lca-v1.2.1.pk3

PK3 21 MiB 0 map(s)

Counts

endoom0
graphics0
lumps938
maps0
palettes0

Totals (across maps)

Things0
Linedefs0
Sectors0
Monsters0
Items0
Raw model (for completeness)
{
  "meta": {
    "id": "0c43a612-e60d-4167-b5c3-73cbcb53956c",
    "sha1": "4ff4c802971a61a50680647fdc93064acc971783",
    "sha256": "7e9639ffbb235f8a5162bb45b1a5395dac43b9f26c03c4f79745a2fd0ccbcb1a",
    "filenames": [
      "lca-v1.2.1.pk3"
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    "additional": {
      "engines": [
        "ZDOOM"
      ],
      "iwad": [],
      "filename": null,
      "added": "2015-08-04 17:14:18",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": null,
      "palettes": null,
      "categories": null
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    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2015-08-04 17:14:18",
    "file": {
      "type": "PK3",
      "size": 21949427,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/4ff4c802971a61a50680647fdc93064acc971783/4ff4c802971a61a50680647fdc93064acc971783.pk3.gz",
      "corrupt": true,
      "corruptMessage": "1 lump(s) are corrupt"
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    "content": {
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 938,
        "maps": 0,
        "palettes": 0
      },
      "engines_guess": [
        "ZDOOM"
      ]
    },
    "analysis": {
      "title": "lca-v1.2.1.pk3",
      "description": "A ZDoom gameplay/monster replacement mod by Legendary (with later work by Sentey) rather than a mapset, focused on adding and rebalancing “Legendary” variants and other custom enemies. It uses random spawners to replace multiple Doom bestiary spawner classes (zombiemen, shotgunners, imps, cacodemons, archviles, and several boss-tier monsters), introducing rare but extreme threats like a Legendary Cyberdemon and other high-powered variants. The mod also adds custom pickups/armor/sphere variants and includes GLDEFS dynamic lighting for projectiles and effects, emphasizing a flashier, modern presentation. Expect highly variable encounters and difficulty spikes depending on RNG, with frequent tuning notes in the included changelog aimed at reducing overpowered spawn rates and fixing behavior/visual issues.",
      "tags": [
        "boss_monsters",
        "complex_doom_compatible",
        "custom_items",
        "custom_monsters",
        "custom_weapons",
        "difficulty_spikes",
        "dynamic_lighting",
        "gameplay_mod",
        "gldefs",
        "monster_replacement",
        "random_spawners",
        "rng_heavy",
        "very_hard",
        "zdoom"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "pk3",
        "name": "GLDEFS.txt",
        "contents": "FLICKERLIGHT LTechProj1\n{\nColor 0 0 0.8\nSize 24\nSecondarySize 28\nChance 0.2\n}\n\nFLICKERLIGHT LTechProj2\n{\nColor 0 0 0.8\nSize 30\nSecondarySize 36\nChance 0.2\n}\n\nOBJECT LegendaryTechProjectile\n{\nFrame BTPR { Light LTechProj1 }\n}\n\nOBJECT ADemonTechEx\n{\nFrame BRPG { Light LTechProj2 }\n}\n\nPointlight ArchonComet1\n{\nColor  0.4 0 0.8\nSize 64\n}\n\nPointlight ArchonComet2\n{\nColor  0.4 0 0.8\nSize 128\n}\n\nPointlight ArchonComet3\n{\nColor  0.4 0 0.8\nSize 112\n}\n\nPointlight ArchonComet4\n{\nColor  0.4 0 0.8\nSize 104\n}\n\nPointlight ArchonComet5\n{\nColor  0.4 0 0.8\nSize 96\n}\n\nPointlight ArchonComet6\n{\nColor  0.4 0 0.8\nSize 64\n}\n\nObject ArchonComet\n{\nFrame ARCBA { Light ArchonComet1 }\nFrame ARCBB { Light ArchonComet1 }\nFrame ARCBC { Light ArchonComet1 }\nFrame ARCBJ { Light ArchonComet2 }\nFrame ARCBK { Light ArchonComet3 }\nFrame ARCBL { Light