Raw model (for completeness)
{
"meta": {
"id": "0b5ff113-f779-49d3-a099-577f45dc5f26",
"sha1": "76c22b59494192186be5d3485cbb2cb78f145be2",
"sha256": "872da3eb7434edd3527e30e606b4cdbb0ff874f5f9f71a1648d47383c48d76f3",
"filenames": [
"wos_hud_bd_v21.pk3"
],
"additional": {
"engines": [],
"iwad": [],
"filename": null,
"added": "2019-11-18 13:05:03",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": null,
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": null,
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2019-11-18 13:05:03",
"file": {
"type": "PK3",
"size": 28613,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/76c22b59494192186be5d3485cbb2cb78f145be2/76c22b59494192186be5d3485cbb2cb78f145be2.pk3.gz",
"corrupt": false
},
"content": {
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 19,
"maps": 0,
"palettes": 0
}
},
"text_files": [
{
"source": "pk3",
"name": "fontdefs.txt",
"contents": "HUDFONT_DOOM\n{\n\t% WIPCNT\n\t: WICOLON\n\t0 WINUM0\n\t1 WINUM1\n\t2 WINUM2\n\t3 WINUM3\n\t4 WINUM4\n\t5 WINUM5\n\t6 WINUM6\n\t7 WINUM7\n\t8 WINUM8\n\t9 WINUM9\n\t- WIMINUS\n\t/ WISLASH\n\tNOTRANSLATION 109\n}"
},
{
"source": "pk3",
"name": "SBARINFO.txt",
"contents": "//Heavily based on BTSX Style Fullscreen HUD by BlackFish\n\nbase Doom;\nheight 32;\nmonospacefonts true, \"0\";\n\nstatusbar Fullscreen, Fullscreenoffsets\n{\nalpha 0.9\n\nalpha 0.4\ndrawimage \"SFACE\", 2, -71;\nalpha 0.7\n\ndrawimage \"SFACE\", 2, -71;\nalpha 0.1\ndrawimage \"LINES\", 2, -72;\n\nInInventory GenderMale, 1\n{\nalpha 1.2\ndrawmugshot \"STM\", 5, 4, -68;\n}\nInInventory GenderFemale, 1\n{\nalpha 1.2\ndrawmugshot \"GAL\", 5, 4, -68;\n\t\t}\n\n//Health, Armor, and Left Keybar Graphic\nalpha 0.9\ndrawimage \"LEFT\", 2, -33;\ndrawimage \"SFACE\", 40, -71;\n\t\tdrawimage armoricon, 58, -39;\n\t\tdrawnumber 2, INDEXFONT, blue, SavePercent, whennotzero, 73, -41, 0, green, 46, red, 65;\n\n//Ammos 1 and 2, Ammo Tally, Right Keybar Graphic\nalpha 0.9\ndrawimage \"RIGHT\", -137, -46;\n\n//Level Time\nDrawString SMALLFONT, red, time, -100, 6;\n\n//RADSUIT\ndrawnumber 4, SMALLFONT, green, PowerupTime RadSuit, whennotzero, 60, -40, 0;\n\n//INFRARED\ndrawnumber 4, SMALLFONT, Blue, PowerupTime NightVision, whennotzero, 80, -40, 0;\n\n//INVISIBILITY\ndrawnumber 4, SMALLFONT, Blue, PowerupTime BlurSphere, whennotzero, 100, -40, 0;\n\n//INVULNERABILITY\ndrawnumber 4, SMALLFONT, Black, PowerupTime InvulnerabilitySphere, whennotzero, 120, -40, 0;\n\n//TIME\ndrawnumber 4, SMALLFONT, white, PowerupTime TimeSphere, whennotzero, 220, -40, 0;\n\n// Health\ndrawnumber 3, HUDFONT_DOOM, untranslated, health, drawshadow, 50, -27;\n\n// Armor\ndrawnumber 