peaw2.pk3

PK3 22 MiB 20 map(s)

Counts

endoom0
graphics0
lumps10
maps20
palettes0

Totals (across maps)

Things7527
Linedefs29991
Sectors5253
Monsters2434
Items1257
Raw model (for completeness)
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        "name": "arctic.txt",
        "contents": "This wad is a WolfenDOOM scenario for DOOM II; in other\nwords, a Wolf3D TC.\n\n============================================================\n\nTitle: Operation: Arctic Wolf Special Edition\nFilename: ARCTIC.WAD\nAuthor: Laz Rojas\nEmail Address: filmman@earthlink.net, wolfdoom@aol.com\nMisc. Author Info: web site at\nhttp://www.doomworld.com/wolfendoom/index.shtml\nDescription: 19-level WolfenDOOM adventure, featuring new\nenemies and ambient sounds. An updated version of the\noriginal Operation: Arctic Wolf. Created on both a Macintosh\nand a PC.\nAdditional Credits to: The guys at id, for creating both\nDoom and Wolfenstein. Also Joel Murdoch for beta testing\nthe levels of the original Arctic Wolf.\n\n============================================================\n\n*How to Play*\n\nRead these important instructions for how to run Operation:\nArctic Wolf. This scenario includes more enemies than the\nDOOM II engine can handle. To accomodate this, the last six\nlevels of the scenario use a second sprites and sound wad, as\nwell as a second Dehacked patch. Also, this scenario begins\non MAP09, rather than on MAP01.\n\nFor best results, this scenario should be played with\nDOOM Legacy <http://legacy.newdoom.com/>. Mac users should\nuse Mac Legacy <http://doomlegacy.idevgames.com/>.\n\nTo play the first 11 levels (MAP09-MAP19), you must load the\nfollowing via Legacy's launcher:\n\nARCTIC.WAD\nARCTLEV.WAD\nARCTGFX1.WAD\nARCTIC1.DEH\n\nWarp to MAP09 and start playing. When you reach the beginning\nof the 12th level (MAP20, \"Shark Farm\"), save your game and\nquit. Launch Legacy again and load the following:\n\nARCTIC.WAD\nARCTLEV.WAD\nARCTGFX2.WAD\nARCTIC2.DEH\n\nLoad your saved game and continue playing.\n\n*Files Included*\n\nARCTIC.WAD -- interface, textures, floors & ceilings\nARCTLEV.WAD -- maps\nARCTGFX1.WAD -- sound and sprites\nARCTGFX2.WAD -- additional sounds and sprites\nARCTIC1.DEH -- patch file\nARCTIC2.DEH -- additional patch file\n\nAlso included is illustrated documentation in html format. To\nview it, open the index.htm located in the docs folder with\nyour web browser.\n\n*Play Information*\n\nGame: Doom II\nLevel #: MAP09-MAP27 (bonus map at MAP31)\nSingle Player: Yes\nCooperative 2-4 Player: Yes\nDeathmatch 2-4 Player: No\nDifficulty Settings: No\nNew Sounds: Yes\nNew Graphics: Yes\nNew Music: No\nDemos Replaced: None\n\n*Construction*\n\nBase: New levels from scratch\nBuild Time: Several months, on and off\nEditor(s) Used: Demon, HellMaker, Deimos, MacBSP, DeMacked,\nDeHacked, NWT Pro, WinTex\nKnown Bugs: None.\n\n*Story*\n\nFor months now, Allied Intelligence has suspected that the\nGerman navy has been attempting to construct a\nnuclear-powered submarine somewhere in the Arctic Circle\nthat would rule the Atlantic and threaten the east coast of\nthe United States. The existence of this submarine,\ncodenamed Seeteufel (Sea Devil), has been confirmed.\nReconnaissance photos have pinpointed the site where it is\nbeing built as a u-boat base in a fjord in northern Norway,\nand although several spies have been dispatched to this\nlocation, none of them has been heard from again. Your\nmission is to infiltrate the base, rescue these missing\noperatives, and destroy the new submarine before its\nconstruction is completed.\n\n*Copyright/Permissions*\n\nAuthors may not use this level as a base to build\nadditional levels.\n\nYou may distribute this WAD as long as this read me is\nincluded.\n\n*Where to get this WAD*\nFTP Sites:\nBBS Numbers:\nOther: http://www.doomworld.com/wolfendoom/index.shtml\n============================================================"
      },
      {
        "source": "pk3",
        "name": "arctwlf2_fix.txt",
