Raw model (for completeness)
{
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"doomcenter_b91a_betatest5 - copy.pk3"
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"ZDOOM"
],
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"filename": null,
"added": "2019-08-26 11:10:01",
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"name": null,
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"added": "2019-08-26 11:10:01",
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"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/b5302ef9c3f1d767f29c7c60928492f5f471decd/b5302ef9c3f1d767f29c7c60928492f5f471decd.pk3.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP55"
],
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"lumps": 4724,
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{
"source": "pk3",
"name": "README.txt",
"contents": "===========================================================================\nZDooM engine needed\t: Zandronum Only\nPurpose\t\t : One of those clubhouse hang-out COOP levels for Skulltag\n===========================================================================\nTitle : Doom Center Map55\nFilename : doomcenter-b82.pk3\nAuthor : Joseph Otey (Doorhenge)\nContinuing Author : Seth Hinald (DarkSinister)\nEmail Address : doorhenge@(ihatespam)yahoo.com\nEmail Adress #02 : darknight99x@gmail.com\nOther Files By Author : ZBlooD (zbludv45.wad)\n\t\t\t DooM Vacation (vacav13.zip)\n\t\t\t Star Wars - DooM Fighter (xwingv25.wad)\n\nDescription : This was an idea from Mike12.\n\t\t\t He wanted a clubhouse level, but this time he wanted\n\t\t\t it to be a city.\n\nAdditional Credits to : Isle for fixing stuff From ACS Arcade\n\t\t\t so it could work in Multiplayer.\n\n\t\t\t Captain Toenail for his PacMan/Car idea.\n\t\t\t Eriance for many of his sprites.\n\t\t\t Mike12 for starting this.\n\t\t\t Cody Commander for his Duke Theft Auto Stuff.\n\t\t\t Jeremy Stepp for Arcade Zdoom.\n\t\t\t Nash for the Nashgore mod.\n\t\t\t A.J. Nitro for the Super Mario Bros Super Show Toad Sprites.\n\t\t\t Master Garo for the Zelda spin.\n\t\t\t Funktasm for the side view Shotgun.\n\t\t\t Jimmy for New, New Junk City.\n\t\t\t Bazooka for the Crossbow graphics. From Eternal Damnation.\n\t\t\t Cage for the Doom 64 Chaingun Sprites.\n\t\t\t Joey TD for the angled Rocket Launcher sprites.\n\t\t\t Everyone at the Zdoom forums for the Death Sprite Sheet.\n\t\t\t Sitters MD2 Models\n\nStory:\t\t\t Your a guy in a city... yey!\n\n===========================================================================\n* What is included *\n\nNew levels : Yes\nSounds : Yes\nMusic : Yes\nGraphics : Yes\nDecorate\t : Yes\n\n* Play Information *\n\nGame : DOOM2\nMap # : Map55, Map60\nSingle Player : Not really.\nCooperative 2-8 Player : Yep\nDeathmatch 2-8 Player : Not really.\n\n* Construction *\n\nEditor(s) used : DoomBuilder, XWE, Wintex.\nMay Not Run With... : Any other source port than Skulltag.\n\nOther Tools\t\t: Paint Shop Pro, Photoshop, MSPaint, IrfanView,\n\t\t\t Goldwave, Cleanwad.\n\nI heard Pong always screws up a server, but others are claiming it doesn't now.\nRegardless if you don't want Pong to run in a server, type\n'pongoff' in the server window.\n\n* Permissions *\n\nYou may distribute this file anywhere.\nFeel free to use anything in it for your own levels.\nTry to tell me.\n\n==========================================================================="
},
{
"source": "pk3",
"name": "CREDITS.txt",
"contents": "monkeybtm6, Insomniac Games, Sony, Activision (Disruptor) -- Nuclear Railgun Weapon Sprites\nJudas Priest, Sony Music -- Judas Priest - The Sentinel (JukeBox)\nTerminator Rampage, JoeyTD, WildWeasel - AK47 Decorate/Sprites/SpriteEdits\nMurder Knife -- WhoDunit Dev Team\nMurder Gas -- WhoDunIt Dev Team / Hexen\nSCP Containment Breach Content -- Joonas Rikkonen\nEarth Wind and Fire - Let's Groove -- Warner Bros., Columbia Records, Warner Bros. Records, Legacy Recordings, Sanctuary Records\nPink Floyd - Another Brick in the Wall -- EMI, Capitol Records, Harvest Records, Columbia Records, Parlophone, EMI Records, Sony Music, Columbia Graphophone Company, TOWER RECORDS\nBee Gees - Stayin' Alive -- Polydor Records, RSO Records, Warner Bros., Warner Music Group, Capitol Records, Warner Bros. Records, Atco Records, Rhino Entertainment, Festival Records, Atlantic Records, Spin Records, Leedon Records, Mercury Records, Phillips Records, United Artists Records.\nUnreal Tournament 3 -- 3d Mining Stone Models\nAlando1, osjclatchford, Eriance, id Software, 3D Realms, Unreal Tournament, idGamer -- FlashLight\nCaptain J, Valve Software -- Pick Axe\nZanieon (Decorate), iD Software (Quake 3) -- Cave Torches\nAnyone who was not credited we've sort of lost track of whats in this mod considering its from 2011."
},
{
"source": "pk3",
"name": "CHANGELOG.txt",
"contents": "04/11/2018 (Hotfix)\nFixes: Fixed Murder Gas to not kill players\n\n04/11/2018\n\nChanges:\n- Made serveral weapons that are in the map undroppable (BlushBerry)\n- Buffed Nuclear Railgun (BlushBerry)\n\nFixes:\n- 3D Floors no longer behave like ice. (BlushBerry, SnowStorm)\n- Fixed AK-47 Firing strangely. (BlushBerry)\n\nAdditions:\n- Added Advert Spaces (TB-303)\n- Added Labels for ammo in gunshop (TB-303)\n- Added New Apartment Complex (SnowStorm)\n- Added Murder Shed (SnowStorm)\n- Added Brown Spray Paint (BlushBerry, SnowStorm)\n- Created optional patchwad to remove the ability to teamkill with gas can. (BlushBerry)\n- Created advertisement patchwad to load with doomcenter (BlushBerry)\n- Added SnowStorms House (SnowStorm)\n- Added easter eggs and secrets. (SnowStorm)\n\nRemoved:\n- Removed Old WIP Apartment Building from 2014 (SnowStorm)\n\n03/31/2018\n\nChanges:\n- Changed