3, HUDFONT_DOOM, untranslated, Armor, drawshadow, whennotzero, 108, -27;\n\n//Grenade\ndrawnumber 4, SMALLFONT, red, Ammo GrenadeAmmo, -150, -30, 0;\ndrawimage \"GRNDB0\", -140, -25, center, 20, 10;\n\n//STAMINA\ndrawnumber 4, SMALLFONT, white, Ammo UsedStamina, whennotzero | interpolate(4), 166, -36, 0;\n\n// Loaded Ammo (Ammo 2)\nalpha 0.6\ndrawnumber 3, IntermissionFont_Doom, untranslated, ammo2, -78, -51; //drawshadow, -78, -49;\nalpha 0.1\ndrawimage \"LINEZ\", -137, -46;\n\n// Base Ammo (Ammo 1)\ndrawnumber 3, HUDFONT_DOOM, untranslated, ammo1, -73, -27;\n\n// Ammo Tallies (Default)\n\n drawnumber 3, INDEXFONT_DOOM, untranslated, kills, -31, -27;\n drawnumber 3, INDEXFONT_DOOM, untranslated, items, -31, -18;\n drawnumber 3, INDEXFONT_DOOM, untranslated, secrets, -31, -9;\n\n drawnumber 3, INDEXFONT_DOOM, untranslated, monsters, -7, -27;\n drawnumber 3, INDEXFONT_DOOM, untranslated, totalitems, -7, -18;\n drawnumber 3, INDEXFONT_DOOM, untranslated, totalsecrets, -7, -9;\n\n// Left Keys (Keycards)\n\n\t\tInInventory BlueCard, 1 {drawimage \"ALTKEYS0\", 120, -29;}\n InInventory YellowCard, 1 {drawimage \"ALTKEYS1\", 120, -18;}\n InInventory RedCard, 1 {drawimage \"ALTKEYS2\", 120, -7;}\n// Right Keys (Skulls)\n InInventory BlueSkull, 1 {drawimage \"ALTKEYS3\", -129, -29;}\n InInventory YellowSkull, 1 {drawimage \"ALTKEYS4\", -129, -18;}\n InInventory RedSkull, 1 {drawimage \"ALTKEYS5\", -129, -7;}\n//Total Ammo\nDrawNumber 3, SMALLFONT, White, Ammo Clip1, -7, -103;\nDrawNumber 3, SMALLFONT, White, Ammo Clip2, -7, -96;\nDrawNumber 3, SMALLFONT, White, Ammo AmmoShell, -7, -89;\nDrawNumber 3, SMALLFONT, White, Ammo AmmoRocket, -7, -82;\nDrawNumber 3, SMALLFONT, White, Ammo BuzzSawAmmo, -7, -75;\nDrawNumber 3, SMALLFONT, White, Ammo AmmoCell, -7, -68;\nDrawNumber 3, SMALLFONT, White, Ammo Gas, -7, -61;\nDrawNumber 3, SMALLFONT, White, Ammo MiniHellRocketAmmo, -7, -54;\nDrawNumber 3, SMALLFONT, White, Ammo SoulAmmo, -7, -47;\nDrawNumber 3, SMALLFONT, White, Ammo GrenadeAmmo, -7, -40;\n\ndrawimage \"CLIPB0\", -40, -99, center, 10, 6;\ndrawimage \"CLIPA0\", -40, -92, center, 10, 6;\ndrawimage \"SBOXA0\", -40, -85, center, 10, 6;\ndrawimage \"ROCKA0\", -40, -78, center, 10, 6;\ndrawimage \"HBUSE0\", -40, -71, center, 10, 6;\ndrawimage \"CELLA0\", -40, -65, center, 10, 6;\ndrawimage \"GSLNA0\", -40, -59, center, 10, 6;\ndrawimage \"FATBD0\", -40, -51, center, 10, 6;\ndrawimage \"S4BAA1\", -40, -44, center, 10, 6;\ndrawimage \"GRNDB0\", -40, -37, center, 10, 6;\n\n//Inventory\nDrawSelectedInventory SMALLFONT, 140, -30, 155, -10, gold;\n}\n\nstatusbar normal // Standard Doom Status bar\n{\n\tdrawimage \"STBAR\", 0, 