Raw model (for completeness)
{
"meta": {
"id": "0cee0aaf-6bd7-49e2-9d1f-ef1c179ff241",
"sha1": "1b514a1b9586a90194860e449add9fa4e5391823",
"sha256": "afe3572057d19cce805608e7f705cbcda7a5d277139b89556c32e7b0a582f8d0",
"title": "SEAN200.WAD",
"filenames": [
"sean200.wad"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2014-12-03 19:59:23",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "SEAN200.WAD",
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2014-12-03 19:59:23",
"file": {
"type": "PWAD",
"size": 45133,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/1b514a1b9586a90194860e449add9fa4e5391823/1b514a1b9586a90194860e449add9fa4e5391823.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"DOOM2"
],
"iwads_guess": [
"DOOM2"
]
},
"analysis": {
"title": "SEAN200.WAD",
"description": "SEAN200.WAD is a single-map deathmatch level designed for DOOM II, featuring one large room with a few lifts and lowering floors but no secrets. It balances moderate ammo and health supplies without super-shotgun or BFG, aiming for fair multiplayer combat rather than instant kills. Monsters are included to keep single-player mode viable. The map uses standard DOOM II textures with a focus on balanced gameplay rather than exploration or complex progression. It is compatible with vanilla DOOM II and was created using Edmap and idbsp tools.",
"authors": [
"S. White"
],
"tags": [
"ammo_moderate",
"balanced",
"deathmatch",
"doom2",
"health_moderate",
"linear",
"moderate",
"single_map",
"vanilla_compatible"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "================================================================\nTitle : SEAN200.WAD\nAuthor : S. White\nEmail Address : Internet: swhite@wpi.wpi.edu\nDescription : Basically one large room designed for\n a well-balanced deathmatch in DOOMII.\n This is my first attempt in building a\n level--enjoy.\nAdditional Credits to : Edmap and idbsp authors for the tools\n and to the many various people who\n wrote the faqs that made using them\n surprisingly easy. Thanks also to my\n playtesters Ben S., Dave G., and Keith.\n\n================================================================\n\n* Play Information *\n\nEpisode and Level # : MAP01\nSingle Player : Yes\nCooperative 2-4 Player : Yes\nDeathmatch 2-4 Player : Yes\nDifficulty Settings : Yes\n : Hurt Me Plenty: Weapon, Armor, Ammo in\n deathmatch start.\n : Ultra-Violence: Weapon, less Ammo in\n deathmatch start.\nNew Sounds : No\nNew Graphics : No\nNew Music : No\nDemos Replaced : No (but a v1.666 .lmp is in the .zip file)\n\n* Description *\n : Like I said, one big room. There are a\n couple of blindingly obvious lifts/\n lowering floors and things that are\n hard to get to but no secrets. There\n is no super-shotgun or BFG and only a\n moderate amount of ammo and health.\n The level is deliberately designed for\n balanced deathmatches, not like some\n levels where one player can suck up the\n weapons/ammo/health and dominate less\n lucky players. If you enjoy having a\n real fight rather than an instant kill\n then you should like this level. If\n you have rev 1.666 of DOOMII, run the\n included .lmp of a four-player death-\n match for a decent demo of all the\n features.\n Note the texture of the outside walls--\n one specially chosen to remove the\n usual \"it's not easy being green\"\n handicap.\n Monsters have been included so that the\n level won't be a total waste in one-\n player mode.\n The demo was recorded using 2 60MHz\n Pentium PCs and 2 66MHz 486DX2 PCs.\n The WAD runs great on a Pentium but\n your mileage may vary.\n\n* Construction *\n\nBase : A new DOOMII level from scratch.\nEditor(s) used : Edmap v1.30, idbsp 1.1BETA\n\nKnown Bugs & Limitations: None, I think.\n\n* Copyright / Permissions *\n\nAuthors may use this level as a base to build additional levels.\nIf you do something interesting enough to upload to an ftpsite\nbased on this level feel free to send me a pointer to the site\nand filename of the offspring. I do ask that any derivatives use\na very different filename. I'd like the SEANxxx-named files to\njust be levels I've contributed.\n\nYou may distribute the three files I'll be uploading\n(sean200.txt, sean200.wad, and sean200.lmp) in any way you like.\nI would prefer you keep at least the text file and the wad file\ntogether but I won't lose any sleep if you don't. If you put any\nof these files on a CD a complimentary copy for me would be nice\n(but not required).\n\n* Where to get this WAD *\n\nInternet: I'll upload it to ftp.idsoftware.com and hopefully\n it'll propagate out to the mirrors from there."
}
]
},
"maps": [
{
"map": "MAP01",
"title": "MAP01",
"format": "doom",
"stats": {
"things": 163,
"linedefs": 305,
"sidedefs": 553,
"vertices": 337,
"sectors": 65,
"segs": 635,
"ssectors": 197,
"nodes": 196,
"textures": {
"FLAT4": 1,
"DOORTRAK": 2,
"GSTVINE2": 28,
"ASHWALL2": 7,
"CEIL5_1": 1,
"FLAT5_8": 15,
"PLAT1": 3,
"STONE3": 32,
"SW2STRTN": 1,
"TEKGREN2": 119,
"SP_ROCK1": 46,
"BLAKWAL1": 4,
"EXITSTON": 2,
"GATE3": 4,
"DOORSTOP": 4,
"FLOOR4_8": 30,
"FLAT18": 4,
"BIGDOOR2": 2,
"MFLR8_3": 11,
"SLIME16": 4,
"STARTAN2": 916,
"STARG2": 1,
"CEIL3_5": 60
}
},
"monsters": {
"total": 18,
"by_type": {
"arachnotron": 1,
"cacodemon": 2,
"chaingun_guy": 2,
"demon": 3,
"hell_knight": 1,
"imp": 1,
"revenant": 2,
"shotgun_guy": 3,
"spectre": 2,
"zombieman": 1
},
"by_category": {
"boss": 0,
"hitscanner": 6,
"melee": 5,
"projectile": 7
}
},
"items": {
"total": 61,
"by_type": {
"ammo_box": 3,
"ammo_clip": 5,
"berserk": 1,
"cell": 3,
"chaingun": 4,
"chainsaw": 1,
"green_armor": 6,
"medikit": 4,
"plasma_rifle": 1,
"rocket": 6,
"rocket_box": 3,
"rocket_launcher": 1,
"shell_box": 2,
"shells": 10,
"soulsphere": 1,
"stimpack": 6,
"super_shotgun": 4
},
"ammo_by_category": {
"bullets": 8,
"cells": 3,
"rockets": 9,
"shells": 12
},
"weapons_present": [
"chaingun",
"chainsaw",
"plasma_rifle",
"rocket_launcher",
"super_shotgun"
]
},
"mechanics": {
"teleports": true,
"keys": [],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 15,
"hmp_monsters": 14,
"htr_monsters": 14,
"uv_items": 53,
"hmp_items": 61,
"htr_items": 61
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
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"type": null
},
{
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"url": "https://wadimages2.nyc3.digitaloceanspaces.com/1b514a1b9586a90194860e449add9fa4e5391823/MAP01/pano/pano_0.webp",
"type": "pano"
}
]
}
]
}