Tank projectiles so you aren't firing explosion sprites in a looping animation with huge smoke trails behind it. (BlushBerry)\n- Moved Arcade machines closer to the wall so players can't get stuck behind them. (TB-303)\n- Changed Floor Texture around the Control panels in the bowling alley (TB-303)\n- Changed the FrostFang in the weapon shop to the Nuclear Railgun, Frost Fang is still available in the magic shop (TB-303)\n- Changed a DOORTRAK textured wall in the MikeDonalds for a normal kitchen wall texture (TB-303)\n\nFixes:\n- Fixed Bowling Ball Terminal, Subway, Pool area Treadmills, and Mike Donalds Cash Register texture alignment (TB-303)\n- Fixed broken sectors in the Cinema, Arcade, and Mike Donalds (TB-303)\n\nAdditions:\n- Added 3rd story level to spray paint shelf for contrast paints, rather than having them in their own corner. (TB-303)\n- Added 4 secrets (TB-303)\n- Added Gray, Orange, White, Yellow, Black, Purple, Dark Gray, Cyan, and Pink spray paints. (BlushBerry)\n- Added an AltFire for all spray paints for spraying smaller lines. (BlushBerry)\n- Added spray paint spawns to the map. (TB-303)\n- Added in the Nuclear Railgun. (BlushBerry)\n- Added spray paint shelf. (TB-303)\n\nRemoved:\n- Removed scrolling floors on subway's escalators' handles (TB-303)"
},
{
"source": "pk3",
"name": "MODELDEF.txt",
"contents": "Model CopCarn\n{\n Path \"MODELS\\Policecar\"\n Model 0 \"Policecar.md2\"\n Skin 0 \"Policecar.png\"\n Scale 1.5 1.5 1.5\n FrameIndex COPA A 0 0\n FrameIndex COPA B 0 0\n FrameIndex COPA C 0 0\n FrameIndex COPF C 0 0\n}\n\nModel CopCar2n\n{\n Path \"MODELS\\Policecar2\"\n Model 0 \"Policecar2.md3\"\n Skin 0 \"copcar.png\"\n Model 1 \"tires.md3\"\n Skin 1 \"coptire.jpg\"\n Model 2 \"pcarwindows.md3\"\n Skin 2 \"copcarwindows.jpg\"\n Model 3 \"flashers.md3\"\n Skin 3 \"flashers.jpg\"\n Scale 5.3 5.3 5.3\n FrameIndex COPB A 0 0\n FrameIndex COPB B 0 0\n FrameIndex COPB C 0 0\n FrameIndex COPN C 0 0\n}\n\nModel CopCar\n{\n Path \"MODELS\\Policecar\"\n Model 0 \"Policecar.md2\"\n Skin 0 \"Policecar.png\"\n Scale 1.5 1.5 1.5\n FrameIndex COPA A 0 0\n FrameIndex COPA B 0 0\n FrameIndex COPA C 0 0\n FrameIndex COPF C 0 0\n}\n\nModel CopCar2\n{\n Path \"MODELS\\Policecar2\"\n Model 0 \"Policecar2.md3\"\n Skin 0 \"copcar.png\"\n Model 1 \"tires.md3\"\n Skin 1 \"coptire.jpg\"\n Model 2 \"pcarwindows.md3\"\n Skin 2 \"copcarwindows.jpg\"\n Model 3 \"flashers.md3\"\n Skin 3 \"flashers.jpg\"\n Scale 5.3 5.3 5.3\n FrameIndex COPB A 0 0\n FrameIndex COPB B 0 0\n FrameIndex COPB C 0 0\n FrameIndex COPN C 0 0\n}\n\nModel CopCarDrivePlayer\n{\n Path \"MODELS\\Policecar\"\n Model 0 \"Policecar.md2\"\n Skin 0 \"Policecar.png\"\n Scale 1.5 1.5 1.5\n IGNORETRANSLATION\n FrameIndex COPA A 0 0\n FrameIndex COPA B 0 0\n FrameIndex COPA C 0 0\n FrameIndex COPF C 0 0\n}\n\nModel CopCarDrivePlayer2\n{\n Path \"MODELS\\Policecar2\"\n Model 0 \"Policecar2.md3\"\n Skin 0 \"copcar.png\"\n Model 1 \"tires.md3\"\n Skin 1 \"coptire.jpg\"\n Model 2 \"pcarwindows.md3\"\n Skin 2 \"copcarwindows.jpg\"\n Model 3 \"flashers.md3\"\n Skin 3 \"flashers.jpg\"\n Scale 5.3 5.3 5.3\n IGNORETRANSLATION\n FrameIndex COPB A 0 0\n FrameIndex COPB B 0 0\n FrameIndex COPB C 0 0\n FrameIndex COPN C 0 0\n}\n\nModel CopCarDrive\n{\n Path \"MODELS\\Policecar\"\n Model 0 \"Policecar.md2\"\n Skin 0 \"Policecar.png\"\n Scale 1.5 1.5 1.5\n IGNORETRANSLATION\n FrameIndex COPA A 0 0\n FrameIndex COPA B 0 0\n FrameIndex COPA C 0 0\n FrameIndex COPF C 0 0\n}\n\nModel CopCarDrive2\n{\n Path \"MODELS\\Policecar2\"\n Model 0 \"Policecar2.md3\"\n Skin 0 \"copcar.png\"\n Model 1 \"tires.md3\"\n Skin 1 \"coptire.jpg\"\n Model 2 \"pcarwindows.md3\"\n Skin 2 \"copcarwindows.jpg\"\n Model 3 \"flashers.md3\"\n Skin 3 \"flashers.jpg\"\n Scale 5.3 5.3 5.3\n IGNORETRANSLATION\n FrameIndex COPB A 0 0\n FrameIndex COPB B 0 0\n FrameIndex COPB C 0 0\n FrameIndex COPN C 0 0\n}\n\nModel DarkGreenCarPlayer\n{\n Path \"MODELS\\Car\"\n Model 0 \"car.md2\"\n Skin 0 \"car.png\"\n Scale .7 .7 .7\n FrameIndex GCAR A 0 0\n}\n\nModel DarkGreenCar\n{\n Path \"MODELS\\Car\"\n Model 0 \"car.md2\"\n Skin 0 \"car.png\"\n Scale .7 .7 .7\n FrameIndex GCAR A 0 0\n}\n\nModel CamaroPlayer\n{\n Path \"MODELS\\Corvette\"\n Model 0 \"Corvette.md3\"\n Skin 0 \"Corvette.png\"\n Scale 6.5 6 6\n FrameIndex CAMA A 0 0\n}\n\nModel Camaro\n{\n Path \"MODELS\\Corvette\"\n Model 0 \"Corvette.md3\"\n Skin 0 \"Corvette.png\"\n Scale 6.5 6 6\n FrameIndex CAMA A 0 0\n}\n\n/*Model Subway\n{\n Path \"MODELS\\Train\"\n Model 0 \"subwaycar.md3\"\n Skin 0 \"subcar01.png\"\n Scale 4.5 4.5 4.5\n FrameIndex SUBW A 0 0\n}*/\n\nModel TruckPlayer\n{\n Path \"MODELS\\truck\"\n Model 0 \"truck.md2\"\n Skin 0 \"truck.png\"\n Scale 1.2 1.2 1.2\n ZOffset -12\n IGNORETRANSLATION\n FrameIndex TRUK A 0 0\n}\n\nModel Truck\n{\n Path \"MODELS\\truck\"\n Model 0 \"truck.md2\"\n Skin 0 \"truck.png\"\n Scale 1.2 1.2 1.2\n ZOffset -12\n IGNORETRANSLATION\n FrameIndex TRUK A 0 0\n}\n\nModel LiteGreenCarPlayer\n{\n Path \"MODELS\\hummer\"\n Model 0 \"hummer.md3\"\n Skin 0 \"hummer.png\"\n Scale .8 .8 .7\n FrameIndex LGCR A 0 0\n}\n\nModel LiteGreenCar\n{\n Path \"MODELS\\hummer\"\n Model 0 \"hummer.md3\"\n Skin 0 \"hummer.png\"\n Scale .8 .8 .7\n FrameIndex LGCR A 0 0\n}\n\nModel PorschePlayer\n{\n Path \"MODELS\\ferrari\"\n Model 0 \"ferrari.md3\"\n Skin 0 \"fskin1.png\"\n Scale 2.2 2.2 2.2\n FrameIndex PORS A 0 0\n}\n\nModel Porsche\n{\n Path \"MODELS\\ferrari\"\n Model 0 \"ferrari.md3\"\n Skin 0 \"fskin1.png\"\n Scale 2.2 2.2 2.2\n FrameIndex PORS A 0 0\n}\n\n/*Model PorschePlayer\n{\n Path \"MODELS\\porche\"\n Model 0 \"porche.md3\"\n Skin 0 \"porche.png\"\n Model 1 \"porchewin.md3\"\n Skin 1 \"windows.jpg\"\n Scale 1 1 1\n FrameIndex PORS A 0 