champignon_of_doom_v7.999.pk3

PK3 24 MiB 0 map(s)

Counts

endoom0
graphics0
lumps381
maps0
palettes0

Totals (across maps)

Things0
Linedefs0
Sectors0
Monsters0
Items0
Raw model (for completeness)
{
  "meta": {
    "id": "0c8ed42d-3088-4a7f-aa13-d983e6f7d3fa",
    "sha1": "b2f4496fb4bae22521fbea1d749754b1d5b19938",
    "sha256": "c564cb8fd3ec325ffa4dd2f6d35f3191e514a8af750c0fa1ba0ab4b7ce9b2678",
    "filenames": [
      "champignon_of_doom_v7.999.pk3"
    ],
    "additional": {
      "engines": [],
      "iwad": [],
      "filename": null,
      "added": "2014-05-29 21:48:13",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": null,
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2014-05-29 21:48:13",
    "file": {
      "type": "PK3",
      "size": 25180871,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/b2f4496fb4bae22521fbea1d749754b1d5b19938/b2f4496fb4bae22521fbea1d749754b1d5b19938.pk3.gz",
      "corrupt": false
    },
    "content": {
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 381,
        "maps": 0,
        "palettes": 0
      }
    },
    "analysis": {
      "title": "Champignon of Doom v7.999",
      "description": "This WAD is a large-scale mod pack without traditional maps, focusing on extensive graphical and model enhancements, particularly for the Arch-Vile's fire effects. It contains 381 lumps including models and textures but no playable levels, indicating it serves as a visual or gameplay enhancement rather than a mapset. The presence of detailed Arch-Vile fire models suggests an emphasis on improving monster visuals and effects. No explicit difficulty, monster profiles, or level progression are applicable due to the absence of maps. The WAD appears compatible with Doom II or Boom-compatible engines given the model formats and resource types.",
      "tags": [
        "boom_compatible",
        "large_megawad",
        "monster_enhancement",
        "no_maps",
        "visual_mod"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "pk3",
        "name": "Modeldef2.txt",
        "contents": "ifexist\n\nModel ARCHVILEFIRE\n{\n   Path \"MD3\\decoration\\ArchVileFire\"\n   Model 0 \"painelemental_flash.MD2\"\n   Skin 0 \"Flame_Yellow_0.png\"\n   Scale 0.3 0.3 0.3\n   FrameIndex FIRE A 0 0\n\n}\nModel ARCHVILEFIRE\n{\n   Path \"MD3\\decoration\\ArchVileFire\"\n   Model 0 \"painelemental_flash.MD2\"\n   Skin 0 \"Flame_Yellow_1.tga\"\n   Scale 0.4 0.4 0.4\n   FrameIndex FIRE B 0 0\n\n}\nModel ARCHVILEFIRE\n{\n   Path \"MD3\\decoration\\ArchVileFire\"\n   Model 0 \"painelemental_flash.MD2\"\n   Skin 0 \"Flame_Yellow_2.png\"\n   Scale 0.5 0.5 0.5\n   FrameIndex FIRE C 0 0\n\n}\nModel ARCHVILEFIRE\n{\n   Path \"MD3\\decoration\\ArchVileFire\"\n   Model 0 \"painelemental_flash.MD2\"\n   Skin 0 \"Flame_Yellow_3.png\"\n   Scale 0.6 0.6 0.6\n   FrameIndex FIRE D 0 0\n\n}\nModel ARCHVILEFIRE\n{\n   Path \"MD3\\decoration\\ArchVileFire\"\n   Model 0 \"painelemental_flash.MD2\"\n   Skin 0 \"Flame_Yellow_4.png\"\n   Scale 0.7 0.7 0.7\n   FrameIndex FIRE E 0 0\n\n}\nModel ARCHVILEFIRE\n{\n   Path \"MD3\\decoration\\ArchVileFire\"\n   Model 0 \"painelemental_flash.MD2\"\n   Skin 0 \"Flame_Yellow_5.png\"\n   Scale 0.8 0.8 0.8\n   FrameIndex FIRE F 0 0\n\n}\nModel ARCHVILEFIRE\n{\n   Path \"MD3\\decoration\\ArchVileFire\"\n   Model 0 \"painelemental_flash.MD2\"\n   Skin 0 \"Flame_Yellow_6.png\"\n   Scale 0.9 0.9 0.9\n   FrameIndex FIRE G 0 0\n\n}\nModel ARCHVILEFIRE\n{\n   Path \"MD3\\decoration\\ArchVileFire\"\n   Model 0 \"painelemental_flash.MD2\"\n   Skin 0 \"Flame_Yellow_7.png\"\n   Scale 1.0 1.0 1.0\n   FrameIndex FIRE H 0 0\n\n}\n\nModel WaterSplashBase\n{\n   Path \"MD3\\Decoration\\Splash\"\n   Model 0 \"Splash.md2\"\n   Model 1 \"Bubble.md2\"\n   Skin 0 \"splash0.png\"\n   Skin 1 \"splash1.png\"\n   Scale 2.0 2.0 2.0\n   FrameIndex SPSH E 0 0\t   FrameIndex SPSH E 1 0\n   FrameIndex SPSH F 0 1\t   FrameIndex SPSH F 1 1\n   FrameIndex SPSH G 0 2\t   FrameIndex SPSH G 1 2\n   FrameIndex SPSH H 0 3\t   FrameIndex SPSH H 1 2\n   FrameIndex SPSH I 0 4\t   FrameIndex SPSH I 1 3\n   FrameIndex SPSH J 0 5\t   FrameIndex SPSH J 1 4\n   FrameIndex SPSH K 0 999\t   FrameIndex SPSH K 1 999\n}\nModel WaterSplash\n{\n   Path \"MD3\\Decoration\\Splash\"\n   Model 0 \"Bubble.md2\"\n   Skin 0 \"splash0.png\"\n   Scale 1.0 1.0 1.0\n   FrameIndex SPSH A 0 0\n   FrameIndex SPSH B 0 0\n   FrameIndex SPSH C 0 0\n   FrameIndex SPSH D 0 0\n}\nModel BloodSplashBase\n{\n   Path \"MD3\\Decoration\\Splash\"\n   Model 0 \"Splash.md2\"\n   Model 1 \"Bubble.md2\"\n   Skin 0 \"Bloodsplash0.png\"\n   Skin 1 \"Bloodsplash1.png\"\n   