cf_cl_kaz_smith_patchv2.1.pk3

PK3 12 MiB 0 map(s)

Counts

endoom0
graphics0
lumps156
maps0
palettes0

Totals (across maps)

Things0
Linedefs0
Sectors0
Monsters0
Items0
Raw model (for completeness)
{
  "meta": {
    "id": "0b86eeaa-0904-4bc6-b3ce-94908084cef0",
    "sha1": "22c96e27f1f20b6006415c18b9db3b172ea89a7d",
    "sha256": "fc5dc40522fbb046d479854e28f5d9c2fa26ffee3c1b306c989498f0ea940b30",
    "filenames": [
      "cf_cl_kaz_smith_patchv2.1.pk3"
    ],
    "additional": {
      "engines": [],
      "iwad": [],
      "filename": null,
      "added": "2019-09-06 19:07:46",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": null,
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2019-09-06 19:07:46",
    "file": {
      "type": "PK3",
      "size": 12596430,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/22c96e27f1f20b6006415c18b9db3b172ea89a7d/22c96e27f1f20b6006415c18b9db3b172ea89a7d.pk3.gz",
      "corrupt": false
    },
    "content": {
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 156,
        "maps": 0,
        "palettes": 0
      }
    },
    "text_files": [
      {
        "source": "pk3",
        "name": "DECORATE.txt",
        "contents": "//#include \"Actors/EnemyEdits.txt\"\n#include \"Actors/EnemySpawner.txt\"\n//#include \"Actors/WeaponSpawner.txt\"\n//#include \"Actors/Player.txt\"\n#include \"Actors/Monsters/Utsuho.txt\"\n#include \"Actors/Darkhellionfix.txt\"\n//#include \"Actors/PlasmaPistolDJB.txt\"\n//#include \"Actors/PlayerMustDie.txt\"\n#include \"Actors/buffgenjitsu.txt\"\n#include \"Actors/Killerstuff.txt\"\n#include \"Actors/DatPlayer.txt\"\n\n#INCLUDE Actors/Monsters/Hellsmith2.dec\n#INCLUDE Actors/Monsters/NemHellsmith2.dec\n#INCLUDE Actors/Monsters/Supremotaur2.dec\n#INCLUDE Actors/Monsters/Freezemotaur2.dec\n#INCLUDE Actors/Monsters/ApprenticeOfHell2.dec\n#INCLUDE \"Actors/HellsmithWeaponFixes.txt\"\n#INCLUDE \"Actors/HellsmithMonsterEdits.txt\"\n#Include \"Actors/Monsters/Fakeminotaurs.dec\"\n\n//#include \"decorate/Weapons/LegendaryQuadShotgun.txt\"\n//#include \"decorate/Weapons/LegendaryMinigun.txt\"\n//#include \"decorate/Weapons/EnragedLegendaryMinigun.txt\"\n\n//#include \"decorate/TechVulcanZombie.txt\"\n\n//#include \"decorate/MonsterDropEdits\"\n//#include \"decorate/RandomSpawnerEdits\"\n\n/*\nDropItem \"TrueLegendaryZombie\", 256, 1\nDropItem \"TrueLegendarySentient\", 256, 1\nDropItem \"TrueLegendaryCyberdemon\", 256, 1\nDropItem \"TrueLegendaryCyberdemonNormal\", 256, 1\nDropItem \"TrueLegendaryCardinal\", 256, 1\n\nDropItem \"VexedNemesisZombie\", 256, 1\nDropItem \"VexedNemesisImp\", 256, 1\nDropItem \"VexedNemesisAssaultCaptain\", 256, 1\nDropItem \"VexedNemesisSuicideBomber\", 256, 1\nDropItem \"VexedNemesisRevenant\", 256, 1\n*/"
      },
      {
        "source": "pk3",
        "name": "SNDINFO.txt",
        "contents": "$random NemesisMotaur/Attack { NMATK1 NMATK2 NMATK3 }\nNMATK1 NMATK1\nNMATK2 NMATK2\nNMATK3 NMATK3\n$rolloff NemesisMotaur/Attack 800 2200\n\n$random NemesisMotaur/Taunt { NMTAU1 NMTAU2 }\nNMTAU1 NMTAU1\nNMTAU2 NMTAU2\n$rolloff NemesisMotaur/Taunt 800 2200\n\n$rolloff singenjitsu/ambient 1000 3500"
      },
      {
        "source": "pk3",
        "name": "CREDITS.txt",
        "contents": "Patch made by Fluffy\n\n---Used Actors---\n\nUtsuho - DustedPandemonic\nNemesis hellsmith - Empyre and Hellsmith1"
      },
      {
        "source": "pk3",
        "name": "LOAD ORDER.txt",
        "contents": "Preferred load order:\n\nbulletpuff_fix.wad\n-your map wad here-\ncomplex-doom.v26a2.wad\nlca-v1.5.9.6.pk3\nlca-ark-1.7.5.pk3\nrandommons-v1.2.4-server.only.pk3\ncomplex-dust-v1.7\nlca-djb-v4.4.1hf2.pk3\ninsanelca-custom-v1.2.1.pk3\nhem-custom-cf-v3.0.pk3\ncomplex-dust-clusterfuck-v3.0.pk3\ncomplex-doom-justammo.lca-rm-hem_v1.pk3 (Only for server use)\nhpbar-v16.pk3\ncomplex-cf-patch-v3.0.pk3\nnemesis_hellsmith002.pk3\nchaoslite-cf-v1.1.7.pk3\nKazumisComplexTouhouPack-Alpha-Ver.0.2.pk3\ncomplexlcazan3soundpatch.wad\nnewtextcolours_260.pk3\n\nNOTE: All wads can be dowloaded from https://allfearthesentinel.net/\n\n-- a certain broken addon not included--"
      },
      {
        "source": "pk3",
        "name": "CHANGELOG.txt",
        "contents": "V1:\nInitial release\n\nV2:\nKAZUMISTUFF:\nChanged dropitems for Utsuho and Sin-Genjitsu\nSin-Genjitsu: New attacks and item drops with a bit slower movement\nKaguya Houraisan spawns as a fucking barrel\n\nKILLERSTUFF:\nLess ammo from satchels\nBlue carth health reduced to 200 hp\nChanged starting health 150/100 green armor\n\nHELLSMITH STUFF:\nNow the hellsmith will only shoot one pyroshot instead of several after you\n\nV2.1:\nHELLSMITH STUFF:\nNemesis hellsmith spawns fake minotaurs and has better invul states, can deal invul damage with his lightning and hammer, lights out when he appears (making him stronger) (not too strong i hope)\nusing Titanium's nerfed hellsmith weapons\nHellmsith will now drop the Stingray instead of the BLG while the Super Apprentice drops the BLG instead of the Stingray\n\nKAZUMISTUFF:\nSin-Genjitsu moved to spidermastermind spawner with the same spawnchance as Shadow orin"
      },
      {
        "source": "pk3",
        "name": "Actors/HellsmithWeaponFixes.txt",
        "contents": "///Flak Cannon\n\nACTOR \"NHSFlakCannon\" : Weapon 2052\n{\n\tTag \"Flak Cannon\"\n\tGame Doom\n\tDecal \"FlakChip\"\n\tRadius 20\n\tWeapon.Kickback 50\n\tWeapon.SelectionOrder 400\n\tWeapon.AmmoGive1 10\n\tWeapon.AmmoType1 \"NewShell\"\n\tWeapon.AmmoUse1 2\n\tWeapon.AmmoGive2 5\n\tWeapon.AmmoType2 \"Missile\"\n\tWeapon.AmmoUse2 1\n\tWeapon.KickBack 5\n//\t+WEAPON.NOAUTOFIRE\n\t+WEAPON.NOAUTOAIM\n\t+FORCEXYBILLBOARD\n\tInventory.PickupMessage \"You found a flak cannon!\"\n\tObituary \"%k caught %o in a flak attack\"\n\tInventory.PickupSound \"flak/get\"\n\tDamageType SSG\n\tStates\n\t{\n\tSteady:\n\t\tTNT1 A 1\n\t\tGoto Ready\n\tReady:\n\t\tHFCW A 1 A_WeaponReady\n\t\tLoop\n\tDeselect:\n\t\tHFCW A 1 A_Lower\n\t\tLoop\n\tSelect:\n\t\tTNT1 AAAAAAAAAAAA 0 A_Raise\n\t\tHFCW LMN 2\n\t\tTNT1 A 0 A_PlaySound(\"flak/select\")\n\t\tHFCW A 8\n\t\tGoto Ready\n\tNoAmmo:\n\t\tHFCW A 4 A_PlaySound(\"Weapon/Empty\", 2)\n\t\tGoto Ready+6\n\tFire:\n\t\tTNT1 A 0 A_Recoil(3)\n\t\tHFCW B 1 BRIGHT A_playsound(\"flak/fire\", 5)\n\t\tTNT1 AAAAAAAAAAAAAAA 0 A_FireCustomMissile(\"NHSFlakShard2\", FRandom(-12.0, 12.0), false, 0, 0, 0, FRandom(-5.0, 5.0)) //15\n\t\tHFCW B 1 BRIGHT\n\t\tTNT1 A 0 A_FireBullets (24, 6, 8, 8, \"BulletPuff\")\n\t\tTNT1 A 0 A_SetPitch(-8.0 + pitch)\n\t\tHFCW B 1 BRIGHT A_SetPitch(+1.0 + pitch)\n\t\tHFCW C 1\n\t\tTNT1 A 0 A_SetPitch(+1.0 + pitch)\n\t\tHFCW C 1\n\t\tTNT1 A 0 A_SetPitch(+1.0 + pitch)\n\t\tHFCW C 1\n\t\tTNT1 A 0 A_SetPitch(+1.0 + pitch)\n\t\tHFCW C 1\n\t\tTNT1 A 0 A_SetPitch(+1.0 + pitch)\n\t\tHFCW C 1\n\t\tTNT1 A 0 A_SetPitch(+1.0 + pitch)\n\t\tHFCW C 2 A_SetPitch(+1.0 + pitch)\n\t\tTNT1 A 0 A_SetPitch(+1.0 + pitch)\n\t\tHFCW C 2\n\t\t//Don't go through reload if we don't have any ammo!\n\t\tTNT1 A 0 A_CheckReload\n\t\tHFCW DDEEFF 1\n\t\tHFCW G 1 A_PlaySound(\"Weapon/FLAKSNAP\")\n\t\tHFCW HHOOII 1\n\t\tHFCW I 3\n\t\tHFCW A 3 A_PlaySound(\"flak/loaded\",CHAN_AUTO,3.0)\n\t\tTNT1 A 0 A_ReFire\n\t\tHFCW A 2\n\t\tGoto Ready+7\n\tAltFire:\n\t\tTNT1 A 0 A_Recoil(3)\n\t\tHFCW B 1 BRIGHT A_playsound(\"flak/alt\", 5)\n\t\tHFCW B 1 BRIGHT A_FireCustomMissile(\"NHSFlakSlug2\",0,True,0,0,0,5)\n\t\tTNT1 A 0 A_SetPitch(-8.0 + pitch)\n\t\tHFCW B 1 BRIGHT A_SetPitch(+1.0 + pitch)\n\t\tHFCW C 1\n\t\tTNT1 A 0 A_SetPitch(+1.0 + pitch)\n\t\tHFCW C 1\n\t\tTNT1 A 0 A_SetPitch(+1.0 + pitch)\n\t\tHFCW C 1\n\t\tTNT1 A 0 A_SetPitch(+1.0 + pitch)\n\t\tHFCW C 1\n\t\tTNT1 A 0 A_SetPitch(+1.0 + pitch)\n\t\tHFCW C 1\n\t\tTNT1 A 0 A_SetPitch(+1.0 + pitch)\n\t\tHFCW C 2 A_SetPitch(+1.0 + pitch)\n\t\tTNT1 A 0 A_SetPitch(+1.0 + pitch)\n\t\tHFCW C 2\n\t\t//Don't go through reload if we don't have any ammo!\n\t\tTNT1 A 0 A_CheckReload\n\t\tHFCW DDEEFF 1\n\t\tHFCW G 1 A_PlaySound(\"Weapon/FLAKSNAP\")\n\t\tHFCW HHOOII 1\n\t\tHFCW I 3\n\t\tHFCW A 3 A_PlaySound(\"flak/loaded\",CHAN_AUTO,3.0)\n\t\tTNT1 A 0 A_ReFire\n\t\tHFCW A 2\n\t\tGoto Ready+7\n\n\tSpawn:\n\t\tHFCW Z -1\n\t\tStop\n\t}\n}\n\nACTOR NHSFlakShard2\n{\n\tProjectile\n\t+RANDOMIZE\n\t+FORCEXYBILLBOARD\n\t+BOUNCEONFLOORS\n\t+BOUNCEONCEILINGS\n\t+NOGRAVITY\n\t+THRUSPECIES\n\tBounceType Grenade\n\tbouncefactor 1\n\tBounceSound \"flak/hit\"\n\twallbouncefactor 1\n\tdamage (5*random(1,5))\n\tradius 2\n\theight 2\n\tspeed 45\n\talpha 0.9\n\tscale 0.4\n\tDecal \"BulletChip\"\n\tDamageType \"NULL\"\n\tstates\n\t{\n\tSpawn:\n\t\tHFSH ABCDABCD 1 BRIGHT Light(\"NHSFLAKHI\")\n\t\tHFSH EFGHEFGHEFGH 1 BRIGHT Light(\"NHSFLAKLO\")\n\t\tTNT1 A 1 A_CustomMissile(\"NHSFlakResidue\",-5,0,0,CMF_AIMDIRECTION)\n\tDeath:\n\t\tStop\n\tXDeath:\n\t\tTNT1 A 0\n\t\tStop\n\t}\n}\n\nactor NHSFlakSlug2\n{\n\tradius 8\n\theight 8\n\tspeed 30\n\tdamage 34\n\tdeathsound \"flak/expl\"\n\tPROJECTILE\n\tscale 0.4\n\tReactiontime 8\n\tDecal \"FadingScorch\"\n\t-NOGRAVITY\n\tGravity 0.25\n\tstates\n\t{\n\tSpawn:\n\t\tHFSL A 5\n\t\tHFSL A 6 A_SpawnItemEx(\"NHSFlakSmoke2\",0,0,0,0,0,2,0,128,0)\n\t\tgoto Spawn+1\n\tDeath:\n\t\tTNT1 A 0 A_Explode(110,140)\n\t\tTNT1 A 0 A_NoGravity\n\t\tTNT1 A 0 A_SpawnItemEx(\"NHSFlakExplosion\", 0, 0, 0, 0, 0, 0, 0, 128, 0)\n\t\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"NHSFlakShard2\",0,0,random(0,359),6,random(-90,90)) //10 shards, Flags 6 = AimDirection and TrackOwner\n\t\tTNT1 AAAAAAAAAAAAA 8 A_SpawnItemEx(\"NHSFlakSmoke2\",0,0,0,0,0,2,0,128,0)\n\t\tstop\n\t}\n}\n\nactor NHSFlakSmoke2 : NHSFlakSmoke\n{\n\tstates\n\t{\n\tSpawn:\n\t\tTNT1 A 1\n\t\tTNT1 A 0 A_Jump(156,\"Spawn2\",\"Spawn3\",\"Spawn4\")\n\t\t1HFP ABCDE 5\n\t\tstop\n\tSpawn2:\n\t\t2HFP ABCDEFGH 4\n\t\tstop\n\tSpawn3:\n\t\t3HFP ABCDEFG 4\n\t\tstop\n\tSpawn4:\n\t\t4HFP ABCDEF 4\n\t\tstop\n  }\n}\n\n//BLG\n\nACTOR BLG : Weapon\n{\n\tTag \"Big Lightning Gun\"\n\tInventory.PickupSound \"Weapons/BLG/Get\"\n\tWeapon.UpSound \"Weapons/BLG/up\"\n\tObituary \"%o Got Electrocuted by %k's Big Lightning Gun.