0\n}\n\nModel PorschePlayerMorph\n{\n Path \"MODELS\\porche\"\n Model 0 \"porche.md3\"\n Skin 0 \"porche.png\"\n Model 1 \"porchewin.md3\"\n Skin 1 \"windows.jpg\"\n Scale 1 1 1\n FrameIndex PORS A 0 0\n}*/\n\nModel Coptern\n{\n Path \"MODELS\\heli\"\n Model 0 \"helicopter.md2\"\n Skin 0 \"helicopter1.png\"\n Scale 2 2 2\n NOINTERPOLATION\n FrameIndex CPTR A 0 0\n FrameIndex CPTR B 0 1\n}\n\nModel Flyern\n{\n Path \"MODELS\\triax\"\n Model 0 \"triax_hoover.md2\"\n Skin 0 \"triax_hoover.png\"\n Scale 1 1 1\n FrameIndex DFLR A 0 0\n}\n\nModel StreetLight\n{\n Path \"MODELS\\lantaarn\"\n Model 0 \"lantaarn.md2\"\n Skin 0 \"lantaarn.png\"\n Scale 2 2 2\n IGNORETRANSLATION\n FrameIndex SRTL A 0 0\n FrameIndex SRTL B 0 0\n}\n\nModel Hydrant\n{\n Path \"MODELS\\Hydrant\"\n Model 0 \"Hydrant.md3\"\n Skin 0 \"Hydrant.png\"\n Scale 1 1 1\n ZOffset 10\n IGNORETRANSLATION\n FrameIndex HYDR A 0 0\n}\n\nModel DCTree\n{\n Path \"MODELS\\tree1\"\n Model 0 \"tre4.md3\"\n Skin 0 \"04bark.png\"\n Model 1 \"tre3.md3\"\n Skin 1 \"12branch.png\"\n Scale .3 .3 .3\n IGNORETRANSLATION\n FrameIndex DCT1 A 0 0\n FrameIndex DCT1 B 0 0\n}\n\nModel DCTree2\n{\n Path \"MODELS\\palmier\"\n Model 0 \"palm2.md3\"\n Skin 0 \"palmfrond.png\"\n Model 1 \"palm22.md3\"\n Skin 1 \"palmbark.png\"\n Scale .3 .3 .3\n IGNORETRANSLATION\n FrameIndex DCT2 A 0 0\n FrameIndex DCT2 B 0 0\n}\n\nModel Holo_DoomGoomba\n{\n Path \"MODELS\\Goomba\"\n Model 0 \"Goomba.md2\"\n Skin 0 \"GoombaBrawl.png\"\n Scale 1.5 1.5 1.5\n FrameIndex GOOM A 0 0\n FrameIndex GOOM B 0 1\n FrameIndex GOOM C 0 2\n FrameIndex GOOM E 0 4\n FrameIndex GOOM F 0 5\n FrameIndex GOOM G 0 6\n FrameIndex GOOM D 0 9\n}\n\nModel ChaosEmerald\n{\n Path \"MODELS\\chaos_emerald\"\n Model 0 \"chaos.MD3\"\n Skin 0 \"green.png\"\n Scale 0.3 0.3 0.3\n ROTATING\n Rotation-Speed 5\n ZOffset 32\n FrameIndex CEMR A 0 0\n FrameIndex CEMR B 0 0\n FrameIndex CEMR C 0 0\n FrameIndex CEMR D 0 0\n FrameIndex CEMR E 0 0\n FrameIndex CEMR F 0 0\n FrameIndex CEMR G 0 0\n}\n\nModel ChaosEmeraldBlue\n{\n Path \"MODELS\\chaos_emerald\"\n Model 0 \"chaos.MD3\"\n Skin 0 \"green.png\"\n Scale 0.3 0.3 0.3\n ROTATING\n Rotation-Speed 5\n ZOffset 32\n FrameIndex CEMR A 0 0\n FrameIndex CEMR B 0 0\n FrameIndex CEMR C 0 0\n FrameIndex CEMR D 0 0\n FrameIndex CEMR E 0 0\n FrameIndex CEMR F 0 0\n FrameIndex CEMR G 0 0\n}\n\nModel ChaosEmeraldGreen\n{\n Path \"MODELS\\chaos_emerald\"\n Model 0 \"chaos.MD3\"\n Skin 0 \"green.png\"\n Scale 0.3 0.3 0.3\n ROTATING\n Rotation-Speed 5\n ZOffset 32\n FrameIndex CEMR A 0 0\n FrameIndex CEMR B 0 0\n FrameIndex CEMR C 0 0\n FrameIndex CEMR D 0 0\n FrameIndex CEMR E 0 0\n FrameIndex CEMR F 0 0\n FrameIndex CEMR G 0 0\n}\n\nModel ChaosEmeraldOrange\n{\n Path \"MODELS\\chaos_emerald\"\n Model 0 \"chaos.MD3\"\n Skin 0 \"green.png\"\n Scale 0.3 0.3 0.3\n ROTATING\n Rotation-Speed 5\n ZOffset 32\n FrameIndex CEMR A 0 0\n FrameIndex CEMR B 0 0\n FrameIndex CEMR C 0 0\n FrameIndex CEMR D 0 0\n FrameIndex CEMR E 0 0\n FrameIndex CEMR F 0 0\n FrameIndex CEMR G 0 0\n}\n\nModel ChaosEmeraldBrown\n{\n Path \"MODELS\\chaos_emerald\"\n Model 0 \"chaos.MD3\"\n Skin 0 \"green.png\"\n Scale 0.3 0.3 0.3\n ROTATING\n Rotation-Speed 5\n ZOffset 32\n FrameIndex CEMR A 0 0\n FrameIndex CEMR B 0 0\n FrameIndex CEMR C 0 0\n FrameIndex CEMR D 0 0\n FrameIndex CEMR E 0 0\n FrameIndex CEMR F 0 0\n FrameIndex CEMR G 0 0\n}\n\nModel ChaosEmeraldPink\n{\n Path \"MODELS\\chaos_emerald\"\n Model 0 \"chaos.MD3\"\n Skin 0 \"green.png\"\n Scale 0.3 0.3 0.3\n ROTATING\n Rotation-Speed 5\n ZOffset 32\n FrameIndex CEMR A 0 0\n FrameIndex CEMR B 0 0\n FrameIndex CEMR C 0 0\n FrameIndex CEMR D 0 0\n FrameIndex CEMR E 0 0\n FrameIndex CEMR F 0 0\n FrameIndex CEMR G 0 0\n}\n\nModel ChaosEmeraldGold\n{\n Path \"MODELS\\chaos_emerald\"\n Model 0 \"chaos.MD3\"\n Skin 0 \"green.png\"\n Scale 0.3 0.3 0.3\n ROTATING\n Rotation-Speed 5\n ZOffset 32\n FrameIndex CEMR A 0 0\n FrameIndex CEMR B 0 0\n FrameIndex CEMR C 0 0\n FrameIndex CEMR D 0 0\n FrameIndex CEMR E 0 0\n FrameIndex CEMR F 0 0\n FrameIndex CEMR G 0 0\n}\n\nModel ChaosEmeraldYellow\n{\n Path \"MODELS\\chaos_emerald\"\n Model 0 \"chaos.MD3\"\n Skin 0 \"green.png\"\n Scale 0.3 0.3 0.3\n ROTATING\n Rotation-Speed 5\n ZOffset 32\n FrameIndex CEMR A 0 0\n FrameIndex CEMR B 0 0\n FrameIndex CEMR C 0 0\n FrameIndex CEMR D 0 0\n FrameIndex CEMR E 0 0\n FrameIndex CEMR F 0 0\n FrameIndex CEMR G 0 0\n}\n\nModel Burger\n{\n Path \"MODELS\\burger\"\n Model 0 \"hburger.MD2\"\n Skin 0 \"burger.jpg\"\n Scale 2 2 2\n FrameIndex MBU1 A 0 0\n FrameIndex MBU2 A 0 1\n}\n\nModel Burger\n{\n Path \"MODELS\\burger\"\n Model 0 \"burgerpat.MD2\"\n Skin 0 \"burger.jpg\"\n Scale 2 2 2\n FrameIndex MBUR A 0 0\n}\n\nModel HBurger\n{\n Path \"MODELS\\burger\"\n Model 0 \"hburger.MD2\"\n Skin 0 \"burger.jpg\"\n Scale 2 2 2\n FrameIndex HAMB A 0 0\n}\n\nModel Radiation\n{\n Path \"models\\r_explode\"\n Model 0 \"tris.md2\"\n Skin 0 \"skin1.png\"\n Model 1 \"tris.md2\"\n Skin 1 \"skin1.png\"\n Scale 3 3 3\n IGNORETRANSLATION\n ROTATING\n Rotation-Speed 15\n FrameIndex NKE1 A 0 0\n FrameIndex NKE1 B 0 1\n FrameIndex NKE1 C 0 2\n FrameIndex NKE1 B 1 15\n FrameIndex NKE1 C 1 16\n\n FrameIndex NKE1 N 0 0\n FrameIndex NKE1 O 0 1\n FrameIndex NKE1 P 0 2\n\n FrameIndex NKE1 O 1 15\n FrameIndex NKE1 P 1 16\n}\n\nModel Radiation\n{\n Path \"models\\r_explode\"\n Model 0 \"tris.md2\"\n Skin 0 \"skin2.png\"\n Model 1 \"tris.md2\"\n Skin 1 \"skin2.png\"\n Scale 3 3 3\n IGNORETRANSLATION\n ROTATING\n Rotation-Speed 15\n FrameIndex NKE1 D 0 3\n FrameIndex NKE1 E 0 4\n FrameIndex NKE1 F 0 5\n\n FrameIndex NKE1 D 1 17\n FrameIndex NKE1 E 1 18\n FrameIndex NKE1 F 1 19\n\n FrameIndex NKE1 Q 0 3\n FrameIndex NKE1 R 0 4\n FrameIndex NKE1 S 0 5\n\n FrameIndex NKE1 