Scale 2.0 2.0 2.0\n   FrameIndex BSPH E 0 0\t   FrameIndex BSPH E 1 0\n   FrameIndex BSPH F 0 1\t   FrameIndex BSPH F 1 1\n   FrameIndex BSPH G 0 2\t   FrameIndex BSPH G 1 2\n   FrameIndex BSPH H 0 3\t   FrameIndex BSPH H 1 2\n   FrameIndex BSPH I 0 4\t   FrameIndex BSPH I 1 3\n   FrameIndex BSPH J 0 5\t   FrameIndex BSPH J 1 4\n   FrameIndex BSPH K 0 999\t   FrameIndex BSPH K 1 999\n}\nModel BloodSplash\n{\n   Path \"MD3\\Decoration\\Splash\"\n   Model 0 \"Bubble.md2\"\n   Skin 0 \"Bloodsplash0.png\"\n   Scale 1.0 1.0 1.0\n   FrameIndex SPSH A 0 0\n   FrameIndex SPSH B 0 0\n   FrameIndex SPSH C 0 0\n   FrameIndex SPSH D 0 0\n}\nModel SludgeSplash\n{\n   Path \"MD3\\Decoration\\Splash\"\n   Model 0 \"Splash.md2\"\n   Skin 0 \"sludgesplash0.png\"\n   Scale 2.0 2.0 2.0\n   FrameIndex SLDG E 0 1\n   FrameIndex SLDG F 0 2\n   FrameIndex SLDG G 0 3\n   FrameIndex SLDG H 0 5\n}\nModel SludgeChunk\n{\n   Path \"MD3\\Decoration\\Splash\"\n   Model 0 \"Bubble.md2\"\n   Skin 0 \"sludgesplash1.png\"\n   Scale 1.0 1.0 1.0\n   FrameIndex SLDG A 0 0\n   FrameIndex SLDG B 0 0\n   FrameIndex SLDG C 0 0\n   FrameIndex SLDG D 0 0\n}\n\nModel SlimeSplash\n{\n   Path \"MD3\\Decoration\\Splash\"\n   Model 0 \"Splash.md2\"\n   Skin 0 \"nukesplash0.png\"\n   Scale 2.0 2.0 2.0\n   FrameIndex SLIM E 0 1\n   FrameIndex SLIM F 0 2\n   FrameIndex SLIM G 0 3\n   FrameIndex SLIM H 0 5\n}\nModel SlimeChunk\n{\n   Path \"MD3\\Decoration\\Splash\"\n   Model 0 \"Bubble.md2\"\n   Skin 0 \"nukesplash1.png\"\n   Scale 1.0 1.0 1.0\n   FrameIndex SLIM A 0 0\n   FrameIndex SLIM B 0 0\n   FrameIndex SLIM C 0 0\n   FrameIndex SLIM D 0 0\n}\nModel LavaSplash\n{\n   Path \"MD3\\Decoration\\Splash\"\n   Model 0 \"Lavasplash.md2\"\n   Model 1 \"LavaBubble.md2\"\n   Skin 0 \"lavaflame0.png\"\n   Skin 1 \"lavaflame1.png\"\n   Scale 2.0 2.0 2.0\n\n   FrameIndex LVAS A 0 0\t   FrameIndex LVAS G 1 0\n   FrameIndex LVAS B 0 1\t   FrameIndex LVAS H 1 1\n   FrameIndex LVAS C 0 2\t   FrameIndex LVAS I 1 2\n   FrameIndex LVAS D 0 3\t   FrameIndex LVAS J 1 3\n   FrameIndex LVAS E 0 4\t   FrameIndex LVAS K 1 4\n   FrameIndex LVAS F 0 5\t   FrameIndex LVAS K 1 999\n}\nModel LavaSmoke\n{\n   Path \"MD3\\Decoration\\Splash\"\n   Model 0 \"Lavasplash.md2\"\n   Skin 0 \"SMOK1.png\"\n   Scale 1.0 1.0 1.0\nZOffset 8\n\n   FrameIndex LVAS G 0 0\n   FrameIndex LVAS I 0 2\n   FrameIndex LVAS K 0 4\n}\nModel LavaSmoke\n{\n   Path \"MD3\\Decoration\\Splash\"\n   Model 0 \"Lavasplash.md2\"\n   Skin 0 \"SMOK2.png\"\n   Scale 1.0 1.0 1.0\nZOffset 8\n\n   FrameIndex LVAS H 0 1\n   FrameIndex LVAS J 0 3\n}\n\nModel ItemFog\n{\n   Path \"MD3\\Decoration\\Teleport\"\n   Model 0 \"GIBbodyROCKS.md2\"\n   Skin 0 \"ROCKSKIN2.png\"\n   Scale 0.5 0.5 0.5\n   FrameIndex IFOG A 0 3\n   FrameIndex IFOG B 0 4\n   FrameIndex IFOG C 0 5\n   FrameIndex IFOG D 0 6\n   FrameIndex IFOG E 0 7\n}\n\nModel RealGibs\n{\n   Path \"MD3\\Monster\\trooper\"\n   Skin 0 \"GIBS.png\"\n   Model 0 \"GIBS.md2\"\n   Scale 1.175 1.175 0.5\n   FrameIndex POL5 A 0 8\n}\nModel Gibs\n{\n   Path \"MD3\\Monster\\trooper\"\n   Skin 0 \"GIBS.png\"\n   Model 0 \"GIBS.md2\"\n   Scale 1.175 1.175 0.5\n   FrameIndex POL5 A 0 8\n}\n\nModel HateTarget\n{\n   Path \"MD3\\Decoration\\Other\"\n   Model 0 \"CenterBall.dmd\"\n   Skin 0 \"Bridge.png\"\n   Scale 1.0 1.0 1.0\n\n   FrameIndex TNT1 A 0 0\n}\n\nModel BridgeBall\n{\n   Path \"MD3\\Decoration\\Other\"\n   Model 0 \"CenterBall.dmd\"\n   Skin 0 \"Bridge.png\"\n   Scale 10.0 10.0 2.0\n\n   FrameIndex TLGL A 0 0\n}\n\nModel Bridge\n{\n   Path \"MD3\\Decoration\\Other\"\n   Model 0 \"CenterBall.dmd\"\n   Skin 0 \"Bridge.png\"\n   Scale 10.0 10.0 2.0\n\n   FrameIndex TLGL A 0 0\n   FrameIndex TLGL B 0 0\n   FrameIndex TLGL C 0 0\n   FrameIndex TLGL D 0 0\n   FrameIndex TLGL E 0 0\n}\n\nModel IceChunk\n{\n   Path \"MD3\\Decoration\\ICE\"\n   Model 0 \"Leg_Chunk.md2\"\n   Skin 0 \"Leg_Chunk.png\"\n   Scale 1.0 1.0 1.0\nZOFFSET 4\n   FrameIndex ICEC A 0 0\n}\nModel IceChunk\n{\n   Path \"MD3\\Decoration\\ICE\"\n   Model 0 \"Leg_Chunk.md2\"\n   Skin 0 \"Leg_Chunk.png\"\n   Scale 1.0 1.0 0.75\nZOFFSET 4\n   FrameIndex ICEC B 0 0\n}\nModel IceChunk\n{\n   Path \"MD3\\Decoration\\ICE\"\n   Model 0 \"Leg_Chunk.md2\"\n   Skin 0 \"Leg_Chunk.png\"\n   Scale 1.0 1.0 0.5\nZOFFSET 3\n   FrameIndex ICEC C 0 0\n}\nModel IceChunk\n{\n   Path \"MD3\\Decoration\\ICE\"\n   Model 0 \"Leg_Chunk.md2\"\n   Skin 0 \"Leg_Chunk.png\"\n   Scale 1.0 1.0 0.25\nZOFFSET 2\n   FrameIndex ICEC D 0 0\n}\n\nMODEL EXPLOSIVEBARREL\n{\nPath \"MD3\\Decoration\\BARREL\"\nModel 0 \"RP-Barrel.DMD\"\nModel 1 \"Barrel_Nukage.DMD\"\nSkin 