Raw model (for completeness)
{
"meta": {
"id": "0be494c3-5f26-4d86-9375-b45d806a6791",
"sha1": "8219dfc05142ca94909c0bc3045c54498dfeadc0",
"sha256": "89913165a92ff7ae7b5eb040563a0b8a06ac384ddb8276be676a5325d3b88af0",
"filenames": [
"sd64_unabsolved_alpha3.pk3"
],
"additional": {
"engines": [],
"iwad": [],
"filename": null,
"added": "2015-11-28 13:54:20",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": null,
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": null,
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2015-11-28 13:54:20",
"file": {
"type": "PK3",
"size": 6957983,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/8219dfc05142ca94909c0bc3045c54498dfeadc0/8219dfc05142ca94909c0bc3045c54498dfeadc0.pk3.gz",
"corrupt": false
},
"content": {
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 2122,
"maps": 0,
"palettes": 14
}
},
"text_files": [
{
"source": "pk3",
"name": "GLDEFS.TXT",
"contents": "flickerlight KULRATH\n{\n color 1.0 0.5 0.0\n size 88\n secondarysize 96\n chance 0.4\n}\nobject Kulrath\n{\n frame KUMAA { light KULRATH }\n frame KUMAB { light KULRATH }\n frame KUMAC { light KULRATH }\n frame KUMAD { light KULRATH }\n frame KUMAE { light KULRATH }\n frame KUMAF { light KULRATH }\n frame KUMAG { light KULRATH }\n frame KUMAH { light KULRATH }\n}\n\nflickerlight DENDROID\n{\n color 0.0 1.0 0.0\n size 88\n secondarysize 108\n chance 0.3\n}\nobject HadesDendroid\n{\n frame BUR2A { light DENDROID }\n frame BUR2B { light DENDROID }\n frame BUR2C { light DENDROID }\n frame BUR2D { light DENDROID }\n frame BUR2E { light DENDROID }\n frame BUR2F { light DENDROID }\n frame BUR2G { light DENDROID }\n frame BUR2H { light DENDROID }\n}\n\npulselight FANATIC\n{\n color 1.0 0.3 0.0\n size 48\n secondarySize 112\n interval 1.0\n offset 0 16 0\n}\nobject FanaticEnslaved\n{\n frame SUICA { light FANATIC }\n frame SUICB { light FANATIC }\n frame SUICC { light FANATIC }\n frame SUICD { light FANATIC }\n frame SUICE { light FANATIC }\n frame SUICF { light FANATIC }\n frame SUICG { light FANATIC }\n}\n\nobject CoopRocket\n{\n frame MISLB { light ROCKET_X1 }\n frame MISLC { light ROCKET_X2 }\n frame MISLD { light ROCKET_X3 }\n frame MISLE { light ROCKET_X4 }\n frame MISLF { light ROCKET_X5 }\n}\n\n// Plasma\npointlight PLASMABALL\n{\n color 0.0 0.25 1.0\n size 56\n}\n\nflickerlight PLASMA_X1\n{\n color 0.2 0.25 1.0\n size 64\n secondarySize 72\n chance 0.4\n}\n\nflickerlight PLASMA_X2\n{\n color 0.2 0.25 0.8\n size 80\n secondarySize 88\n chance 0.4\n}\n\nflickerlight PLASMA_X3\n{\n color 0.1 0.2 0.5\n size 64\n secondarySize 72\n chance 0.4\n}\n\nflickerlight PLASMA_X4\n{\n color 0.0 0.1 0.2\n size 8\n secondarySize 16\n chance 0.4\n}\n\nobject SD64PlasmaBall_Blue\n{\n frame PLSSA { light PLASMABALL }\n frame PLSSB { light PLASMABALL }\n\n frame PLSEA { light PLASMA_X1 }\n frame PLSEB { light PLASMA_X2 }\n frame PLSEC { light PLASMA_X2 }\n frame PLSED { light PLASMA_X3 }\n frame PLSEE { light PLASMA_X4 }\n}\n\nobject SD64PlasmaBall_Coop\n{\n frame PLSSA { light PLASMABALL }\n frame PLSSB { light PLASMABALL }\n\n frame PLSEA { light PLASMA_X1 }\n frame PLSEB { light PLASMA_X2 }\n frame PLSEC { light PLASMA_X2 }\n frame PLSED { light PLASMA_X3 }\n frame PLSEE { light PLASMA_X4 }\n}\n\nobject SD64PlasmaBall_DM\n{\n frame PLSSA { light PLASMABALL }\n frame PLSSB { light PLASMABALL }\n\n frame PLSSC { light PLASMA_X1 }\n frame PLSSD { light PLASMA_X2 }\n frame PLSSE { light PLASMA_X2 }\n frame PLSSF { light PLASMA_X3 }\n frame PLSSG { light PLASMA_X4 }\n\tframe PLSSH { light PLASMA_X4 }\n}\n\n// Plasma\npointlight RED_PLASMABALL\n{\n color 1.0 0.25 0.0\n size 56\n}\n\nflickerlight RED_PLASMA_X1\n{\n color 1.0 0.25 0.0\n size 64\n secondarySize 72\n chance 0.4\n}\n\nflickerlight RED_PLASMA_X2\n{\n color 1.0 0.25 0.0\n size 80\n secondarySize 88\n chance 0.4\n}\n\nflickerlight RED_PLASMA_X3\n{\n color 1.0 0.25 0.0\n size 64\n secondarySize 72\n chance 0.4\n}\n\nflickerlight RED_PLASMA_X4\n{\n color 1.0 0.25 0.0\n size 8\n secondarySize 16\n chance 0.4\n}\n\nobject SD64PlasmaBall_Red\n{\n frame RLSSA { light RED_PLASMABALL }\n frame RLSSB { light RED_PLASMABALL }\n\n frame RLSSC { light RED_PLASMA_X1 }\n frame RLSSD { light RED_PLASMA_X2 }\n frame RLSSE { light