\"\n\tInventory.PickupMessage \"You got the Big Lightning Gun!\"\n  Weapon.AmmoUse 20\n  Weapon.AmmoGive 80\n  Weapon.AmmoType \"DCell\"\n  Weapon.AmmoUse2 7\n  Weapon.AmmoType2 \"DCell\"\n  Decal DBFGLightning\n\t+WEAPON.NOAUTOFIRE\n\t+WEAPON.NOAUTOAIM\n\tStates\n\t{\n\tSpawn:\n\t\tPULX A -1\n\t\tLoop\n\tReady:\n\t\tTNT1 A 0 A_PlaySound(\"Weapons/BLG/loop\",CHAN_6,1.0,1)\n\tReadyLoop:\n\t\tREPT AAAAAAAAAAAAAA 5 A_WeaponReady\n\t\tLoop\n\tDeselect:\n\t\tTNT1 A 0 A_PlaySound(\"Weapons/BLG/down\",CHAN_6)\n\t\tREPT A 1 A_Lower\n\t\tWait\n\tSelect:\n\t\tREPT A 1 A_Raise\n\t\tLoop\n\tFire:\n\t\tREPT A 4\n\t\tTNT1 A 0 A_PlaySound(\"Weapons/BLG/fire\",CHAN_WEAPON)\n\t\tTNT1 A 0 A_FireCustomMissile(\"BLGSuperLightningBall\",0,1)\n\t\tREPT A 0 A_GunFlash\n\t\tREPT ABCD 2 A_SetPitch (pitch-0.50)\n\t\tREPT D 10 A_Recoil(3)\n\t\tREPT DDDD 2 A_SetPitch (pitch+0.50)\n\t\tREPT C 8\n\t\tREPT CCBA 4\n\t\tREPT A 10 A_ReFire\n\t\tREPT A 10\n\t\tGoto Ready\n\tFlash:\n\t\tPREP ABC 2 Bright A_Light1\n\t\tgoto lightdone\n\tAltFire:\n\t\tREPT A 4\n\t\tTNT1 A 0 A_PlaySound(\"Weapons/BLG/fire\",CHAN_WEAPON)\n\t\tTNT1 A 0 A_FireCustomMissile(\"BLGSeekerLauncherSpawner\",0,1,0,0,0,0)\n\t\tREPT A 0 A_GunFlash\n\t\tREPT ABC 3\n\t\tREPT C 17\n\t\tREPT C 8// A_PlaySound(\"Weapons/BLG/Charge\",CHAN_6)\n\t\tREPT CCBA 4\n\t\tREPT A 10 A_ReFire\n\t\tREPT A 10\n\t\tGoto Ready\n\tAltFlash:\n\t\tPREP ABC 3 Bright A_Light1\n\t\tgoto lightdone\n\t}\n}\n\n//Stingray\n\nACTOR Stingray : Weapon\n{\n\tInventory.PickupSound \"Weapons/StingrayGet\"\n\tWeapon.UpSound \"Weapons/StingrayUp\"\n\tInventory.PickupMessage \"You got the Stingray!\"\n\tWeapon.AmmoType \"Gas\"\n\tWeapon.AmmoGive 200\n\tWeapon.AmmoUse 40\n\tWeapon.AmmoType2 \"Gas\"\n\tWeapon.AmmoUse2 20\n\tScale 0.4\n\t+WEAPON.NOAUTOAIM\n\t+WEAPON.NOAUTOFIRE\n\tStates\n\t{\n\tSpawn:\n\t\tFLHT Z -1\n\t\tLoop\n\tReady:\n\t\tFLHT A 1 A_WeaponReady\n\t\tLoop\n\tDeselect:\n\t\tFLHT A 1 A_Lower\n\t\tLoop\n\tSelect:\n\t\tFLHT A 1 A_Raise\n\t\tLoop\n\tFire:\n\t\tFLHT A 4\n\t\tTNT1 A 0 A_PlaySound(\"Weapons/StingrayFire\",CHAN_WEAPON)\n\t\tTNT1 A 0 A_Recoil(25)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayShotNerf\",0,1,0,0)\n\t\tFLHT BCDE 1 Bright\n\t\tFLHT J 20\n\t\tFLHT J 14 A_PlaySound(\"Weapons/StingrayCharge\",CHAN_5)\n\t\tFLHT IHGFFF 11\n\t\tFLHT A 7 A_PlaySound(\"Weapons/StingrayReady\",CHAN_5)\n\t\tFLHT A 1 A_ReFire\n\t\tGoto Ready\n\tAltFire:\n\t\tFLHT A 4\n\t\tTNT1 A 0 A_Quake(6,8,0,1024)\n\t\tTNT1 A 0 A_Quake(4,16,0,2048)\n\t\tTNT1 A 0 A_Quake(2,24,0,4096)\n\t\tTNT1 A 0 A_Quake(1,32,0,8192)\n\t\tTNT1 A 0 A_PlaySound (\"Weapons/Stingray/Swoosh\",CHAN_WEAPON,1.0,0,ATTN_NONE)\n\t\tTNT1 A 0 A_PlaySound (\"Weapons/Stingray/Wave\",CHAN_6,1.0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWaveNerf\", 0, 1, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWaveNerf\", 10, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWaveNerf\", 20, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWaveNerf\", 30, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWaveNerf\", 40, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWaveNerf\", 50, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWaveNerf\", 60, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWaveNerf\", 70, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWaveNerf\", 80, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWaveNerf\", 90, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWaveNerf\", 100, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWaveNerf\", 110, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWaveNerf\", 120, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWaveNerf\", 130, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWaveNerf\", 140, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWaveNerf\", 150, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWaveNerf\", 160, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWaveNerf\", 170, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWaveNerf\", 180, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWaveNerf\", 190, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWaveNerf\", 200, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWaveNerf\", 210, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWaveNerf\", 220, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWaveNerf\", 230, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWaveNerf\", 240, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWaveNerf\", 250, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWaveNerf\", 260, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWaveNerf\", 270, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWaveNerf\", 280, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWaveNerf\", 290, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWaveNerf\", 300, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWaveNerf\", 310, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWaveNerf\", 320, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWaveNerf\", 330, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWaveNerf\", 340, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWaveNerf\", 350, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayGlobeNerf\",0,0)\n\t\tFLHT FGHIJ 1 Bright\n\t\tFLHT J 20\n\t\tFLHT J 14 A_PlaySound(\"Weapons/StingrayCharge\",CHAN_5)\n\t\tFLHT IHGFFF 11\n\t\tFLHT A 7 A_PlaySound(\"Weapons/StingrayReady\",CHAN_5)\n\t\tFLHT A 1 A_ReFire\n\t\tGoto Ready\n\t}\n}\n\nACTOR StingrayShotNerf : Fastprojectile\n{\n\tSpeed 200\n\tRadius 4\n\tHeight 8\n\tDamageType \"Explosion\"\n\tDamage 128\n\tScale 1.0\n\tProjectile\n\t+RIPPER\n\t+NODAMAGETHRUST\n\t+FORCERADIUSDMG\n\t+THRUACTORS\n\t+SKYEXPLODE\n\t+MTHRUSPECIES\n\t+FOILINVUL\n\tTranslation \"112:127=208:223\"\n\tRenderStyle Translucent\n\tAlpha 0.75\n\tMissileType \"StingrayTrail\"\n\tMissileHeight 8\n\tObituary \"%o was obliterated by %k's Stingray!\"\n\tStates\n\t{\n\tSpawn:\n\t\tBFSH AABB 1 Bright A_Explode(768,256,0,0,0)\n\t\tLoop\n\tDeath:\n\t\tTNT1 A 1 A_SpawnItem(\"StingrayBlastNerf\")\n\t\tStop\n\t}\n}\n\nACTOR StingrayBlastNerf\n{\n\tRadius 4\n\tHeight 8\n\tScale 3.0\n\tRenderStyle Add\n\tAlpha 1.0\n\tProjectile\n\tStates\n\t{\n\tSpawn:\n\tCrash:\n\tXDeath:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 A_PlaySound(\"Weapons/GuruStruck\",CHAN_WEAPON,1.0,False,ATTN_NONE)\n\t\tTNT1 A 0 A_Quake(8,8,0,1024)\n\t\tTNT1 A 0 A_Quake(6,16,0,2048)\n\t\tTNT1 A 0 A_Quake(4,24,0,4096)\n\t\tTNT1 A 0 A_Quake(2,32,0,8192)\n\t\tTNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx(\"StingrayPuffNerf\",0,0,0,Random(-5,5),Random(-5,5),Random(-5,5)) //50\n\t\tTNT1 A 1\n\t\tStop\n\t}\n}\n\nACTOR StingrayPuffNerf\n{\n\tRadius 2\n\tHeight 4\n\tScale 2.0\n\tDamageType \"Explosion\"\n\tProjectile\n\t+NODAMAGETHRUST\n\t+FORCERADIUSDMG\n\tObituary \"%o was utterly destroyed by %k's Stingray!\"\n\tStates\n\t{\n\tSpawn:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 A_Jump(128,2)\n\t\tTNT1 A 0 A_SetScale(-2.0,2.0)\n\t\tFXPO ABCDEFGHIJKLM 3 Bright A_Explode(32,384,1,0,0)\n\t\tStop\n\t}\n}\n\nACTOR StingrayWaveNerf\n{\n\tSpeed 40\n\tDamageType \"NULL\"\n\tDamage 0\n\tRadius 12\n\tHeight 16\n\tRenderStyle Translucent\n\tAlpha 0.1\n\tPROJECTILE\n\t+DROPOFF\n\t-NOGRAVITY\n\t+BLOODLESSIMPACT\n\t+FLOORHUGGER\n\t+THRUACTORS\n\t+MTHRUSPECIES\n\t+NODAMAGETHRUST\n\t+FORCERADIUSDMG\n\tSeeSound \"Weapons/Stingray/Swoosh\"\n\tStates\n\t{\n\tSpawn:\n\t\tTNT1 A 0\n\t\tIDGA CCCCAAAABBBBCCCCCC 1 A_Explode(16,128,0)\n\tDeath:\n\t\tIDGA C 1\n\t\tStop\n\t}\n}\n\nACTOR StingrayGlobeNerf\n{\n\tScale 0.1\n\tSpeed 0\n\tDamageType \"NULL\"\n\tDamage 0\n\tRadius 1\n\tHeight 2\n\tRenderstyle Add\n\tAlpha 0.25\n\tProjectile\n\t+NODAMAGETHRUST\n\t+FORCERADIUSDMG\n\t+FOILINVUL\n\tSeeSound \"Weapons/Stingray/Wave\"\n\tStates\n\t{\n\tSpawn:\n\t\tTNT1 A 0\n\t\tBSW2 A 1 A_SetScale (scaleX + 0.1)\n\t\tTNT1 A 0 A_Explode (32, 128 * scaleX, 0)\n\t\tTNT1 A 0 A_JumpIf(scaleX >= 2.0,\"Death\")\n\t\tLoop\n\tDeath:\n\t\tTNT1 A 1\n\t\tStop\n\t}\n}\n\n//LegUnmaker\n\nACTOR LegUnmaker : Weapon\n{\n\tWeapon.SlotNumber 7\n\tTag \"Legendary Unmaker\"\n\tInventory.PickupMessage \"You got the Legendary Unmaker! Kill everything!\"\n\tObituary \"%k obliterated %o with his Legendary Unmaker!