samsarakatarn-v5.5-alpha.pk3

PK3 2.5 MiB 0 map(s)

Counts

endoom0
graphics0
lumps620
maps0
palettes0

Totals (across maps)

Things0
Linedefs0
Sectors0
Monsters0
Items0
Raw model (for completeness)
{
  "meta": {
    "id": "0af701d3-8fb3-4b86-8359-0d629f12f53a",
    "sha1": "ee33e57e5f413a67854dbfdde1ba1d53ffd9ca8c",
    "sha256": "66087b349dac202f4e2bc1083caad3fc410456f32c68b14b3457a1e36eca877f",
    "filenames": [
      "samsarakatarn-v5.5-alpha.pk3"
    ],
    "additional": {
      "engines": [
        "ZDOOM"
      ],
      "iwad": [],
      "filename": null,
      "added": "2015-06-18 23:03:59",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": null,
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2015-06-18 23:03:59",
    "file": {
      "type": "PK3",
      "size": 2642929,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/ee33e57e5f413a67854dbfdde1ba1d53ffd9ca8c/ee33e57e5f413a67854dbfdde1ba1d53ffd9ca8c.pk3.gz",
      "corrupt": false
    },
    "content": {
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 620,
        "maps": 0,
        "palettes": 0
      },
      "engines_guess": [
        "ZDOOM"
      ]
    },
    "text_files": [
      {
        "source": "pk3",
        "name": "BOTINFO.txt",
        "contents": "{\nname = \"\\cpKyle Katarn\"\nscript = DFULTBOT\nchatlump = KYLECHAT\ngender = male\nrevealed = true\nclass = \"KyleKatarn\"\ncolor = \"00 F0 00\"\naccuracy = 3\nintellect = 3\nevade = 2\nanticipation = 4\nreactiontime = 1\nperception = 4\nchatfrequency = 10\nfavoriteweapon = \"Imperial Repeater\"\n}"
      },
      {
        "source": "pk3",
        "name": "README.txt",
        "contents": "// Kyle Katarn for Samsara .31 Beta - Alpha Version 5 I WASN'T HAPPY WITH BALANCE Edition\n//\t\tby The Riet\n//\n// FEATURES:\n// - Full arsenal from Dark Forces\n// - Custom status and weapon bars\n// - (Mostly) complete sounds, including a few new sounds recorded by yours truly because apparently Kyle never grunts in pain\n//\n// WEAPONS:\n// - Modified Bryar Pistol: Shoots slower than most starting weapons, but packs a punch!\n// - Stormtrooper Rifle: WHY DOES IT USE SHELLS? I DON'T KNOW!\n// - Jeron Fusion Cutter: Like the Ripper, only cooler! Impress your friends by firing 4 simultaneous projectiles with the altfire!\n// - Imperial Repeater Rifle: Incredibly accurate! Altfire shoots a 3-round triangle.\n// - Packered Mortar Gun: It's a mortar gun, it shoots mortars. What did you expect?\n// - Stouker Concussion Rifle: What do you mean this is a weak BFG? I want my money back!\n// - Assault Cannon: It's so big, the sprites were already widescreen ready!\n//\n// NEW WEAPONS:\n// - Czerka Adventurer: Acting as Kyle's Instagib weapon. Fires a slug, instantly killing anything in its path!\n// - Palandrix Stun Gauntlets: Acting as Kyle's Slot 1. Somewhat stronger fists that swing slower, unless you know how to use them...\n//\n// HUD:\n// - Status and weapon bars modified from original Dark Forces sprites\n// - Supports up to 9999 kills!\n// - Useless battery indicator now has a purpose as part of the Unique indicator system!\n//\n// Thank you so much to everyone who helped make this happen, including but not limited to:\n// - TerminusEst13 for creating Samsara and helping me learn what the hell I was doing\n// - TehVappy50 for creating the Doom64Guy addon template\n// - Ryan Cordell for allowing me to use his Dark Forces total conversion as a starting point\n// - Untitled for making a lot of nice changes without explaining them <3\n//\n//\n// CHANGELOG:\n//\n// ALPHA VERSION 5.5\n// - Weapon changes and balancing, including highly experimental ammo swap, and significant Concussion Rifle changes:\n//\t\t* The Stormtrooper Rifle now uses Clip ammo. As a result, it now uses one bullet per shot.\n//\t\t* The Fusion Cutter now only provides 16 Shells.\n//\t\t* The Repeater Rifle now uses Shell ammo, and only provides 20 Shells.\n//\t\t* The Mortar Gun's explosion radius has been reduced to 200.\n//\t\t* The Concussion Rifle now only uses 4 Cell per shot, and has been lowered to providing 48 Cell.\n//\t\t* The Concussion Rifle's projectile now flies at a speed of 60, and explodes for 50 damage in a radius of 128.\n//\t\t* The Concussion Rifle's explosion effect now sticks to the floor as it did in Dark Forces.\n//\t\t* The Assault Cannon's primary fire no longer explodes, instead doing 135 direct damage.\n//\t\t* The Assault Cannon's altfire explosion radius has been reduced to 200.\n// - Kyle now starts with a shield more akin to how his Dark Forces shield works, resisting 100% of damage.\n//\t\t* NOTE: Once expended, or if another armor pack is picked up, his shield will no longer have 100% resistance!\n// - Picking up a Radsuit no longer tints Kyle's screen, as the gas mask sprite is indication enough.\n// - Picking up Invulnerability now uses the standard inverted black & white screen colors.\n// - Added and changed some of Kyle's bot chat lines.\n//\n// ALPHA VERSION 5.2\n// - The Assault Cannon's altfire now actually works while under effects of his Unique. Oops again.\n// - Using the Automap now doesn't make the Unique counter and indicators disappear.\n// - Experimental explosive weapon damage changes:\n//\t\t* The Mortar Gun's canister now hits for 45 direct damage.\n//\t\t* The Mortar Gun's explosion has been slightly buffed to 130 damage, and the radius increased significantly to 220 units.\n//\t\t* The Assault Cannon's primary fire now hits for 65 direct damage, and as a result the explosion has been reduced to 120 damage.\n//\t\t* The Assault Cannon's altfire rocket how hits for 30 direct damage.\n//\n// ALPHA VERSION 5.1\n// - Fixed some ACS that was preventing Security Officer's dual weapons from firing. Oops.\n//\n// ALPHA VERSION 5\n// - Significant damage balancing: Kyle takes 50% MORE damage from melee, conventional weapons, fire, and explosives, NORMAL damage from holy/demonic/enchanted weapons,\n//\t\t20% LESS damage from other environmental hazards and Baron/Knight slime, and 40% LESS damage from plasma weapons, or attacks resembling plasma/energy.\n// - Minor weapon balancing:\n//\t\t* The Stormtrooper Rifle now only deals 15 damage (20 in SP/COOP), and now only provides 20 Shell ammo.\n//\t\t* The Concussion Rifle was nerfed again, dealing 2 damage per tracer (3 in SP/COOP), and only fires 20 tracers.\n//\t\t* All weapons have had any A_RadiusThrust or Weapon.Kickback values removed for testing purposes.\n// - Unique balancing: Kyle's Unique now stores 12 seconds of Weapon Super Charge, which is usable at any time. Can be stacked 5 times to hit a max of 60 seconds.\n//\n// ALPHA VERSION 4.1\n// - Further refined the look of the Bryar Pistol and Stormtrooper Rifle projectiles.\n//\n// ALPHA VERSION 4\n// - Significant weapon animation and timing changes to make them feel much more like their Dark Forces counterparts:\n//\t\t* The Fist now swings once every 25 tics, 20 when held.\n//\t\t* The Bryar Pistol now shoots once every 23 tics, 20 when held.\n//\t\t* The Stormtrooper Rifle now shoots once every 11 tics, 6 when held.\n//\t\t* The Fusion Cutter now shoots once every 16 tics, 13 when held.\n//\t\t* The Fusion Cutter's altfire now shoots once every 18 tics, 17 when held.\n//\t\t* The Repeater Rifle now shoots once every 11 tics, 7 when held.\n//\t\t* The Repeater Rifle's altfire now shoots once every 17 tics, 12 when held.\n//\t\t* The Mortar Gun now shoots once every 28 tics, 24 when held.\n//\t\t* The Concussion Rifle is still a piece of shit, and now shoots once every 34 tics, 26 when held.\n//\t\t* The Assault Cannon now shoots once every 13 tics, 8 when held.\n//\t\t* The Assault Cannon's altfire now shoots once every 51 tics, 41 when held.\n// - Kyle's jumps and gravity now feel much closer to how they were in Dark Forces!\n// - Kyle now has his own original head sprites!\n// - Kyle's array of pain sounds has been expanded, thanks to yours truly yelling at a microphone for an hour.\n// - The Bryar Pistol will now use ammo when samsara_pistolammo is set to 1.\n// - The Bryar Pistol, Stormtrooper Rifle, and Czerka Adventurer now have much nicer looking projectiles!\n// - Kyle now has new Slot 1 weapon in the form of the Palandrix Stun Gauntlets!\n//\t\t* Each hit deals 50 damage making these his most powerful early weapons, and with his various resistances, his most versatile.\n//\t\t* Unfortunately, clicking or holding either fire mode will only swing once every 32 tics, making it his slowest weapons.\n//\t\t* But mastering the alternating of primary and altfires at the right times will swing once every 16 tics, making them incredibly useful!\n//\n// ALPHA VERSION 3.9\n// - ACS updated to work with Samsara .31 Beta. Compatibility with earlier versions is untested and may not work or crash!\n// - The Chicken Mode killcount now displays in the correct position and with the correct font.\n// - The Automap HUD has been edited slightly so that it no longer covers the current map name.\n// - Push forces from all explosive weapons have been reduced significantly. For how much fun it is to rocket jump with the Assault Cannon while\n//\t\tinvulnerable, it can get really broken really fast.\n// - The Bryar Pistol and Stormtrooper Rifle's projectile sprites have been lengthened slightly.\n// - The Fusion Cutter's projectiles have been reverted to contact damage rather than radius damage.\n// - The Imperial Repeater's projectiles now travel at a speed of 120.\n// - The Concussion Rifle now uses 16 ammo per shot instead of 8. In return, it has been changed to drop 64 units of Ammo 4 instead of 40 to make\n//\t\tup for the increased ammo usage. It has also been nerfed considerably, dealing 10 damage per tracer in Singleplayer/Cooperative, 6 damage\n//\t\tper tracer in all PVP modes, and the explosion damage radius has been reduced from 64 to 8, to prevent enemies not targeted by the tracers\n//\t\tfrom getting hit by splash damage. In addition, targets will be pushed with a force of 128 in order to prevent the same enemies getting\n//\t\tspammed by it, encouraging responsible use of the weapon at a distance.\n// - The Assault Cannon's primary fire projectiles have had their splash radius turned down from 64 to 32, to hopefully reduce the frequency of\n//\t\taccidental deaths. It is not my fault if you fire a Slot 7 weapon at point blank!\n// - The Assault Cannon's secondary fire now uses 5 ammo per shot instead of 1. In return, it has been changed to give 10 units of Ammo 3 instead\n//\t\tof 2 to make up for the increased ammo usage.\n// - Kyle now has a unique Instagib weapon in the form of the Czerka Adventurer!\n//\n// ALPHA VERSION 3.5\n// - The Stormtrooper Rifle's damage in Singleplayer/Cooperative was buffed to 25 per shot, uses ammo every other shot, and now has a much smoother\n//\t\tspread pattern.\n// - The Fusion Cutter's projectiles now explode on impact, hitting anything in a 32-unit radius for a maximum of 40 damage in Singleplayer/Cooperative,\n//\t\tand a maximum of 25 damage in all PVP modes. This was quickly found to be a terrible decision on my part and was fixed in the next update. The\n//\t\tprojectiles also now have a moderately small amount of random spread.\n// - The Imperial Repeater's projectiles now have a very small amount of random spread to make up for the large amount of ammo, moderately high fire\n//\t\trate, and tendency to be used to hit enemies outside of intended ranges.\n// - The Concussion Rifle was changed to deal considerably less damage, dealing 12 damage in Singleplayer/Cooperative modes, and 8 damage in PVP modes.\n//\t\tIt was still a spammy unfinished piece of shit and people still complained about it.\n// - The Assault Cannon was significantly buffed, its primary shots now exploding in a 64-unit radius for a maximum of 135 damage, and the secondary\n//\t\tmissiles exploding in a 256-unit radius for a maximum of 384 damage.\n// - Some other things I can't remember because I was frantically updating things that were broken while testing.\n//\n// ALPHA VERSION 3\n// - Kyle now starts with 100 armor, to make his starting equipment true to how he starts missions in Dark Forces.\n// - Several weapon names were shortened to cut into the screen less during coop (despite being shorter than SO's weapon names):\n//\t\t* Modified Bryar Pistol \t--> Bryar Pistol\n//\t\t* Jeron Fusion Cutter \t\t--> Fusion Cutter\n//\t\t* Imperial Repeater Rifle \t--> Imperial Repeater\n//\t\t* Packered Mortar Gun\t\t--> Mortar Gun\n//\t\t* Stouker Concussion Rifle\t--> Concussion Rifle\n// - The Bryar Pistol was buffed back to 25 damage per shot, and its projectiles now travel at a speed of 80.\n// - Thermal Detonators now deal 128 damage within a radius of 128, and have an alt-fire timed detonator, dealing 5 damage upon bouncing against an enemy,\n//\t\tbefore exploding after 3 seconds (105 tics). Alt-fire does not work in multiplayer.\n// - The Stormtrooper Rifle now deals 20 damage while in singleplayer or cooperative, its projectiles now travel at a speed of 80, and it now uses 1 ammo\n//\t\tevery 3 shots.\n// - The Fusion Cutter now deals 15 damage per shot in deathmatch, and its projectiles now travel at a speed of 45.\n// - The Imperial Repeater's projectiles now travel at a speed of 95.\n// - The Concussion Rifle was temporarily reworked; it now fires a projectile that travels at a speed of 1000, which explodes on contact, dealing 28 damage\n//\t\t(20 in deathmatch). Upon the projectile's explosion, it shoots 30 tracers that explode with the aforementioned values.\n// - The Assault Cannon's primary fire projectiles now travel at a speed of 50, while the alternate fire projectiles now travel at a speed of 28.\n// - Every weapon other than the Fists and Thermal Detonators now play a cocking sound when switching to them.\n// - The primary ammo gauge now shows minuses when holding a weapon that does not use ammo, and the alternate ammo gauge now fills with minuses instead of\n//\t\tzeros, to make them more true to the original Dark Forces hud.\n// - Kyle's unique is now his Weapon Super Charge, a 60-second double fire rate powerup. When active, the screen will have a faint yellow glow, and the ammo\n//\t\tcounter will turn yellow instead of red. Pickup sprite has not been changed.\n// - When Kyle picks up a Radiation Shielding Suit, he will also put on his gas mask for the duration of the powerup.\n// - Expanded on the existing weapon pickup lines, as well as added properly colored weapon obituaries. Be sure to check them out!\n// - The default key pickup sound is no longer being replaced by the Dark Forces item pickup sound.\n//\n//\n// ALPHA VERSION 2\n// - Kyle now takes 10% less damage from certain hitscan and projectile weapons, 20% less damage from plasma-based weapons, but still takes full damage\n//\t\tfrom physical blows, fire, and explosions.\n// - Unique was changed from an extra life system to 300 hard armor, which absorbs 100% of inflicted damage.\n// - Fists now deal 28 damage to fall in with the harder hitting melee heroes.\n// - The Modified Bryar Pistol was reduced slightly to 15 damage per shot.\n// - Thermal Detonators were buffed significantly to 80 damage. The detonators also now pass through ghosts.\n// - The Stormtrooper Rifle is now 2 degrees more inaccurate and was reduced to 15 damage per shot, but in return now uses 1 ammo every 4 shots. Its shots\n//\t\talso now pass through ghosts.\n// - The Jeron Fusion Cutter and Imperial Repeater Rifle's slots were swapped.\n// - The Jeron Fusion Cutter's damage was increased slightly to feel more like a slot 3 weapon. It now deals 30 damage per shot.\n// - The Imperial Repeater Rifle was reduced to 20 damage per shot to bring it more in line with other slot 4 weapons, as well as fires a tic slower. Its\n//\t\tshots also now pass through ghosts.\n// - The Packered Mortar Gun now fires its mortars at a slightly higher speed, as well as being buffed to 85 damage per shot.\n// - The Stouker Concussion Rifle's damage was reduced significantly, due to it unintentionally being far too powerful.\n//\n//\n// ALPHA VERSION 1\n// - Initial Release - Adding Kyle Katarn to Samsara based on Ryan Cordell's Dark Forces conversion for ZDoom.\n//"
      },
      {
        "source": "pk3",
        "name": "KEYCONF.txt",
        "contents": "addplayerclass \"KatarnPlayer\"\n\naddslotdefault 0 \"  Fist  \"\naddslotdefault 1 \"Stun Gauntlets\"\naddslotdefault 1 \"Bryar Pistol\"\naddslotdefault 2 \"Stormtrooper Rifle\"\naddslotdefault 3 \"Fusion Cutter\"\naddslotdefault 4 \"Imperial Repeater\"\naddslotdefault 5 \"Mortar Gun\"\naddslotdefault 6 \"Concussion Rifle\"\naddslotdefault 7 \"Assault Cannon\""
      },
      {
        "source": "pk3",
        "name": "LOADACS.txt",
        "contents": "samsara"
      },
      {
        "source": "pk3",
        "name": "MAPINFO.txt",
        "contents": "gameinfo\n{\n\tinfopage = \"SAMSTIP0\", \"CREDIT\"\n\tquitmessages = \"$QUITMSG\", \"$QUITMSG1\", \"$QUITMSG2\", \"$QUITMSG3\", \"$QUITMSG4\", \"$QUITMSG5\", \"$QUITMSG6\", \"$QUITMSG7\",\n\t\t\t\t   \"$QUITMSG8\", \"$QUITMSG9\", \"$QUITMSG10\", \"$QUITMSG11\", \"$QUITMSG12\", \"$QUITMSG13\", \"$QUITMSG14\",\n\t\t\t\t   \"$QUITMSG15\", \"$QUITMSG16\", \"$QUITMSG17\", \"$QUITMSG18\", \"$QUITMSG19\", \"$QUITMSG20\", \"$QUITMSG21\",\n\t\t\t\t   \"$QUITMSG22\", \"$QUITMSG23\", \"$QUITMSG24\", \"$QUITMSG25\", \"$QUITMSG26\", \"$QUITMSG27\", \"$QUITMSG28\",\n\t\t\t\t   \"$QUITMSG29\", \"$QUITMSG30\", \"$QUITMSG31\", \"$QUITMSG32\", \"$QUITMSG33\", \"$QUITMSG34\", \"$QUITMSG35\",\n\t\t\t\t   \"$QUITMSG36\", \"$QUITMSG37\", \"$QUITMSG38\", \"$QUITMSG39\", \"$QUITMSG40\", \"$QUITMSG41\", \"$QUITMSG42\",\n\t\t\t\t   \"$QUITMSG43\", \"$QUITMSG44\", \"$QUITMSG45\", \"$QUITMSG46\", \"$QUITMSG47\", \"$QUITMSG48\", \"$QUITMSG49\"\n}\n\nskill baby\n{\n\tAutoUseHealth\n\tAmmoFactor = 2\n\tDamageFactor = 0.5\n\tACSReturn = 0\n\tEasyBossBrain\n\tSpawnFilter = Baby\n\tName = \"Jani\"\n    PlayerClassName = \"Doomguy\", \"I'm too young to die!\"\n    PlayerClassName = \"ChexWarrior\", \"Easy Does It\"\n    PlayerClassName = \"Corvus\", \"Thou Needeth a Wet-Nurse\"\n    PlayerClassName = \"Blazkowicz\", \"Can I Play, Daddy?\"\n    PlayerClassName = \"Parias\", \"Altar Boy\"\n    PlayerClassName = \"Duke\", \"Piece of Cake\"\n\tPlayerClassName = \"SecurityOfficer\", \"Kindergarten\"\n    PlayerClassName = \"Ranger\", \"I Can Win\"\n    PlayerClassName = \"KyleKatarn\", \"Mercenary\"\n}\n\nskill easy\n{\n\tACSReturn = 1\n\tEasyBossBrain\n\tSpawnFilter = Easy\n\tName = \"Srotapanna\"\n    PlayerClassName = \"Doomguy\", \"Hey, not too rough\"\n    PlayerClassName = \"ChexWarrior\", \"Not So Sticky\"\n    PlayerClassName = \"Corvus\", \"Yellowbellies-R-Us\"\n    PlayerClassName = \"Blazkowicz\", \"Don't Hurt Me.\"\n    PlayerClassName = \"Parias\", \"Acolyte\"\n    PlayerClassName = \"Duke\", \"Let's Rock\"\n\tPlayerClassName = \"SecurityOfficer\", \"Easy\"\n    PlayerClassName = \"Ranger\", \"Bring It On\"\n    PlayerClassName = \"KyleKatarn\", \"Initiate\"\n}\n\nskill normal\n{\n\tACSReturn = 2\n\tSpawnFilter = Normal\n\tName = \"Sakridagami\"\n    PlayerClassName = \"Doomguy\", \"Hurt Me Plenty\"\n    PlayerClassName = \"ChexWarrior\", \"Gobs of Goo\"\n    PlayerClassName = \"Corvus\", \"Bringest Them Oneth\"\n    PlayerClassName = \"Blazkowicz\", \"Bring 'em On!\"\n    PlayerClassName = \"Parias\", \"Priest\"\n    PlayerClassName = \"Duke\", \"Come Get Some\"\n\tPlayerClassName = \"SecurityOfficer\", \"Normal\"\n    PlayerClassName = \"Ranger\", \"Hurt Me Plenty\"\n    PlayerClassName = \"KyleKatarn\", \"Padawan\"\n\t//DefaultSkill\n}\n\nskill hard\n{\n\tACSReturn = 3\n\tSpawnFilter = Hard\n\tName = \"Anagamin\"\n    PlayerClassName = \"Doomguy\", \"Ultra-Violence\"\n    PlayerClassName = \"ChexWarrior\", \"Extreme Ooze\"\n    PlayerClassName = \"Corvus\", \"Thou Art a Smite-Meister\"\n    PlayerClassName = \"Blazkowicz\", \"I Am Death Incarnate!\"\n    PlayerClassName = \"Parias\", \"Cardinal\"\n    PlayerClassName = \"Duke\", \"Damn I'm Good\"\n\tPlayerClassName = \"SecurityOfficer\", \"Major Damage\"\n    PlayerClassName = \"Ranger\", \"Hardcore\"\n    PlayerClassName = \"KyleKatarn\", \"Knight\"\n}\n\nskill nightmare\n{\n\tACSReturn = 4\n\t//AmmoFactor = 2\n\tFastMonsters\n\t//DisableCheats\n\t//RespawnTime = 12\n\tSpawnFilter = Nightmare\n\tName = \"Arahant\"\n    PlayerClassName = \"Doomguy\", \"NIGHTMARE!\"\n    PlayerClassName = \"ChexWarrior\", \"Super Slimey!\"\n    PlayerClassName = \"Corvus\", \"Black Plague Possesses Thee\"\n    PlayerClassName = \"Blazkowicz\", \"Destiny Yields to Me!\"\n    PlayerClassName = \"Parias\", \"Pope\"\n    PlayerClassName = \"Duke\", \"Hail to the King\"\n\tPlayerClassName = \"SecurityOfficer\", \"Total Carnage\"\n    PlayerClassName = \"Ranger\", \"NIGHTMARE!\"\n    PlayerClassName = \"KyleKatarn\", \"Master\"\n\tMustConfirm = \"Heedfulness is the Deathless path; heedlessness, the path to death.\"\n\n\tDamageFactor = 1.5\n\tAggressiveness = 0.75\n}"
      },
      {
        "source": "pk3",
        "name": "SBARINFO.txt",
        "contents": "base Doom;\n//height 32;\nInterpolateHealth true, 8;\nInterpolateArmor true, 8;\n//CreatePopup status, 320, 100, fade, 0.1, 0.1;\nStatusBar Fullscreen\n{\n    GameMode Teamplay, TeamGame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession\n    {\n        InInventory DoomguyClass, 1 { drawimage translatable \"HUDBARD\", 10, 176; }\n        InInventory KatarnClass, 1 { drawimage translatable \"HUDBARD\", 10, 176; }\n        InInventory CorvusClass, 1 { drawimage translatable \"HUDBARD\", 10, 176; }\n        InInventory DukeClass, 1 { drawimage translatable \"HUDBARD\", 10, 176; }\n        InInventory WolfenClass, 1 { drawimage translatable \"HUDBARB\", 10, 176; }\n        InInventory HexenClass, 1 { drawimage translatable \"HUDBARP\", 10, 176; }\n        InInventory ChexClass, 1 { drawimage translatable \"HUDBARC\", 10, 176; }\n        InInventory MarathonClass, 1 { drawimage translatable \"HUDBARD\", 10, 176; }\n    }\n    DrawImage \"HUDBAR\", 13, 185;\n    //Armor\n     DrawBar \"HARMOR\", \"HEMPTY\", Armor, Horizontal, /*Reverse, */ 14, 186;\n     DrawImage \"ARMRICON\", 8, 191;\n     DrawNumber 3, INDEXFON, White, Armor, FillZeros, 28, 191;\n    InInventory BasicArmor, 101 { DrawBar \"HARMO2\", \"HEMPTY\", Armor, Horizontal, /*Reverse, */ 14, 186; }\n    //Health\n    DrawImage \"HUDBAR\", 18, 180;\n     DrawBar \"HHEALTH\", \"HEMPTY\", Health, Horizontal, /*Reverse, */ 19, 181;\n     DrawImage \"HLTHICON\", 40, 191;\n     DrawNumber 3, INDEXFON, Gold, Health, 60, 191, Red, 25, White, 50;\n    //Ammo\n\tInInventory PistolModeOn, 1 {\n    IsSelected \" Pistol \" {\n            DrawImage \"HUDBAR\", 250, 180;\n            DrawBar \"HAMBAR\", \"HEMPTY\", Ammo Clip, Horizontal, Reverse, 251, 181;\n            DrawNumber 3, INDEXFON, White, Ammo Clip, 298, 185;\n            DrawImage \"AMSMA0\", 238, 185, Center; }\n    IsSelected \"Mini-Zorcher\" {\n            DrawImage \"HUDBAR\", 250, 180;\n            DrawBar \"HAMBAR\", \"HEMPTY\", Ammo Clip, Horizontal, Reverse, 251, 181;\n            DrawNumber 3, INDEXFON, White, Ammo Clip, 298, 185;\n            DrawImage \"AMSMA0\", 238, 185, Center; }\n    IsSelected \"Elven Wand\" {\n            DrawImage \"HUDBAR\", 250, 180;\n            DrawBar \"HAMBAR\", \"HEMPTY\", Ammo Clip, Horizontal, Reverse, 251, 181;\n            DrawNumber 3, INDEXFON, White, Ammo Clip, 298, 185;\n            DrawImage \"AMSMA0\", 238, 185, Center; }\n    IsSelected \"Luger\" {\n            DrawImage \"HUDBAR\", 250, 180;\n            DrawBar \"HAMBAR\", \"HEMPTY\", Ammo Clip, Horizontal, Reverse, 251, 181;\n            DrawNumber 3, INDEXFON, White, Ammo Clip, 298, 185;\n            DrawImage \"AMSMA0\", 238, 185, Center; }\n    IsSelected \"Single Shotgun\" {\n            DrawImage \"HUDBAR\", 250, 180;\n            DrawBar \"HAMBAR\", \"HEMPTY\", Ammo Shell, Horizontal, Reverse, 251, 181;\n            DrawNumber 3, INDEXFON, White, Ammo Shell, 298, 185;\n            DrawImage \"AMSMB0\", 238, 185, Center; }\n    IsSelected \"Bryar Pistol\" {\n            DrawImage \"HUDBAR\", 250, 180;\n            DrawBar \"HAMBAR\", \"HEMPTY\", Ammo Clip, Horizontal, Reverse, 251, 181;\n            DrawNumber 3, INDEXFON, White, Ammo Clip, 298, 185;\n            DrawImage \"AMSMA0\", 238, 185, Center; }\n\t}\n     UsesAmmo\n    {\n        DrawImage AmmoIcon1, 238, 185, Center;\n        IsSelected not \".44 Magnum Mega Class A1\"\n        {\n            DrawImage \"HUDBAR\", 250, 180;\n            DrawBar \"HAMBAR\", \"HEMPTY\", Ammo1, Horizontal, Reverse, 251, 181;\n            DrawNumber 3, INDEXFON, White, Ammo1, 298, 185;\n        }\n        IsSelected \"Wraithverge\"\n        {\n            DrawImage \"HUDBAR\", 250, 192;\n            DrawBar \"HAMBAR\", \"HEMPTY\", Ammo2, Horizontal, Reverse, 251, 193;\n            DrawNumber 3, INDEXFON, White, Ammo2, 270, 186;\n        }\n        IsSelected \"MA-75B Assault Rifle\"\n        {\n            DrawImage \"HUDBAR\", 250, 192;\n            DrawBar \"HAMBAR\", \"HEMPTY\", Ammo2, Horizontal, Reverse, 251, 193;\n            DrawNumber 3, INDEXFON, White, Ammo2, 270, 186;\n            DrawImage \"AMSMC0\", 238, 195, Center;\n            DrawImage \"AMSMA0\", 238, 185, Center;\n        }\n        IsSelected \"KKV-7 SMG Flechette\"\n        {\n            DrawImage \"HUDBAR\", 250, 192;\n            DrawBar \"HAMBAR\", \"HEMPTY\", Clip, Horizontal, Reverse, 251, 193;\n            DrawNumber 3, INDEXFON, White, Clip, 270, 186;\n            DrawImage \"AMSMA0\", 238, 185, Center;\n        }\n        IsSelected \"Fusion Pistol\"\n        {\n            DrawImage \"HUDBAR\", 250, 192;\n            DrawBar \"HAMBAR\", \"HEMPTY\", Cell, Horizontal, Reverse, 251, 193;\n            DrawNumber 3, INDEXFON, White, Cell, 270, 186;\n            DrawImage \"AMSMD0\", 238, 185, Center;\n        }\n        IsSelected \"SPNKR-XP SSM Launcher\"\n        {\n            DrawImage \"HUDBAR\", 250, 192;\n            DrawBar \"HAMBAR\", \"HEMPTY\", RocketAmmo, Horizontal, Reverse, 251, 193;\n            DrawNumber 3, INDEXFON, White, RocketAmmo, 270, 186;\n            DrawImage \"AMSMC0\", 238, 185, Center;\n        }\n        IsSelected \"TOZT-7 Napalm Unit\"\n        {\n            DrawImage \"HUDBAR\", 250, 192;\n            DrawBar \"HAMBAR\", \"HEMPTY\", Cell, Horizontal, Reverse, 251, 193;\n            DrawNumber 3, INDEXFON, White, Cell, 270, 186;\n            DrawImage \"AMSMD0\", 238, 