Raw model (for completeness)
{
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"added": "2016-02-26 21:34:20",
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"added": "2016-02-26 21:34:20",
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{
"source": "pk3",
"name": "Credits.txt",
"contents": "================================================================================\n\t\t\t\t\t* Invasion Railbot - Cyantusk Edit *\n================================================================================\n\nFriendly Railbot for Invasion gamemode.\nRailbot author: Captain Toenail\nRailbot Effect Sprites: Z86\nAdaptation and balancing by: Cyantusk\n\nCompatibility: Zandronum with Samsara (Invasion mode ONLY)\nWARNING: This should be used on Invasion gamemode ONLY or it'll bug Zandronum\nspecific maps!\n\n================================================================================\n\t\t\t\t\t\t* Copyright / Permissions *\n================================================================================\n\nAuthors MAY use the monsters in this file as a base for modification or\nreuse. You MAY modify and re-use graphics as you will, with proper credits\ngiven. You should contact the file author for acknowledgements.\n\nYou MAY distribute this file, provided you include this text file, with no\nmodifications. You may distribute this file in any electronic format\n(BBS, Diskette, CD, etc) as long as you include this file intact."
},
{
"source": "pk3",
"name": "DECORATE.txt",
"contents": "// Some other Decorate replacements for Armageddon (cause its OP on Survival)\n// NOTE: Since Railbot should only be used on Invasion modes, why not adding\n// Alpha, Delta, UTNT and Armageddon invasion wads on the same server?\n/*\nACTOR ArmaScourgeReplacer : ArachnotronReplacer replaces Scourge2 {}\n\nACTOR EyeSore3 : Eyesore2 replaces Eyesore2\n{\n\tHealth 1000\n}\n\nActor IllusBlast2 : IllusBlast replaces IllusBlast\n{\n\tDamage (20)\n\tDamagetype \"Black\"\n}\n\nactor AnubisTracer2 : AnubisTracer replaces AnubisTracer\n{\n\tDamage 9\n\tDamagetype \"CorvusCrossbow\"\n}\n\nactor Wormflame2 : Wormflame replaces Wormflame\n{\n\tStates\n\t{\n\t\tSpawn:\n\t\tCFFX ABCDEFGHIJKL 2 A_Explode(6, 96, 0)\n\t\tStop\n\t}\n}\n\nACTOR Brute3 : Brute2 replaces Brute2\n{\n\tHealth 200\n}\n\nACTOR Brutenuke3 : Brutenuke replaces Brutenuke\n{\n\tDamagetype \"Explosive\"\n\tStates\n\t{\n\t\tSpawn:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 A_SpawnItemEx(\"Brutenukefxspawner\", 0, 0, 0, 0, 0, 0, 0, 128, 0)\n\t\tTNT1 A 1 A_Explode(60, 384, 1)\n\t\tStop\n\t}\n}\n\nACTOR Brutenuke4 : Brutenuke2 replaces Brutenuke\n{\n\tDamagetype \"Explosive\"\n\tStates\n\t{\n\t\tSpawn:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 A_SpawnItemEx(\"Brutenukefxspawner\", 0, 0, 0, 0, 0, 0, 0, 128, 0)\n\t\tTNT1 A 1 A_Explode(60, 384, 1)\n\t\tStop\n\t}\n}\n\nactor SandDemon3 : DemonReplacer replaces SandDemon2 {}\nACTOR ArmaHellsergeantReplacer : RevenantReplacer replaces Hellsergeant2 {}\nACTOR ArmaZombieMarineReplacer : ZombiemanReplacer replaces ZombieMarine2 {}\n\nACTOR ArmaCycloidEmperorReplacer : CyberdemonReplacer replaces CycloidEmperor2 {}\nACTOR