\"\n\tHeight 20\n\tWeapon.UpSound \"LegUnmaker/select\"\n\tWeapon.PreferredSkin \"Unmaker-Marine\"\n\tWeapon.SelectionOrder 2700\n\tWeapon.AmmoGive 200\n\tweapon.ammotype \"ILDemonAmmo\"\n\tweapon.ammouse 2\n\tweapon.ammotype2 \"ILDemonAmmo\"\n\tweapon.ammouse2 30\n\t//DamageType \"LegendaryPlayer\"\n\t+WEAPON.NOAUTOAIM\n\t+WEAPON.NOAUTOFIRE\n\tStates\n\t{\n\tSpawn:\n\t\tZNMA A 6\n\t\tTNT1 A 0 A_SpawnItemEx(\"UnmakerParticleSpawner\",0,0,10,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,160)\n\t\tLoop\n\tReady:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 A_PlaySound(\"weapons/legrifidle\",6,1.0,1)\n\tReadyLoop:\n\t\tUNMK A 4 A_WeaponReady\n\t\tTNT1 A 0 A_SpawnItemEx(\"UnmakerParticleSpawner\",8,0,28,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION|SXF_TRANSFERPITCH,160)\n\t\tLoop\n\tDeselect:\n\t\tTNT1 A 0\n\t\tTNT1 AAA 0 A_StopSound(6)\n\t\tTNT1 A 0 A_PlaySound(\"weapons/weapondown\",CHAN_WEAPON)\n\tDeselectLoop:\n\t\tUNMK A 1 A_Lower\n\t\tLoop\n\tSelect:\n\t\tUNMK A 1 A_Raise\n\t\tLoop\n\tFire:\n\t\tUNMK A 16 A_PlaySound(\"LegUnmaker/charge\")\n\tHold:\n\t\tTNT1 A 0 A_JumpIfNoAmmo(\"Ready\")\n\t\tTNT1 A 0 A_PlayWeaponSound(\"LegUnmaker/fire\")\n\tPelletLoop:\n\t\tTNT1 A 0 A_GiveInventory(\"LegPelletCounter\", 1)\n\t\tTNT1 A 0 A_FireCustomMissile(\"LegUnmakerBall\",Random(-8,8),FALSE,0,0,0,Random(-3,3))\n\t\tTNT1 A 0 A_JumpIfInventory(\"LegPelletCounter\", 6, \"EndOfLoop\")\n\t\tGoto PelletLoop\n\tEndOfLoop:\n\t\tTNT1 A 0 A_TakeInventory(\"LegPelletCounter\",51)\n\t\tTNT1 A 0 A_FireBullets(0,0,1,0,\"NoPuff\") // to use ammo\n\t\tTNT1 A 0 A_GunFlash\n\t\tUNMK D 10 Bright\n\t\tUNMK E 10\n\t\tUNMK F 10 A_ReFire\n\t\tUNMK A 4\n\t\tGoto Ready\n\tAltFire:\n\t\tTNT1 A 0 A_JumpIfNoAmmo(\"Ready\")\n\t\tUNMK D 40 A_PlaySound(\"LegUnmaker/incant\",0,1.0,FALSE)\n\t\tTNT1 A 0 A_Playsound(\"LegUnmaker/altfire\",0,1.0,FALSE)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",0,0,3)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",15,0,3)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",30,0,3)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",45,0,3)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",60,0,3)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",75,0,3)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",90,0,3)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",105,0,3)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",120,0,3)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",135,0,3)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",150,0,3)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",165,0,3)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",180,0,3)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",195,0,3)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",210,0,3)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",225,0,3)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",240,0,3)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",255,0,3)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",270,0,3)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",285,0,3)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",300,0,3)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",315,0,3)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",330,0,3)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",345,1,3)\n\t\tUNMK D 4 Bright A_GunFlash\n\t\tUNMK E 56\n\t\tUNMK F 10 A_ReFire\n\t\tGoto Ready\n\tFlash:\n\t\tTNT1 A 6 Bright A_Light1\n\t\tTNT1 A 4 Bright A_Light2\n\t\tGoto LightDone\n\t}\n}\n\n//Particles\n\nACTOR BLGSuperLightningBall\n{\n\tRenderStyle Translucent\n\tAlpha 0.80\n\tScale 1.5\n\tRadius 24\n\tHeight 48\n\tSpeed 60\n\tPROJECTILE\n\tDamage 150\n\t+FORCERADIUSDMG\n\t+NODAMAGETHRUST\n\t+DONTHARMSPECIES\n\t+MTHRUSPECIES\n\tSpecies \"Player\"\n\tDamageType \"lightning\"\n\tStates\n\t{\n\tSpawn:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 Bright A_PlaySound(\"Weapons/BLG/fly\",CHAN_5,1.0,1)\n\tSpawnLoop:\n\t\tBLSB A 4 Bright A_CustomMissile(\"BLGLightningBolt\",0)\n\t\tTNT1 A 0 A_SpawnItemEx(\"BLGRailAttack\",0,0,0,0,0,0,0,SXF_SETMASTER)\n\t\tTNT1 A 0 A_Explode(128, 256,0)\n\t\tBLSB B 4 Bright A_CustomMissile(\"BLGLightningBolt\",0)\n\t\tTNT1 A 0 A_SpawnItemEx(\"BLGRailAttack\",0,0,0,0,0,0,0,SXF_SETMASTER)\n\t\tTNT1 A 0 A_Explode(128, 256,0)\n\t\tBLSB C 4 Bright A_CustomMissile(\"BLGLightningBolt\",0)\n\t\tTNT1 A 0 A_SpawnItemEx(\"BLGRailAttack\",0,0,0,0,0,0,0,SXF_SETMASTER)\n\t\tTNT1 A 0 A_Explode(128, 256,0)\n\t\tBLSB D 4 Bright A_CustomMissile(\"BLGLightningBolt\",0)\n\t\tTNT1 A 0 A_SpawnItemEx(\"BLGRailAttack\",0,0,0,0,0,0,0,SXF_SETMASTER)\n\t\tTNT1 A 0 A_Explode(128, 256,0)\n\t\tBLSB E 4 Bright A_CustomMissile(\"BLGLightningBolt\",0)\n\t\tTNT1 A 0 A_SpawnItemEx(\"BLGRailAttack\",0,0,0,0,0,0,0,SXF_SETMASTER)\n\t\tTNT1 A 0 A_Explode(128, 256,0)\n\t\tBLSB F 4 Bright A_CustomMissile(\"BLGLightningBolt\",0)\n\t\tTNT1 A 0 A_SpawnItemEx(\"BLGRailAttack\",0,0,0,0,0,0,0,SXF_SETMASTER)\n\t\tTNT1 A 0 A_Explode(128, 256,0)\n\t\tBLSB G 4 Bright A_CustomMissile(\"BLGLightningBolt\",0)\n\t\tTNT1 A 0 A_SpawnItemEx(\"BLGRailAttack\",0,0,0,0,0,0,0,SXF_SETMASTER)\n\t\tTNT1 A 0 A_Explode(128, 256,0)\n\t\tBLSB H 4 Bright A_CustomMissile(\"BLGLightningBolt\",0)\n\t\tTNT1 A 0 A_SpawnItemEx(\"BLGRailAttack\",0,0,0,0,0,0,0,SXF_SETMASTER)\n\t\tTNT1 A 0 A_Explode(128, 256,0)\n\t\tLoop\n\tDeath:\n\t\tTNT1 A 0 A_PlaySound(\"Weapons/BLG/charge\",CHAN_5,1.0,0,ATTN_NONE)\n\t\tTNT1 A 0 A_Explode(256,192)\n\t\tBLSB ABCDEFGHABCDEFGHABCDEFGHABCD 1 Bright\n\t\tBLSB B 0 A_ChangeFlag(\"NODAMAGETHRUST\",False)\n\t\tBLSB B 0 A_PlaySound(\"Weapons/BLG/bang\",CHAN_5,1.0,0,ATTN_NONE)\n\t\tTHT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"BLGSpark\",0,0,Random(0,359),CMF_TRACKOWNER|CMF_AIMDIRECTION,Random(-90,90)) //40\n\t\tBLSB EFGHIIJJKKLLMM 2 Bright A_Explode(192,384)\n\t\tStop\n\t}\n}\n\nACTOR LegUnmakerBall : DoomImpBall\n{\n\tConst int UnBallDmg = 8;\n\tConst int UnBallRad = 128;\n\tConst int UnBallMin = 64;\n\t+MTHRUSPECIES\n\t+DONTHARMSPECIES\n\t+SEEKERMISSILE\n\t+THRUACTORS\n\t+FORCERADIUSDMG\n\t+NODAMAGETHRUST\n\t+FOILINVUL\n\t+DONTREFLECT\n\tSpeed 40\n\tDamage 256\n\t//DamageType \"LegendaryPlayer\"\n\tBounceCount 4\n\tBounceType \"Grenade\"\n\tBounceFactor 0.95\n\tWallBounceFactor 0.95\n\tObituary \"%o was pulverized by %k's Angry Unmaker.\"\n\tSeeSound \"NoSound\"\n\tDeathSound \"LegUnmaker/hit\"\n\tReactionTime 192\n\tStates\n\t{\n\tSpawn:\n\t\tTNT1 A 0 A_Explode(UnBallDmg,UnBallRad,FALSE,FALSE,UnBallMin)\n\t\tUNMB A 2 Bright A_SeekerMissile(89,90,SMF_LOOK|SMF_PRECISE,256)\n\t\t//\tTNT1 A 0 A_Explode(UnBallDmg,UnBallRad,FALSE,FALSE,UnBallMin)\n\t\tUNMB A 2 Bright A_SeekerMissile(89,90,SMF_LOOK|SMF_PRECISE,256)\n\t\tTNT1 A 0 A_Explode(UnBallDmg,UNBallRad,FALSE,FALSE,UnBallMin)\n\t\tUNMB B 2 Bright A_SeekerMissile(89,90,SMF_LOOK|SMF_PRECISE,256)\n\t\t//\tTNT1 A 0 A_Explode(UnBallDmg,UNBallRad,FALSE,FALSE,UnBallMin)\n\t\tUNMB B 2 Bright A_SeekerMissile(89,90,SMF_LOOK|SMF_PRECISE,256)\n\t\tTNT1 A 0 A_Explode(UnBallDmg,UnBallRad,FALSE,FALSE,UnBallMin)\n\t\tUNMB C 2 Bright A_SeekerMissile(89,90,SMF_LOOK|SMF_PRECISE,256)\n\t\t//\tTNT1 A 0 A_Explode(UnBallDmg,UnBallRad,FALSE,FALSE,UnBallMin)\n\t\tUNMB C 2 Bright A_SeekerMissile(89,90,SMF_LOOK|SMF_PRECISE,256)\n\t\tTNT1 A 0 A_Explode(UnBallDmg,UNBallRad,FALSE,FALSE,UnBallMin)\n\t\tUNMB D 2 Bright A_SeekerMissile(89,90,SMF_LOOK|SMF_PRECISE,256)\n\t\t//\tTNT1 A 0 A_Explode(UnBallDmg,UNBallRad,FALSE,FALSE,UnBallMin)\n\t\tUNMB D 2 Bright A_SeekerMissile(89,90,SMF_LOOK|SMF_PRECISE,256)\n\t\tTNT1 A 0 A_CountDown\n\t\tLoop\n\tDeath:\n\t\tUNMB EF 4 Bright\n\t\tUNMB GH 4\n\t\tStop\n\t}\n}\n\nACTOR AltLegUnmakerBall : FatShot\n{\n\tSpeed 50\n\tDamage 0\n\tScale 2.0\n\tSeeSound \"NoSound\"\n\tDeathSound \"NoSound\"\n\t+FLOORHUGGER\n\t+NODAMAGETHRUST\n\t+FORCERADIUSDMG\n\t+THRUACTORS\n\t+DONTHARMSPECIES\n\t//DamageType \"LegendaryPlayer\"\n\tObituary \"%o was utterly destroyed by %k's Angry Unmaker\"\n\tStates\n\t{\n\tSpawn:\n\t\tTNT1 A 1\n\t\tTNT1 A 0 A_SpawnItemEx(\"InvLegUnmakerBall\",0,0,0,50,0,0,0,SXF_TRANSFERPOINTERS)\n\tTheLoop:\n\t\tTNT1 A 0 A_CustomMissile(\"AltLegUnmakerTracer\")\n\t\tUNFI A 2 Bright A_Explode(UnFireDmg,UnFireRad,FALSE,FALSE,UnFireRad)\n\t\t//    TNT1 A 0 A_CustomMissile(\"AltLegUnmakerTracer\")\n\t\tUNFI B 2 Bright A_Explode(UnFireDmg,UnFireRad,FALSE,FALSE,UnFireRad)\n\t\tLoop\n\tDeath:\n\t\t//    TNT1 A 0 A_PlaySound(\"vile/firecrkl\",0,0.8,FALSE,ATTN_NONE)\n\t\tTNT1 A 0 A_PlaySound(\"weapons/flame\",0,1.0,FALSE)\n\t\tUNFI CDEFGH 4 Bright A_Explode(UnFireDDmg,UnFireDRad,FALSE,FALSE,UnFireDRad)\n\t\tStop\n\t}\n}\n\n//AngryUmaker replaces LegUnmaker\n\nACTOR AngryUnmaker : LegUnmaker replaces LegUnmaker\n{\n\tTag \"Angry Unmaker\"\n\tObituary \"%k obliterated %o with his Angry Unmaker!\"\n\tInventory.PickupMessage \"You got the Angry Unmaker! Kill everything!\"\n}"
      },
      {
        "source": "pk3",
        "name": "Actors/HellsmithMonsterEdits.txt",
        "contents": "ACTOR NemMeteor3 : NemMeteor2 replaces NemMeteor2\n{\n\tRenderStyle Stencil\n\tStencilColor Black\n\tStates\n\t{\n\tDeath:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 A_NoGravity\n\t\tTNT1 A 0 A_UnsetSolid\n\t\tTNT1 A 0 A_UnsetFloorClip\n\t\tTNT1 A 0 A_StopSound(7)\n\t\tTNT1 A 0 A_PlaySound(\"hellsmith/meteorexp\",0,0.35)\n\t\tTNT1 A 0 A_PlaySound(\"hellsmith/meteorexp\",0,0.35,False,ATTN_NONE)\n\t\tFXPW A 2 Bright A_Explode(300,512,0)\n\t\tTNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx(\"NemMeteorSmoke2\",0,0,0,Random(-4,4),Random(-4,4),Random(0,4))\n\t\tFXPW BCDEFGHIJKLM 2 Bright  A_SpawnItemEx(\"NemMeteorSmoke2\",0,0,0,Random(-6,6),Random(-6,6),Random(0,6))\n\t\tStop\n\t}\n}\n\nACTOR NemMeteorSmoke3 : NemMeteorSmoke2 replaces NemMeteorSmoke2\n{\n\tRenderStyle Subtract\n}\n\nACTOR NemesisFireball2 : NemesisFireball1 replaces NemesisFireball1\n{\n//\ttranslation \"0:255=#[0,0,0]\"\n\tRenderStyle Stencil\n\tStencilColor Black\n\tStates\n\t{\n\tSpawn:\n\t\tAR1B AAAABBBBCCCC 1\n\t\tloop\n\tDeath:\n\t\tAR1B DE 3\n\t\tAR1B FG 3\n\t\tAR1B H 3 A_Explode(650,0,0)\n\t\tAR1B I 3\n\t\tstop\n\t}\n}\n\nACTOR NemTracer2 : NemTracer replaces Nemtracer\n{\n\tRenderStyle Stencil\n\tStencilColor Black\n}\n\nACTOR NemTracerPuff2 : NemTracerPuff replaces NemtracerPuff\n{\n\tRenderStyle Stencil\n\tStencilColor Black\n}\n\nACTOR BlackPuff2 : WhitePuff\n{\n//\tRenderStyle Stencil\n//\tStencilColor Black\n\tRenderStyle Subtract\n}\n\nACTOR NemesisShot3 : NemesisShot2 replaces NemesisShot2\n{\n\tRenderStyle Stencil\n\tStencilColor Black\n\tStates\n\t{\n\tSpawn:\n\t\tWNCM AAA 1  A_SpawnItemEx(\"BlackPuff2\",0,0,0,0,0,0,0,8)\n\t\tWNCM BBB 1  A_SpawnItemEx(\"BlackPuff2\",0,0,0,0,0,0,0,8)\n\t\tWNCM CCC 1  A_SpawnItemEx(\"BlackPuff2\",0,0,0,0,0,0,0,8)\n\t\tloop\n\tDeath:\n\t\tTNT1 A 0\n\t\tTNT1 A 0  A_CustomMissile(\"NemesisBoom2\",0,0,0,6)\n\t\tTNT1 A 0  A_CustomMissile(\"NemesisBoom2\",0,0,45,6)\n\t\tTNT1 A 0  A_CustomMissile(\"NemesisBoom2\",0,0,90,6)\n\t\tTNT1 A 0  A_CustomMissile(\"NemesisBoom2\",0,0,135,6)\n\t\tTNT1 A 0  A_CustomMissile(\"NemesisBoom2\",0,0,180,6)\n\t\tTNT1 A 0  A_CustomMissile(\"NemesisBoom2\",0,0,225,6)\n\t\tTNT1 A 0  A_CustomMissile(\"NemesisBoom2\",0,0,270,6)\n\t\tTNT1 A 0  A_CustomMissile(\"NemesisBoom2\",0,0,315,6)\n\t\tWNCM DEF 3  A_Explode\n\t\tstop\n\t}\n}\n\nACTOR NemesisBoom2 : NemesisBoom\n{\n\tStates\n\t{\n\tSpawn:\n\t\tTNT1 A 0\n\t\tTNT1 AAAAA 6 A_SpawnItem(\"NemesisFX2\",0,0)\n\t\tStop\n\t}\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t}\n\nACTOR NemesisFX2 : NemesisFX\n{\n\tRenderStyle Stencil\n\tStencilColor Black\n}"