185, Center;\n        }\n        IsSelected \"ONI-71 Wave Motion Cannon\"\n        {\n            DrawImage \"HUDBAR\", 250, 192;\n            DrawBar \"HAMBAR\", \"HEMPTY\", Ammo2, Horizontal, Reverse, 251, 193;\n            DrawNumber 3, INDEXFON, White, Ammo2, 270, 186;\n            DrawImage \"AMSMC0\", 238, 195, Center;\n            DrawImage \"AMSMD0\", 238, 185, Center;\n        }\n\n        IsSelected \"Nailgun\", \"Super Nailgun\"\n        {\n            DrawImage \"HUDBAR\", 250, 192;\n            DrawBar \"HAMBAR\", \"HEMPTY\", LavaNails, Horizontal, Reverse, 251, 193;\n            DrawNumber 3, INDEXFON, White, LavaNails, 270, 186;\n            DrawImage AmmoIcon2, 228, 192, Center;\n        }\n\n        IsSelected \"  Rocket Launcher  \", \"Grenade Launcher\"\n        {\n            DrawImage \"HUDBAR\", 250, 192;\n            DrawBar \"HAMBAR\", \"HEMPTY\", MultiRocketAmmo, Horizontal, Reverse, 251, 193;\n            DrawNumber 3, INDEXFON, White, MultiRocketAmmo, 270, 186;\n            DrawImage AmmoIcon2, 228, 192, Center;\n        }\n\n        IsSelected \".44 Magnum Mega Class A1\"\n        {\n            InInventory not SynthFireActive, 1\n            {\n                DrawImage \"HUDBAR\", 250, 180;\n                DrawBar \"HAMBAR\", \"HEMPTY\", Ammo1, Horizontal, Reverse, 251, 181;\n                DrawNumber 3, INDEXFON, White, Ammo1, 298, 185;\n            }\n            InInventory SynthFireActive, 1\n            {\n                DrawImage \"HUDBAR\", 250, 180;\n                DrawBar \"HAMBAR\", \"HEMPTY\", MagnumBullet, Horizontal, Reverse, 251, 181;\n                DrawNumber 3, INDEXFON, White, MagnumBullet, 298, 185;\n\n                DrawImage \"HUDBAR\", 250, 192;\n                DrawBar \"HAMBAR\", \"HEMPTY\", MagnumBulletRight, Horizontal, Reverse, 251, 193;\n                DrawNumber 3, INDEXFON, White, MagnumBulletRight, 270, 186;\n            }\n        }\n\n\t\tIsSelected \"Assault Cannon\"\n        {\n            DrawImage \"HUDBAR\", 250, 192;\n            DrawBar \"HAMBAR\", \"HEMPTY\", RocketAmmo, Horizontal, Reverse, 251, 193;\n            DrawNumber 3, INDEXFON, White, RocketAmmo, 270, 186;\n            DrawImage AmmoIcon2, 228, 192, Center;\n        }\n    }\n    //Weapons\n    InInventory ExpandedHud, 1\n    {\n        InInventory GotWeapon0, 1 { DrawImage \"STYSNUM1\", 126, 10; }\n        IsSelected \" Chainsaw \" { drawimage \"STY2NUM1\", 126, 10; }\n        IsSelected \"Gauntlets of the Necromancer\" { drawimage \"STY2NUM1\", 126, 10; }\n        IsSelected \"Pipebombs\" { drawimage \"STY2NUM1\", 126, 10; }\n        IsSelected \"Super Bootspork\" { drawimage \"STY2NUM1\", 126, 10; }\n        IsSelected \"KKV-7 SMG Flechette\" { drawimage \"STY2NUM1\", 126, 10; }\n        IsSelected \"Knife\"\n        {\n            InInventory GotWeapon0, 1 { drawimage \"STY2NUM1\", 126, 10; }\n        }\n        InInventory DiscOfRepulsionCooldown, 9 { drawimage \"STY2NUM1\", 126, 10; }\n        IsSelected \"Mjolnir\" { drawimage \"STY2NUM1\", 126, 10; }\n        IsSelected \"Stun Gauntlets\" { drawimage \"STY2NUM1\", 126, 10; }\n\n        DrawSwitchableImage WeaponSlot 2, \"\", \"STYSNUM2\", 136, 10;\n        IsSelected \" Shotgun \" { drawimage \"STY2NUM2\", 136, 10; }\n        IsSelected \" Firemace \" { drawimage \"STY2NUM2\", 136, 10; }\n        IsSelected \"Large Zorcher\" { drawimage \"STY2NUM2\", 136, 10; }\n        IsSelected \"  Shotgun  \" { drawimage \"STY2NUM2\", 136, 10; }\n        IsSelected \"Machine Gun\" { drawimage \"STY2NUM2\", 136, 10; }\n        IsSelected \"WSTE-M5 Combat Shotgun\" { drawimage \"STY2NUM2\", 136, 10; }\n        IsSelected \"Frost Shards\" { drawimage \"STY2NUM2\", 136, 10; }\n        IsSelected \"Double Shotgun\" { drawimage \"STY2NUM2\", 136, 10; }                       // Need to change\n        IsSelected \"Stormtrooper Rifle\" { drawimage \"STY2NUM2\", 136, 10; }\n\n        DrawSwitchableImage WeaponSlot 3, \"\", \"STYSNUM3\", 146, 10;\n        IsSelected \"Super Shotgun\" { drawimage \"STY2NUM3\", 146, 10; }\n        IsSelected \"Ethereal Crossbow\" { drawimage \"STY2NUM3\", 146, 10; }\n        IsSelected \"Super Large Zorcher\" { drawimage \"STY2NUM3\", 146, 10; }\n        IsSelected \"Explosive Shotgun\" { drawimage \"STY2NUM3\", 146, 10; }\n        IsSelected \"Timon's Axe\" { drawimage \"STY2NUM3\", 146, 10; }\n        IsSelected \"Fusion Pistol\" { drawimage \"STY2NUM3\", 146, 10; }\n        IsSelected \"Grenade Launcher\" { drawimage \"STY2NUM3\", 146, 10; }                       // Need to change\n        IsSelected \"Fusion Cutter\" { drawimage \"STY2NUM3\", 146, 10; }\n\n        DrawSwitchableImage WeaponSlot 4, \"\", \"STYSNUM4\", 156, 10;\n        IsSelected \" Chaingun \" { drawimage \"STY2NUM4\", 156, 10; }\n        IsSelected \"Dragon Claw\" { drawimage \"STY2NUM4\", 156, 10; }\n        IsSelected \"Rapid Zorcher\" { drawimage \"STY2NUM4\", 156, 10; }\n        IsSelected \"  Chaingun  \" { drawimage \"STY2NUM4\", 156, 10; }\n        IsSelected \"Serpent Staff\" { drawimage \"STY2NUM4\", 156, 10; }\n        IsSelected \"Chaingun Cannon\" { drawimage \"STY2NUM4\", 156, 10; }\n        IsSelected \"MA-75B Assault Rifle\" { drawimage \"STY2NUM4\", 156, 10; }\n        IsSelected \"Nailgun\" { drawimage \"STY2NUM4\", 156, 10; }                       // Need to change\n        IsSelected \"Imperial Repeater\" { drawimage \"STY2NUM4\", 156, 10; }\n\n        DrawSwitchableImage WeaponSlot 5, \"\", \"STYSNUM5\", 166, 10;\n        IsSelected \"Rocket Launcher\" { drawimage \"STY2NUM5\", 166, 10; }\n        IsSelected \"Phoenix Rod\" { drawimage \"STY2NUM5\", 166, 10; }\n        IsSelected \"Zorch Propulsor\" { drawimage \"STY2NUM5\", 166, 10; }\n        IsSelected \" Rocket Launcher \" { drawimage \"STY2NUM5\", 166, 10; }\n        IsSelected \"Hammer of Retribution\" { drawimage \"STY2NUM5\", 166, 10; }\n        IsSelected \"RPG\" { drawimage \"STY2NUM5\", 166, 10; }\n        IsSelected \"SPNKR-XP SSM Launcher\" { drawimage \"STY2NUM5\", 166, 10; }\n        IsSelected \"  Rocket Launcher  \" { drawimage \"STY2NUM5\", 166, 10; }                       // Need to change\n        IsSelected \"Mortar Gun\" { drawimage \"STY2NUM5\", 166, 10; }\n\n        DrawSwitchableImage WeaponSlot 6, \"\", \"STYSNUM6\", 176, 10;\n        IsSelected \"Plasma Rifle\" { drawimage \"STY2NUM6\", 176, 10; }\n        IsSelected \"Hellstaff\" { drawimage \"STY2NUM6\", 176, 10; }\n        IsSelected \"Phasing Zorcher\" { drawimage \"STY2NUM6\", 176, 10; }\n        IsSelected \" Flamethrower \" { drawimage \"STY2NUM6\", 176, 10; }\n        IsSelected \"Firestorm\" { drawimage \"STY2NUM6\", 176, 10; }\n        IsSelected \"Freezethrower\" { drawimage \"STY2NUM6\", 176, 10; }\n        IsSelected \"TOZT-7 Napalm Unit\" { drawimage \"STY2NUM6\", 176, 10; }\n        IsSelected \"Super Nailgun\" { drawimage \"STY2NUM6\", 176, 10; }\n        IsSelected \"Concussion Rifle\" { drawimage \"STY2NUM6\", 176, 10; }\n\n        DrawSwitchableImage WeaponSlot 7, \"\", \"STYSNUM7\", 186, 10;\n        InInventory PortTome, 1 { drawimage \"STYSNUM7\", 186, 10; }\n        InInventory PortTomeCoOp, 1 { drawimage \"STYSNUM7\", 186, 10; }\n        IsSelected \"B.F.G. 9000\" { drawimage \"STY2NUM7\", 186, 10; }\n        InInventory PowerHereticTome, 1 { drawimage \"STY2NUM7\", 186, 10; }\n        IsSelected \"LAZ Device\" { drawimage \"STY2NUM7\", 186, 10; }\n        IsSelected \"Spear of Destiny\" { drawimage \"STY2NUM7\", 186, 10; }\n        IsSelected \"Wraithverge\" { drawimage \"STY2NUM7\", 186, 10; }\n        IsSelected \"Devastator\" { drawimage \"STY2NUM7\", 186, 10; }\n        IsSelected \"Thunderbolt\" { drawimage \"STY2NUM7\", 186, 10; }\n        IsSelected \"Assault Cannon\" { drawimage \"STY2NUM7\", 186, 10; }\n\n        IsSelected not \"MA-75B Assault Rifle\"\n        {\n            InInventory DiscOfrepulsionCooldown, 1 { drawnumber 3, INDEXFON, red, DiscOfRepulsionCooldown, 134, 16; }\n        }\n        InInventory TomeOfPowerCooldown, 1 { drawnumber 3, INDEXFON, red, TomeOfPowerCooldown, 195, 16; }\n    }\n    //RuneIcon\n    DrawImage RuneIcon, 20, 163, Center;\n    //Frags\n\tInInventory not ChickenModeOn, 1\n\t{\n    GameMode Deathmatch, Possession, Teamplay, TeamGame { DrawNumber 3, INDEXFON, White, Frags, 70, 170; }\n    GameMode OneFlagCTF, CTF, Skulltag, TeamPossession, TeamLMS\n    {\n        DrawNumber 3, INDEXFON, White, Frags, 70, 170;\n        Drawnumber 2, INDEXFON, brick, teamscore \"Red\", 45, 170;\n        Drawnumber 2, INDEXFON, lightblue, teamscore \"Blue\", 55, 170;\n    }\n    //Keys\n    GameMode Cooperative, SinglePlayer\n    {\n        DrawNumber 4, INDEXFON, White, KillCountAmountTrue, 70, 170;\n        DrawKeyBar 10, Horizontal, 10, 221, 169;\n        InInventory KeyYellow, 1 { drawimage \"YKEYICON\", 240, 169; }\n        InInventory KeyGreen, 1 { drawimage \"GKEYICON\", 255, 169; }\n        InInventory KeyBlue, 1 { drawimage \"BKEYICON\", 270, 169; }\n    }\n\t}\n\tInInventory ChickenModeOn, 1 { DrawNumber 3, INDEXFON, White, ChickenKillCount, 70, 170; }\n    //MugShot\n    //DrawMugShot \"STF\", 5, 73, 168;\n    //DrawSelectedInventory alwaysshowcounter, HUDFONT_DOOM, 287, 153, 286, 163, untranslated;\n    drawselectedinventory alwaysshowcounter, HUDFONT_DOOM, 290, 22, 293, 30, untranslated;\n    InInventory DukeClass, 1\n    {\n        InInventory DukeFlying, 1 { drawnumber 3, INDEXFON, White, DukeJetpackFuel, 293, 48; }\n        InInventory DukeVision, 1 { drawnumber 3, INDEXFON, White, DukeVisionFuel, 293, 48; }\n    }\n\t//KatarnGasMask\n\tInInventory KatarnClass, 1\n\t{\n\t\tDrawSwitchableImage PowerIronFeet, \"KYLEMSK0\", \"KYLEMSK1\", 0, 0;\n\t}\n}\n\nStatusBar normal, forcescaled\n{\n    playerclass Doomguy\n    {\n        drawimage \"DOOMBAR\", 0, 168;\n        //drawimage \"DOOMBART\", 0, 0;\n\t\tIsSelected \" Pistol \" { InInventory PistolModeOn, 1 { drawnumber 3, DOOMHUDF, gold, ammo Clip, 44, 171, 0, untranslated, 0, untranslated, 20; } }\n        drawnumber 3, DOOMHUDF, gold, ammo1, 44, 171, 0, untranslated, 0, untranslated, 20;\n        drawnumber 3, DOOMHUDF, gold, health, 94, 171, white, 25, untranslated, 50;\n        drawnumber 3, DOOMHUDF, gold, armor, 219, 171, 0, untranslated, 0, untranslated, 50;\n\n        //Doom keys\n        InInventory BlueCard, 1 { drawimage \"STKEYS0\", 226, 175; }\n        InInventory YellowCard, 1 { drawimage \"STKEYS1\", 238, 175; }\n        InInventory RedCard, 1 { drawimage \"STKEYS2\", 250, 175; }\n        InInventory BlueSkull, 1 { drawimage \"STKEYS3\", 226, 186; }\n        InInventory YellowSkull, 1 { drawimage \"STKEYS4\", 238, 186; }\n        InInventory RedSkull, 1 { drawimage \"STKEYS5\", 250, 186; }\n        //Chex keys\n        InInventory ChexBlueCard, 1 { drawimage \"STKEYS0\", 222, 175; }\n        InInventory ChexYellowCard, 1 { drawimage \"STKEYS1\", 235, 175; }\n        InInventory ChexRedCard, 1 { drawimage \"STKEYS2\", 248, 175; }\n        InInventory BlueFlemKey, 1 { drawimage \"STKEYS3\", 222, 186; }\n        InInventory YellowFlemKey, 1 { drawimage \"STKEYS4\", 235, 186; }\n        InInventory RedFlemKey, 1 { drawimage \"STKEYS5\", 248, 186; }\n        //Heretic keys\n        InInventory KeyYellow, 1 { drawimage \"YKEYICON\", 224, 181; }\n        InInventory KeyGreen, 1 { drawimage \"GKEYICON\", 238, 181; }\n        InInventory KeyBlue, 1 { drawimage \"BKEYICON\", 251, 181; }\n        //HeXen keys\n        InInventory KeySteel, 1 { drawimage \"HEXKEY1\", 223, 171; }\n        InInventory KeyCave, 1 { drawimage \"HEXKEY2\", 223, 181; }\n        InInventory KeyAxe, 1 { drawimage \"HEXKEY3\", 223, 191; }\n        InInventory KeyFire, 1 { drawimage \"HEXKEY4\", 233, 171; }\n        InInventory KeyEmerald, 1 { drawimage \"HEXKEY5\", 233, 181; }\n        InInventory KeyDungeon, 1 { drawimage \"HEXKEY6\", 233, 191; }\n        InInventory KeySilver, 1 { drawimage \"HEXKEY7\", 243, 171; }\n        InInventory KeyRusted, 1 { drawimage \"HEXKEY8\", 243, 181; }\n        InInventory KeyHorn, 1 { drawimage \"HEXKEY9\", 243, 191; }\n        InInventory KeySwamp, 1 { drawimage \"HEXKEYA\", 253, 171; }\n        InInventory KeyCastle, 1 { drawimage \"HEXKEYB\", 253, 181; }\n        //Strife keys\n        InInventory BaseKey, 1 { drawimage \"STRIKEY1\", 223, 171; }\n        InInventory GovsKey, 1 { drawimage \"STRIKEY2\", 229, 171; }\n        InInventory PassCard, 1 { drawimage \"STRIKEY3\", 235, 171; }\n        InInventory IDBadge, 1 { drawimage \"STRIKEY4\", 242, 171; }\n        InInventory PrisonKey, 1 { drawimage \"STRIKEY5\", 248, 171; }\n        InInventory SeveredHand, 1 { drawimage \"STRIKEY6\", 255, 171; }\n        InInventory Power1Key, 1 { drawimage \"STRIKEY7\", 223, 178; }\n        InInventory Power2Key, 1 { drawimage \"STRIKEY8\", 229, 178; }\n        InInventory Power3Key, 1 { drawimage \"STRIKEY9\", 235, 178; }\n        InInventory GoldKey, 1 { drawimage \"STRIKEYA\", 242, 178; }\n        InInventory IDCard, 1 { drawimage \"STRIKEYB\", 248, 178; }\n        InInventory SilverKey, 1 { drawimage \"STRIKEYC\", 255, 178; }\n        InInventory OracleKey, 1 { drawimage \"STRIKEYD\", 223, 185; }\n        InInventory MilitaryID, 1 { drawimage \"STRIKEYE\", 229, 185; }\n        InInventory OrderKey, 1 { drawimage \"STRIKEYF\", 235, 185; }\n        InInventory BrassKey, 1 { drawimage \"STRIKEYG\", 242, 185; }\n        InInventory RedCrystalKey, 1 { drawimage \"STRIKEYH\", 248, 185; }\n        InInventory BlueCrystalKey, 1 { drawimage \"STRIKEYI\", 255, 185; }\n        InInventory ChapelKey, 1 { drawimage \"STRIKEYJ\", 223, 192; }\n        InInventory CatacombKey, 1 { drawimage \"STRIKEYK\", 229, 192; }\n        InInventory CoreKey, 1 { drawimage \"STRIKEYL\", 235, 192; }\n        InInventory MaulerKey, 1 { drawimage \"STRIKEYM\", 242, 192; }\n        InInventory FactoryKey, 1 { drawimage \"STRIKEYN\", 248, 192; }\n        InInventory MineKey, 1 { drawimage \"STRIKEYO\", 255, 192; }\n\n        drawnumber 3, INDEXFON, gold, ammo Clip, 289, 173;\n         drawnumber 3, INDEXFON, gold, ammo Shell, 289, 179;\n         drawnumber 3, INDEXFON, gold, ammo RocketAmmo, 289, 185;\n         drawnumber 3, INDEXFON, gold, ammo Cell, 289, 191;\n\n         drawnumber 3, INDEXFON, gold, ammocapacity Clip, 315, 173;\n         drawnumber 3, INDEXFON, gold, ammocapacity Shell, 315, 179;\n         drawnumber 3, INDEXFON, gold, ammocapacity RocketAmmo, 315, 185;\n         drawnumber 3, INDEXFON, gold, ammocapacity Cell, 315, 191;\n\t\t InInventory not ChickenModeOn, 1 {\n        gamemode deathmatch, teamplay, teamgame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawnumber 3, DOOMHUDF, untranslated, frags, 142, 171; }\n        gamemode cooperative, singleplayer\n        {\n            drawnumber 3, DOOMHUDF, untranslated, KillCountAmount, 142, 171;\n            InInventory KillCountNotch, 1 { drawimage \"DOMNOTCH\", 99, 167; }\n            InInventory KillCountNotch, 2 { drawimage \"DOMNOTCH\", 104, 167; }\n            InInventory KillCountNotch, 3 { drawimage \"DOMNOTCH\", 109, 167; }\n            InInventory KillCountNotch, 4 { drawimage \"DOMNOTCH\", 114, 167; }\n            InInventory KillCountNotch, 5 { drawimage \"DOMNOTCH\", 119, 167; }\n            InInventory KillCountNotch, 6 { drawimage \"DOMNOTCH\", 124, 167; }\n            InInventory KillCountNotch, 7 { drawimage \"DOMNOTCH\", 129, 167; }\n            InInventory KillCountNotch, 8 { drawimage \"DOMNOTCH\", 134, 167; }\n            InInventory KillCountNotch, 9 { drawimage \"DOMNOTCH\", 139, 167; }\n        }}\n\t\tInInventory ChickenModeOn, 1 { drawnumber 3, DOOMHUDF, untranslated, ChickenKillCount, 142, 171; }\n        DrawImage RuneIcon, 20, 40, Center;\n        drawselectedinventory alwaysshowcounter, DOOMHUDF, 290, 22, 293, 30, untranslated;\n        GameMode Teamplay, TeamGame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawimage translatable \"CLRDOOM\", 145, 169; }\n        InInventory not PowerFakeInvulnerable, 1 {drawmugshot \"STF\", 5, 143, 168;}\n        InInventory PowerFakeInvulnerable, 1 {drawimage \"DGYGOD0\", 143, 168;}\n        InInventory ExpandedHud, 1\n        {\n            drawimage \"DOOMBART\", 0, 0;\n            InInventory GotWeapon0, 1 { drawimage \"WEPSELN1\", 54, 0; }\n            InInventory GotWeapon0, 1 { drawimage \"WPDOOM1N\", 49, 11; }\n            IsSelected \" Chainsaw \" { drawimage \"WEPSELY1\", 54, 0; }\n            IsSelected \" Chainsaw \" { drawimage \"WPDOOM1Y\", 49, 11; }\n\n            InInventory GotWeapon2, 1 { drawimage \"WEPSELN2\", 87, 0; }\n            InInventory GotWeapon2, 1 { drawimage \"WPDOOM2N\", 82, 11; }\n            IsSelected \" Shotgun \" { drawimage \"WEPSELY2\", 87, 0; }\n            IsSelected \" Shotgun \" { drawimage \"WPDOOM2Y\", 82, 11; }\n\n            InInventory GotWeapon3, 1 { drawimage \"WEPSELN3\", 120, 0; }\n            InInventory GotWeapon3, 1 { drawimage \"WPDOOM3N\", 115, 11; }\n            IsSelected \"Super Shotgun\" { drawimage \"WEPSELY3\", 120, 0; }\n            IsSelected \"Super Shotgun\" { drawimage \"WPDOOM3Y\", 115, 11; }\n\n            InInventory GotWeapon4, 1 { drawimage \"WEPSELN4\", 154, 0; }\n            InInventory GotWeapon4, 1 { drawimage \"WPDOOM4N\", 148, 11; }\n            IsSelected \" Chaingun \" { drawimage \"WEPSELY4\", 154, 0; }\n            IsSelected \" Chaingun \" { drawimage \"WPDOOM4Y\", 148, 11; }\n\n            InInventory GotWeapon5, 1 { drawimage \"WEPSELN5\", 186, 0; }\n            InInventory GotWeapon5, 1 { drawimage \"WPDOOM5N\", 181, 11; }\n            IsSelected \"Rocket Launcher\" { drawimage \"WEPSELY5\", 186, 0; }\n            IsSelected \"Rocket Launcher\" { drawimage \"WPDOOM5Y\", 181, 11; }\n\n            InInventory GotWeapon6, 1 { drawimage \"WEPSELN6\", 219, 0; }\n            InInventory GotWeapon6, 1 { drawimage \"WPDOOM6N\", 214, 11; }\n            IsSelected \"Plasma Rifle\" { drawimage \"WEPSELY6\", 219, 0; }\n            IsSelected \"Plasma Rifle\" { drawimage \"WPDOOM6Y\", 214, 11; }\n\n            InInventory GotWeapon7, 1 { drawimage \"WEPSELN7\", 251, 0; }\n            InInventory GotWeapon7, 1 { drawimage \"WPDOOM7N\", 247, 11; }\n            IsSelected \"B.F.G. 9000\" { drawimage \"WEPSELY7\", 251, 0; }\n            IsSelected \"B.F.G. 9000\" { drawimage \"WPDOOM7Y\", 247, 11; }\n        }\n    }\n\n    Playerclass ChexWarrior\n    {\n        drawimage \"CHEXBAR\", 0, 168;\n\t\tIsSelected \"Mini-Zorcher\" { InInventory PistolModeOn, 1 { drawnumber 3, CHEXHUDF, yellow, ammo Clip, 45, 172, 0, untranslated, 0, untranslated, 20; } }\n        drawnumber 3, CHEXHUDF, yellow, ammo1, 45, 172, 0, untranslated, 0, untranslated, 20;\n        drawnumber 3, CHEXHUDF, yellow, health, 94, 172, white, 25, untranslated, 50;\n        drawnumber 3, CHEXHUDF, yellow, armor, 220, 172, 0, untranslated, 0, untranslated, 50;\n\n        //Doom keys\n        InInventory BlueCard, 1 { drawimage \"STKEYS0\", 226, 175; }\n        InInventory YellowCard, 1 { drawimage \"STKEYS1\", 238, 175; }\n        InInventory RedCard, 1 { drawimage \"STKEYS2\", 250, 175; }\n        InInventory BlueSkull, 1 { drawimage \"STKEYS3\", 226, 186; }\n        InInventory YellowSkull, 1 { drawimage \"STKEYS4\", 238, 186; }\n        InInventory RedSkull, 1 { drawimage \"STKEYS5\", 250, 186; }\n        //Chex keys\n        InInventory ChexBlueCard, 1 { drawimage \"STKEYS0\", 222, 175; }\n        InInventory ChexYellowCard, 1 { drawimage \"STKEYS1\", 235, 175; }\n        InInventory ChexRedCard, 1 { drawimage \"STKEYS2\", 248, 175; }\n        InInventory BlueFlemKey, 1 { drawimage \"STKEYS3\", 222, 186; }\n        InInventory YellowFlemKey, 1 { drawimage \"STKEYS4\", 235, 186; }\n        InInventory RedFlemKey, 1 { drawimage \"STKEYS5\", 248, 186; }\n        //Heretic keys\n        InInventory KeyYellow, 1 { drawimage \"YKEYICON\", 224, 181; }\n        InInventory KeyGreen, 1 { drawimage \"GKEYICON\", 238, 181; }\n        InInventory KeyBlue, 1 { drawimage \"BKEYICON\", 251, 181; }\n        //HeXen keys\n        InInventory KeySteel, 1 { drawimage \"HEXKEY1\", 223, 171; }\n        InInventory KeyCave, 1 { drawimage \"HEXKEY2\", 223, 181; }\n        InInventory KeyAxe, 1 { drawimage \"HEXKEY3\", 223, 191; }\n        InInventory KeyFire, 1 { drawimage \"HEXKEY4\", 233, 171; }\n        InInventory KeyEmerald, 1 { drawimage \"HEXKEY5\", 233, 181; }\n        InInventory KeyDungeon, 1 { drawimage \"HEXKEY6\", 233, 191; }\n        InInventory KeySilver, 1 { drawimage \"HEXKEY7\", 243, 171; }\n        InInventory KeyRusted, 1 { drawimage \"HEXKEY8\", 243, 181; }\n        InInventory KeyHorn, 1 { drawimage \"HEXKEY9\", 243, 191; }\n        InInventory KeySwamp, 1 { drawimage \"HEXKEYA\", 253, 171; }\n        InInventory KeyCastle, 1 { drawimage \"HEXKEYB\", 253, 181; }\n        //Strife keys\n        InInventory BaseKey, 1 { drawimage \"STRIKEY1\", 224, 171; }\n        InInventory GovsKey, 1 { drawimage \"STRIKEY2\", 230, 171; }\n        InInventory PassCard, 1 { drawimage \"STRIKEY3\", 236, 171; }\n        InInventory IDBadge, 1 { drawimage \"STRIKEY4\", 243, 171; }\n        InInventory PrisonKey, 1 { drawimage \"STRIKEY5\", 249, 171; }\n        InInventory SeveredHand, 1 { drawimage \"STRIKEY6\", 256, 171; }\n        InInventory Power1Key, 1 { drawimage \"STRIKEY7\", 224, 178; }\n        InInventory Power2Key, 1 { drawimage \"STRIKEY8\", 230, 178; }\n        InInventory Power3Key, 1 { drawimage \"STRIKEY9\", 236, 178; }\n        InInventory GoldKey, 1 { drawimage \"STRIKEYA\", 243, 178; }\n        InInventory IDCard, 1 { drawimage \"STRIKEYB\", 249, 178; }\n        InInventory SilverKey, 1 { drawimage \"STRIKEYC\", 256, 178; }\n        InInventory OracleKey, 1 { drawimage \"STRIKEYD\", 224, 185; }\n        InInventory MilitaryID, 1 { drawimage \"STRIKEYE\", 230, 185; }\n        InInventory OrderKey, 1 { drawimage \"STRIKEYF\", 236, 185; }\n        InInventory BrassKey, 1 { drawimage \"STRIKEYG\", 243, 185; }\n        InInventory RedCrystalKey, 1 { drawimage \"STRIKEYH\", 249, 185; }\n        InInventory BlueCrystalKey, 1 { drawimage \"STRIKEYI\", 256, 185; }\n        InInventory ChapelKey, 1 { drawimage \"STRIKEYJ\", 224, 192; }\n        InInventory CatacombKey, 1 { drawimage \"STRIKEYK\", 230, 192; }\n        InInventory CoreKey, 1 { drawimage \"STRIKEYL\", 236, 192; }\n        InInventory MaulerKey, 1 { drawimage \"STRIKEYM\", 243, 192; }\n        InInventory FactoryKey, 1 { drawimage \"STRIKEYN\", 249, 192; }\n        InInventory MineKey, 1 { drawimage \"STRIKEYO\", 256, 192; }\n\n        drawnumber 3, INDEXFON, gold, ammo Clip, 289, 173;\n         drawnumber 3, INDEXFON, gold, ammo Shell, 289, 179;\n         drawnumber 3, INDEXFON, gold, ammo RocketAmmo, 289, 185;\n         drawnumber 3, INDEXFON, gold, ammo Cell, 289, 191;\n\n         drawnumber 3, INDEXFON, gold, ammocapacity Clip, 315, 173;\n         drawnumber 3, INDEXFON, gold, ammocapacity Shell, 315, 179;\n         drawnumber 3, INDEXFON, gold, ammocapacity RocketAmmo, 315, 185;\n         drawnumber 3, INDEXFON, gold, ammocapacity Cell, 315, 191;\n\t\t InInventory not ChickenModeOn, 1 {\n        gamemode deathmatch, teamplay, teamgame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawnumber 3, CHEXHUDF, untranslated, frags, 143, 172; }\n        gamemode cooperative, singleplayer\n        {\n            drawnumber 3, CHEXHUDF, untranslated, KillCountAmount, 143, 172;\n            InInventory KillCountNotch, 1 { drawimage \"CHXNOTCH\", 100, 167; }\n            InInventory KillCountNotch, 2 { drawimage \"CHXNOTCH\", 105, 167; }\n            InInventory KillCountNotch, 3 { drawimage \"CHXNOTCH\", 110, 167; }\n            InInventory KillCountNotch, 4 { drawimage \"CHXNOTCH\", 115, 167; }\n            InInventory KillCountNotch, 5 { drawimage \"CHXNOTCH\", 120, 167; }\n            InInventory KillCountNotch, 6 { drawimage \"CHXNOTCH\", 125, 167; }\n            InInventory KillCountNotch, 7 { drawimage \"CHXNOTCH\", 130, 167; }\n            InInventory KillCountNotch, 8 { drawimage \"CHXNOTCH\", 135, 167; }\n            InInventory KillCountNotch, 9 { drawimage \"CHXNOTCH\", 140, 167; }\n        }\n\t\t}\n\t\tInInventory ChickenModeOn, 1 { drawnumber 3, CHEXHUDF, untranslated, ChickenKillCount, 143, 172; }\n        DrawImage RuneIcon, 20, 40, Center;\n        drawselectedinventory alwaysshowcounter, CHEXHUDF, 290, 22, 293, 30, untranslated;\n        GameMode Teamplay, TeamGame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawimage translatable \"CLRCHEX\", 145, 169; }\n        InInventory not PowerFakeInvulnerable, 1 {drawmugshot \"STF\", 5, 142, 168;}\n        InInventory PowerFakeInvulnerable, 1 {drawimage \"CHXGOD0\", 142, 168;}\n        InInventory ExpandedHud, 1\n        {\n            drawimage \"CHEXBART\", 0, 0;\n            InInventory GotWeapon0, 1 { drawimage \"WEPSELC1\", 54, 0; }\n            InInventory GotWeapon0, 1 { drawimage \"WPCHEX1N\", 49, 11; }\n            IsSelected \"Super Bootspork\" { drawimage \"WEPSELY1\", 54, 0; }\n            IsSelected \"Super Bootspork\" { drawimage \"WPCHEX1Y\", 49, 11; }\n\n            InInventory GotWeapon2, 1 { drawimage \"WEPSELC2\", 87, 0; }\n            InInventory GotWeapon2, 1 { drawimage \"WPCHEX2N\", 82, 11; }\n            IsSelected \"Large Zorcher\" { drawimage \"WEPSELY2\", 87, 0; }\n            IsSelected \"Large Zorcher\" { drawimage \"WPCHEX2Y\", 82, 11; }\n\n            InInventory GotWeapon3, 1 { drawimage \"WEPSELC3\", 120, 0; }\n            InInventory GotWeapon3, 1 { drawimage \"WPCHEX3N\", 115, 11; }\n            IsSelected \"Super Large Zorcher\" { drawimage \"WEPSELY3\", 120, 0; }\n            IsSelected \"Super Large Zorcher\" { drawimage \"WPCHEX3Y\", 115, 11; }\n\n            InInventory GotWeapon4, 1 { drawimage \"WEPSELC4\", 154, 0; }\n            InInventory GotWeapon4, 1 { drawimage \"WPCHEX4N\", 148, 11; }\n            IsSelected \"Rapid Zorcher\" { drawimage \"WEPSELY4\", 154, 0; }\n            IsSelected \"Rapid Zorcher\" { drawimage \"WPCHEX4Y\", 148, 11; }\n\n            InInventory GotWeapon5, 1 { drawimage \"WEPSELC5\", 186, 0; }\n            InInventory GotWeapon5, 1 { drawimage \"WPCHEX5N\", 181, 11; }\n            IsSelected \"Zorch Propulsor\" { drawimage \"WEPSELY5\", 186, 0; }\n            IsSelected \"Zorch Propulsor\" { drawimage \"WPCHEX5Y\", 181, 11; }\n\n            InInventory GotWeapon6, 1 { drawimage \"WEPSELC6\", 219, 0; }\n            InInventory GotWeapon6, 1 { drawimage \"WPCHEX6N\", 214, 11; }\n            IsSelected \"Phasing Zorcher\" { drawimage \"WEPSELY6\", 219, 