": "alias changelog\t\t\"puke -280\""
}
]
},
"maps": []
}