      },
      {
        "source": "pk3",
        "name": "Actors/EnemySpawner.txt",
        "contents": "ACTOR FluffHellknightSpawner : RandomSpawner Replaces HEMHellKnightRandomSpawner\n{\nDropItem \"HellKnight~\", 256, 83\nDropItem \"HellKNSuccubus\", 256, 15\nDropItem \"HellArchon\", 256, 10\nDropItem \"PyroDemon\", 256, 9\nDropItem \"CryoDemon\", 256, 9\nDropItem \"PlantSuccubus\", 256, 7\nDropItem \"IceSuccubus\", 256, 7\nDropItem \"PyroSuccubus\", 256, 7\nDropItem \"LightningSuccubus\", 256, 6\nDropItem \"CyberNoble\", 256, 5\nDropItem \"HellMonarch\", 256, 5\nDropItem \"HellGuardian\", 256, 4\nDropItem \"ToxicLord\", 256, 3\nDropItem \"HellDuke\" 256, 3\nDropItem \"DarkCyberNoble\" 256, 3\nDropItem \"RedHellKnight\", 256, 3\nDropItem \"FrzHellKnight\", 256, 3\nDropItem \"HereticKnight\" 256, 2\nDropItem \"ForgottenWarrior\" 256, 2\nDropItem \"SandSpirit\" 256, 2\nDropItem \"InsanityKnight\" 256, 1\nDropItem \"DoomCaster\" 256, 1\nDropItem \"LegendaryHellKnight\" 256, 1\nDropItem \"LegendarySuccubus\", 256, 1\nDropItem \"EnragedLegendaryHellKnight\" 256, 1\nDropItem \"NemesisHellKnight\" 256, 1\n//DropItem \"KaguyaHouraisan\", 256, 1\n}\n\nACTOR FluffBaronSpawner : RandomSpawner Replaces HEMBaronOfHellRandomSpawner\n{\nDropItem \"BaronOfHell~\", 256, 80\nDropItem \"BruiserDemon\", 256, 14\nDropItem \"CyberBaron\", 256, 11\nDropItem \"Damned\", 256, 11\nDropItem \"Afrit\", 256, 10\nDropItem \"Heterodox\", 256, 9\nDropItem \"STBelphegor\", 256, 9\nDropItem \"Cybruiser\", 256, 8\nDropItem \"PainLord\", 256, 6\nDropItem \"PlaguedBruiserDemon\", 256, 6\nDropItem \"Shinenen\", 256, 5\nDropItem \"CyberBelphegor\", 256, 5\nDropItem \"RictusIncarnate\", 256, 5\nDropItem \"LesserCardinal\", 256, 5\nDropItem \"InfernalCyberNoble\", 256, 5\nDropItem \"InsanityCyberNoble\", 256, 3\nDropItem \"PhaseOverlord\", 256, 3\nDropItem \"WrathLord\", 256, 3\nDropItem \"CorruptionServant\", 256, 3\nDropItem \"PurpleCyberNoble\", 256, 3\nDropItem \"ProtoDestroyer\", 256, 2\nDropItem \"Cydestroyer\", 256, 2\nDropItem \"DarkCydestroyer\", 256, 2\nDropItem \"DarkCybruiser\", 256, 2\nDropItem \"HellFireBaron\", 256, 2\nDropItem \"HellPaladin\", 256, 1\nDropItem \"LegendaryCyberNoble\", 256, 1\nDropItem \"LegendaryAfrit\", 256, 1\nDropItem \"LegendaryArchon\", 256, 1\nDropItem \"LegendaryAvatar\", 256, 1\nDropItem \"WhiteCyberNoble\", 256, 1\nDropItem \"PhaseWarlord\", 256, 1\nDropItem \"EnragedLegendaryCybruiser\", 256, 1\nDropItem \"NemesisCyberNoble\", 256, 1\n//DropItem \"kazumi_sin-genjitsu\", 256, 1\n}\n\nActor FluffVileSpawner : RandomSpawner Replaces HEMArchVileRandomSpawner\n{\nDropItem \"Exile\", 256, 88\nDropItem \"Diabolist\", 256, 8\nDropItem \"ImpureVile\", 256, 7\nDropItem \"Infernalist\", 256, 6\nDropItem \"Hierophant\", 256, 6\nDropItem \"DarkHellion\", 256, 6\nDropItem \"Summoner\", 256, 4\nDropItem \"Velocirator\", 256, 3\nDropItem \"DeathKnight\", 256, 1\nDropItem \"Illusionist\", 256, 1\nDropItem \"IllusoCorpseRandomizer\", 256, 1\nDropItem \"ShadowLegSuccubus\", 256, 1\nDropItem \"LegendaryVile\", 256, 1\nDropItem \"MakaiSlut\", 256, 1\n}\n\nACTOR FluffCyberSpawner : RandomSpawner Replaces Cyberdemon\n{\nDropItem \"CyberLord\", 256, 150\nDropItem \"DarkCyberdemon\", 256, 30\nDropItem \"CorruptedCyberLord\", 256, 23\nDropItem \"Desolator\", 256, 23\nDropItem \"PhaseCyberdemon\", 256, 20\nDropItem \"Cardinal\", 256, 15\nDropItem \"DarkAnnihilator\", 256, 13\nDropItem \"ClockworkCyberdemon\", 256, 12\nDropItem \"Cardihilator\", 256, 9\nDropItem \"HFCyberdemonWeak\", 256, 6\nDropItem \"InfernoDemon1\", 256, 5\nDropItem \"InfernoDemon2\", 256, 5\nDropItem \"Apprentice\", 256, 5 //Hellsmith\nDropItem \"LegendaryCyberdemon\", 256, 4\nDropItem \"Utsuho\", 256, 4\nDropItem \"FreezedCyberDemon\", 256, 4\nDropItem \"Exos\", 256, 4\nDropItem \"Badenenen\", 256, 4\nDropItem \"Maephisto\", 256, 4\nDropItem \"Freezemotaur\", 256, 4 //Hellsmith\nDropItem \"LegendaryAnnihilator\", 256, 2\nDropItem \"NemesisCyberdemon\", 256, 2\nDropItem \"Supremotaur\", 256, 2 //Hellsmith\nDropItem \"MagaReimu\", 256, 1\nDropItem \"Arcradimus2\", 256, 1\nDropItem \"LegendaryCardinal\", 256, 1\nDropItem \"HellfireCyberdemon\", 256, 1\nDropItem \"Terminator2\", 256, 1\nDropItem \"DementedTerminator\", 256, 1\nDropItem \"AbyssalSatyr\", 256, 1\nDropItem \"Moloch\", 256, 1\nDropItem \"HEMHeresiarch\", 256, 1\nDropItem \"LegendaryTerminator\", 256, 1\nDropItem \"Corruption\", 256, 1\nDropItem \"LordArchon\", 256, 1\nDropItem \"HellsMinister\", 256, 1\nDropItem \"Jorg\", 256, 1\nDropItem \"NemHellsmith\", 256, 1 //Hellsmith\nDropItem \"Hellsmith\", 256, 1 //Hellsmith\n//ONI-MIKO-ZERO\n}\n\nACTOR HEMExplosiveBarrelRandomSpawner : RandomSpawner Replaces ExplosiveBarrel\n{\nDropItem \"ModdedExplosiveBarrel2\", 256, 100\nDropItem \"TechBarrel\", 256, 25\nDropItem \"OilBarrel\", 256, 15\nDropItem \"DemonTechBarrel\", 256, 15\nDropItem \"DevastatorBarrel\", 256, 10\nDropItem \"LegendaryBarrel\", 256, 5\nDropItem \"NemesisBarrel\", 256, 1\nDropItem \"KaguyaHouraisan\", 256, 1\n}\n\nACTOR FluffMastermindSpawner : RandomSpawner Replaces HEMSpiderMastermindRandomSpawner\n{\nDropItem \"Demolisher\", 256, 80\nDropItem \"DarkDemolisher\", 256, 20\nDropItem \"SpiderMasterspark\", 256, 20\nDropItem \"BFGMastermind\", 256, 20\nDropItem \"InsanitySpider\", 256, 20\nDropItem \"InsanityArachnophyte\", 256, 16\nDropItem \"CerebralSentient\", 256, 16\nDropItem \"DemolisherMKII\", 256, 15\nDropItem \"InsanityDemolisher\", 256, 13\nDropItem \"Overseer\", 256, 13\nDropItem \"InsanitySentient\", 256, 10\nDropItem \"CerebralCardinal\", 256, 8\nDropItem \"CardihilatorDemolisher\", 256, 8\n//DropItem \"GoreCarrier\", 256, 7\nDropItem \"ShadowOrin\", 256, 7\nDropItem \"kazumi_sin-genjitsu\", 256, 7\nDropItem \"SacrosanctOverseer\", 256, 5\nDropItem \"CerebralC0mmander\", 256, 5\nDropItem \"EbonHound\", 256, 5\nDropItem \"Hornet\", 256, 5\nDropItem \"LegendarySentient\", 256, 3\nDropItem \"NemesisSentient\", 256, 3\nDropItem \"Overlord\", 256, 1\nDropItem \"CerebralCommander\", 256, 1\nDropItem \"Arcradimus2\", 256, 1\nDropItem \"Corruption\", 256, 1\nDropItem \"LordArchon\", 256, 1\nDropItem \"HellsMinister\", 256, 1\n}"
      },
      {
        "source": "pk3",
        "name": "Actors/Darkhellionfix.txt",
        "contents": "ACTOR DarkHellionFIX : DarkHellion replaces DarkHellion\n{\n  Health 1000\n  GibHealth 90\n  DropItem \"LifeEssence\" 160\n  DropItem \"ArmorBonusMax\" 160\n  DropItem \"HellionRegen\" 166 1\n  Obituary \"A Dark Hellion cast %o into oblivion.\"\n  Scale 1.1\n  Species \"Viles\"\n  DamageFactor \"VileFires\", 0.0\n  PainChance \"Mine\", 128\n  PainChance \"SoulToxic\", 1\n  PainChance \"FatFlamer\", 1\n  PainChance \"FiendFire\", 1\n  SeeSound \"monster/hlnsit\"\n  ActiveSound \"monster/hlnact\"\n  PainSound \"monster/hlnpai\"\n  DeathSound \"monster/hlndeth\"\n  BloodColor \"Black\"\n  Tag \"\\c[G2]Dark Hellion\\c-\"\n  States\n  {\n  Spawn:\n  \tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n    HELN A 4 A_Look\n  \tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n    HELN A 4 A_Look\n    Loop\n  See:\n\tTNT1 A 0 A_Jump(64,\"Rush\")\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n    TNT1 A 0 A_SpawnItem(\"HumanishStep\",0,0,0,0)\n    HELN A 2 A_VileChase\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n\tHELN A 2 A_VileChase\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n\tHELN B 2 A_VileChase\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n\tHELN B 2 A_VileChase\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n\tHELN C 2 A_VileChase\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n\tHELN C 2 A_VileChase\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n\tHELN D 2 A_VileChase\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n\tHELN D 2 A_VileChase\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n    TNT1 A 0 A_SpawnItem(\"HumanishStep\",0,0,0,0)\n    HELN E 2 A_VileChase\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n\tHELN E 2 A_VileChase\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n\tHELN F 2 A_VileChase\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n\tHELN F 2 A_VileChase\n    Loop\n  Rush:\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n\tTNT1 A 0 A_SpawnItem(\"HellionFX\",0,0)\n    HELN A 1 A_VileChase\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n    TNT1 A 0 A_SpawnItem(\"HellionFX\",0,0)\n    HELN A 1 A_VileChase\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n    TNT1 A 0 A_SpawnItem(\"HellionFX\",0,0)\n    HELN B 1 A_VileChase\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n    TNT1 A 0 A_SpawnItem(\"HellionFX\",0,0)\n    HELN B 1 A_VileChase\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n    TNT1 A 0 A_SpawnItem(\"HellionFX\",0,0)\n    HELN C 1 A_VileChase\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n    TNT1 A 0 A_SpawnItem(\"HellionFX\",0,0)\n    HELN C 1 A_VileChase\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n    TNT1 A 0 A_SpawnItem(\"HellionFX\",0,0)\n    HELN D 1 A_VileChase\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n    TNT1 A 0 A_SpawnItem(\"HellionFX\",0,0)\n    HELN D 1 A_VileChase\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n    