Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things232
Linedefs397
Sectors66
Monsters122
Items97
Raw model (for completeness)
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      "tport.wad",
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      "filename": null,
      "added": "2014-01-11 11:29:25",
      "locked": false,
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      "graphicOverrides": null,
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      "adult": false,
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    },
    "added": "2014-01-11 11:29:25",
    "file": {
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      "corrupt": false
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    "content": {
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        "maps": 1,
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  "maps": [
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      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 232,
        "linedefs": 397,
        "sidedefs": 584,
        "vertices": 434,
        "sectors": 66,
        "segs": 672,
        "ssectors": 224,
        "nodes": 223,
        "textures": {
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          "PIPE2": 1,
          "SW1COMP": 2,
          "support2": 4,
          "MIDBARS1": 2,
          "PIPE4": 19,
          "FLOOR5_4": 1,
          "GRNLITE1": 2,
          "EXITDOOR": 4,
          "FLOOR0_2": 1,
          "SW2BRCOM": 1,
          "ASHWALL3": 19,
          "FLOOR0_1": 9,
          "TEKGREN1": 6,
          "TLITE6_6": 1,
          "BRONZE2": 10,
          "COMPWERD": 3,
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          "TEKGREN4": 2,
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          "SW1BRNGN": 1,
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          "BROVINE2": 6,
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          "FLOOR5_3": 3,
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          "CEIL5_2": 3,
          "FLAT4": 2,
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          "GRASS1": 3,
          "doortrak": 14,
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          "TLITE6_4": 1,
          "EXITSIGN": 4,
          "CEMENT9": 11,
          "BROWN96": 41,
          "BIGDOOR1": 2,
          "CEIL5_1": 3,
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          "FLAT20": 5,
          "BROWNHUG": 12,
          "CEIL3_1": 6,
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          "FLOOR1_1": 8,
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          "FLAT23": 5,
          "FLOOR4_1": 8,
          "BROWN1": 32,
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          "GATE3": 1,
          "MFLR8_3": 1,
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          "STEP6": 1,
          "F_SKY1": 15,
          "MIDBARS3": 3,
          "LITE5": 2,
          "MODWALL3": 14,
          "BROWNGRN": 47,
          "BRNSMAL1": 1,
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          "FWATER1": 2,
          "COMPSPAN": 1,
          "GRAY1": 11,
          "SPACEW4": 8,
          "STONE7": 4,
          "BRONZE1": 26,
          "FLOOR0_3": 1,
          "RROCK09": 10
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      "monsters": {
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        "by_type": {
          "archvile": 1,
          "cacodemon": 5,
          "chaingun_guy": 11,
          "demon": 6,
          "hell_knight": 1,
          "imp": 54,
          "mancubus": 1,
          "pain_elemental": 2,
          "spectre": 4,
          "zombieman": 37
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 48,
          "melee": 10,
          "projectile": 64
        }
      },
      "items": {
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        "by_type": {
          "ammo_box": 13,
          "ammo_clip": 1,
          "armor_bonus": 1,
          "backpack": 3,
          "bfg9000": 2,
          "blue_armor": 1,
          "cell_pack": 14,
          "chaingun": 1,
          "chainsaw": 1,
          "medikit": 3,
          "megasphere": 8,
          "plasma_rifle": 2,
          "rocket_box": 23,
          "rocket_launcher": 1,
          "shell_box": 14,
          "shotgun": 1,
          "soulsphere": 3,
          "stimpack": 3,
          "super_shotgun": 2
        },
        "ammo_by_category": {
          "bullets": 14,
          "cells": 14,
          "rockets": 23,
          "shells": 14
        },
        "weapons_present": [
          "bfg9000",
          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
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        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 120,
        "hmp_monsters": 86,
        "htr_monsters": 27,
        "uv_items": 96,
        "hmp_items": 70,
        "htr_items": 44
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "analysis": {
        "title": "MAP01",
        "description": "This medium-sized techbase-themed map features a balanced mix of hitscan and projectile enemies, with a slight hitscanner emphasis due to numerous chaingunners and imps. Combat is moderately challenging with a total of 122 monsters including mid-tier threats like mancubus and pain elementals. The layout involves key hunting with a yellow key and teleport usage, promoting non-linear progression. Resources are fairly generous, including multiple megaspheres and ample ammo, supporting sustained combat encounters.",
        "tags": [
          "hitscanner_heavy",
          "key_hunt",
          "medium_length",
          "moderate",
          "techbase",
          "teleport_navigation",
          "vanilla_compatible"
        ]
      }
    }
  ]
}

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