RED_PLASMA_X2 }\n frame RLSSF { light RED_PLASMA_X3 }\n frame RLSSG { light RED_PLASMA_X4 }\n\tframe RLSSH { light RED_PLASMA_X4 }\n}\n\n// Plasma\npointlight GREEN_PLASMABALL\n{\n color 0.25 1.0 0.0\n size 56\n}\n\nflickerlight GREEN_PLASMA_X1\n{\n color 0.25 1.0 0.0\n size 64\n secondarySize 72\n chance 0.4\n}\n\nflickerlight GREEN_PLASMA_X2\n{\n color 0.25 1.0 0.0\n size 80\n secondarySize 88\n chance 0.4\n}\n\nflickerlight GREEN_PLASMA_X3\n{\n color 0.25 1.0 0.0\n size 64\n secondarySize 72\n chance 0.4\n}\n\nflickerlight GREEN_PLASMA_X4\n{\n color 0.25 1.0 0.0\n size 8\n secondarySize 16\n chance 0.4\n}\n\nobject SD64PlasmaBall_Green\n{\n frame GRESA { light GREEN_PLASMABALL }\n frame GRESB { light GREEN_PLASMABALL }\n\n frame GRESC { light GREEN_PLASMA_X1 }\n frame GRESD { light GREEN_PLASMA_X2 }\n frame GRESE { light GREEN_PLASMA_X2 }\n frame GRESF { light GREEN_PLASMA_X3 }\n frame GRESG { light GREEN_PLASMA_X4 }\n\tframe GRESH { light GREEN_PLASMA_X4 }\n}\n\n// Plasma\npointlight YELLOW_PLASMABALL\n{\n color 1.0 1.0 0.0\n size 56\n}\n\nflickerlight YELLOW_PLASMA_X1\n{\n color 1.0 1.0 0.0\n size 64\n secondarySize 72\n chance 0.4\n}\n\nflickerlight YELLOW_PLASMA_X2\n{\n color 1.0 1.0 0.0\n size 80\n secondarySize 88\n chance 0.4\n}\n\nflickerlight YELLOW_PLASMA_X3\n{\n color 1.0 1.0 0.0\n size 64\n secondarySize 72\n chance 0.4\n}\n\nflickerlight YELLOW_PLASMA_X4\n{\n color 1.0 1.0 0.0\n size 8\n secondarySize 16\n chance 0.4\n}\n\nobject SD64PlasmaBall_Yellow\n{\n frame YLSSA { light YELLOW_PLASMABALL }\n frame YLSSB { light YELLOW_PLASMABALL }\n\n frame YLSSC { light YELLOW_PLASMA_X1 }\n frame YLSSD { light YELLOW_PLASMA_X2 }\n frame YLSSE { light YELLOW_PLASMA_X2 }\n frame YLSSF { light YELLOW_PLASMA_X3 }\n frame YLSSG { light YELLOW_PLASMA_X4 }\n\tframe YLSSG { light YELLOW_PLASMA_X4 }\n}\n\n// Health Potion\npulselight HEALTHPOTION\n{\n color 0.1 0.0 0.8\n size 16\n secondarySize 18\n interval 2.0\n}\n\nobject HealthBonus2\n{\n frame BON1 { light HEALTHPOTION }\n}\n\n// Armour Helmet\npulselight ARMORBONUS\n{\n color 0.0 0.6 0.0\n size 16\n secondarySize 14\n interval 1.0\n\tdontlightself 1\n}\n\nobject ArmorBonus2\n{\n frame BON2 { light ARMORBONUS }\n}\n\n// Short tech lamp\npulselight SMALLLAMP\n{\n color 1.0 0.8 0.5\n size 56\n secondarySize 58\n interval 0.4\n offset 0 44 0\n}\n\nobject 64TechLamp2\n{\n frame TLP2 { light SMALLLAMP }\n}\n\n// Tall tech lamp\npulselight BIGLAMP\n{\n color 1.0 0.8 0.5\n size 64\n secondarySize 66\n interval 0.4\n offset 0 72 0\n}\n\nobject 64TechLamp\n{\n frame TLMP { light BIGLAMP }\n}\n\nflickerlight2 BIGREDTORCH\n{\n color 1.0 0.5 0.5\n size 64\n secondarySize 72\n interval 0.1\n offset 0 60 0\n}\n\nobject ImprovedRedTorch\n{\n frame TRED { light BIGREDTORCH }\n}\n\nflickerlight2 BIGGREENTORCH\n{\n color 0.2 1.0 0.0\n size 64\n secondarySize 72\n interval 0.1\n offset 0 60 0\n}\n\nobject ImprovedGreenTorch\n{\n frame TRED { light BIGGREENTORCH }\n}\n\nflickerlight2 BIGBLUETORCH\n{\n color 0.0 0.3 1.0\n size 64\n secondarySize 72\n interval 0.1\n offset 0 60 0\n}\n\nobject ImprovedBlueTorch\n{\n frame TRED { light BIGBLUETORCH }\n}\n\nflickerlight2 SMALLREDTORCH\n{\n color 1.0 0.5 0.5\n size 48\n secondarySize 54\n interval 0.1\n offset 0 35 0\n}\n\nobject ImprovedShortRedTorch\n{\n frame SMRT { light SMALLREDTORCH }\n}\n\nflickerlight2 SMALLGREENTORCH\n{\n color 0.2 1.0 0.0\n size 48\n secondarySize 54\n interval 0.1\n offset 0 35 0\n}\n\nobject ImprovedShortGreenTorch\n{\n frame SMRT { light SMALLGREENTORCH }\n}\n\nflickerlight2 SMALLBLUETORCH\n{\n color 0.0 0.3 1.0\n size 48\n secondarySize 54\n interval 0.1\n offset 0 35 0\n}\n\nobject ImprovedShortBlueTorch\n{\n frame SMRT { light SMALLBLUETORCH }\n}\n\n// Hanging Tech Lamp\npointlight HANGLAMP\n{\n color 1.0 0.7 0.0\n size 48\n offset 0 0 0\n}\n\nobject HangingTechLamp\n{\n frame HGLM { light HANGLAMP }\n}\n\npointlight HANGLAMP2\n{\n color 0.0 0.5 1.0\n size 48\n offset 0 0 0\n}\n\nobject HangingTechLamp2\n{\n frame HGL2 { light HANGLAMP2 }\n}\n\npointlight HANGLAMP3\n{\n color 1.0 0.0 0.0\n size 48\n offset 0 0 0\n}\n\nobject HangingTechLamp3\n{\n frame HGL3 { light HANGLAMP3 }\n}\n\npointlight HANGLAMP4\n{\n color 0.0 1.0 0.0\n size 48\n offset 0 0 