TNT1 A 0 A_SpawnItem(\"HellionFX\",0,0)\n    HELN E 1 A_VileChase\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n    TNT1 A 0 A_SpawnItem(\"HellionFX\",0,0)\n    HELN E 1 A_VileChase\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n    TNT1 A 0 A_SpawnItem(\"HellionFX\",0,0)\n    HELN F 1 A_VileChase\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n    TNT1 A 0 A_SpawnItem(\"HellionFX\",0,0)\n    HELN F 1 A_VileChase\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n    TNT1 A 0 A_SpawnItem(\"HellionFX\",0,0)\n    HELN A 1 A_VileChase\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n    TNT1 A 0 A_SpawnItem(\"HellionFX\",0,0)\n    HELN A 1 A_VileChase\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n    TNT1 A 0 A_SpawnItem(\"HellionFX\",0,0)\n    HELN B 1 A_VileChase\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n    TNT1 A 0 A_SpawnItem(\"HellionFX\",0,0)\n    HELN B 1 A_VileChase\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n    TNT1 A 0 A_SpawnItem(\"HellionFX\",0,0)\n    HELN C 1 A_VileChase\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n    TNT1 A 0 A_SpawnItem(\"HellionFX\",0,0)\n    HELN C 1 A_VileChase\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n    TNT1 A 0 A_SpawnItem(\"HellionFX\",0,0)\n    HELN D 1 A_VileChase\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n    TNT1 A 0 A_SpawnItem(\"HellionFX\",0,0)\n    HELN D 1 A_VileChase\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n    TNT1 A 0 A_SpawnItem(\"HellionFX\",0,0)\n    HELN E 1 A_VileChase\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n    TNT1 A 0 A_SpawnItem(\"HellionFX\",0,0)\n    HELN E 1 A_VileChase\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n    TNT1 A 0 A_SpawnItem(\"HellionFX\",0,0)\n    HELN F 1 A_VileChase\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n    TNT1 A 0 A_SpawnItem(\"HellionFX\",0,0)\n    HELN F 1 A_VileChase\n    TNT1 A 0 A_Jump(164,\"See\")\n    Loop\n  Missile:\n\tTNT1 A 0\n\tTNT1 A 0 A_PlaySound(\"hellion/smokestart\")\n    TNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n    HELN G 5 A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n    HELN G 5 A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n    HELN H 5 A_VileTarget(\"HellionSmokeAttack\")\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n\tHELN H 5 A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n\tHELN H 5 A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n    HELN I 4 A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n\tHELN I 4 A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n\tHELN J 4 A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n\tHELN J 4 A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n\tHELN J 4 A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n\tHELN J 4 A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n\tHELN J 4 A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n\tHELN J 4 A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n\tHELN J 4 A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n\tHELN K 4 A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n\tTNT1 A 0 A_PlaySound(\"exile/voidend\")\n\tHELN K 4 A_VileAttack\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n\tHELN L 4\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n\tHELN L 4\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n\tHELN L 4\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n\tHELN L 4\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n\tHELN L 4\n    Goto See\n  Pain:\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n    HELN M 10 A_Pain\n\tGoto See\n  Heal:\n\tTNT1 A 0 A_PlaySound(\"brain/spit\")\n\tTNT1 A 0 A_CustomMissile(\"HellionResRadius\",10,0,0,0)\n\tTNT1 A 0 A_CustomMissile(\"HellionResRadius\",10,0,20,0)\n\tTNT1 A 0 A_CustomMissile(\"HellionResRadius\",10,0,40,0)\n\tTNT1 A 0 A_CustomMissile(\"HellionResRadius\",10,0,60,0)\n\tTNT1 A 0 A_CustomMissile(\"HellionResRadius\",10,0,80,0)\n\tTNT1 A 0 A_CustomMissile(\"HellionResRadius\",10,0,100,0)\n\tTNT1 A 0 A_CustomMissile(\"HellionResRadius\",10,0,120,0)\n\tTNT1 A 0 A_CustomMissile(\"HellionResRadius\",10,0,140,0)\n\tTNT1 A 0 A_CustomMissile(\"HellionResRadius\",10,0,160,0)\n\tTNT1 A 0 A_CustomMissile(\"HellionResRadius\",10,0,180,0)\n\tTNT1 A 0 A_CustomMissile(\"HellionResRadius\",10,0,200,0)\n\tTNT1 A 0 A_CustomMissile(\"HellionResRadius\",10,0,220,0)\n\tTNT1 A 0 A_CustomMissile(\"HellionResRadius\",10,0,240,0)\n\tTNT1 A 0 A_CustomMissile(\"HellionResRadius\",10,0,260,0)\n\tTNT1 A 0 A_CustomMissile(\"HellionResRadius\",10,0,280,0)\n\tTNT1 A 0 A_CustomMissile(\"HellionResRadius\",10,0,300,0)\n\tTNT1 A 0 A_CustomMissile(\"HellionResRadius\",10,0,320,0)\n\tTNT1 A 0 A_CustomMissile(\"HellionResRadius\",10,0,340,0)\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n    HELH A 4 Bright\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n    HELH A 4 Bright\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n    HELH A 4 Bright\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n    HELH A 4 Bright\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n    HELH B 4 Bright\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n    HELH B 4 Bright\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n    HELH B 4 Bright\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n    HELH B 4 Bright\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n    HELH A 4 Bright\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n    HELH A 4 Bright\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n    HELH A 4 Bright\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n    HELH A 4 Bright\n    Goto See\n  Death:\n    HELD N 6 A_Scream\n    HELD O 5 A_Fall\n    HELD PQ 5\n    HELD R 4 A_SpawnItemEx(\"BlackGibbedGenerator\",0,0,0,0,0,0,0,128,0)\n\tHELD S 4 A_SpawnItem(\"BodyCrash\",0,0,0,0)\n    HELD T -1\n    Stop\nXDeath:\n\tHELZ A 4\n\tHELZ B 3 A_XScream\n\tHELZ C 3 A_SpawnItemEx(\"BlackGibbedGenerator\",0,0,0,0,0,0,0,128,0)\n\tHELZ D 3 A_Fall\n\tHELZ E 3 A_SpawnItem(\"BodyCrash\",0,0,0,0)\n\tHELZ FG 3\n\tHELZ H -1\n\tStop\n    }\n}"
      },
      {
        "source": "pk3",
        "name": "Actors/buffgenjitsu.txt",
        "contents": "ACTOR Fluffkazumi_sin-genjitsu : kazumi_sin-genjitsu replaces kazumi_sin-genjitsu\n{\n  Health 7000\n  Mass 0x7FFFFFFF\n  Monster\n  +LOOKALLAROUND\n  +FLOORCLIP\n  +BOSS\n  +DONTMORPH\n  +NOTIMEFREEZE\n  +NOTELEFRAG\n  +NOCLIP\n  +BRIGHT\n  +FORCERADIUSDMG\n  +QUICKTORETALIATE\n  +NOTARGET\n  +NOINFIGHTING\n  Tag \"\\c[t7]s\\c[n6]i\\c[j8]n\\c[c6]-\\c[k5]g\\c[e6]e\\c[d3]n\\c[v0]j\\c[a4]i\\c[g2]tsu\\c-\"\n  ActiveSound \"singenjitsu/active\"\n  DeathSound \"singenjitsu/death\"\n  SeeSound \" \"\n  DamageFactor \"Melee\", 0.05\n  DamageFactor \"Crush\", 0.1\n  DamageFactor \"Acid\", 0.05\n  DamageFactor \"Ice\", 0.0\n  DamageFactor \"Fire\", 0.0\n  DamageFactor \"Poison\", 0.0\n  DamageFactor \"PoisonCloud\", 0.0\n  DamageFactor \"Electric\", 0.001\n  DamageFactor \"Disintegrate\", 0.001\n  DamageFactor \"DrainLife\", 0.0\n  DamageFactor \"Extreme\", 0.0\n  DamageFactor \"Player\", 0.0\n  DamageFactor \"Players\", 0.02\n  DamageFactor \"PyroShot\", 0.0\n  DamageFactor \"PlayerPyro\", 0.0\n  DamageFactor \"PDTPuff\", 0.0\n  DamageFactor \"Explosion\", 0.1\n  DamageFactor \"NuclearFire\", 0.01\n  DamageFactor \"BFG9500Ball\", 0.25\n  DamageFactor \"BFGSplash\", 0.25\n  DamageFactor \"UpBFG9500Ball\", 0.25\n  DamageFactor \"UpBFGSplash\", 0.15\n  DamageFactor \"PDTBFG\", 0.03\n  DamageFactor \"PDTBFGTracer\", 0.03\n  DamageFactor \"PlayerDevBall\", 0.02\n  DamageFactor \"PlayerDevBall2\", 0.02\n  DamageFactor \"PlayerDevTracer\", 0.02\n  DamageFactor \"PlayerDBFG2\", 0.65\n  DamageFactor \"PlayerDBFG10K2\", 0.65\n  DamageFactor \"PlayerDBFGSplash2\", 0.65\n  DamageFactor \"PlayerBHole\", 0.05\n  DamageFactor \"PlayerNemesisPlasma\", 0.01\n  DamageFactor \"Legendary\", 0.015\n  DamageFactor \"LegendaryPlayer\", 0.015\n  DamageFactor \"PlayerHellfire\", 0.1\n  DamageFactor \"SuperWeapon\", 0.0\n  DamageFactor \"LegendaryGuruPlayer\", 0.015\n  DamageFactor \"SatanGuard\", 0.0\n  DamageFactor \"AbyssalSatyr\", 0.0\n  DamageFactor \"Moloch\", 0.0\n  DamageFactor \"Exos\", 0.0\n  DamageFactor \"ZombieDev\", 0.0\n  DamageFactor \"Terminator\", 0.0\n  DamageFactor \"AdvancedImp\", 0.0\n  DamageFactor \"Legendary1\", 0.0\n  DamageFactor \"LegendaryGuru\", 0.0\n  DamageFactor \"UltimateLegendary\", 0.0\n  DamageFactor \"Nobles\", 0.0\n  DamageFactor \"VileFires\", 0.0\n  DamageFactor \"Shadow\", 0.0\n  DamageFactor \"DarkBruiserBFG10K\", 0.0\n  DamageFactor \"Cybers\", 0.0\n  DamageFactor \"Hell\", 0.0\n  DamageFactor \"Commander\", 0.0\n  DamageFactor \"Baby15K\", 0.0\n  DamageFactor \"Cyber10K\", 0.0\n  DamageFactor \"DemolisherEx\", 0.0\n  DamageFactor \"DarkDemoEx\", 0.0\n  DamageFactor \"CerChainguns\", 0.0\n  DamageFactor \"CerEnergyBall\", 0.0\n  DamageFactor \"LegMind\", 0.0\n  DamageFactor \"BeheComet\", 0.0\n  DamageFactor \"UBDTR\", 0.0\n  DamageFactor \"NobleComet\", 0.0\n  DamageFactor \"CacoComet\", 0.0\n  DamageFactor \"SoulToxic\", 0.0\n  DamageFactor \"Cacolich\", 0.0\n  DamageFactor \"CadaverRocket\", 0.0\n  DamageFactor \"HellComet\", 0.0\n  DamageFactor \"HFCyber\", 0.0\n  DamageFactor \"DBFG2\", 0.0\n  DamageFactor \"DBFG10K2\", 0.0\n  DamageFactor \"DBFGSplash2\", 0.0\n  //Holy shit, that's a LOT of damage factors.\n  renderstyle add\n  speed 6\n  Radius 20\n  Height 62\n  scale 0.7\n  obituary \"%o succumbed to sin-genjitsu's mindfuckery.