Q 1 17\n FrameIndex NKE1 R 1 18\n FrameIndex NKE1 S 1 19\n}\n\nModel Radiation\n{\n Path \"models\\r_explode\"\n Model 0 \"tris.md2\"\n Skin 0 \"skin3.png\"\n Model 1 \"tris.md2\"\n Skin 1 \"skin3.png\"\n Scale 3 3 3\n IGNORETRANSLATION\n ROTATING\n Rotation-Speed 15\n FrameIndex NKE1 G 0 6\n FrameIndex NKE1 H 0 7\n FrameIndex NKE1 I 0 8\n\n FrameIndex NKE1 G 1 20\n FrameIndex NKE1 H 1 21\n FrameIndex NKE1 I 1 22\n\n FrameIndex NKE1 T 0 6\n FrameIndex NKE1 U 0 7\n FrameIndex NKE1 V 0 8\n\n FrameIndex NKE1 T 1 20\n FrameIndex NKE1 U 1 21\n FrameIndex NKE1 V 1 22\n}\n\nModel Radiation\n{\n Path \"models\\r_explode\"\n Model 0 \"tris.md2\"\n Skin 0 \"skin4.png\"\n Model 1 \"tris.md2\"\n Skin 1 \"skin4.png\"\n Scale 3 3 3\n IGNORETRANSLATION\n ROTATING\n Rotation-Speed 15\n FrameIndex NKE1 J 0 9\n FrameIndex NKE1 K 0 10\n FrameIndex NKE1 L 0 11\n FrameIndex NKE1 M 0 11\n\n FrameIndex NKE1 J 1 23\n FrameIndex NKE1 K 1 24\n FrameIndex NKE1 L 1 25\n FrameIndex NKE1 M 1 25\n\n FrameIndex NKE1 W 0 9\n FrameIndex NKE1 X 0 10\n FrameIndex NKE1 Y 0 11\n FrameIndex NKE1 Z 0 11\n\n FrameIndex NKE1 W 1 23\n FrameIndex NKE1 X 1 24\n FrameIndex NKE1 Y 1 25\n FrameIndex NKE1 Z 1 25\n\n FrameIndex NKE2 A 0 12\n FrameIndex NKE2 B 0 12\n\n FrameIndex NKE2 A 1 26\n FrameIndex NKE2 B 1 26\n\n FrameIndex NKE2 I 0 12\n FrameIndex NKE2 J 0 12\n\n FrameIndex NKE2 I 1 26\n FrameIndex NKE2 J 1 26\n}\n\nModel Radiation\n{\n Path \"models\\r_explode\"\n Model 0 \"tris.md2\"\n Skin 0 \"skin5.png\"\n Model 1 \"tris.md2\"\n Skin 1 \"skin5.png\"\n Scale 3 3 3\n IGNORETRANSLATION\n ROTATING\n Rotation-Speed 15\n FrameIndex NKE2 C 0 13\n FrameIndex NKE2 D 0 13\n FrameIndex NKE2 E 0 13\n\n FrameIndex NKE2 C 1 27\n FrameIndex NKE2 D 1 27\n FrameIndex NKE2 E 1 28\n\n FrameIndex NKE2 K 0 13\n FrameIndex NKE2 L 0 13\n FrameIndex NKE2 M 0 13\n\n FrameIndex NKE2 K 1 27\n FrameIndex NKE2 L 1 27\n FrameIndex NKE2 M 1 28\n}\n\nModel Radiation\n{\n Path \"models\\r_explode\"\n Model 0 \"tris.md2\"\n Skin 0 \"skin6.png\"\n Model 1 \"tris.md2\"\n Skin 1 \"skin6.png\"\n Scale 3 3 3\n IGNORETRANSLATION\n ROTATING\n Rotation-Speed 15\n FrameIndex NKE2 F 0 14\n FrameIndex NKE2 G 0 14\n FrameIndex NKE2 H 0 14\n\n FrameIndex NKE2 F 1 28\n FrameIndex NKE2 G 1 29\n FrameIndex NKE2 H 1 29\n\n FrameIndex NKE2 N 0 14\n FrameIndex NKE2 O 0 14\n FrameIndex NKE2 P 0 14\n\n FrameIndex NKE2 N 1 28\n FrameIndex NKE2 O 1 29\n FrameIndex NKE2 P 1 29\n}\n\n////////============================\n\nModel KameBeam\n{\n Path \"models\\kame\"\n Model 0 \"explosion.md2\"\n Skin 0 \"kameexp.tga\"\n Scale 2 2 2\n IGNORETRANSLATION\n FrameIndex KMEH C 0 0\n FrameIndex KMEH D 0 1\n FrameIndex KMEH E 0 2\n FrameIndex KMEH F 0 3\n FrameIndex KMEH H 0 4\n FrameIndex KMEH I 0 5\n FrameIndex KMEH J 0 6\n FrameIndex KMEH K 0 7\n FrameIndex KMEH L 0 8\n FrameIndex KMEH X 0 9\n\n FrameIndex KMEH O 0 0\n FrameIndex KMEH P 0 1\n FrameIndex KMEH Q 0 2\n FrameIndex KMEH R 0 3\n FrameIndex KMEH S 0 4\n FrameIndex KMEH T 0 5\n FrameIndex KMEH U 0 6\n FrameIndex KMEH V 0 7\n FrameIndex KMEH W 0 8\n FrameIndex KMEH Y 0 9\n}\n\n/*Model Stripper\n{\n Path \"MODELS\\stripper\"\n Model 0 \"stripper.md3\"\n Skin 0 \"blue.png\"\n Scale 1.5 1.5 1.5\n FrameIndex STRP A 0 108\n FrameIndex STRP B 0 112\n FrameIndex STRP C 0 117\n FrameIndex STRP D 0 122\n FrameIndex STRP E 0 126\n}\n\nModel Stripper\n{\n Path \"MODELS\\stripper\"\n Model 0 \"stripper.md3\"\n Skin 0 \"nude.png\"\n Scale 1.5 1.5 1.5\n FrameIndex STRP F 0 257\n FrameIndex STRP G 0 286\n FrameIndex STRP H 0 309\n FrameIndex STRP K 0 332\n FrameIndex STRP J 0 346\n FrameIndex STRP I 0 356\n FrameIndex STRP L 0 412\n FrameIndex STRP M 0 417\n FrameIndex STR2 A 0 421\n FrameIndex STR2 B 0 426\n FrameIndex STR2 C 0 431\n}\n\nModel StripperFlip\n{\n Path \"MODELS\\stripper\"\n Model 0 \"stripper.md3\"\n Skin 0 \"blue.png\"\n Scale 1.5 1.5 1.5\n FrameIndex STRP N 0 108\n FrameIndex STRP O 0 112\n FrameIndex STRP P 0 117\n FrameIndex STRP Q 0 122\n FrameIndex STRP R 0 126\n}\n\nModel StripperFlip\n{\n Path \"MODELS\\stripper\"\n Model 0 \"stripper.md3\"\n Skin 0 \"nude.png\"\n Scale 1.5 1.5 1.5\n FrameIndex STRP S 0 257\n FrameIndex STRP T 0 286\n FrameIndex STRP U 0 309\n FrameIndex STRP V 0 332\n FrameIndex STRP W 0 346\n FrameIndex STRP X 0 356\n FrameIndex STRP Y 0 412\n FrameIndex STRP Z 0 417\n FrameIndex STR2 D 0 421\n FrameIndex STR2 E 0 426\n FrameIndex STR2 F 0 431\n}*/\n\nModel STAYPUFT\n{\n Path \"MODELS\\marshmellow\"\n Model 0 \"marshmellow.md3\"\n Skin 0 \"marshmellow.png\"\n Scale 1.0 1.0 1.0\n ZOffset -8\n FrameIndex PUFT A 0 0\n FrameIndex PUFT B 0 1\n FrameIndex PUFT C 0 2\n FrameIndex PUFT D 0 3\n FrameIndex PUFT E 0 4\n FrameIndex PUFT F 0 5\n FrameIndex PUFT G 0 6\n FrameIndex PUFT H 0 7\n FrameIndex PUFT I 0 8\n FrameIndex PUFT J 0 9\n FrameIndex PUFT K 0 10\n FrameIndex PUFT L 0 11\n FrameIndex PUFT M 0 12\n FrameIndex PUFT N 0 13\n FrameIndex PUFT O 0 14\n FrameIndex PUFT P 0 15\n FrameIndex PUFT Q 0 16\n FrameIndex PUFT R 0 17\n FrameIndex PUFT S 0 18\n FrameIndex PUFT T 0 19\n}\n\nModel KITTPlayer\n{\n Path \"MODELS\\KITT\"\n Model 0 \"KITT.md3\"\n Skin 0 \"KITTskin.png\"\n Model 1 \"Scanner.md3\"\n Skin 1 \"SCANNR1.png\"\n IGNORETRANSLATION\n Scale 1 1 1\n FrameIndex KITT A 0 0\n}\n\nModel KITT\n{\n Path \"MODELS\\KITT\"\n Model 0 \"KITT.md3\"\n Skin 0 \"KITTskin.png\"\n Model 1 \"Scanner.md3\"\n Skin 1 \"SCANNR1.png\"\n IGNORETRANSLATION\n Scale 1 1 1\n FrameIndex KITT A 0 0\n}\n\nModel KITTPlayer\n{\n Path \"MODELS\\KITT\"\n Model 0 \"KITT.md3\"\n Skin 0 \"KITTskin.png\"\n Model 1 \"Scanner.md3\"\n Skin 1 \"SCANNR2.png\"\n IGNORETRANSLATION\n Scale 1 1 1\n FrameIndex KITT B 0 0\n}\n\nModel KITT\n{\n Path \"MODELS\\KITT\"\n Model 0 \"KITT.md3\"\n Skin 0 \"KITTskin.png\"\n Model 1 \"Scanner.md3\"\n Skin 1 \"SCANNR2.png\"\n IGNORETRANSLATION\n Scale 1 1 1\n FrameIndex KITT B 0 0\n}\n\nModel KITTPlayer\n{\n Path \"MODELS\\KITT\"\n Model 0 \"KITT.md3\"\n Skin 0 \"KITTskin.png\"\n Model 1 \"Scanner.md3\"\n Skin 1 \"SCANNR3.png\"\n IGNORETRANSLATION\n Scale 1 1 1\n FrameIndex KITT C 0 0\n}\n\nModel KITT\n{\n Path \"MODELS\\KITT\"\n Model 0 \"KITT.md3\"\n Skin 0 \"KITTskin.png\"\n Model 1 \"Scanner.md3\"\n Skin 1 \"SCANNR3.png\"\n IGNORETRANSLATION\n Scale 1 1 1\n FrameIndex KITT C 0 0\n}\n\nModel KITTPlayer\n{\n Path \"MODELS\\KITT\"\n Model 0 \"KITT.md3\"\n Skin 0 \"KITTskin.png\"\n Model 1 \"Scanner.md3\"\n Skin 1 \"SCANNR4.png\"\n IGNORETRANSLATION\n Scale 1 1 1\n FrameIndex KITT D 0 0\n}\n\nModel KITT\n{\n Path \"MODELS\\KITT\"\n Model 0 \"KITT.md3\"\n Skin 0 \"KITTskin.png\"\n Model 1 \"Scanner.md3\"\n Skin 1 \"SCANNR4.png\"\n IGNORETRANSLATION\n Scale 1 1 1\n FrameIndex KITT D 0 0\n}\n\nModel BTTFPlayer\n{\n Path \"MODELS\\BTTF\"\n Model 0 \"bttfcar.md3\"\n Skin 0 \"bttfcar.jpg\"\n Model 1 \"bttfngn.md3\"\n Skin 1 \"bttfeng.png\"\n Model 2 \"bttfplt.md3\"\n Skin 2 \"bttfplt.png\"\n IGNORETRANSLATION\n Scale 1 1 1\n FrameIndex BTTF A 0 0\n}\n\nModel BTTFCar\n{\n Path \"MODELS\\BTTF\"\n Model 0 \"bttfcar.md3\"\n Skin 0 \"bttfcar.jpg\"\n Model 1 \"bttfngn.md3\"\n Skin 1 \"bttfeng.png\"\n Model 2 \"bttfplt.md3\"\n Skin 2 \"bttfplt.png\"\n IGNORETRANSLATION\n Scale 1 1 1\n FrameIndex BTTF A 0 0\n}\n\nModel Delorean\n{\n Path \"MODELS\\BTTF\"\n Model 0 \"bttfcar.md3\"\n Skin 0 \"bttfcar.jpg\"\n Model 1 \"bttfngn.md3\"\n Skin 1 \"bttfeng.png\"\n Model 2 \"bttfplt.md3\"\n Skin 2 \"bttfplt.png\"\n IGNORETRANSLATION\n Scale 1 1 1\n FrameIndex BTTF A 0 0\n}\n\nModel Fries\n{\n Path \"MODELS\\fries\"\n Model 0 \"fries.md3\"\n Skin 0 \"fries.png\"\n Model 1 \"friesbox.md3\"\n Skin 1 \"friesbox.png\"\n IGNORETRANSLATION\n Scale 8 8 8\n FrameIndex MFRI A 0 0\n FrameIndex MFRI B 0 0\n}\n\nModel CocaCola\n{\n Path \"MODELS\\Coke\"\n Model 0 \"Can.md3\"\n Skin 0 \"Coke.png\"\n IGNORETRANSLATION\n ROTATING\n Rotation-Speed 3\n Scale .9 .9 .9\n FrameIndex COKA A 0 0\n FrameIndex COKA B 0 0\n FrameIndex COKA C 0 0\n FrameIndex COKA D 0 0\n}\n\nModel Pizza\n{\n Path \"MODELS\\Pizza\"\n Model 0 \"pizza.md3\"\n Skin 0 \"Stone_Br.jpg\"\n Model 1 \"pizzatop.md3\"\n Skin 1 \"pizza.jpg\"\n IGNORETRANSLATION\n Scale 1.5 1.5 1.5\n FrameIndex PIZA A 0 0\n}\n\nModel Pizza2\n{\n Path \"MODELS\\Pizza\"\n Model 0 \"pizza.md3\"\n Skin 0 \"Stone_Br.jpg\"\n Model 1 \"pizzatop.md3\"\n Skin 1 \"pizza.jpg\"\n IGNORETRANSLATION\n Scale 1.5 1.5 1.5\n FrameIndex PIZ2 A 0 0\n}\n\nModel DeathStar\n{\n Path \"MODELS\\deathstar\"\n Model 0 \"deathstar.md3\"\n Skin 0 \"color.png\"\n Model 1 \"dsouterdish.md3\"\n Skin 1 \"dsgun.png\"\n Model 2 \"dsinnereye.md3\"\n Skin 2 \"dsgunbw.png\"\n Scale 1 1 1\n IGNORETRANSLATION\n FrameIndex DEST A 0 0\n}\n\nModel TIE\n{\n Path \"MODELS\\TIE\"\n Model 0 \"tie1.md3\"\n Skin 0 \"tie_fighter_body.png\"\n Model 1 \"tie2.md3\"\n Skin 1 \"tie_fighter_wing.png\"\n Scale .3 .3 .3\n ZOffset 38\n FrameIndex TIEF A 0 0\n FrameIndex TIEF A 1 0\n FrameIndex TIEF B 0 0\n FrameIndex TIEF B 1 0\n FrameIndex TIEF C 0 1\n FrameIndex TIEF C 1 1\n FrameIndex TIEF D 0 2\n FrameIndex TIEF D 1 2\n FrameIndex TIEF E 0 3\n FrameIndex TIEF E 1 3\n FrameIndex TIEF F 0 4\n FrameIndex TIEF F 1 4\n FrameIndex TIEF G 0 5\n FrameIndex TIEF G 1 5\n FrameIndex TIEF H 0 6\n FrameIndex TIEF H 1 6\n FrameIndex TIEF I 0 7\n FrameIndex TIEF I 1 7\n}\n\nModel BlasterShot\n{\n Path \"MODELS\\blaster\"\n Model 0 \"blast.md3\"\n Skin 0 \"blaster_blob.png\"\n Scale 6 6 6\n PitchFromMomentum\n IGNORETRANSLATION\n FrameIndex BLAS A 0 0\n}\n\nModel TIEShot\n{\n Path \"MODELS\\blaster\"\n Model 0 \"blast.md3\"\n Skin 0 \"green_shot.png\"\n Scale 6 9 6\n PitchFromMomentum\n IGNORETRANSLATION\n FrameIndex BLAS A 0 0\n}\n\nModel WalkerShot\n{\n Path \"MODELS\\blaster\"\n Model 0 \"blast.md3\"\n Skin 0 \"green_shot.png\"\n Scale 6 9 6\n PitchFromMomentum\n IGNORETRANSLATION\n FrameIndex BLAS A 0 0\n}\n\nModel ATST\n{\n Path \"MODELS\\atst\"\n Model 0 \"atst.md3\"\n Skin 0 \"atst_legs.jpg\"\n Model 1 \"atsthead.md3\"\n Skin 1 \"atst_body.jpg\"\n Scale .4 .4 .4\n FrameIndex ATST G 0 0\n FrameIndex ATST G 1 0\n FrameIndex ATST R 0 1\n FrameIndex ATST R 1 1\n FrameIndex ATST A 0 2\n FrameIndex ATST A 1 2\n FrameIndex ATST B 0 3\n FrameIndex ATST B 1 3\n FrameIndex ATST H 0 4\n FrameIndex ATST H 1 4\n FrameIndex ATST C 0 5\n FrameIndex ATST C 1 5\n FrameIndex ATST D 0 6\n FrameIndex ATST D 1 6\n FrameIndex ATST E 0 0\n FrameIndex ATST E 1 0\n FrameIndex ATST F 0 0\n FrameIndex ATST F 1 0\n FrameIndex ATST I 0 0\n FrameIndex ATST I 1 0\n FrameIndex ATST J 0 7\n FrameIndex ATST J 1 7\n FrameIndex ATST K 0 7\n FrameIndex ATST K 1 7\n FrameIndex ATST L 0 8\n FrameIndex ATST L 1 8\n FrameIndex ATST M 0 9\n FrameIndex ATST M 1 9\n FrameIndex ATST N 0 7\n FrameIndex ATST N 1 7\n FrameIndex ATST O 0 7\n FrameIndex ATST O 1 7\n FrameIndex ATST P 0 8\n FrameIndex ATST P 1 8\n FrameIndex ATST Q 0 9\n FrameIndex ATST Q 1 9\n}\n\nModel NashGore_BloodSpot\n{\n Path \"MODELS\\blood\"\n Model 0 \"blot.md2\"\n Skin 0 \"blot.png\"\n Scale 6 6 6\n ZOffset 1\n FrameIndex BSPT A 0 0\n FrameIndex BLUD D 0 1\n FrameIndex BSPT C 0 2\n FrameIndex BSPT D 0 3\n FrameIndex BSPT E 0 0\n FrameIndex BLUD E 0 1\n FrameIndex BSPT F 0 2\n FrameIndex BSPT G 0 3\n}\n\nModel Arwing\n{\n Path \"MODELS\\arwing\"\n Model 0 \"Arwing.md3\"\n Skin 0 \"Airwing_grp.png\"\n IGNORETRANSLATION\n ZOffset 1\n FrameIndex ARWI A 0 0\n}\n\nModel ArwingPlayer\n{\n Path \"MODELS\\arwing\"\n Model 0 \"Arwing.md3\"\n Skin 0 \"Airwing_grp.png\"\n IGNORETRANSLATION\n PitchFromMomentum\n ZOffset 1\n FrameIndex ARWI A 0 