0\n}\n\nobject HangingTechLamp4\n{\n frame HGL4 { light HANGLAMP4 }\n}\n\n// Ceiling Light\npointlight CEILINGLIGHT\n{\n color 1.0 0.7 0.0\n size 32\n offset 0 0 0\n}\n\nobject CeilingLight\n{\n frame CEIL { light CEILINGLIGHT }\n}\n\npointlight CEILINGLIGHT2\n{\n color 0.0 0.2 1.0\n size 32\n offset 0 0 0\n}\n\nobject CeilingLight2\n{\n frame CEI2 { light CEILINGLIGHT2 }\n}\n\npointlight CEILINGLIGHT3\n{\n color 1.0 0.0 0.0\n size 32\n offset 0 0 0\n}\n\nobject CeilingLight3\n{\n frame CEI3 { light CEILINGLIGHT3 }\n}\n\npointlight CEILINGLIGHT4\n{\n color 0.0 1.0 0.0\n size 32\n offset 0 0 0\n}\n\nobject CeilingLight4\n{\n frame CEI4 { light CEILINGLIGHT4 }\n}\n\n// Soul Sphere\npulselight SOULSPHERE\n{\n color 0.0 0.0 1.0\n size 40\n secondarySize 42\n interval 2.0\n offset 0 16 0\n}\n\nobject SoulSphere2\n{\n frame SOUL { light SOULSPHERE }\n}\n\n// Invulnerability Sphere\npulselight INVULN\n{\n color 0.0 1.0 0.0\n size 40\n secondarySize 42\n interval 2.0\n offset 0 16 0\n}\n\nobject InvulnerabilitySphere2\n{\n frame PINV { light INVULN }\n}\n\npulselight BLURSPHERE1\n{\n color 1.0 0.0 0.0\n size 40\n secondarySize 42\n interval 2.0\n offset 0 16 0\n}\n\nobject BlurSphere2\n{\n frame PINS { light BLURSPHERE1 }\n}\n\n// Green armour\npointlight GREENARMOR1\n{\n color 0.0 0.6 0.0\n size 48\n}\n\npointlight GREENARMOR2\n{\n color 0.0 0.6 0.0\n size 32\n}\n\nobject GreenArmor2\n{\n frame ARM1A { light GREENARMOR1 }\n frame ARM1B { light GREENARMOR2 }\n}\n\n// Blue armour\npointlight BLUEARMOR1\n{\n color 0.0 0.0 0.6\n size 48\n}\n\npointlight BLUEARMOR2\n{\n color 0.0 0.0 0.6\n size 32\n}\n\nobject BlueArmor2\n{\n frame ARM2A { light BLUEARMOR1 }\n frame ARM2B { light BLUEARMOR2 }\n}\n\nflickerlight2 PLAYERATK\n{\n color 1.0 1.0 1.0\n size 48\n secondarySize 56\n interval 1\n offset 0 40 0\n}\n\nobject ZandroGuy\n{\n frame ZDGYF { light PLAYERATK }\n}\n\nobject RedMarine\n{\n frame PLAYF { light PLAYERATK }\n}\n\nobject BlueMarine\n{\n frame PLAYF { light PLAYERATK }\n}\n\nobject GreenMarine\n{\n frame PLAYF { light PLAYERATK }\n}\n\nobject GoldMarine\n{\n frame PLAYF { light PLAYERATK }\n}\n\nGlow\n{\n\tFlats\n\t{\n\t\tNUKAGE1\n\t\tNUKAGE2\n\t\tNUKAGE3\n\t\tLAVA1\n\t\tLAVA2\n\t\tLAVA3\n\t\tLAVA4\n\t\tF_SKY1\n\t}\n\tWalls\n\t{\n\t\tD64N1_01\n\t\tD64N1_02\n\t\tD64N1_03\n\t\tD64N1_04\n\t\tD64N1_05\n\t\tD64N1_06\n\t\tD64N1_07\n\t\tD64N1_08\n\t\tD64N1_09\n\t\tD64N1_10\n\t\tD64N1_11\n\t\tD64N1_12\n\t\tD64N1_13\n\t\tD64N1_14\n\t\tD64N1_15\n\t\tD64N1_16\n\t\tD64N1_17\n\t\tD64N1_18\n\t\tD64N1_19\n\t\tD64N1_20\n\t\tD64N1_21\n\t\tD64N1_22\n\t\tD64N1_23\n\t\tD64N1_24\n\t\tD64N1_25\n\t\tD64N1_26\n\t\tD64N1_27\n\t\tD64N1_28\n\t\tD64N1_29\n\t\tD64N1_30\n\t\tD64N1_31\n\t\tD64N1_32\n\t\tD64N1_33\n\t\tD64N1_34\n\t\tD64N1_35\n\t\tD64N1_36\n\t\tD64N1_37\n\t\tD64N1_38\n\t\tD64N1_39\n\t\tD64N1_40\n\t\tD64N1_41\n\t\tD64N1_42\n\t\tD64N1_43\n\t\tD64N1_44\n\t\tD64N1_45\n\t\tD64N1_46\n\t\tD64N1_47\n\t\tD64N1_48\n\t\tD64N1_49\n\t\tD64N1_50\n\t\tD64N1_51\n\t\tD64N1_52\n\t\tD64N1_53\n\t\tD64N1_54\n\t\tD64N1_55\n\t\tD64N1_56\n\t\tD64N1_57\n\t\tD64N1_58\n\t\tD64N1_59\n\t\tD64N1_60\n\t\tD64N1_61\n\t\tD64N1_62\n\t\tD64N1_63\n\t\tD64N1_64\n\n\t\tD64N2_01\n\t\tD64N2_02\n\t\tD64N2_03\n\t\tD64N2_04\n\t\tD64N2_05\n\t\tD64N2_06\n\t\tD64N2_07\n\t\tD64N2_08\n\t\tD64N2_09\n\t\tD64N2_10\n\t\tD64N2_11\n\t\tD64N2_12\n\t\tD64N2_13\n\t\tD64N2_14\n\t\tD64N2_15\n\t\tD64N2_16\n\t\tD64N2_17\n\t\tD64N2_18\n\t\tD64N2_19\n\t\tD64N2_20\n\t\tD64N2_21\n\t\tD64N2_22\n\t\tD64N2_23\n\t\tD64N2_24\n\t\tD64N2_25\n\t\tD64N2_26\n\t\tD64N2_27\n\t\tD64N2_28\n\t\tD64N2_29\n\t\tD64N2_30\n\t\tD64N2_31\n\t\tD64N2_32\n\t\tD64N2_33\n\t\tD64N2_34\n\t\tD64N2_35\n\t\tD64N2_36\n\t\tD64N2_37\n\t\tD64N2_38\n\t\tD64N2_39\n\t\tD64N2_40\n\t\tD64N2_41\n\t\tD64N2_42\n\t\tD64N2_43\n\t\tD64N2_44\n\t\tD64N2_45\n\t\tD64N2_46\n\t\tD64N2_47\n\t\tD64N2_48\n\t\tD64N2_49\n\t\tD64N2_50\n\t\tD64N2_51\n\t\tD64N2_52\n\t\tD64N2_53\n\t\tD64N2_54\n\t\tD64N2_55\n\t\tD64N2_56\n\t\tD64N2_57\n\t\tD64N2_58\n\t\tD64N2_59\n\t\tD64N2_60\n\t\tD64N2_61\n\t\tD64N2_62\n\t\tD64N2_63\n\t\tD64N2_64\n\n\t\tD64L1_01\n\t\tD64L1_02\n\t\tD64L1_03\n\t\tD64L1_04\n\t\tD64L1_05\n\t\tD64L1_06\n\t\tD64L1_07\n\t\tD64L1_08\n\t\tD64L1_09\n\t\tD64L1_10\n\t\tD64L1_11\n\t\tD64L1_12\n\t\tD64L1_13\n\t\