0 \"Barrel.png\"\nSkin 1 \"Barrel_Nukage.png\"\nScale 1.0 1.0 1.0\n\nFrameIndex BAR1 A 0 0 \tFrameIndex BAR1 A 1 0\nFrameIndex BAR1 B 0 0 \tFrameIndex BAR1 B 1 2\n}\n\nMODEL EXPLOSIVEBARREL\n{\nPath \"MD3\\Decoration\\BARREL\"\nModel 0 \"RP-Barrel.DMD\"\nModel 1 \"Barrel_Nukage.DMD\"\nModel 2 \"explode.md2\"\nSkin 0 \"Barrel2.png\"\nSkin 1 \"Lava1.png\"\nSkin 2 \"explode2.png\"\nScale 1.0 1.0 1.0\nNOINTERPOLATION\nFrameIndex BEXP A 0 0 \tFrameIndex BEXP A 1 1 \tFrameIndex BEXP A 2 2\nFrameIndex BEXP B 0 0   FrameIndex BEXP B 1 3 \tFrameIndex BEXP B 2 4\n}\n\nMODEL EXPLOSIVEBARREL\n{\nPath \"MD3\\Decoration\\BARREL\"\nModel 0 \"Barrel_Bits.dmd\"\nModel 1 \"explode.md2\"\nSkin 0 \"Barrel_Bits.png\"\nSkin 1 \"explode3.png\"\nScale 1.0 1.0 1.0\nNOINTERPOLATION\nFrameIndex BEXP C 0 0\tFrameIndex BEXP C 1 6\n}\n\nMODEL EXPLOSIVEBARREL\n{\nPath \"MD3\\Decoration\\BARREL\"\nModel 0 \"Barrel_Bits.dmd\"\nModel 1 \"explode.md2\"\nSkin 0 \"Barrel_Bits.png\"\nSkin 1 \"explode4.png\"\nScale 1.0 1.0 1.0\nNOINTERPOLATION\nFrameIndex BEXP D 0 1 \tFrameIndex BEXP D 1 8\n}\n\nMODEL EXPLOSIVEBARREL\n{\nPath \"MD3\\Decoration\\BARREL\"\nModel 0 \"Barrel_Bits.dmd\"\nModel 1 \"explode.md2\"\nSkin 0 \"Barrel_Bits.png\"\nSkin 1 \"explode5.png\"\nScale 1.0 1.0 1.0\nNOINTERPOLATION\nFrameIndex BEXP E 0 2\tFrameIndex BEXP E 1 10\n}\n\nMODEL EXPLOSIVEBARREL\n{\nPath \"MD3\\Decoration\\BARREL\"\nModel 0 \"Barrel_Bits.dmd\"\nModel 1 \"explode.md2\"\nSkin 0 \"Barrel_Bits.png\"\nSkin 1 \"explode6.png\"\nScale 1.0 1.0 1.0\nNOINTERPOLATION\nFrameIndex BEXP F 0 3\tFrameIndex BEXP F 1 12\n}\n\nMODEL EXPLOSIVEBARREL\n{\nPath \"MD3\\Decoration\\BARREL\"\nModel 0 \"Barrel_Bits.dmd\"\nSkin 0 \"Barrel_Bits.png\"\nScale 1.0 1.0 1.0\nNOINTERPOLATION\nFrameIndex BEXP G 0 3\n}\n\nModel Candelabra\n{\n   Path \"MD3\\Decoration\\Lights\\Candelabra\"\n   Model 0 \"candlabra.md2\"\n   Skin 0 \"candlabra.png\"\n   Scale 1.0 1.0 1.0\n\n   FrameIndex CBRA A 0 0\n}\n\nModel TechPillar\n{\n   Path \"MD3\\Decoration\\Pilar\"\n   Model 0 \"RP-TechPillar.dmd\"\n   Skin 0 \"TechPillar.png\"\n   Scale 0.5 0.5 0.5\n\n   FrameIndex ELEC A 0 0\n}\n\nModel EvilEye\n{\n   Path \"MD3\\Decoration\\Lights\\Flaming\"\n   model 0 \"evileye.md2\"\n   model 1 \"evileye2.md2\"\n   model 2 \"Candle_Plate.md2\"\n   model 3 \"Candle.md2\"\n   skin 0 \"evileye.png\"\n   skin 1 \"eyeflame1.png\"\n   skin 2 \"Candle_Plate.png\"\n   skin 3 \"Candle.png\"\n   scale 0.75 0.75 0.75\n\n   FrameIndex CEYE A 0 0\t   FrameIndex CEYE A 1 0\t   FrameIndex CEYE A 2 0\t   FrameIndex CEYE A 3 0\n}\nModel EvilEye\n{\n   Path \"MD3\\Decoration\\Lights\\Flaming\"\n   model 0 \"evileye.md2\"\n   model 1 \"evileye2.md2\"\n   model 2 \"Candle_Plate.md2\"\n   model 3 \"Candle.md2\"\n   skin 0 \"evileye.png\"\n   skin 1 \"eyeflame2.png\"\n   skin 2 \"Candle_Plate.png\"\n   skin 3 \"Candle.png\"\n   scale 0.75 0.75 0.75\n\n   FrameIndex CEYE B 0 2\t   FrameIndex CEYE B 1 1\t   FrameIndex CEYE B 2 0\t   FrameIndex CEYE B 3 0\n}\nModel EvilEye\n{\n   Path \"MD3\\Decoration\\Lights\\Flaming\"\n   model 0 \"evileye.md2\"\n   model 1 \"evileye2.md2\"\n   model 2 \"Candle_Plate.md2\"\n   model 3 \"Candle.md2\"\n   skin 0 \"evileye.png\"\n   skin 1 \"eyeflame3.png\"\n   skin 2 \"Candle_Plate.png\"\n   skin 3 \"Candle.png\"\n   scale 0.75 0.75 0.75\n\n   FrameIndex CEYE C 0 5\t   FrameIndex CEYE C 1 0\t   FrameIndex CEYE C 2 0\t   FrameIndex CEYE C 3 0\n}\n\nModel BigTree\n{\n   Path \"md3\\decoration\\tree\"\n   model 0 \"Bigtree.md2\"\n   skin 0 \"Bigtree.Png\"\n   scale 1.5 1.5 2.5\n\n   FrameIndex TRE2 A 0 0\n}\n\nModel Stalagtite\n{\n   Path \"md3\\decoration\\tree\"\n   model 0 \"Stalag.dmd\"\n   skin 0 \"Stalag.png\"\n   scale 1.0 1.0 1.0\n\n   FrameIndex SMIT A 0 0\n}\n\nModel Stalagmite\n{\n   Path \"md3\\decoration\\tree\"\n   model 0 \"Stalag.dmd\"\n   skin 0 \"StalagGrey.png\"\n   scale 1.0 1.0 1.5\n\n   FrameIndex SMT2 A 0 0\n}\n\nModel tallgreencolumn\n{\n   Path \"md3\\decoration\\pilar\"\n   model 0 \"Tallpillar.md2\"\n   skin 0 \"greenStone2.png\"\n   scale 1.0 1.0 1.25\n\n   FrameIndex COL1 A 0 0\n}\n\nModel tallredcolumn\n{\n   Path \"md3\\decoration\\pilar\"\n   model 0 \"Tallpillar.md2\"\n   skin 0 \"RedStone2.png\"\n   scale 1.0 1.0 1.25\n\n   FrameIndex COL3 A 0 0\n}\n\nModel shortredcolumn\n{\n   Path \"md3\\decoration\\pilar\"\n   model 0 \"stonepillar.md2\"\n   skin 0 \"redstonepillar.png\"\n   scale 1.0 1.0 1.25\n\n   FrameIndex COL4 A 0 0\n}\n\nModel FloatingSkull\n{\n   Path \"MD3\\Decoration\\Other\"\n   model 0 \"floatskulls.md2\"\n   skin 0 \"floatskulls.png\"\n   scale 1.0 1.0 1.0\n   