Kiev Series

PWAD 578 KiB 5 map(s)

Counts

endoom0
graphics0
lumps65
maps5
palettes0

Totals (across maps)

Things505
Linedefs3701
Sectors842
Monsters0
Items321
Raw model (for completeness)
{
  "meta": {
    "id": "0be726c3-dad8-40bd-8fac-8be76fce61fc",
    "sha1": "926bd56f0608987236341fef48cbfa1e5bff0aa8",
    "sha256": "c2bfcdd4bbd847763536f924b2c7999f5d559f7c7d95b6cfc9c9eb43011e2295",
    "title": "Kiev Series",
    "authors": [
      "Djoser"
    ],
    "filenames": [
      "kiev.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-12-15 22:42:41",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "Kiev Series",
      "description": "Medium-sized DOOM II Altdeath levels for 3-4 players. BTW, my first real levels ever made. And don't say I didn't warn you; try out these levels before you play them. The exits are easily reachable because I think that you should not play with wimps who push the exit button when they're about to be shot. And yes, I do know of cooperative exits; but I have to admit I was a little bit too lazy.",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png",
        "MAP02": "MAP02.png",
        "MAP03": "MAP03.png",
        "MAP04": "MAP04.png",
        "MAP05": "MAP05.png"
      },
      "palettes": null,
      "categories": null
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    "flags": {
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      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2014-12-15 22:42:41",
    "file": {
      "type": "PWAD",
      "size": 591515,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/926bd56f0608987236341fef48cbfa1e5bff0aa8/926bd56f0608987236341fef48cbfa1e5bff0aa8.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01",
        "MAP02",
        "MAP03",
        "MAP04",
        "MAP05"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
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        "maps": 5,
        "palettes": 0
      },
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        "DOOM2"
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    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "================================================================\nTitle                   : Kiev Series\nFilename                : KIEV.WAD\nAuthor                  : Djoser\nEmail address           : Yeah, I have one.\nMisc. Author Info       : Two legs, two arms, one head.\n\nDescription             : Medium-sized DOOM II Altdeath levels\n                          for 3-4 players. BTW, my first real\n                          levels ever made. And don't say I\n                          didn't warn you; try out these levels\n                          before you play them. The exits are\n                          easily reachable because I think that\n                          you should not play with wimps who\n                          push the exit button when they're\n                          about to be shot. And yes, I do know\n                          of cooperative exits; but I have to\n                          admit I was a little bit too lazy.\n\n                          MAP01 - Technophibia - was build first\n                          of all five levels. It contains some\n                          computer textures, hence the name. The\n                          only aim was using no new textures,\n                          which I finally did throughout all\n                          levels. The music is the main theme of\n                          Indiana Jones.\n\n                          MAP02 - Moo View - was build last. It\n                          started with the two little courtyards\n                          and everything else was built around\n                          them. The name was chosen because of\n                          its magnitude; if you don't move, you\n                          won't get a good deathmatch running.\n                          The music is the soundtrack of Mission\n                          Impossible.\n\n                          MAP03 - Sea Of Destruction - is, in my\n                          eyes, the best of all five levels. If\n                          you look at the map and compare it\n                          with that of MAP11, you might\n                          recognize why it carries that name.\n                          The staircase with the two towers\n                          between was inspired by a level from\n                          Duke Nukem 3D, but I can't remember by\n                          which one. I chose the music from E1M1\n                          because I wanted to give you the good\n                          ol' feeling just like the first time\n                          you played DOOM.\n\n                          MAP04 - Earth Of Power - was built as\n                          the second level. It should bring\n                          about a tense mood. The labyrinth is\n                          stolen from E3M3. The music is the\n                          song One by Metallica.\n\n                          MAP05 - Lamer Dome - in fact, the\n                          smallest level, was built third,\n                          sticking to Inferno style. The name is\n                          actually a distortion of a SimCity\n                          2000 scenario. The music is the song\n                          Head Like A Hole by Nine Inch Nails,\n                          who also made the soundtrack of Quake.\n\nAdditional Credits to   : My playtesters.\n================================================================\n\n* Play Information *\n\nGame                    : DOOM II\nEpisode and Level #     : MAP01,MAP02,MAP03,MAP04,MAP05\nSingle Player           : Like shooting walls?\nCooperative 2-4 Player  : The only way to play, huh?\nDeathmatch 2-4 Player   : Yeah.\nDifficulty Settings     : Not implemented\nNew Sounds              : No\nNew Graphics            : No\nNew Music               : Yes\nDemos Replaced          : None\n\n* Construction *\n\nBase                    : New level from scratch\nEditor(s) used          : DCK 3.4-3.62 - level construction.\n                          ZenNode 0.98a - node building.\n                          DEEP 8.50-8.70 - level checking.\n                          NWT 1.3 - cleaning up the WAD.\nKnown Bugs              : Gee, I dunno...\n\n* Copyright / Permissions *\n\nThe accompanying WAD and this file are copyrighted by me. You\nmay distribute them, but not separately, altered, partly or for\nmoney.\n\nHowever, I cannot claim any rights on the music, and, similarly,\nthe level title graphics were made up of others' work.\n\nIn other words, you are allowed to\n    - share it with your friends,\n    - take out the music and use it in your own WADs,\n    - use the level titles elsewhere (however, this is deprecated).\nBut you must not\n    - give away the WAD without this file,\n    - charge for either of the two files,\n    - put them on a (commercial) CD,\n    - modify them,\n    - create levels based on mine,\n    - extract the levels,\n    - use them in compilations.\n\n* Where to get this WAD *\n\nFTP sites: -\n\nBBS numbers: -\n\nOther: Pray and hope."
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