tD64L1_14\n\t\tD64L1_15\n\t\tD64L1_16\n\t\tD64L1_17\n\t\tD64L1_18\n\t\tD64L1_19\n\t\tD64L1_20\n\t\tD64L1_21\n\t\tD64L1_22\n\t\tD64L1_23\n\t\tD64L1_24\n\t\tD64L1_25\n\t\tD64L1_26\n\t\tD64L1_27\n\t\tD64L1_28\n\t\tD64L1_29\n\t\tD64L1_30\n\t\tD64L1_31\n\t\tD64L1_32\n\t\tD64L1_33\n\t\tD64L1_34\n\t\tD64L1_35\n\t\tD64L1_36\n\t\tD64L1_37\n\t\tD64L1_38\n\t\tD64L1_39\n\t\tD64L1_40\n\t\tD64L1_41\n\t\tD64L1_42\n\t\tD64L1_43\n\t\tD64L1_44\n\t\tD64L1_45\n\t\tD64L1_46\n\t\tD64L1_47\n\t\tD64L1_48\n\t\tD64L1_49\n\t\tD64L1_50\n\t\tD64L1_51\n\t\tD64L1_52\n\t\tD64L1_53\n\t\tD64L1_54\n\t\tD64L1_55\n\t\tD64L1_56\n\t\tD64L1_57\n\t\tD64L1_58\n\t\tD64L1_59\n\t\tD64L1_60\n\t\tD64L1_61\n\t\tD64L1_62\n\t\tD64L1_63\n\t\tD64L1_64\n\t}\n}\n\n// ------------------------------------------------------\n// ------------------- DOOM 64 LIGHTS -------------------\n// ------------------------------------------------------\n\n// ------------------\n// -- Doom Weapons --\n// ------------------\n\n// Bullet puff\nflickerlight BPUFF1\n{\n color 0.5 0.5 0.0\n size 6\n secondarySize 8\n chance 0.8\n}\n\nflickerlight BPUFF2\n{\n color 0.5 0.5 0.0\n size 3\n secondarySize 4\n chance 0.8\n}\n\nobject SSTBulletPuff\n{\n frame PUFFA { light BPUFF1 }\n frame PUFFB { light BPUFF2 }\n}\n\npointlight UNMAKERSHOT\n{\n color 1.0 0.0 0.0\n size 56\n}\n\nflickerlight UNMAKERSHOT_X\n{\n color 0.3 0.0 0.0\n size 8\n secondarySize 16\n chance 0.4\n}\n\nobject UnmakerLaser\n{\n frame LAZRA { light UNMAKERSHOT }\n frame LAZRB { light UNMAKERSHOT }\n\n frame LPUFA { light UNMAKERSHOT_X }\n frame LPUFA { light UNMAKERSHOT_X }\n}\n\npointlight UNMAKERSHOTG\n{\n color 0.0 1.0 0.0\n size 56\n}\n\nflickerlight UNMAKERSHOT_XG\n{\n color 0.0 0.3 0.0\n size 8\n secondarySize 16\n chance 0.4\n}\n\nobject UNMKLazerGreenTeam\n{\n frame LAZDA { light UNMAKERSHOTG }\n frame LAZDB { light UNMAKERSHOTG }\n\n frame LPUDA { light UNMAKERSHOT_XG }\n frame LPUDA { light UNMAKERSHOT_XG }\n}\n\npointlight UNMAKERSHOTB\n{\n color 0.0 0.0 1.0\n size 56\n}\n\nflickerlight UNMAKERSHOT_XB\n{\n color 0.0 0.0 0.3\n size 8\n secondarySize 16\n chance 0.4\n}\n\nobject UNMKLazerBlueTeam\n{\n frame LAZBA { light UNMAKERSHOTB }\n frame LAZBB { light UNMAKERSHOTB }\n\n frame LPUBA { light UNMAKERSHOT_XB }\n frame LPUBA { light UNMAKERSHOT_XB }\n}\n\npointlight UNMAKERSHOTY\n{\n color 1.0 1.0 0.0\n size 56\n}\n\nflickerlight UNMAKERSHOT_XY\n{\n color 0.3 0.3 0.0\n size 8\n secondarySize 16\n chance 0.4\n}\n\nobject UNMKLazerYellowTeam\n{\n frame LAZCA { light UNMAKERSHOTY }\n frame LAZCB { light UNMAKERSHOTY }\n\n frame LPUCA { light UNMAKERSHOT_XY }\n frame LPUCA { light UNMAKERSHOT_XY }\n}\n\n// BFG\npointlight BFGBALL\n{\n color 0.0 1.0 0.0\n size 80\n}\n\nflickerlight BFGBALL_X1\n{\n color 0.2 1.0 0.2\n size 80\n secondarySize 88\n chance 0.3\n}\n\nflickerlight BFGBALL_X2\n{\n color 0.3 1.0 0.3\n size 104\n secondarySize 112\n chance 0.3\n}\n\nflickerlight BFGBALL_X3\n{\n color 0.5 1.0 0.5\n size 120\n secondarySize 128\n chance 0.3\n}\n\nflickerlight BFGBALL_X4\n{\n color 0.2 0.7 0.2\n size 56\n secondarySize 64\n chance 0.3\n}\n\nflickerlight BFGBALL_X5\n{\n color 0.1 0.3 0.1\n size 48\n secondarySize 56\n chance 0.3\n}\n\nobject SD64BFGBall_DM\n{\n frame BFS1A { light BFGBALL }\n frame BFS1B { light BFGBALL }\n\n frame BFE1A { light BFGBALL_X1 }\n frame BFE1B { light BFGBALL_X2 }\n frame BFE1C { light BFGBALL_X3 }\n frame BFE1D { light BFGBALL_X1 }\n frame BFE1E { light BFGBALL_X4 }\n frame BFE1F { light BFGBALL_X5 }\n}\n\nobject SD64BFGBall\n{\n frame BFS1A { light BFGBALL }\n frame BFS1B { light BFGBALL }\n\n frame BFE1A { light BFGBALL_X1 }\n frame BFE1B { light BFGBALL_X2 }\n frame BFE1C { light BFGBALL_X3 }\n frame BFE1D { light BFGBALL_X1 }\n frame BFE1E { light BFGBALL_X4 }\n frame BFE1F { light BFGBALL_X5 }\n}\n\nobject SD64_BFGExtra\n{\n frame BFE2A { light BFGBALL }\n frame BFE2B { light BFGBALL_X1 }\n frame BFE2C { light BFGBALL_X2 }\n frame BFE2D { light BFGBALL_X3 }\n\tframe BFE2E { light BFGBALL_X4 }\n\tframe BFE2F { light BFGBALL_X5 }\n}\n\n// ----------------------\n// -- Doom Decorations --\n// ----------------------\n\nobject 64BarrelFire\n{\n frame MISLB { light ROCKET_X1 }\n frame MISLC { light ROCKET_X2 }\n frame MISLD { light ROCKET_X3 }\n frame MISLE { light ROCKET_X4 }\n frame MISLF { light ROCKET_X5 }\n}\n\nobject 64BossExplosion\n{\n frame MISLB { light ROCKET_X1 }\n frame MISLC { light ROCKET_X2 }\n frame MISLD { light ROCKET_X3 }\n frame MISLE { light ROCKET_X4 }\n frame MISLF { light ROCKET_X5 }\n}\n\n// Floor lamp\npointlight LAMP\n{\n color 1.0 1.0 0.8\n size 56\n offset 0 44 0\n}\n\nobject Column2\n{\n frame COLU { light LAMP }\n}\n\n// Short tech lamp\npulselight SMALLLAMP\n{\n color 1.0 0.7 0.0\n size 56\n secondarySize 58\n interval 0.4\n offset 0 44 0\n}\n\nobject 64TechLamp2\n{\n frame TLP2 { light SMALLLAMP }\n}\n\n// Tall tech lamp\npulselight BIGLAMP\n{\n color 1.0 0.7 0.0\n size 64\n secondarySize 66\n interval 0.4\n offset 0 72 0\n}\n\nobject 64TechLamp\n{\n frame TLMP { light BIGLAMP }\n}\n\n// Tall red torch\nflickerlight2 BIGREDTORCH\n{\n color 1.0 0.0 0.0\n size 64\n secondarySize 72\n interval 0.1\n offset 0 60 0\n}\n\nobject ImprovedRedTorch\n{\n frame TRED { light BIGREDTORCH }\n}\n\n// Tall green torch\nflickerlight2 BIGGREENTORCH\n{\n color 0.0 1.0 0.0\n size 64\n secondarySize 72\n interval 0.1\n offset 0 60 0\n}\n\nobject ImprovedGreenTorch\n{\n frame TGRE { light BIGGREENTORCH }\n}\n\n// Tall blue torch\nflickerlight2 BIGBLUETORCH\n{\n color 0.0 0.2 1.0\n size 64\n secondarySize 72\n interval 0.1\n offset 0 60 0\n}\n\nobject ImprovedBlueTorch\n{\n frame TBLU { light BIGBLUETORCH }\n}\n\n// Tall white torch\nflickerlight2 BIGWHITETORCH\n{\n color 1.0 1.0 1.0\n size 64\n secondarySize 72\n interval 0.1\n offset 0 60 0\n}\n\n// Small red torch\nflickerlight2 SMALLREDTORCH\n{\n color 1.0 0.0 0.0\n size 48\n secondarySize 54\n interval 0.1\n offset 0 35 0\n}\n\nobject ImprovedShortRedTorch\n{\n frame TRED { light SMALLREDTORCH }\n}\n\n// Small green torch\nflickerlight2 SMALLGREENTORCH\n{\n color 0.0 1.0 0.0\n size 48\n secondarySize 54\n interval 0.1\n offset 0 35 0\n}\n\nobject ImprovedShortGreenTorch\n{\n frame TGRE { light SMALLGREENTORCH }\n}\n\n// Small blue torch\nflickerlight2 SMALLBLUETORCH\n{\n color 0.0 0.2 1.0\n size 48\n secondarySize 54\n interval 0.1\n offset 0 35 0\n}\n\nobject ImprovedShortBlueTorch\n{\n frame TBLU { light SMALLBLUETORCH }\n}\n\n// Small white torch\nflickerlight2 SMALLWHITETORCH\n{\n color 1.0 1.0 1.0\n size 48\n secondarySize 54\n interval 0.1\n offset 0 35 0\n}\n\n// Burning barrel\nflickerlight2 FIREBARREL\n{\n color 1.0 0.9 0.0\n size 48\n secondarySize 54\n interval 0.1\n offset 0 32 0\n}\n\nobject BlankBarrel\n{\n frame FCAN { light FIREBARREL }\n}\n\n// Skulls w/candles\nflickerlight2 SKULLCANDLES\n{\n color 1.0 1.0 0.0\n size 32\n secondarySize 34\n interval 0.1\n offset 0 24 0\n}\n\nobject HeadCandles\n{\n frame POL3 { light SKULLCANDLES }\n}\n\n// Candle\npointlight CANDLE\n{\n color 1.0 0.25 0.0\n size 16\n offset 0 16 0\n}\n\nobject Candlestick2\n{\n frame CAND { light CANDLE }\n}\n\n// Candelabra\npointlight CANDELABRA\n{\n color 1.0 1.0 0.0\n size 48\n offset 0 52 0\n}\n\nobject Candelabra\n{\n frame CBRA { light CANDELABRA }\n}\n\n// ----------------\n// -- Doom Items --\n// ----------------\n\n// Soul Sphere\npulselight SOULSPHERE\n{\n color 0.0 0.2 1.0\n size 40\n secondarySize 42\n interval 2.0\n offset 0 16 0\n}\n\nobject 64SoulSphere\n{\n frame SOUL { light SOULSPHERE }\n}\n\n// Invulnerability Sphere\npulselight INVULN\n{\n color 0.0 1.0 0.0\n size 40\n secondarySize 42\n interval 2.0\n offset 0 16 0\n}\n\nobject 64InvulnerabilitySphere\n{\n frame PINV { light INVULN }\n}\n\n// Blur Sphere\npointlight BLURSPHERE1\n{\n color 1.0 0.0 0.0\n size 40\n offset 0 16 0\n}\n\npointlight BLURSPHERE2\n{\n color 1.0 0.0 0.0\n size 32\n offset 0 16 0\n}\n\npointlight BLURSPHERE3\n{\n color 1.0 0.0 0.0\n size 24\n offset 0 16 0\n}\n\npointlight BLURSPHERE4\n{\n color 1.0 0.0 0.0\n size 16\n offset 0 16 0\n}\n\npointlight BLURSPHERE5\n{\n color 1.0 0.0 0.0\n size 8\n offset 0 16 0\n}\n\nobject 64BlurSphere\n{\n frame PINS { light BLURSPHERE1 }\n}\n\n// Mega Sphere\npulselight MEGASPHERE\n{\n color 1.0 0.9 0.8\n size 40\n secondarySize 42\n interval 2.0\n offset 0 16 0\n}\n\nobject 64MegaSphere\n{\n frame MEGA { light MEGASPHERE}\n}\n\n// Health Potion\npulselight HEALTHPOTION\n{\n color 0.0 0.0 0.6\n size 16\n secondarySize 18\n