0\n}\n\nModel F14\n{\n Path \"MODELS\\f14\"\n Model 0 \"tris.md2\"\n Skin 0 \"f-14.png\"\n IGNORETRANSLATION\n Scale 2 2 2\n ZOffset 13\n FrameIndex F14T A 0 0\n FrameIndex F14T B 0 1\n}\n\nModel F14Player\n{\n Path \"MODELS\\f14\"\n Model 0 \"tris.md2\"\n Skin 0 \"f-14.png\"\n IGNORETRANSLATION\n Scale 2 2 2\n PitchFromMomentum\n ZOffset 13\n FrameIndex F14T A 0 0\n FrameIndex F14T B 0 1\n}\n\nModel Hans\n{\n Path \"MODELS\\Hans\"\n Model 0 \"tris.md2\"\n Skin 0 \"skin.png\"\n Model 1 \"weapon.md2\"\n Skin 1 \"weapon.png\"\n Scale 2.0 2.0 2.0\n INTERPOLATEDOUBLEDFRAMES\n ZOffset 77\n FrameIndex HANS E 0 15\n FrameIndex HANS E 1 15\n FrameIndex HANS F 0 17\n FrameIndex HANS F 1 17\n FrameIndex HANS G 0 18\n FrameIndex HANS G 1 18\n FrameIndex HANS A 0 7\n FrameIndex HANS A 1 7\n FrameIndex HANS B 0 9\n FrameIndex HANS B 1 9\n FrameIndex HANS C 0 10\n FrameIndex HANS C 1 10\n FrameIndex HANS D 0 12\n FrameIndex HANS D 1 12\n}\n\nModel Hans\n{\n Path \"MODELS\\Hans\"\n Model 0 \"tris.md2\"\n Skin 0 \"death.png\"\n Model 1 \"weapon.md2\"\n Skin 1 \"weapon.png\"\n Scale 2.0 2.0 2.0\n ZOffset 77\n FrameIndex HANS H 0 21\n FrameIndex HANS H 1 21\n FrameIndex HANS I 0 22\n FrameIndex HANS I 1 22\n FrameIndex HANS J 0 26\n FrameIndex HANS J 1 26\n}\n\n/*Model SawShot\n{\n Path \"MODELS\\buzzsaw\"\n Model 0 \"buzz.md2\"\n Skin 0 \"r13083.png\"\n Scale 15 15 15\n PitchFromMomentum\n ROTATING\n Rotation-Speed 50\n IGNORETRANSLATION\n FrameIndex SAWA A 0 0\n FrameIndex SAWS A 0 0\n FrameIndex SAWS B 0 0\n FrameIndex SAWS C 0 0\n FrameIndex SAWS D 0 0\n FrameIndex SAWS E 0 0\n FrameIndex SAWS F 0 0\n FrameIndex SAWS G 0 0\n}*/\n\nModel Tank2n\n{\n Path \"MODELS\\triax\"\n Model 0 \"triax_wheels.md2\"\n Skin 0 \"triax_wheels.png\"\n Scale 1 1 1\n FrameIndex TNK2 A 0 0\n}\n\nModel MonsterTank\n{\n Path \"MODELS\\triax\"\n Model 0 \"triax_wheels.md2\"\n Skin 0 \"triax_wheels.png\"\n Scale 1 1 1\n FrameIndex DTNK A 0 0\n}\n\nModel Tankn\n{\n Path \"MODELS\\M1A2\"\n Model 0 \"turret.md2\"\n Skin 0 \"m1turretgun.png\"\n Model 1 \"gun.md2\"\n Skin 1 \"m1turretgun.png\"\n Model 2 \"m1a2.md2\"\n Skin 2 \"m1.png\"\n Scale 11 11 11\n ZOffset 43\n FrameIndex DTNK A 0 0\n FrameIndex DTNK A 1 0\n FrameIndex DTNK A 2 0\n FrameIndex DTNK B 0 0\n FrameIndex DTNK B 1 1\n FrameIndex DTNK B 2 0\n}\n\nModel TankPlayer\n{\n Path \"MODELS\\M1A2\"\n Model 0 \"turret.md2\"\n Skin 0 \"m1turretgun.png\"\n Model 1 \"gun.md2\"\n Skin 1 \"m1turretgun.png\"\n Model 2 \"m1a2.md2\"\n Skin 2 \"m1.png\"\n Scale 11 11 11\n ZOffset 43\n FrameIndex DTNK A 0 0\n FrameIndex DTNK A 1 0\n FrameIndex DTNK A 2 0\n FrameIndex DTNK B 0 0\n FrameIndex DTNK B 1 1\n FrameIndex DTNK B 2 0\n}\n\nModel Tank\n{\n Path \"MODELS\\M1A2\"\n Model 0 \"turret.md2\"\n Skin 0 \"m1turretgun.png\"\n Model 1 \"gun.md2\"\n Skin 1 \"m1turretgun.png\"\n Model 2 \"m1a2.md2\"\n Skin 2 \"m1.png\"\n Scale 11 11 11\n ZOffset 43\n FrameIndex DTNK A 0 0\n}\n\nModel HotelCouch\n{\n Path \"MODELS\\COUCH\"\n Model 0 \"couch.md3\"\n Skin 0 \"couch.jpg\"\n Scale 10.0 10.0 10.0\n FrameIndex HCCH A 0 0\n}\n\nModel BLamp\n{\n Path \"MODELS\\BLAMP\"\n Model 0 \"lamp.md3\"\n Skin 0 \"lamp.jpg\"\n Scale 25.0 25.0 25.0\n FrameIndex BLAM A 0 0\n}\n\nModel ArchCyberdemon\n{\n Path \"MODELS\\Cyberdemon\"\n Model 0 \"Cyber.md2\"\n Skin 0 \"cyber.jpg\"\n Scale 0.6 0.6 0.6\n FrameIndex CYB2 A 0 6\n FrameIndex CYB2 Q 0 7\n FrameIndex CYB2 B 0 8\n FrameIndex CYB2 R 0 1\n FrameIndex CYB2 C 0 2\n FrameIndex CYB2 S 0 3\n FrameIndex CYB2 D 0 4\n FrameIndex CYB2 T 0 5\n FrameIndex CYB2 G 0 10\n\n FrameIndex CYB2 U 0 14\n FrameIndex CYB2 W 0 15\n FrameIndex CYB2 X 0 16\n FrameIndex CYB2 Y 0 0\n FrameIndex CYB2 Z 0 1\n}\n\nModel ArchCyberdemon\n{\n Path \"MODELS\\Cyberdemon\"\n Model 0 \"Cyber.md2\"\n Skin 0 \"cyberbpain1.jpg\"\n Scale 0.6 0.6 0.6\n FrameIndex CYB3 A 0 6\n FrameIndex CYB3 Q 0 7\n FrameIndex CYB3 B 0 8\n FrameIndex CYB3 R 0 1\n FrameIndex CYB3 C 0 2\n FrameIndex CYB3 S 0 3\n FrameIndex CYB3 D 0 4\n FrameIndex CYB3 T 0 5\n FrameIndex CYB3 G 0 10\n\n FrameIndex CYB3 U 0 14\n FrameIndex CYB3 W 0 15\n FrameIndex CYB3 X 0 16\n FrameIndex CYB3 Y 0 0\n FrameIndex CYB3 Z 0 1\n}\n\nModel ArchCyberdemon\n{\n Path \"MODELS\\Cyberdemon\"\n Model 0 \"Cyber.md2\"\n Skin 0 \"cyberbpain2.jpg\"\n Scale 0.6 0.6 0.6\n FrameIndex CYB4 A 0 6\n FrameIndex CYB4 Q 0 7\n FrameIndex CYB4 B 0 8\n FrameIndex CYB4 R 0 1\n FrameIndex CYB4 C 0 2\n FrameIndex CYB4 S 0 3\n FrameIndex CYB4 D 0 4\n FrameIndex CYB4 T 0 5\n FrameIndex CYB4 G 0 10\n\n FrameIndex CYB4 U 0 14\n FrameIndex CYB4 W 0 15\n FrameIndex CYB4 X 0 16\n FrameIndex CYB4 Y 0 0\n FrameIndex CYB4 Z 0 1\n}\n\nModel ArchCyberdemon\n{\n Path \"MODELS\\Cyberdemon\"\n Model 0 \"Cyber.md2\"\n Skin 0 \"cyberbpain3.jpg\"\n Scale 0.6 0.6 0.6\n FrameIndex CYB5 A 0 6\n FrameIndex CYB5 Q 0 7\n FrameIndex CYB5 B 0 8\n FrameIndex CYB5 R 0 1\n FrameIndex CYB5 C 0 2\n FrameIndex CYB5 S 0 3\n FrameIndex CYB5 D 0 4\n FrameIndex CYB5 T 0 5\n FrameIndex CYB5 G 0 10\n\n FrameIndex CYB5 U 0 14\n FrameIndex CYB5 W 0 15\n FrameIndex CYB5 X 0 16\n FrameIndex CYB5 Y 0 0\n FrameIndex CYB5 Z 0 1\n}\n\nModel ArchCyberdemon\n{\n Path \"MODELS\\Cyberdemon\"\n Model 0 \"Cyber.md2\"\n Skin 0 \"cyberlight.jpg\"\n Model 1 \"Cybershot.md2\"\n Skin 1 \"Cybershot.png\"\n Scale 0.6 0.6 0.6\n FrameIndex CYB2 E 0 11\n FrameIndex CYB2 E 1 0\n FrameIndex CYB2 F 0 13\n FrameIndex CYB2 F 1 1\n FrameIndex CYB2 V 0 12\n}\n\nModel ArchCyberdemon\n{\n Path \"MODELS\\Cyberdemon\"\n Model 0 \"Cyber.md2\"\n Skin 0 \"cyberblightpain1.jpg\"\n Model 1 \"Cybershot.md2\"\n Skin 1 \"Cybershot.png\"\n Scale 0.6 0.6 0.6\n FrameIndex CYB3 E 0 11\n FrameIndex CYB3 E 1 0\n FrameIndex CYB3 F 0 13\n FrameIndex CYB3 F 1 1\n FrameIndex CYB3 V 0 12\n}\n\nModel ArchCyberdemon\n{\n