Raw model (for completeness)
{
"meta": {
"id": "0cbe9e0e-f546-4ab8-8ffc-fa3f87df9d37",
"sha1": "15afbea6914e8d8e093cfd374fff4fb94e2263bd",
"sha256": "8109c36daf20abd43fc3c79ebd1ce374bf14ab534ddda336f165e16a0f787a3e",
"title": "Confinement 256?",
"filenames": [
"conf256a.wad"
],
"additional": {
"engines": [
"DOOM",
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2018-05-28 19:33:04",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Confinement 256?",
"description": "First wad I have ever made. Inspired by Congestion 1024 and 64. Made to be some sort of bridge between the two numbers. Review it however you like! Send me feedback! QUESTION: Should I continue to make a full megawad of this?",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2018-05-28 19:33:04",
"file": {
"type": "PWAD",
"size": 18557,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/15afbea6914e8d8e093cfd374fff4fb94e2263bd/15afbea6914e8d8e093cfd374fff4fb94e2263bd.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"DOOM",
"DOOM2"
],
"iwads_guess": [
"DOOM2"
]
},
"analysis": {
"title": "Confinement 256?",
"description": "A single-map Doom II release built as a compact, beginner-made “confinement” style level with small-scale geometry and straightforward progression. Combat is light and dominated by hitscanners (zombiemen and shotgun guys) with a few imps and a lone demon, keeping encounters simple and mostly close-quarters. Resources are modest: you get a shotgun and limited bullet pickups with a handful of stimpacks, so the map plays as a short, scrappy run rather than a power-trip. Visuals lean techbase/industrial with STARTAN and crate/metal textures, and it includes some teleport use but no key progression.",
"tags": [
"ammo_tight",
"beginner_wad",
"boom_compatible",
"doom2",
"hitscanner_heavy",
"industrial",
"light_monster_count",
"limited_weapons",
"linear",
"modest_health",
"short_map",
"single_map",
"small_scale",
"techbase",
"teleport_navigation",
"vanilla_compatible"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "===========================================================================\nAdvanced engine needed : None\nPrimary purpose : Single play\n===========================================================================\nTitle : Confinement 256?\nFilename : CONF256A.wad\nRelease date : 4/27/2016\nAuthor : Xyzzy01\nEmail Address : infraultra8@gmail.com\nOther Files By Author : None ...YET!\n\nDescription : First wad I have ever made. Inspired by Congestion\n 1024 and 64. Made to be some sort of bridge between\n the two numbers. Review it however you like! Send\n me feedback!\n\n QUESTION: Should I continue to make a full megawad\n of this?\n\n===========================================================================\n* What is included *\n\nNew levels : MAP01\nSounds : No\nMusic : No\nGraphics : No\nDehacked/BEX Patch : No\nDemos : No\nOther : No\nOther files required : None\n\n* Play Information *\n\nGame : Doom 2\nMap # : 01\nSingle Player : Designed for\nCooperative 2-4 Player : No\nDeathmatch 2-4 Player : No\nOther game styles : None\nDifficulty Settings : Yes\n\n* Construction *\n\nBase : New from scratch\nBuild Time : ~25 hours\nEditor(s) used : Doom Builder 2\nKnown Bugs : None that I know of.\nMay Not Run With : N/A\nTested With : ZDoom\n\n* Copyright / Permissions *\n\nAuthors may NOT use the contents of this file as a base for modification or\nreuse. Permissions have been obtained from original authors for any of their\nresources modified or included in this file.\n\nYou may NOT distribute this file in any format.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors"
}
]
},
"maps": [
{
"map": "MAP01",
"title": "MAP01",
"format": "doom",
"stats": {
"things": 29,
"linedefs": 166,
"sidedefs": 251,
"vertices": 149,
"sectors": 38,
"segs": 272,
"ssectors": 78,
"nodes": 77,
"textures": {
"FLAT19": 1,
"STARTAN2": 84,
"FWATER1": 2,
"DOORTRAK": 14,
"F_SKY1": 8,
"CEIL5_2": 7,
"CEIL1_1": 20,
"CRATOP1": 7,
"METAL": 4,
"BROWN96": 37,
"EXITSIGN": 8,
"FLOOR0_1": 14,
"CRATE2": 3,
"GATE3": 1,
"CRATINY": 14,
"SW1DIRT": 24,
"EXITDOOR": 1,
"CEIL5_1": 16
}
},
"monsters": {
"total": 15,
"by_type": {
"chaingun_guy": 1,
"demon": 1,
"imp": 3,
"shotgun_guy": 5,
"zombieman": 5
},
"by_category": {
"boss": 0,
"hitscanner": 11,
"melee": 1,
"projectile": 3
}
},
"items": {
"total": 9,
"by_type": {
"ammo_clip": 4,
"shotgun": 1,
"stimpack": 4
},
"ammo_by_category": {
"bullets": 4,
"cells": 0,
"rockets": 0,
"shells": 0
},
"weapons_present": [
"shotgun"
]
},
"mechanics": {
"teleports": true,
"keys": [],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 10,
"hmp_monsters": 10,
"htr_monsters": 6,
"uv_items": 9,
"hmp_items": 9,
"htr_items": 9
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
{
"id": "0360069b-4e2b-4dc1-8402-7090170f34c9",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/15afbea6914e8d8e093cfd374fff4fb94e2263bd/MAP01/images/0.webp",
"type": null
},
{
"id": "4fa4e86c-5eda-417e-b4e5-96f8c19a95ad",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/15afbea6914e8d8e093cfd374fff4fb94e2263bd/MAP01/pano/pano_0.webp",
"type": "pano"
}
],
"analysis": {
"title": "Confinement 256?",
"description": "A compact Doom II techbase-style map built from stock textures (STARTAN and brown/metal trims) with a simple, confined layout. Combat is light but skewed toward hitscanners, with small groups of zombiemen and shotgun/chaingunners backed by a few imps and a lone demon. For a typical UV run it should land around easy to moderate, though health and ammo are fairly limited (mostly clips and a few stimpacks, with just a shotgun). Progression is straightforward and includes teleport use, with no key hunt or secret exit.",
"tags": [
"ammo_tight",
"compact",
"easy",
"hitscanner_heavy",
"incidental_combat",
"linear",
"low_health",
"moderate",
"short",
"small",
"techbase",
"teleport_navigation",
"vanilla_compatible"
]
}
}
]
}