0; }\n            IsSelected \"Phasing Zorcher\" { drawimage \"WPCHEX6Y\", 214, 11; }\n\n            InInventory GotWeapon7, 1 { drawimage \"WEPSELC7\", 251, 0; }\n            InInventory GotWeapon7, 1 { drawimage \"WPCHEX7N\", 247, 11; }\n            IsSelected \"LAZ Device\" { drawimage \"WEPSELY7\", 251, 0; }\n            IsSelected \"LAZ Device\" { drawimage \"WPCHEX7Y\", 247, 11; }\n        }\n    }\n\n    Playerclass Corvus\n    {\n        drawimage \"HRTCBAR\", 0, 151;\n        InInventory PowerFakeInvulnerable, 1 { drawimage \"HEREGOD1\", 6, 167; }\n        InInventory PowerFakeInvulnerable, 1 { drawimage \"HEREGOD2\", 297, 167; }\n\t\tIsSelected \"Elven Wand\" { InInventory PistolModeOn, 1 {\n        drawnumber 3, HEREHUDF, gold, ammo Clip, 58, 171, 0, untranslated, 0, untranslated, 20;\n        drawimage \"AMSMA0\", 47, 189, center; }}\n        drawnumber 3, HEREHUDF, gold, ammo1, 58, 171, 0, untranslated, 0, untranslated, 20;\n        drawimage ammoicon1, 47, 189, center;\n         drawnumber 3, HEREHUDF, gold, health, 96, 180, white, 25, untranslated, 50;\n         drawnumber 3, HEREHUDF, gold, armor, 210, 180, 0, untranslated, 0, untranslated, 50;\n\n        //Doom keys\n        InInventory BlueCard, 1 { drawimage \"STKEYS0\", 226, 175; }\n        InInventory YellowCard, 1 { drawimage \"STKEYS1\", 238, 175; }\n        InInventory RedCard, 1 { drawimage \"STKEYS2\", 250, 175; }\n        InInventory BlueSkull, 1 { drawimage \"STKEYS3\", 226, 186; }\n        InInventory YellowSkull, 1 { drawimage \"STKEYS4\", 238, 186; }\n        InInventory RedSkull, 1 { drawimage \"STKEYS5\", 250, 186; }\n        //Chex keys\n        InInventory ChexBlueCard, 1 { drawimage \"STKEYS0\", 222, 175; }\n        InInventory ChexYellowCard, 1 { drawimage \"STKEYS1\", 235, 175; }\n        InInventory ChexRedCard, 1 { drawimage \"STKEYS2\", 248, 175; }\n        InInventory BlueFlemKey, 1 { drawimage \"STKEYS3\", 222, 186; }\n        InInventory YellowFlemKey, 1 { drawimage \"STKEYS4\", 235, 186; }\n        InInventory RedFlemKey, 1 { drawimage \"STKEYS5\", 248, 186; }\n        //Heretic keys\n        InInventory KeyYellow, 1 { drawimage \"YKEYICON\", 224, 181; }\n        InInventory KeyGreen, 1 { drawimage \"GKEYICON\", 238, 181; }\n        InInventory KeyBlue, 1 { drawimage \"BKEYICON\", 251, 181; }\n        //HeXen keys\n        InInventory KeySteel, 1 { drawimage \"HEXKEY1\", 223, 171; }\n        InInventory KeyCave, 1 { drawimage \"HEXKEY2\", 223, 181; }\n        InInventory KeyAxe, 1 { drawimage \"HEXKEY3\", 223, 191; }\n        InInventory KeyFire, 1 { drawimage \"HEXKEY4\", 233, 171; }\n        InInventory KeyEmerald, 1 { drawimage \"HEXKEY5\", 233, 181; }\n        InInventory KeyDungeon, 1 { drawimage \"HEXKEY6\", 233, 191; }\n        InInventory KeySilver, 1 { drawimage \"HEXKEY7\", 243, 171; }\n        InInventory KeyRusted, 1 { drawimage \"HEXKEY8\", 243, 181; }\n        InInventory KeyHorn, 1 { drawimage \"HEXKEY9\", 243, 191; }\n        InInventory KeySwamp, 1 { drawimage \"HEXKEYA\", 253, 171; }\n        InInventory KeyCastle, 1 { drawimage \"HEXKEYB\", 253, 181; }\n        //Strife keys\n        InInventory BaseKey, 1 { drawimage \"STRIKEY1\", 224, 171; }\n        InInventory GovsKey, 1 { drawimage \"STRIKEY2\", 230, 171; }\n        InInventory PassCard, 1 { drawimage \"STRIKEY3\", 236, 171; }\n        InInventory IDBadge, 1 { drawimage \"STRIKEY4\", 243, 171; }\n        InInventory PrisonKey, 1 { drawimage \"STRIKEY5\", 249, 171; }\n        InInventory SeveredHand, 1 { drawimage \"STRIKEY6\", 256, 171; }\n        InInventory Power1Key, 1 { drawimage \"STRIKEY7\", 224, 178; }\n        InInventory Power2Key, 1 { drawimage \"STRIKEY8\", 230, 178; }\n        InInventory Power3Key, 1 { drawimage \"STRIKEY9\", 236, 178; }\n        InInventory GoldKey, 1 { drawimage \"STRIKEYA\", 243, 178; }\n        InInventory IDCard, 1 { drawimage \"STRIKEYB\", 249, 178; }\n        InInventory SilverKey, 1 { drawimage \"STRIKEYC\", 256, 178; }\n        InInventory OracleKey, 1 { drawimage \"STRIKEYD\", 224, 185; }\n        InInventory MilitaryID, 1 { drawimage \"STRIKEYE\", 230, 185; }\n        InInventory OrderKey, 1 { drawimage \"STRIKEYF\", 236, 185; }\n        InInventory BrassKey, 1 { drawimage \"STRIKEYG\", 243, 185; }\n        InInventory RedCrystalKey, 1 { drawimage \"STRIKEYH\", 249, 185; }\n        InInventory BlueCrystalKey, 1 { drawimage \"STRIKEYI\", 256, 185; }\n        InInventory ChapelKey, 1 { drawimage \"STRIKEYJ\", 224, 192; }\n        InInventory CatacombKey, 1 { drawimage \"STRIKEYK\", 230, 192; }\n        InInventory CoreKey, 1 { drawimage \"STRIKEYL\", 236, 192; }\n        InInventory MaulerKey, 1 { drawimage \"STRIKEYM\", 243, 192; }\n        InInventory FactoryKey, 1 { drawimage \"STRIKEYN\", 249, 192; }\n        InInventory MineKey, 1 { drawimage \"STRIKEYO\", 256, 192; }\n\n        drawnumber 3, INDEXFON, yellow, ammo Clip, 285, 173;\n         drawnumber 3, INDEXFON, yellow, ammo Shell, 285, 179;\n         drawnumber 3, INDEXFON, yellow, ammo RocketAmmo, 285, 185;\n         drawnumber 3, INDEXFON, yellow, ammo Cell, 285, 191;\n\t\t InInventory not ChickenModeOn, 1 {\n        gamemode deathmatch, teamplay, teamgame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawnumber 3, HEREHUDF, untranslated, frags, 136, 180; }\n        gamemode cooperative, singleplayer\n        {\n            drawnumber 3, HEREHUDF, untranslated, KillCountAmount, 136, 180;\n            InInventory KillCountNotch, 1 { drawimage \"RVNNOTCH\", 108, 169; }\n            InInventory KillCountNotch, 2 { drawimage \"RVNNOTCH\", 112, 169; }\n            InInventory KillCountNotch, 3 { drawimage \"RVNNOTCH\", 116, 169; }\n            InInventory KillCountNotch, 4 { drawimage \"RVNNOTCH\", 120, 169; }\n            InInventory KillCountNotch, 5 { drawimage \"RVNNOTCH\", 124, 169; }\n            InInventory KillCountNotch, 6 { drawimage \"RVNNOTCH\", 128, 169; }\n            InInventory KillCountNotch, 7 { drawimage \"RVNNOTCH\", 132, 169; }\n            InInventory KillCountNotch, 8 { drawimage \"RVNNOTCH\", 136, 169; }\n            InInventory KillCountNotch, 9 { drawimage \"RVNNOTCH\", 140, 169; }\n        }\n\t\t}\n\t\tInInventory ChickenModeOn, 1 { drawnumber 3, HEREHUDF, untranslated, KillCountAmount, 136, 180; }\n        DrawImage RuneIcon, 20, 40, Center;\n        drawselectedinventory alwaysshowcounter, HEREHUDF2, 290, 22, 293, 30, yellow;\n        GameMode Teamplay, TeamGame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawimage translatable \"CLRHERTC\", 10, 168; }\n        InInventory not PowerFakeInvulnerable, 1 {drawmugshot \"STF\", 5, 142, 168;}\n        InInventory PowerFakeInvulnerable, 1 {drawimage \"CRVGOD0\", 142, 168;}\n        InInventory ExpandedHud, 1\n        {\n            drawimage \"HRTCBART\", 0, 0;\n            InInventory GotWeapon0, 1 { drawimage \"WEPSELR1\", 54, 0; }\n            InInventory GotWeapon0, 1 { drawimage \"WPHERE1N\", 49, 11; }\n            IsSelected \"Gauntlets of the Necromancer\" { drawimage \"WEPSELY1\", 54, 0; }\n            IsSelected \"Gauntlets of the Necromancer\" { drawimage \"WPHERE1Y\", 49, 11; }\n\n            InInventory GotWeapon2, 1 { drawimage \"WEPSELR2\", 87, 0; }\n            InInventory GotWeapon2, 1 { drawimage \"WPHERE2N\", 82, 11; }\n            IsSelected \" Firemace \" { drawimage \"WEPSELY2\", 87, 0; }\n            IsSelected \" Firemace \" { drawimage \"WPHERE2Y\", 82, 11; }\n\n            InInventory GotWeapon3, 1 { drawimage \"WEPSELR3\", 120, 0; }\n            InInventory GotWeapon3, 1 { drawimage \"WPHERE3N\", 115, 11; }\n            IsSelected \"Ethereal Crossbow\" { drawimage \"WEPSELY3\", 120, 0; }\n            IsSelected \"Ethereal Crossbow\" { drawimage \"WPHERE3Y\", 115, 11; }\n\n            InInventory GotWeapon4, 1 { drawimage \"WEPSELR4\", 154, 0; }\n            InInventory GotWeapon4, 1 { drawimage \"WPHERE4N\", 148, 11; }\n            IsSelected \"Dragon Claw\" { drawimage \"WEPSELY4\", 154, 0; }\n            IsSelected \"Dragon Claw\" { drawimage \"WPHERE4Y\", 148, 11; }\n\n            InInventory GotWeapon5, 1 { drawimage \"WEPSELR5\", 186, 0; }\n            InInventory GotWeapon5, 1 { drawimage \"WPHERE5N\", 181, 11; }\n            IsSelected \"Phoenix Rod\" { drawimage \"WEPSELY5\", 186, 0; }\n            IsSelected \"Phoenix Rod\" { drawimage \"WPHERE5Y\", 181, 11; }                   // Heh.\n\n            InInventory GotWeapon6, 1 { drawimage \"WEPSELR6\", 219, 0; }\n            InInventory GotWeapon6, 1 { drawimage \"WPHERE6N\", 214, 11; }\n            IsSelected \"Hellstaff\" { drawimage \"WEPSELY6\", 219, 0; }\n            IsSelected \"Hellstaff\" { drawimage \"WPHERE6Y\", 214, 11; }\n\n            InInventory PortTome, 1 { drawimage \"WEPSELR7\", 251, 0; }\n            InInventory PortTome, 1 { drawimage \"WPHERE7N\", 247, 11; }\n            InInventory PortTomeCoOp, 1 { drawimage \"WEPSELR7\", 251, 0; }\n            InInventory PortTomeCoOp, 1 { drawimage \"WPHERE7Y\", 247, 11; }\n            InInventory PowerHereticTome, 1 { drawimage \"WEPSELY7\", 251, 0; }\n            InInventory PowerHereticTome, 1 { drawimage \"WPHERE7Y\", 247, 11; }\n            InInventory PowerHereticTomeCoOp, 1 { drawimage \"WEPSELY7\", 251, 0; }\n            InInventory PowerHereticTomeCoOp, 1 { drawimage \"WPHERE7Y\", 247, 11; }\n            InInventory TomeOfPowerCooldown, 1 { drawimage \"WPHERE7N\", 247, 11; }\n            InInventory TomeOfPowerCooldown, 1 { drawnumber 3, INDEXFON, yellow, TomeOfPowerCooldown, 265, 26; }\n        }\n    }\n\n    Playerclass Blazkowicz\n    {\n        drawimage \"WOLFBAR\", 0, 168;\n\t\tIsSelected \"Luger\" { InInventory PistolModeOn, 1 { drawnumber 3, WOLFHUDF, gold, ammo Clip, 37, 181, 0, untranslated, 0, untranslated, 20; } }\n        drawnumber 3, WOLFHUDF, gold, ammo1, 37, 181, 0, untranslated, 0, untranslated, 20;\n        drawnumber 3, WOLFHUDF, gold, health, 90, 181, red, 25, untranslated, 50;\n        drawnumber 3, WOLFHUDF, gold, armor, 212, 181, 0, untranslated, 0, untranslated, 50;\n\n        //Doom keys\n        InInventory BlueCard, 1 { drawimage \"STKEYS0\", 226, 175; }\n        InInventory YellowCard, 1 { drawimage \"STKEYS1\", 238, 175; }\n        InInventory RedCard, 1 { drawimage \"STKEYS2\", 250, 175; }\n        InInventory BlueSkull, 1 { drawimage \"STKEYS3\", 226, 186; }\n        InInventory YellowSkull, 1 { drawimage \"STKEYS4\", 238, 186; }\n        InInventory RedSkull, 1 { drawimage \"STKEYS5\", 250, 186; }\n        //Chex keys\n        InInventory ChexBlueCard, 1 { drawimage \"STKEYS0\", 222, 175; }\n        InInventory ChexYellowCard, 1 { drawimage \"STKEYS1\", 235, 175; }\n        InInventory ChexRedCard, 1 { drawimage \"STKEYS2\", 248, 175; }\n        InInventory BlueFlemKey, 1 { drawimage \"STKEYS3\", 222, 186; }\n        InInventory YellowFlemKey, 1 { drawimage \"STKEYS4\", 235, 186; }\n        InInventory RedFlemKey, 1 { drawimage \"STKEYS5\", 248, 186; }\n        //Heretic keys\n        InInventory KeyYellow, 1 { drawimage \"YKEYICON\", 224, 181; }\n        InInventory KeyGreen, 1 { drawimage \"GKEYICON\", 238, 181; }\n        InInventory KeyBlue, 1 { drawimage \"BKEYICON\", 251, 181; }\n        //HeXen keys\n        InInventory KeySteel, 1 { drawimage \"HEXKEY1\", 223, 171; }\n        InInventory KeyCave, 1 { drawimage \"HEXKEY2\", 223, 181; }\n        InInventory KeyAxe, 1 { drawimage \"HEXKEY3\", 223, 191; }\n        InInventory KeyFire, 1 { drawimage \"HEXKEY4\", 233, 171; }\n        InInventory KeyEmerald, 1 { drawimage \"HEXKEY5\", 233, 181; }\n        InInventory KeyDungeon, 1 { drawimage \"HEXKEY6\", 233, 191; }\n        InInventory KeySilver, 1 { drawimage \"HEXKEY7\", 243, 171; }\n        InInventory KeyRusted, 1 { drawimage \"HEXKEY8\", 243, 181; }\n        InInventory KeyHorn, 1 { drawimage \"HEXKEY9\", 243, 191; }\n        InInventory KeySwamp, 1 { drawimage \"HEXKEYA\", 253, 171; }\n        InInventory KeyCastle, 1 { drawimage \"HEXKEYB\", 253, 181; }\n        //Strife keys\n        InInventory BaseKey, 1 { drawimage \"STRIKEY1\", 224, 171; }\n        InInventory GovsKey, 1 { drawimage \"STRIKEY2\", 230, 171; }\n        InInventory PassCard, 1 { drawimage \"STRIKEY3\", 236, 171; }\n        InInventory IDBadge, 1 { drawimage \"STRIKEY4\", 243, 171; }\n        InInventory PrisonKey, 1 { drawimage \"STRIKEY5\", 249, 171; }\n        InInventory SeveredHand, 1 { drawimage \"STRIKEY6\", 256, 171; }\n        InInventory Power1Key, 1 { drawimage \"STRIKEY7\", 224, 178; }\n        InInventory Power2Key, 1 { drawimage \"STRIKEY8\", 230, 178; }\n        InInventory Power3Key, 1 { drawimage \"STRIKEY9\", 236, 178; }\n        InInventory GoldKey, 1 { drawimage \"STRIKEYA\", 243, 178; }\n        InInventory IDCard, 1 { drawimage \"STRIKEYB\", 249, 178; }\n        InInventory SilverKey, 1 { drawimage \"STRIKEYC\", 256, 178; }\n        InInventory OracleKey, 1 { drawimage \"STRIKEYD\", 224, 185; }\n        InInventory MilitaryID, 1 { drawimage \"STRIKEYE\", 230, 185; }\n        InInventory OrderKey, 1 { drawimage \"STRIKEYF\", 236, 185; }\n        InInventory BrassKey, 1 { drawimage \"STRIKEYG\", 243, 185; }\n        InInventory RedCrystalKey, 1 { drawimage \"STRIKEYH\", 249, 185; }\n        InInventory BlueCrystalKey, 1 { drawimage \"STRIKEYI\", 256, 185; }\n        InInventory ChapelKey, 1 { drawimage \"STRIKEYJ\", 224, 192; }\n        InInventory CatacombKey, 1 { drawimage \"STRIKEYK\", 230, 192; }\n        InInventory CoreKey, 1 { drawimage \"STRIKEYL\", 236, 192; }\n        InInventory MaulerKey, 1 { drawimage \"STRIKEYM\", 243, 192; }\n        InInventory FactoryKey, 1 { drawimage \"STRIKEYN\", 249, 192; }\n        InInventory MineKey, 1 { drawimage \"STRIKEYO\", 256, 192; }\n\n        drawnumber 3, INDEXFON, lightblue, ammo Clip, 289, 173;\n        //drawnumber 3, INDEXFON, lightblue, ammo Shell, 289, 179;\n        drawstring SMALLFONT, lightblue, \"x\", 289, 178;\n         drawnumber 3, INDEXFON, lightblue, ammo RocketAmmo, 289, 185;\n         drawnumber 3, INDEXFON, lightblue, ammo Cell, 289, 191;\n\n         drawnumber 3, INDEXFON, lightblue, ammocapacity Clip, 315, 173;\n        //drawnumber 3, INDEXFON, lightblue, ammocapacity Shell, 315, 179;\n        drawstring SMALLFONT, lightblue, \"x\", 315, 178;\n         drawnumber 3, INDEXFON, lightblue, ammocapacity RocketAmmo, 315, 185;\n         drawnumber 3, INDEXFON, lightblue, ammocapacity Cell, 315, 191;\n\t\t InInventory not ChickenModeOn, 1 {\n        gamemode deathmatch, teamplay, teamgame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawnumber 3, WOLFHUDF, untranslated, frags, 138, 181; }\n        gamemode cooperative, singleplayer\n        {\n            drawnumber 3, WOLFHUDF, untranslated, KillCountAmount, 138, 181;\n            InInventory KillCountNotch, 1 { drawimage \"WOLFNTCH\", 107, 167; }\n            InInventory KillCountNotch, 2 { drawimage \"WOLFNTCH\", 111, 167; }\n            InInventory KillCountNotch, 3 { drawimage \"WOLFNTCH\", 115, 167; }\n            InInventory KillCountNotch, 4 { drawimage \"WOLFNTCH\", 119, 167; }\n            InInventory KillCountNotch, 5 { drawimage \"WOLFNTCH\", 123, 167; }\n            InInventory KillCountNotch, 6 { drawimage \"WOLFNTCH\", 127, 167; }\n            InInventory KillCountNotch, 7 { drawimage \"WOLFNTCH\", 131, 167; }\n            InInventory KillCountNotch, 8 { drawimage \"WOLFNTCH\", 135, 167; }\n            InInventory KillCountNotch, 9 { drawimage \"WOLFNTCH\", 139, 167; }\n        }}\n\t\tInInventory ChickenModeOn, 1 { drawnumber 3, WOLFHUDF, untranslated, ChickenKillCount, 138, 181; }\n        DrawImage RuneIcon, 20, 40, Center;\n        drawselectedinventory alwaysshowcounter, WOLFHUDF, 290, 22, 293, 30, untranslated;\n        GameMode Teamplay, TeamGame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawimage translatable \"CLRWOLFN\", 145, 169; }\n        InInventory not PowerFakeInvulnerable, 1 {drawmugshot \"STF\", 5, 143, 167;}\n        InInventory PowerFakeInvulnerable, 1 {drawimage \"BJFGOD0\", 143, 167;}\n        InInventory ExpandedHud, 1\n        {\n            drawimage \"WOLFBART\", 0, 0;\n            InInventory GotWeapon0, 1 { drawimage \"WEPSELW1\", 54, 0; }\n            InInventory GotWeapon0, 1 { drawimage \"WPWOLF1N\", 49, 11; }\n            IsSelected \"Knife\"\n            {\n                InInventory GotWeapon0, 1 { drawimage \"WEPSELY1\", 54, 0; }\n            }\n            IsSelected \"Knife\"\n            {\n                InInventory GotWeapon0, 1 { drawimage \"WPWOLF1Y\", 49, 11; }\n            }\n\n            InInventory GotWeapon2, 1 { drawimage \"WEPSELW2\", 87, 0; }\n            InInventory GotWeapon2, 1 { drawimage \"WPWOLF2N\", 82, 11; }\n            InInventory GotWeapon3, 1 { drawimage \"WEPSELW2\", 87, 0; }\n            InInventory GotWeapon3, 1 { drawimage \"WPWOLF2N\", 82, 11; }\n            IsSelected \"Machine Gun\" { drawimage \"WEPSELY2\", 87, 0; }\n            IsSelected \"Machine Gun\" { drawimage \"WPWOLF2Y\", 82, 11; }\n\n            InInventory GotWeapon4, 1 { drawimage \"WEPSELW4\", 154, 0; }\n            InInventory GotWeapon4, 1 { drawimage \"WPWOLF4N\", 148, 11; }\n            IsSelected \"  Chaingun  \" { drawimage \"WEPSELY4\", 154, 0; }\n            IsSelected \"  Chaingun  \" { drawimage \"WPWOLF4Y\", 148, 11; }\n\n            InInventory GotWeapon5, 1 { drawimage \"WEPSELW5\", 186, 0; }\n            InInventory GotWeapon5, 1 { drawimage \"WPWOLF5N\", 181, 11; }\n            IsSelected \" Rocket Launcher \" { drawimage \"WEPSELY5\", 186, 0; }\n            IsSelected \" Rocket Launcher \" { drawimage \"WPWOLF5Y\", 181, 11; }\n\n            InInventory GotWeapon6, 1 { drawimage \"WEPSELW6\", 219, 0; }\n            InInventory GotWeapon6, 1 { drawimage \"WPWOLF6N\", 214, 11; }\n            IsSelected \" Flamethrower \" { drawimage \"WEPSELY6\", 219, 0; }\n            IsSelected \" Flamethrower \" { drawimage \"WPWOLF6Y\", 214, 11; }\n\n            InInventory GotWeapon7, 1 { drawimage \"WEPSELW7\", 251, 0; }\n            InInventory GotWeapon7, 1 { drawimage \"WPWOLF7N\", 247, 11; }\n            IsSelected \"Spear of Destiny\" { drawimage \"WEPSELY7\", 251, 0; }\n            IsSelected \"Spear of Destiny\" { drawimage \"WPWOLF7Y\", 247, 11; }\n        }\n    }\n\n    playerclass Parias\n    {\n        drawimage \"HEXNBAR\", 0, 142;\n        drawnumber 3, HEREHUDF, gold, health, 91, 181, white, 25, untranslated, 50;\n        drawnumber 3, HEREHUDF, gold, armor, 217, 181, 0, untranslated, 0, untranslated, 50;\n        drawnumber 3, INDEXFONT_RAVEN, yellow, ammo Clip, 58, 174, 0, untranslated, 0, untranslated, 30;\n        drawnumber 3, INDEXFONT_RAVEN, yellow, ammo Cell, 58, 188, 0, untranslated, 0, untranslated, 30;\n        //usesammo Clip {drawnumber 3, INDEXFONT_RAVEN, gold, ammo Clip, 58, 174, 0, untranslated, 0, white, 30;}\n        //usesammo Cell {drawnumber 3, INDEXFONT_RAVEN, gold, ammo Cell, 58, 188, 0, untranslated, 0, white, 30;}\n        // Of course Zandronum wouldn't support usesammo that didn't involve \"not\"\n        IsSelected \"Frost Shards\" { drawnumber 3, INDEXFONT_RAVEN, gold, ammo Clip, 58, 174, 0, untranslated, 0, white, 30; }\n        IsSelected \"Timon's Axe\" { drawnumber 3, INDEXFONT_RAVEN, gold, ammo Clip, 58, 174, 0, untranslated, 0, white, 30; }\n        IsSelected \"Serpent Staff\" { drawnumber 3, INDEXFONT_RAVEN, gold, ammo Clip, 58, 174, 0, untranslated, 0, white, 30; }\n        IsSelected \" Super Crossbow \" { drawnumber 3, INDEXFONT_RAVEN, gold, ammo Clip, 58, 174, 0, untranslated, 0, white, 30; }\n        IsSelected \"Hammer of Retribution\" { drawnumber 3, INDEXFONT_RAVEN, gold, ammo Cell, 58, 188, 0, untranslated, 0, white, 30; }\n        IsSelected \"Firestorm\" { drawnumber 3, INDEXFONT_RAVEN, gold, ammo Cell, 58, 188, 0, untranslated, 0, white, 30; }\n        IsSelected \"Wraithverge\"\n        {\n            drawnumber 3, INDEXFONT_RAVEN, gold, ammo Clip, 58, 174, 0, untranslated, 0, white, 30;\n            drawnumber 3, INDEXFONT_RAVEN, gold, ammo Cell, 58, 188, 0, untranslated, 0, white, 30;\n        }\n\n        weaponammo Clip && Cell\n        {\n            weaponammo Clip { drawbar \"MANAVL1\", \"nullimage\", ammo Clip, vertical, 266, 171, 1; }\n            weaponammo not Clip { drawbar \"MANAVL1D\", \"nullimage\", ammo Clip, vertical, 266, 171, 1; }\n            weaponammo Cell { drawbar \"MANAVL2\", \"nullimage\", ammo Cell, vertical, 273, 171, 1; }\n            weaponammo not Cell { drawbar \"MANAVL2D\", \"nullimage\", ammo Cell, vertical, 273, 171, 1; }\n        }\n\n        //Doom keys\n        InInventory BlueCard, 1 { drawimage \"STKEYS0\", 226, 175; }\n        InInventory YellowCard, 1 { drawimage \"STKEYS1\", 238, 175; }\n        InInventory RedCard, 1 { drawimage \"STKEYS2\", 250, 175; }\n        InInventory BlueSkull, 1 { drawimage \"STKEYS3\", 226, 186; }\n        InInventory YellowSkull, 1 { drawimage \"STKEYS4\", 238, 186; }\n        InInventory RedSkull, 1 { drawimage \"STKEYS5\", 250, 186; }\n        //Chex keys\n        InInventory ChexBlueCard, 1 { drawimage \"STKEYS0\", 222, 175; }\n        InInventory ChexYellowCard, 1 { drawimage \"STKEYS1\", 235, 175; }\n        InInventory ChexRedCard, 1 { drawimage \"STKEYS2\", 248, 175; }\n        InInventory BlueFlemKey, 1 { drawimage \"STKEYS3\", 222, 186; }\n        InInventory YellowFlemKey, 1 { drawimage \"STKEYS4\", 235, 186; }\n        InInventory RedFlemKey, 1 { drawimage \"STKEYS5\", 248, 186; }\n        //Heretic keys\n        InInventory KeyYellow, 1 { drawimage \"YKEYICON\", 224, 181; }\n        InInventory KeyGreen, 1 { drawimage \"GKEYICON\", 238, 181; }\n        InInventory KeyBlue, 1 { drawimage \"BKEYICON\", 251, 181; }\n        //HeXen keys\n        InInventory KeySteel, 1 { drawimage \"HEXKEY1\", 223, 171; }\n        InInventory KeyCave, 1 { drawimage \"HEXKEY2\", 223, 181; }\n        InInventory KeyAxe, 1 { drawimage \"HEXKEY3\", 223, 191; }\n        InInventory KeyFire, 1 { drawimage \"HEXKEY4\", 233, 171; }\n        InInventory KeyEmerald, 1 { drawimage \"HEXKEY5\", 233, 181; }\n        InInventory KeyDungeon, 1 { drawimage \"HEXKEY6\", 233, 191; }\n        InInventory KeySilver, 1 { drawimage \"HEXKEY7\", 243, 171; }\n        InInventory KeyRusted, 1 { drawimage \"HEXKEY8\", 243, 181; }\n        InInventory KeyHorn, 1 { drawimage \"HEXKEY9\", 243, 191; }\n        InInventory KeySwamp, 1 { drawimage \"HEXKEYA\", 253, 171; }\n        InInventory KeyCastle, 1 { drawimage \"HEXKEYB\", 253, 181; }\n        //Strife keys\n        InInventory BaseKey, 1 { drawimage \"STRIKEY1\", 224, 171; }\n        InInventory GovsKey, 1 { drawimage \"STRIKEY2\", 230, 171; }\n        InInventory PassCard, 1 { drawimage \"STRIKEY3\", 236, 171; }\n        InInventory IDBadge, 1 { drawimage \"STRIKEY4\", 243, 171; }\n        InInventory PrisonKey, 1 { drawimage \"STRIKEY5\", 249, 171; }\n        InInventory SeveredHand, 1 { drawimage \"STRIKEY6\", 256, 171; }\n        InInventory Power1Key, 1 { drawimage \"STRIKEY7\", 224, 178; }\n        InInventory Power2Key, 1 { drawimage \"STRIKEY8\", 230, 178; }\n        InInventory Power3Key, 1 { drawimage \"STRIKEY9\", 236, 178; }\n        InInventory GoldKey, 1 { drawimage \"STRIKEYA\", 243, 178; }\n        InInventory IDCard, 1 { drawimage \"STRIKEYB\", 249, 178; }\n        InInventory SilverKey, 1 { drawimage \"STRIKEYC\", 256, 178; }\n        InInventory OracleKey, 1 { drawimage \"STRIKEYD\", 224, 185; }\n        InInventory MilitaryID, 1 { drawimage \"STRIKEYE\", 230, 185; }\n        InInventory OrderKey, 1 { drawimage \"STRIKEYF\", 236, 185; }\n        InInventory BrassKey, 1 { drawimage \"STRIKEYG\", 243, 185; }\n        InInventory RedCrystalKey, 1 { drawimage \"STRIKEYH\", 249, 185; }\n        InInventory BlueCrystalKey, 1 { drawimage \"STRIKEYI\", 256, 185; }\n        InInventory ChapelKey, 1 { drawimage \"STRIKEYJ\", 224, 192; }\n        InInventory CatacombKey, 1 { drawimage \"STRIKEYK\", 230, 192; }\n        InInventory CoreKey, 1 { drawimage \"STRIKEYL\", 236, 192; }\n        InInventory MaulerKey, 1 { drawimage \"STRIKEYM\", 243, 192; }\n        InInventory FactoryKey, 1 { drawimage \"STRIKEYN\", 249, 192; }\n        InInventory MineKey, 1 { drawimage \"STRIKEYO\", 256, 192; }\n        InInventory not ChickenModeOn, 1 {\n        gamemode deathmatch, teamplay, teamgame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawnumber 3, HEREHUDF, untranslated, frags, 124, 181; }\n        gamemode cooperative, singleplayer\n        {\n            drawnumber 3, HEREHUDF, untranslated, KillCountAmount, 124, 181;\n            InInventory KillCountNotch, 1 { drawimage \"RVNNOTCH\", 97, 168; }\n            InInventory KillCountNotch, 2 { drawimage \"RVNNOTCH\", 100, 168; }\n            InInventory KillCountNotch, 3 { drawimage \"RVNNOTCH\", 103, 168; }\n            InInventory KillCountNotch, 4 { drawimage \"RVNNOTCH\", 106, 168; }\n            InInventory KillCountNotch, 5 { drawimage \"RVNNOTCH\", 109, 168; }\n            InInventory KillCountNotch, 6 { drawimage \"RVNNOTCH\", 112, 168; }\n            InInventory KillCountNotch, 7 { drawimage \"RVNNOTCH\", 115, 168; }\n            InInventory KillCountNotch, 8 { drawimage \"RVNNOTCH\", 118, 168; }\n            InInventory KillCountNotch, 9 { drawimage \"RVNNOTCH\", 121, 168; }\n        }}\n\t\tInInventory ChickenModeOn, 1 { drawnumber 3, HEREHUDF, untranslated, ChickenKillCount, 124, 181; }\n        DrawImage RuneIcon, 20, 40, Center;\n        drawselectedinventory alwaysshowcounter, HEREHUDF2, 290, 22, 293, 30, red;\n        GameMode Teamplay, TeamGame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawimage translatable \"CLRHEXEN\", 146, 163; }\n        drawmugshot \"STF\", 5, 143, 168;\n        InInventory ExpandedHud, 1\n        {\n            drawimage \"HEXNBART\", 0, 0;\n            InInventory GotWeapon0, 1 { drawimage \"WEPSELR1\", 54, 0; }\n            InInventory GotWeapon0, 1 { drawimage \"WPHEXN1Y\", 49, 11; }\n            InInventory DiscOfRepulsionCooldown, 9 { drawimage \"WEPSELY1\", 54, 0; }\n            InInventory DiscOfRepulsionCooldown, 1 { drawimage \"WPHEXN1N\", 49, 11; }\n            InInventory DiscOfRepulsionCooldown, 1 { drawnumber 2, INDEXFON, yellow, DiscOfRepulsionCooldown, 66, 26; }\n\n            InInventory GotWeapon2, 1 { drawimage \"WEPSELR2\", 87, 0; }\n            InInventory GotWeapon2, 1 { drawimage \"WPHEXN2N\", 82, 11; }\n            IsSelected \"Frost Shards\" { drawimage \"WEPSELY2\", 87, 0; }\n            IsSelected \"Frost Shards\" { drawimage \"WPHEXN2Y\", 82, 11; }\n\n            InInventory GotWeapon3, 1 { drawimage \"WEPSELR3\", 120, 0; }\n            InInventory GotWeapon3, 1 { drawimage \"WPHEXN3N\", 115, 11; }\n            IsSelected \"Timon's Axe\" { drawimage \"WEPSELY3\", 120, 0; }\n            IsSelected \"Timon's Axe\" { drawimage \"WPHEXN3Y\", 115, 11; }\n\n            InInventory GotWeapon4, 1 { drawimage \"WEPSELR4\", 154, 0; }\n            InInventory GotWeapon4, 1 { drawimage \"WPHEXN4N\", 148, 11; }\n            IsSelected \"Serpent Staff\" { drawimage \"WEPSELY4\", 154, 0; }\n            IsSelected \"Serpent Staff\" { drawimage \"WPHEXN4Y\", 148, 11; }\n\n            InInventory GotWeapon5, 1 { drawimage \"WEPSELR5\", 186, 0; }\n            InInventory GotWeapon5, 1 { drawimage \"WPHEXN5N\", 181, 11; }\n            IsSelected \"Hammer of Retribution\" { drawimage \"WEPSELY5\", 186, 0; }\n            IsSelected \"Hammer of Retribution\" { drawimage \"WPHEXN5Y\", 181, 11; }\n\n            InInventory GotWeapon6, 1 { drawimage \"WEPSELR6\", 219, 0; }\n            InInventory GotWeapon6, 1 { drawimage \"WPHEXN6N\", 214, 11; }\n            IsSelected \"Firestorm\" { drawimage \"WEPSELY6\", 219, 0; }\n            IsSelected \"Firestorm\" { drawimage \"WPHEXN6Y\", 214, 11; }\n\n            InInventory GotWeapon7, 1 { drawimage \"WEPSELR7\", 251, 0; }\n            InInventory GotWeapon7, 1 { drawimage \"WPHEXN7N\", 247, 11; }\n            IsSelected \"Wraithverge\" { drawimage \"WEPSELY7\", 251, 0; }\n            IsSelected \"Wraithverge\" { drawimage \"WPHEXN7Y\", 247, 11; }\n        }\n    }\n\n    playerclass Duke\n    {\n        drawimage \"DUKEBAR\", 0, 168;\n        drawnumber 3, DUKEHUDF, gold, ammo1, 50, 183, 0, untranslated, 0, untranslated, 20;\n        drawnumber 3, DUKEHUDF, gold, health, 85, 183, white, 25, untranslated, 50;\n        drawnumber 3, DUKEHUDF, gold, armor, 205, 183, 0, untranslated, 0, untranslated, 50;\n\n        //Doom keys\n        InInventory BlueCard, 1 { drawimage \"STKEYS0\", 226, 175; }\n        InInventory YellowCard, 1 { drawimage \"STKEYS1\", 238, 175; }\n        InInventory RedCard, 1 { drawimage \"STKEYS2\", 250, 175; }\n        InInventory BlueSkull, 1 { drawimage \"STKEYS3\", 226, 186; }\n        InInventory YellowSkull, 1 { drawimage \"STKEYS4\", 238, 186; }\n        InInventory RedSkull, 1 { drawimage \"STKEYS5\", 250, 186; }\n        //Chex keys\n        InInventory ChexBlueCard, 1 { drawimage \"STKEYS0\", 222, 175; }\n        InInventory ChexYellowCard, 1 { drawimage \"STKEYS1\", 235, 175; }\n        InInventory ChexRedCard, 1 { drawimage \"STKEYS2\", 248, 175; }\n        InInventory BlueFlemKey, 1 { drawimage \"STKEYS3\", 222, 186; }\n        InInventory YellowFlemKey, 1 { drawimage \"STKEYS4\", 235, 186; }\n        InInventory RedFlemKey, 1 { drawimage \"STKEYS5\", 248, 186; }\n        //Heretic keys\n        InInventory KeyYellow, 1 { drawimage \"YKEYICON\", 224, 181; }\n        InInventory KeyGreen, 1 { drawimage \"GKEYICON\", 238, 181; }\n        InInventory KeyBlue, 1 { drawimage \"BKEYICON\", 251, 181; }\n        //HeXen keys\n        InInventory KeySteel, 1 { drawimage \"HEXKEY1\", 223, 171; }\n        InInventory KeyCave, 1 { drawimage \"HEXKEY2\", 223, 181; }\n        InInventory KeyAxe, 1 { drawimage \"HEXKEY3\", 223, 191; }\n        InInventory KeyFire, 1 { drawimage \"HEXKEY4\", 233, 171; }\n        InInventory KeyEmerald, 1 { drawimage \"HEXKEY5\", 233, 181; }\n        InInventory KeyDungeon, 1 { drawimage \"HEXKEY6\", 233, 191; }\n        InInventory KeySilver, 1 { drawimage \"HEXKEY7\", 243, 171; }\n        InInventory KeyRusted, 1 { drawimage \"HEXKEY8\", 243, 181; }\n        InInventory KeyHorn, 1 { drawimage \"HEXKEY9\", 243, 191; }\n        InInventory KeySwamp, 1 { drawimage \"HEXKEYA\", 253, 171; }\n        InInventory KeyCastle, 1 { drawimage \"HEXKEYB\", 253, 181; }\n        //Strife keys\n        InInventory BaseKey, 1 { drawimage \"STRIKEY1\", 224, 171; }\n        InInventory GovsKey, 1 { drawimage \"STRIKEY2\", 230, 171; }\n        InInventory PassCard, 1 { drawimage \"STRIKEY3\", 236, 171; }\n        InInventory IDBadge, 1 { drawimage \"STRIKEY4\", 243, 171; }\n        InInventory PrisonKey, 1 { drawimage \"STRIKEY5\", 249, 171; }\n        InInventory SeveredHand, 1 { drawimage \"STRIKEY6\", 256, 171; }\n        InInventory Power1Key, 1 { drawimage \"STRIKEY7\", 224, 178; }\n        InInventory Power2Key, 1 { drawimage \"STRIKEY8\", 230, 178; }\n        InInventory Power3Key, 1 { drawimage \"STRIKEY9\", 236, 178; }\n        InInventory GoldKey, 1 { drawimage \"STRIKEYA\", 243, 178; }\n        InInventory IDCard, 1 { drawimage \"STRIKEYB\", 249, 178; }\n        InInventory SilverKey, 1 { drawimage \"STRIKEYC\", 256, 178; }\n        InInventory OracleKey, 1 { drawimage \"STRIKEYD\", 224, 185; }\n        InInventory MilitaryID, 1 { drawimage \"STRIKEYE\", 230, 185; }\n        InInventory OrderKey, 1 { drawimage \"STRIKEYF\", 236, 185; }\n        InInventory BrassKey, 1 { drawimage \"STRIKEYG\", 243, 185; }\n        InInventory RedCrystalKey, 1 { drawimage \"STRIKEYH\", 249, 185; }\n        InInventory BlueCrystalKey, 1 { drawimage \"STRIKEYI\", 256, 185; }\n        InInventory ChapelKey, 1 { drawimage \"STRIKEYJ\", 224, 192; }\n        InInventory CatacombKey, 1 { drawimage \"STRIKEYK\", 230, 192; }\n        InInventory CoreKey, 1 { drawimage \"STRIKEYL\", 236, 192; }\n        InInventory MaulerKey, 1 { drawimage \"STRIKEYM\", 243, 192; }\n        InInventory FactoryKey, 1 { drawimage \"STRIKEYN\", 249, 192; }\n        InInventory MineKey, 1 { drawimage \"STRIKEYO\", 256, 192; }\n\n        drawnumber 3, INDEXFON, green, ammo Clip, 289, 174;\n         drawnumber 3, INDEXFON, green, ammo Shell, 289, 180;\n         drawnumber 3, INDEXFON, green, ammo RocketAmmo, 289, 186;\n         drawnumber 3, INDEXFON, green, ammo Cell, 289, 192;\n\n         drawnumber 3, INDEXFON, green, ammocapacity Clip, 315, 174;\n         drawnumber 3, INDEXFON, green, ammocapacity Shell, 315, 180;\n         drawnumber 3, INDEXFON, green, ammocapacity RocketAmmo, 315, 186;\n         drawnumber 3, INDEXFON, green, ammocapacity Cell, 315, 192;\n\t\t InInventory not ChickenModeOn, 1 {\n        gamemode deathmatch, teamplay, teamgame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawnumber 3, DUKEHUDF, untranslated, frags, 133, 183; }\n        gamemode cooperative, singleplayer\n        {\n            drawnumber 3, DUKEHUDF, untranslated, KillCountAmount, 133, 183;\n            InInventory KillCountNotch, 1 { drawimage \"DUKENTCH\", 107, 169; }\n            InInventory KillCountNotch, 2 { drawimage \"DUKENTCH\", 111, 169; }\n            InInventory KillCountNotch, 3 { drawimage \"DUKENTCH\", 115, 169; }\n            InInventory KillCountNotch, 4 { drawimage \"DUKENTCH\", 119, 169; }\n            InInventory KillCountNotch, 5 { drawimage \"DUKENTCH\", 123, 169; }\n            InInventory KillCountNotch, 6 { drawimage \"DUKENTCH\", 127, 169; }\n            InInventory KillCountNotch, 7 { drawimage \"DUKENTCH\", 131, 169; }\n            InInventory KillCountNotch, 8 { drawimage \"DUKENTCH\", 135, 169; }\n            InInventory KillCountNotch, 9 { drawimage \"DUKENTCH\", 139, 169; }\n        }}\n\t\tInInventory ChickenModeOn, 1 { drawnumber 3, DUKEHUDF, untranslated, ChickenKillCount, 133, 183; }\n        DrawImage RuneIcon, 20, 40, Center;\n        drawselectedinventory alwaysshowcounter, DUKEHUDF, 290, 22, 293, 30, untranslated;\n        InInventory DukeFlying, 1 { drawnumber 3, INDEXFON, yellow, DukeJetpackFuel, 293, 48; }\n        InInventory DukeVision, 1 { drawnumber 3, INDEXFON, yellow, DukeVisionFuel, 293, 48; }\n        GameMode Teamplay, TeamGame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawimage translatable \"CLRDUKE\", 145, 168; }\n        InInventory not PowerFakeInvulnerable, 1 {drawmugshot \"STF\", 5, 143, 168;}\n        InInventory PowerFakeInvulnerable, 1 {drawimage \"DKNGOD0\", 143, 168;}\n        InInventory ExpandedHud, 1\n        {\n            drawimage \"DUKEBART\", 0, 0;\n            InInventory GotWeapon0, 1 { drawimage \"WEPSELR1\", 54, 0; }\n            InInventory GotWeapon0, 1 { drawimage \"WPDUKE1N\", 49, 11; }\n            IsSelected \"Pipebombs\" { drawimage \"WEPSELY1\", 54, 0; }\n            IsSelected \"Pipebombs\" { drawimage \"WPDUKE1Y\", 49, 11; }\n\n            InInventory GotWeapon2, 1 { drawimage \"WEPSELR2\", 87, 0; }\n            InInventory GotWeapon2, 1 { drawimage \"WPDUKE2N\", 82, 11; }\n            IsSelected \"  Shotgun  \" { drawimage \"WEPSELY2\", 87, 0; }\n            IsSelected \"  Shotgun  \" { drawimage \"WPDUKE2Y\", 82, 11; }\n\n            InInventory GotWeapon3, 1 { drawimage \"WEPSELR3\", 120, 0; }\n            InInventory GotWeapon3, 1 { drawimage \"WPDUKE3N\", 115, 11; }\n            IsSelected \"Explosive Shotgun\" { drawimage \"WEPSELY3\", 120, 0; }\n            IsSelected \"Explosive Shotgun\" { drawimage \"WPDUKE3Y\", 115, 11; }\n\n            InInventory GotWeapon4, 1 { drawimage \"WEPSELR4\", 154, 0; }\n            InInventory GotWeapon4, 1 { drawimage \"WPDUKE4N\", 148, 11; }\n            IsSelected \"Chaingun Cannon\" { drawimage \"WEPSELY4\", 154, 0; }\n            IsSelected \"Chaingun Cannon\" { drawimage \"WPDUKE4Y\", 148, 11; }\n\n            InInventory GotWeapon5, 1 { drawimage \"WEPSELR5\", 186, 0; }\n            InInventory GotWeapon5, 1 { drawimage \"WPDUKE5N\", 181, 11; }\n            IsSelected \"RPG\" { drawimage \"WEPSELY5\", 186, 0; }\n            IsSelected \"RPG\" { drawimage \"WPDUKE5Y\", 181, 11; }\n\n            InInventory GotWeapon6, 1 { drawimage \"WEPSELR6\", 219, 0; }\n            InInventory GotWeapon6, 1 { drawimage \"WPDUKE6N\", 214, 11; }\n            IsSelected \"Freezethrower\" { drawimage \"WEPSELY6\", 219, 0; }\n            IsSelected \"Freezethrower\" { drawimage \"WPDUKE6Y\", 214, 11; }\n\n            InInventory GotWeapon7, 1 { drawimage \"WEPSELR7\", 251, 0; }\n            InInventory GotWeapon7, 1 { drawimage \"WPDUKE7N\", 247, 11; }\n            IsSelected \"Devastator\" { drawimage \"WEPSELY7\", 251, 0; }\n            IsSelected \"Devastator\" { drawimage \"WPDUKE7Y\", 247, 11; }\n        }\n    }\n\n    playerclass SecurityOfficer\n    {\n        drawimage \"MRTHBAR\", 0, 168;\n        //drawnumber 3, DUKEHUDF, green, ammo1, 30, 174;//, 0, white, 0, white, 20;\n\n        IsSelected \".44 Magnum Mega Class A1\"\n        {\n\t\t    InInventory not UsingDualPistols, 1\n\t\t\t{\n            DrawImage \"MARPISEM\", 5, 178;\n            DrawImage \"MARPISEM\", 10, 178;\n            DrawImage \"MARPISEM\", 15, 178;\n            DrawImage \"MARPISEM\", 20, 178;\n            DrawImage \"MARPISEM\", 25, 178;\n            DrawImage \"MARPISEM\", 30, 178;\n            DrawImage \"MARPISEM\", 35, 178;\n            DrawImage \"MARPISEM\", 40, 178;\n            InInventory MagnumBullet, 1 { DrawImage \"MARPISAM\", 5, 178; }\n            InInventory MagnumBullet, 2 { DrawImage \"MARPISAM\", 10, 178; }\n            InInventory MagnumBullet, 3 { DrawImage \"MARPISAM\", 15, 178; }\n            InInventory MagnumBullet, 4 { DrawImage \"MARPISAM\", 20, 178; }\n            InInventory MagnumBullet, 5 { DrawImage \"MARPISAM\", 25, 178; }\n            InInventory MagnumBullet, 6 { DrawImage \"MARPISAM\", 30, 178; }\n            InInventory MagnumBullet, 7 { DrawImage \"MARPISAM\", 35, 178; }\n            InInventory MagnumBullet, 8 { DrawImage \"MARPISAM\", 40, 178; }\n\t\t\t}\n            InInventory SynthFireActive, 1\n            {\n                DrawImage \"MARPISEM\", 5, 173;\n                DrawImage \"MARPISEM\", 10, 173;\n                DrawImage \"MARPISEM\", 15, 173;\n                DrawImage \"MARPISEM\", 20, 173;\n                DrawImage \"MARPISEM\", 25, 173;\n                DrawImage \"MARPISEM\", 30, 173;\n                DrawImage \"MARPISEM\", 35, 173;\n                DrawImage \"MARPISEM\", 40, 173;\n                InInventory MagnumBullet, 1 { DrawImage \"MARPISAM\", 5, 173; }\n                InInventory MagnumBullet, 2 { DrawImage \"MARPISAM\", 10, 173; }\n                InInventory MagnumBullet, 3 { DrawImage \"MARPISAM\", 15, 173; }\n                InInventory MagnumBullet, 4 { DrawImage \"MARPISAM\", 20, 173; }\n                InInventory MagnumBullet, 5 { DrawImage \"MARPISAM\", 25, 173; }\n                InInventory MagnumBullet, 6 { DrawImage \"MARPISAM\", 30, 173; }\n                InInventory MagnumBullet, 7 { DrawImage \"MARPISAM\", 35, 173; }\n                InInventory MagnumBullet, 8 { DrawImage \"MARPISAM\", 40, 173; }\n\n                DrawImage \"MARPISEM\", 5, 185;\n                DrawImage \"MARPISEM\", 10, 185;\n                DrawImage \"MARPISEM\", 15, 185;\n                DrawImage \"MARPISEM\", 20, 185;\n                DrawImage \"MARPISEM\", 25, 185;\n                DrawImage \"MARPISEM\", 30, 185;\n                DrawImage \"MARPISEM\", 35, 185;\n                DrawImage \"MARPISEM\", 40, 185;\n                InInventory MagnumBulletRight, 1 { DrawImage \"MARPISAM\", 5, 185; }\n                InInventory MagnumBulletRight, 2 { DrawImage \"MARPISAM\", 10, 185; }\n                InInventory MagnumBulletRight, 3 { DrawImage \"MARPISAM\", 15, 185; }\n                InInventory MagnumBulletRight, 4 { DrawImage \"MARPISAM\", 20, 185; }\n                InInventory MagnumBulletRight, 5 { DrawImage \"MARPISAM\", 25, 185; }\n                InInventory MagnumBulletRight, 6 { DrawImage \"MARPISAM\", 30, 185; }\n                InInventory MagnumBulletRight, 7 { DrawImage \"MARPISAM\", 35, 185; }\n                InInventory MagnumBulletRight, 8 { DrawImage \"MARPISAM\", 40, 185; }\n            }\n        }                       //, 0, white, 0, white, 20;}}\n\n        IsSelected \"KKV-7 SMG Flechette\"\n        {\n            drawimage \"STY2NUM1\", 268, 173;\n\n            DrawImage \"MARSMGEM\", 5, 170;\n            DrawImage \"MARSMGEM\", 10, 170;\n            DrawImage \"MARSMGEM\", 15, 170;\n            DrawImage \"MARSMGEM\", 20, 170;\n            DrawImage \"MARSMGEM\", 25, 170;\n            DrawImage \"MARSMGEM\", 30, 170;\n            DrawImage \"MARSMGEM\", 35, 170;\n            DrawImage \"MARSMGEM\", 40, 170;\n            DrawImage \"MARSMGEM\", 5, 176;\n            DrawImage \"MARSMGEM\", 10, 176;\n            DrawImage \"MARSMGEM\", 15, 176;\n            DrawImage \"MARSMGEM\", 20, 176;\n            DrawImage \"MARSMGEM\", 25, 176;\n            DrawImage \"MARSMGEM\", 30, 176;\n            DrawImage \"MARSMGEM\", 35, 176;\n            DrawImage \"MARSMGEM\", 40, 176;\n            DrawImage \"MARSMGEM\", 5, 182;\n            DrawImage \"MARSMGEM\", 10, 182;\n            DrawImage \"MARSMGEM\", 15, 182;\n            DrawImage \"MARSMGEM\", 20, 182;\n            DrawImage \"MARSMGEM\", 25, 182;\n            DrawImage \"MARSMGEM\", 30, 182;\n            DrawImage \"MARSMGEM\", 35, 182;\n            DrawImage \"MARSMGEM\", 40, 182;\n            DrawImage \"MARSMGEM\", 5, 188;\n            DrawImage \"MARSMGEM\", 10, 188;\n            DrawImage \"MARSMGEM\", 15, 188;\n            DrawImage \"MARSMGEM\", 20, 188;\n            DrawImage \"MARSMGEM\", 25, 188;\n            DrawImage \"MARSMGEM\", 30, 188;\n            DrawImage \"MARSMGEM\", 35, 188;\n            DrawImage \"MARSMGEM\", 40, 188;\n            InInventory SMGBullet, 1 { DrawImage \"MARSMGAM\", 5, 170; }\n            InInventory SMGBullet, 2 { DrawImage \"MARSMGAM\", 10, 170; }\n            InInventory SMGBullet, 3 { DrawImage \"MARSMGAM\", 15, 170; }\n            InInventory SMGBullet, 4 { DrawImage \"MARSMGAM\", 20, 170; }\n            InInventory SMGBullet, 5 { DrawImage \"MARSMGAM\", 25, 170; }\n            InInventory SMGBullet, 6 { DrawImage \"MARSMGAM\", 30, 170; }\n            InInventory SMGBullet, 7 { DrawImage \"MARSMGAM\", 35, 170; }\n            InInventory SMGBullet, 8 { DrawImage \"MARSMGAM\", 40, 170; }\n            InInventory SMGBullet, 9 { DrawImage \"MARSMGAM\", 5, 176; }\n            InInventory SMGBullet, 10 { DrawImage \"MARSMGAM\", 10, 176; }\n            InInventory SMGBullet, 11 { DrawImage \"MARSMGAM\", 15, 176; }\n            InInventory SMGBullet, 12 { DrawImage \"MARSMGAM\", 20, 176; }\n            InInventory SMGBullet, 13 { DrawImage \"MARSMGAM\", 25, 176; }\n            InInventory SMGBullet, 14 { DrawImage \"MARSMGAM\", 30, 176; }\n            InInventory SMGBullet, 15 { DrawImage \"MARSMGAM\", 35, 176; }\n            InInventory SMGBullet, 16 { DrawImage \"MARSMGAM\", 40, 176; }\n            InInventory SMGBullet, 17 { DrawImage \"MARSMGAM\", 5, 182; }\n            InInventory SMGBullet, 18 { DrawImage \"MARSMGAM\", 10, 182; }\n            InInventory SMGBullet, 19 { DrawImage \"MARSMGAM\", 15, 182; }\n            InInventory SMGBullet, 20 { DrawImage \"MARSMGAM\", 20, 182; }\n            InInventory SMGBullet, 21 { DrawImage \"MARSMGAM\", 25, 182; }\n            InInventory SMGBullet, 22 { DrawImage \"MARSMGAM\", 30, 182; }\n            InInventory SMGBullet, 23 { DrawImage \"MARSMGAM\", 35, 182; }\n            InInventory SMGBullet, 24 { DrawImage \"MARSMGAM\", 40, 182; }\n            InInventory SMGBullet, 25 { DrawImage \"MARSMGAM\", 5, 188; }\n            InInventory SMGBullet, 26 { DrawImage \"MARSMGAM\", 10, 188; }\n            InInventory SMGBullet, 27 { DrawImage \"MARSMGAM\", 15, 188; }\n            InInventory SMGBullet, 28 { DrawImage \"MARSMGAM\", 20, 188; }\n            InInventory SMGBullet, 29 { DrawImage \"MARSMGAM\", 25, 188; }\n            InInventory SMGBullet, 30 { DrawImage \"MARSMGAM\", 30, 188; }\n            InInventory SMGBullet, 31 { DrawImage \"MARSMGAM\", 35, 188; }\n            InInventory SMGBullet, 32 { DrawImage \"MARSMGAM\", 40, 188; }\n        }\n\n        IsSelected \"Fusion Pistol\"\n        {\n            drawimage \"STY2NUM4\", 268, 191;\n            DrawImage \"MARAMBAR\", 17, 173;\n            drawbar \"MARAMBR2\", \"MARAMBR3\", ammo FusionBullet, vertical, 18, 174;\n        }                       //, 0, white, 0, white, 20;}\n\n        IsSelected \"WSTE-M5 Combat Shotgun\"\n        {\n            drawimage \"STY2NUM2\", 268, 179;\n            InInventory not UsingDualShotguns, 1\n            {\n                DrawImage \"MARSHTAM\", 7, 179;\n                DrawImage \"MARSHTAM\", 14, 179;\n\n                InInventory WastemUnloaded, 1\n                {\n                    DrawImage \"MARSHTEM\", 7, 179;\n                    DrawImage \"MARSHTEM\", 14, 179;\n                }\n\n                InInventory WastemEmpty, 1\n                {\n                    DrawImage \"MARSHTEM\", 7, 179;\n                    DrawImage \"MARSHTEM\", 14, 179;\n                }\n            }\n            InInventory UsingDualShotguns, 1\n            {\n                DrawImage \"MARSHTAM\", 7, 186;\n                DrawImage \"MARSHTAM\", 14, 186;\n                DrawImage \"MARSHTAM\", 7, 175;\n                DrawImage \"MARSHTAM\", 14, 175;\n\n                InInventory RWastemUnloaded, 1\n                {\n                    DrawImage \"MARSHTEM\", 7, 186;\n                    DrawImage \"MARSHTEM\", 14, 186;\n                }\n\n                InInventory LWastemUnloaded, 1\n                {\n                    DrawImage \"MARSHTEM\", 7, 175;\n                    DrawImage \"MARSHTEM\", 14, 175;\n                }\n\n                InInventory RWastemEmpty, 1\n                {\n                    DrawImage \"MARSHTEM\", 7, 186;\n                    DrawImage \"MARSHTEM\", 14, 186;\n                }\n\n                InInventory LWastemEmpty, 1\n                {\n                    DrawImage \"MARSHTEM\", 7, 175;\n                    DrawImage \"MARSHTEM\", 14, 175;\n                }\n            }\n            drawnumber 3, MARAHUDF, untranslated, ammo1, 42, 180;\n        }\n\n        IsSelected \"MA-75B Assault Rifle\"\n        {\n            drawimage \"STY2NUM1\", 268, 173;\n            drawimage \"STY2NUM3\", 268, 185;\n            DrawImage \"MARARFEM\", 6, 173;\n            DrawImage \"MARARFEM\", 8, 173;\n            DrawImage \"MARARFEM\", 10, 173;\n            DrawImage \"MARARFEM\", 12, 173;\n            DrawImage \"MARARFEM\", 14, 173;\n            DrawImage \"MARARFEM\", 16, 173;\n            DrawImage \"MARARFEM\", 18, 173;\n            DrawImage \"MARARFEM\", 20, 173;\n            DrawImage \"MARARFEM\", 22, 173;\n            DrawImage \"MARARFEM\", 24, 173;\n            DrawImage \"MARARFEM\", 26, 173;\n            DrawImage \"MARARFEM\", 28, 173;\n            DrawImage \"MARARFEM\", 30, 173;\n            DrawImage \"MARARFEM\", 32, 173;\n            DrawImage \"MARARFEM\", 34, 173;\n            DrawImage \"MARARFEM\", 36, 173;\n            DrawImage \"MARARFEM\", 38, 173;\n            DrawImage \"MARARFEM\", 40, 173;\n            DrawImage \"MARARFEM\", 6, 177;\n            DrawImage \"MARARFEM\", 8, 177;\n            DrawImage \"MARARFEM\", 10, 177;\n            DrawImage \"MARARFEM\", 12, 177;\n            DrawImage \"MARARFEM\", 14, 177;\n            DrawImage \"MARARFEM\", 16, 177;\n            DrawImage \"MARARFEM\", 18, 177;\n            DrawImage \"MARARFEM\", 20, 177;\n            DrawImage \"MARARFEM\", 22, 177;\n            DrawImage \"MARARFEM\", 24, 177;\n            DrawImage \"MARARFEM\", 26, 177;\n            DrawImage \"MARARFEM\", 28, 177;\n            DrawImage \"MARARFEM\", 30, 177;\n            DrawImage \"MARARFEM\", 32, 177;\n            DrawImage \"MARARFEM\", 34, 177;\n            DrawImage \"MARARFEM\", 36, 177;\n            DrawImage \"MARARFEM\", 38, 177;\n            DrawImage \"MARARFEM\", 40, 177;\n            DrawImage \"MARARFEM\", 6, 181;\n            DrawImage \"MARARFEM\", 8, 181;\n            DrawImage \"MARARFEM\", 10, 181;\n            DrawImage \"MARARFEM\", 12, 181;\n            DrawImage \"MARARFEM\", 14, 181;\n            DrawImage \"MARARFEM\", 16, 181;\n            DrawImage \"MARARFEM\", 18, 181;\n            DrawImage \"MARARFEM\", 20, 181;\n            DrawImage \"MARARFEM\", 22, 181;\n            DrawImage \"MARARFEM\", 24, 181;\n            DrawImage \"MARARFEM\", 26, 181;\n            DrawImage \"MARARFEM\", 28, 181;\n            DrawImage \"MARARFEM\", 30, 181;\n            DrawImage \"MARARFEM\", 32, 181;\n            DrawImage \"MARARFEM\", 34, 181;\n            DrawImage \"MARARFEM\", 36, 181;\n            DrawImage \"MARGRNEM\", 7, 188;\n            DrawImage \"MARGRNEM\", 12, 188;\n            DrawImage \"MARGRNEM\", 17, 188;\n            DrawImage \"MARGRNEM\", 22, 188;\n            DrawImage \"MARGRNEM\", 27, 188;\n            DrawImage \"MARGRNEM\", 32, 188;\n            DrawImage \"MARGRNEM\", 37, 188;\n            InInventory RifleBullet, 1 { DrawImage \"MARARFAM\", 6, 173; }\n            InInventory RifleBullet, 2 { DrawImage \"MARARFAM\", 8, 173; }\n            InInventory RifleBullet, 3 { DrawImage \"MARARFAM\", 10, 173; }\n            InInventory RifleBullet, 4 { DrawImage \"MARARFAM\", 12, 173; }\n            InInventory RifleBullet, 5 { DrawImage \"MARARFAM\", 14, 173; }\n            InInventory RifleBullet, 6 { DrawImage \"MARARFAM\", 16, 173; }\n            InInventory RifleBullet, 7 { DrawImage \"MARARFAM\", 18, 173; }\n            InInventory RifleBullet, 8 { DrawImage \"MARARFAM\", 20, 173; }\n            InInventory RifleBullet, 9 { DrawImage \"MARARFAM\", 22, 173; }\n            InInventory RifleBullet, 10 { DrawImage \"MARARFAM\", 24, 173; }\n            InInventory RifleBullet, 11 { DrawImage \"MARARFAM\", 26, 173; }\n            InInventory RifleBullet, 12 { DrawImage \"MARARFAM\", 28, 173; }\n            InInventory RifleBullet, 13 { DrawImage \"MARARFAM\", 30, 173; }\n            InInventory RifleBullet, 14 { DrawImage \"MARARFAM\", 32, 173; }\n            InInventory RifleBullet, 15 { DrawImage \"MARARFAM\", 34, 173; }\n            InInventory RifleBullet, 16 { DrawImage \"MARARFAM\", 36, 173; }\n            InInventory RifleBullet, 17 { DrawImage \"MARARFAM\", 38, 173; }\n            InInventory RifleBullet, 18 { DrawImage \"MARARFAM\", 40, 173; }\n            InInventory RifleBullet, 19 { DrawImage \"MARARFAM\", 6, 177; }\n            InInventory RifleBullet, 20 { DrawImage \"MARARFAM\", 8, 177; }\n            InInventory RifleBullet, 21 { DrawImage \"MARARFAM\", 10, 177; }\n            InInventory RifleBullet, 22 { DrawImage \"MARARFAM\", 12, 177; }\n            InInventory RifleBullet, 23 { DrawImage \"MARARFAM\", 14, 177; }\n            InInventory RifleBullet, 24 { DrawImage \"MARARFAM\", 16, 177; }\n            InInventory RifleBullet, 25 { DrawImage \"MARARFAM\", 18, 177; }\n            InInventory RifleBullet, 26 { DrawImage \"MARARFAM\", 20, 177; }\n            InInventory RifleBullet, 27 { DrawImage \"MARARFAM\", 22, 177; }\n            InInventory RifleBullet, 28 { DrawImage \"MARARFAM\", 24, 177; }\n            InInventory RifleBullet, 29 { DrawImage \"MARARFAM\", 26, 177; }\n            InInventory RifleBullet, 30 { DrawImage \"MARARFAM\", 28, 177; }\n            InInventory RifleBullet, 31 { DrawImage \"MARARFAM\", 30, 177; }\n            InInventory RifleBullet, 32 { DrawImage \"MARARFAM\", 32, 177; }\n            InInventory RifleBullet, 33 { DrawImage \"MARARFAM\", 34, 177; }\n            InInventory RifleBullet, 34 { DrawImage \"MARARFAM\", 36, 177; }\n            InInventory RifleBullet, 35 { DrawImage \"MARARFAM\", 38, 177; }\n            InInventory RifleBullet, 36 { DrawImage \"MARARFAM\", 40, 177; }\n            InInventory RifleBullet, 37 { DrawImage \"MARARFAM\", 6, 181; }\n            InInventory RifleBullet, 38 { DrawImage \"MARARFAM\", 8, 181; }\n            InInventory RifleBullet, 39 { DrawImage \"MARARFAM\", 10, 181; }\n            InInventory RifleBullet, 40 { DrawImage \"MARARFAM\", 12, 181; }\n            InInventory RifleBullet, 41 { DrawImage \"MARARFAM\", 14, 181; }\n            InInventory RifleBullet, 42 { DrawImage \"MARARFAM\", 16, 181; }\n            InInventory RifleBullet, 43 { DrawImage \"MARARFAM\", 18, 181; }\n            InInventory RifleBullet, 44 { DrawImage \"MARARFAM\", 20, 181; }\n            InInventory RifleBullet, 45 { DrawImage \"MARARFAM\", 22, 181; }\n            InInventory RifleBullet, 46 { DrawImage \"MARARFAM\", 24, 181; }\n            InInventory RifleBullet, 47 { DrawImage \"MARARFAM\", 26, 181; }\n            InInventory RifleBullet, 48 { DrawImage \"MARARFAM\", 28, 181; }\n            InInventory RifleBullet, 49 { DrawImage \"MARARFAM\", 30, 181; }\n            InInventory RifleBullet, 50 { DrawImage \"MARARFAM\", 