ArchonComet4 }\nFrame ARCBM { Light ArchonComet5 }\nFrame ARCBN { Light ArchonComet6 }\n}\n\nFlickerLight2 PyroSpawnAB\n{\nColor 1.0 0.7 0.0\nOffset 0 30 0\nSize 50\nSecondarySize 70\nInterval 0.0125\n}\n\nPointLight PyroDeathA\n{\nColor 1.0 0.9 0.0\nOffset 0 20 0\nSize 70\n}\n\nPointLight PyroDeathB\n{\nColor 1.0 0.9 0.0\nOffset 0 20 0\nSize 120\n}\n\nPointLight PyroDeathC\n{\nColor 1.0 0.9 0.0\nOffset 0 20 0\nSize 150\n}\n\nPointLight PyroDeathD\n{\nColor 1.0 0.9 0.0\nOffset 0 20 0\nSize 180\n}\n\nPointLight PyroDeathE\n{\nColor 1.0 0.9 0.0\nOffset 0 20 0\nSize 200\n}\n\nPointLight PyroDeathF\n{\nColor 1.0 0.9 0.0\nOffset 0 20 0\nSize 220\n}\n\nPointLight PyroDeathG\n{\nColor 1.0 0.9 0.0\nOffset 0 20 0\nSize 230\n}\n\nPointLight PyroDeathH\n{\nColor 1.0 0.9 0.0\nOffset 0 20 0\nSize 240\n}\n\nPointLight PyroDeathI\n{\nColor 1.0 0.9 0.0\nOffset 0 20 0\nSize 245\n}\n\nPointLight PyroDeathJ\n{\nColor 1.0 0.9 0.0\nOffset 0 20 0\nSize 250\n}\n\nPointLight PyroDeathK\n{\nColor 1.0 0.9 0.0\nOffset 0 20 0\nSize 255\n}\n\nPointLight PyroDeathL\n{\nColor 0.95 0.95 0.0\nOffset 0 20 0\nSize 260\n}\n\nPointLight PyroDeathM\n{\nColor 0.9 0.9 0.0\nOffset 0 20 0\nSize 262\n}\n\nPointLight PyroDeathN\n{\nColor 0.9 0.8 0.0\nOffset 0 20 0\nSize 263\n}\n\nPointLight PyroDeathO\n{\nColor 0.9 0.7 0.0\nOffset 0 20 0\nSize 262\n}\n\nPointLight PyroDeathP\n{\nColor 0.95 0.6 0.0\nOffset 0 20 0\nSize 260\n}\n\nPointLight PyroDeathQ\n{\nColor 0.85 0.5 0.0\nOffset 0 20 0\nSize 255\n}\n\nPointLight PyroDeathR\n{\nColor 0.6 0.4 0.0\nOffset 0 20 0\nSize 250\n}\n\nPointLight PyroDeathS\n{\nColor 0.4 0.3 0.0\nOffset 0 20 0\nSize 245\n}\n\nPointLight PyroDeathT\n{\nColor 0.2 0.2 0.0\nOffset 0 20 0\nSize 240\n}\n\nPointLight PyroDeathU\n{\nColor 0.125 0.1 0.0\nOffset 0 20 0\nSize 230\n}\n\nObject PyroShot\n{\nFrame PBALA { Light PyroSpawnAB }\nFrame PBALB { Light PyroSpawnAB }\nFrame PYXPA { Light PyroDeathA }\nFrame PYXPB { Light PyroDeathB }\nFrame PYXPC { Light PyroDeathC }\nFrame PYXPD { Light PyroDeathD }\nFrame PYXPE { Light PyroDeathE }\nFrame PYXPF { Light PyroDeathF }\nFrame PYXPG { Light PyroDeathG }\nFrame PYXPH { Light PyroDeathH }\nFrame PYXPI { Light PyroDeathI }\nFrame PYXPJ { Light PyroDeathJ }\nFrame PYXPK { Light PyroDeathK }\nFrame PYXPL { Light PyroDeathL }\nFrame PYXPM { Light PyroDeathM }\nFrame PYXPN { Light PyroDeathN }\nFrame PYXPO { Light PyroDeathO }\nFrame PYXPP { Light PyroDeathP }\nFrame PYXPQ { Light PyroDeathQ }\nFrame PYXPR { Light PyroDeathR }\nFrame PYXPS { Light PyroDeathS }\nFrame PYXPT { Light PyroDeathT }\nFrame PYXPU { Light PyroDeathU }\n}\n\nFlickerLight2 DropFlame\n{\nOffset 0 0 0\nColor 0.15 0.04 0.0\nSize 20\nSecondarySize 30\nInterval 2.0\n}\n\nObject DropFire\n{\nFrame FLME { Light DropFlame }\n}\n\nPOINTLIGHT BlueBall\n{\nColor 0 0 1\nSize 100\n}\n\nOBJECT LegendaryImpBlueBall\n{\nFRAME LIBBA {Light BlueBall}\nFRAME LIBBB {Light BlueBall}\nFRAME LIBBC {Light BlueBall}\nFRAME LIBBD {Light BlueBall}\n}\n\nFLICKERLIGHT LegendarySphere1\n{\nColor 0.8 0.4 0\nOffSet 0 8 0\nSize 15\nSecondarySize 25\nChance 0.2\n}\n\nOBJECT LegendarySphere\n{\nFrame   LSPH { Light LegendarySphere1 }\n}\n\nFLICKERLIGHT LegendaryArmor1\n{\nColor 0.8 0.4 0\nOffSet 0 8 0\nSize 15\nSecondarySize 25\nChance 0.2\n}\n\nOBJECT LegendaryArmor\n{\nFrame   LEGA { Light LegendaryArmor1 }\n}"
      },
      {
        "source": "pk3",
        "name": "LOADACS.txt",
        "contents": "Legendary"
      },
      {
        "source": "pk3",
        "name": "DECORATE2.txt",