ArmaDuke3DOverlordReplacer : CyberdemonReplacer replaces Duke3DOverlord {}\nACTOR ArmaAssaultCommanderReplacer : LostSoulReplacer replaces AssaultCommander2 {}\nACTOR ArmaEnforcerReplacer : WolfensteinSSReplacer replaces Enforcer2 {}\nACTOR ArmaOctabrainReplacer : LostSoulReplacer replaces Octabrain2 {}\nACTOR ArmaPigCopReplacer : ShotgunGuyReplacer replaces Pigcop2 {}\nACTOR ArmaBattleLordReplacer : FatsoReplacer replaces Battlelord2 {}\nACTOR ArmaKnightDTF : RevenantReplacer replaces KnightDTF2 {}\n\nACTOR Avatar3 : Avatar2 replaces Avatar2\n{\n\tHealth 2000\n}\n\nactor BoneDragon3 : BoneDragon2 replaces BoneDragon2\n{\n\tHealth 1000\n}\n\nACTOR DTracer2 : DTracer replaces DTracer\n{\n Obituary \"%o was set ablaze by a Diabolist.\"\n States\n {\n Spawn:\n NULL A 1 Bright A_SeekerMissile (10,15)\n NULL A 0 Bright A_Countdown\n NULL A 0 Bright A_CustomMissile(\"DTracerPuff\",0,0,0,0)\n loop\n Death:\n FTRA K 4 Bright\n FTRA L 4 Bright A_Explode(26,32)\n FTRA MNO 3 Bright\n stop\n }\n}\n\nACTOR InquisRocket : Rocket\n{\n -THRUSPECIES\n Damage 4\n Species \"Boss\"\n +DONTHURTSPECIES\n DamageType \"Explosive\"\n States\n {\n Spawn:\n MISL A 1 Bright\n Loop\n Death:\n MISL B 8 Bright A_Explode(64,128)\n MISL C 6 Bright\n MISL D 4 Bright\n Stop\n }\n}\n\nACTOR InquisGrenade : Grenade\n{\n -THRUSPECIES\n Damage 2\n Species \"Boss\"\n +DONTHURTSPECIES\n DamageType \"Explosive\"\n States\n {\n Spawn:\n SGRN A 1 Bright\n Loop\n Death:\n MISL B 8 Bright A_Explode(32, 64)\n MISL C 6 Bright\n MISL D 4 Bright\n Stop\n Grenade:\n MISL A 1000 A_Die\n Wait\n Detonate:\n MISL B 4 A_Scream\n MISL C 6 A_Detonate\n MISL D 10\n Stop\n Mushroom:\n MISL B 8 A_Explode(32, 64)\n Goto Death+1\n }\n}\n\n// Armageddon Bosses\n\nACTOR HellsmithRB : Hellsmith2 replaces Hellsmith2\n{\n\tDamageFactor \"RailBotBeam\", 0\n}\n\nACTOR WaterElementalRB : WaterElemental2 replaces WaterElemental2\n{\n\tDamageFactor \"RailBotBeam\", 0\n}\n\nACTOR ClownyRB : Clowny2 replaces Clowny2\n{\n\tDamageFactor \"RailBotBeam\", 0\n}\n\nACTOR TchernosomethingRB : Tchernosomething2 replaces Tchernosomething2\n{\n\tDamageFactor \"RailBotBeam\", 0\n}\n\nACTOR BlackHeartRB : BlackHeart2 replaces BlackHeart2\n{\n\tDamageFactor \"RailBotBeam\", 0\n}\n\nACTOR IceGolemRB : IceGolem2 replaces IceGolem2\n{\n\tDamageFactor \"RailBotBeam\", 0\n}\n\nACTOR LightningcoreRB : Lightningcore2 replaces Lightningcore2\n{\n\tDamageFactor \"RailBotBeam\", 0\n}\n\nACTOR AgonyElementalRB : AgonyElemental2 replaces AgonyElemental2\n{\n\tDamageFactor \"RailBotBeam\", 0\n}\n\nACTOR AirElementalRB : AirElemental2 replaces AirElemental2\n{\n\tDamageFactor \"RailBotBeam\", 0\n}\n\nACTOR GiantSandWormRB : GiantSandWorm2 replaces GiantSandWorm2\n{\n\tDamageFactor \"RailBotBeam\", 0\n}\n\nACTOR BigCultistRB : BigCultist2 replaces BigCultist2\n{\n\tDamageFactor \"RailBotBeam\", 0\n}\n\nACTOR LichRB : Lich2 replaces Lich2\n{\n\tDamageFactor \"RailBotBeam\", 0\n}\n\nACTOR BaronlordRB : Baronlord3 replaces Baronlord3\n{\n\tDamageFactor \"RailBotBeam\", 0\n}\n\nACTOR CyberBaronlordRB : CyberBaronlord2 replaces CyberBaronlord2\n{\n\tDamageFactor \"RailBotBeam\", 0\n}*/"
}
]
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}