\"\n  States\n  {\n  Spawn:\n\tTNT1 A 0 ACS_NamedExecuteAlways(\"SGActiveScript\",0)\n\tTNT1 A 0 A_StopSound(5)\n  TakeACloserLookAtThatPlayer:\n    TNT1 A 1 bright A_Look\n\tloop\n  See:\n\tTNT1 A 0 ACS_NamedExecuteAlways(\"SGActiveScript\",0)\n\tTNT1 A 0 A_PlaySound(\"singenjitsu/ambient\",5,5,1)\n  SeeLoop:\n\tTNT1 A 0 A_Jump(2,\"GiveAway\")\n\tTNT1 A 0 A_Jump(1,\"TeleportMe\")\n\tTNT1 A 0 A_JumpIfCloser(1024,\"SeeNormal\")\n\tTNT1 AAAAAA 0 A_Chase\n    TNT1 A 1 bright A_Chase\n\tLoop\n  SeeNormal:\n\tTNT1 A 0 A_Jump(2,\"GiveAway\")\n\tTNT1 A 0 A_Jump(1,\"TeleportMe\")\n\tTNT1 A 0 A_Jump(1,\"Strafing\")\n\tTNT1 A 0 A_JumpIfCloser(512,\"SeeButVisible\")\n\tTNT1 AAA 0 A_Chase\n    TNT1 A 1 bright A_Chase\n\tgoto SeeLoop\n  SeeButVisible:\n\tTNT1 A 0 A_Jump(4,\"GiveAway\")\n\tSING A 0 A_Chase\n\tSING A 2 bright A_Chase\n\tgoto SeeLoop\n  GiveAway:\n  \tTNT1 AAA 0 A_SpawnItemEx(\"Red2huBossDeathFlame3\",0,0,20,random(-1,1),random(-1,1),random(-1,1))\n\tgoto SeeLoop\n  TeleportMe:\n\tTNT1 AAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander\n\tTNT1 A 1 A_Wander\n\tTNT1 A 0 A_Jump(12,\"SeeLoop\")\n\tloop\n  Strafing:\n\tTNT1 A 0 A_SpawnItem(\"LegendaryFootStep\",0,0,0,0)\n\tTNT1 A 0 A_Chase\n\tTNT1 A 0 a_spawnitemex(\"phasewarlordFspawner\")\n\tSING A 3 Bright A_Custommissile (\"PhaseArchonBall\", 32, 0, -10)\n\tSING AA 3 Bright A_GiveInventory(\"NLegZombieStrafing2\",1)\n\tTNT1 A 0 A_Chase\n\tTNT1 A 0 a_spawnitemex(\"phasewarlordFspawner\")\n\tSING A 3 Bright A_Custommissile (\"PhaseArchonBall\", 32, 0, -10)\n\tSING AA 3 Bright A_GiveInventory(\"NLegZombieStrafing2\",1)\n\tTNT1 A 0 A_SpawnItem(\"LegendaryFootStep\",0,0,0,0)\n\tTNT1 A 0 A_Chase\n\tGoto See\n  Melee:\n\tTNT1 A 0 A_GiveToTarget(\"kazumi_SGfuckery\",1)\n\tSING A 10 bright A_VileAttack(\"singenjitsu/melee\",120,80,96,2,\"Genjitsu\")\n\tgoto see\n  Death:\n\tTNT1 A 0 A_StopSound(5)\n\tTNT1 AAAAAAAAAAA 0 A_SpawnItemEx(\"2huBossDeathFlame\",0,0,20,random(-3,3),random(-3,3),random(-3,3))\n\tSING A 25 A_Scream\n\tSING AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 A_SpawnItemEx(\"Red2huBossDeathFlame\",0,0,random(5,55),random(-15,15),random(-15,15),random(-15,30))\n\tSING AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 A_SpawnItemEx(\"Red2huBossDeathFlame\",0,0,random(5,55),random(-15,15),random(-15,15),random(-15,30))\n\tSING AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 A_SpawnItemEx(\"Red2huBossDeathFlame\",0,0,random(5,55),random(-15,15),random(-15,15),random(-15,30))\n\tSING AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 A_SpawnItemEx(\"Red2huBossDeathFlame\",0,0,random(5,55),random(-15,15),random(-15,15),random(-15,30))\n\tSING AA 1 A_SpawnItemEx(\"2huBossDeathFlame\",0,0,random(5,55),random(-15,15),random(-15,15),random(-15,30))\n\tTNT1 AA 0 A_SpawnItemEx(\"Phasesphere\",0,0,8,random(0,8),random(0,8),2,random(0,360),0,0)\n\tTNT1 AAA 0 A_SpawnItemEx(\"Red2huBossDeathFlame\",0,0,20,random(-4,4),random(-4,4),random(0,3))\n\tTNT1 AAA 0 A_SpawnItemEx(\"Red2huBossDeathFlame3\",0,0,20,random(-20,20),random(-20,20),random(0,20))\n\tTNT1 AA 0 A_SpawnItemEx(\"GibbedGenerator\",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)\n\tTNT1 AAA 0 A_CustomMissile(\"BigRedBloodCloud\", random(10,80), 0, random(0,360), 2, random(0,360))\n\tSING AA 1 A_Fadeout(0.1)\n\tTNT1 AAA 0 A_SpawnItemEx(\"Red2huBossDeathFlame\",0,0,20,random(-4,4),random(-4,4),random(0,3))\n\tTNT1 AAA 0 A_SpawnItemEx(\"Red2huBossDeathFlame3\",0,0,20,random(-20,20),random(-20,20),random(0,20))\n\tTNT1 AA 0 A_SpawnItemEx(\"GibbedGenerator\",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)\n\tTNT1 AAA 0 A_CustomMissile(\"BigRedBloodCloud\", random(10,80), 0, random(0,360), 2, random(0,360))\n\tSING AA 1 A_Fadeout(0.1)\n\tTNT1 AAA 0 A_SpawnItemEx(\"Red2huBossDeathFlame\",0,0,20,random(-4,4),random(-4,4),random(0,3))\n\tTNT1 AAA 0 A_SpawnItemEx(\"Red2huBossDeathFlame3\",0,0,20,random(-20,20),random(-20,20),random(0,20))\n\tTNT1 AA 0 A_SpawnItemEx(\"GibbedGenerator\",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)\n\tTNT1 AAA 0 A_CustomMissile(\"BigRedBloodCloud\", random(10,80), 0, random(0,360), 2, random(0,360))\n\tSING AA 1 A_Fadeout(0.1)\n\tTNT1 A 0 A_SpawnItemEx(\"DemonicChalice\",0,0,8,random(0,8),random(0,8),2,random(0,360),0,128)\n\tTNT1 AAA 0 A_SpawnItemEx(\"Red2huBossDeathFlame\",0,0,20,random(-4,4),random(-4,4),random(0,3))\n\tTNT1 AAA 0 A_SpawnItemEx(\"Red2huBossDeathFlame3\",0,0,20,random(-20,20),random(-20,20),random(0,20))\n\tTNT1 AA 0 A_SpawnItemEx(\"GibbedGenerator\",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)\n\tTNT1 AAA 0 A_CustomMissile(\"BigRedBloodCloud\", random(10,80), 0, random(0,360), 2, random(0,360))\n\tSING AA 1 A_Fadeout(0.1)\n\tTNT1 A 0 A_SpawnItemEx(\"NemSphereRandomizer\",0,0,8,0,0,2,random(0,360),0,0)\n\tTNT1 A 0 A_NoBlocking\n\tTNT1 AAA 0 A_SpawnItemEx(\"Red2huBossDeathFlame\",0,0,20,random(-4,4),random(-4,4),random(0,3))\n\tTNT1 AAA 0 A_SpawnItemEx(\"Red2huBossDeathFlame3\",0,0,20,random(-20,20),random(-20,20),random(0,20))\n\tTNT1 AA 0 A_SpawnItemEx(\"GibbedGenerator\",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)\n\tTNT1 AAA 0 A_CustomMissile(\"BigRedBloodCloud\", random(10,80), 0, random(0,360), 2, random(0,360))\n \tSING AA 1 A_Fadeout(0.1)\n   Stop\n  }\n}"
      },
      {
        "source": "pk3",
        "name": "Actors/Killerstuff.txt",
        "contents": "//AmmoPack\n\nACTOR \"SeriouslyNonBrokenAmmoPack\" : \"AmmoPack \" Replaces \"AmmoPack \"\n{\nScale 0.8\nInventory.Amount 1\nInventory.MaxAmount 5\nInventory.InterHubAmount 5\nInventory.PickupSound \"pickups/iammosatchel\"\nInventory.UseSound \"Null\"\nInventory.PickupMessage \"Ammo Satchel\"\nInventory.Icon \"INASA0\"\n+INVENTORY.INVBAR\n+FLOORCLIP\nStates\n  {\n  Spawn:\n      ASAT A -1\n      Stop\n  Use:\n      TNT1 A 0 A_JumpIf(ACS_NamedExecuteWithResult(\"AmmoFull\", 0) == 2, \"Full\")\n\t  TNT1 A 0 A_PlaySound(\"ammosatchel/use\")\n\t  TNT1 A 0 A_GiveInventory(\"BulletMag\",20)\n\t  TNT1 A 0 A_GiveInventory(\"LegendaryLMGBulletMag\",5)\n\t  TNT1 A 0 A_GiveInventory(\"LegendaryBulletMag\",5)\n\t  TNT1 A 0 A_GiveInventory(\"ELegendaryLMGBulletMag\",7)\n\t  TNT1 A 0 A_GiveInventory(\"ELegendaryLMGBulletMag\",0)\n\t  TNT1 A 0 A_GiveInventory(\"NewShell\",8)\n\t  TNT1 A 0 A_GiveInventory(\"LegendaryShell\",2)\n\t  TNT1 A 0 A_GiveInventory(\"LegendaryCell\",6)\n\t  TNT1 A 0 A_GiveInventory(\"EnragedLegendaryShell\",4)\n\t  TNT1 A 0 A_GiveInventory(\"Missile\",4)\n\t  TNT1 A 0 A_GiveInventory(\"Gas\",10)\n\t  TNT1 A 0 A_GiveInventory(\"NewCell\",20)\n\t  TNT1 A 0 A_GiveInventory(\"DemonAmmo\",15)\n\t  TNT1 A 0 A_GiveInventory(\"LDemonAmmo\",6)\n\t  TNT1 A 0 A_GiveInventory(\"ILDemonAmmo\",8)\n\t  TNT1 A 0 A_GiveInventory(\"HadesCrystal\",10)\n\t  TNT1 A 0 A_GiveInventory(\"AcidAmmo\",10)\n\t  TNT1 A 0 A_GiveInventory(\"DustMana\",10)\n\t  TNT1 A 0 A_GiveInventory(\"ProxMines\",2)\n\t  TNT1 A 0 A_GiveInventory(\"HandGrenadeAmmo\",1)\n\t  TNT1 A 0 A_GiveInventory(\"MineAmmo\",1)\n\t  Stop\n  Full:\n      TNT1 A 0\n\t  Fail\n  }\n}\n\n//Monsters CHAOSLITE\n\nActor BlueCatharsiHealth : BlueCatharsi replaces BlueCatharsi\n{\nMONSTER\nHealth 200\nHeight 56\nRadius 18\nMass 100\nSpeed 6\nBloodColor \"Blue\"\nPainchance \"Mine\", 128\nPainchance \"AdvancedImp\", 0\nPainchance \"Shadow\", 0\nPainchance \"SoulToxic\", 0\nPainchance \"Cacolich\", 0\nPainChance 30\n+NODROPOFF\n+NORADIUSDMG\n+MissileMore\n+MissileEvenMore\n+QuickToRetaliate\n+FloorClip\n+AvoidMelee\n+DONTHARMSPECIES\nSpecies \"Imps\"\nDamagetype \"AdvancedImp\"\n//No Infighting\nRadiusDamageFactor 0.5\nDamagefactor \"AdvancedImp\", 0.0\nDamagefactor \"Shadow\", 0.0\nDamagefactor \"Catharsi15k\", 0.0\nDamagefactor \"Catharsi10K\", 0.0\nDamagefactor \"Nightshade\", 0.0\nDamagefactor \"HellionFire\", 0.0\nDamageFactor \"SoulToxic\", 0.25\nDamageFactor \"Cacolich\", 0.25\nDropItem \"LifeEssence\", 235, 20\nDropItem \"PortableMedkit\" 190\nDropItem \"ArmorPlate\" 190\nDropItem \"BackPack\" 55\nDropItem \"DCell\" 20\nDropItem \"DCell\" 20\nDropItem \"HandGrenadeAmmo\" 200 1\nDropItem \"MineAmmo\" 123 1\nSEESOUND \"catharsi/sit\"\nPAINSOUND \"catharsi/pain\"\nDEATHSOUND \"catharsi/death\"\nACTIVESOUND \"imp/active\"\nOBITUARY \"%o was blasted into a new dimension by the Corrupted Catharsi.\"\nTag \"\\c[f0]Corrupted Catharsi\\c-\"\nStates\n\t{\n\tSpawn:\n\t\tBCTH A 10 A_Look\n\t\tBCTH A 0 A_Jump(30,1)\n\t\tLoop\n\t\tBCTH A 0 A_PlaySound(\"catharsi/idle\")\n\t\tLoop\n\tSee:\n\t\tBCTH AABB 2 A_Chase\n\t\tTNT1 A 0 A_SpawnItemEx(\"HumanishStep2\",0,0,2,0,0,-20)\n\t\tBCTH CCDD 2 A_Chase\n\t\tTNT1 A 0 A_SpawnItemEx(\"HumanishStep2\",0,0,2,0,0,-20)\n\t\tTNT1 A 0 A_Jump(62,\"Boost\")\n\t\tLoop\n\tBoost:\n\t\tBCTH A 1 A_Chase\n\t\tTNT1 A 0 A_Chase\n\t\tTNT1 A 0 A_SpawnItemEx(\"BlueCatharsiGhostA\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION|SXF_CLIENTSIDE)\n\t\tBCTH A 1 A_Chase\n\t\tTNT1 A 0 A_Chase\n\t\tTNT1 A 0 A_SpawnItemEx(\"BlueCatharsiGhostA\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION|SXF_CLIENTSIDE)\n\t\tBCTH B 1 A_Chase\n\t\tTNT1 A 0 A_Chase\n\t\tTNT1 A 0 A_SpawnItemEx(\"BlueCatharsiGhostB\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION|SXF_CLIENTSIDE)\n\t\tBCTH B 1 A_Chase\n\t\tTNT1 A 0 A_Chase\n\t\tTNT1 A 0 A_SpawnItemEx(\"BlueCatharsiGhostB\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION|SXF_CLIENTSIDE)\n\t\tTNT1 A 0 A_SpawnItemEx(\"HumanishStep2\",0,0,2,0,0,-20)\n\t\tBCTH C 1 A_Chase\n\t\tTNT1 A 0 A_Chase\n\t\tTNT1 A 0 A_SpawnItemEx(\"BlueCatharsiGhostC\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION|SXF_CLIENTSIDE)\n\t\tBCTH C 1 A_Chase\n\t\tTNT1 A 0 A_Chase\n\t\tTNT1 A 0 A_SpawnItemEx(\"BlueCatharsiGhostC\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION|SXF_CLIENTSIDE)\n\t\tBCTH D 1 A_Chase\n\t\tTNT1 A 0 A_Chase\n\t\tTNT1 A 0 A_SpawnItemEx(\"BlueCatharsiGhostD\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION|SXF_CLIENTSIDE)\n\t\tBCTH D 1 A_Chase\n\t\tTNT1 A 0 A_Chase\n\t\tTNT1 A 0 