        "contents": "ACTOR LegendarySpawner : RandomSpawner Replaces ZombiemanSpawner\n{\nDropItem \"PlasmaGunner\", 256, 58\nDropItem \"RailGunner\", 256, 32\nDropItem \"DemonTechZombie\", 256, 8\nDropItem \"RocketZombie\", 256, 2\nDropItem \"LegZombie\", 256, 1\n}\n\nACTOR OverlordSpawner3 : RandomSpawner Replaces Cybruiser\n{\nDropItem \"Cybruiser2\", 256, 50\nDropItem \"PhaseOverlord\", 256, 50\n}\n\nActor Cybruiser2 : Cybruiser {}\n\nActor BFGCacoSpawner : RandomSpawner Replaces CacodemonSpawner\n{\nDropItem \"Cacodemon~\", 256, 82\nDropItem \"Watcher\", 256, 12\nDropItem \"Cacomental\", 256, 6\nDropItem \"BFGCacodemon\", 256, 1\n}\n\nActor VelVileSpawner : RandomSpawner Replaces VileSpawner\n{\nDropItem \"Exile\", 256, 88\nDropItem \"Diabolist\", 256, 8\nDropItem \"DarkHellion\", 256, 4\nDropItem \"Velocirator\", 256, 5\n}\n\nActor DemonTechBFG10kZombieSpawner : RandomSpawner Replaces ShotgunZombieSpawner\n{\nDropItem \"ShotgunZombie\", 256, 46\nDropItem \"AssaultShotgunZombie\", 256, 32\nDropItem \"SuperShotgunZombie\", 256, 16\nDropItem \"QuadShotgunZombie\", 256, 6\nDropItem \"EraserZombie\", 256, 2\n}\n\nActor LegendaryCyberSpawner : RandomSpawner Replaces Cardinal\n{\nDropItem \"Cardinal2\", 256, 75\nDropItem \"LegendaryCyberdemon\", 256, 25\n}\n\nActor Cardinal2 : Cardinal {}\n\nActor LegendaryCyberSpawner2 : RandomSpawner Replaces DarkCyberdemon\n{\nDropItem \"DarkCyberdemon2\", 256, 90\nDropItem \"LegendaryCyberdemon\", 256, 10\n}\n\nActor DarkCyberdemon2 : DarkCyberdemon {}\n\nActor LegendaryCyberSpawner3 : RandomSpawner Replaces CyberLord\n{\nDropItem \"CyberLord2\", 256, 95\nDropItem \"LegendaryCyberdemon\", 256, 5\n}\n\nActor CyberLord2 : CyberLord {}\n\nACTOR LegendaryImpSpawner : RandomSpawner Replaces ImpSpawner\n{\nDropItem \"Imp\", 256, 65\nDropItem \"VoidImp\", 256, 28\nDropItem \"Devil\", 256, 16\nDropItem \"PhaseImp\", 256, 7\nDropItem \"LegendaryImp\", 256, 1\n}\n\nACTOR LegendaryGreenArmorSpawner : RandomSpawner Replaces GreenArmorSpawner\n{\nDropItem \"ModdedGreenArmor\", 256, 95\nDropItem \"RedArmor\", 256, 5\nDropItem \"LegendaryArmor\", 256, 3\n}\n\nACTOR LegendaryBlueArmorSpawner : RandomSpawner Replaces BlueArmorSpawner\n{\nDropItem \"ModdedBlueArmor\", 256, 90\nDropItem \"RedArmor\", 256, 10\nDropItem \"LegendaryArmor\", 256, 5\n}\n\nACTOR LegendarySoulSphereSpawner : RandomSpawner Replaces SoulSphereSpawner\n{\nDropItem \"ModdedSoulSphere\", 256, 90\nDropItem \"LifeSphere\", 256, 10\nDropItem \"LegendarySphere\", 256, 5\n}"
      },
      {
        "source": "pk3",
        "name": "README.txt",
        "contents": "=================================================\nWad made by \"Legendary\".  All sprites\t\t\t=\nand coding belong to their respective creators.\t=\nWad now being worked on by \"Sentey\" also.\t\t=\n=================================================\n\nDaedalus-Complex Doom: sprites, coding, and sounds.\nCreators of zbloodpak: sprites, coding, and sounds.\nCreators of russian overkill: sprites, coding, and sounds.\nRealm667: sprites, coding, and sound.\nRedone sprites and coding: Me.\nnew redone Legendary Rifle sprites: Doomenator\nCreator of Brutal doom: 8 Cyberdemon Sprites.\nAdditional thanks to Harbinger for helping me with legendary rifle, zombie, and phase overlord coding.\nAlso thanks to Virtue for making better Legendary Zombie sprites.\nHuge thanks to Sentey for helping me with the Legendary Imp.\n\n==============================\nUpdates\n==============================\n==============================\nv1.2.1\nDecreased Legendary Imp's spawnrate a little more.\nFixed Legendary Imp's breathing effect.\n==============================\n==============================\nv1.2.0\nFixed PhaseOverlord's eye color while attacking.