Raw model (for completeness)
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"contents": "The Madness of Mergatroid\n All new episode for the registered version of DOOM\n --------------------------------------------------\n\nFiles included in the zip\n-------------------------\n\n FILE_ID.DIZ\n MADNESS.WAD\n MADNESS.TXT\n\nEpisode Info\n------------\n\n Well, this is a very impressive episode including 9 _excellent_\nlevels. All the levels in this episode were created by myself, excluding\ne1m5, which was designed by a friend. We feel that any DOOM fanatic will\nenjoy this episode and will be completely impressed by the work put into it.\n\n Most levels on the Internet suck. It's a fact, but these 9 levels do\nnot suck. id Software, if they ever saw this, would most likely want to know\nwhere the two of us were when they were designing the original DOOM levels.\nIt's taken roughly a year to design the levels, in fact...I never planned to\nhave any nice levels...much less a whole episode. It seems that after I\nfigured out how to use DEU that level making just sorda seemed fun, so I\ndesigned levels like mad. ...but, I am a perfectionist (in most respects) and\ntherefore I insisted that the levels I designed were no less greater than\nthose in the actual game. I felt that if they could make complex levels, then\nso can I...and I did :) Most of the levels in here have been zipped and\ndistributed via local BBS, but even those were completely checked and re-\nchecked for bugs/parts I found to be lacking \"id\" quality. So, what you have\nhere is pure DOOM art. ...not to mention my last DOOM work that will ever be.\nI am _tired_ of making levels. My creativity is draining (I also want to\nmaintain a life :), etc., so I have decided to stop while I'm ahead.\n\n So, play this all the way through...it is arranged as the original\nDOOM, smaller/easier levels first which work up in size/difficulty. You will\nsee the quality, and you may also wonder how I kept my sanity...so, have a\nblast!\n\nMiscallany\n----------\n level # Original distribution\n ------- ---------------------\n E1M1 #1GASPRA.ZIP\n E1M2 HANGAR18.ZIP or 18HANGAR.ZIP\n E1M3 #1IMPALE.ZIP\n E1M4 #1TRITON.ZIP - unreleased\n E1M5 CHARON.ZIP\n E1M6 SHADOWS2.ZIP or 2SHADOWS.ZIP\n E1M7 #1TITAN.ZIP\n E1M8 unreleased; made special for episode\n E1M9 #1CREEP.ZIP - unreleased\n\n - The editor of choice has been DEU521GC, until I found a DEU port\n dubbed DETH, which is even better :) E1M5 was made with the\n shareware version of DEEP. BSP1.2x was used for nodes on everything\n except E1M3 and E1M5. BSP1.2x has a bug and wouldn't build E1M3,\n so it was nodes built with DEEPBSP. Obviously E1M5 was done with\n DEEPBSP. My levels were all done on an Am486DX2 80 with 5Mb of\n RAM, E1M5 was done on a 386DX 40 with 4Mb without a math-co (yuck)!!\n\nE1M5 was designed by Ben Gates of Hermon, Me and all others by Sean Birkel of\nBangor, Me. ...summer's almost over <cry, sob>. Register DOOM if you haven't\nalready, the guys at id deserve the money for making the greatest game ever!\n...I can't wait till Quake is released...I saw the preview gifs...and, wow!!\n\nOther stuff\n-----------\n\n Metallica, Ozzy Osbourne, Jimi Hendrix, and Cringe (kick-ass local\nband) have been the music of choice to help us through the long hours of\nlevel making. ...look for Cringe in the near future, they've got the\npotential for something great...the guitarist rules!\n\nOh, yeah...\n-----------\n\n I might as well tell you the story behind the title, \"The Madness of\nMergatroid.\" I had this wacky science teacher a few years back and he's\nbecome something of a legend around here...I can just picture him saying\nsomething corny like, \"heavens to mergatroid.\"\n\nBYE!\n----\n\n I'm freeeeeee!!!!!!!!! My DOOM levels are DONE!!!!!!!!!!!!!!!\nNo more levels!!!!!!!!!!!!!!!!!!!!! YES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n\nEnjoy!!"
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