Rotating\n\n   FrameIndex FSKU A 0 0\n   FrameIndex FSKU B 0 0\n   FrameIndex FSKU C 0 0\n}\n\nModel TorchTree\n{\n   Path \"MD3\\Decoration\\Tree\"\n   model 0 \"TREE.md2\"\n   skin 0 \"Tree.png\"\n   scale 0.5 0.5 0.5\n\n   FrameIndex TRE1 A 0 0\n}\n\nModel Candlestick\n{\n   Path \"MD3\\Decoration\\Lights\\Flaming\"\n   model 0 \"CANDLE.md2\"\n   model 1 \"Candleflame.md2\"\n   model 2 \"Candle_Plate.md2\"\n   skin 0 \"Candle.png\"\n   skin 1 \"candleflame1b.png\"\n   skin 2 \"Candle_Plate.png\"\n   scale 0.5 0.5 0.5\n\n   FrameIndex CAND A 0 0\t   FrameIndex CAND A 1 0\t   FrameIndex CAND A 2 0\n}\n\nModel BlueTorch\n{\n   Path \"MD3\\Decoration\\Lights\\Flaming\"\n   model 0 \"TallTorchFlame.md2\"\n   model 1 \"TallTorch.md2\"\n   skin 0 \"torchb1.png\"\n   skin 1 \"TallTorch_Blue.png\"\n   scale 0.65 0.65 0.65\n\n   FrameIndex TBLU A 0 0\n}\nModel BlueTorch\n{\n   Path \"MD3\\Decoration\\Lights\\Flaming\"\n   model 0 \"TallTorchFlame.md2\"\n   model 1 \"TallTorch.md2\"\n   skin 0 \"torchb3.png\"\n   skin 1 \"TallTorch_Blue.png\"\n   scale 0.65 0.65 0.65\n\n   FrameIndex TBLU B 0 0\n}\nModel BlueTorch\n{\n   Path \"MD3\\Decoration\\Lights\\Flaming\"\n   model 0 \"TallTorchFlame.md2\"\n   model 1 \"TallTorch.md2\"\n   skin 0 \"torchb5.png\"\n   skin 1 \"TallTorch_Blue.png\"\n   scale 0.65 0.65 0.65\n\n   FrameIndex TBLU C 0 0\n}\nModel BlueTorch\n{\n   Path \"MD3\\Decoration\\Lights\\Flaming\"\n   model 0 \"TallTorchFlame.md2\"\n   model 1 \"TallTorch.md2\"\n   skin 0 \"torchb7.png\"\n   skin 1 \"TallTorch_Blue.png\"\n   scale 0.65 0.65 0.65\n\n   FrameIndex TBLU D 0 0\n}\nModel GREENTorch\n{\n   Path \"MD3\\Decoration\\Lights\\Flaming\"\n   model 0 \"TallTorchFlame.md2\"\n   model 1 \"TallTorch.md2\"\n   skin 0 \"torchg1.png\"\n   skin 1 \"TallTorch_Green.png\"\n   scale 0.65 0.65 0.65\n\n   FrameIndex TGRN A 0 0\n}\nModel GREENTorch\n{\n   Path \"MD3\\Decoration\\Lights\\Flaming\"\n   model 0 \"TallTorchFlame.md2\"\n   model 1 \"TallTorch.md2\"\n   skin 0 \"torchg3.png\"\n   skin 1 \"TallTorch_Green.png\"\n   scale 0.65 0.65 0.65\n\n   FrameIndex TGRN B 0 0\n}\nModel GREENTorch\n{\n   Path \"MD3\\Decoration\\Lights\\Flaming\"\n   model 0 \"TallTorchFlame.md2\"\n   model 1 \"TallTorch.md2\"\n   skin 0 \"torchg5.png\"\n   skin 1 \"TallTorch_Green.png\"\n   scale 0.65 0.65 0.65\n\n   FrameIndex TGRN C 0 0\n}\nModel GREENTorch\n{\n   Path \"MD3\\Decoration\\Lights\\Flaming\"\n   model 0 \"TallTorchFlame.md2\"\n   model 1 \"TallTorch.md2\"\n   skin 0 \"torchg7.png\"\n   skin 1 \"TallTorch_Green.png\"\n   scale 0.65 0.65 0.65\n\n   FrameIndex TGRN D 0 0\n}\n\nModel RedTorch\n{\n   Path \"MD3\\Decoration\\Lights\\Flaming\"\n   model 0 \"TallTorchFlame.md2\"\n   model 1 \"TallTorch.md2\"\n   skin 0 \"torchr1.png\"\n   skin 1 \"TallTorch_Red.png\"\n   scale 0.65 0.65 0.65\n\n   FrameIndex TRED A 0 0\n}\nModel RedTorch\n{\n   Path \"MD3\\Decoration\\Lights\\Flaming\"\n   model 0 \"TallTorchFlame.md2\"\n   model 1 \"TallTorch.md2\"\n   skin 0 \"torchr3.png\"\n   skin 1 \"TallTorch_Red.png\"\n   scale 0.65 0.65 0.65\n\n   FrameIndex TRED B 0 0\n}\nModel RedTorch\n{\n   Path \"MD3\\Decoration\\Lights\\Flaming\"\n   model 0 \"TallTorchFlame.md2\"\n   model 1 \"TallTorch.md2\"\n   skin 0 \"torchr5.png\"\n   skin 1 \"TallTorch_Red.png\"\n   scale 0.65 0.65 0.65\n\n   FrameIndex TRED C 0 0\n}\nModel RedTorch\n{\n   Path \"MD3\\Decoration\\Lights\\Flaming\"\n   model 0 \"TallTorchFlame.md2\"\n   model 1 \"TallTorch.md2\"\n   skin 0 \"torchr7.png\"\n   skin 1 \"TallTorch_Red.png\"\n   scale 0.65 0.65 0.65\n\n   FrameIndex TRED D 0 0\n}\n\nModel ShortREDTorch\n{\n   Path \"MD3\\Decoration\\Lights\\Flaming\"\n   model 0 \"Flame.MD2\"\n   Model 1 \"Stick.md2\"\n   skin 0 \"torchr1.png\"\n   skin 1 \"Firestake.png\"\n   scale 1.0 1.0 1.0\n\n   FrameIndex SMRT A 0 0   FrameIndex SMRT A 1 0\n}\nModel ShortREDTorch\n{\n   Path \"MD3\\Decoration\\Lights\\Flaming\"\n   model 0 \"Flame.MD2\"\n   Model 1 \"stick.md2\"\n   skin 0 \"torchr3.png\"\n   skin 1 \"Firestake.png\"\n   scale 1.0 1.0 1.0\n\n   FrameIndex SMRT B 0 1   FrameIndex SMRT B 1 0\n}\nModel ShortREDTorch\n{\n   Path \"MD3\\Decoration\\Lights\\Flaming\"\n   model 0 \"Flame.MD2\"\n   Model 1 \"stick.md2\"\n   skin 0 \"torchr5.png\"\n   skin 1 \"Firestake.png\"\n   scale 1.0 1.0 1.0\n\n   FrameIndex SMRT C 0 2   FrameIndex SMRT C 1 0\n}\nModel ShortREDTorch\n{\n   Path \"md3\\decoration\\Lights\\Flaming\"\n   model 0 \"Flame.MD2\"\n   Model 1 \"stick.md2\"\n   skin 0 \"torchr7.png\"\n   skin 1 \"Firestake.png\"\n   scale 1.0 1.0 1.0\n\n   FrameIndex SMRT D 0 3   FrameIndex SMRT D 1 