Counts

endoom0
graphics1
lumps56
maps1
palettes0

Totals (across maps)

Things30
Linedefs1141
Sectors105
Monsters0
Items0
Raw model (for completeness)
{
  "meta": {
    "id": "0bf89b45-92d1-4e48-bdd6-8f4ac0321d70",
    "sha1": "0061db426210d25185bbd1c93e1563e56e187277",
    "sha256": "21afe3cd7bab1ec6b9cf2fdb9cd5a5f7ea2c66977b4a81dbf028466600ec8295",
    "title": "Morbid DM 01 : Edgecrusher (v1.01)",
    "authors": [
      "Nick Baker, aka NiGHTMARE"
    ],
    "filenames": [
      "nbmbdm01.wad"
    ],
    "additional": {
      "engines": [
        "ZDOOM"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-12-15 21:53:37",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "Morbid DM 01 : Edgecrusher (v1.01)",
      "description": "The first in the \"Morbid DM\" series, featuring all new textures.",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2014-12-15 21:53:37",
    "file": {
      "type": "PWAD",
      "size": 1128396,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/0061db426210d25185bbd1c93e1563e56e187277/0061db426210d25185bbd1c93e1563e56e187277.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 1,
        "lumps": 56,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "ZDOOM"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "analysis": {
      "title": "Morbid DM 01 : Edgecrusher (v1.01)",
      "description": "This WAD contains a single deathmatch map designed for up to four players, inspired heavily by Quake 2's Q2DM1: The Edge. It features new textures and ambient sounds with a focus on frantic, fast-paced combat rather than detailed visuals. The map uses colored lighting and includes a green nukage area with warp effects. Resource balance and monster presence are minimal, as it is strictly a multiplayer deathmatch map without single-player or cooperative modes. The level is built for ZDoom engine compatibility and requires the DOOM2 IWAD. The layout is compact and linear, emphasizing quick player encounters and teleportation pads for spawn points.",
      "authors": [
        "Nick Baker, aka NiGHTMARE"
      ],
      "tags": [
        "ammo_plentiful",
        "deathmatch",
        "doom2_iwad",
        "fast_paced",
        "linear",
        "moderate",
        "single_map",
        "techbase",
        "teleport_navigation",
        "zdoom_compatible"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "idgames",
        "name": null,
        "contents": "===========================================================================\nAdvanced engine needed  : ZDoom\nPrimary purpose         : Deathmatch\n===========================================================================\nTitle                   : Morbid DM 01 : Edgecrusher (v1.01)\nFilename                : nbmbdm01.wad\nRelease date            : 04/12/99\nAuthor                  : Nick Baker, aka NiGHTMARE\nEmail Address           : nick@frad.org\nOther Files By Author   : Surge & Surge 2 (with others), loads of other stuff.\nMisc. Author Info       : One of the English Doom frads. I've done work for a\n                          lot of projects, see my homepage at\n                          http://haunt.8m.com/\n\nDescription             : The first in the \"Morbid DM\" series, featuring all\n                          new textures.\n\n  This level is heavily inspired by Q2DM1: The Edge,\n  and is rather frantic, so anything more than four\n  players is not recommended. There's only four starts\n                          anyway.\n\n  It's not \"mega detailed\" like some DM level\n  designers do, but it does look pretty nice IMHO.\n\nAdditional Credits to   : * ID Software for Quake 2, which heavily inspired\n                            this level (and also provided some sounds).\n  * Sean Johnson, some of my textures are based on\n    his.\n                          * The authors of Biowar for the bright green\n                            nukage idea.\n  * Derek MacDonald for playtesting.\n\nWhat's new?: v1.01 adds MOD music, coloured lighting, makes\n                          the nukage warp, improves the start pads, and\n                          actually displays the titlepatch on the\n                          intermission screen.\n===========================================================================\n* What is included *\n\nNew levels              : 1\nSounds                  : Yes (a couple of ambient sounds)\nMusic                   : Yes\nGraphics                : Yes (several new textures)\nDehacked/BEX Patch      : No\nDemos                   : No\n\n* Play Information *\n\nGame                    : DOOM2\nMap #                   : MAP01\nSingle Player           : Player starts only\nCooperative 2-4 Player  : No\nDeathmatch 2-4 Player   : Designed for (4 starts)\nDifficulty Settings     : Not implemented\n\n* Construction *\n\nBase                    : New from scratch\nBuild Time              : Around 30 hours editing and testing\nEditor(s) used          : DeeP '97 v9.30\nKnown Bugs              : None.\nMay Not Run With...     : doom2.exe\n\n* Copyright / Permissions *\n\nAuthors MAY use the conten"
      },
      {
        "source": "readmes",
        "name": null,
