Raw model (for completeness)
{
"meta": {
"id": "0b3cd3fb-7421-45f9-9f67-161c19dc08a9",
"sha1": "f1d73071adb2ae3c209b141f351e0c2d8f2d5a7f",
"sha256": "c6b65be6b19ab845fa6d80fbb37ab3328917b7c5f48496af5765bf7c62200102",
"filenames": [
"replacer-v0c.pk3"
],
"additional": {
"engines": [
"ZDOOM"
],
"iwad": [],
"filename": null,
"added": "2016-10-21 20:02:54",
"locked": false,
"canDownload": true,
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"hidden": false,
"name": null,
"description": null,
"maps": null,
"graphicOverrides": null,
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},
"added": "2016-10-21 20:02:54",
"file": {
"type": "PK3",
"size": 10642,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/f1d73071adb2ae3c209b141f351e0c2d8f2d5a7f/f1d73071adb2ae3c209b141f351e0c2d8f2d5a7f.pk3.gz",
"corrupt": false
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"content": {
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"engines_guess": [
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"text_files": [
{
"source": "pk3",
"name": "README.md",
"contents": "# Ultimate Replacer\n\n** This mod is in alpha stage. Everything is subject to change in later versions. **\n\nThis mod calculates the \"difficulty\" based on weapons, items or runes owned by players and the time spent on a level, and dynamically replaces monsters depending on how well-armed players are. The more powerful players are, the harder monsters it will spawn.\n\nServer hosts are able to config the monsters to replace and the chances it will spawn, as well as control over how difficulty is calculated. For details, see the file CVARINFO.\n\nThis mod comes with a pre-configured replacer settings for Complex/LCA/RM/Ark/ILCA. For reference, <500 difficulty should be about the same vanilla Complex. 1000 difficulty is about the same as vanilla LCA, and 4000 difficulty is on par with HAF's spawn settings."
}
]
},
"maps": []
}