Path \"MODELS\\Cyberdemon\"\n Model 0 \"Cyber.md2\"\n Skin 0 \"cyberblightpain2.jpg\"\n Model 1 \"Cybershot.md2\"\n Skin 1 \"Cybershot.png\"\n Scale 0.6 0.6 0.6\n FrameIndex CYB4 E 0 11\n FrameIndex CYB4 E 1 0\n FrameIndex CYB4 F 0 13\n FrameIndex CYB4 F 1 1\n FrameIndex CYB4 V 0 12\n}\n\nModel ArchCyberdemon\n{\n Path \"MODELS\\Cyberdemon\"\n Model 0 \"Cyber.md2\"\n Skin 0 \"cyberblightpain3.jpg\"\n Model 1 \"Cybershot.md2\"\n Skin 1 \"Cybershot.png\"\n Scale 0.6 0.6 0.6\n FrameIndex CYB5 E 0 11\n FrameIndex CYB5 E 1 0\n FrameIndex CYB5 F 0 13\n FrameIndex CYB5 F 1 1\n FrameIndex CYB5 V 0 12\n}\n\nModel ArchCyberdemon\n{\n Path \"MODELS\\Cyberdemon\"\n Model 0 \"CyberDie.md2\"\n Skin 0 \"cyberbpain3.jpg\"\n Scale 0.6 0.6 0.6\n FrameIndex CYB2 H 0 0\n FrameIndex CYB2 I 0 1\n FrameIndex CYB2 J 0 2\n FrameIndex CYB2 K 0 3\n FrameIndex CYB2 L 0 4\n FrameIndex CYB2 M 0 6\n FrameIndex CYB2 N 0 8\n FrameIndex CYB2 O 0 10\n FrameIndex CYB2 P 0 11\n}\n\nModel GiantHomoRocket\n{\n Path \"MODELS\\Cyberdemon\"\n Model 0 \"rocket.md2\"\n Skin 0 \"rocket.png\"\n Scale 1.2 1.2 1.2\n PitchFromMomentum\n NOINTERPOLATION\n IGNORETRANSLATION\n zoffset 8\n FrameIndex MISL A 0 0\n}\n\n/*Model Bowser\n{\n Path \"MODELS\\Bowser\"\n Model 0 \"Bowser.md3\"\n Skin 0 \"bowser_grp.png\"\n Scale 30 30 30\n zoffset 128\n FrameIndex BOWS A 0 0\n FrameIndex BOWS B 0 0\n FrameIndex BOWS C 0 0\n FrameIndex BOWS D 0 0\n FrameIndex BOWS E 0 0\n FrameIndex BOWS F 0 0\n FrameIndex BOWS G 0 0\n FrameIndex BOWS H 0 0\n}*/\n\n//Dressed Stripper\nModel Stripper // Name of actor in DECORATE\n{\n Path \"models/stripper\" // Path to model in PK3\n Model 0 \"stripper.md3\" // Model index, model file\n Skin 0 \"stripper.png\"\n Scale 1.5 1.5 1.5 // Scale values\n\n FrameIndex STRP A 0 4 // The sprite lump, sprite frame, model index, frame number\n FrameIndex STRP B 0 8\n FrameIndex STRP C 0 12\n FrameIndex STRP D 0 16\n FrameIndex STRP E 0 20\n FrameIndex STRP F 0 46\n FrameIndex STRP G 0 52\n FrameIndex STRP H 0 54\n FrameIndex STRP I 0 69\n FrameIndex STRP J 0 70\n FrameIndex STRP K 0 71\n}\n\n//UnDressed Stripper\nModel Stripper // Name of actor in DECORATE\n{\n Path \"models/stripper\" // Path to model in PK3\n Model 0 \"stripper.md3\" // Model index, model file\n Skin 0 \"strippernobra.png\"\n Scale 1.5 1.5 1.5 // Scale values\n\n FrameIndex STRP L 0 4 // The sprite lump, sprite frame, model index, frame number\n FrameIndex STRP M 0 8\n FrameIndex STR2 A 0 12\n FrameIndex STR2 B 0 16\n FrameIndex STR2 C 0 20\n}\n\n//Dressed Stripper 2\nModel StripperFlip // Name of actor in DECORATE\n{\n Path \"models/stripper\" // Path to model in PK3\n Model 0 \"stripper.md3\" // Model index, model file\n Skin 0 \"stripper2.png\"\n Scale -1.5 1.5 1.5 // Scale values\n\n FrameIndex STRP N 0 4 // The sprite lump, sprite frame, model index, frame number\n FrameIndex STRP O 0 8\n FrameIndex STRP P 0 12\n FrameIndex STRP Q 0 16\n FrameIndex STRP R 0 20\n FrameIndex STRP S 0 46\n FrameIndex STRP T 0 52\n FrameIndex STRP U 0 54\n FrameIndex STRP X 0 69\n FrameIndex STRP W 0 70\n FrameIndex STRP V 0 71\n}\n\n//UnDressed Stripper 2\nModel StripperFlip // Name of actor in DECORATE\n{\n Path \"models/stripper\" // Path to model in PK3\n Model 0 \"stripper.md3\" // Model index, model file\n Skin 0 \"strippernobra2.png\"\n Scale -1.5 1.5 1.5 // Scale values\n\n FrameIndex STRP Y 0 4 // The sprite lump, sprite frame, model index, frame number\n FrameIndex STRP Z 0 8\n FrameIndex STR2 D 0 12\n FrameIndex STR2 E 0 16\n FrameIndex STR2 F 0 20\n}\n//BlushBerry's Content\n//Mining\nModel MiningStone // Name of actor in DECORATE\n{\n\tPath \"MODELS/Mining\"\n\tModel 0 \"Meteor_Chopped2.md3\"\n\tSkin 0 \"FloorRock.jpg\"\n\tScale 1.0 1.0 2.5\n\n\tFrameIndex MSDR A 0 0\n}\n\nModel MiningStoneNothing // Name of actor in DECORATE\n{\n\tPath \"MODELS/Mining\"\n\tModel 0 \"Meteor_Chopped2.md3\"\n\tSkin 0 \"FloorRock.jpg\"\n\tScale 1.0 1.0 2.5\n\n\tFrameIndex MSDR A 0 0\n}\n\nModel MiningStoneRubbish // Name of actor in DECORATE\n{\n\tPath \"MODELS/Mining\"\n\tModel 0 \"Meteor_Chopped2.md3\"\n\tSkin 0 \"FloorRock.jpg\"\n\tScale 1.0 1.0 2.5\n\n\tFrameIndex MSDR A 0 0\n}\n\nModel MiningStoneIron // Name of actor in DECORATE\n{\n\tPath \"MODELS/Mining\"\n\tModel 0 \"Meteor_Chopped2.md3\"\n\tSkin 0 \"FloorRock.jpg\"\n\tScale 1.0 1.0 2.5\n\n\tFrameIndex MSDR A 0 0\n}\n\nModel MiningStoneSilver // Name of actor in DECORATE\n{\n\tPath \"MODELS/Mining\"\n\tModel 0 \"Meteor_Chopped2.md3\"\n\tSkin 0 \"FloorRock.jpg\"\n\tScale 1.0 1.0 2.5\n\n\tFrameIndex MSDR A 0 0\n}\n\nModel MiningStoneGold // Name of actor in DECORATE\n{\n\tPath \"MODELS/Mining\"\n\tModel 0 \"Meteor_Chopped2.md3\"\n\tSkin 0 \"FloorRock.jpg\"\n\tScale 1.0 1.0 2.5\n\n\tFrameIndex MSDR A 0 0\n}\n\nModel MiningStoneAmethyst // Name of actor in DECORATE\n{\n\tPath \"MODELS/Mining\"\n\tModel 0 \"Meteor_Chopped2.md3\"\n\tSkin 0 \"FloorRock.jpg\"\n\tScale 1.0 1.0 2.5\n\n\tFrameIndex MSDR A 0 0\n}\n\nModel MiningStoneDiamond // Name of actor in DECORATE\n{\n\tPath \"MODELS/Mining\"\n\tModel 0 \"Meteor_Chopped2.md3\"\n\tSkin 0 \"FloorRock.jpg\"\n\tScale 1.0 1.0 2.5\n\n\tFrameIndex MSDR A 0 0\n}\n\nModel MiningDebris // Name of actor in DECORATE\n{\n\tPath \"MODELS/Mining\"\n\tModel 0 \"Meteor_Chopped0.md3\"\n\tSkin 0 \"FloorRock.jpg\"\n\tScale 1 1 1\n\n\tFrameIndex MSD1 A 0 0\n}\n\nModel MiningDebris2 // Name of actor in DECORATE\n{\n\tPath \"MODELS/Mining\"\n\tModel 0 \"Meteor_Chopped1.md3\"\n\tSkin 0 \"FloorRock.jpg\"\n\tScale 1 1 1\n\n\tFrameIndex MSD2 A 0 0\n}\n\nModel MiningDebris3 // Name of actor in DECORATE\n{\n\tPath \"MODELS/Mining\"\n\tModel 0 \"Meteor_Chopped1.md3\"\n\tSkin 0 \"FloorRock.jpg\"\n\tScale 1 1 1\n\n\tFrameIndex MSD3 A 0 0\n}\n\n//Snow Storm's