A_SpawnItemEx(\"BlueCatharsiGhostD\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION|SXF_CLIENTSIDE)\n\t\tTNT1 A 0 A_SpawnItemEx(\"HumanishStep2\",0,0,2,0,0,-20)\n\t\tTNT1 A 0 A_Jump(50,\"See\")\n\t\tLoop\n\tMissile:\n\t\tTNT1 A 0\n\t\tBCTH E 1 A_Jump(130,\"BFG10K\")\n\t\tBCTH EEEEE 3 A_FaceTarget\n\tMissileLoop:\n\t\tBCTH E 2\n\t\tTNT1 A 0 A_PlaySound(\"weapons/bfg15kfire\")\n\t\tBCTH F 2 BRIGHT A_CustomMissile(\"BlueAnni15K\",30,8,random(4,-8),0)\n\t\tBCTH EE 2 A_FaceTarget\n\t\tBCTH E 1 A_Jump(32,\"Break\")\n\t\tBCTH E 1 A_CPosRefire\n\t\tLoop\n\tBreak:\n\t\tBCTH E 15\n\t\tGoTo See\n\tBFG10K:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 A_PlaySound(\"weapons/charge15k\",CHAN_WEAPON)\n\t\tBCTH EEEEE 6 A_FaceTarget\n\t\tTNT1 A 0 Bright A_PlaySound(\"weapons/bfg15kfire\",CHAN_WEAPON)\n\t\tBCTH F 3 BRIGHT A_CustomMissile(\"CorruptedGeneral10KProjectile\",30,8,random(4,-8),0)\n\t\tBCTH EEE 2 A_FaceTarget\n\t\tTNT1 A 0 Bright A_PlaySound(\"weapons/bfg15kfire\",CHAN_WEAPON)\n\t\tBCTH F 3 BRIGHT A_CustomMissile(\"CorruptedGeneral10KProjectile\",30,8,random(4,-8),0)\n\t\tBCTH EEE 2 A_FaceTarget\n\t\tTNT1 A 0 Bright A_PlaySound(\"weapons/bfg15kfire\",CHAN_WEAPON)\n\t\tBCTH F 3 BRIGHT A_CustomMissile(\"CorruptedGeneral10KProjectile\",30,8,random(4,-8),0)\n\t\tBCTH EEE 2 A_FaceTarget\n\t\tTNT1 A 0 Bright A_PlaySound(\"weapons/bfg15kfire\",CHAN_WEAPON)\n\t\tBCTH F 3 BRIGHT A_CustomMissile(\"CorruptedGeneral10KProjectile\",30,8,random(4,-8),0)\n\t\tBCTH EEE 2 A_FaceTarget\n\t\tTNT1 A 0 Bright A_PlaySound(\"weapons/bfg15kfire\",CHAN_WEAPON)\n\t\tBCTH F 3 BRIGHT A_CustomMissile(\"CorruptedGeneral10KProjectile\",30,8,random(4,-8),0)\n\t\tBCTH EEE 2 A_FaceTarget\n\t\tTNT1 A 0 Bright A_PlaySound(\"weapons/bfg15kfire\",CHAN_WEAPON)\n\t\tBCTH F 3 BRIGHT A_CustomMissile(\"CorruptedGeneral10KProjectile\",30,8,random(4,-8),0)\n\t\tBCTH EEE 2 A_FaceTarget\n\t\tTNT1 A 0 Bright A_PlaySound(\"weapons/bfg15kcooldown\",CHAN_WEAPON)\n\t\tGoTo See\n\tPain:\n\t\tTNT1 A 0\n\t\tBCTH G 3 A_Pain\n\t\tGoTo See\n\tXDeath:\n\tDeath:\n\t\tTNT1 A 0\n\t\tBCTH GGGG 8 A_PlaySound(\"monster/homingrockbeep\",6)\n\t\tBCTH O 3 A_SpawnItemEx(\"BlueGibbedGenerator\",0,0,0,0,0,0,0,128,0)\n\t\tTNT1 A 0 A_Explode(80,300)\n\t\tTNT1 A 0 A_PlaySound(\"Weapons/dbfgexplode2\",6)\n\t\tTNT1 AAAAAAA 0 A_CustomMissile(\"BlueCathDeathDBFGshot\",30,0,random(0,360),2,random(0,360))\n\t\tBCTH P 5\n\t\tTNT1 A 0 A_NoBlocking\n\t\tBCTH QRSTUV 3\n\t\tBCTH W -1\n\t\tStop\n\tRaise:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 A_SpawnItemEx(\"VileHealEffect\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\t\tBCTH WVUTSRQP 4\n\t\tBCTH G 5\n\t\tGoTo See\n\t}\n}"
      },
      {
        "source": "pk3",
        "name": "Actors/DatPlayer.txt",
        "contents": "ACTOR DatPlayer : DoomPlayer\n{\nSpeed 1\nHealth 150\nGibHealth 50\nRadius 16\nHeight 56\nMass 100\nPainChance 255\nSpecies \"Player\"\nDamageFactor \"Player\", 0.0\nDamageFactor \"Players\", 0.0\nDamageFactor \"PlayerNemesisPlasma\", 0.0\nDamageFactor \"PlayerDevBall\", 0.0\nDamageFactor \"PlayerDevBall2\", 0.0\nDamageFactor \"PlayerDevTracer\", 0.0\nDamageFactor \"PlayerExplosive\", 0.0\nDamageFactor \"PlayerDTRG\", 0.0\nDamageFactor \"PDTBFG\", 0.0\nDamageFactor \"PDTBFGTracer\", 0.0\nDamageFactor \"LegendaryPlayer\", 0.0\nDamageFactor \"LegendaryGuruPlayer\", 0.0\nDamageFactor \"PlayerPyro\", 0.0\ndamageFactor \"PlayerFireSword\", 0.0\nDamageFactor \"PlayerBHole\", 0.0\nDamageFactor \"PDTPuff\", 0.0\n//Ark\nDamageFactor \"PlayerTear\", 0.0\nDamageFactor \"PlayerDBFG2\", 0.0\n-NOSKIN\n+THRUSPECIES//could conflict with PVP gamemodes\n+DONTHARMSPECIES//could conflict with PVP gamemodes\n+MTHRUSPECIES//could conflict with PVP gamemodes\nPlayer.SoundClass \"Marine\"\nPlayer.ColorRange 112, 127\nPlayer.DisplayName \"Doom Guy\"\nPlayer.CrouchSprite \"PLYC\"\nPlayer.StartItem \"Handgun \"\nPlayer.StartItem \"PistolMagazine\" 16\nPlayer.StartItem \"ShotgunMagazine\" 9\nPlayer.StartItem \"SSGShell\" 2\nPlayer.StartItem \"QuadShell\" 4\nPlayer.StartItem \"HexaShell\" 6\nPlayer.StartItem \"ShotgunDrum2\" 12\nPlayer.StartItem \"RocketDrum\" 7\nPlayer.StartItem \"GrenadeDrum\" 7\nPlayer.StartItem \"ARMagazine\" 41\nPlayer.StartItem \"BulletMag\" 60\nPlayer.StartItem \"CellCharge\" 50\nPlayer.StartItem \"NewMelee\"\nPlayer.StartItem \"Hand Grenade\"\nPlayer.StartItem \"HandGrenadeAmmo\" 4\nPlayer.StartItem \"Land Mine\"\nPlayer.StartItem \"MineAmmo\" 4\nPlayer.StartItem \"NewShell\" 8\nPlayer.StartItem \"PlasmaCell\" 50\nPlayer.StartItem \"DemonMagazine\" 60\nPlayer.StartItem \"MP40Mag\" 33\nPlayer.StartItem \"ExplosiveShotgunMagazine\" 9\nPlayer.StartItem \"ExpSSGShell\" 2\nPlayer.StartItem \"NemesisPellets\" 2\nPlayer.StartItem \"LegendaryPellets\" 2\nPlayer.StartItem \"LEGENDARYRevolverSpinner\" 6\nPlayer.StartItem \"EnragedLegendaryShotgunDrum\" 16\nPlayer.StartItem \"M79G\" 1\nPlayer.StartItem \"EXPCellCharge\" 60\nPlayer.StartItem \"SpringMine\" 4\nPlayer.StartItem \"PlasmaHGCell\" 100\nPlayer.StartItem \"NewCell\" 40\nPlayer.StartItem \"PlasmaMagazineMK3\" 30\nPlayer.StartItem \"PSHGClip\" 20\nPlayer.StartItem \"PDemonMagazine\" 50\nPlayer.StartItem \"GreenArmor\"\nPlayer.StartItem \"StartingArmor\"\nStates\n\t{\n\tSpawn:\n\t\tPLAY A 5\n\t\tTNT1 A 0 A_SpawnItem(\"LPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 A_SpawnItem(\"LLPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 A_SpawnItem(\"SLPlayerSmokeSpawner\",0,0,0,0)\n\t\tLoop\n\tSee:\n\t\tPLAY A 5\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LLPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"SLPlayerSmokeSpawner\",0,0,0,0)\n\t\tPLAY B 5\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LLPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"SLPlayerSmokeSpawner\",0,0,0,0)\n\t\tPLAY C 5\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LLPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"SLPlayerSmokeSpawner\",0,0,0,0)\n\t\tPLAY D 5\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LLPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"SLPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0\n\t\tGoto Spawn\n\tMissile:\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LLPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"SLPlayerSmokeSpawner\",0,0,0,0)\n\t\tPLAY E 1\n\t\tTNT1 A 0 A_JumpIfInventory(\"kickAnim\",1,\"Kick\")\n\t\tPLAY E 5\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LLPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"SLPlayerSmokeSpawner\",0,0,0,0)\n\t\tPLAY E 5\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LLPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"SLPlayerSmokeSpawner\",0,0,0,0)\n\t\tPLAY E 1\n\t\tGoto Spawn\n\tMelee:\n\t\tPLAY F 1 Bright\n\t\tTNT1 A 0 A_JumpIfInventory(\"kickAnim\",1,\"Kick\")\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LLPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"SLPlayerSmokeSpawner\",0,0,0,0)\n\t\tPLAY F 5 Bright\n\t\tGoto Missile\n\tKick:\n\t\tTNT1 A 0 A_TakeInventory(\"kickAnim\",1)\n\t\tTNT1 A 0 A_JumpIfInventory(\"PowerStrength\",1,\"KickBerserked\")\n\t\tPLAY X 6\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LLPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"SLPlayerSmokeSpawner\",0,0,0,0)\n\t\tPLAY Y 6\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LLPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"SLPlayerSmokeSpawner\",0,0,0,0)\n\t\tPLAY Z 6\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LLPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"SLPlayerSmokeSpawner\",0,0,0,0)\n\t\tPLAY Y 6\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LLPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"SLPlayerSmokeSpawner\",0,0,0,0)\n\t\tPLAY X 6\n\t\tGoto Spawn\n\tKickBerserked:\n\t\tPLAY XY 3\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LLPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"SLPlayerSmokeSpawner\",0,0,0,0)\n\t\tPLAY ZY 3\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LLPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"SLPlayerSmokeSpawner\",0,0,0,0)\n\t\tPLAY X 6\n\t\tGoto Spawn\n\tPain:\n\t\tPLAY G 4\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LLPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"SLPlayerSmokeSpawner\",0,0,0,0)\n\t\tPLAY G 4 A_Pain\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LLPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"SLPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0\n\t\tGoto Spawn\n\tDeath:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 A_GiveToTarget(\"MarineKilled\",1)\n\t\tTNT1 A 0 A_TakeInventory(\"HandGrenadeAction\",1)\n\t\tTNT1 A 0 A_TakeInventory(\"MineAction\",1)\n\t\tTNT1 A 0 A_TakeInventory(\"RailgunAction\",1)\n\t\tPLAY H 8\n\t\tPLAY I 8 A_PlayerScream\n\t\tPLAY J 8 A_NoBlocking\n\t\tPLAY K 8\n\t\tPLAY L 8 A_SpawnItem(\"BodyCrash\",0,0,0,0)\n\t\tPLAY M 8\n\t\tPLAY N -1\n\t\tStop\n\tXDeath:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 A_GiveToTarget(\"MarineKilled\",1)\n\t\tTNT1 A 0 A_TakeInventory(\"HandGrenadeAction\",1)\n\t\tTNT1 A 0 A_TakeInventory(\"MineAction\",1)\n\t\tTNT1 A 0 A_TakeInventory(\"RailgunAction\",1)\n\t\tTNT1 A 0 A_SpawnItemEx(\"GibbedGenerator\",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)\n\t\tPLAY P 3 A_XScream\n\t\tPLAY Q 3 A_NoBlocking\n\t\tPLAY RSTUV 3\n\t\tPLAY W -1\n\t\tStop\n\tIncorp:\n\t\tTNT1 A 0 A_ChangeFlag(\"SOLID\",FALSE)\n\t\tGoto Spawn\n\tCorp:\n\t\tTNT1 A 0 A_ChangeFlag(\"SOLID\",TRUE)\n\t\tGoto Spawn\n\t}\n}"
      },
      {
        "source": "pk3",
        "name": "Actors/Monsters/Utsuho.txt",