interval 2.0\n}\n\nobject HealthBonus2\n{\n frame BON1 { light HEALTHPOTION }\n}\n\n// Armour Helmet\npulselight ARMORBONUS\n{\n color 0.0 0.6 0.0\n size 16\n secondarySize 14\n interval 1.0\n}\n\nobject ArmorBonus2\n{\n frame BON2 { light ARMORBONUS }\n}\n\n// Green armour\npointlight GREENARMOR1\n{\n color 0.0 0.6 0.0\n size 48\n}\n\npointlight GREENARMOR2\n{\n color 0.0 0.6 0.0\n size 32\n}\n\nobject GreenArmor2\n{\n frame ARM1A { light GREENARMOR1 }\n frame ARM1B { light GREENARMOR2 }\n}\n\n// Blue armour\npointlight BLUEARMOR1\n{\n color 0.0 0.1 0.6\n size 48\n}\n\npointlight BLUEARMOR2\n{\n color 0.0 0.1 0.6\n size 32\n}\n\nobject BlueArmor2\n{\n frame ARM2A { light BLUEARMOR1 }\n frame ARM2B { light BLUEARMOR2 }\n}\n\n//Pentagram Red\npointlight WEAPONPOWERRED1\n{\n color 1.0 0.0 0.0\n size 48\n}\n\npointlight WEAPONPOWERRED2\n{\n color 0.7 0.0 0.0\n size 40\n}\n\npointlight WEAPONPOWERRED3\n{\n color 0.5 0.0 0.0\n size 32\n}\n\npointlight WEAPONPOWERRED4\n{\n color 0.3 0.0 0.0\n size 24\n}\n\npointlight WEAPONPOWERRED5\n{\n color 0.1 0.0 0.0\n size 16\n}\n\nobject WpnPowerItem\n{\n frame POW1A { light WEAPONPOWERRED5 }\n frame POW1B { light WEAPONPOWERRED4 }\n frame POW1C { light WEAPONPOWERRED3 }\n frame POW1D { light WEAPONPOWERRED2 }\n frame POW1E { light WEAPONPOWERRED1 }\n\tframe POW2A { light WEAPONPOWERPURPLE5 }\n frame POW2B { light WEAPONPOWERPURPLE4 }\n frame POW2C { light WEAPONPOWERPURPLE3 }\n frame POW2D { light WEAPONPOWERPURPLE2 }\n frame POW2E { light WEAPONPOWERPURPLE1 }\n\tframe POW3A { light WEAPONPOWERTEAL5 }\n frame POW3B { light WEAPONPOWERTEAL4 }\n frame POW3C { light WEAPONPOWERTEAL3 }\n frame POW3D { light WEAPONPOWERTEAL2 }\n frame POW3E { light WEAPONPOWERTEAL1 }\n}\n\n//Pentagram Teal\npointlight WEAPONPOWERTEAL1\n{\n color 0.0 1.0 1.0\n size 48\n}\n\npointlight WEAPONPOWERTEAL2\n{\n color 0.0 0.7 0.7\n size 40\n}\n\npointlight WEAPONPOWERTEAL3\n{\n color 0.0 0.5 0.5\n size 32\n}\n\npointlight WEAPONPOWERTEAL4\n{\n color 0.0 0.3 0.3\n size 24\n}\n\npointlight WEAPONPOWERTEAL5\n{\n color 0.0 0.1 0.1\n size 16\n}\n\n//Pentragram Purple\npointlight WEAPONPOWERPURPLE1\n{\n color 0.5 0.0 1.0\n size 48\n}\n\npointlight WEAPONPOWERPURPLE2\n{\n color 0.4 0.0 0.8\n size 40\n}\n\npointlight WEAPONPOWERPURPLE3\n{\n color 0.35 0.0 0.7\n size 32\n}\n\npointlight WEAPONPOWERPURPLE4\n{\n color 0.15 0.0 0.3\n size 24\n}\n\npointlight WEAPONPOWERPURPLE5\n{\n color 0.05 0.0 0.1\n size 16\n}\n\n//Radiation Suit\nobject RadSuit2\n{\n frame SUITA { light GREENARMOR1 }\n frame SUITB { light GREENARMOR2 }\n}\n\n// ------------------\n// -- Doom Enemies --\n// ------------------\n\n// Zombies\nflickerlight2 ZOMBIEATK\n{\n color 1.0 0.8 0.2\n size 48\n secondarySize 56\n interval 1\n offset 0 40 0\n}\n\nobject 64ZombieMan2\n{\n frame POSSF { light ZOMBIEATK }\n}\n\nobject 64ShotgunGuy2\n{\n frame SPOSF { light ZOMBIEATK }\n}\n\nobject 64ChaingunGuy2\n{\n frame CPOSE { light ZOMBIEATK }\n frame CPOSF { light ZOMBIEATK }\n}\n\nobject SD64Player\n{\n frame PLAYF { light ZOMBIEATK }\n}\n\n// Doom Imp Fireball\npointlight IMPBALL\n{\n color 1.0 0.6 0.0\n size 64\n}\n\n// Doom imp fireball explosion\nflickerlight IMPBALL_X1\n{\n color 0.7 0.4 0.0\n size 80\n secondarySize 88\n chance 0.25\n}\n\nflickerlight IMPBALL_X2\n{\n color 0.5 0.3 0.0\n size 96\n secondarySize 104\n chance 0.25\n}\n\nflickerlight IMPBALL_X3\n{\n color 0.4 0.2 0.0\n size 112\n secondarySize 120\n chance 0.25\n}\n\nflickerlight IMPBALL_X4\n{\n color 0.3 0.2 0.0\n size 112\n secondarySize 120\n chance 0.25\n}\n\nflickerlight IMPBALL_X5\n{\n color 0.2 0.1 0.0\n size 112\n secondarySize 120\n chance 0.25\n}\n\nflickerlight IMPBALL_X6\n{\n color 0.1 0.0 0.0\n size 112\n secondarySize 120\n chance 0.25\n}\n\nobject 64DoomImpBall2\n{\n frame BAL1A { light IMPBALL }\n frame BAL1B { light IMPBALL }\n frame BAL1C { light IMPBALL }\n\n frame BAL1D { light IMPBALL_X1 }\n frame BAL1E { light IMPBALL_X2 }\n frame BAL1F { light IMPBALL_X3 }\n frame BAL1G { light IMPBALL_X4 }\n frame BAL1H { light IMPBALL_X5 }\n frame BAL1I { light IMPBALL_X6 }\n}\n\npointlight SPECTRE\n{\n color 0.5 0.5 0.5\n size 48\n offset 0 24 0\n subtractive 1\n}\n\n// Cacodemon fireball\nflickerlight CACOBALL\n{\n color 1.0 0.0 