\nFixed walking animations of lca monsters with the breathing effect.\n==============================\n==============================\nv1.1.9\nFixed Legendary Armor+Sphere respawn glitch. (I think)\nAdded spreadrune drop to Legendary Cyber.\nPlayers and viles can no longer resurrect Legendary monsters.\nRemoved the +BOSS flag from PhaseOverlord.\nFixed Legendary Cyber's breathing speed.\nAdded breathing animations to most lca monsters.\n==============================\n==============================\nv1.1.8\nFixed some spawner issues for Complex version 26a.\n==============================\n==============================\nv1.1.7\nLowered Legendary Cyber's spawn rate a little more.\nRemoved Legendary Imp's 100% resistance to Legendary projectiles. (was an accident anyways, lol)\nIncreased Legendary Zombie's painchance to 50 instead of 15.\nChanged all of the Legendary Zombie's blood to blue.\nFixed Legendary Cyber's rocket explosion effect.\nAdded blue gibs to Legendary Imp.\nIncreased Sphere and Armor drop rate back to 85 for Leg Imp and Zombie.\nAdded Legendary Pistols. (But not in use yet)\nCleaned up a bit SNDINFO and The Readme.\nMade a new ammo type for the Legendary Pistols.\nChanged some stuff on Legendary Imp.\nAdded a new Legendary Cyber death explosion.\nChanged Legendary Imp's music.\n==============================\n==============================\nv1.1.6\nDeleted Legendary Armor from Legendary Imp.\nDeleted Legendary Sphere from Legendary Zombie.\nReduced drop rates on both by 10.\nFixed glitch where music still playes after gibbing a Legendary enemy.\n==============================\n==============================\nv1.1.5\nAdded Legendary Sphere and Armor to all Legendary monsters at a low drop rate.\nAdded a Legendary Sphere and Legendary Armor.\n==============================\n\n==============================\nOlder Versions\n==============================\nFixed the Legendary Imp's invulnerability during super attack.\nRenamed Legendary Rifle and cells.\nAdded better Legendary Zombie sprites.\nIncreased rage rune drop rate from Legendary Zombie.\nIncreased Backpack drop rate from Legendary Zombie.\nAdded a Legendary Imp.\nIncreased reflex time for Legendary Zombie.\nFixed a few hud issues with complex version 25d4.\nLowered Velocirator's BFG projectile count.\nReduced Legendary Cyber's spawrate some more.\nBuffed Legendary BFG Ball damage.\nCleaned up the readme.\nReduced Velocirator's spawn rate by 1.\nReduced Book of Healing's drop rate from vile.\nSlightly increased Velocirator's health.\nDecreased Legendary Rifle drop rate from cyber.\nIncreased Legendary Cyber's normal rocket speed and size slightly.\nDecreased Legendary Cyber's homing missile speed for more accuracy.\nDecreased Legendary ammo max ammount to 500 instead of 800 and min ammount to 250 instead of 400.\nLowered Legendary BFG attack to 100 ammo per shot.\nNerfed Velocitators BFG attack damage but increased blast radius.\nReduced Legendary Cyber's health to 6999.\nReduced and increased Legendary Cyber's spawnrate.\nIncreased Legendary Cyber's aggressiveness again.\nIncreased Legendary Cyber's homing missile speed.\nFixed Eraser Zombie's obituary.\nReduced Legendary Cyber's health to 7999 instead of 9999.\nFixed Cyber's self damage (again).\nIncreased Legendary Cybers health to 9999 from 5999.\nAdded seperate resistance to legendary guns for Legendary Cyber (0.25 resistance).\nIncreased Legendary BFG's damage and added tracers.\nReduced Legendary Cyber's resistance to 0.50 from 0.1.\nAdded heavy resistance for all projectiles to Legendary Cyberdemon.\nDecreased Eraser Zombie's spawn rate by 1.