32, 181; }\n            InInventory RifleBullet, 51 { DrawImage \"MARARFAM\", 34, 181; }\n            InInventory RifleBullet, 52 { DrawImage \"MARARFAM\", 36, 181; }\n            InInventory GrenadeInClip, 1 { DrawImage \"MARGRNAM\", 7, 188; }\n            InInventory GrenadeInClip, 2 { DrawImage \"MARGRNAM\", 12, 188; }\n            InInventory GrenadeInClip, 3 { DrawImage \"MARGRNAM\", 17, 188; }\n            InInventory GrenadeInClip, 4 { DrawImage \"MARGRNAM\", 22, 188; }\n            InInventory GrenadeInClip, 5 { DrawImage \"MARGRNAM\", 27, 188; }\n            InInventory GrenadeInClip, 6 { DrawImage \"MARGRNAM\", 32, 188; }\n            InInventory GrenadeInClip, 7 { DrawImage \"MARGRNAM\", 37, 188; }\n        }\n\n        IsSelected \"Talon Ceramic Combat Blade\"\n        {\n            DrawImage \"MARKNFEM\", 11, 176;\n            DrawImage \"MARKNFEM\", 29, 176;\n            InInventory KnifeAmmo, 1 { DrawImage \"MARKNFAM\", 11, 176; }\n            InInventory KnifeAmmo, 2 { DrawImage \"MARKNFAM\", 29, 176; }\n        }\n\n        IsSelected \"SPNKR-XP SSM Launcher\"\n        {\n            DrawImage \"STY2NUM3\", 268, 185;\n            DrawImage \"MARRCKEM\", 11, 176;\n            DrawImage \"MARRCKEM\", 29, 176;\n            InInventory SpankerAmmo, 1 { DrawImage \"MARRCKAM\", 11, 176; }\n            InInventory SpankerAmmo, 2 { DrawImage \"MARRCKAM\", 29, 176; }\n        }\n\n        IsSelected \"TOZT-7 Napalm Unit\"\n        {\n            DrawImage \"STY2NUM4\", 268, 191;\n            DrawImage \"MARAMBAR\", 17, 173;\n            drawbar \"MARAMBR2\", \"MARAMBR3\", ammo NapalmInTank, vertical, 18, 174;\n        }\n\n        IsSelected \"ONI-71 Wave Motion Cannon\"\n        {\n\n            DrawImage \"STY2NUM3\", 268, 185;\n            DrawImage \"STY2NUM4\", 268, 191;\n            //drawnumber 3, MARAHUDF, green, ammo1, 40, 174;\n            //drawnumber 3, MARAHUDF, green, RocketAmmo, 40, 186;\n            DrawImage \"MARWMCEM\", 5, 173;\n            DrawImage \"MARWMCEM\", 10, 173;\n            DrawImage \"MARWMCEM\", 15, 173;\n            DrawImage \"MARWMCEM\", 20, 173;\n            DrawImage \"MARWMCEM\", 25, 173;\n            DrawImage \"MARWMCEM\", 30, 173;\n            DrawImage \"MARWMCEM\", 35, 173;\n            DrawImage \"MARWMCEM\", 40, 173;\n\n            DrawImage \"MARMRTEM\", 7, 187;\n            DrawImage \"MARMRTEM\", 21, 187;\n            DrawImage \"MARMRTEM\", 35, 187;\n\n            InInventory WMCAmmo, 1 { DrawImage \"MARWMCAM\", 5, 173; }\n            InInventory WMCAmmo, 2 { DrawImage \"MARWMCAM\", 10, 173; }\n            InInventory WMCAmmo, 3 { DrawImage \"MARWMCAM\", 15, 173; }\n            InInventory WMCAmmo, 4 { DrawImage \"MARWMCAM\", 20, 173; }\n            InInventory WMCAmmo, 5 { DrawImage \"MARWMCAM\", 25, 173; }\n            InInventory WMCAmmo, 6 { DrawImage \"MARWMCAM\", 30, 173; }\n            InInventory WMCAmmo, 7 { DrawImage \"MARWMCAM\", 35, 173; }\n            InInventory WMCAmmo, 8 { DrawImage \"MARWMCAM\", 40, 173; }\n\n            InInventory MortarAmmo, 1 { DrawImage \"MARMRTAM\", 7, 187; }\n            InInventory MortarAmmo, 2 { DrawImage \"MARMRTAM\", 21, 187; }\n            InInventory MortarAmmo, 3 { DrawImage \"MARMRTAM\", 35, 187; }\n        }\n\n        IsSelected \"Alien Weapon\" { drawimage \"MARERROR\", 5, 173; }\n\n        IsSelected \" Alien Weapon \" { drawimage \"MARERROR\", 5, 173; }\n\n        IsSelected \"Spnkr-25 Auto Cannon\"\n        {\n            DrawImage \"MARAMBAR\", 17, 173;\n            drawbar \"MARAMBR2\", \"MARAMBR3\", ammo Spanker2Ammo, vertical, 18, 174;\n        }\n\nIsSelected not \"Spnkr-25 Auto Cannon\"\n{\n    IsSelected not \"Talon Ceramic Combat Blade\"\n    {\n        IsSelected not \" Alien Weapon \"\n        {\n            IsSelected not \"Alien Weapon\"\n            {\n                IsSelected not \"ONI-71 Wave Motion Cannon\"\n                {\n                    IsSelected not \"TOZT-7 Napalm Unit\"\n                    {\n                        IsSelected not \"SPNKR-XP SSM Launcher\"\n                        {\n                            IsSelected not \"MA-75B Assault Rifle\"\n                            {\n                                IsSelected not \"Fusion Pistol\"\n                                {\n                                    IsSelected not \"WSTE-M5 Combat Shotgun\"\n                                    {\n                                        IsSelected not \"KKV-7 SMG Flechette\"\n                                        {\n                                            IsSelected not \".44 Magnum Mega Class A1\" { drawnumber 3, MARAHUDF, untranslated, ammo1, 35, 181; }\n                                        }\n                                    }\n                                }\n                            }\n                        }\n                    }\n                }\n            }\n        }\n\t}\n}\n\n        DrawBar \"MBARH100\", \"MBARMPTY\", Health, Horizontal, 51, 170;\n        DrawBar \"MBARH200\", \"MBAREMP2\", Health OverMax, Horizontal, -36, 170;\n        DrawBar \"MBARH300\", \"MBAREMP3\", Health OverOverMax, Horizontal, -123, 170;\n        DrawBar \"MBARR100\", \"MBARMPTY\", Armor, Horizontal, 51, 180;\n        DrawBar \"MBARR200\", \"MBAREMP2\", Armor OverMax, Horizontal, -36, 180;\n        DrawBar \"MBARR300\", \"MBAREMP3\", Armor OverOverMax, Horizontal, -123, 180;\n        //DrawBar \"MBAROXYG\",\"MBARMPTY\", AirTime, Horizontal, 46, 185;\n        drawnumber 3, INDEXFON, green, health, 89, 191;\n        drawnumber 3, INDEXFON, green, armor, 125, 191;\n\n        //Doom keys\n        InInventory BlueCard, 1 { drawimage \"STKEYS0\", 226, 175; }\n        InInventory YellowCard, 1 { drawimage \"STKEYS1\", 238, 175; }\n        InInventory RedCard, 1 { drawimage \"STKEYS2\", 250, 175; }\n        InInventory BlueSkull, 1 { drawimage \"STKEYS3\", 226, 186; }\n        InInventory YellowSkull, 1 { drawimage \"STKEYS4\", 238, 186; }\n        InInventory RedSkull, 1 { drawimage \"STKEYS5\", 250, 186; }\n        //Chex keys\n        InInventory ChexBlueCard, 1 { drawimage \"STKEYS0\", 222, 175; }\n        InInventory ChexYellowCard, 1 { drawimage \"STKEYS1\", 235, 175; }\n        InInventory ChexRedCard, 1 { drawimage \"STKEYS2\", 248, 175; }\n        InInventory BlueFlemKey, 1 { drawimage \"STKEYS3\", 222, 186; }\n        InInventory YellowFlemKey, 1 { drawimage \"STKEYS4\", 235, 186; }\n        InInventory RedFlemKey, 1 { drawimage \"STKEYS5\", 248, 186; }\n        //Heretic keys\n        InInventory KeyYellow, 1 { drawimage \"YKEYICON\", 224, 181; }\n        InInventory KeyGreen, 1 { drawimage \"GKEYICON\", 238, 181; }\n        InInventory KeyBlue, 1 { drawimage \"BKEYICON\", 251, 181; }\n        //HeXen keys\n        InInventory KeySteel, 1 { drawimage \"HEXKEY1\", 223, 171; }\n        InInventory KeyCave, 1 { drawimage \"HEXKEY2\", 223, 181; }\n        InInventory KeyAxe, 1 { drawimage \"HEXKEY3\", 223, 191; }\n        InInventory KeyFire, 1 { drawimage \"HEXKEY4\", 233, 171; }\n        InInventory KeyEmerald, 1 { drawimage \"HEXKEY5\", 233, 181; }\n        InInventory KeyDungeon, 1 { drawimage \"HEXKEY6\", 233, 191; }\n        InInventory KeySilver, 1 { drawimage \"HEXKEY7\", 243, 171; }\n        InInventory KeyRusted, 1 { drawimage \"HEXKEY8\", 243, 181; }\n        InInventory KeyHorn, 1 { drawimage \"HEXKEY9\", 243, 191; }\n        InInventory KeySwamp, 1 { drawimage \"HEXKEYA\", 253, 171; }\n        InInventory KeyCastle, 1 { drawimage \"HEXKEYB\", 253, 181; }\n        //Strife keys\n        InInventory BaseKey, 1 { drawimage \"STRIKEY1\", 224, 171; }\n        InInventory GovsKey, 1 { drawimage \"STRIKEY2\", 230, 171; }\n        InInventory PassCard, 1 { drawimage \"STRIKEY3\", 236, 171; }\n        InInventory IDBadge, 1 { drawimage \"STRIKEY4\", 243, 171; }\n        InInventory PrisonKey, 1 { drawimage \"STRIKEY5\", 249, 171; }\n        InInventory SeveredHand, 1 { drawimage \"STRIKEY6\", 256, 171; }\n        InInventory Power1Key, 1 { drawimage \"STRIKEY7\", 224, 178; }\n        InInventory Power2Key, 1 { drawimage \"STRIKEY8\", 230, 178; }\n        InInventory Power3Key, 1 { drawimage \"STRIKEY9\", 236, 178; }\n        InInventory GoldKey, 1 { drawimage \"STRIKEYA\", 243, 178; }\n        InInventory IDCard, 1 { drawimage \"STRIKEYB\", 249, 178; }\n        InInventory SilverKey, 1 { drawimage \"STRIKEYC\", 256, 178; }\n        InInventory OracleKey, 1 { drawimage \"STRIKEYD\", 224, 185; }\n        InInventory MilitaryID, 1 { drawimage \"STRIKEYE\", 230, 185; }\n        InInventory OrderKey, 1 { drawimage \"STRIKEYF\", 236, 185; }\n        InInventory BrassKey, 1 { drawimage \"STRIKEYG\", 243, 185; }\n        InInventory RedCrystalKey, 1 { drawimage \"STRIKEYH\", 249, 185; }\n        InInventory BlueCrystalKey, 1 { drawimage \"STRIKEYI\", 256, 185; }\n        InInventory ChapelKey, 1 { drawimage \"STRIKEYJ\", 224, 192; }\n        InInventory CatacombKey, 1 { drawimage \"STRIKEYK\", 230, 192; }\n        InInventory CoreKey, 1 { drawimage \"STRIKEYL\", 236, 192; }\n        InInventory MaulerKey, 1 { drawimage \"STRIKEYM\", 243, 192; }\n        InInventory FactoryKey, 1 { drawimage \"STRIKEYN\", 249, 192; }\n        InInventory MineKey, 1 { drawimage \"STRIKEYO\", 256, 192; }\n\n        drawnumber 3, INDEXFON, green, ammo Clip, 289, 173;\n        drawnumber 3, INDEXFON, green, ammo Shell, 289, 179;\n        drawnumber 3, INDEXFON, green, ammo RocketAmmo, 289, 185;\n        drawnumber 3, INDEXFON, green, ammo Cell, 289, 191;\n\n        drawnumber 3, INDEXFON, green, ammocapacity Clip, 315, 173;\n        drawnumber 3, INDEXFON, green, ammocapacity Shell, 315, 179;\n        drawnumber 3, INDEXFON, green, ammocapacity RocketAmmo, 315, 185;\n        drawnumber 3, INDEXFON, green, ammocapacity Cell, 315, 191;\n\t\tInInventory not ChickenModeOn, 1 {\n        gamemode deathmatch, teamplay, teamgame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawnumber 4, MARAHUDF, white, frags, 213, 179; }\n        gamemode cooperative, singleplayer { drawnumber 4, MARAHUDF, white, KillCountAmountTrue, 213, 179; }}\n\t\tInInventory ChickenModeOn, 1 { drawnumber 4, MARAHUDF, white, ChickenKillCount, 213, 179; }\n        DrawImage RuneIcon, 20, 40, Center;\n        drawselectedinventory alwaysshowcounter, MARAHUDF, 290, 22, 293, 30, untranslated;\n        GameMode Teamplay, TeamGame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawimage translatable \"CLRMARA\", 145, 169; }\n        InInventory not PowerFakeInvulnerable, 1 {drawmugshot \"STF\", 5, 143, 168;}\n        InInventory PowerFakeInvulnerable, 1 {drawimage \"MARGOD0\", 143, 168;}\n        InInventory ExpandedHud, 1\n        {\n            drawimage \"MRTHBART\", 0, 0;\n            InInventory GotWeapon0, 1 { drawimage \"WEPSELM1\", 54, 0; }\n            InInventory GotWeapon0, 1 { drawimage \"WPMARA1N\", 49, 11; }\n            IsSelected \"KKV-7 SMG Flechette\" { drawimage \"WEPSELY1\", 54, 0; }\n            IsSelected \"KKV-7 SMG Flechette\" { drawimage \"WPMARA1Y\", 49, 11; }\n\n            InInventory GotWeapon2, 1 { drawimage \"WEPSELM2\", 87, 0; }\n            InInventory GotWeapon2, 1 { drawimage \"WPMARA2N\", 82, 11; }\n            IsSelected \"WSTE-M5 Combat Shotgun\" { drawimage \"WEPSELY2\", 87, 0; }\n            IsSelected \"WSTE-M5 Combat Shotgun\" { drawimage \"WPMARA2Y\", 82, 11; }\n\n            InInventory GotWeapon3, 1 { drawimage \"WEPSELM3\", 120, 0; }\n            InInventory GotWeapon3, 1 { drawimage \"WPMARA3N\", 115, 11; }\n            IsSelected \"Fusion Pistol\" { drawimage \"WEPSELY3\", 120, 0; }\n            IsSelected \"Fusion Pistol\" { drawimage \"WPMARA3Y\", 115, 11; }\n\n            InInventory GotWeapon4, 1 { drawimage \"WEPSELM4\", 154, 0; }\n            InInventory GotWeapon4, 1 { drawimage \"WPMARA4N\", 148, 11; }\n            IsSelected \"MA-75B Assault Rifle\" { drawimage \"WEPSELY4\", 154, 0; }\n            IsSelected \"MA-75B Assault Rifle\" { drawimage \"WPMARA4Y\", 148, 11; }\n\n            InInventory GotWeapon5, 1 { drawimage \"WEPSELM5\", 186, 0; }\n            InInventory GotWeapon5, 1 { drawimage \"WPMARA5N\", 181, 11; }\n            IsSelected \"SPNKR-XP SSM Launcher\" { drawimage \"WEPSELY5\", 186, 0; }\n            IsSelected \"SPNKR-XP SSM Launcher\" { drawimage \"WPMARA5Y\", 181, 11; }\n\n            InInventory GotWeapon6, 1 { drawimage \"WEPSELM6\", 219, 0; }\n            InInventory GotWeapon6, 1 { drawimage \"WPMARA6N\", 214, 11; }\n            IsSelected \"TOZT-7 Napalm Unit\" { drawimage \"WEPSELY6\", 219, 0; }\n            IsSelected \"TOZT-7 Napalm Unit\" { drawimage \"WPMARA6Y\", 214, 11; }\n\n            InInventory GotWeapon7, 1 { drawimage \"WEPSELM7\", 251, 0; }\n            InInventory GotWeapon7, 1 { drawimage \"WPMARA7N\", 247, 11; }\n            IsSelected \"ONI-71 Wave Motion Cannon\" { drawimage \"WEPSELY7\", 251, 0; }\n            IsSelected \"ONI-71 Wave Motion Cannon\" { drawimage \"WPMARA7Y\", 247, 11; }\n        }\n    }\n\n    playerclass Ranger\n    {\n        drawimage \"QUAKBAR\", 0, 168;\n\n\t\tIsSelected \"Single Shotgun\" { InInventory PistolModeOn, 1 { drawnumber 3, QUAKHUDF, gold, ammo Shell, 42, 181, 0, untranslated, 0, untranslated, 20; } }\n\n        InInventory not UsingDoEAmmo\n        {\n            drawnumber 3, QUAKHUDF, gold, ammo1, 42, 181, 0, untranslated, 0, untranslated, 20;\n\n            drawnumber 3, INDEXFON, darkbrown, ammo Clip, 289, 173;\n            drawnumber 3, INDEXFON, darkbrown, ammo RocketAmmo, 289, 185;\n\n            drawnumber 3, INDEXFON, darkbrown, ammocapacity Clip, 315, 173;\n            drawnumber 3, INDEXFON, darkbrown, ammocapacity RocketAmmo, 315, 185;\n        }\n\n        InInventory UsingDoEAmmo\n        {\n            drawnumber 3, QUAKHUDF, red, ammo2, 42, 181, 0, red, 0, red, 20;\n\n            drawnumber 3, INDEXFON, red, ammo LavaNails, 289, 173;\n            drawnumber 3, INDEXFON, red, ammo MultiRocketAmmo, 289, 185;\n\n            drawnumber 3, INDEXFON, red, ammocapacity LavaNails, 315, 173;\n            drawnumber 3, INDEXFON, red, ammocapacity MultiRocketAmmo, 315, 185;\n        }\n\n        InInventory not UsingDoEAmmo { drawnumber 3, QUAKHUDF, gold, ammo1, 42, 181, 0, untranslated, 0, untranslated, 20; }\n        InInventory UsingDoEAmmo { drawnumber 3, QUAKHUDF, red, ammo2, 42, 181, 0, red, 0, red, 20; }\n\n        drawnumber 3, INDEXFON, darkbrown, ammo Shell, 289, 179;\n        drawnumber 3, INDEXFON, darkbrown, ammo Cell, 289, 191;\n\n        drawnumber 3, INDEXFON, darkbrown, ammocapacity Shell, 315, 179;\n        drawnumber 3, INDEXFON, darkbrown, ammocapacity Cell, 315, 191;\n\n        drawnumber 3, QUAKHUDF, gold, health, 92, 181, white, 25, untranslated, 50;\n\n        InInventory not QuakePentTimer { drawnumber 3, QUAKHUDF, gold, armor, 214, 181, 0, untranslated, 0, untranslated, 50; }\n        InInventory QuakePentTimer, 1 { drawnumber 3, QUAKHUDF, red, 666, 214, 181; }\n\n        //Doom keys\n        InInventory BlueCard, 1 { drawimage \"STKEYS0\", 226, 175; }\n        InInventory YellowCard, 1 { drawimage \"STKEYS1\", 238, 175; }\n        InInventory RedCard, 1 { drawimage \"STKEYS2\", 250, 175; }\n        InInventory BlueSkull, 1 { drawimage \"STKEYS3\", 226, 186; }\n        InInventory YellowSkull, 1 { drawimage \"STKEYS4\", 238, 186; }\n        InInventory RedSkull, 1 { drawimage \"STKEYS5\", 250, 186; }\n        //Chex keys\n        InInventory ChexBlueCard, 1 { drawimage \"STKEYS0\", 222, 175; }\n        InInventory ChexYellowCard, 1 { drawimage \"STKEYS1\", 235, 175; }\n        InInventory ChexRedCard, 1 { drawimage \"STKEYS2\", 248, 175; }\n        InInventory BlueFlemKey, 1 { drawimage \"STKEYS3\", 222, 186; }\n        InInventory YellowFlemKey, 1 { drawimage \"STKEYS4\", 235, 186; }\n        InInventory RedFlemKey, 1 { drawimage \"STKEYS5\", 248, 186; }\n        //Heretic keys\n        InInventory KeyYellow, 1 { drawimage \"YKEYICON\", 224, 181; }\n        InInventory KeyGreen, 1 { drawimage \"GKEYICON\", 238, 181; }\n        InInventory KeyBlue, 1 { drawimage \"BKEYICON\", 251, 181; }\n        //HeXen keys\n        InInventory KeySteel, 1 { drawimage \"HEXKEY1\", 223, 171; }\n        InInventory KeyCave, 1 { drawimage \"HEXKEY2\", 223, 181; }\n        InInventory KeyAxe, 1 { drawimage \"HEXKEY3\", 223, 191; }\n        InInventory KeyFire, 1 { drawimage \"HEXKEY4\", 233, 171; }\n        InInventory KeyEmerald, 1 { drawimage \"HEXKEY5\", 233, 181; }\n        InInventory KeyDungeon, 1 { drawimage \"HEXKEY6\", 233, 191; }\n        InInventory KeySilver, 1 { drawimage \"HEXKEY7\", 243, 171; }\n        InInventory KeyRusted, 1 { drawimage \"HEXKEY8\", 243, 181; }\n        InInventory KeyHorn, 1 { drawimage \"HEXKEY9\", 243, 191; }\n        InInventory KeySwamp, 1 { drawimage \"HEXKEYA\", 253, 171; }\n        InInventory KeyCastle, 1 { drawimage \"HEXKEYB\", 253, 181; }\n        //Strife keys\n        InInventory BaseKey, 1 { drawimage \"STRIKEY1\", 224, 171; }\n        InInventory GovsKey, 1 { drawimage \"STRIKEY2\", 230, 171; }\n        InInventory PassCard, 1 { drawimage \"STRIKEY3\", 236, 171; }\n        InInventory IDBadge, 1 { drawimage \"STRIKEY4\", 243, 171; }\n        InInventory PrisonKey, 1 { drawimage \"STRIKEY5\", 249, 171; }\n        InInventory SeveredHand, 1 { drawimage \"STRIKEY6\", 256, 171; }\n        InInventory Power1Key, 1 { drawimage \"STRIKEY7\", 224, 178; }\n        InInventory Power2Key, 1 { drawimage \"STRIKEY8\", 230, 178; }\n        InInventory Power3Key, 1 { drawimage \"STRIKEY9\", 236, 178; }\n        InInventory GoldKey, 1 { drawimage \"STRIKEYA\", 243, 178; }\n        InInventory IDCard, 1 { drawimage \"STRIKEYB\", 249, 178; }\n        InInventory SilverKey, 1 { drawimage \"STRIKEYC\", 256, 178; }\n        InInventory OracleKey, 1 { drawimage \"STRIKEYD\", 224, 185; }\n        InInventory MilitaryID, 1 { drawimage \"STRIKEYE\", 230, 185; }\n        InInventory OrderKey, 1 { drawimage \"STRIKEYF\", 236, 185; }\n        InInventory BrassKey, 1 { drawimage \"STRIKEYG\", 243, 185; }\n        InInventory RedCrystalKey, 1 { drawimage \"STRIKEYH\", 249, 185; }\n        InInventory BlueCrystalKey, 1 { drawimage \"STRIKEYI\", 256, 185; }\n        InInventory ChapelKey, 1 { drawimage \"STRIKEYJ\", 224, 192; }\n        InInventory CatacombKey, 1 { drawimage \"STRIKEYK\", 230, 192; }\n        InInventory CoreKey, 1 { drawimage \"STRIKEYL\", 236, 192; }\n        InInventory MaulerKey, 1 { drawimage \"STRIKEYM\", 243, 192; }\n        InInventory FactoryKey, 1 { drawimage \"STRIKEYN\", 249, 192; }\n        InInventory MineKey, 1 { drawimage \"STRIKEYO\", 256, 192; }\n        InInventory not ChickenModeOn, 1 {\n        gamemode deathmatch, teamplay, teamgame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawnumber 3, QUAKHUDF, untranslated, frags, 140, 181; }\n        gamemode cooperative, singleplayer\n        {\n            drawnumber 3, QUAKHUDF, untranslated, KillCountAmount, 140, 181;\n            InInventory KillCountNotch, 1 { drawimage \"DOMNOTCH\", 100, 176; }\n            InInventory KillCountNotch, 2 { drawimage \"DOMNOTCH\", 105, 176; }\n            InInventory KillCountNotch, 3 { drawimage \"DOMNOTCH\", 110, 176; }\n            InInventory KillCountNotch, 4 { drawimage \"DOMNOTCH\", 115, 176; }\n            InInventory KillCountNotch, 5 { drawimage \"DOMNOTCH\", 120, 176; }\n            InInventory KillCountNotch, 6 { drawimage \"DOMNOTCH\", 125, 176; }\n            InInventory KillCountNotch, 7 { drawimage \"DOMNOTCH\", 130, 176; }\n            InInventory KillCountNotch, 8 { drawimage \"DOMNOTCH\", 135, 176; }\n            InInventory KillCountNotch, 9 { drawimage \"DOMNOTCH\", 140, 176; }\n        }}\n\t\tInInventory ChickenModeOn, 1 { drawnumber 3, QUAKHUDF, untranslated, ChickenKillCount, 140, 181; }\n        DrawImage RuneIcon, 20, 40, Center;\n        drawselectedinventory alwaysshowcounter, QUAKHUDF, 290, 22, 293, 30, untranslated;\n        GameMode Teamplay, TeamGame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawimage translatable \"CLRDOOM\", 145, 169; }\n        InInventory not QuakeInvisTimer\n        {\n            InInventory not QuadDamagePower\n            {\n                InInventory QuakePentTimer { drawimage \"RNGGOD0\", 143, 168; }\n                InInventory not QuakePentTimer { drawmugshot \"STF\", 5, 143, 168; }\n            }\n            InInventory QuadDamagePower, 1 { drawimage \"RNGQUAD0\", 143, 168; }\n        }\n        InInventory QuakeInvisTimer, 1\n        {\n            drawimage \"RNGNVSB0\", 143, 168;\n            InInventory QuakePentTimer, 1 { drawimage \"RNGNVSG0\", 143, 168; }\n            InInventory QuadDamagePower, 1 { drawimage \"RNGNVSQ0\", 143, 168; }\n            InInventory PowerQuadDamage, 1 { drawimage \"RNGNVSD0\", 143, 168; }\n        }\n\n        InInventory ExpandedHud, 1\n        {\n            drawimage \"QUAKBART\", 0, 0;\n            InInventory GotWeapon0, 1 { drawimage \"WEPSELN1\", 54, 0; }\n            InInventory GotWeapon0, 1 { drawimage \"WPQUAK1N\", 49, 11; }\n            IsSelected \"Mjolnir\" { drawimage \"WEPSELY1\", 54, 0; }\n            IsSelected \"Mjolnir\" { drawimage \"WPQUAK1Y\", 49, 11; }\n\n            InInventory GotWeapon2, 1 { drawimage \"WEPSELN2\", 87, 0; }\n            InInventory GotWeapon2, 1 { drawimage \"WPQUAK2N\", 82, 11; }\n            IsSelected \"Double Shotgun\" { drawimage \"WEPSELY2\", 87, 0; }\n            IsSelected \"Double Shotgun\" { drawimage \"WPQUAK2Y\", 82, 11; }\n\n            InInventory GotWeapon3, 1 { drawimage \"WEPSELN3\", 120, 0; }\n            InInventory GotWeapon3, 1 { drawimage \"WPQUAK3N\", 115, 11; }\n            IsSelected \"Grenade Launcher\" { drawimage \"WEPSELY3\", 120, 0; }\n            IsSelected \"Grenade Launcher\" { drawimage \"WPQUAK3Y\", 115, 11; }\n\n            InInventory GotWeapon4, 1 { drawimage \"WEPSELN4\", 154, 0; }\n            InInventory GotWeapon4, 1 { drawimage \"WPQUAK4N\", 148, 11; }\n            IsSelected \"Nailgun\" { drawimage \"WEPSELY4\", 154, 0; }\n            IsSelected \"Nailgun\" { drawimage \"WPQUAK4Y\", 148, 11; }\n\n            InInventory GotWeapon5, 1 { drawimage \"WEPSELN5\", 186, 0; }\n            InInventory GotWeapon5, 1 { drawimage \"WPQUAK5N\", 181, 11; }\n            IsSelected \"  Rocket Launcher  \" { drawimage \"WEPSELY5\", 186, 0; }\n            IsSelected \"  Rocket Launcher  \" { drawimage \"WPQUAK5Y\", 181, 11; }\n\n            InInventory GotWeapon6, 1 { drawimage \"WEPSELN6\", 219, 0; }\n            InInventory GotWeapon6, 1 { drawimage \"WPQUAK6N\", 214, 11; }\n            IsSelected \"Super Nailgun\" { drawimage \"WEPSELY6\", 219, 0; }\n            IsSelected \"Super Nailgun\" { drawimage \"WPQUAK6Y\", 214, 11; }\n\n            InInventory GotWeapon7, 1 { drawimage \"WEPSELN7\", 251, 0; }\n            InInventory GotWeapon7, 1 { drawimage \"WPQUAK7N\", 247, 11; }\n            IsSelected \"Thunderbolt\" { drawimage \"WEPSELY7\", 251, 0; }\n            IsSelected \"Thunderbolt\" { drawimage \"WPQUAK7Y\", 247, 11; }\n        }\n    }\n\n    playerclass KyleKatarn\n    {\n        drawimage \"KYLEBAR\", 0, 168;\n        //drawimage \"DOOMBART\", 0, 0;\n\t\t\t\tInInventory not KatarnFireRateUp\n\t\t\t\t{\n\t\t\t\t\tdrawstring DFORHUDF3, untranslated, \"---\", 301, 181, 1;\n\t\t\t\t\tdrawnumber 3, DFORHUDF3, untranslated, ammo1, fillzeros, 304, 181, 1;\n\t\t\t\t\tIsSelected \"Bryar Pistol\"\n\t\t\t\t\t{\n\t\t\t\t\t\tInInventory PistolModeOn, 1 { drawnumber 3, DFORHUDF3, untranslated, ammo Clip, fillzeros, 304, 181, 1; }\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tInInventory KatarnFireRateUp, 1\n\t\t\t\t{\n\t\t\t\t\tdrawstring DFORHUDF5, untranslated, \"---\", 301, 181, 1;\n\t\t\t\t\tdrawnumber 3, DFORHUDF5, untranslated, ammo1, fillzeros, 304, 181, 1;\n\t\t\t\t\tIsSelected \"Bryar Pistol\"\n\t\t\t\t\t{\n\t\t\t\t\t\tInInventory PistolModeOn, 1 { drawnumber 3, DFORHUDF5, untranslated, ammo Clip, fillzeros, 304, 181, 1; }\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tInInventory KatarnBlazeIt, 1 { drawimage \"KUNIQ01\", 268, 163; }\n\t\t\t\tInInventory KatarnBlazeIt, 13 { drawimage \"KUNIQ02\", 268, 163; }\n\t\t\t\tInInventory KatarnBlazeIt, 25 { drawimage \"KUNIQ03\", 268, 163; }\n\t\t\t\tInInventory KatarnBlazeIt, 37 { drawimage \"KUNIQ04\", 268, 163; }\n\t\t\t\tInInventory KatarnBlazeIt, 49 { drawimage \"KUNIQ05\", 268, 163; }\n\t\t\t\tdrawnumber 2, DFORHUDF, untranslated, KatarnBlazeIt, fillzeros, 265, 160, 1;\n        drawnumber 3, DFORHUDF2, untranslated, health, fillzeros, 47, 186, 1;\n        drawnumber 3, DFORHUDF, untranslated, armor, fillzeros, 29, 186, 1;\n\t\tInInventory KatarnInvBarDummy, 1 { drawimage \"KUNIQLT\", 50, 184; }\n\t\tDrawBar \"KHEALTH1\", \"KHEALTH0\", Health, Vertical, 33, 174;\n\t\tDrawBar \"KSHLD11\", \"KSHLD10\", Armor, Vertical, 25, 169;\n\t\tDrawBar \"KSHLD21\", \"KSHLD20\", Armor OverMax, Vertical, 20, 165;\n\t\tdrawstring DFORHUDF, untranslated, \"---\", 290, 172, 1;\n\t\tIsSelected \"Assault Cannon\" { drawnumber 3, DFORHUDF, untranslated, ammo2, WhenNotZero, 293, 172, 1; }\n\n        //Doom keys\n        InInventory BlueCard, 1 { drawimage \"STKEYS0\", 206, 175; }\n        InInventory YellowCard, 1 { drawimage \"STKEYS1\", 218, 175; }\n        InInventory RedCard, 1 { drawimage \"STKEYS2\", 230, 175; }\n        InInventory BlueSkull, 1 { drawimage \"STKEYS3\", 206, 186; }\n        InInventory YellowSkull, 1 { drawimage \"STKEYS4\", 218, 186; }\n        InInventory RedSkull, 1 { drawimage \"STKEYS5\", 230, 186; }\n        //Chex keys\n        InInventory ChexBlueCard, 1 { drawimage \"STKEYS0\", 202, 175; }\n        InInventory ChexYellowCard, 1 { drawimage \"STKEYS1\", 215, 175; }\n        InInventory ChexRedCard, 1 { drawimage \"STKEYS2\", 228, 175; }\n        InInventory BlueFlemKey, 1 { drawimage \"STKEYS3\", 202, 186; }\n        InInventory YellowFlemKey, 1 { drawimage \"STKEYS4\", 215, 186; }\n        InInventory RedFlemKey, 1 { drawimage \"STKEYS5\", 228, 186; }\n        //Heretic keys\n        InInventory KeyYellow, 1 { drawimage \"YKEYICON\", 204, 181; }\n        InInventory KeyGreen, 1 { drawimage \"GKEYICON\", 218, 181; }\n        InInventory KeyBlue, 1 { drawimage \"BKEYICON\", 231, 181; }\n        //HeXen keys\n        InInventory KeySteel, 1 { drawimage \"HEXKEY1\", 203, 171; }\n        InInventory KeyCave, 1 { drawimage \"HEXKEY2\", 203, 181; }\n        InInventory KeyAxe, 1 { drawimage \"HEXKEY3\", 203, 191; }\n        InInventory KeyFire, 1 { drawimage \"HEXKEY4\", 