Content\nModel 106walk // Name of actor in DECORATE\n{\n Path \"models/106\" // Path to model in PK3\n Model 0 \"106_walk.md3\" // Model index, model file\n Skin 0 \"106_diffuse.png\"\n Scale 3.75 3.75 3.75 // Scale values\n\n Frameindex TVED A 0 1\n FrameIndex TVED B 0 5\n FrameIndex TVED C 0 10\n FrameIndex TVED D 0 15\n FrameIndex TVED E 0 20\n FrameIndex TVED F 0 25\n FrameIndex TVED G 0 30\n FrameIndex TVED H 0 35\n FrameIndex TVED I 0 40\n FrameIndex TVED J 0 45\n FrameIndex TVED K 0 49\n}\n\nModel 106Grab // Name of actor in DECORATE\n{\n Path \"models/106\" // Path to model in PK3\n Model 0 \"106_grab.md3\" // Model index, model file\n Skin 0 \"106_diffuse.png\"\n Scale 3.75 3.75 3.75 // Scale values\n\n FrameIndex TRED M 0 1\n FrameIndex TRED N 0 5\n FrameIndex TRED O 0 10\n FrameIndex TRED P 0 15\n FrameIndex TRED Q 0 20\n FrameIndex TRED R 0 25\n FrameIndex TRED S 0 30\n FrameIndex TRED T 0 35\n FrameIndex TRED U 0 39\n}\n\nModel SCP106 // Name of actor in DECORATE\n{\n Path \"models/106\" // Path to model in PK3\n Model 0 \"106_walk.md3\" // Model index, model file\n Skin 0 \"106_diffuse.png\"\n Scale 3.75 3.75 3.75 // Scale values\n\n Frameindex TVED A 0 1\n FrameIndex TVED B 0 5\n FrameIndex TVED C 0 10\n FrameIndex TVED D 0 15\n FrameIndex TVED E 0 20\n FrameIndex TVED F 0 25\n FrameIndex TVED G 0 30\n FrameIndex TVED H 0 35\n FrameIndex TVED I 0 40\n FrameIndex TVED J 0 45\n FrameIndex TVED K 0 49\n}\n\nModel SCP106 // Name of actor in DECORATE\n{\n Path \"models/106\" // Path to model in PK3\n Model 0 \"106_grab.md3\" // Model index, model file\n Skin 0 \"106_diffuse.png\"\n Scale 3.75 3.75 3.75 // Scale values\n angleoffset 90\n\n FrameIndex TRED M 0 1\n FrameIndex TRED N 0 5\n FrameIndex TRED O 0 10\n FrameIndex TRED P 0 15\n FrameIndex TRED Q 0 20\n FrameIndex TRED R 0 25\n FrameIndex TRED S 0 30\n FrameIndex TRED T 0 35\n FrameIndex TRED U 0 39\n}\n\n//Snow Storm Content\nModel level5 // Name of actor in DECORATE\n{\n Path \"models/level5card\" // Path to model in PK3\n Model 0 \"keycard5.md3\" // Model index, model file\n Skin 0 \"level5skin.png\"\n Scale 0.05 0.05 0.05\n ZOffset 5\n\n FrameIndex LVL5 A 0 0\n\n}\n\nModel level1 // Name of actor in DECORATE\n{\n Path \"models/level5card\" // Path to model in PK3\n Model 0 \"keycard5.md3\" // Model index, model file\n Skin 0 \"level1skin.png\"\n Scale 0.05 0.05 0.05\n ZOffset 5\n\n FrameIndex LVL5 A 0 0\n\n}\n\nModel level2 // Name of actor in DECORATE\n{\n Path \"models/level5card\" // Path to model in PK3\n Model 0 \"keycard5.md3\" // Model index, model file\n Skin 0 \"level2skin.png\"\n Scale 0.05 0.05 0.05\n ZOffset 5\n\n FrameIndex LVL5 A 0 0\n\n}\n\nModel level3 // Name of actor in DECORATE\n{\n Path \"models/level5card\" // Path to model in PK3\n Model 0 \"keycard5.md3\" // Model index, model file\n Skin 0 \"level3skin.png\"\n Scale 0.05 0.05 0.05\n ZOffset 5\n\n FrameIndex LVL5 A 0 0\n\n}\n\nModel level4 // Name of actor in DECORATE\n{\n Path \"models/level5card\" // Path to model in PK3\n Model 0 \"keycard5.md3\" // Model index, model file\n Skin 0 \"level4skin.png\"\n Scale 0.05 0.05 0.05\n ZOffset 5\n\n FrameIndex LVL5 A 0 0\n\n}\n\nModel omnikey // Name of actor in DECORATE\n{\n Path \"models/level5card\" // Path to model in PK3\n Model 0 \"keycard5.md3\" // Model index, model file\n Skin 0 \"omnicardskin.png\"\n Scale 0.05 0.05 0.05\n ZOffset 5\n\n FrameIndex LVL5 A 0 0\n\n}\n\nModel KeyCardSlot // Name of actor in DECORATE\n{\n Path \"models/level5card\" // Path to model in PK3\n Model 0 \"KeyCardSlot.md3\" // Model index, model file\n Skin 0 \"keyslotskin.jpg\"\n Scale 3.50 3.50 3.50\n ZOffset 5\n\n FrameIndex KSLT A 0 0\n\n}\n\nModel KeyPadButton // Name of actor in DECORATE\n{\n Path \"models/level5card\" // Path to model in PK3\n Model 0 \"KeyPad.md3\" // Model index, model file\n Skin 0 \"keyslotskin.jpg\"\n Scale 3.50 3.50 3.50\n ZOffset 5\n\n FrameIndex KPAD A 0 0\n\n}\n\nModel SCP173toy // Name of actor in DECORATE\n{\n Path \"models/level5card\" // Path to model in PK3\n Model 0 \"SCP173.md3\" // Model index, model file\n Skin 0 \"SCP173skin.png\"\n Scale 1.50 1.50 1.50\n ZOffset 2\n\n FrameIndex S173 A 0 0\n\n}\n\nModel SCP173 // Name of actor in DECORATE\n{\n Path \"models/level5card\" // Path to model in PK3\n Model 0 \"SCP173.md3\" // Model index, model file\n Skin 0 \"SCP173skin.png\"\n Scale 3.60 3.60 3.60\n ZOffset 2\n\n FrameIndex S173 A 0 0\n\n}\n\nModel HMWallRedIronTorch\n{\n Path \"MODELS/cavetorch\"\n SKIN 0 \"gratetorch.png\"\n MODEL 0 \"gratetorch.md3\"\n Scale 1.0 1.0 1.0\n\n FrameIndex YWTR A 0 0\n}\n\nModel IronTorchRedFire\n{\n Path \"MODELS/cavetorch\"\n SKIN 0 \"TRFLA0.jpg\"\n MODEL 0 \"IronTorchFlame.md3\"\n Scale 1.0 1.0 1.0\n\n FrameIndex YWTR A 0 0\n SKIN 0 \"TRFLB0.jpg\"\n FrameIndex YWTR B 0 0\n SKIN 0 \"TRFLC0.jpg\"\n FrameIndex YWTR C 0 0\n SKIN 0 \"TRFLD0.jpg\"\n FrameIndex YWTR D 0 0\n SKIN 0 \"TRFLE0.jpg\"\n FrameIndex YWTR E 0 0\n SKIN 0 \"TRFLF0.jpg\"\n FrameIndex YWTR F 0 0\n SKIN 0 \"TRFLG0.jpg\"\n FrameIndex YWTR G 0 0\n SKIN 0 \"TRFLH0.jpg\"\n FrameIndex YWTR H 0 0\n}"
}
]
},
"maps": [
{
"map": "MAP55",
"title": "MAP55",
"format": "unknown",
"stats": {
"things": 0,
"linedefs": 0,
"sidedefs": 0,
"vertices": 0,
"sectors": 0,
"segs": 0,
"ssectors": 0,
"nodes": 0,
"textures": {}
},
"monsters": {
"total": 0,
"by_type": {},
"by_category": null
},
"items": {
"total": 0,
"by_type": {},
"ammo_by_category": null,
"weapons_present": null
},
"mechanics": {
"teleports": false,
"keys": [],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 0,
"hmp_monsters": 0,
"htr_monsters": 0,
"uv_items": 0,
"hmp_items": 0,
"htr_items": 0
},
"compatibility": "unknown",
"metadata": {
"title": null,
"music": null,
"source": "marker"
}
}
]
}