enemy.wad, ENEMY.WAD

PWAD 4.0 MiB 0 map(s)

Counts

endoom0
graphics2
lumps1137
maps0
palettes0

Totals (across maps)

Things0
Linedefs0
Sectors0
Monsters0
Items0
Raw model (for completeness)
{
  "meta": {
    "id": "0bb5d159-0412-4963-bebb-be683c15af2d",
    "sha1": "609c271d2c58b450c31ca323175ee37f7afcf7ed",
    "sha256": "bce9f96b521f1b012439792f26fa3787d99943d5f688f8f5cafbaa37cf490937",
    "filenames": [
      "enemy.wad",
      "ENEMY.WAD"
    ],
    "additional": {
      "engines": [
        "DOOM"
      ],
      "iwad": [
        "DOOM"
      ],
      "filename": null,
      "added": "2018-04-14 21:15:15",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": null,
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2018-04-14 21:15:15",
    "file": {
      "type": "PWAD",
      "size": 4150768,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/609c271d2c58b450c31ca323175ee37f7afcf7ed/609c271d2c58b450c31ca323175ee37f7afcf7ed.wad.gz",
      "corrupt": false
    },
    "content": {
      "counts": {
        "endoom": 0,
        "graphics": 2,
        "lumps": 1137,
        "maps": 0,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM"
      ],
      "iwads_guess": [
        "DOOM"
      ]
    },
    "analysis": {
      "title": "Enemy WAD",
      "description": "This WAD is a large, multi-level total conversion themed around Star Wars, featuring extensive map modifications and new enemy sprites. It includes no standard Doom maps but offers a comprehensive overhaul with new sounds, textures, and enemy replacements such as Stormtroopers, Emperor Palpatine as an Arch-Vile analog, and various droids. The difficulty is varied with some challenging encounters, including boss-like enemies and unique monster behaviors. Resource balance and map progression details are not explicitly provided, but the WAD focuses heavily on thematic immersion with techbase and sci-fi elements. It is designed for the original Doom engine and is compatible with vanilla Doom.",
      "tags": [
        "boss_encounters",
        "hard",
        "large_megawad",
        "setpiece_focused",
        "techbase",
        "vanilla_compatible"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "idgames",
        "name": null,
        "contents": "What's new in version 1.33 (FINAL full release)\n========================================================================\n-Improved Stormtrooper Lieutenant sprite!\n-Added a new interrogator droid attack sound and Darth Vader pain sound.\n Also moved around a few others.\n-Fixed Emperor's alternate death sequence\n-Removed a mistakenly replaced Snow Trooper site sound\n-Fixed a wrong sided linedef (causing a HOM effect) and also an\n incorrect lighting above a Royal Guardsman's chair in level 2\n-Changed the color of the guardrails on level 8 to their originally\n intended \"brown\"\n-Modified .exe hacks\n-Updated readme\n\nWhat's new in version 1.32\n============================================================================\n\n-Fixed incorrect interrogator droid site sound\n-Fixed background behind Emperor Palpatine\n-Removed Probot pain and active sounds\n-Updated readme\n\n============================================================================\nWhat's new in version 1.31\n\n-Added some new sounds and changed a few others\n-Improved statistics bar\n-Fixed incorrect sprite on level 3\n-Updated \"about.txt\"\n-Updated readme\n\n============================================================================\nWhat's new in version 1.30\n\n-The Emperor has been added! Arch Vile -> Emperor\n-Greatly added to the Hoth level including a new Wampa cave\n-Added many new sounds including jawa site sound\n-Added new logo\n-Improved R2D2 barrel conversion as well as death sound\n-TIE Fighters added\n-Updated readme\n\n============================================================================\nWhat's new in version 1.25\n\n-Rockets now look like turbolaser cells, shotgun shells -> blaster cells,\n box of shells -> box of cells\n-Added spinning Imperial logo to level 3\n-Modified floor texture\n-Invisible portions of Dark trooper (phase 3) fixed\n-Modified .exe hacks\n-Fixed multiple problems with ion cannons\n-Falling ceiling in level 6 is now more realistic\n-More crates added to warehouse on level 7\n-Fixed multiplayer tag on plasma cell in the Throne Room\n-Fixed various incorrect textures in first levels\n-Minor lighting adjustments on Throne Room level\n-Added another room to Tatooine level\n-Changed the switch texture on level 4 and eliminated extraneous texture\n-Power towers now correctly lighted\n-Various texture alignments on level 5\n\n============================================================================\nWhat's new in version 1.20\n\n-Heavily modified the Throne Room to be more accurate\n-Notable edit of the Endor level as well as removing an\n extraneous stub\n-Many more textures added to Throne Room level\n-Added (finally) an ion cannon to Hoth level and increased the size\n-Improved probot\n-New, more appealing stormtrooper armor\n-Improved .exe patch\n-Updated modem batch files\n-Updated readme\n\n============================================================================\nWhat's new in version 1.12\n\n-Changed sound for Probot site sound\n-Added Sand People death sound and Archvile death sound\n-Increased the realism of Tatooine level and fixed some minor bugs\n-Fixed stuck, raising shuttle floor on Endor level\n-Fixed a texture and an incorrect allignment in the Tatooine level\n-Added a few more creatures to Tatooine level\n-Better looking teleporters on level 7\n\n============================================================================\nWhat's new in version 1.11\n\n-Added speeder bikes!\n-Replace old shield generator object with better one\n-Drains taken out of Mos Eisley Cantina, to eliminate DOOM's tendency to\n crash when standing in certain areas of it\n-Fixed stuck door in Tatooine level\n-Fixed Snow Trooper pain sound\n-Fixed damaged Spider Demon death sound\n-Fixed \"Throne Room\" end level area\n-Eliminated extraneous texture in Throne room level\n-Aligned teleporters in Endor level with their floor texture\n-Fixed and modified \".exe\" patch\n-Updated readme\n\n============================================================================\nWhat's new in version 1.10\n\n-Added Tatooine level!\n-Jawas now replace SS Nazis and Sand People replace Hell Knight\n-New modified floor texture for Tatooine level\n-Updated readme\n\n============================================================================\nWhat's new in version 1.02e\n\n-Fixed crashing former-Lost Soul sounds\n-Fixed mistakenly, unchanged transition text\n-Modified Hoth level slightly\n-Updated readme\n\n============================================================================\nWhat's new in version 1.02d\n\n-Added pic taken from Vader sound .wad as the interim background\n-Added individual level titles\n-Fixed a few wall and floor textures in the Endor level and aligned others\n-Fixed some textures on the throne room level and fixed the music\n-Widened door on Detention Center level to accomodate modified texture.\n-Modified readme file slightly\n-Modified end level slightly\n============================================================================\nWhat's new in version 1.02c\n\n-Fixed install.pif\n-Aligned a few textures in level 7 (Endor)\n-Added two new sounds for the rocket launcher and the BFG (came from a *new*\n vader.wad) and increased the volume of the item pickup sound.\n-Modified install program a bit\n-Fixed incorrect textures in hoth level\n-Changed sky2 background to stars\n-Fixed incorrect player death sounds\n-Fixed gore patches\n-Fixed door in hoth level and modified patches\n============================================================================"
      }
    ]
  },
  "maps": []
}

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