        "contents": "===========================================================================\nAdvanced engine needed  : ZDoom\nPrimary purpose         : Deathmatch\n===========================================================================\nTitle                   : Morbid DM 01 : Edgecrusher (v1.01)\nFilename                : nbmbdm01.wad\nRelease date            : 04/12/99\nAuthor                  : Nick Baker, aka NiGHTMARE\nEmail Address           : nick@frad.org\nOther Files By Author   : Surge & Surge 2 (with others), loads of other stuff.\nMisc. Author Info       : One of the English Doom frads. I've done work for a\n                          lot of projects, see my homepage at\n                          http://haunt.8m.com/\n\nDescription             : The first in the \"Morbid DM\" series, featuring all\n                          new textures.\n\n\t\t\t  This level is heavily inspired by Q2DM1: The Edge,\n\t\t\t  and is rather frantic, so anything more than four\n\t\t\t  players is not recommended. There's only four starts\n                          anyway.\n\n\t\t\t  It's not \"mega detailed\" like some DM level\n\t\t\t  designers do, but it does look pretty nice IMHO.\n\nAdditional Credits to   : * ID Software for Quake 2, which heavily inspired\n                            this level (and also provided some sounds).\n\t\t\t  * Sean Johnson, some of my textures are based on\n\t\t\t    his.\n                          * The authors of Biowar for the bright green\n                            nukage idea.\n\t\t\t  * Derek MacDonald for playtesting.\n\nWhat's new?\t\t: v1.01 adds MOD music, coloured lighting, makes\n                          the nukage warp, improves the start pads, and\n                          actually displays the titlepatch on the\n                          intermission screen.\n===========================================================================\n* What is included *\n\nNew levels              : 1\nSounds                  : Yes (a couple of ambient sounds)\nMusic                   : Yes\nGraphics                : Yes (several new textures)\nDehacked/BEX Patch      : No\nDemos                   : No\n\n* Play Information *\n\nGame                    : DOOM2\nMap #                   : MAP01\nSingle Player           : Player starts only\nCooperative 2-4 Player  : No\nDeathmatch 2-4 Player   : Designed for (4 starts)\nDifficulty Settings     : Not implemented\n\n* Construction *\n\nBase                    : New from scratch\nBuild Time              : Around 30 hours editing and testing\nEditor(s) used          : DeeP '97 v9.30\nKnown Bugs              : None.\nMay Not Run With...     : doom2.exe\n\n* Copyright / Permissions *\n\nAuthors MAY use the contents of this file as a base for modification or\nreuse.  Permissions have been obtained from original authors for any of their\nresources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.  I have received permission from the original authors of any\nmodified or included content in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors\nWeb sites: http://haunt.8m.com/"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "Edgecrusher",
      "format": "hexen",
      "stats": {
        "things": 30,
        "linedefs": 1141,
        "sidedefs": 1878,
        "vertices": 1189,
        "sectors": 105,
        "segs": 2074,
        "ssectors": 776,
        "nodes": 775,
        "textures": {
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          "N_RCRT03": 5,
          "ZIMMER2": 7,
          "NUKEWARP": 25,
          "N_RCRT01": 7,
          "CRATOP1": 1,
          "NFRCTP01": 3,
          "RROCK03": 16,
          "N_RCRT2A": 3,
          "N_LTRD11": 7,
          "NFGRTE01": 1,
          "N_RCRT3A": 3,
          "SW1MET2": 1,
          "N_RCRT02": 9,
          "F_SKY1": 21,
          "N_RCRT1A": 3,
          "N_MTSTP7": 57,
          "DOORTRAK": 2,
          "FLAT19": 3,
          "N_MTNS02": 60,
          "NFMTNW01": 21,
          "NUKAGE1": 3,
          "TLITE6_1": 2,
          "FLAT3": 2,
          "N_VENT03": 21,
          "GRASS1": 1,
          "N_TKSP03": 24,
          "FLAT1": 101,
          "N_EXDR01": 6,
          "N_MTNW01": 150,
          "N_MTSP7C": 16,
          "N_QK2_05": 228,
          "FLOOR4_8": 1,
          "N_ROCK13": 27,
          "N_SPLN01": 281,
          "N_TKSP01": 6,
          "PLAT1": 2,
          "SFALL1": 48,
          "TLITE6_5": 4,
          "FLAT4": 1,
          "NFSPAWN": 4
        }
      },
      "monsters": {
        "total": 0,
        "by_type": {},
        "by_category": null
      },
      "items": {
        "total": 0,
        "by_type": {},
        "ammo_by_category": null,
        "weapons_present": null
      },
      "mechanics": {
        "teleports": false,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 0,
        "hmp_monsters": 0,
        "htr_monsters": 0,
        "uv_items": 0,
        "hmp_items": 0,
        "htr_items": 0
      },
      "compatibility": "hexen",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "4e4a3529-c626-449f-9fb1-9063db5f488b",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/0061db426210d25185bbd1c93e1563e56e187277/MAP01/images/0.webp",
          "type": null
        },
        {
          "id": "629b7a7e-c3f3-4a81-9368-cd540e552360",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/0061db426210d25185bbd1c93e1563e56e187277/MAP01/pano/pano_0.webp",
          "type": "pano"
        }
      ]
    }
  ]
}

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