0\n}\n\nModel SHORTBlueTorch\n{\n   Path \"md3\\decoration\\Lights\\Flaming\"\n   model 0 \"Flame.MD2\"\n   Model 1 \"Stick.md2\"\n   skin 0 \"torchb1.png\"\n   skin 1 \"Firestake.png\"\n   scale 1.0 1.0 1.0\n\n   FrameIndex SMBT A 0 0   FrameIndex SMBT A 1 0\n}\nModel SHORTBlueTorch\n{\n   Path \"md3\\decoration\\Lights\\Flaming\"\n   model 0 \"Flame.MD2\"\n   Model 1 \"stick.md2\"\n   skin 0 \"torchb3.png\"\n   skin 1 \"Firestake.png\"\n   scale 1.0 1.0 1.0\n\n   FrameIndex SMBT B 0 1   FrameIndex SMBT B 1 0\n}\nModel SHORTBlueTorch\n{\n   Path \"md3\\decoration\\Lights\\Flaming\"\n   model 0 \"Flame.MD2\"\n   Model 1 \"stick.md2\"\n   skin 0 \"torchb5.png\"\n   skin 1 \"Firestake.png\"\n   scale 1.0 1.0 1.0\n\n   FrameIndex SMBT C 0 2   FrameIndex SMBT C 1 0\n}\nModel SHORTBlueTorch\n{\n   Path \"md3\\decoration\\Lights\\Flaming\"\n   model 0 \"Flame.MD2\"\n   Model 1 \"stick.md2\"\n   skin 0 \"torchb7.png\"\n   skin 1 \"Firestake.png\"\n   scale 1.0 1.0 1.0\n\n   FrameIndex SMBT D 0 3   FrameIndex SMBT D 1 0\n}\n\nModel SHORTGREENTorch\n{\n   Path \"md3\\decoration\\Lights\\Flaming\"\n   model 0 \"Flame.MD2\"\n   Model 1 \"Stick.md2\"\n   skin 0 \"torchg1.png\"\n   skin 1 \"Firestake.png\"\n   scale 1.0 1.0 1.0\n\n   FrameIndex SMGT A 0 0   FrameIndex SMGT A 1 0\n}\nModel SHORTGREENTorch\n{\n   Path \"md3\\decoration\\Lights\\Flaming\"\n   model 0 \"Flame.MD2\"\n   Model 1 \"stick.md2\"\n   skin 0 \"torchg3.png\"\n   skin 1 \"Firestake.png\"\n   scale 1.0 1.0 1.0\n\n   FrameIndex SMGT B 0 1   FrameIndex SMGT B 1 0\n}\nModel SHORTGREENTorch\n{\n   Path \"md3\\decoration\\Lights\\Flaming\"\n   model 0 \"Flame.MD2\"\n   Model 1 \"stick.md2\"\n   skin 0 \"torchg5.png\"\n   skin 1 \"Firestake.png\"\n   scale 1.0 1.0 1.0\n\n   FrameIndex SMGT C 0 2   FrameIndex SMGT C 1 0\n}\nModel SHORTGREENTorch\n{\n   Path \"md3\\decoration\\Lights\\Flaming\"\n   model 0 \"Flame.MD2\"\n   Model 1 \"stick.md2\"\n   skin 0 \"torchg7.png\"\n   skin 1 \"Firestake.png\"\n   scale 1.0 1.0 1.0\n\n   FrameIndex SMGT D 0 3   FrameIndex SMGT D 1 0\n}\nModel BurningBarrel\n{\n   Path \"md3\\decoration\\Lights\\Flaming\"\n   model 0 \"FIRECAN.MD2\"\n   model 1 \"FIRECAN_FLAME.MD2\"\n   skin 0 \"FIRECAN.PNG\"\n   skin 1 \"Flame_Yellow_7.png\"\n   scale 1.0 1.0 1.0\n\n   FrameIndex FCAN A 0 0   FrameIndex FCAN A 1 0\n}\nModel BurningBarrel\n{\n   Path \"md3\\decoration\\Lights\\Flaming\"\n   model 0 \"FIRECAN.MD2\"\n   model 1 \"FIRECAN_FLAME.MD2\"\n   skin 0 \"FIRECAN.PNG\"\n   skin 1 \"Flame_Yellow_1.png\"\n   scale 1.0 1.0 1.0\n\n   FrameIndex FCAN B 0 0   FrameIndex FCAN B 1 1\n}\nModel BurningBarrel\n{\n   Path \"md3\\decoration\\Lights\\Flaming\"\n   model 0 \"FIRECAN.MD2\"\n   model 1 \"FIRECAN_FLAME.MD2\"\n   skin 0 \"FIRECAN.PNG\"\n   skin 1 \"Flame_Yellow_3.png\"\n   scale 1.0 1.0 1.0\n\n   FrameIndex FCAN C 0 0   FrameIndex FCAN C 1 2\n}\nModel BurningBarrel\n{\n   Path \"md3\\decoration\\Lights\\Flaming\"\n   model 0 \"FIRECAN.MD2\"\n   model 1 \"FIRECAN_FLAME.MD2\"\n   skin 0 \"FIRECAN.PNG\"\n   skin 1 \"Flame_Yellow_5.png\"\n   scale 1.0 1.0 1.0\n\n   FrameIndex FCAN D 0 0   FrameIndex FCAN D 1 3\n}\n\nModel BloodyTwitch\n{\n   Path \"md3\\decoration\\MEAT\"\n   model 0 \"gore1.md2\"\n   skin 0 \"gore1.png\"\n   scale 1.0 1.0 1.0\nZOffset 0\n   FrameIndex GOR1 A 0 2\n   FrameIndex GOR1 B 0 4\n   FrameIndex GOR1 C 0 6\n}\n\nModel Meat2\n{\n   Path \"md3\\decoration\\MEAT\"\n   model 0 \"gore2.md2\"\n   skin 0 \"gore2.png\"\n   scale 1.75 1.75 1.75\nZOFFSET 0\n   FrameIndex GOR2 A 0 0\n}\n\nModel Meat3\n{\n   Path \"md3\\decoration\\MEAT\"\n   model 0 \"gore3.md2\"\n   skin 0 \"gore3.png\"\n   scale 1.75 1.75 1.75\nZOFFSET 0\n   FrameIndex GOR3 A 0 0\n}\n\nModel Meat4\n{\n   Path \"md3\\decoration\\MEAT\"\n   model 0 \"gore4.md2\"\n   skin 0 \"gore4.png\"\n   scale 1.75 1.75 1.75\nZOFFSET 0\n   FrameIndex GOR4 A 0 0\n}\n\nModel Meat5\n{\n   Path \"md3\\decoration\\MEAT\"\n   model 0 \"gore5.md2\"\n   skin 0 \"gore5.png\"\n   scale 1.5 1.5 1.5\nZOFFSET 0\n   FrameIndex GOR5 A 0 0\n}\n\nModel NonsolidTwitch\n{\n   Path \"md3\\decoration\\MEAT\"\n   model 0 \"gore1.md2\"\n   skin 0 \"gore1.png\"\n   scale 1.0 1.0 1.0\nZOFFSET 0\n   FrameIndex GOR1 A 0 2\n   FrameIndex GOR1 B 0 4\n   FrameIndex GOR1 C 0 6\n}\n\nModel NONSOLIDMeat2\n{\n   Path \"md3\\decoration\\MEAT\"\n   model 0 \"gore2.md2\"\n   skin 0 \"gore2.png\"\n   scale 1.75 1.75 1.75\nZOFFSET 0\n   FrameIndex GOR2 A 0 0\n}\n\nModel NONSOLIDMeat3\n{\n   Path \"md3\\decoration\\MEAT\"\n   model 0 \"gore3.md2\"\n   skin 0 \"gore3.png\"\n   scale 1.75 1.75 1.75\nZOFFSET 0\n   FrameIndex GOR3 A 