        "contents": "===========================================================================\nAdvanced engine needed  : ZDoom-based ports\nPrimary purpose         : Single/Coop/DM\nOther files required\t: Laz Rojas' Operation Arctic Wolf (ARCTIC.WAD)\n===========================================================================\nTitle                : Operation Arctic Wolf (Part 2) for ZDoom v1.0\nFilenames            : ARCTWLF2_FIX.WAD\nRelease date         : 02/23/2015\nAuthor               : NightFright\n\nOther files by author: Perk Smooth Weapons Enhanced\n                       Mapinfo Pack for Doom II PWADs\n\nDescription          : Makes Laz Rojas' \"Operation Arctic Wolf\" work with\n                       ZDoom-compatible ports and adds a few improvements.\n\nAdditional Info      : Version 1.0 changes compared to ARCTIC.WAD:\n\n                       [NEW] Episode directly selectable via menu\n                       [NEW] Bonus map (MAP31) selectable via menu\n                             (with custom ending text screen)\n                       [NEW] MAPINFO/LANGUAGE lumps with skill settings,\n                             quit messages and obituaries\n                       [NEW] Weapons rebalancing via DECORATE:\n                             Previously, StGw and MP were too powerful\n                             while MG was rather weak. Now it's like:\n                                - StGw-44 (shotgun replacement)\n                                     Bullet amount ..... 2 (before: 7)\n                                     Damage ............ 12 (before: 5)\n                                - MP-41 (super shotgun replacement)\n                                     Bullet amount ..... 2 (before: 20)\n                                     Damage ............ 6 (before: 5)\n                                     Ammo per shot ..... 1 (before: 2)\n                                - MG-34 (chaingun replacement)\n                                     Bullet amount ..... 3 (before: 1)\n                                     Damage ............ 6 (before: 5)\n                       [NEW] MIDI soundtrack with music from\n                             \"Jimmy's Jukebox v9\"\n                       [NEW] 10 new sounds (pickups, intermission)\n                       [NEW] Scuba gear effect changed from green to blue\n                       [NEW] End sequence with custom text and cast call\n                       [NEW] Widescreen statusbar\n                       [FIX] MAP21: Enemy stuck in crate near start\n                       [FIX] Textures SWATER1-4 not within floor markers\n                       [FIX] Sprite alignment fixes for AMMO (machinegun ammo)\n                             and PVIS (flashlight)\n                       [FIX] POWs switching hair color after level load\n                             (MAP25 and MAP26), POW sprite lit (MAP26)\n\nAdditional Credits to: Laz Rojas (\"WolfenDOOM: Operation Arctic Wolf\" author)\n                       James \"Jimmy\" Paddock (MIDI soundtrack)\n                       CeeJay (assets from his WolfenDoom update for ZDoom)\n===========================================================================\n* What is included *\n\nNew levels           : None\nSounds               : No\nMusic                : Yes\nGraphics             : Yes\nDehacked/BEX Patch   : Yes\nMapinfo File         : Yes\nDemos                : No\nOther                : No\nOther files required : ARCTIC.WAD, ARCTGFX2.WAD, ARCTLEV.WAD\n\n* Play Information *\n\nGame                 : Doom II\nMap #                : None\nSingle Player        : Yes\nCoop 2-4 Player      : Yes\nDeathmatch 2-4 Player: Yes\nOther game styles    : No\nDifficulty Settings  : Yes (via MAPINFO)\n\n* Construction *\n\nBase                 : Original ARCTIC.WAD\nBuild Time           : 8 hours\nEditor(s) used       : Slade3, XWE, WhackEd4, paint.net\nKnown Bugs           : None\nMay Not Run With     : Vanilla executables (not compatible)\nTested With          : ZDoom, GZDoom\n\n* Changelog *\n\nFeb 23, 2015\n- Initial release"
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}

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