zh-revisited-v1c.pk3

PK3 3.7 MiB 0 map(s)

Counts

endoom0
graphics0
lumps19
maps0
palettes0

Totals (across maps)

Things0
Linedefs0
Sectors0
Monsters0
Items0
Raw model (for completeness)
{
  "meta": {
    "id": "0b78471d-17e5-4b91-8e28-24d09d07ddcb",
    "sha1": "a40075f99870751bfebade9ae93631479322337b",
    "sha256": "54fd4188c9fce3cb0a50f87e3dc1e2dbc7c51572333d3ebdcd651ab956381b60",
    "filenames": [
      "zh-revisited-v1c.pk3"
    ],
    "additional": {
      "engines": [
        "ZDOOM"
      ],
      "iwad": [],
      "filename": null,
      "added": "2016-09-03 19:34:43",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": null,
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2016-09-03 19:34:43",
    "file": {
      "type": "PK3",
      "size": 3841950,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/a40075f99870751bfebade9ae93631479322337b/a40075f99870751bfebade9ae93631479322337b.pk3.gz",
      "corrupt": false
    },
    "content": {
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 19,
        "maps": 0,
        "palettes": 0
      },
      "engines_guess": [
        "ZDOOM"
      ]
    },
    "text_files": [
      {
        "source": "pk3",
        "name": "Read me.txt",
        "contents": "Yes, I lied about hating Zombie Horde. But I still hate Bagel Horde, so do not mind me here.\n\nThis is basically sucessor to ZH Polished, except that I have now added more style to the weapons and\nit is 100% balanced. (Well, most of them. :P)\n\nHope you enjoy this mod! :)\n\n- (SUN) Independence - Nour.\n\nCredits (* is not sure yet):\nInsanity Brutality for Shotgun and SSG sounds (Download the over 100MBs of crap to check that I didn't steal from the creator.)\npa1nki113r* for Shotgun and SSG sprites.\nZ86 for Heavy Chaingun (the black chaingun) main sprites, arkore for the fire sprites.\nZero Tolerance for Dual Pistols.\nHL:OpFor and TODM for the Sniper Rifle.\nKDiZD Team for the casing sprites, Ghastly for decorate of casings.\nMe for all the shit work that I have done. (Modifying some weapons, all of the weapon decorates. In the course of 3 days. :\\)\nQuad Shotgun and Minigun were from Complex Doom, although the Minigun was from also CatZ-WepZ, I don't know about Quad Shotgun.\nAuto Shotgun are from XWeapon.\nI dunno about the Cyberdemon First perspective rocket thing, but I scavenged it from Beast Incarnation by Blood.\n\nChangelog:\n\nv1c:\nAdded Cyborg Zombie, now zombies have 3 tries to aim at the human. Helpful when a human is in either an unreachable spot or when you need to slow him down.\nNerfed Minigun.\nRecoded Riotgun. Now it has full burst alt fire.\n\nv1b:\nAdded Auto Shotgun.\nChanged Double Shotgun's animation.\n\nv1a:\nAdded Quad Shotgun.\nAdded Auto Shotgun.\nAdded Casings.\nDue to a problem in function.acs when in pk3, A function fix has been formed to prevent mess.\n\nv1:\nInitial release."
      },
      {
        "source": "pk3",