0 0\n}\n\nModel NONSOLIDMeat4\n{\n   Path \"md3\\decoration\\MEAT\"\n   model 0 \"gore4.md2\"\n   skin 0 \"gore4.png\"\n   scale 1.75 1.75 1.75\nZOFFSET 0\n   FrameIndex GOR4 A 0 0\n}\n\nModel NONSOLIDMeat5\n{\n   Path \"md3\\decoration\\MEAT\"\n   model 0 \"gore5.md2\"\n   skin 0 \"gore5.png\"\n   scale 1.5 1.5 1.5\nZOFFSET 0\n   FrameIndex GOR5 A 0 0\n}\n\nModel HEADONASTICK\n{\n   Path \"md3\\decoration\\MEAT\"\n   model 0 \"headpole.md2\"\n   skin 0 \"headpole3.png\"\n   scale 1.0 1.0 1.0\n\n   FrameIndex POL4 A 0 0\n}\n\nModel HEADSONASTICK\n{\n   Path \"md3\\decoration\\MEAT\"\n   model 0 \"headsonpole.md2\"\n   skin 0 \"poleheads1.png\"\n   scale 1.0 1.0 1.0\n\n   FrameIndex POL2 A 0 0\n}\n\nModel HEADCANDLES\n{\n   Path \"MD3\\Decoration\\Lights\\Flaming\"\n   model 0 \"skullcan.md2\"\n   skin 0 \"skullcan.png\"\n   scale 1.0 1.0 1.0\n\n   FrameIndex POL3 A 0 0\n   FrameIndex POL3 B 0 0\n}\n\nModel DEADSTICK\n{\n   Path \"md3\\decoration\\MEAT\"\n   model 0 \"impaled.md2\"\n   model 1 \"pole.md2\"\n   skin 0 \"impaled2.png\"\n   skin 1 \"impaled1.png\"\n   scale 1.0 1.0 1.0\n\n   FrameIndex POL1 A 0 0\n}\n\nModel GibbedMarine\n{\n   Path \"MD3\\Player\"\n   model 0 \"Marine_Squished.md2\"\n   model 1 \"GIBbody.md2\"\n   Skin 0 \"Marine_Squished.png\"\n   Skin 1 \"GIBbodySKIN.tga\"\n   scale 1.0 1.0 1.0\n\n   FrameIndex PLAY W 0 8   FrameIndex PLAY W 1 7\n}\n\nModel LIVESTICK\n{\n   Path \"md3\\decoration\\MEAT\"\n   model 0 \"impaled.md2\"\n   model 1 \"pole.md2\"\n   skin 0 \"impaled1.png\"\n   skin 1 \"impaled1.png\"\n   scale 1.0 1.0 1.0\n\n   FrameIndex POL6 A 0 0\n   FrameIndex POL6 B 0 1\n}\n\nModel HANGNOGUTS\n{\n   Path \"md3\\decoration\\MEAT\"\n   model 0 \"hang1.md2\"\n   skin 0 \"hang1.png\"\n   scale 1.0 1.0 1.0\nZOffset 16\n   FrameIndex HDB1 A 0 0\n}\n\nModel HANGTNOBRAIN\n{\n   Path \"md3\\decoration\\MEAT\"\n   model 0 \"hang6.md2\"\n   skin 0 \"hang6.png\"\n   scale 1.5 1.5 1.5\n   FrameIndex HDB6 A 0 0\n}\n\nModel HANGBNOBRAIN\n{\n   Path \"md3\\decoration\\MEAT\"\n   model 0 \"hang7.md2\"\n   skin 0 \"hang7.png\"\n   scale 1.0 1.0 1.0\nZOffset 16\n   FrameIndex HDB2 A 0 0\n}\n\nModel HANGTLOOKINGDOWN\n{\n   Path \"md3\\decoration\\MEAT\"\n   model 0 \"hang3.md2\"\n   skin 0 \"hang3.png\"\n   scale 1.5 1.5 1.5\n   FrameIndex HDB3 A 0 0\n}\n\nModel HANGTLOOKINGUP\n{\n   Path \"md3\\decoration\\MEAT\"\n   model 0 \"hang5.md2\"\n   skin 0 \"hang5.png\"\n   scale 1.5 1.5 1.5\n   FrameIndex HDB5 A 0 0\n}\n\nModel HANGTSKULL\n{\n   Path \"md3\\decoration\\MEAT\"\n   model 0 \"hang4.md2\"\n   skin 0 \"hang4.png\"\n   scale 1.5 1.5 1.5\n   FrameIndex HDB4 A 0 0\n}\n\nModel COLONGIBS\n{\n   Path \"md3\\decoration\\MEAT\"\n   model 0 \"COLONGIBS.md2\"\n   skin 0 \"bloodpool.png\"\n   scale 1.5 1.5 1.5\n\n   FrameIndex POB1 A 0 0\n}\n\nModel SMALLBLOODPOOL\n{\n   Path \"md3\\decoration\\MEAT\"\n   Model 0 \"ColonGibs.md2\"\n   Skin 0 \"bloodpool.png\"\n   scale 1.0 1.0 0.1\n\n   FrameIndex POB2 A 0 0\n}\n\nModel BrainStem\n{\n   Path \"md3\\decoration\\MEAT\"\n   model 0 \"BrainStem.md2\"\n   model 1 \"ColonGibs.md2\"\n   skin 0 \"BrainStem.png\"\n   skin 1 \"bloodpool.PNG\"\n   scale 0.5 0.5 0.5\n\n   FrameIndex BRS1 A 0 0\t   FrameIndex BRS1 A 1 0\n}\n\nModel StimPackLocalization\n{\n   Path \"Models\"\n   Model 0 \"Medikits.md3\"\n   Skin 0 \"STIMPACK.png\"\n   Scale 1.3 1.1 1.3\n   zoffset 1\n   FrameIndex STIM A 0 0\n}\n\nModel MedikitLocalization\n{\n   Path \"Models\"\n   Model 0 \"Medikits.md3\"\n   Skin 0 \"MEDIKIT.png\"\n   Scale 1.4 2.2 1.3\n   zoffset 1\n   FrameIndex MEDI A 0 0\n}"
      },
      {
        "source": "pk3",
        "name": "Modeldef3.txt",
        "contents": "ifexist\n//Pickups\n\n Model AllMap\n{\n   Path \"MD3\\Pickup\\ComputerMap\"\n   SKIN 0 \"ComputerMap.png\"\n   SKIN 1 \"ComputerMap-Screen0.pcx\"\n   MODEL 0 \"ComputerMap.md2\"\n   Model 1 \"ComputerMap-Screen.md2\"\nscale 1.0 1.0 1.0\n\n   FrameIndex PMAP A 0 0\n}\n\n Model AllMap\n{\n   Path \"MD3\\Pickup\\ComputerMap\"\n   SKIN 0 \"ComputerMap.png\"\n   SKIN 1 \"ComputerMap-Screen1.pcx\"\n   MODEL 0 \"ComputerMap.md2\"\n   Model 1 \"ComputerMap-Screen.md2\"\nscale 1.0 1.0 1.0\n\n   FrameIndex PMAP B 0 0\n}\n\n Model AllMap\n{\n   Path \"MD3\\Pickup\\ComputerMap\"\n   SKIN 0 \"ComputerMap.png\"\n   SKIN 1 \"ComputerMap-Screen2.pcx\"\n   MODEL 0 \"ComputerMap.md2\"\n   Model 1 \"ComputerMap-Screen.md2\"\nscale 1.0 1.0 1.0\n\n   FrameIndex PMAP C 0 0\n}\n\n Model AllMap\n{\n   Path \"MD3\\Pickup\\ComputerMap\"\n   SKIN 0 \"ComputerMap.png\"\n   SKIN 1 \"ComputerMap-Screen3.pcx\"\n   MODEL 0 \"ComputerMap.md2\"\n   Model 