\nReplaced Legendary Zombie's spreadrune with ragerune for balance purposes.\nSlightly Increased Eraser Zombies spawn rate.\nEraserZombie doesn't have self damage anymore.\nVelocirator now has a charge up sound and charge up time before firing bfg shots.\nFixed Velocirators self damage.\nDecreased Legendary Zombie spawnrate.\nIncreased Legendary Cybers spawn just a little more but still less than cardinal.\nIncreased cybers spawn rate by a little.\nAdded small cooldown time after cyber shoots legendary bfg.\nAdded a short cooldown sound and time after cyber fires legendary rounds.\nFixed brightness on legendary cyberdemon.\nFixed bug where legendary cyber would appear hurt after firing a legendary bfg shot.\nFixed aggressiveness of the legendary cyber.\nFixed some monsters friendly fire towards same species.\nFixed cybers self damage.\nRescaled Cyber again to 1.1 instead of 1.3.\nAdded a megasphere drop to legendary cyber at 150/255 rate.\nRescaled Legendary Cyberdemon so he can fit in more areas.\nAdded better Legendary Rifle sprites.\nFixed bug where ammo satchel wouldn't refil Legendary ammo.\nIncreased Legendary Ammo to 800 max and 400 without backpack.\nAdded Legendary BFG.\nAdded Legendary Cyberdemon.\nHeavily reduced the spawnrate of the Phase Overlord.\nLowered Velocirator's fire rate and projectile count for its bfg attack.\nRenamed DTBFG10kzombie to Eraser Zombie\nNerfed bfg caco's fire rate some more.\nAdded more/too many drops to list for nearly all custom monsters.\nAdded a DemonTechBFG10k Zombie.  (Don't worry! His spawn rate is by far less than the legendary zombie's!)\nNerfed BFG Caco's fire rate and edited shooting animation.\nFixed Legendary Zombie's resurrection and gibbing animation.\nIncreased bfg drop from bfg caco to 190 from 32.\nIncreased Velocirator spawn rate to 6.\nDecreased Legendary Zombie spawnrate, removed him from shotgunner category.\nIncreaced Velocirator spawn rate to 4 from 3.\nReduced Book of Healing's ammo usage from 50 and 60 to 5 and 10.\nReduced Velocirator's health to 950\nReduced phase baron's health to 1650 instead of 2100\nFixed legendary guns ammo.\nAdded Book of Healing, basically the necronomicon book to resurrect the dead.\nNothing except making work with 25a3, took 5 min to do\nbut didn't upload until next day due to school work.\nLowered Leg Rifle projectile speed from 50 to 40.\nLowered LDemonAmmo drop rate from 255 to 200.\nLowered Leg Rifle drop rate from 255 to 180.\nAnother LegZombie nerf, 50dmg to 35dmg.\nNerfed LegendaryZombie again, 1300hp to 999hp.\nRemoved BossLifeEssence from phaseoverlord. (spawned 2 of anything I replaced with)\nNerfed BFG Cacodemon fire rate.\nFixed Grenade and Mine throwing for Rifle of Legends.\nFixed Rifle of Legends sprite. (minor fix)\nBFG Caco speed nerf.\nLowered Phase Overlord's spawn rate.\nNerfed BFG Caco's health to 700 instead of 820.\nAdded a new vile.\nLowered BFG Caco's spawn rate.\nFixed BFG Caco's eye sprites.\nNo more Legendary Zombie 1 hit kills.(I think.)\nFixed explosion when shooting rifle of legends.\nAdded in empty clip drop when reloading.\nPhase baron added.\nLegendary Zombie added.\nLegendary Zombie health reduced to 1300 instead\nof 1500.\nFixed the phase overlord's archon ball explosion\ncolor from red to purple.\nAdded a BFG Cacodemon with a rare spawn rate.\n(WOO! FIRST ONE TO MAKE IT!!!111!SEAIEJASIDJAS)\n================================\nComing Soon\n================================\nAnything I think of that sounds good!  Suggestions are always welcome!\n\n//Hai there -Sentey"
      }
    ]
  },
  "maps": []
}

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