        "name": "SBARINFO.txt",
        "contents": "monospacefonts true, \"0\";\ninterpolatehealth false;\ncompleteborder true;\nLowerHealthCap true;\nResolution 1280, 600;\n\nstatusbar Fullscreen\n{\n\tInInventory humanmaker, 1 || zombiemaker, 1\n\t{\n\t\t// Base\n\t\tDrawImage \"HUD_BASE\", 30, 460;\n\t\tInInventory NOT zombiemaker, 1\n\t\t{\n\t\t\tDrawImage translatable \"HUD_PLH3\", 70, 480;\n\t\t}\n\t\tInInventory zombiemaker, 1\n\t\t{\n\t\t\tDrawImage translatable \"HUD_PLZ3\", 63, 480;\n\t\t}\n\t\tDrawNumber 4, HUDFONT_DOOM, orange, Health, 75, 552;\n\t\tDrawImage \"MEDIA0\", 45, 549;\n\n\t\t// Sprint\n\t\tInInventory NOT zombiemaker, 1\n\t\t{\n\t\t\tDrawBar \"OXYBA0\", \"OXYBB0\", SprintEnergy, vertical, interpolate (10), 100, 500;\n\t\t\tInInventory EnergyDrinkEffect\n\t\t\t{\n\t\t\t\tDrawImage \"OXYBC0\", 100, 500;\n\t\t\t}\n\t\t}\n\n\t\t// Keys\n\t\tInInventory BookKey\n\t\t{\n\t\t\tDrawImage \"KEY1B0\", 43, 463;\n\t\t}\n\t\tInInventory LaraRoomKey\n\t\t{\n\t\t\tDrawImage \"KEY3B0\", 50, 455;\n\t\t}\n\t\tInInventory CaveKey\n\t\t{\n\t\t\tDrawImage \"KEY2B0\", 64, 447;\n\t\t}\n\t\tdrawswitchableimage keyslot 2 && 5, \"nullimage\", \"STKEYS0\", \"STKEYS3\", \"STKEYS6\", 125, 466;\n\t\tdrawswitchableimage keyslot 3 && 6, \"nullimage\", \"STKEYS1\", \"STKEYS4\", \"STKEYS7\", 114, 458;\n\t\tdrawswitchableimage keyslot 1 && 4, \"nullimage\", \"STKEYS2\", \"STKEYS5\", \"STKEYS8\", 102, 452;\n\n\t\t// Inventory\n\t\tDrawImage \"HUD_ITEM\", 110, 415;\n\t\tdrawselectedinventory SMALLFONT, 119, 424, 154, 440;\n\n\t\t// Cosmetics\n\t\tInInventory UnusualUsed\n\t\t{\n\t\t\tInInventory UnusualItem1 {DrawImage \"HUD_COS1\", 65, 480;}\n\t\t\tInInventory UnusualItem2 {DrawImage \"HUD_COS2\", 62, 455;}\n\t\t\tInInventory UnusualItem3 {DrawImage \"HUD_COS3\", 65, 466;}\n\t\t\tInInventory UnusualItem4 {DrawImage \"HUD_COS4\", 65, 466;}\n\t\t\tInInventory UnusualItem5 {DrawImage \"HUD_COS5\", 65, 466;}\n\t\t\tInInventory UnusualItem6 {DrawImage \"HUD_COS6\", 62, 470;}\n\t\t\tInInventory UnusualItem7 {DrawImage \"HUD_COS7\", 62, 470;}\n\t\t\tInInventory UnusualItem8 {DrawImage \"HUD_COS8\", 62, 470;}\n\t\t\tInInventory UnusualItem9 {DrawImage \"HUD_COS9\", 62, 452;}\n\t\t}\n\n\t\t// Weapons\n\t\tIsSelected  \"MachineGun\"\n\t\t{\n\t\t\tDrawBar \"TERMC0\", \"TERMB0\", Ammo ChaingunRage, horizontal, interpolate (10), 1122, 555;\n\t\t}\n\t\tIsSelected  \"ZHMinigun\"\n\t\t{\n\t\t\tDrawBar \"TERMC0\", \"TERMB0\", Ammo MinigunRage, horizontal, interpolate (10), 1122, 555;\n\t\t}\n\t\tIsSelected  \"HuntingShotgun\"\n\t\t{\n\t\t\tDrawBar \"SHTIA0\", \"SHTIB0\", Ammo HShotgunClipIn, horizontal, reverse, 1122, 556;\n\t\t}\n\t\tIsSelected  \"ZHAutoShotgun\"\n\t\t{\n\t\t\tdrawnumber 4, HUDFONT_DOOM, red, Ammo AutoShotgunClip, 1122, 556;\n\t\t}\n\t\tIsSelected  \"JacksGun\"\n\t\t{\n\t\t\tDrawBar \"MUSK1\", \"MUSK0\", Ammo JacksAmmo, horizontal, reverse, 1122, 558;\n\t\t}\n\t\tIsSelected  \"FireGrenade\"\n\t\t{\n\t\t\tDrawBar \"STBGRN1\", \"STBGRN0\", Ammo ThrowPower, horizontal, reverse, 1122, 556;\n\t\t\tDrawBar \"GRNIA0\", \"GRNIB0\", Ammo HandGrenadeAmmo, horizontal, 1165, 546;\n\t\t}\n\t\tIsSelected  \"ZombieCyborg_\"\n\t\t{\n\t\t\tdrawnumber 4, HUDFONT_DOOM, Blue, Ammo RailgunTurns, 1122, 556;\n\t\t}\n\t\tInInventory ZombieSecondaryAttack, 1\n\t\t{\n\t\t\tDrawBar \"ZPUSH1\", \"ZPUSH0\", ZPushCooldown, horizontal, 1122, 510;\n\t\t\tDrawBar \"ZSPTA1\", \"ZSPTA0\", ZAcidSpitCooldown, horizontal, 1122, 556;\n\n\t\t\tInInventory ZAcidSpitCooldown, 2100\n\t\t\t{\n\t\t\t\tDrawImage \"HUD_ARRW\", 1100, 565;\n\t\t\t}\n\t\t\tInInventory NOT ZAcidSpitCooldown, 2100\n\t\t\t{\n\t\t\t\tDrawImage \"HUD_ARRW\", 1100, 534;\n\t\t\t}\n\t\t}\n\n\t\t// Perks\n\t\tInInventory humanmaker, 1\n\t\t{\n\t\t\tInInventory ProtectionVest\n\t\t\t{\n\t\t\t\tDrawImage \"HUD_S03\", 178, 530;\n\t\t\t}\n\t\t\tInInventory SyringeUsed\n\t\t\t{\n\t\t\t\tDrawImage \"HUD_S01\", 178, 530;\n\t\t\t}\n\t\t\tInInventory WeaponsUpgrade\n\t\t\t{\n\t\t\t\tDrawImage \"HUD_S02\", 232, 530;\n\t\t\t}\n\t\t}\n\t\tInInventory zombiemaker, 1\n\t\t{\n\t\t\tInInventory JumpUpgrade\n\t\t\t{\n\t\t\t\tDrawImage \"HUD_S05\", 158, 530;\n\t\t\t}\n\t\t\tInInventory SpeedUpgrade\n\t\t\t{\n\t\t\t\tDrawImage \"HUD_S04\", 202, 530;\n\t\t\t}\n\t\t}\n\n\t\t// Kills/infects\n\t\tDrawImage \"HUD_KCNT\", 1211, 464;\n\t\tDrawNumber 3, HUDFONT_DOOM, orange, HudKillsCount, 1260, 473;\n\t\tDrawImage \"HUD_ICNT\", 1211, 496;\n\t\tDrawNumber 3, HUDFONT_DOOM, red, HudInfectsCount, 1260, 505;\n\t}\n}\n\nstatusbar Normal\n{\n\tInInventory humanmaker, 1 || zombiemaker, 1\n\t{\n\t\t// Base\n\t\tDrawImage \"HUD_BASE\", 30, 460;\n\t\tInInventory NOT zombiemaker, 1\n\t\t{\n\t\t\tDrawImage translatable \"HUD_PLH3\", 70, 480;\n\t\t}\n\t\tInInventory zombiemaker, 1\n\t\t{\n\t\t\tDrawImage translatable \"HUD_PLZ3\", 63, 480;\n\t\t}\n\t\tDrawNumber 4, HUDFONT_DOOM, orange, Health, 75, 552;\n\t\tDrawImage \"MEDIA0\", 45, 549;\n\n\t\t// Sprint\n\t\tInInventory NOT zombiemaker, 1\n\t\t{\n\t\t\tDrawBar \"OXYBA0\", \"OXYBB0\", SprintEnergy, vertical, interpolate (10), 100, 500;\n\t\t\tInInventory EnergyDrinkEffect\n\t\t\t{\n\t\t\t\tDrawImage \"OXYBC0\", 100, 500;\n\t\t\t}\n\t\t}\n\n\t\t// Keys\n\t\tInInventory BookKey\n\t\t{\n\t\t\tDrawImage \"KEY1B0\", 43, 463;\n\t\t}\n\t\tInInventory LaraRoomKey\n\t\t{\n\t\t\tDrawImage \"KEY3B0\", 50, 455;\n\t\t}\n\t\tInInventory CaveKey\n\t\t{\n\t\t\tDrawImage \"KEY2B0\", 64, 447;\n\t\t}\n\t\tdrawswitchableimage keyslot 2 && 5, \"nullimage\", \"STKEYS0\", \"STKEYS3\", \"STKEYS6\", 125, 466;\n\t\tdrawswitchableimage keyslot 3 && 6, \"nullimage\", \"STKEYS1\", \"STKEYS4\", \"STKEYS7\", 114, 458;\n\t\tdrawswitchableimage keyslot 1 && 4, \"nullimage\", \"STKEYS2\", \"STKEYS5\", \"STKEYS8\", 102, 452;\n\n\t\t// Inventory\n\t\tDrawImage \"HUD_ITEM\", 110, 415;\n\t\tdrawselectedinventory SMALLFONT, 119, 424, 154, 440;\n\n\t\t// Cosmetics\n\t\tInInventory UnusualUsed\n\t\t{\n\t\t\tInInventory