1 \"ComputerMap-Screen.md2\"\nscale 1.0 1.0 1.0\n\n   FrameIndex PMAP D 0 0\n}\nModel InvulnerabilitySphere\n{\n   Path \"MD3\\Artifacts\\GreenSphere\"\n   Model 0 \"Nuke.md3\"\n   Skin 0 \"Gmap.png\"\n   Scale 0.75 0.75 0.75\n   rotating\n\n   FrameIndex PINV A 0 0\n   FrameIndex PINV B 0 0\n   FrameIndex PINV C 0 0\n   FrameIndex PINV D 0 0\n}\n\nModel Infrared\n{\n   Path \"MD3\\Pickup\\Infra-Red\"\n   Model 0 \"Lightgoggles.md2\"\n   Skin 0 \"LightGoggles.png\"\n   Scale 0.5 0.5 0.5\n\n   FrameIndex PVIS A 0 0\n   FrameIndex PVIS B 0 0\n}\n\nModel ArmorBonus\n{\n   Path \"MD3\\Pickup\\Armour\"\n   Model 0 \"SpiritualArmor_Glow.MD2\"\n   Model 1 \"SpiritualArmor.dmd\"\n   skin 0 \"SpiritualArmor.png\"\n   skin 1 \"SpiritualArmor.png\"\n   Scale 2.0 2.0 2.0\n\n   FrameIndex BON2 A 0 0\n   FrameIndex BON2 B 0 0\n   FrameIndex BON2 C 0 0\n   FrameIndex BON2 D 0 0\n}\n\nModel ClipBoxer\n{\n   Path \"MD3\\Ammo\\ClipBox\"\n   Model 0 \"ClipBox.md3\"\n   Skin 0 \"MAP.png\"\n   Scale 1.5 1.5 1.5\n\n   FrameIndex AMMO A 0 0\n}\n\nModel ChainGunAmmoBox\n{\n   Path \"MD3\\Ammo\\ClipBox\"\n   Model 0 \"ClipBox.md3\"\n   Skin 0 \"MAP.png\"\n   Scale 1.5 1.5 1.5\n\n   FrameIndex AMMO E 0 0\n}\n\nModel LargeShellBox\n{\n   Path \"MD3\\Ammo\\ClipBox\"\n   Model 0 \"ClipBox.md3\"\n   Skin 0 \"SHELLZ.png\"\n   Scale 1.5 1.5 1.5\n\n   FrameIndex AMMO C 0 0\n}\n\nModel BackPack1\n{\n   Path \"MD3\\Ammo\\BackPack\"\n   Model 0 \"Back.dmd\"\n   Skin 0 \"back.png\"\n   Scale 1.0 1.0 1.12\n\n   FrameIndex BPAK A 0 0\n}\n\nModel BackPack2\n{\n   Path \"MD3\\Ammo\\BackPack\"\n   Model 0 \"Back.dmd\"\n   Skin 0 \"back.png\"\n   Scale 1.0 1.2 1.0\n\n   FrameIndex BPAK A 0 0\n}\n\nModel BackPack3\n{\n   Path \"MD3\\Ammo\\BackPack\"\n   Model 0 \"Back.dmd\"\n   Skin 0 \"back.png\"\n   Scale 1.0 1.2 1.3\n\n   FrameIndex BPAK A 0 0\n}\nModel greenArmor\n{\n   Path \"MD3\\Pickup\\Armour\"\n   Model 0 \"arm1.md3\"\n   Skin 0 \"arm1.png\"\n   Scale 1.0 1.0 1.0\n\n   FrameIndex ARM1 A 0 0\n   FrameIndex ARM1 b 0 0\n}\n\nModel blueArmor\n{\n   Path \"MD3\\Pickup\\Armour\"\n   Model 0 \"arm1.md3\"\n   Skin 0 \"arm2.png\"\n   Scale 1.0 1.0 1.0\n\n   FrameIndex ARM2 A 0 0\n   FrameIndex ARM2 b 0 0\n}\n\nModel Cell\n{\n   Path \"MD3\\Ammo\\Cells\"\n   Model 0 \"Cell.md2\"\n   Model 1 \"cell_light.md2\"\n   Skin 0 \"Cell.png\"\n   Skin 1 \"cell_light.png\"\n   Scale 1.0 1.0 1.0\n\n   FrameIndex CELL A 0 0\n}\n\nModel CellPack\n{\n   Path \"MD3\\Ammo\\CellPack\"\n   Model 0 \"CelP.md3\"\n   Model 1 \"celp_light.md2\"\n   Skin 0 \"celp.png\"\n   Skin 1 \"celp_light.png\"\n   Scale 1.0 1.0 1.0\n\n   FrameIndex CELP A 0 0\n}\n\nModel Clip\n{\n   Path \"MD3\\Ammo\\Clip\"\n   Model 0 \"Clip.md2\"\n   Skin 0 \"clip.png\"\n   Scale 0.5 0.5 0.5\n\n   FrameIndex CLIP A 0 0\n}\n\nModel RocketBox\n{\n   Path \"MD3\\Ammo\\RocketBox\"\n   Model 0 \"0044_rpgammo.md2\"\n   Skin 0 \"0044_rpgammo.png\"\n   Scale 1.0 1.0 1.0\n\n   FrameIndex BROK A 0 0\n}\n\nModel RocketAmmo\n{\n   Path \"MD3\\Ammo\\Rocket\"\n   Model 0 \"2605_rocket.md2\"\n   Skin 0 \"2605_rocket.png\"\n   Scale 1.0 1.0 1.0\n\n   FrameIndex ROCK A 0 0\n}\n\nModel Shell\n{\n   Path \"MD3\\Ammo\\Shells\"\n   Model 0 \"Shells.md2\"\n   Skin 0 \"Shells.png\"\n   Scale 0.75 0.75 0.75\n\n   FrameIndex SHEL A 0 0\n}\n\nModel ShellBoxer\n{\n   Path \"MD3\\Ammo\\ShellBox\"\n   Model 0 \"sbox.md2\"\n   Skin 0 \"sbox.png\"\n   Scale 0.75 0.75 0.75\n\n   FrameIndex SBOX A 0 0\n}\n\nModel blursphere\n{\n   Path \"MD3\\Artifacts\\InvisibleSpheres\"\n   Model 0 \"Nuke.md3\"\n   Skin 0 \"IMAP.png\"\n   Scale 0.75 0.75 0.75\n   rotating\n   RenderStyle Add\n\n   FrameIndex PINS A 0 0\n   FrameIndex PINS B 0 0\n   FrameIndex PINS C 0 0\n   FrameIndex PINS d 0 0\n}\n\nModel MagicArtifact\n{\n   Path \"MD3\\Artifacts\\Megasphere\"\n   Model 0 \"Nuke.md3\"\n   Model 1 \"M.md3\"\n   Skin 0 \"GlorySphere.png\"\n   Skin 1 \"GlorySphere2.png\"\n   Scale 0.75 0.75 0.75\n  RenderStyle Add\n   rotating\n\n   FrameIndex SOUL A 0 0\n   FrameIndex SOUL B 0 0\n   FrameIndex SOUL C 0 0\n}\n\nModel megasphere\n{\n   Path \"MD3\\Artifacts\\Megasphere\"\n   Model 0 \"Nuke.md3\"\n   Model 1 \"M.md3\"\n   Skin 0 \"MAP.png\"\n   Skin 1 \"sMAP.png\"\n   Scale 0.75 0.75 0.75\n   rotating\n\n   FrameIndex MEGA A 0 0\n   FrameIndex MEGA B 0 0\n   FrameIndex MEGA C 0 0\n   FrameIndex MEGA d 0 0\n}\n\nModel soulsphere\n{\n   Path \"MD3\\Artifacts\\SoulSphere\"\n   Model 0 \"Nuke.md3\"\n   Skin 0 \"Smap.png\"\n   Scale 0.75 0.75 0.75\n   rotating\n\n   FrameIndex SOUL A 0 0\n   FrameIndex SOUL B 0 0\n   FrameIndex SOUL C 0 0\n   FrameIndex SOUL D 0 