213, 171; }\n        InInventory KeyEmerald, 1 { drawimage \"HEXKEY5\", 213, 181; }\n        InInventory KeyDungeon, 1 { drawimage \"HEXKEY6\", 213, 191; }\n        InInventory KeySilver, 1 { drawimage \"HEXKEY7\", 223, 171; }\n        InInventory KeyRusted, 1 { drawimage \"HEXKEY8\", 223, 181; }\n        InInventory KeyHorn, 1 { drawimage \"HEXKEY9\", 223, 191; }\n        InInventory KeySwamp, 1 { drawimage \"HEXKEYA\", 233, 171; }\n        InInventory KeyCastle, 1 { drawimage \"HEXKEYB\", 233, 181; }\n        //Strife keys\n        InInventory BaseKey, 1 { drawimage \"STRIKEY1\", 203, 171; }\n        InInventory GovsKey, 1 { drawimage \"STRIKEY2\", 209, 171; }\n        InInventory PassCard, 1 { drawimage \"STRIKEY3\", 215, 171; }\n        InInventory IDBadge, 1 { drawimage \"STRIKEY4\", 222, 171; }\n        InInventory PrisonKey, 1 { drawimage \"STRIKEY5\", 228, 171; }\n        InInventory SeveredHand, 1 { drawimage \"STRIKEY6\", 235, 171; }\n        InInventory Power1Key, 1 { drawimage \"STRIKEY7\", 203, 178; }\n        InInventory Power2Key, 1 { drawimage \"STRIKEY8\", 209, 178; }\n        InInventory Power3Key, 1 { drawimage \"STRIKEY9\", 215, 178; }\n        InInventory GoldKey, 1 { drawimage \"STRIKEYA\", 222, 178; }\n        InInventory IDCard, 1 { drawimage \"STRIKEYB\", 228, 178; }\n        InInventory SilverKey, 1 { drawimage \"STRIKEYC\", 235, 178; }\n        InInventory OracleKey, 1 { drawimage \"STRIKEYD\", 203, 185; }\n        InInventory MilitaryID, 1 { drawimage \"STRIKEYE\", 209, 185; }\n        InInventory OrderKey, 1 { drawimage \"STRIKEYF\", 215, 185; }\n        InInventory BrassKey, 1 { drawimage \"STRIKEYG\", 222, 185; }\n        InInventory RedCrystalKey, 1 { drawimage \"STRIKEYH\", 228, 185; }\n        InInventory BlueCrystalKey, 1 { drawimage \"STRIKEYI\", 235, 185; }\n        InInventory ChapelKey, 1 { drawimage \"STRIKEYJ\", 203, 192; }\n        InInventory CatacombKey, 1 { drawimage \"STRIKEYK\", 209, 192; }\n        InInventory CoreKey, 1 { drawimage \"STRIKEYL\", 215, 192; }\n        InInventory MaulerKey, 1 { drawimage \"STRIKEYM\", 222, 192; }\n        InInventory FactoryKey, 1 { drawimage \"STRIKEYN\", 228, 192; }\n        InInventory MineKey, 1 { drawimage \"STRIKEYO\", 235, 192; }\n\t\t//KatarnGasMask\n\t\tDrawSwitchableImage PowerIronFeet, \"KYLEMSK2\", \"KYLEMSK3\", 0, 0;\n\n        drawnumber 3, DFORHUDF4, untranslated, ammo Clip, fillzeros, 114, 174, 1;\n        drawnumber 3, DFORHUDF4, untranslated, ammo Shell, fillzeros, 114, 180, 1;\n        drawnumber 3, DFORHUDF4, untranslated, ammo RocketAmmo, fillzeros, 114, 186, 1;\n        drawnumber 3, DFORHUDF4, untranslated, ammo Cell, fillzeros, 114, 192, 1;\n\n        drawnumber 3, DFORHUDF4, untranslated, ammocapacity Clip, fillzeros, 136, 174, 1;\n        drawnumber 3, DFORHUDF4, untranslated, ammocapacity Shell, fillzeros, 136, 180, 1;\n        drawnumber 3, DFORHUDF4, untranslated, ammocapacity RocketAmmo, fillzeros, 136, 186, 1;\n        drawnumber 3, DFORHUDF4, untranslated, ammocapacity Cell, fillzeros, 136, 192, 1;\n\t\tInInventory not ChickenModeOn, 1 {\n        gamemode deathmatch, teamplay, teamgame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawnumber 3, DFORHUDF, untranslated, frags, 197, 188; }\n        gamemode cooperative, singleplayer\n        {\n            drawnumber 3, DFORHUDF, untranslated, KillCountAmount, fillzeros, 197, 188, 1;\n            InInventory KillCountNotch, 1 { drawimage \"DFONOTCH\", 183, 180; }\n            InInventory KillCountNotch, 2 { drawimage \"DFONOTCH\", 186, 180; }\n            InInventory KillCountNotch, 3 { drawimage \"DFONOTCH\", 189, 180; }\n            InInventory KillCountNotch, 4 { drawimage \"DFONOTCH\", 192, 180; }\n            InInventory KillCountNotch, 5 { drawimage \"DFONOTCH\", 195, 180; }\n            InInventory KillCountNotch, 6 { drawimage \"DFONOTCH\", 183, 184; }\n            InInventory KillCountNotch, 7 { drawimage \"DFONOTCH\", 186, 184; }\n            InInventory KillCountNotch, 8 { drawimage \"DFONOTCH\", 189, 184; }\n            InInventory KillCountNotch, 9 { drawimage \"DFONOTCH\", 192, 184; }\n        }}\n\t\tInInventory ChickenModeOn, 1 { drawnumber 3, DFORHUDF, untranslated, ChickenKillCount, 197, 188; }\n        DrawImage RuneIcon, 20, 40, Center;\n        //drawselectedinventory alwaysshowcounter, DOOMHUDF, 290, 22, 293, 30, untranslated;\n        GameMode Teamplay, TeamGame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawimage translatable \"CLRDOOM\", 145, 169; }\n        InInventory not PowerFakeInvulnerableKatarn, 1 {drawmugshot \"STF\", 5, 143, 168;}\n        InInventory PowerFakeInvulnerableKatarn, 1 {drawimage \"KYLGOD0\", 143, 168;}\n        InInventory ExpandedHud, 1\n        {\n            drawimage \"KYLEBART\", 0, 0;\n            InInventory GotWeapon0, 1 { drawimage \"KWPSELN1\", 54, 0; }\n            InInventory GotWeapon0, 1 { drawimage \"WPKYLE0N\", 49, 11; }\n            IsSelected \"Stun Gauntlets\" { drawimage \"KWPSELY1\", 54, 0; }\n            IsSelected \"Stun Gauntlets\" { drawimage \"WPKYLE0Y\", 49, 11; }\n\n            InInventory GotWeapon2, 1 { drawimage \"KWPSELN2\", 87, 0; }\n            InInventory GotWeapon2, 1 { drawimage \"WPKYLE2N\", 82, 11; }\n            IsSelected \"Stormtrooper Rifle\" { drawimage \"KWPSELY2\", 87, 0; }\n            IsSelected \"Stormtrooper Rifle\" { drawimage \"WPKYLE2Y\", 82, 11; }\n\n            InInventory GotWeapon3, 1 { drawimage \"KWPSELN3\", 120, 0; }\n            InInventory GotWeapon3, 1 { drawimage \"WPKYLE3N\", 115, 11; }\n            IsSelected \"Fusion Cutter\" { drawimage \"KWPSELY3\", 120, 0; }\n            IsSelected \"Fusion Cutter\" { drawimage \"WPKYLE3Y\", 115, 11; }\n\n            InInventory GotWeapon4, 1 { drawimage \"KWPSELN4\", 154, 0; }\n            InInventory GotWeapon4, 1 { drawimage \"WPKYLE4N\", 148, 11; }\n            IsSelected \"Imperial Repeater\" { drawimage \"KWPSELY4\", 154, 0; }\n            IsSelected \"Imperial Repeater\" { drawimage \"WPKYLE4Y\", 148, 11; }\n\n            InInventory GotWeapon5, 1 { drawimage \"KWPSELN5\", 186, 0; }\n            InInventory GotWeapon5, 1 { drawimage \"WPKYLE5N\", 181, 11; }\n            IsSelected \"Mortar Gun\" { drawimage \"KWPSELY5\", 186, 0; }\n            IsSelected \"Mortar Gun\" { drawimage \"WPKYLE5Y\", 181, 11; }\n\n            InInventory GotWeapon6, 1 { drawimage \"KWPSELN6\", 219, 0; }\n            InInventory GotWeapon6, 1 { drawimage \"WPKYLE6N\", 214, 11; }\n            IsSelected \"Concussion Rifle\" { drawimage \"KWPSELY6\", 219, 0; }\n            IsSelected \"Concussion Rifle\" { drawimage \"WPKYLE6Y\", 214, 11; }\n\n            InInventory GotWeapon7, 1 { drawimage \"KWPSELN7\", 251, 0; }\n            InInventory GotWeapon7, 1 { drawimage \"WPKYLE7N\", 247, 11; }\n            IsSelected \"Assault Cannon\" { drawimage \"KWPSELY7\", 251, 0; }\n            IsSelected \"Assault Cannon\" { drawimage \"WPKYLE7Y\", 247, 11; }\n        }\n    }\n\n//Playerclass Chicken\n    IsSelected \" Beak \"\n    {\n        drawimage \"CHKNBAR\", 0, 168;\n        drawnumber 3, WOLFHUDF, gold, ammo1, 37, 177, 0, untranslated, 0, untranslated, 20;\n        drawnumber 3, WOLFHUDF, gold, health, 90, 177, red, 25, black, 50;\n        drawnumber 3, WOLFHUDF, gold, armor, 212, 177, 0, untranslated, 0, untranslated, 50;\n\n        //Doom keys\n        InInventory BlueCard, 1 { drawimage \"STKEYS0\", 226, 175; }\n        InInventory YellowCard, 1 { drawimage \"STKEYS1\", 238, 175; }\n        InInventory RedCard, 1 { drawimage \"STKEYS2\", 250, 175; }\n        InInventory BlueSkull, 1 { drawimage \"STKEYS3\", 226, 186; }\n        InInventory YellowSkull, 1 { drawimage \"STKEYS4\", 238, 186; }\n        InInventory RedSkull, 1 { drawimage \"STKEYS5\", 250, 186; }\n        //Chex keys\n        InInventory ChexBlueCard, 1 { drawimage \"STKEYS0\", 222, 175; }\n        InInventory ChexYellowCard, 1 { drawimage \"STKEYS1\", 235, 175; }\n        InInventory ChexRedCard, 1 { drawimage \"STKEYS2\", 248, 175; }\n        InInventory BlueFlemKey, 1 { drawimage \"STKEYS3\", 222, 186; }\n        InInventory YellowFlemKey, 1 { drawimage \"STKEYS4\", 235, 186; }\n        InInventory RedFlemKey, 1 { drawimage \"STKEYS5\", 248, 186; }\n        //Heretic keys\n        InInventory KeyYellow, 1 { drawimage \"YKEYICON\", 224, 181; }\n        InInventory KeyGreen, 1 { drawimage \"GKEYICON\", 238, 181; }\n        InInventory KeyBlue, 1 { drawimage \"BKEYICON\", 251, 181; }\n        //HeXen keys\n        InInventory KeySteel, 1 { drawimage \"HEXKEY1\", 223, 171; }\n        InInventory KeyCave, 1 { drawimage \"HEXKEY2\", 223, 181; }\n        InInventory KeyAxe, 1 { drawimage \"HEXKEY3\", 223, 191; }\n        InInventory KeyFire, 1 { drawimage \"HEXKEY4\", 233, 171; }\n        InInventory KeyEmerald, 1 { drawimage \"HEXKEY5\", 233, 181; }\n        InInventory KeyDungeon, 1 { drawimage \"HEXKEY6\", 233, 191; }\n        InInventory KeySilver, 1 { drawimage \"HEXKEY7\", 243, 171; }\n        InInventory KeyRusted, 1 { drawimage \"HEXKEY8\", 243, 181; }\n        InInventory KeyHorn, 1 { drawimage \"HEXKEY9\", 243, 191; }\n        InInventory KeySwamp, 1 { drawimage \"HEXKEYA\", 253, 171; }\n        InInventory KeyCastle, 1 { drawimage \"HEXKEYB\", 253, 181; }\n        //Strife keys\n        InInventory BaseKey, 1 { drawimage \"STRIKEY1\", 224, 171; }\n        InInventory GovsKey, 1 { drawimage \"STRIKEY2\", 230, 171; }\n        InInventory PassCard, 1 { drawimage \"STRIKEY3\", 236, 171; }\n        InInventory IDBadge, 1 { drawimage \"STRIKEY4\", 243, 171; }\n        InInventory PrisonKey, 1 { drawimage \"STRIKEY5\", 249, 171; }\n        InInventory SeveredHand, 1 { drawimage \"STRIKEY6\", 256, 171; }\n        InInventory Power1Key, 1 { drawimage \"STRIKEY7\", 224, 178; }\n        InInventory Power2Key, 1 { drawimage \"STRIKEY8\", 230, 178; }\n        InInventory Power3Key, 1 { drawimage \"STRIKEY9\", 236, 178; }\n        InInventory GoldKey, 1 { drawimage \"STRIKEYA\", 243, 178; }\n        InInventory IDCard, 1 { drawimage \"STRIKEYB\", 249, 178; }\n        InInventory SilverKey, 1 { drawimage \"STRIKEYC\", 256, 178; }\n        InInventory OracleKey, 1 { drawimage \"STRIKEYD\", 224, 185; }\n        InInventory MilitaryID, 1 { drawimage \"STRIKEYE\", 230, 185; }\n        InInventory OrderKey, 1 { drawimage \"STRIKEYF\", 236, 185; }\n        InInventory BrassKey, 1 { drawimage \"STRIKEYG\", 243, 185; }\n        InInventory RedCrystalKey, 1 { drawimage \"STRIKEYH\", 249, 185; }\n        InInventory BlueCrystalKey, 1 { drawimage \"STRIKEYI\", 256, 185; }\n        InInventory ChapelKey, 1 { drawimage \"STRIKEYJ\", 224, 192; }\n        InInventory CatacombKey, 1 { drawimage \"STRIKEYK\", 230, 192; }\n        InInventory CoreKey, 1 { drawimage \"STRIKEYL\", 236, 192; }\n        InInventory MaulerKey, 1 { drawimage \"STRIKEYM\", 243, 192; }\n        InInventory FactoryKey, 1 { drawimage \"STRIKEYN\", 249, 192; }\n        InInventory MineKey, 1 { drawimage \"STRIKEYO\", 256, 192; }\n        gamemode deathmatch, teamplay, teamgame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawnumber 3, WOLFHUDF, black, frags, 138, 177; }\n        gamemode cooperative, singleplayer\n        {\n            drawnumber 3, WOLFHUDF, black, KillCountAmount, 138, 181;\n            InInventory KillCountNotch, 1 { drawimage \"WOLFNTCH\", 107, 167; }\n            InInventory KillCountNotch, 2 { drawimage \"WOLFNTCH\", 111, 167; }\n            InInventory KillCountNotch, 3 { drawimage \"WOLFNTCH\", 115, 167; }\n            InInventory KillCountNotch, 4 { drawimage \"WOLFNTCH\", 119, 167; }\n            InInventory KillCountNotch, 5 { drawimage \"WOLFNTCH\", 123, 167; }\n            InInventory KillCountNotch, 6 { drawimage \"WOLFNTCH\", 127, 167; }\n            InInventory KillCountNotch, 7 { drawimage \"WOLFNTCH\", 131, 167; }\n            InInventory KillCountNotch, 8 { drawimage \"WOLFNTCH\", 135, 167; }\n            InInventory KillCountNotch, 9 { drawimage \"WOLFNTCH\", 139, 167; }\n        }\n        DrawImage RuneIcon, 20, 40, Center;\n        drawselectedinventory alwaysshowcounter, WOLFHUDF, 290, 22, 293, 30, black;\n    }\n\n}\n\nstatusbar inventory { drawinventorybar Doom, 7, INDEXFON, 50, 170, 76, 192, white; }\n\nstatusbar inventoryfullscreen { drawinventorybar Doom, 7, INDEXFON, 50, 170, 76, 192, white; }\n\nstatusbar Automap\n{\n    playerclass Doomguy\n    {\n        drawimage \"DOOMBAR\", 0, 168;\n        IsSelected \" Pistol \" { InInventory PistolModeOn, 1 { drawnumber 3, DOOMHUDF, gold, ammo Clip, 44, 171, 0, untranslated, 0, untranslated, 20; } }\n        drawnumber 3, DOOMHUDF, gold, ammo1, 44, 171, 0, untranslated, 0, untranslated, 20;\n        drawnumber 3, DOOMHUDF, gold, health, 94, 171, white, 25, untranslated, 50;\n        drawnumber 3, DOOMHUDF, gold, armor, 219, 171, 0, untranslated, 0, untranslated, 50;\n\n        //Doom keys\n        InInventory BlueCard, 1 { drawimage \"STKEYS0\", 226, 175; }\n        InInventory YellowCard, 1 { drawimage \"STKEYS1\", 238, 175; }\n        InInventory RedCard, 1 { drawimage \"STKEYS2\", 250, 175; }\n        InInventory BlueSkull, 1 { drawimage \"STKEYS3\", 226, 186; }\n        InInventory YellowSkull, 1 { drawimage \"STKEYS4\", 238, 186; }\n        InInventory RedSkull, 1 { drawimage \"STKEYS5\", 250, 186; }\n        //Chex keys\n        InInventory ChexBlueCard, 1 { drawimage \"STKEYS0\", 222, 175; }\n        InInventory ChexYellowCard, 1 { drawimage \"STKEYS1\", 235, 175; }\n        InInventory ChexRedCard, 1 { drawimage \"STKEYS2\", 248, 175; }\n        InInventory BlueFlemKey, 1 { drawimage \"STKEYS3\", 222, 186; }\n        InInventory YellowFlemKey, 1 { drawimage \"STKEYS4\", 235, 186; }\n        InInventory RedFlemKey, 1 { drawimage \"STKEYS5\", 248, 186; }\n        //Heretic keys\n        InInventory KeyYellow, 1 { drawimage \"YKEYICON\", 224, 181; }\n        InInventory KeyGreen, 1 { drawimage \"GKEYICON\", 238, 181; }\n        InInventory KeyBlue, 1 { drawimage \"BKEYICON\", 251, 181; }\n        //HeXen keys\n        InInventory KeySteel, 1 { drawimage \"HEXKEY1\", 223, 171; }\n        InInventory KeyCave, 1 { drawimage \"HEXKEY2\", 223, 181; }\n        InInventory KeyAxe, 1 { drawimage \"HEXKEY3\", 223, 191; }\n        InInventory KeyFire, 1 { drawimage \"HEXKEY4\", 233, 171; }\n        InInventory KeyEmerald, 1 { drawimage \"HEXKEY5\", 233, 181; }\n        InInventory KeyDungeon, 1 { drawimage \"HEXKEY6\", 233, 191; }\n        InInventory KeySilver, 1 { drawimage \"HEXKEY7\", 243, 171; }\n        InInventory KeyRusted, 1 { drawimage \"HEXKEY8\", 243, 181; }\n        InInventory KeyHorn, 1 { drawimage \"HEXKEY9\", 243, 191; }\n        InInventory KeySwamp, 1 { drawimage \"HEXKEYA\", 253, 171; }\n        InInventory KeyCastle, 1 { drawimage \"HEXKEYB\", 253, 181; }\n        //Strife keys\n        InInventory BaseKey, 1 { drawimage \"STRIKEY1\", 223, 171; }\n        InInventory GovsKey, 1 { drawimage \"STRIKEY2\", 229, 171; }\n        InInventory PassCard, 1 { drawimage \"STRIKEY3\", 235, 171; }\n        InInventory IDBadge, 1 { drawimage \"STRIKEY4\", 242, 171; }\n        InInventory PrisonKey, 1 { drawimage \"STRIKEY5\", 248, 171; }\n        InInventory SeveredHand, 1 { drawimage \"STRIKEY6\", 255, 171; }\n        InInventory Power1Key, 1 { drawimage \"STRIKEY7\", 223, 178; }\n        InInventory Power2Key, 1 { drawimage \"STRIKEY8\", 229, 178; }\n        InInventory Power3Key, 1 { drawimage \"STRIKEY9\", 235, 178; }\n        InInventory GoldKey, 1 { drawimage \"STRIKEYA\", 242, 178; }\n        InInventory IDCard, 1 { drawimage \"STRIKEYB\", 248, 178; }\n        InInventory SilverKey, 1 { drawimage \"STRIKEYC\", 255, 178; }\n        InInventory OracleKey, 1 { drawimage \"STRIKEYD\", 223, 185; }\n        InInventory MilitaryID, 1 { drawimage \"STRIKEYE\", 229, 185; }\n        InInventory OrderKey, 1 { drawimage \"STRIKEYF\", 235, 185; }\n        InInventory BrassKey, 1 { drawimage \"STRIKEYG\", 242, 185; }\n        InInventory RedCrystalKey, 1 { drawimage \"STRIKEYH\", 248, 185; }\n        InInventory BlueCrystalKey, 1 { drawimage \"STRIKEYI\", 255, 185; }\n        InInventory ChapelKey, 1 { drawimage \"STRIKEYJ\", 223, 192; }\n        InInventory CatacombKey, 1 { drawimage \"STRIKEYK\", 229, 192; }\n        InInventory CoreKey, 1 { drawimage \"STRIKEYL\", 235, 192; }\n        InInventory MaulerKey, 1 { drawimage \"STRIKEYM\", 242, 192; }\n        InInventory FactoryKey, 1 { drawimage \"STRIKEYN\", 248, 192; }\n        InInventory MineKey, 1 { drawimage \"STRIKEYO\", 255, 192; }\n\n        drawnumber 3, INDEXFON, gold, ammo Clip, 289, 173;\n         drawnumber 3, INDEXFON, gold, ammo Shell, 289, 179;\n         drawnumber 3, INDEXFON, gold, ammo RocketAmmo, 289, 185;\n         drawnumber 3, INDEXFON, gold, ammo Cell, 289, 191;\n\n         drawnumber 3, INDEXFON, gold, ammocapacity Clip, 315, 173;\n         drawnumber 3, INDEXFON, gold, ammocapacity Shell, 315, 179;\n         drawnumber 3, INDEXFON, gold, ammocapacity RocketAmmo, 315, 185;\n         drawnumber 3, INDEXFON, gold, ammocapacity Cell, 315, 191;\n        gamemode deathmatch, teamplay, teamgame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawnumber 3, DOOMHUDF, untranslated, frags, 142, 171; }\n        gamemode cooperative, singleplayer\n        {\n            drawnumber 3, DOOMHUDF, untranslated, KillCountAmount, 142, 171;\n            InInventory KillCountNotch, 1 { drawimage \"DOMNOTCH\", 99, 167; }\n            InInventory KillCountNotch, 2 { drawimage \"DOMNOTCH\", 104, 167; }\n            InInventory KillCountNotch, 3 { drawimage \"DOMNOTCH\", 109, 167; }\n            InInventory KillCountNotch, 4 { drawimage \"DOMNOTCH\", 114, 167; }\n            InInventory KillCountNotch, 5 { drawimage \"DOMNOTCH\", 119, 167; }\n            InInventory KillCountNotch, 6 { drawimage \"DOMNOTCH\", 124, 167; }\n            InInventory KillCountNotch, 7 { drawimage \"DOMNOTCH\", 129, 167; }\n            InInventory KillCountNotch, 8 { drawimage \"DOMNOTCH\", 134, 167; }\n            InInventory KillCountNotch, 9 { drawimage \"DOMNOTCH\", 139, 167; }\n        }\n        GameMode Teamplay, TeamGame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawimage translatable \"CLRDOOM\", 145, 169; }\n        InInventory not PowerFakeInvulnerable, 1 {drawmugshot \"STF\", 5, 143, 168;}\n        InInventory PowerFakeInvulnerable, 1 {drawimage \"DGYGOD0\", 143, 168;}\n    }\n\n    Playerclass ChexWarrior\n    {\n        drawimage \"CHEXBAR\", 0, 168;\n        IsSelected \"Mini-Zorcher\" { InInventory PistolModeOn, 1 { drawnumber 3, CHEXHUDF, yellow, ammo Clip, 45, 172, 0, untranslated, 0, untranslated, 20; } }\n        drawnumber 3, CHEXHUDF, yellow, ammo1, 45, 172, 0, untranslated, 0, untranslated, 20;\n        drawnumber 3, CHEXHUDF, yellow, health, 94, 172, white, 25, untranslated, 50;\n        drawnumber 3, CHEXHUDF, yellow, armor, 220, 172, 0, untranslated, 0, untranslated, 50;\n\n        //Doom keys\n        InInventory BlueCard, 1 { drawimage \"STKEYS0\", 226, 175; }\n        InInventory YellowCard, 1 { drawimage \"STKEYS1\", 238, 175; }\n        InInventory RedCard, 1 { drawimage \"STKEYS2\", 250, 175; }\n        InInventory BlueSkull, 1 { drawimage \"STKEYS3\", 226, 186; }\n        InInventory YellowSkull, 1 { drawimage \"STKEYS4\", 238, 186; }\n        InInventory RedSkull, 1 { drawimage \"STKEYS5\", 250, 186; }\n        //Chex keys\n        InInventory ChexBlueCard, 1 { drawimage \"STKEYS0\", 222, 175; }\n        InInventory ChexYellowCard, 1 { drawimage \"STKEYS1\", 235, 175; }\n        InInventory ChexRedCard, 1 { drawimage \"STKEYS2\", 248, 175; }\n        InInventory BlueFlemKey, 1 { drawimage \"STKEYS3\", 222, 186; }\n        InInventory YellowFlemKey, 1 { drawimage \"STKEYS4\", 235, 186; }\n        InInventory RedFlemKey, 1 { drawimage \"STKEYS5\", 248, 186; }\n        //Heretic keys\n        InInventory KeyYellow, 1 { drawimage \"YKEYICON\", 224, 181; }\n        InInventory KeyGreen, 1 { drawimage \"GKEYICON\", 238, 181; }\n        InInventory KeyBlue, 1 { drawimage \"BKEYICON\", 251, 181; }\n        //HeXen keys\n        InInventory KeySteel, 1 { drawimage \"HEXKEY1\", 223, 171; }\n        InInventory KeyCave, 1 { drawimage \"HEXKEY2\", 223, 181; }\n        InInventory KeyAxe, 1 { drawimage \"HEXKEY3\", 223, 191; }\n        InInventory KeyFire, 1 { drawimage \"HEXKEY4\", 233, 171; }\n        InInventory KeyEmerald, 1 { drawimage \"HEXKEY5\", 233, 181; }\n        InInventory KeyDungeon, 1 { drawimage \"HEXKEY6\", 233, 191; }\n        InInventory KeySilver, 1 { drawimage \"HEXKEY7\", 243, 171; }\n        InInventory KeyRusted, 1 { drawimage \"HEXKEY8\", 243, 181; }\n        InInventory KeyHorn, 1 { drawimage \"HEXKEY9\", 243, 191; }\n        InInventory KeySwamp, 1 { drawimage \"HEXKEYA\", 253, 171; }\n        InInventory KeyCastle, 1 { drawimage \"HEXKEYB\", 253, 181; }\n        //Strife keys\n        InInventory BaseKey, 1 { drawimage \"STRIKEY1\", 224, 171; }\n        InInventory GovsKey, 1 { drawimage \"STRIKEY2\", 230, 171; }\n        InInventory PassCard, 1 { drawimage \"STRIKEY3\", 236, 171; }\n        InInventory IDBadge, 1 { drawimage \"STRIKEY4\", 243, 171; }\n        InInventory PrisonKey, 1 { drawimage \"STRIKEY5\", 249, 171; }\n        InInventory SeveredHand, 1 { drawimage \"STRIKEY6\", 256, 171; }\n        InInventory Power1Key, 1 { drawimage \"STRIKEY7\", 224, 178; }\n        InInventory Power2Key, 1 { drawimage \"STRIKEY8\", 230, 178; }\n        InInventory Power3Key, 1 { drawimage \"STRIKEY9\", 236, 178; }\n        InInventory GoldKey, 1 { drawimage \"STRIKEYA\", 243, 178; }\n        InInventory IDCard, 1 { drawimage \"STRIKEYB\", 249, 178; }\n        InInventory SilverKey, 1 { drawimage \"STRIKEYC\", 256, 178; }\n        InInventory OracleKey, 1 { drawimage \"STRIKEYD\", 224, 185; }\n        InInventory MilitaryID, 1 { drawimage \"STRIKEYE\", 230, 185; }\n        InInventory OrderKey, 1 { drawimage \"STRIKEYF\", 236, 185; }\n        InInventory BrassKey, 1 { drawimage \"STRIKEYG\", 243, 185; }\n        InInventory RedCrystalKey, 1 { drawimage \"STRIKEYH\", 249, 185; }\n        InInventory BlueCrystalKey, 1 { drawimage \"STRIKEYI\", 256, 185; }\n        InInventory ChapelKey, 1 { drawimage \"STRIKEYJ\", 224, 192; }\n        InInventory CatacombKey, 1 { drawimage \"STRIKEYK\", 230, 192; }\n        InInventory CoreKey, 1 { drawimage \"STRIKEYL\", 236, 192; }\n        InInventory MaulerKey, 1 { drawimage \"STRIKEYM\", 243, 192; }\n        InInventory FactoryKey, 1 { drawimage \"STRIKEYN\", 249, 192; }\n        InInventory MineKey, 1 { drawimage \"STRIKEYO\", 256, 192; }\n\n        drawnumber 3, INDEXFON, gold, ammo Clip, 289, 173;\n         drawnumber 3, INDEXFON, gold, ammo Shell, 289, 179;\n         drawnumber 3, INDEXFON, gold, ammo RocketAmmo, 289, 185;\n         drawnumber 3, INDEXFON, gold, ammo Cell, 289, 191;\n\n         drawnumber 3, INDEXFON, gold, ammocapacity Clip, 315, 173;\n         drawnumber 3, INDEXFON, gold, ammocapacity Shell, 315, 179;\n         drawnumber 3, INDEXFON, gold, ammocapacity RocketAmmo, 315, 185;\n         drawnumber 3, INDEXFON, gold, ammocapacity Cell, 315, 191;\n        gamemode deathmatch, teamplay, teamgame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawnumber 3, CHEXHUDF, untranslated, frags, 143, 172; }\n        gamemode cooperative, singleplayer\n        {\n            drawnumber 3, CHEXHUDF, untranslated, KillCountAmount, 143, 172;\n            InInventory KillCountNotch, 1 { drawimage \"CHXNOTCH\", 100, 167; }\n            InInventory KillCountNotch, 2 { drawimage \"CHXNOTCH\", 105, 167; }\n            InInventory KillCountNotch, 3 { drawimage \"CHXNOTCH\", 110, 167; }\n            InInventory KillCountNotch, 4 { drawimage \"CHXNOTCH\", 115, 167; }\n            InInventory KillCountNotch, 5 { drawimage \"CHXNOTCH\", 120, 167; }\n            InInventory KillCountNotch, 6 { drawimage \"CHXNOTCH\", 125, 167; }\n            InInventory KillCountNotch, 7 { drawimage \"CHXNOTCH\", 130, 167; }\n            InInventory KillCountNotch, 8 { drawimage \"CHXNOTCH\", 135, 167; }\n            InInventory KillCountNotch, 9 { drawimage \"CHXNOTCH\", 140, 167; }\n        }\n\n        GameMode Teamplay, TeamGame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawimage translatable \"CLRCHEX\", 145, 169; }\n        InInventory not PowerFakeInvulnerable, 1 {drawmugshot \"STF\", 5, 142, 168;}\n        InInventory PowerFakeInvulnerable, 1 {drawimage \"CHXGOD0\", 142, 168;}\n    }\n\n    Playerclass Corvus\n    {\n        drawimage \"HRTCBAR\", 0, 151;\n        InInventory PowerFakeInvulnerable, 1 { drawimage \"HEREGOD1\", 6, 167; }\n        InInventory PowerFakeInvulnerable, 1 { drawimage \"HEREGOD2\", 297, 167; }\n        IsSelected \"Elven Wand\" { InInventory PistolModeOn, 1 {\n        drawnumber 3, HEREHUDF, gold, ammo Clip, 58, 171, 0, untranslated, 0, untranslated, 20;\n        drawimage \"AMSMA0\", 47, 189, center; }}\n        drawnumber 3, HEREHUDF, gold, ammo1, 58, 171, 0, untranslated, 0, untranslated, 20;\n        drawimage ammoicon1, 47, 189, center;\n         drawnumber 3, HEREHUDF, gold, health, 96, 180, white, 25, untranslated, 50;\n         drawnumber 3, HEREHUDF, gold, armor, 210, 180, 0, untranslated, 0, untranslated, 50;\n\n        //Doom keys\n        InInventory BlueCard, 1 { drawimage \"STKEYS0\", 226, 175; }\n        InInventory YellowCard, 1 { drawimage \"STKEYS1\", 238, 175; }\n        InInventory RedCard, 1 { drawimage \"STKEYS2\", 250, 175; }\n        InInventory BlueSkull, 1 { drawimage \"STKEYS3\", 226, 186; }\n        InInventory YellowSkull, 1 { drawimage \"STKEYS4\", 238, 186; }\n        InInventory RedSkull, 1 { drawimage \"STKEYS5\", 250, 186; }\n        //Chex keys\n        InInventory ChexBlueCard, 1 { drawimage \"STKEYS0\", 222, 175; }\n        InInventory ChexYellowCard, 1 { drawimage \"STKEYS1\", 235, 175; }\n        InInventory ChexRedCard, 1 { drawimage \"STKEYS2\", 248, 175; }\n        InInventory BlueFlemKey, 1 { drawimage \"STKEYS3\", 222, 186; }\n        InInventory YellowFlemKey, 1 { drawimage \"STKEYS4\", 235, 186; }\n        InInventory RedFlemKey, 1 { drawimage \"STKEYS5\", 248, 186; }\n        //Heretic keys\n        InInventory KeyYellow, 1 { drawimage \"YKEYICON\", 224, 181; }\n        InInventory KeyGreen, 1 { drawimage \"GKEYICON\", 238, 181; }\n        InInventory KeyBlue, 1 { drawimage \"BKEYICON\", 251, 181; }\n        //HeXen keys\n        InInventory KeySteel, 1 { drawimage \"HEXKEY1\", 223, 171; }\n        InInventory