UnusualItem1 {DrawImage \"HUD_COS1\", 65, 480;}\n\t\t\tInInventory UnusualItem2 {DrawImage \"HUD_COS2\", 62, 455;}\n\t\t\tInInventory UnusualItem3 {DrawImage \"HUD_COS3\", 65, 466;}\n\t\t\tInInventory UnusualItem4 {DrawImage \"HUD_COS4\", 65, 466;}\n\t\t\tInInventory UnusualItem5 {DrawImage \"HUD_COS5\", 65, 466;}\n\t\t\tInInventory UnusualItem6 {DrawImage \"HUD_COS6\", 62, 470;}\n\t\t\tInInventory UnusualItem7 {DrawImage \"HUD_COS7\", 62, 470;}\n\t\t\tInInventory UnusualItem8 {DrawImage \"HUD_COS8\", 62, 470;}\n\t\t\tInInventory UnusualItem9 {DrawImage \"HUD_COS9\", 62, 452;}\n\t\t}\n\n\t\t// Weapons\n\t\tIsSelected  \"MachineGun\"\n\t\t{\n\t\t\tDrawBar \"TERMC0\", \"TERMB0\", Ammo ChaingunRage, horizontal, interpolate (10), 1122, 555;\n\t\t}\n\t\tIsSelected  \"ZHMinigun\"\n\t\t{\n\t\t\tDrawBar \"TERMC0\", \"TERMB0\", Ammo MinigunRage, horizontal, interpolate (10), 1122, 555;\n\t\t}\n\t\tIsSelected  \"HuntingShotgun\"\n\t\t{\n\t\t\tDrawBar \"SHTIA0\", \"SHTIB0\", Ammo HShotgunClipIn, horizontal, reverse, 1122, 556;\n\t\t}\n\t\tIsSelected  \"JacksGun\"\n\t\t{\n\t\t\tDrawBar \"MUSK1\", \"MUSK0\", Ammo JacksAmmo, horizontal, reverse, 1122, 558;\n\t\t}\n\t\tIsSelected  \"FireGrenade\"\n\t\t{\n\t\t\tDrawBar \"STBGRN1\", \"STBGRN0\", Ammo ThrowPower, horizontal, reverse, 1122, 556;\n\t\t\tDrawBar \"GRNIA0\", \"GRNIB0\", Ammo HandGrenadeAmmo, horizontal, 1165, 546;\n\t\t}\n\t\tIsSelected  \"ZombieCyborg_\"\n\t\t{\n\t\t\tdrawnumber 4, HUDFONT_DOOM, Blue, Ammo RailgunTurns, 1122, 556;\n\t\t}\n\t\tInInventory ZombieSecondaryAttack, 1\n\t\t{\n\t\t\tDrawBar \"ZPUSH1\", \"ZPUSH0\", ZPushCooldown, horizontal, 1122, 510;\n\t\t\tDrawBar \"ZSPTA1\", \"ZSPTA0\", ZAcidSpitCooldown, horizontal, 1122, 556;\n\n\t\t\tInInventory ZAcidSpitCooldown, 2100\n\t\t\t{\n\t\t\t\tDrawImage \"HUD_ARRW\", 1100, 565;\n\t\t\t}\n\t\t\tInInventory NOT ZAcidSpitCooldown, 2100\n\t\t\t{\n\t\t\t\tDrawImage \"HUD_ARRW\", 1100, 534;\n\t\t\t}\n\t\t}\n\n\t\t// Perks\n\t\tInInventory humanmaker, 1\n\t\t{\n\t\t\tInInventory ProtectionVest\n\t\t\t{\n\t\t\t\tDrawImage \"HUD_S03\", 178, 530;\n\t\t\t}\n\t\t\tInInventory SyringeUsed\n\t\t\t{\n\t\t\t\tDrawImage \"HUD_S01\", 178, 530;\n\t\t\t}\n\t\t\tInInventory WeaponsUpgrade\n\t\t\t{\n\t\t\t\tDrawImage \"HUD_S02\", 232, 530;\n\t\t\t}\n\t\t}\n\t\tInInventory zombiemaker, 1\n\t\t{\n\t\t\tInInventory JumpUpgrade\n\t\t\t{\n\t\t\t\tDrawImage \"HUD_S05\", 158, 530;\n\t\t\t}\n\t\t\tInInventory SpeedUpgrade\n\t\t\t{\n\t\t\t\tDrawImage \"HUD_S04\", 202, 530;\n\t\t\t}\n\t\t}\n\n\t\t// Kills/infects\n\t\tDrawImage \"HUD_KCNT\", 1211, 464;\n\t\tDrawNumber 3, HUDFONT_DOOM, orange, HudKillsCount, 1260, 473;\n\t\tDrawImage \"HUD_ICNT\", 1211, 496;\n\t\tDrawNumber 3, HUDFONT_DOOM, red, HudInfectsCount, 1260, 505;\n\t}\n}\n\nstatusbar inventoryfullscreen\n{\n\tdrawinventorybar Doom, 7, INDEXFON, 530, 500;\n}"
      }
    ]
  },
  "maps": []
}

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