0.0\n size 56\n secondarySize 64\n chance 0.5\n}\n\nflickerlight CACOBALL_X1\n{\n color 0.9 0.0 0.0\n size 72\n secondarySize 80\n chance 0.25\n}\n\nflickerlight CACOBALL_X2\n{\n color 0.6 0.0 0.0\n size 88\n secondarySize 96\n chance 0.25\n}\n\nflickerlight CACOBALL_X3\n{\n color 0.3 0.0 0.0\n size 104\n secondarySize 112\n chance 0.25\n}\n\nflickerlight CACOBALL_X4\n{\n color 0.2 0.0 0.0\n size 104\n secondarySize 112\n chance 0.25\n}\n\nflickerlight CACOBALL_X5\n{\n color 0.1 0.0 0.0\n size 104\n secondarySize 112\n chance 0.25\n}\n\nobject 64CacodemonBall2\n{\n frame BAL2A { light CACOBALL }\n frame BAL2B { light CACOBALL }\n frame BAL2C { light CACOBALL }\n\n frame BAL2D { light CACOBALL_X1 }\n frame BAL2E { light CACOBALL_X2 }\n frame BAL2F { light CACOBALL_X3 }\n frame BAL2G { light CACOBALL_X4 }\n frame BAL2H { light CACOBALL_X5 }\n}\n\n// Hell Knight fireball\npointlight BARONBALL\n{\n color 0.0 1.0 0.0\n size 64\n}\n\nflickerlight BARONBALL_X1\n{\n color 0.0 0.7 0.0\n size 80\n secondarySize 88\n chance 0.25\n}\n\nflickerlight BARONBALL_X2\n{\n color 0.0 0.5 0.0\n size 96\n secondarySize 104\n chance 0.25\n}\n\nflickerlight BARONBALL_X3\n{\n color 0.0 0.4 0.0\n size 112\n secondarySize 120\n chance 0.25\n}\n\nflickerlight BARONBALL_X4\n{\n color 0.0 0.3 0.0\n size 112\n secondarySize 120\n chance 0.25\n}\n\nflickerlight BARONBALL_X5\n{\n color 0.0 0.2 0.0\n size 112\n secondarySize 120\n chance 0.25\n}\n\nflickerlight BARONBALL_X6\n{\n color 0.0 0.1 0.0\n size 112\n secondarySize 120\n chance 0.25\n}\n\nobject BaronBall\n{\n frame BAL7A { light BARONBALL }\n frame BAL7B { light BARONBALL }\n\n frame BAL7C { light BARONBALL_X1 }\n frame BAL7D { light BARONBALL_X2 }\n frame BAL7E { light BARONBALL_X3 }\n frame BAL7F { light BARONBALL_X4 }\n frame BAL7G { light BARONBALL_X5 }\n frame BAL7H { light BARONBALL_X6 }\n}\n\n// Baron of Hell fireball\npointlight BARONBALL2\n{\n color 1.0 0.0 0.0\n size 64\n}\n\nflickerlight BARONBALL2_X1\n{\n color 0.7 0.0 0.0\n size 80\n secondarySize 88\n chance 0.25\n}\n\nflickerlight BARONBALL2_X2\n{\n color 0.5 0.0 0.0\n size 96\n secondarySize 104\n chance 0.25\n}\n\nflickerlight BARONBALL2_X3\n{\n color 0.4 0.0 0.0\n size 112\n secondarySize 120\n chance 0.25\n}\n\nflickerlight BARONBALL2_X4\n{\n color 0.3 0.0 0.0\n size 112\n secondarySize 120\n chance 0.25\n}\n\nflickerlight BARONBALL2_X5\n{\n color 0.2 0.0 0.0\n size 112\n secondarySize 120\n chance 0.25\n}\n\nflickerlight BARONBALL2_X6\n{\n color 0.1 0.0 0.0\n size 112\n secondarySize 120\n chance 0.25\n}\n\nobject 64BaronBall2\n{\n frame BRNRA { light BARONBALL2 }\n frame BRNRB { light BARONBALL2 }\n\n frame BRNRC { light BARONBALL2_X1 }\n frame BRNRD { light BARONBALL2_X2 }\n frame BRNRE { light BARONBALL2_X3 }\n frame BRNRF { light BARONBALL2_X4 }\n frame BRNRG { light BARONBALL2_X5 }\n frame BRNRH { light BARONBALL2_X6 }\n}\n\n// Lost Soul\nflickerlight LOSTSOUL\n{\n color 1.0 0.5 0.0\n size 56\n secondarysize 64\n chance 0.1\n}\n\nflickerlight LOSTSOUL_X1\n{\n color 0.8 0.4 0.0\n size 72\n secondarySize 80\n chance 0.25\n}\n\nflickerlight LOSTSOUL_X2\n{\n color 0.7 0.3 0.0\n size 88\n secondarySize 96\n chance 0.25\n}\n\nflickerlight LOSTSOUL_X3\n{\n color 0.6 0.2 0.0\n size 104\n secondarySize 112\n chance 0.25\n}\n\nflickerlight LOSTSOUL_X4\n{\n color 0.5 0.1 0.0\n size 112\n secondarySize 120\n chance 0.25\n}\n\nflickerlight LOSTSOUL_X5\n{\n color 0.4 0.0 0.0\n size 112\n secondarySize 120\n chance 0.25\n}\n\nflickerlight LOSTSOUL_X6\n{\n color 0.3 0.0 0.0\n size 112\n secondarySize 120\n chance 0.25\n}\n\nflickerlight LOSTSOUL_X7\n{\n color 0.2 0.0 0.0\n size 112\n secondarySize 120\n chance 0.25\n}\n\nflickerlight LOSTSOUL_X8\n{\n color 0.1 0.0 0.0\n size 112\n secondarySize 120\n chance 0.25\n}\n\nobject 64LostSoul2\n{\n frame SKULA { light LOSTSOUL }\n frame SKULB { light LOSTSOUL }\n frame SKULC { light LOSTSOUL }\n frame SKULD { light LOSTSOUL }\n frame SKULE { light LOSTSOUL }\n frame SKULF { light LOSTSOUL }\n frame SKULG { light LOSTSOUL }\n\n frame SKULH { light LOSTSOUL_X1 }\n frame SKULI { light LOSTSOUL_X2 }\n frame SKULJ { light LOSTSOUL_X3 }\n frame SKULK { light LOSTSOUL_X4 }\n frame SKULL { light LOSTSOUL_X5 }\n frame SKULM { light LOSTSOUL_X6 }\n