0\n}\n\nModel Berserk1\n{\n   Path \"MD3\\Pickup\\Health\\Medikit\"\n   Model 0 \"Medikit.md3\"\n   Skin 0 \"MAP2.png\"\n   Scale 1.0 1.0 1.0\n\n   FrameIndex PSTR A 0 0\n}\n\nModel HealthBonus\n{\n   Path \"MD3\\Pickup\\Health\\Potion\"\n   Model 0 \"HealthPotion.md2\"\n   Skin 0 \"HealthPotion.png\"\n   Scale 2.0 2.0 2.0\n\n   FrameIndex BON1 A 0 0\n   FrameIndex BON1 C 0 0\n}\n\nModel HealthBonus\n{\n   Path \"MD3\\Pickup\\Health\\Potion\"\n   Model 0 \"HealthPotion.md2\"\n   Skin 0 \"HealthPotion2.png\"\n   Scale 2.0 2.0 2.0\n\n   FrameIndex BON1 B 0 0\n   FrameIndex BON1 D 0 0\n}\n\n}\n\nModel radsuit\n{\n   Path \"MD3\\Pickup\\Suit\"\n   Model 0 \"RP-RadiationSuit.dmd\"\n   Skin 0 \"RadiationSuit.png\"\n   Scale 1.0 1.0 1.0\n\n   FrameIndex SUIT A 0 0\n}\n\n//Keys\nModel BlueCard\n{\n   Path \"MD3\\Pickup\\Keys\\Cards\"\n   Model 0 \"key.md2\"\n   Skin 0 \"Bkey.pcx\"\n   Scale 0.5 0.5 0.5\n\n   FrameIndex BKEY A 0 0\n   FrameIndex BKEY B 0 0\n}\n\nModel RedCard\n{\n   Path \"MD3\\Pickup\\Keys\\Cards\"\n   Model 0 \"key.md2\"\n   Skin 0 \"rkey.pcx\"\n   Scale 0.5 0.5 0.5\n\n   FrameIndex RKEY A 0 0\n   FrameIndex RKEY B 0 0\n}\n\nModel YellowCard\n{\n   Path \"MD3\\Pickup\\Keys\\Cards\"\n   Model 0 \"key.md2\"\n   Skin 0 \"ykey.pcx\"\n   Scale 0.5 0.5 0.5\n\n   FrameIndex YKEY A 0 0\n   FrameIndex YKEY B 0 0\n}\n\nModel BlueSkull\n{\n   Path \"MD3\\Pickup\\Keys\\Skulls\"\n   Model 0 \"RP-SkullKey.dmd\"\n   Skin 0 \"SkullKey_Blue.png\"\n   Scale 0.75 0.75 0.75\n\n   FrameIndex BSKU A 0 0\n   FrameIndex BSKU B 0 0\n}\n\nModel RedSkull\n{\n   Path \"MD3\\Pickup\\Keys\\Skulls\"\n   Model 0 \"RP-SkullKey.dmd\"\n   Skin 0 \"SkullKey_Red.png\"\n   Scale 0.75 0.75 0.75\n\n   FrameIndex RSKU A 0 0\n   FrameIndex RSKU B 0 0\n}\n\nModel YellowSkull\n{\n   Path \"MD3\\Pickup\\Keys\\Skulls\"\n   Model 0 \"RP-SkullKey.dmd\"\n   Skin 0 \"SkullKey_Yellow.png\"\n   Scale 0.75 0.75 0.75\n\n   FrameIndex YSKU A 0 0\n   FrameIndex YSKU B 0 0\n}\n\nModel StimPackLocalization\n{\n   Path \"Models\"\n   Model 0 \"Medikits.md3\"\n   Skin 0 \"STIMPACK.png\"\n   Scale 1.3 1.1 1.3\n   zoffset 1\n   FrameIndex STIM A 0 0\n}\n\nModel MedikitLocalization\n{\n   Path \"Models\"\n   Model 0 \"Medikits.md3\"\n   Skin 0 \"MEDIKIT.png\"\n   Scale 1.4 2.2 1.3\n   zoffset 1\n   FrameIndex MEDI A 0 0\n}\n\nModel GreenMana\n{\n   Path \"MD3\\Pickup\\Health\\Potion\"\n   Model 0 \"HealthPotion.md2\"\n   Skin 0 \"GreenPotion.png\"\n   Scale 2.0 2.0 2.0\n\n   FrameIndex BON1 A 0 0\n}\n\nModel GreenMana\n{\n   Path \"MD3\\Pickup\\Health\\Potion\"\n   Model 0 \"HealthPotion.md2\"\n   Skin 0 \"GreenPotion2.png\"\n    Scale 2.0 2.0 2.0\n\n\tFrameIndex BON1 B 0 0\n}\n\nModel BigGreenMana\n{\n   Path \"MD3\\Pickup\\Health\\Potion\"\n   Model 0 \"HealthPotion.md2\"\n   Skin 0 \"GreenPotion.png\"\n   Scale 2.5 2.5 2.5\n   FrameIndex BON1 A 0 0\n}\n\nModel BigGreenMana\n{\n   Path \"MD3\\Pickup\\Health\\Potion\"\n   Model 0 \"HealthPotion.md2\"\n   Skin 0 \"GreenPotion2.png\"\n   Scale 2.5 2.5 2.5\n   FrameIndex BON1 B 0 0\n}\n\nModel FireMana\n{\n   Path \"MD3\\Pickup\\Health\\Potion\"\n   Model 0 \"HealthPotion.md2\"\n   Skin 0 \"FirePotion.png\"\n   Skin 0 \"FirePotion.png\"\n   Scale 2.0 2.0 2.0\n\n   FrameIndex BON1 A 0 0\n}\n\nModel FireMana\n{\n   Path \"MD3\\Pickup\\Health\\Potion\"\n   Model 0 \"HealthPotion.md2\"\n   Skin 0 \"FirePotion2.png\"\n   Scale 2.0 2.0 2.0\n\nFrameIndex BON1 B 0 0\n}\n\nModel BigFireMana\n{\n   Path \"MD3\\Pickup\\Health\\Potion\"\n   Model 0 \"HealthPotion.md2\"\n   Skin 0 \"FirePotion.png\"\n   Scale 2.5 2.5 2.5\n   FrameIndex BON1 A 0 0\n}\n\nModel BigFireMana\n{\n   Path \"MD3\\Pickup\\Health\\Potion\"\n   Model 0 \"HealthPotion.md2\"\n   Skin 0 \"FirePotion2.png\"\n   Scale 2.5 2.5 2.5\n   FrameIndex BON1 B 0 0\n}\n\nModel IcenessMana\n{\n   Path \"MD3\\Pickup\\Health\\Potion\"\n   Model 0 \"HealthPotion.md2\"\n   Skin 0 \"IcenessPotion.png\"\n   Scale 2.0 2.0 2.0\n\n   FrameIndex BON1 A 0 0\n}\n\nModel IcenessMana\n{\n   Path \"MD3\\Pickup\\Health\\Potion\"\n   Model 0 \"HealthPotion.md2\"\n   Skin 0 \"IcenessPotion2.png\"\n   Scale 2.0 2.0 2.0\n\n   FrameIndex BON1 B 0 0\n}\n\nModel BigIcenessMana\n{\n   Path \"MD3\\Pickup\\Health\\Potion\"\n   Model 0 \"HealthPotion.md2\"\n   Skin 0 \"IcenessPotion.png\"\n   Scale 2.5 2.5 2.05\n\n   FrameIndex BON1 A 0 0\n}\n\nModel BigIcenessMana\n{\n   Path \"MD3\\Pickup\\Health\\Potion\"\n   Model 0 \"HealthPotion.md2\"\n   Skin 0 \"IcenessPotion2.png\"\n   Scale 2.5 2.5 2.05\n\n   FrameIndex BON1 B 0 0\n}"
      }
    ]
  },
  "maps": []
}

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