KeyCave, 1 { drawimage \"HEXKEY2\", 223, 181; }\n        InInventory KeyAxe, 1 { drawimage \"HEXKEY3\", 223, 191; }\n        InInventory KeyFire, 1 { drawimage \"HEXKEY4\", 233, 171; }\n        InInventory KeyEmerald, 1 { drawimage \"HEXKEY5\", 233, 181; }\n        InInventory KeyDungeon, 1 { drawimage \"HEXKEY6\", 233, 191; }\n        InInventory KeySilver, 1 { drawimage \"HEXKEY7\", 243, 171; }\n        InInventory KeyRusted, 1 { drawimage \"HEXKEY8\", 243, 181; }\n        InInventory KeyHorn, 1 { drawimage \"HEXKEY9\", 243, 191; }\n        InInventory KeySwamp, 1 { drawimage \"HEXKEYA\", 253, 171; }\n        InInventory KeyCastle, 1 { drawimage \"HEXKEYB\", 253, 181; }\n        //Strife keys\n        InInventory BaseKey, 1 { drawimage \"STRIKEY1\", 224, 171; }\n        InInventory GovsKey, 1 { drawimage \"STRIKEY2\", 230, 171; }\n        InInventory PassCard, 1 { drawimage \"STRIKEY3\", 236, 171; }\n        InInventory IDBadge, 1 { drawimage \"STRIKEY4\", 243, 171; }\n        InInventory PrisonKey, 1 { drawimage \"STRIKEY5\", 249, 171; }\n        InInventory SeveredHand, 1 { drawimage \"STRIKEY6\", 256, 171; }\n        InInventory Power1Key, 1 { drawimage \"STRIKEY7\", 224, 178; }\n        InInventory Power2Key, 1 { drawimage \"STRIKEY8\", 230, 178; }\n        InInventory Power3Key, 1 { drawimage \"STRIKEY9\", 236, 178; }\n        InInventory GoldKey, 1 { drawimage \"STRIKEYA\", 243, 178; }\n        InInventory IDCard, 1 { drawimage \"STRIKEYB\", 249, 178; }\n        InInventory SilverKey, 1 { drawimage \"STRIKEYC\", 256, 178; }\n        InInventory OracleKey, 1 { drawimage \"STRIKEYD\", 224, 185; }\n        InInventory MilitaryID, 1 { drawimage \"STRIKEYE\", 230, 185; }\n        InInventory OrderKey, 1 { drawimage \"STRIKEYF\", 236, 185; }\n        InInventory BrassKey, 1 { drawimage \"STRIKEYG\", 243, 185; }\n        InInventory RedCrystalKey, 1 { drawimage \"STRIKEYH\", 249, 185; }\n        InInventory BlueCrystalKey, 1 { drawimage \"STRIKEYI\", 256, 185; }\n        InInventory ChapelKey, 1 { drawimage \"STRIKEYJ\", 224, 192; }\n        InInventory CatacombKey, 1 { drawimage \"STRIKEYK\", 230, 192; }\n        InInventory CoreKey, 1 { drawimage \"STRIKEYL\", 236, 192; }\n        InInventory MaulerKey, 1 { drawimage \"STRIKEYM\", 243, 192; }\n        InInventory FactoryKey, 1 { drawimage \"STRIKEYN\", 249, 192; }\n        InInventory MineKey, 1 { drawimage \"STRIKEYO\", 256, 192; }\n\n        drawnumber 3, INDEXFON, yellow, ammo Clip, 285, 173;\n         drawnumber 3, INDEXFON, yellow, ammo Shell, 285, 179;\n         drawnumber 3, INDEXFON, yellow, ammo RocketAmmo, 285, 185;\n         drawnumber 3, INDEXFON, yellow, ammo Cell, 285, 191;\n        gamemode deathmatch, teamplay, teamgame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawnumber 3, HEREHUDF, untranslated, frags, 136, 180; }\n        gamemode cooperative, singleplayer\n        {\n            drawnumber 3, HEREHUDF, untranslated, KillCountAmount, 136, 180;\n            InInventory KillCountNotch, 1 { drawimage \"RVNNOTCH\", 108, 169; }\n            InInventory KillCountNotch, 2 { drawimage \"RVNNOTCH\", 112, 169; }\n            InInventory KillCountNotch, 3 { drawimage \"RVNNOTCH\", 116, 169; }\n            InInventory KillCountNotch, 4 { drawimage \"RVNNOTCH\", 120, 169; }\n            InInventory KillCountNotch, 5 { drawimage \"RVNNOTCH\", 124, 169; }\n            InInventory KillCountNotch, 6 { drawimage \"RVNNOTCH\", 128, 169; }\n            InInventory KillCountNotch, 7 { drawimage \"RVNNOTCH\", 132, 169; }\n            InInventory KillCountNotch, 8 { drawimage \"RVNNOTCH\", 136, 169; }\n            InInventory KillCountNotch, 9 { drawimage \"RVNNOTCH\", 140, 169; }\n        }\n\n        GameMode Teamplay, TeamGame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawimage translatable \"CLRHERTC\", 10, 168; }\n        InInventory not PowerFakeInvulnerable, 1 {drawmugshot \"STF\", 5, 142, 168;}\n        InInventory PowerFakeInvulnerable, 1 {drawimage \"CRVGOD0\", 142, 168;}\n    }\n\n    Playerclass Blazkowicz\n    {\n        drawimage \"WOLFBAR\", 0, 168;\n        IsSelected \"Luger\" { InInventory PistolModeOn, 1 { drawnumber 3, WOLFHUDF, gold, ammo Clip, 37, 181, 0, untranslated, 0, untranslated, 20; } }\n        drawnumber 3, WOLFHUDF, gold, ammo1, 37, 181, 0, untranslated, 0, untranslated, 20;\n        drawnumber 3, WOLFHUDF, gold, health, 90, 181, red, 25, untranslated, 50;\n        drawnumber 3, WOLFHUDF, gold, armor, 212, 181, 0, untranslated, 0, untranslated, 50;\n\n        //Doom keys\n        InInventory BlueCard, 1 { drawimage \"STKEYS0\", 226, 175; }\n        InInventory YellowCard, 1 { drawimage \"STKEYS1\", 238, 175; }\n        InInventory RedCard, 1 { drawimage \"STKEYS2\", 250, 175; }\n        InInventory BlueSkull, 1 { drawimage \"STKEYS3\", 226, 186; }\n        InInventory YellowSkull, 1 { drawimage \"STKEYS4\", 238, 186; }\n        InInventory RedSkull, 1 { drawimage \"STKEYS5\", 250, 186; }\n        //Chex keys\n        InInventory ChexBlueCard, 1 { drawimage \"STKEYS0\", 222, 175; }\n        InInventory ChexYellowCard, 1 { drawimage \"STKEYS1\", 235, 175; }\n        InInventory ChexRedCard, 1 { drawimage \"STKEYS2\", 248, 175; }\n        InInventory BlueFlemKey, 1 { drawimage \"STKEYS3\", 222, 186; }\n        InInventory YellowFlemKey, 1 { drawimage \"STKEYS4\", 235, 186; }\n        InInventory RedFlemKey, 1 { drawimage \"STKEYS5\", 248, 186; }\n        //Heretic keys\n        InInventory KeyYellow, 1 { drawimage \"YKEYICON\", 224, 181; }\n        InInventory KeyGreen, 1 { drawimage \"GKEYICON\", 238, 181; }\n        InInventory KeyBlue, 1 { drawimage \"BKEYICON\", 251, 181; }\n        //HeXen keys\n        InInventory KeySteel, 1 { drawimage \"HEXKEY1\", 223, 171; }\n        InInventory KeyCave, 1 { drawimage \"HEXKEY2\", 223, 181; }\n        InInventory KeyAxe, 1 { drawimage \"HEXKEY3\", 223, 191; }\n        InInventory KeyFire, 1 { drawimage \"HEXKEY4\", 233, 171; }\n        InInventory KeyEmerald, 1 { drawimage \"HEXKEY5\", 233, 181; }\n        InInventory KeyDungeon, 1 { drawimage \"HEXKEY6\", 233, 191; }\n        InInventory KeySilver, 1 { drawimage \"HEXKEY7\", 243, 171; }\n        InInventory KeyRusted, 1 { drawimage \"HEXKEY8\", 243, 181; }\n        InInventory KeyHorn, 1 { drawimage \"HEXKEY9\", 243, 191; }\n        InInventory KeySwamp, 1 { drawimage \"HEXKEYA\", 253, 171; }\n        InInventory KeyCastle, 1 { drawimage \"HEXKEYB\", 253, 181; }\n        //Strife keys\n        InInventory BaseKey, 1 { drawimage \"STRIKEY1\", 224, 171; }\n        InInventory GovsKey, 1 { drawimage \"STRIKEY2\", 230, 171; }\n        InInventory PassCard, 1 { drawimage \"STRIKEY3\", 236, 171; }\n        InInventory IDBadge, 1 { drawimage \"STRIKEY4\", 243, 171; }\n        InInventory PrisonKey, 1 { drawimage \"STRIKEY5\", 249, 171; }\n        InInventory SeveredHand, 1 { drawimage \"STRIKEY6\", 256, 171; }\n        InInventory Power1Key, 1 { drawimage \"STRIKEY7\", 224, 178; }\n        InInventory Power2Key, 1 { drawimage \"STRIKEY8\", 230, 178; }\n        InInventory Power3Key, 1 { drawimage \"STRIKEY9\", 236, 178; }\n        InInventory GoldKey, 1 { drawimage \"STRIKEYA\", 243, 178; }\n        InInventory IDCard, 1 { drawimage \"STRIKEYB\", 249, 178; }\n        InInventory SilverKey, 1 { drawimage \"STRIKEYC\", 256, 178; }\n        InInventory OracleKey, 1 { drawimage \"STRIKEYD\", 224, 185; }\n        InInventory MilitaryID, 1 { drawimage \"STRIKEYE\", 230, 185; }\n        InInventory OrderKey, 1 { drawimage \"STRIKEYF\", 236, 185; }\n        InInventory BrassKey, 1 { drawimage \"STRIKEYG\", 243, 185; }\n        InInventory RedCrystalKey, 1 { drawimage \"STRIKEYH\", 249, 185; }\n        InInventory BlueCrystalKey, 1 { drawimage \"STRIKEYI\", 256, 185; }\n        InInventory ChapelKey, 1 { drawimage \"STRIKEYJ\", 224, 192; }\n        InInventory CatacombKey, 1 { drawimage \"STRIKEYK\", 230, 192; }\n        InInventory CoreKey, 1 { drawimage \"STRIKEYL\", 236, 192; }\n        InInventory MaulerKey, 1 { drawimage \"STRIKEYM\", 243, 192; }\n        InInventory FactoryKey, 1 { drawimage \"STRIKEYN\", 249, 192; }\n        InInventory MineKey, 1 { drawimage \"STRIKEYO\", 256, 192; }\n\n        drawnumber 3, INDEXFON, lightblue, ammo Clip, 289, 173;\n        drawstring SMALLFONT, lightblue, \"x\", 289, 178;\n         drawnumber 3, INDEXFON, lightblue, ammo RocketAmmo, 289, 185;\n         drawnumber 3, INDEXFON, lightblue, ammo Cell, 289, 191;\n\n         drawnumber 3, INDEXFON, lightblue, ammocapacity Clip, 315, 173;\n        drawstring SMALLFONT, lightblue, \"x\", 315, 178;\n         drawnumber 3, INDEXFON, lightblue, ammocapacity RocketAmmo, 315, 185;\n         drawnumber 3, INDEXFON, lightblue, ammocapacity Cell, 315, 191;\n        gamemode deathmatch, teamplay, teamgame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawnumber 3, WOLFHUDF, untranslated, frags, 138, 181; }\n        gamemode cooperative, singleplayer\n        {\n            drawnumber 3, WOLFHUDF, untranslated, KillCountAmount, 138, 181;\n            InInventory KillCountNotch, 1 { drawimage \"WOLFNTCH\", 107, 167; }\n            InInventory KillCountNotch, 2 { drawimage \"WOLFNTCH\", 111, 167; }\n            InInventory KillCountNotch, 3 { drawimage \"WOLFNTCH\", 115, 167; }\n            InInventory KillCountNotch, 4 { drawimage \"WOLFNTCH\", 119, 167; }\n            InInventory KillCountNotch, 5 { drawimage \"WOLFNTCH\", 123, 167; }\n            InInventory KillCountNotch, 6 { drawimage \"WOLFNTCH\", 127, 167; }\n            InInventory KillCountNotch, 7 { drawimage \"WOLFNTCH\", 131, 167; }\n            InInventory KillCountNotch, 8 { drawimage \"WOLFNTCH\", 135, 167; }\n            InInventory KillCountNotch, 9 { drawimage \"WOLFNTCH\", 139, 167; }\n        }\n\n        GameMode Teamplay, TeamGame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawimage translatable \"CLRWOLFN\", 145, 169; }\n        InInventory not PowerFakeInvulnerable, 1 {drawmugshot \"STF\", 5, 143, 167;}\n        InInventory PowerFakeInvulnerable, 1 {drawimage \"BJFGOD0\", 143, 167;}\n    }\n\n    playerclass Parias\n    {\n        drawimage \"HEXNBAR2\", 0, 142;\n        drawnumber 3, HEREHUDF, gold, health, 91, 181, white, 25, untranslated, 50;\n        drawnumber 3, HEREHUDF, gold, armor, 217, 181, 0, untranslated, 0, untranslated, 50;\n        drawnumber 3, INDEXFONT_RAVEN, yellow, ammo Clip, 58, 174, 0, untranslated, 0, untranslated, 30;\n        drawnumber 3, INDEXFONT_RAVEN, yellow, ammo Cell, 58, 188, 0, untranslated, 0, untranslated, 30;\n        IsSelected \"Frost Shards\" { drawnumber 3, INDEXFONT_RAVEN, gold, ammo Clip, 58, 174, 0, untranslated, 0, white, 30; }\n        IsSelected \"Timon's Axe\" { drawnumber 3, INDEXFONT_RAVEN, gold, ammo Clip, 58, 174, 0, untranslated, 0, white, 30; }\n        IsSelected \"Serpent Staff\" { drawnumber 3, INDEXFONT_RAVEN, gold, ammo Clip, 58, 174, 0, untranslated, 0, white, 30; }\n        IsSelected \"Hammer of Retribution\" { drawnumber 3, INDEXFONT_RAVEN, gold, ammo Cell, 58, 188, 0, untranslated, 0, white, 30; }\n        IsSelected \"Firestorm\" { drawnumber 3, INDEXFONT_RAVEN, gold, ammo Cell, 58, 188, 0, untranslated, 0, white, 30; }\n        IsSelected \"Wraithverge\"\n        {\n            drawnumber 3, INDEXFONT_RAVEN, gold, ammo Clip, 58, 174, 0, untranslated, 0, white, 30;\n            drawnumber 3, INDEXFONT_RAVEN, gold, ammo Cell, 58, 188, 0, untranslated, 0, white, 30;\n        }\n\n        weaponammo Clip && Cell\n        {\n            weaponammo Clip { drawbar \"MANAVL1\", \"nullimage\", ammo Clip, vertical, 266, 171, 1; }\n            weaponammo not Clip { drawbar \"MANAVL1D\", \"nullimage\", ammo Clip, vertical, 266, 171, 1; }\n            weaponammo Cell { drawbar \"MANAVL2\", \"nullimage\", ammo Cell, vertical, 273, 171, 1; }\n            weaponammo not Cell { drawbar \"MANAVL2D\", \"nullimage\", ammo Cell, vertical, 273, 171, 1; }\n        }\n\n        //Doom keys\n        InInventory BlueCard, 1 { drawimage \"STKEYS0\", 226, 175; }\n        InInventory YellowCard, 1 { drawimage \"STKEYS1\", 238, 175; }\n        InInventory RedCard, 1 { drawimage \"STKEYS2\", 250, 175; }\n        InInventory BlueSkull, 1 { drawimage \"STKEYS3\", 226, 186; }\n        InInventory YellowSkull, 1 { drawimage \"STKEYS4\", 238, 186; }\n        InInventory RedSkull, 1 { drawimage \"STKEYS5\", 250, 186; }\n        //Chex keys\n        InInventory ChexBlueCard, 1 { drawimage \"STKEYS0\", 222, 175; }\n        InInventory ChexYellowCard, 1 { drawimage \"STKEYS1\", 235, 175; }\n        InInventory ChexRedCard, 1 { drawimage \"STKEYS2\", 248, 175; }\n        InInventory BlueFlemKey, 1 { drawimage \"STKEYS3\", 222, 186; }\n        InInventory YellowFlemKey, 1 { drawimage \"STKEYS4\", 235, 186; }\n        InInventory RedFlemKey, 1 { drawimage \"STKEYS5\", 248, 186; }\n        //Heretic keys\n        InInventory KeyYellow, 1 { drawimage \"YKEYICON\", 224, 181; }\n        InInventory KeyGreen, 1 { drawimage \"GKEYICON\", 238, 181; }\n        InInventory KeyBlue, 1 { drawimage \"BKEYICON\", 251, 181; }\n        //HeXen keys\n        InInventory KeySteel, 1 { drawimage \"HEXKEY1\", 223, 171; }\n        InInventory KeyCave, 1 { drawimage \"HEXKEY2\", 223, 181; }\n        InInventory KeyAxe, 1 { drawimage \"HEXKEY3\", 223, 191; }\n        InInventory KeyFire, 1 { drawimage \"HEXKEY4\", 233, 171; }\n        InInventory KeyEmerald, 1 { drawimage \"HEXKEY5\", 233, 181; }\n        InInventory KeyDungeon, 1 { drawimage \"HEXKEY6\", 233, 191; }\n        InInventory KeySilver, 1 { drawimage \"HEXKEY7\", 243, 171; }\n        InInventory KeyRusted, 1 { drawimage \"HEXKEY8\", 243, 181; }\n        InInventory KeyHorn, 1 { drawimage \"HEXKEY9\", 243, 191; }\n        InInventory KeySwamp, 1 { drawimage \"HEXKEYA\", 253, 171; }\n        InInventory KeyCastle, 1 { drawimage \"HEXKEYB\", 253, 181; }\n        //Strife keys\n        InInventory BaseKey, 1 { drawimage \"STRIKEY1\", 224, 171; }\n        InInventory GovsKey, 1 { drawimage \"STRIKEY2\", 230, 171; }\n        InInventory PassCard, 1 { drawimage \"STRIKEY3\", 236, 171; }\n        InInventory IDBadge, 1 { drawimage \"STRIKEY4\", 243, 171; }\n        InInventory PrisonKey, 1 { drawimage \"STRIKEY5\", 249, 171; }\n        InInventory SeveredHand, 1 { drawimage \"STRIKEY6\", 256, 171; }\n        InInventory Power1Key, 1 { drawimage \"STRIKEY7\", 224, 178; }\n        InInventory Power2Key, 1 { drawimage \"STRIKEY8\", 230, 178; }\n        InInventory Power3Key, 1 { drawimage \"STRIKEY9\", 236, 178; }\n        InInventory GoldKey, 1 { drawimage \"STRIKEYA\", 243, 178; }\n        InInventory IDCard, 1 { drawimage \"STRIKEYB\", 249, 178; }\n        InInventory SilverKey, 1 { drawimage \"STRIKEYC\", 256, 178; }\n        InInventory OracleKey, 1 { drawimage \"STRIKEYD\", 224, 185; }\n        InInventory MilitaryID, 1 { drawimage \"STRIKEYE\", 230, 185; }\n        InInventory OrderKey, 1 { drawimage \"STRIKEYF\", 236, 185; }\n        InInventory BrassKey, 1 { drawimage \"STRIKEYG\", 243, 185; }\n        InInventory RedCrystalKey, 1 { drawimage \"STRIKEYH\", 249, 185; }\n        InInventory BlueCrystalKey, 1 { drawimage \"STRIKEYI\", 256, 185; }\n        InInventory ChapelKey, 1 { drawimage \"STRIKEYJ\", 224, 192; }\n        InInventory CatacombKey, 1 { drawimage \"STRIKEYK\", 230, 192; }\n        InInventory CoreKey, 1 { drawimage \"STRIKEYL\", 236, 192; }\n        InInventory MaulerKey, 1 { drawimage \"STRIKEYM\", 243, 192; }\n        InInventory FactoryKey, 1 { drawimage \"STRIKEYN\", 249, 192; }\n        InInventory MineKey, 1 { drawimage \"STRIKEYO\", 256, 192; }\n\n        gamemode deathmatch, teamplay, teamgame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawnumber 3, HEREHUDF, untranslated, frags, 124, 181; }\n        gamemode cooperative, singleplayer\n        {\n            drawnumber 3, HEREHUDF, untranslated, KillCountAmount, 124, 181;\n            InInventory KillCountNotch, 1 { drawimage \"RVNNOTCH\", 97, 168; }\n            InInventory KillCountNotch, 2 { drawimage \"RVNNOTCH\", 100, 168; }\n            InInventory KillCountNotch, 3 { drawimage \"RVNNOTCH\", 103, 168; }\n            InInventory KillCountNotch, 4 { drawimage \"RVNNOTCH\", 106, 168; }\n            InInventory KillCountNotch, 5 { drawimage \"RVNNOTCH\", 109, 168; }\n            InInventory KillCountNotch, 6 { drawimage \"RVNNOTCH\", 112, 168; }\n            InInventory KillCountNotch, 7 { drawimage \"RVNNOTCH\", 115, 168; }\n            InInventory KillCountNotch, 8 { drawimage \"RVNNOTCH\", 118, 168; }\n            InInventory KillCountNotch, 9 { drawimage \"RVNNOTCH\", 121, 168; }\n        }\n        GameMode Teamplay, TeamGame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawimage translatable \"CLRHEXN2\", 146, 163; }\n        drawmugshot \"STF\", 5, 143, 168;\n    }\n\n    playerclass Duke\n    {\n        drawimage \"DUKEBAR\", 0, 168;\n        drawnumber 3, DUKEHUDF, gold, ammo1, 50, 183, 0, untranslated, 0, untranslated, 20;\n        drawnumber 3, DUKEHUDF, gold, health, 85, 183, white, 25, untranslated, 50;\n        drawnumber 3, DUKEHUDF, gold, armor, 205, 183, 0, untranslated, 0, untranslated, 50;\n\n        //Doom keys\n        InInventory BlueCard, 1 { drawimage \"STKEYS0\", 226, 175; }\n        InInventory YellowCard, 1 { drawimage \"STKEYS1\", 238, 175; }\n        InInventory RedCard, 1 { drawimage \"STKEYS2\", 250, 175; }\n        InInventory BlueSkull, 1 { drawimage \"STKEYS3\", 226, 186; }\n        InInventory YellowSkull, 1 { drawimage \"STKEYS4\", 238, 186; }\n        InInventory RedSkull, 1 { drawimage \"STKEYS5\", 250, 186; }\n        //Chex keys\n        InInventory ChexBlueCard, 1 { drawimage \"STKEYS0\", 222, 175; }\n        InInventory ChexYellowCard, 1 { drawimage \"STKEYS1\", 235, 175; }\n        InInventory ChexRedCard, 1 { drawimage \"STKEYS2\", 248, 175; }\n        InInventory BlueFlemKey, 1 { drawimage \"STKEYS3\", 222, 186; }\n        InInventory YellowFlemKey, 1 { drawimage \"STKEYS4\", 235, 186; }\n        InInventory RedFlemKey, 1 { drawimage \"STKEYS5\", 248, 186; }\n        //Heretic keys\n        InInventory KeyYellow, 1 { drawimage \"YKEYICON\", 224, 181; }\n        InInventory KeyGreen, 1 { drawimage \"GKEYICON\", 238, 181; }\n        InInventory KeyBlue, 1 { drawimage \"BKEYICON\", 251, 181; }\n        //HeXen keys\n        InInventory KeySteel, 1 { drawimage \"HEXKEY1\", 223, 171; }\n        InInventory KeyCave, 1 { drawimage \"HEXKEY2\", 223, 181; }\n        InInventory KeyAxe, 1 { drawimage \"HEXKEY3\", 223, 191; }\n        InInventory KeyFire, 1 { drawimage \"HEXKEY4\", 233, 171; }\n        InInventory KeyEmerald, 1 { drawimage \"HEXKEY5\", 233, 181; }\n        InInventory KeyDungeon, 1 { drawimage \"HEXKEY6\", 233, 191; }\n        InInventory KeySilver, 1 { drawimage \"HEXKEY7\", 243, 171; }\n        InInventory KeyRusted, 1 { drawimage \"HEXKEY8\", 243, 181; }\n        InInventory KeyHorn, 1 { drawimage \"HEXKEY9\", 243, 191; }\n        InInventory KeySwamp, 1 { drawimage \"HEXKEYA\", 253, 171; }\n        InInventory KeyCastle, 1 { drawimage \"HEXKEYB\", 253, 181; }\n        //Strife keys\n        InInventory BaseKey, 1 { drawimage \"STRIKEY1\", 224, 171; }\n        InInventory GovsKey, 1 { drawimage \"STRIKEY2\", 230, 171; }\n        InInventory PassCard, 1 { drawimage \"STRIKEY3\", 236, 171; }\n        InInventory IDBadge, 1 { drawimage \"STRIKEY4\", 243, 171; }\n        InInventory PrisonKey, 1 { drawimage \"STRIKEY5\", 249, 171; }\n        InInventory SeveredHand, 1 { drawimage \"STRIKEY6\", 256, 171; }\n        InInventory Power1Key, 1 { drawimage \"STRIKEY7\", 224, 178; }\n        InInventory Power2Key, 1 { drawimage \"STRIKEY8\", 230, 178; }\n        InInventory Power3Key, 1 { drawimage \"STRIKEY9\", 236, 178; }\n        InInventory GoldKey, 1 { drawimage \"STRIKEYA\", 243, 178; }\n        InInventory IDCard, 1 { drawimage \"STRIKEYB\", 249, 178; }\n        InInventory SilverKey, 1 { drawimage \"STRIKEYC\", 256, 178; }\n        InInventory OracleKey, 1 { drawimage \"STRIKEYD\", 224, 185; }\n        InInventory MilitaryID, 1 { drawimage \"STRIKEYE\", 230, 185; }\n        InInventory OrderKey, 1 { drawimage \"STRIKEYF\", 236, 185; }\n        InInventory BrassKey, 1 { drawimage \"STRIKEYG\", 243, 185; }\n        InInventory RedCrystalKey, 1 { drawimage \"STRIKEYH\", 249, 185; }\n        InInventory BlueCrystalKey, 1 { drawimage \"STRIKEYI\", 256, 185; }\n        InInventory ChapelKey, 1 { drawimage \"STRIKEYJ\", 224, 192; }\n        InInventory CatacombKey, 1 { drawimage \"STRIKEYK\", 230, 192; }\n        InInventory CoreKey, 1 { drawimage \"STRIKEYL\", 236, 192; }\n        InInventory MaulerKey, 1 { drawimage \"STRIKEYM\", 243, 192; }\n        InInventory FactoryKey, 1 { drawimage \"STRIKEYN\", 249, 192; }\n        InInventory MineKey, 1 { drawimage \"STRIKEYO\", 256, 192; }\n\n        drawnumber 3, INDEXFON, green, ammo Clip, 289, 174;\n         drawnumber 3, INDEXFON, green, ammo Shell, 289, 180;\n         drawnumber 3, INDEXFON, green, ammo RocketAmmo, 289, 186;\n         drawnumber 3, INDEXFON, green, ammo Cell, 289, 192;\n\n         drawnumber 3, INDEXFON, green, ammocapacity Clip, 315, 174;\n         drawnumber 3, INDEXFON, green, ammocapacity Shell, 315, 180;\n         drawnumber 3, INDEXFON, green, ammocapacity RocketAmmo, 315, 186;\n         drawnumber 3, INDEXFON, green, ammocapacity Cell, 315, 192;\n        gamemode deathmatch, teamplay, teamgame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawnumber 3, DUKEHUDF, untranslated, frags, 133, 183; }\n        gamemode cooperative, singleplayer\n        {\n            drawnumber 3, DUKEHUDF, untranslated, KillCountAmount, 133, 183;\n            InInventory KillCountNotch, 1 { drawimage \"DUKENTCH\", 107, 169; }\n            InInventory KillCountNotch, 2 { drawimage \"DUKENTCH\", 111, 169; }\n            InInventory KillCountNotch, 3 { drawimage \"DUKENTCH\", 115, 169; }\n            InInventory KillCountNotch, 4 { drawimage \"DUKENTCH\", 119, 169; }\n            InInventory KillCountNotch, 5 { drawimage \"DUKENTCH\", 123, 169; }\n            InInventory KillCountNotch, 6 { drawimage \"DUKENTCH\", 127, 169; }\n            InInventory KillCountNotch, 7 { drawimage \"DUKENTCH\", 131, 169; }\n            InInventory KillCountNotch, 8 { drawimage \"DUKENTCH\", 135, 169; }\n            InInventory KillCountNotch, 9 { drawimage \"DUKENTCH\", 139, 169; }\n        }\n\n        GameMode Teamplay, TeamGame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawimage translatable \"CLRDUKE\", 145, 168; }\n        InInventory not PowerFakeInvulnerable, 1 {drawmugshot \"STF\", 5, 143, 168;}\n        InInventory PowerFakeInvulnerable, 1 {drawimage \"DKNGOD0\", 143, 168;}\n    }\n\n    playerclass SecurityOfficer\n    {\n        drawimage \"MRTHBAR2\", 0, 168;\n        //drawnumber 3, DUKEHUDF, green, ammo1, 30, 174;//, 0, white, 0, white, 20;\n\n        IsSelected \".44 Magnum Mega Class A1\"\n        {\n\t\t    InInventory not UsingDualPistols, 1\n\t\t\t{\n            DrawImage \"MARPISEM\", 5, 178;\n            DrawImage \"MARPISEM\", 10, 178;\n            DrawImage \"MARPISEM\", 15, 178;\n            DrawImage \"MARPISEM\", 20, 178;\n            DrawImage \"MARPISEM\", 25, 178;\n            DrawImage \"MARPISEM\", 30, 178;\n            DrawImage \"MARPISEM\", 35, 178;\n            DrawImage \"MARPISEM\", 40, 178;\n            InInventory MagnumBullet, 1 { DrawImage \"MARPISAM\", 5, 178; }\n            InInventory MagnumBullet, 2 { DrawImage \"MARPISAM\", 10, 178; }\n            InInventory MagnumBullet, 3 { DrawImage \"MARPISAM\", 15, 178; }\n            InInventory MagnumBullet, 4 { DrawImage \"MARPISAM\", 20, 178; }\n            InInventory MagnumBullet, 5 { DrawImage \"MARPISAM\", 25, 178; }\n            InInventory MagnumBullet, 6 { DrawImage \"MARPISAM\", 30, 178; }\n            InInventory MagnumBullet, 7 { DrawImage \"MARPISAM\", 35, 178; }\n            InInventory MagnumBullet, 8 { DrawImage \"MARPISAM\", 40, 178; }\n\t\t\t}\n            InInventory SynthFireActive, 1\n            {\n                DrawImage \"MARPISEM\", 5, 173;\n                DrawImage \"MARPISEM\", 10, 173;\n                DrawImage \"MARPISEM\", 15, 173;\n                DrawImage \"MARPISEM\", 20, 173;\n                DrawImage \"MARPISEM\", 25, 173;\n                DrawImage \"MARPISEM\", 30, 173;\n                DrawImage \"MARPISEM\", 35, 173;\n                DrawImage \"MARPISEM\", 40, 173;\n                InInventory MagnumBullet, 1 { DrawImage \"MARPISAM\", 5, 173; }\n                InInventory MagnumBullet, 2 { DrawImage \"MARPISAM\", 10, 173; }\n                InInventory MagnumBullet, 3 { DrawImage \"MARPISAM\", 15, 173; }\n                InInventory MagnumBullet, 4 { DrawImage \"MARPISAM\", 20, 173; }\n                InInventory MagnumBullet, 5 { DrawImage \"MARPISAM\", 25, 173; }\n                InInventory MagnumBullet, 6 { DrawImage \"MARPISAM\", 30, 173; }\n                InInventory MagnumBullet, 7 { DrawImage \"MARPISAM\", 35, 173; }\n                InInventory MagnumBullet, 8 { DrawImage \"MARPISAM\", 40, 173; }\n\n                DrawImage \"MARPISEM\", 5, 185;\n                DrawImage \"MARPISEM\", 10, 185;\n                DrawImage \"MARPISEM\", 15, 185;\n                DrawImage \"MARPISEM\", 20, 185;\n                DrawImage \"MARPISEM\", 25, 185;\n                DrawImage \"MARPISEM\", 30, 185;\n                DrawImage \"MARPISEM\", 35, 185;\n                DrawImage \"MARPISEM\", 40, 185;\n                InInventory MagnumBulletRight, 1 { DrawImage \"MARPISAM\", 5, 185; }\n                InInventory MagnumBulletRight, 2 { DrawImage \"MARPISAM\", 10, 185; }\n                InInventory MagnumBulletRight, 3 { DrawImage \"MARPISAM\", 15, 185; }\n                InInventory MagnumBulletRight, 4 { DrawImage \"MARPISAM\", 20, 185; }\n                InInventory MagnumBulletRight, 5 { DrawImage \"MARPISAM\", 25, 185; }\n                InInventory MagnumBulletRight, 6 { DrawImage \"MARPISAM\", 30, 185; }\n                InInventory MagnumBulletRight, 7 { DrawImage \"MARPISAM\", 35, 185; }\n                InInventory MagnumBulletRight, 8 { DrawImage \"MARPISAM\", 40, 185; }\n            }\n        }                       //, 0, white, 0, white, 20;}}\n\n        IsSelected \"KKV-7 SMG Flechette\"\n        {\n            drawimage \"STY2NUM1\", 268, 173;\n\n            DrawImage \"MARSMGEM\", 5, 170;\n            DrawImage \"MARSMGEM\", 10, 170;\n            DrawImage \"MARSMGEM\", 15, 170;\n            