frame SKULN { light LOSTSOUL_X7 }\n frame SKULO { light LOSTSOUL_X8 }\n}\n\n// Mancubus Fireball\nobject 64FatShot2\n{\n frame MANFA { light IMPBALL }\n frame MANFB { light IMPBALL }\n frame MANFC { light IMPBALL }\n\n frame MANFD { light ROCKET_X1 }\n frame MANFE { light ROCKET_X2 }\n frame MANFF { light ROCKET_X3 }\n frame MANFG { light ROCKET_X4 }\n frame MANFH { light ROCKET_X5 }\n}\n\n// Arachnotron Fireball\npointlight ARACHPLAS\n{\n color 0.0 0.0 1.0\n size 56\n}\n\nflickerlight ARACHPLAS_X1\n{\n color 0.0 0.0 0.8\n size 72\n secondarySize 80\n chance 0.3\n}\n\nflickerlight ARACHPLAS_X2\n{\n color 0.0 0.0 0.6\n size 88\n secondarySize 96\n chance 0.3\n}\n\nflickerlight ARACHPLAS_X3\n{\n color 0.0 0.0 0.4\n size 48\n secondarySize 32\n chance 0.3\n}\n\nflickerlight ARACHPLAS_X4\n{\n color 0.0 0.0 0.2\n size 24\n secondarySize 16\n chance 0.3\n}\n\nobject 64ArachnotronPlasma\n{\n frame APLSA { light ARACHPLAS }\n frame APLSB { light ARACHPLAS }\n\n frame APBXA { light ARACHPLAS_X1 }\n frame APBXB { light ARACHPLAS_X2 }\n frame APBXC { light ARACHPLAS_X2 }\n frame APBXD { light ARACHPLAS_X3 }\n frame APBXE { light ARACHPLAS_X4 }\n}\n\n// Revenant tracer\npointlight TRACER\n{\n color 1.0 0.3 0.0\n size 48\n}\n\nflickerlight TRACER_X1\n{\n color 1.0 0.2 0.0\n size 64\n secondarySize 72\n chance 0.25\n}\n\nflickerlight TRACER_X2\n{\n color 0.6 0.0 0.0\n size 80\n secondarySize 88\n chance 0.25\n}\n\nflickerlight TRACER_X3\n{\n color 0.3 0.0 0.0\n size 96\n secondarySize 104\n chance 0.25\n}\n\nobject 64RevenantTracer\n{\n frame TRCRA { light IMPBALL }\n frame TRCRB { light IMPBALL }\n\n frame TRCRC { light ROCKET_X1 }\n frame TRCRD { light ROCKET_X2 }\n frame TRCRE { light ROCKET_X3 }\n frame TRCRF { light ROCKET_X4 }\n frame TRCRG { light ROCKET_X5 }\n}\n\n// Arch Vile Fire\nflickerlight ARCHFIRE1\n{\n color 1.0 1.0 0.0\n size 24\n secondarySize 32\n chance 0.3\n offset 0 8 0\n}\n\nflickerlight ARCHFIRE2\n{\n color 1.0 1.0 0.0\n size 40\n secondarySize 48\n chance 0.3\n offset 0 24 0\n}\n\nflickerlight ARCHFIRE3\n{\n color 1.0 1.0 0.0\n size 64\n secondarySize 72\n chance 0.3\n offset 0 32 0\n}\n\nflickerlight ARCHFIRE4\n{\n color 0.8 0.8 0.0\n size 64\n secondarySize 72\n chance 0.3\n offset 0 40 0\n}\n\nflickerlight ARCHFIRE5\n{\n color 0.8 0.8 0.0\n size 64\n secondarySize 72\n chance 0.3\n offset 0 48 0\n}\n\nflickerlight ARCHFIRE6\n{\n color 0.6 0.6 0.0\n size 48\n secondarySize 56\n chance 0.3\n offset 0 64 0\n}\n\nflickerlight ARCHFIRE7\n{\n color 0.4 0.4 0.0\n size 32\n secondarySize 40\n chance 0.3\n offset 0 72 0\n}\n\nflickerlight ARCHFIRE8\n{\n color 0.2 0.2 0.0\n size 16\n secondarySize 24\n chance 0.3\n offset 0 80 0\n}\n\nobject 64ArchvileFire\n{\n frame FIREA { light ARCHFIRE1 }\n frame FIREB { light ARCHFIRE2 }\n frame FIREC { light ARCHFIRE3 }\n frame FIRED { light ARCHFIRE4 }\n frame FIREE { light ARCHFIRE5 }\n frame FIREF { light ARCHFIRE6 }\n frame FIREG { light ARCHFIRE7 }\n frame FIREH { light ARCHFIRE8 }\n}\n\n// ------------------\n// -- Doom Effects --\n// ------------------\n\n// Doom Teleport fog\nflickerlight DTFOG1\n{\n color 0.0 1.0 0.0\n size 56\n secondarySize 64\n chance 0.4\n}\n\nflickerlight DTFOG2\n{\n color 0.0 1.0 0.0\n size 40\n secondarySize 48\n chance 0.4\n}\n\nflickerlight DTFOG3\n{\n color 0.0 1.0 0.0\n size 24\n secondarySize 32\n chance 0.4\n}\n\nflickerlight DTFOG4\n{\n color 0.0 1.0 0.0\n size 10\n secondarySize 16\n chance 0.4\n}\n\nobject SD64TeleportFog\n{\n frame TFOGA { light DTFOG1 }\n frame TFOGB { light DTFOG1 }\n frame TFOGC { light DTFOG2 }\n frame TFOGD { light DTFOG2 }\n frame TFOGE { light DTFOG3 }\n frame TFOGF { light DTFOG3 }\n frame TFOGG { light DTFOG4 }\n frame TFOGH { light DTFOG4 }\n}\n\n// Tiny red torch\npointlight TINYREDTORCH\n{\n color 1.0 0.0 0.0\n size 16\n offset 0 16 0\n}\n\nobject TinyRedTorch\n{\n frame SMRT { light TINYREDTORCH }\n}\n\n// Tiny blue torch\npointlight TINYBLUETORCH\n{\n color 0.0 0.1 1.0\n size 16\n offset 0 16 0\n}\n\nobject TinyBlueTorch\n{\n frame SMBT { light TINYBLUETORCH }\n}\n\n// Tiny green torch\npointlight TINYGREENTORCH\n{\n color 0.0 1.0 0.0\n size 16\n offset 0 16 0\n}\n\nobject TinyGreenTorch\n{\n frame SMGT { light TINYGREENTORCH }\n}"
}
]
},
"maps": []
}