168;\n\tdrawnumber 3, HUDFONT_DOOM, untranslated, ammo1, 44, 171;\n\tdrawnumber 3, HUDFONT_DOOM, untranslated, ammo2, 141, 171;\n\tdrawnumber 3, HUDFONT_DOOM, untranslated, health, 90, 171;\n\tdrawnumber 3, HUDFONT_DOOM, untranslated, armor, 221, 171;\n\t//Level Time\n DrawString SMALLFONT, red, time, 250, 160;\n\n\t//RADSUIT\n drawnumber 4, SMALLFONT, green, PowerupTime RadSuit, whennotzero, 20, 160, 0;\n\n //INFRARED\n drawnumber 4, SMALLFONT, Blue, PowerupTime NightVision, whennotzero, 40, 160, 0;\n\n //INVISIBILITY\n drawnumber 4, SMALLFONT, Blue, PowerupTime BlurSphere, whennotzero, 60, 160, 0;\n\n //INVULNERABILITY\n drawnumber 4, SMALLFONT, Black, PowerupTime InvulnerabilitySphere, whennotzero, 80, 160, 0;\n\n //DOOMSPHERE\n drawnumber 4, SMALLFONT, Purple, PowerupTime DoubleSphere, whennotzero, 100, 160, 0;\n\n //RAGE\n drawnumber 4, SMALLFONT, yellow, PowerupTime RageSphere, whennotzero, 120, 160, 0;\n\n //HASTE\n drawnumber 4, SMALLFONT, Orange, PowerupTime HasteSphere, whennotzero, 140, 160, 0;\n\n //TIME\n drawnumber 4, SMALLFONT, white, PowerupTime TimeSphere, whennotzero, 160, 160, 0;\n\n\t//Grenade\n drawnumber 4, SMALLFONT, red, Ammo HandGrenadeAmmo, 340, 173, 0;\n\n\t//keys\n\tdrawswitchableimage keyslot 2 && 5, \"nullimage\", \"STKEYS0\", \"STKEYS3\", \"STKEYS6\", 239, 171;\n\tdrawswitchableimage keyslot 3 && 6, \"nullimage\", \"STKEYS1\", \"STKEYS4\", \"STKEYS7\", 239, 181;\n\tdrawswitchableimage keyslot 1 && 4, \"nullimage\", \"STKEYS2\", \"STKEYS5\", \"STKEYS8\", 239, 191;\n\n drawnumber 3, INDEXFONT_DOOM, untranslated, kills, 288, 172;\n drawnumber 3, INDEXFONT_DOOM, untranslated, items, 288, 181;\n drawnumber 3, INDEXFONT_DOOM, untranslated, secrets, 288, 191;\n\n drawnumber 3, INDEXFONT_DOOM, untranslated, monsters, 314, 172;\n drawnumber 3, INDEXFONT_DOOM, untranslated, totalitems, 314, 181;\n drawnumber 3, INDEXFONT_DOOM, untranslated, totalsecrets, 314, 191;\n\tgamemode deathmatch, teamgame\n\t{\n\t\tdrawnumber 2, HUDFONT_DOOM, untranslated, frags, 138, 171;\n\t}\n\tgamemode cooperative, deathmatch, teamgame\n\t{\n\t\tdrawimage translatable \"STFBANY\", 143, 169;\n\t}\n\tdrawselectedinventory alternateonempty, INDEXFONT, 143, 168\n\t{\n\t\tdrawmugshot \"STF\", 5, 143, 168;\n\t}\n}\n\nstatusbar inventory // Standard bar overlay (ZDoom Addition)\n{\n DrawInventoryBar Doom, NoArrows, Translucent, 6, SMALLFONT, -96 + Center, 0, -68 + Center, 2, White;\n}\n\nstatusbar inventoryfullscreen, fullscreenoffsets // ZDoom HUD overlay.\n{\n DrawInventoryBar Doom, NoArrows, Translucent, 6, SMALLFONT, -96 + Center, 0, -68 + Center, 2, White;\n}\n\n//statusbar automap, forcescaled\n//{\n//}"
}
]
},
"maps": []
}