        "contents": "ACTOR Utsuho : GenericBoss replaces GenericBoss\n{\n  floatspeed 14\n  Speed 14\n  Health 12000\n  +NORADIUSDMG\n  +QUICKTORETALIATE\n  +DONTMORPH\n  +NOTIMEFREEZE\n  +NOTELEFRAG\n  +BOSSDEATH\n  +NOFEAR\n  Painchance 15\n  Species \"Cybers\"\n  DamageFactor \"PlayerFireSword\", 0.0\n  DamageFactor \"PDTBFG\", 0.3\n  DamageFactor \"PDTBFGTracer\", 0.3\n  DamageFactor \"Cyber10K\", 0.0\n  DamageFactor \"Legendary\", 0.0\n  DamageFactor \"LegendaryPlayer\", 0.0\n  DamageFactor \"LegendaryGuru\", 0.0\n  DamageFactor \"LegendaryGuruPlayer\", 0.3\n  DamageFactor \"LegendaryPlayer\", 0.3\n  DamageFactor \"BFGSplash\", 0.25\n  DamageFactor \"BFGSpray\", 0.25\n  DamageFactor \"PlayerDevBall\", 0.020\n  DamageFactor \"PlayerDevBall2\", 0.020\n  DamageFactor \"DBFG\", 0.015\n  DamageFactor \"DBFG10K\", 0.015\n  DamageFactor \"DBFG10K2\", 0.65\n  DamageFactor \"PlayerDBFG\", 0.015\n  DamageFactor \"PlayerDBFG2\", 0.65\n  DamageFactor \"PlayerDBFG10K\", 0.015\n  DamageFactor \"PlayerDBFG10K2\", 0.65\n  DamageFactor \"UltimateLegendary\", 0.0\n  DamageFactor \"Extreme\", 0.0\n  DamageFactor \"PyroShot\", 0.0\n  DamageFactor \"PlayerPyro\", 0.0\n  DamageFactor \"PDTPuff\", 0.0\n  DamageFactor \"Ice\", 0.0\n  DamageFactor \"FreezerBurn\", 0.0\n  DamageFactor \"SuperWeapon\", 0.0\n  DamageFactor \"DemolisherEx\", 0.0\n  DamageFactor \"DarkDemoEx\", 0.0\n  DamageFactor \"CerChainguns\", 0.0\n  DamageFactor \"CerEnergyBall\", 0.0\n  DamageFactor \"LegMind\", 0.0\n  DamageFactor \"BeheComet\", 0.0\n  DamageFactor \"NobleComet\", 0.0\n  DamageFactor \"CacoComet\", 0.0\n  DamageFactor \"CadaverRocket\", 0.0\n  DamageFactor \"HellComet\", 0.0\n  DamageFactor \"Legendary1\", 0.0\n  DamageFactor 0.5\n  //DropItem \"Legendary Fusion Cannon\" 256\n  //DropItem \"LegendaryFusionCell\" 256\n  //DropItem \"LegendaryFusionCell\" 256\n  //DropItem \"LegendaryRune\", 256, 1\n  //DropItem \"PyroCannon\" 256 1\n  //DropItem \"BigGas\" 256 100\n  DropItem \"DemonicChalice\" 256\n  DropItem \"SkullOfPower\" 256\n  DropItem \"NuclearMissile\" 32\n  DropItem \"NuclearMissile\" 32\n  DropItem \"artifly\" 55 1\n  Obituary \"%o was blessed by Utsuho's atomic nuclear fusion.\"\n  Tag \"\\c[g5]Utsuho\\c-\"\n  var int user_music;\n  States\n  {\n  Spawn:\n\tTNT1 A 0\n\tTNT1 A 0 A_JumpIf(ACS_NamedExecuteWithResult(\"Disable2hu\") == 1, \"Remove\")\n  Idle:\n    UNYU AAAABBBBCCCCDDDDEEEEFFFFGGGGHHHHIIIIJJJJKKKKLLLLMMMM 1 A_Look\n    Loop\n  Remove:\n\tTNT1 A 1\n\tTNT1 A 0 A_SpawnItemEx(\"Cyberdemon\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tTNT1 A 0 A_ChangeFlag(\"COUNTKILL\", FALSE)\n\tTNT1 A 0\n\tStop\n  See:\n    TNT1 A 0 A_JumpIf(user_music == 1,3)\n    TNT1 A 0 ACS_NamedExecuteAlways(\"StartMonsterMusic\",0,760)\n\tTNT1 A 0 A_SetUserVar(\"user_music\",1)\n\tTNT1 A 0 A_UnsetInvulnerable\n    UNYU AAAABBBBCCCCDDDDEEEEFFFFGGGGHHHHIIIIJJJJKKKKLLLLMMMM 1 A_Chase\n\tTNT1 A 0 A_Jump(35,\"Teleport\")\n    Loop\n    Teleport:\n\t//TNT1 A 0 A_JumpIf(user_rage == 1,\"TeleportRage\")\n\tUNYU A 1 Bright A_UnSetShootable\n\tTNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx(\"NemesisCyberFlameSpawner2\")\n\tUNYU AAAAAAAAAA 1 Bright A_FadeOut(0.1,0)\n\tTNT1 A 2 Bright\n\tTNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 Bright A_Wander\n\tTNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 Bright A_Wander\n\tTNT1 A 1 Bright A_PlaySound(\"boss/teleport\",6)\n\tTNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx(\"NemesisCyberFlameSpawner2\")\n\tUNYU AAAAAAAAAA 1 Bright A_FadeIn(0.1)\n\tUNYU A 1 Bright A_SetShootable\n\tGoto See\n   Missile:\n  Pain:\n    UNYU N 10 A_Pain\n    Goto See\n  Melee:\n    UNYU A 0 A_facetarget\n    UNYU A 0 A_Jump(256, \"Missile\")\n\tGoto See\n  Missile:\n    UNYU A 0 A_facetarget\n    UNYU A 0 A_Jump(200,\"Orbs1\",\"Orbs2\")\n    UNYU A 0 A_Jump(256,\"BigOrb\")\n    Goto See\n  Orbs1:\n    UNY2 PQR 5\n\tUNY2 S 7 A_FaceTarget\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(70,110),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(70,110),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-110,-70),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-110,-70),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(160,200),CMF_ABSOLUTEANGLE)\n\tUNY2 T 5 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(160,200),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(25,65),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(25,65),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-65,-25),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-65,-25),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-155,-115),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-155,-115),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(115,155),CMF_ABSOLUTEANGLE)\n\tUNY2 T 5 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(115,155),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(70,110),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(70,110),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-110,-70),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-110,-70),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(160,200),CMF_ABSOLUTEANGLE)\n\tUNY2 T 5 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(160,200),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(25,65),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(25,65),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-65,-25),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-65,-25),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-155,-115),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-155,-115),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(115,155),CMF_ABSOLUTEANGLE)\n\tUNY2 T 5 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(115,155),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(70,110),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(70,110),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-110,-70),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-110,-70),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(160,200),CMF_ABSOLUTEANGLE)\n\tUNY2 T 5 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(160,200),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(25,65),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(25,65),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-65,-25),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-65,-25),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-155,-115),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-155,-115),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(115,155),CMF_ABSOLUTEANGLE)\n\tUNY2 T 5 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(115,155),CMF_ABSOLUTEANGLE)\n\tUNY2 SRQP 6\n\tGoto See\n  Orbs2:\n    UNY2 PQR 5\n\tUNY2 S 7 A_FaceTarget\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 T 4 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 T 4 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 T 4 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 T 4 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 T 4 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 T 4 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 T 4 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 T 4 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 T 4 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 T 4 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 T 4 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 T 4 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 T 4 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 T 4 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 T 4 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 T 4 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 T 4 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 T 4 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 SRQP 6\n\tGoto See\n  BigOrb:\n    UNYU QRS 5\n\tTNT1 A 0 Thing_Stop(0)\n\tTNT1 A 0 A_Playsound(\"Utsuho/alert\",7,1,0,ATTN_NONE)\n\tTNT1 A 0 A_PlaySound(\"Arcradimus/BFGCharge\")\n\tTNT1 A 0 A_ChangeFlag(\"NOPAIN\",1)\n\tTNT1 A 0 A_SetInvulnerable\n\tUNYU TUVWXYZTUV 5\n\tTNT1 A 0 A_SpawnItemEx(\"ArcradimusBallCharging1\",0,0,92)\n\tUNYU WXYZTUV 2\n\tTNT1 A 0 A_SpawnItemEx(\"ArcradimusBallCharging2\",0,0,92)\n\tUNYU WXYZTUV 2\n\tTNT1 A 0 A_SpawnItemEx(\"ArcradimusBallCharging3\",0,0,92)\n\tUNYU WXYZTUV 2\n\tTNT1 A 0 A_SpawnItemEx(\"ArcradimusBallCharging4\",0,0,92)\n\tUNYU WXYZTUV 2\n\tTNT1 A 0 A_SpawnItemEx(\"ArcradimusBallCharging5\",0,0,92)\n\tUNYU WXYZTUV 2\n\tTNT1 A 0 A_SpawnItemEx(\"ArcradimusBallCharging5\",0,0,92)\n\tUNYU WXYZTUV 2\n\tTNT1 A 0 A_CustomMissile(\"ArcradimusBall2\",92,0,0,0)\n\tUNYU WXYZTUV 2\n\tTNT1 A 0 A_UnSetInvulnerable\n\tTNT1 A 0 A_ChangeFlag(\"NOPAIN\",0)\n\tUNYU SRQ 5\n\tGoto See\n  Death:\n    UNYU N 3\n    UNYU OP 15\n\tUNYU A 0 A_NoBlocking\n    UNYU A 0 A_scream\n\tTNT1 A 0 Bright A_Mushroom(\"HFCyberMushroomFireballs2\",12)\n\tTNT1 A 0 A_SpawnItemEx(\"HFCyberPyroBoom2\")\n\tTNT1 A 0 A_SpawnItemEx(\"BossDeathExplode\",0,0,32)\n\tTNT1 AAAAAAAAAAA 0 A_SpawnItemEx(\"2huBossDeathFlame\",0,0,20,random(-3,3),random(-3,3),random(-3,3))\n\tTNT1 AAAAAAAAAAA 1 A_SpawnItemEx(\"2huBossDeathFlame3\",0,0,random(5,55),random(-15,15),random(-15,15),random(-15,30))\n    Stop\n  }\n}\n\nACTOR StrongUtsuhoOrb : GenericSuperOrb\n{\n  Speed 40\n  damage 6\n  SeeSound \" \"\n  States\n  {\n  Spawn:\n    CLBB F 1 Bright\n    Loop\n  Death:\n\tTNT1 A 0\n\tTNT1 A 0 A_Explode(40,100)\n\tTNT1 A 0 A_SpawnItem(\"YellowProjExplodeLarge\")\n\tTNT1 AAAAAAAAA 0 A_SpawnItemEx(\"YellowProjParticleSuperLarge\",0,0,0,frandom(-4,4),frandom(-4,4),frandom(-4,4),random(0,359))\n    CLBB F 1 Bright A_FadeOut(0.2)\n    Goto Death+3\n  }\n}\n\nACTOR ArcradimusBall2 : ArcradimusBall replaces ArcradimusBall\n{\n    Speed 100\n}"
      }
    ]
  },
  "maps": []
}

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