Marine Doom!

PWAD 130 KiB 3 map(s)

Counts

endoom0
graphics0
lumps33
maps3
palettes0

Totals (across maps)

Things573
Linedefs1138
Sectors254
Monsters309
Items234
Raw model (for completeness)
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    "sha256": "9f08802fc43e4c6d4a32cdcd183353bc179692f26dc78581290f9d7443b54138",
    "title": "Marine Doom!",
    "authors": [
      "Robert"
    ],
    "filenames": [
      "wad1.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2015-09-14 20:36:18",
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      "name": "Marine Doom!",
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png",
        "MAP02": "MAP02.png",
        "MAP03": "MAP03.png"
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    "added": "2015-09-14 20:36:18",
    "file": {
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      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01",
        "MAP02",
        "MAP03"
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      "counts": {
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        "source": "idgames",
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        "contents": "===========================================================================\nTitle                   : Marine Doom!\nDate Finished           : Still in thw works.\nAuthor                  : Robert\nEmail Address           : cdudley@madison.tdsnet.com\nOther Files By Author   : Map01.wad and Map02.wad  which are the first\n                          2 levels in this game, possibly with changes.\nMisc. Author Info       : Not much to say.  I'm 15 and love Doom.\n\nDescription             : Great.  After you wiped the evil demons off\n                          the earth and hell(you think), strange\n                          things start happening at UAC.  Something\n                          has gone wrong there and it turned all the\n                          marines against you.  You know that UAC has\n                          all the weapons from the lowly pistol to the\n                          awesome BFG9000, and this strange new weapon\n                          the shoots fireballs which you don't ever\n                          get(sorry),  so some marines will be very\n                          dangerous, especially the ones with\n                          BFG9000s!  You are determined to get to UAC\n                          headquarters where the source of the problem\n                          is and stop it.  Could it be some hellspawn\n                          that somehow has survived?  Only you can\n                          find out, your life depends on it!\n\nAdditional Credits to   :  Id software\n===========================================================================\n\n* Play Information *\n\nMap #                   : Map01 - Map03 so far.  When finished it will be all 32 levels!\nSingle Player           : Yes\nCooperative 2-4 Player  : Not yet(maybe never)\nDeathmatch 2-4 Player   : Not yet(maybe never)\nDifficulty Settings     : Yes, UV is the best way to play though!\nNew Sounds              : No\nNew Music               : No\nNew Graphics            : No, but many monters are marines now.\nDemos Replaced          : None yet\n\n* Construction *\n\nBase                    : New level from scratch\nBuild Time              : Not sure\nEditor(s) used          : Waded and DeHacked\nKnown Bugs              : None that I've seen but some doors do look kinda ugly.\nMay Not Run With...     : Only tested on 1.9\n\n* Copyright / Permissions *\n\nAuthors may NOT use this level as a base to build additional\nlevels.\n\n(One of the following)\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\nFTP sites: ftp.cdrom.com"
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      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
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        "linedefs": 220,
        "sidedefs": 287,
        "vertices": 199,
        "sectors": 51,
        "segs": 309,
        "ssectors": 76,
        "nodes": 75,
        "textures": {
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          "SW2VINE": 1,
          "STONE2": 102,
          "DOORTRAK": 32,
          "EXITDOOR": 2,
          "BLOOD1": 2,
          "BROVINE2": 17,
          "CEIL3_6": 20,
          "DOORRED2": 4,
          "STARTAN3": 1,
          "STEP6": 9,
          "NUKAGE1": 2,
          "ASHWALL7": 12,
          "BIGDOOR2": 48,
          "F_SKY1": 4,
          "GSTONE2": 4,
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          "ASHWALL2": 12,
          "DOORYEL2": 4,
          "FLOOR4_8": 44,
          "GATE2": 6,
          "GSTFONT3": 3,
          "SW1EXIT": 1
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      "monsters": {
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          "imp": 18,
          "shotgun_guy": 14,
          "zombieman": 4
        },
        "by_category": {
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          "hitscanner": 22,
          "melee": 0,
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      },
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          "health_bonus": 6,
          "medikit": 2,
          "plasma_rifle": 1,
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          "shotgun": 2,
          "stimpack": 2
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          "cells": 0,
          "rockets": 0,
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          "red_skull",
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        "hmp_monsters": 34,
        "htr_monsters": 26,
        "uv_items": 24,
        "hmp_items": 24,
        "htr_items": 24
      },
      "compatibility": "vanilla_or_boom",
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        "linedefs": 373,
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        "vertices": 375,
        "sectors": 74,
        "segs": 544,
        "ssectors": 158,
        "nodes": 157,
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          "STEP2": 4,
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          "CEIL3_5": 49,
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          "STONE3": 15,
          "COMPSTA1": 9,
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          "GATE4": 2,
          "BIGDOOR2": 35,
          "GATE3": 2,
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          "METAL": 8,
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          "NUKAGE1": 1,
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        "sidedefs": 764,
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