Confinement 256?

PWAD 18 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things29
Linedefs166
Sectors38
Monsters15
Items9
Raw model (for completeness)
{
  "meta": {
    "id": "0cbe9e0e-f546-4ab8-8ffc-fa3f87df9d37",
    "sha1": "15afbea6914e8d8e093cfd374fff4fb94e2263bd",
    "sha256": "8109c36daf20abd43fc3c79ebd1ce374bf14ab534ddda336f165e16a0f787a3e",
    "title": "Confinement 256?",
    "filenames": [
      "conf256a.wad"
    ],
    "additional": {
      "engines": [
        "DOOM",
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2018-05-28 19:33:04",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "Confinement 256?",
      "description": "First wad I have ever made. Inspired by Congestion 1024 and 64. Made to be some sort of bridge between the two numbers. Review it however you like! Send me feedback! QUESTION: Should I continue to make a full megawad of this?",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2018-05-28 19:33:04",
    "file": {
      "type": "PWAD",
      "size": 18557,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/15afbea6914e8d8e093cfd374fff4fb94e2263bd/15afbea6914e8d8e093cfd374fff4fb94e2263bd.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM",
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "analysis": {
      "title": "Confinement 256?",
      "description": "A single-map Doom II release built as a compact, beginner-made “confinement” style level with small-scale geometry and straightforward progression. Combat is light and dominated by hitscanners (zombiemen and shotgun guys) with a few imps and a lone demon, keeping encounters simple and mostly close-quarters. Resources are modest: you get a shotgun and limited bullet pickups with a handful of stimpacks, so the map plays as a short, scrappy run rather than a power-trip. Visuals lean techbase/industrial with STARTAN and crate/metal textures, and it includes some teleport use but no key progression.",
      "tags": [
        "ammo_tight",
        "beginner_wad",
        "boom_compatible",
        "doom2",
        "hitscanner_heavy",
        "industrial",
        "light_monster_count",
        "limited_weapons",
        "linear",
        "modest_health",
        "short_map",
        "single_map",
        "small_scale",
        "techbase",
        "teleport_navigation",
        "vanilla_compatible"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "===========================================================================\nAdvanced engine needed  : None\nPrimary purpose         : Single play\n===========================================================================\nTitle                   : Confinement 256?\nFilename                : CONF256A.wad\nRelease date            : 4/27/2016\nAuthor                  : Xyzzy01\nEmail Address           : infraultra8@gmail.com\nOther Files By Author   : None ...YET!\n\nDescription             : First wad I have ever made. Inspired by Congestion\n                          1024 and 64. Made to be some sort of bridge between\n                          the two numbers. Review it however you like! Send\n                          me feedback!\n\n                          QUESTION: Should I continue to make a full megawad\n                          of this?\n\n===========================================================================\n* What is included *\n\nNew levels              : MAP01\nSounds                  : No\nMusic                   : No\nGraphics                : No\nDehacked/BEX Patch      : No\nDemos                   : No\nOther                   : No\nOther files required    : None\n\n* Play Information *\n\nGame                    : Doom 2\nMap #                   : 01\nSingle Player           : Designed for\nCooperative 2-4 Player  : No\nDeathmatch 2-4 Player   : No\nOther game styles       : None\nDifficulty Settings     : Yes\n\n* Construction *\n\nBase                    : New from scratch\nBuild Time              : ~25 hours\nEditor(s) used          : Doom Builder 2\nKnown Bugs              : None that I know of.\nMay Not Run With        : N/A\nTested With             : ZDoom\n\n* Copyright / Permissions *\n\nAuthors may NOT use the contents of this file as a base for modification or\nreuse.  Permissions have been obtained from original authors for any of their\nresources modified or included in this file.\n\nYou may NOT distribute this file in any format.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 29,
        "linedefs": 166,
        "sidedefs": 251,
        "vertices": 149,
        "sectors": 38,
        "segs": 272,
        "ssectors": 78,
        "nodes": 77,
        "textures": {
          "FLAT19": 1,
          "STARTAN2": 84,
          "FWATER1": 2,
          "DOORTRAK": 14,
          "F_SKY1": 8,
          "CEIL5_2": 7,
          "CEIL1_1": 20,
          "CRATOP1": 7,
          "METAL": 4,
          "BROWN96": 37,
          "EXITSIGN": 8,
          "FLOOR0_1": 14,
          "CRATE2": 3,
          "GATE3": 1,
          "CRATINY": 14,
          "SW1DIRT": 24,
          "EXITDOOR": 1,
          "CEIL5_1": 16
        }
      },
      "monsters": {
        "total": 15,
        "by_type": {
          "chaingun_guy": 1,
          "demon": 1,
          "imp": 3,
          "shotgun_guy": 5,
          "zombieman": 5
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 11,
          "melee": 1,
          "projectile": 3
        }
      },
      "items": {
        "total": 9,
        "by_type": {
          "ammo_clip": 4,
          "shotgun": 1,
          "stimpack": 4
        },
        "ammo_by_category": {
          "bullets": 4,
          "cells": 0,
          "rockets": 0,
          "shells": 0
        },
        "weapons_present": [
          "shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 10,
        "hmp_monsters": 10,
        "htr_monsters": 6,
        "uv_items": 9,
        "hmp_items": 9,
        "htr_items": 9
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
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          "id": "0360069b-4e2b-4dc1-8402-7090170f34c9",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/15afbea6914e8d8e093cfd374fff4fb94e2263bd/MAP01/images/0.webp",
          "type": null
        },
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          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/15afbea6914e8d8e093cfd374fff4fb94e2263bd/MAP01/pano/pano_0.webp",
          "type": "pano"
        }
      ],
      "analysis": {
        "title": "Confinement 256?",
        "description": "A compact Doom II techbase-style map built from stock textures (STARTAN and brown/metal trims) with a simple, confined layout. Combat is light but skewed toward hitscanners, with small groups of zombiemen and shotgun/chaingunners backed by a few imps and a lone demon. For a typical UV run it should land around easy to moderate, though health and ammo are fairly limited (mostly clips and a few stimpacks, with just a shotgun). Progression is straightforward and includes teleport use, with no key hunt or secret exit.",
        "tags": [
          "ammo_tight",
          "compact",
          "easy",
          "hitscanner_heavy",
          "incidental_combat",
          "linear",
          "low_health",
          "moderate",
          "short",
          "small",
          "techbase",
          "teleport_navigation",
          "vanilla_compatible"
        ]
      }
    }
  ]
}

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