DrawImage \"MARSMGEM\", 20, 170;\n            DrawImage \"MARSMGEM\", 25, 170;\n            DrawImage \"MARSMGEM\", 30, 170;\n            DrawImage \"MARSMGEM\", 35, 170;\n            DrawImage \"MARSMGEM\", 40, 170;\n            DrawImage \"MARSMGEM\", 5, 176;\n            DrawImage \"MARSMGEM\", 10, 176;\n            DrawImage \"MARSMGEM\", 15, 176;\n            DrawImage \"MARSMGEM\", 20, 176;\n            DrawImage \"MARSMGEM\", 25, 176;\n            DrawImage \"MARSMGEM\", 30, 176;\n            DrawImage \"MARSMGEM\", 35, 176;\n            DrawImage \"MARSMGEM\", 40, 176;\n            DrawImage \"MARSMGEM\", 5, 182;\n            DrawImage \"MARSMGEM\", 10, 182;\n            DrawImage \"MARSMGEM\", 15, 182;\n            DrawImage \"MARSMGEM\", 20, 182;\n            DrawImage \"MARSMGEM\", 25, 182;\n            DrawImage \"MARSMGEM\", 30, 182;\n            DrawImage \"MARSMGEM\", 35, 182;\n            DrawImage \"MARSMGEM\", 40, 182;\n            DrawImage \"MARSMGEM\", 5, 188;\n            DrawImage \"MARSMGEM\", 10, 188;\n            DrawImage \"MARSMGEM\", 15, 188;\n            DrawImage \"MARSMGEM\", 20, 188;\n            DrawImage \"MARSMGEM\", 25, 188;\n            DrawImage \"MARSMGEM\", 30, 188;\n            DrawImage \"MARSMGEM\", 35, 188;\n            DrawImage \"MARSMGEM\", 40, 188;\n            InInventory SMGBullet, 1 { DrawImage \"MARSMGAM\", 5, 170; }\n            InInventory SMGBullet, 2 { DrawImage \"MARSMGAM\", 10, 170; }\n            InInventory SMGBullet, 3 { DrawImage \"MARSMGAM\", 15, 170; }\n            InInventory SMGBullet, 4 { DrawImage \"MARSMGAM\", 20, 170; }\n            InInventory SMGBullet, 5 { DrawImage \"MARSMGAM\", 25, 170; }\n            InInventory SMGBullet, 6 { DrawImage \"MARSMGAM\", 30, 170; }\n            InInventory SMGBullet, 7 { DrawImage \"MARSMGAM\", 35, 170; }\n            InInventory SMGBullet, 8 { DrawImage \"MARSMGAM\", 40, 170; }\n            InInventory SMGBullet, 9 { DrawImage \"MARSMGAM\", 5, 176; }\n            InInventory SMGBullet, 10 { DrawImage \"MARSMGAM\", 10, 176; }\n            InInventory SMGBullet, 11 { DrawImage \"MARSMGAM\", 15, 176; }\n            InInventory SMGBullet, 12 { DrawImage \"MARSMGAM\", 20, 176; }\n            InInventory SMGBullet, 13 { DrawImage \"MARSMGAM\", 25, 176; }\n            InInventory SMGBullet, 14 { DrawImage \"MARSMGAM\", 30, 176; }\n            InInventory SMGBullet, 15 { DrawImage \"MARSMGAM\", 35, 176; }\n            InInventory SMGBullet, 16 { DrawImage \"MARSMGAM\", 40, 176; }\n            InInventory SMGBullet, 17 { DrawImage \"MARSMGAM\", 5, 182; }\n            InInventory SMGBullet, 18 { DrawImage \"MARSMGAM\", 10, 182; }\n            InInventory SMGBullet, 19 { DrawImage \"MARSMGAM\", 15, 182; }\n            InInventory SMGBullet, 20 { DrawImage \"MARSMGAM\", 20, 182; }\n            InInventory SMGBullet, 21 { DrawImage \"MARSMGAM\", 25, 182; }\n            InInventory SMGBullet, 22 { DrawImage \"MARSMGAM\", 30, 182; }\n            InInventory SMGBullet, 23 { DrawImage \"MARSMGAM\", 35, 182; }\n            InInventory SMGBullet, 24 { DrawImage \"MARSMGAM\", 40, 182; }\n            InInventory SMGBullet, 25 { DrawImage \"MARSMGAM\", 5, 188; }\n            InInventory SMGBullet, 26 { DrawImage \"MARSMGAM\", 10, 188; }\n            InInventory SMGBullet, 27 { DrawImage \"MARSMGAM\", 15, 188; }\n            InInventory SMGBullet, 28 { DrawImage \"MARSMGAM\", 20, 188; }\n            InInventory SMGBullet, 29 { DrawImage \"MARSMGAM\", 25, 188; }\n            InInventory SMGBullet, 30 { DrawImage \"MARSMGAM\", 30, 188; }\n            InInventory SMGBullet, 31 { DrawImage \"MARSMGAM\", 35, 188; }\n            InInventory SMGBullet, 32 { DrawImage \"MARSMGAM\", 40, 188; }\n        }\n\n        IsSelected \"Fusion Pistol\"\n        {\n            drawimage \"STY2NUM4\", 268, 191;\n            DrawImage \"MARAMBAR\", 17, 173;\n            drawbar \"MARAMBR2\", \"MARAMBR3\", ammo FusionBullet, vertical, 18, 174;\n        }                       //, 0, white, 0, white, 20;}\n\n        IsSelected \"WSTE-M5 Combat Shotgun\"\n        {\n            drawimage \"STY2NUM2\", 268, 179;\n\t\tInInventory not UsingDualShotguns, 1 {\n            DrawImage \"MARSHTAM\", 7, 179;\n            DrawImage \"MARSHTAM\", 14, 179;\n\t\t\tInInventory WastemUnloaded, 1 {\n            DrawImage \"MARSHTEM\", 7, 179;\n            DrawImage \"MARSHTEM\", 14, 179; }}\n\t\tInInventory UsingDualShotguns, 1 {\n            DrawImage \"MARSHTAM\", 7, 186;\n            DrawImage \"MARSHTAM\", 14, 186;\n            DrawImage \"MARSHTAM\", 7, 175;\n            DrawImage \"MARSHTAM\", 14, 175;\n\n\t\t\tInInventory RWastemUnloaded, 1 {\n            DrawImage \"MARSHTEM\", 7, 186;\n            DrawImage \"MARSHTEM\", 14, 186; }\n\t\t\tInInventory LWastemUnloaded, 1 {\n            DrawImage \"MARSHTEM\", 7, 175;\n            DrawImage \"MARSHTEM\", 14, 175; }}\n            drawnumber 3, MARAHUDF, untranslated, ammo1, 42, 180;\n        }\n\n        IsSelected \"MA-75B Assault Rifle\"\n        {\n            drawimage \"STY2NUM1\", 268, 173;\n            drawimage \"STY2NUM3\", 268, 185;\n            DrawImage \"MARARFEM\", 6, 173;\n            DrawImage \"MARARFEM\", 8, 173;\n            DrawImage \"MARARFEM\", 10, 173;\n            DrawImage \"MARARFEM\", 12, 173;\n            DrawImage \"MARARFEM\", 14, 173;\n            DrawImage \"MARARFEM\", 16, 173;\n            DrawImage \"MARARFEM\", 18, 173;\n            DrawImage \"MARARFEM\", 20, 173;\n            DrawImage \"MARARFEM\", 22, 173;\n            DrawImage \"MARARFEM\", 24, 173;\n            DrawImage \"MARARFEM\", 26, 173;\n            DrawImage \"MARARFEM\", 28, 173;\n            DrawImage \"MARARFEM\", 30, 173;\n            DrawImage \"MARARFEM\", 32, 173;\n            DrawImage \"MARARFEM\", 34, 173;\n            DrawImage \"MARARFEM\", 36, 173;\n            DrawImage \"MARARFEM\", 38, 173;\n            DrawImage \"MARARFEM\", 40, 173;\n            DrawImage \"MARARFEM\", 6, 177;\n            DrawImage \"MARARFEM\", 8, 177;\n            DrawImage \"MARARFEM\", 10, 177;\n            DrawImage \"MARARFEM\", 12, 177;\n            DrawImage \"MARARFEM\", 14, 177;\n            DrawImage \"MARARFEM\", 16, 177;\n            DrawImage \"MARARFEM\", 18, 177;\n            DrawImage \"MARARFEM\", 20, 177;\n            DrawImage \"MARARFEM\", 22, 177;\n            DrawImage \"MARARFEM\", 24, 177;\n            DrawImage \"MARARFEM\", 26, 177;\n            DrawImage \"MARARFEM\", 28, 177;\n            DrawImage \"MARARFEM\", 30, 177;\n            DrawImage \"MARARFEM\", 32, 177;\n            DrawImage \"MARARFEM\", 34, 177;\n            DrawImage \"MARARFEM\", 36, 177;\n            DrawImage \"MARARFEM\", 38, 177;\n            DrawImage \"MARARFEM\", 40, 177;\n            DrawImage \"MARARFEM\", 6, 181;\n            DrawImage \"MARARFEM\", 8, 181;\n            DrawImage \"MARARFEM\", 10, 181;\n            DrawImage \"MARARFEM\", 12, 181;\n            DrawImage \"MARARFEM\", 14, 181;\n            DrawImage \"MARARFEM\", 16, 181;\n            DrawImage \"MARARFEM\", 18, 181;\n            DrawImage \"MARARFEM\", 20, 181;\n            DrawImage \"MARARFEM\", 22, 181;\n            DrawImage \"MARARFEM\", 24, 181;\n            DrawImage \"MARARFEM\", 26, 181;\n            DrawImage \"MARARFEM\", 28, 181;\n            DrawImage \"MARARFEM\", 30, 181;\n            DrawImage \"MARARFEM\", 32, 181;\n            DrawImage \"MARARFEM\", 34, 181;\n            DrawImage \"MARARFEM\", 36, 181;\n            DrawImage \"MARGRNEM\", 7, 188;\n            DrawImage \"MARGRNEM\", 12, 188;\n            DrawImage \"MARGRNEM\", 17, 188;\n            DrawImage \"MARGRNEM\", 22, 188;\n            DrawImage \"MARGRNEM\", 27, 188;\n            DrawImage \"MARGRNEM\", 32, 188;\n            DrawImage \"MARGRNEM\", 37, 188;\n            InInventory RifleBullet, 1 { DrawImage \"MARARFAM\", 6, 173; }\n            InInventory RifleBullet, 2 { DrawImage \"MARARFAM\", 8, 173; }\n            InInventory RifleBullet, 3 { DrawImage \"MARARFAM\", 10, 173; }\n            InInventory RifleBullet, 4 { DrawImage \"MARARFAM\", 12, 173; }\n            InInventory RifleBullet, 5 { DrawImage \"MARARFAM\", 14, 173; }\n            InInventory RifleBullet, 6 { DrawImage \"MARARFAM\", 16, 173; }\n            InInventory RifleBullet, 7 { DrawImage \"MARARFAM\", 18, 173; }\n            InInventory RifleBullet, 8 { DrawImage \"MARARFAM\", 20, 173; }\n            InInventory RifleBullet, 9 { DrawImage \"MARARFAM\", 22, 173; }\n            InInventory RifleBullet, 10 { DrawImage \"MARARFAM\", 24, 173; }\n            InInventory RifleBullet, 11 { DrawImage \"MARARFAM\", 26, 173; }\n            InInventory RifleBullet, 12 { DrawImage \"MARARFAM\", 28, 173; }\n            InInventory RifleBullet, 13 { DrawImage \"MARARFAM\", 30, 173; }\n            InInventory RifleBullet, 14 { DrawImage \"MARARFAM\", 32, 173; }\n            InInventory RifleBullet, 15 { DrawImage \"MARARFAM\", 34, 173; }\n            InInventory RifleBullet, 16 { DrawImage \"MARARFAM\", 36, 173; }\n            InInventory RifleBullet, 17 { DrawImage \"MARARFAM\", 38, 173; }\n            InInventory RifleBullet, 18 { DrawImage \"MARARFAM\", 40, 173; }\n            InInventory RifleBullet, 19 { DrawImage \"MARARFAM\", 6, 177; }\n            InInventory RifleBullet, 20 { DrawImage \"MARARFAM\", 8, 177; }\n            InInventory RifleBullet, 21 { DrawImage \"MARARFAM\", 10, 177; }\n            InInventory RifleBullet, 22 { DrawImage \"MARARFAM\", 12, 177; }\n            InInventory RifleBullet, 23 { DrawImage \"MARARFAM\", 14, 177; }\n            InInventory RifleBullet, 24 { DrawImage \"MARARFAM\", 16, 177; }\n            InInventory RifleBullet, 25 { DrawImage \"MARARFAM\", 18, 177; }\n            InInventory RifleBullet, 26 { DrawImage \"MARARFAM\", 20, 177; }\n            InInventory RifleBullet, 27 { DrawImage \"MARARFAM\", 22, 177; }\n            InInventory RifleBullet, 28 { DrawImage \"MARARFAM\", 24, 177; }\n            InInventory RifleBullet, 29 { DrawImage \"MARARFAM\", 26, 177; }\n            InInventory RifleBullet, 30 { DrawImage \"MARARFAM\", 28, 177; }\n            InInventory RifleBullet, 31 { DrawImage \"MARARFAM\", 30, 177; }\n            InInventory RifleBullet, 32 { DrawImage \"MARARFAM\", 32, 177; }\n            InInventory RifleBullet, 33 { DrawImage \"MARARFAM\", 34, 177; }\n            InInventory RifleBullet, 34 { DrawImage \"MARARFAM\", 36, 177; }\n            InInventory RifleBullet, 35 { DrawImage \"MARARFAM\", 38, 177; }\n            InInventory RifleBullet, 36 { DrawImage \"MARARFAM\", 40, 177; }\n            InInventory RifleBullet, 37 { DrawImage \"MARARFAM\", 6, 181; }\n            InInventory RifleBullet, 38 { DrawImage \"MARARFAM\", 8, 181; }\n            InInventory RifleBullet, 39 { DrawImage \"MARARFAM\", 10, 181; }\n            InInventory RifleBullet, 40 { DrawImage \"MARARFAM\", 12, 181; }\n            InInventory RifleBullet, 41 { DrawImage \"MARARFAM\", 14, 181; }\n            InInventory RifleBullet, 42 { DrawImage \"MARARFAM\", 16, 181; }\n            InInventory RifleBullet, 43 { DrawImage \"MARARFAM\", 18, 181; }\n            InInventory RifleBullet, 44 { DrawImage \"MARARFAM\", 20, 181; }\n            InInventory RifleBullet, 45 { DrawImage \"MARARFAM\", 22, 181; }\n            InInventory RifleBullet, 46 { DrawImage \"MARARFAM\", 24, 181; }\n            InInventory RifleBullet, 47 { DrawImage \"MARARFAM\", 26, 181; }\n            InInventory RifleBullet, 48 { DrawImage \"MARARFAM\", 28, 181; }\n            InInventory RifleBullet, 49 { DrawImage \"MARARFAM\", 30, 181; }\n            InInventory RifleBullet, 50 { DrawImage \"MARARFAM\", 32, 181; }\n            InInventory RifleBullet, 51 { DrawImage \"MARARFAM\", 34, 181; }\n            InInventory RifleBullet, 52 { DrawImage \"MARARFAM\", 36, 181; }\n            InInventory GrenadeInClip, 1 { DrawImage \"MARGRNAM\", 7, 188; }\n            InInventory GrenadeInClip, 2 { DrawImage \"MARGRNAM\", 12, 188; }\n            InInventory GrenadeInClip, 3 { DrawImage \"MARGRNAM\", 17, 188; }\n            InInventory GrenadeInClip, 4 { DrawImage \"MARGRNAM\", 22, 188; }\n            InInventory GrenadeInClip, 5 { DrawImage \"MARGRNAM\", 27, 188; }\n            InInventory GrenadeInClip, 6 { DrawImage \"MARGRNAM\", 32, 188; }\n            InInventory GrenadeInClip, 7 { DrawImage \"MARGRNAM\", 37, 188; }\n        }\n\n        IsSelected \"Talon Ceramic Combat Blade\"\n        {\n            DrawImage \"MARKNFEM\", 11, 176;\n            DrawImage \"MARKNFEM\", 29, 176;\n            InInventory KnifeAmmo, 1 { DrawImage \"MARKNFAM\", 11, 176; }\n            InInventory KnifeAmmo, 2 { DrawImage \"MARKNFAM\", 29, 176; }\n        }\n\n        IsSelected \"SPNKR-XP SSM Launcher\"\n        {\n            DrawImage \"STY2NUM3\", 268, 185;\n            DrawImage \"MARRCKEM\", 11, 176;\n            DrawImage \"MARRCKEM\", 29, 176;\n            InInventory SpankerAmmo, 1 { DrawImage \"MARRCKAM\", 11, 176; }\n            InInventory SpankerAmmo, 2 { DrawImage \"MARRCKAM\", 29, 176; }\n        }\n\n        IsSelected \"TOZT-7 Napalm Unit\"\n        {\n            DrawImage \"STY2NUM4\", 268, 191;\n            DrawImage \"MARAMBAR\", 17, 173;\n            drawbar \"MARAMBR2\", \"MARAMBR3\", ammo NapalmInTank, vertical, 18, 174;\n        }\n\n        IsSelected \"ONI-71 Wave Motion Cannon\"\n        {\n\n            DrawImage \"STY2NUM3\", 268, 185;\n            DrawImage \"STY2NUM4\", 268, 191;\n            //drawnumber 3, MARAHUDF, green, ammo1, 40, 174;\n            //drawnumber 3, MARAHUDF, green, RocketAmmo, 40, 186;\n            DrawImage \"MARWMCEM\", 5, 173;\n            DrawImage \"MARWMCEM\", 10, 173;\n            DrawImage \"MARWMCEM\", 15, 173;\n            DrawImage \"MARWMCEM\", 20, 173;\n            DrawImage \"MARWMCEM\", 25, 173;\n            DrawImage \"MARWMCEM\", 30, 173;\n            DrawImage \"MARWMCEM\", 35, 173;\n            DrawImage \"MARWMCEM\", 40, 173;\n\n            DrawImage \"MARMRTEM\", 7, 187;\n            DrawImage \"MARMRTEM\", 21, 187;\n            DrawImage \"MARMRTEM\", 35, 187;\n\n            InInventory WMCAmmo, 1 { DrawImage \"MARWMCAM\", 5, 173; }\n            InInventory WMCAmmo, 2 { DrawImage \"MARWMCAM\", 10, 173; }\n            InInventory WMCAmmo, 3 { DrawImage \"MARWMCAM\", 15, 173; }\n            InInventory WMCAmmo, 4 { DrawImage \"MARWMCAM\", 20, 173; }\n            InInventory WMCAmmo, 5 { DrawImage \"MARWMCAM\", 25, 173; }\n            InInventory WMCAmmo, 6 { DrawImage \"MARWMCAM\", 30, 173; }\n            InInventory WMCAmmo, 7 { DrawImage \"MARWMCAM\", 35, 173; }\n            InInventory WMCAmmo, 8 { DrawImage \"MARWMCAM\", 40, 173; }\n\n            InInventory MortarAmmo, 1 { DrawImage \"MARMRTAM\", 7, 187; }\n            InInventory MortarAmmo, 2 { DrawImage \"MARMRTAM\", 21, 187; }\n            InInventory MortarAmmo, 3 { DrawImage \"MARMRTAM\", 35, 187; }\n        }\n\n        IsSelected \"Alien Weapon\" { drawimage \"MARERROR\", 5, 173; }\n\n        IsSelected \" Alien Weapon \" { drawimage \"MARERROR\", 5, 173; }\n\n        IsSelected \"Spnkr-25 Auto Cannon\"\n        {\n            DrawImage \"MARAMBAR\", 17, 173;\n            drawbar \"MARAMBR2\", \"MARAMBR3\", ammo Spanker2Ammo, vertical, 18, 174;\n        }\n\nIsSelected not \"Spnkr-25 Auto Cannon\"\n{\n\n    IsSelected not \"Talon Ceramic Combat Blade\"\n    {\n        IsSelected not \" Alien Weapon \"\n        {\n            IsSelected not \"Alien Weapon\"\n            {\n                IsSelected not \"ONI-71 Wave Motion Cannon\"\n                {\n                    IsSelected not \"TOZT-7 Napalm Unit\"\n                    {\n                        IsSelected not \"SPNKR-XP SSM Launcher\"\n                        {\n                            IsSelected not \"MA-75B Assault Rifle\"\n                            {\n                                IsSelected not \"Fusion Pistol\"\n                                {\n                                    IsSelected not \"WSTE-M5 Combat Shotgun\"\n                                    {\n                                        IsSelected not \"KKV-7 SMG Flechette\"\n                                        {\n                                            IsSelected not \".44 Magnum Mega Class A1\" { drawnumber 3, MARAHUDF, untranslated, ammo1, 35, 181; }\n                                        }\n                                    }\n                                }\n                            }\n                        }\n                    }\n                }\n            }\n        }\n\t}\n}\n\n        DrawBar \"MBARH100\", \"MBARMPTY\", Health, Horizontal, 51, 170;\n        DrawBar \"MBARH200\", \"MBAREMP2\", Health OverMax, Horizontal, -36, 170;\n        DrawBar \"MBARH300\", \"MBAREMP3\", Health OverOverMax, Horizontal, -123, 170;\n        DrawBar \"MBARR100\", \"MBARMPTY\", Armor, Horizontal, 51, 180;\n        DrawBar \"MBARR200\", \"MBAREMP2\", Armor OverMax, Horizontal, -36, 180;\n        DrawBar \"MBARR300\", \"MBAREMP3\", Armor OverOverMax, Horizontal, -123, 180;\n        //DrawBar \"MBAROXYG\",\"MBARMPTY\", AirTime, Horizontal, 46, 185;\n        drawnumber 3, INDEXFON, green, health, 89, 191;\n        drawnumber 3, INDEXFON, green, armor, 125, 191;\n\n        //Doom keys\n        InInventory BlueCard, 1 { drawimage \"STKEYS0\", 226, 175; }\n        InInventory YellowCard, 1 { drawimage \"STKEYS1\", 238, 175; }\n        InInventory RedCard, 1 { drawimage \"STKEYS2\", 250, 175; }\n        InInventory BlueSkull, 1 { drawimage \"STKEYS3\", 226, 186; }\n        InInventory YellowSkull, 1 { drawimage \"STKEYS4\", 238, 186; }\n        InInventory RedSkull, 1 { drawimage \"STKEYS5\", 250, 186; }\n        //Chex keys\n        InInventory ChexBlueCard, 1 { drawimage \"STKEYS0\", 222, 175; }\n        InInventory ChexYellowCard, 1 { drawimage \"STKEYS1\", 235, 175; }\n        InInventory ChexRedCard, 1 { drawimage \"STKEYS2\", 248, 175; }\n        InInventory BlueFlemKey, 1 { drawimage \"STKEYS3\", 222, 186; }\n        InInventory YellowFlemKey, 1 { drawimage \"STKEYS4\", 235, 186; }\n        InInventory RedFlemKey, 1 { drawimage \"STKEYS5\", 248, 186; }\n        //Heretic keys\n        InInventory KeyYellow, 1 { drawimage \"YKEYICON\", 224, 181; }\n        InInventory KeyGreen, 1 { drawimage \"GKEYICON\", 238, 181; }\n        InInventory KeyBlue, 1 { drawimage \"BKEYICON\", 251, 181; }\n        //HeXen keys\n        InInventory KeySteel, 1 { drawimage \"HEXKEY1\", 223, 171; }\n        InInventory KeyCave, 1 { drawimage \"HEXKEY2\", 223, 181; }\n        InInventory KeyAxe, 1 { drawimage \"HEXKEY3\", 223, 191; }\n        InInventory KeyFire, 1 { drawimage \"HEXKEY4\", 233, 171; }\n        InInventory KeyEmerald, 1 { drawimage \"HEXKEY5\", 233, 181; }\n        InInventory KeyDungeon, 1 { drawimage \"HEXKEY6\", 233, 191; }\n        InInventory KeySilver, 1 { drawimage \"HEXKEY7\", 243, 171; }\n        InInventory KeyRusted, 1 { drawimage \"HEXKEY8\", 243, 181; }\n        InInventory KeyHorn, 1 { drawimage \"HEXKEY9\", 243, 191; }\n        InInventory KeySwamp, 1 { drawimage \"HEXKEYA\", 253, 171; }\n        InInventory KeyCastle, 1 { drawimage \"HEXKEYB\", 253, 181; }\n        //Strife keys\n        InInventory BaseKey, 1 { drawimage \"STRIKEY1\", 224, 171; }\n        InInventory GovsKey, 1 { drawimage \"STRIKEY2\", 230, 171; }\n        InInventory PassCard, 1 { drawimage \"STRIKEY3\", 236, 171; }\n        InInventory IDBadge, 1 { drawimage \"STRIKEY4\", 243, 171; }\n        InInventory PrisonKey, 1 { drawimage \"STRIKEY5\", 249, 171; }\n        InInventory SeveredHand, 1 { drawimage \"STRIKEY6\", 256, 171; }\n        InInventory Power1Key, 1 { drawimage \"STRIKEY7\", 224, 178; }\n        InInventory Power2Key, 1 { drawimage \"STRIKEY8\", 230, 178; }\n        InInventory Power3Key, 1 { drawimage \"STRIKEY9\", 236, 178; }\n        InInventory GoldKey, 1 { drawimage \"STRIKEYA\", 243, 178; }\n        InInventory IDCard, 1 { drawimage \"STRIKEYB\", 249, 178; }\n        InInventory SilverKey, 1 { drawimage \"STRIKEYC\", 256, 178; }\n        InInventory OracleKey, 1 { drawimage \"STRIKEYD\", 224, 185; }\n        InInventory MilitaryID, 1 { drawimage \"STRIKEYE\", 230, 185; }\n        InInventory OrderKey, 1 { drawimage \"STRIKEYF\", 236, 185; }\n        InInventory BrassKey, 1 { drawimage \"STRIKEYG\", 243, 185; }\n        InInventory RedCrystalKey, 1 { drawimage \"STRIKEYH\", 249, 185; }\n        InInventory BlueCrystalKey, 1 { drawimage \"STRIKEYI\", 256, 185; }\n        InInventory ChapelKey, 1 { drawimage \"STRIKEYJ\", 224, 192; }\n        InInventory CatacombKey, 1 { drawimage \"STRIKEYK\", 230, 192; }\n        InInventory CoreKey, 1 { drawimage \"STRIKEYL\", 236, 192; }\n        InInventory MaulerKey, 1 { drawimage \"STRIKEYM\", 243, 192; }\n        InInventory FactoryKey, 1 { drawimage \"STRIKEYN\", 249, 192; }\n        InInventory MineKey, 1 { drawimage \"STRIKEYO\", 256, 192; }\n\n        drawnumber 3, INDEXFON, green, ammo Clip, 289, 173;\n        drawnumber 3, INDEXFON, green, ammo Shell, 289, 179;\n        drawnumber 3, INDEXFON, green, ammo RocketAmmo, 289, 185;\n        drawnumber 3, INDEXFON, green, ammo Cell, 289, 191;\n\n        drawnumber 3, INDEXFON, green, ammocapacity Clip, 315, 173;\n        drawnumber 3, INDEXFON, green, ammocapacity Shell, 315, 179;\n        drawnumber 3, INDEXFON, green, ammocapacity RocketAmmo, 315, 185;\n        drawnumber 3, INDEXFON, green, ammocapacity Cell, 315, 191;\n        gamemode deathmatch, teamplay, teamgame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawnumber 4, MARAHUDF, white, frags, 213, 179; }\n        gamemode cooperative, singleplayer { drawnumber 4, MARAHUDF, white, KillCountAmountTrue, 213, 179; }\n        //DrawImage RuneIcon, 20, 40, Center;\n//drawselectedinventory alwaysshowcounter, MARAHUDF, 290, 22, 293, 30, untranslated;\n        GameMode Teamplay, TeamGame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawimage translatable \"CLRMARA1\", 145, 169; }\n        InInventory not PowerFakeInvulnerable, 1 {drawmugshot \"STF\", 5, 143, 168;}\n        InInventory PowerFakeInvulnerable, 1 {drawimage \"MARGOD0\", 143, 168;}\n    }\n\n    playerclass Ranger\n    {\n        drawimage \"QUAKBAR\", 0, 168;\n\n        IsSelected \"Single Shotgun\" { InInventory PistolModeOn, 1 { drawnumber 3, QUAKHUDF, gold, ammo Shell, 42, 181, 0, untranslated, 0, untranslated, 20; } }\n\n        InInventory not UsingDoEAmmo\n        {\n            drawnumber 3, QUAKHUDF, gold, ammo1, 42, 181, 0, untranslated, 0, untranslated, 20;\n\n            drawnumber 3, INDEXFON, darkbrown, ammo Clip, 289, 173;\n            drawnumber 3, INDEXFON, darkbrown, ammo RocketAmmo, 289, 185;\n\n            drawnumber 3, INDEXFON, darkbrown, ammocapacity Clip, 315, 173;\n            drawnumber 3, INDEXFON, darkbrown, ammocapacity RocketAmmo, 315, 185;\n        }\n\n        InInventory UsingDoEAmmo\n        {\n            drawnumber 3, QUAKHUDF, red, ammo2, 42, 181, 0, red, 0, red, 20;\n\n            drawnumber 3, INDEXFON, red, ammo LavaNails, 289, 173;\n            drawnumber 3, INDEXFON, red, ammo MultiRocketAmmo, 289, 185;\n\n            drawnumber 3, INDEXFON, red, ammocapacity LavaNails, 315, 173;\n            drawnumber 3, INDEXFON, red, ammocapacity MultiRocketAmmo, 315, 185;\n        }\n\n        drawnumber 3, INDEXFON, darkbrown, ammo Shell, 289, 179;\n        drawnumber 3, INDEXFON, darkbrown, ammo Cell, 289, 191;\n\n        drawnumber 3, INDEXFON, darkbrown, ammocapacity Shell, 315, 179;\n        drawnumber 3, INDEXFON, darkbrown, ammocapacity Cell, 315, 191;\n\n        InInventory not UsingDoEAmmo { drawnumber 3, QUAKHUDF, gold, ammo1, 42, 181, 0, untranslated, 0, untranslated, 20; }\n        InInventory UsingDoEAmmo { drawnumber 3, QUAKHUDF, red, ammo2, 42, 181, 0, red, 0, red, 20; }\n\n        drawnumber 3, QUAKHUDF, gold, health, 92, 181, white, 25, untranslated, 50;\n        InInventory not QuakePentTimer { drawnumber 3, QUAKHUDF, gold, armor, 214, 181, 0, untranslated, 0, untranslated, 50; }\n        InInventory QuakePentTimer, 1 { drawnumber 3, QUAKHUDF, red, 666, 214, 181; }\n\n        //Doom keys\n        InInventory BlueCard, 1 { drawimage \"STKEYS0\", 226, 175; }\n        InInventory YellowCard, 1 { drawimage \"STKEYS1\", 238, 175; }\n        InInventory RedCard, 1 { drawimage \"STKEYS2\", 250, 175; }\n        InInventory BlueSkull, 1 { drawimage \"STKEYS3\", 226, 186; }\n        InInventory YellowSkull, 1 { drawimage \"STKEYS4\", 238, 186; }\n        InInventory RedSkull, 1 { drawimage \"STKEYS5\", 250, 186; }\n        //Chex keys\n        InInventory ChexBlueCard, 1 { drawimage \"STKEYS0\", 222, 175; }\n        InInventory ChexYellowCard, 1 { drawimage \"STKEYS1\", 235, 175; }\n        InInventory ChexRedCard, 1 { drawimage \"STKEYS2\", 248, 175; }\n        InInventory BlueFlemKey, 1 { drawimage \"STKEYS3\", 222, 186; }\n        InInventory YellowFlemKey, 1 { drawimage \"STKEYS4\", 235, 186; }\n        InInventory RedFlemKey, 1 { drawimage \"STKEYS5\", 248, 186; }\n        //Heretic keys\n        InInventory KeyYellow, 1 { drawimage \"YKEYICON\", 224, 181; }\n        InInventory KeyGreen, 1 { drawimage \"GKEYICON\", 238, 181; }\n        InInventory KeyBlue, 1 { drawimage \"BKEYICON\", 251, 181; }\n        //HeXen keys\n        InInventory KeySteel, 1 { drawimage \"HEXKEY1\", 223, 171; }\n        InInventory KeyCave, 1 { drawimage \"HEXKEY2\", 223, 181; }\n        InInventory KeyAxe, 1 { drawimage \"HEXKEY3\", 223, 191; }\n        InInventory KeyFire, 1 { drawimage \"HEXKEY4\", 233, 171; }\n        InInventory KeyEmerald, 1 { drawimage \"HEXKEY5\", 233, 181; }\n        InInventory KeyDungeon, 1 { drawimage \"HEXKEY6\", 233, 191; }\n        InInventory KeySilver, 1 { drawimage \"HEXKEY7\", 243, 171; }\n        InInventory KeyRusted, 1 { drawimage \"HEXKEY8\", 243, 181; }\n        InInventory KeyHorn, 1 { drawimage \"HEXKEY9\", 243, 191; }\n        InInventory KeySwamp, 1 { drawimage \"HEXKEYA\", 253, 171; }\n        InInventory KeyCastle, 1 { drawimage \"HEXKEYB\", 253, 181; }\n        //Strife keys\n        InInventory BaseKey, 1 { drawimage \"STRIKEY1\", 224, 171; }\n        InInventory GovsKey, 1 { drawimage \"STRIKEY2\", 230, 171; }\n        InInventory PassCard, 1 { drawimage \"STRIKEY3\", 236, 171; }\n        InInventory IDBadge, 1 { drawimage \"STRIKEY4\", 243, 171; }\n        InInventory PrisonKey, 1 { drawimage \"STRIKEY5\", 249, 171; }\n        InInventory SeveredHand, 1 { drawimage \"STRIKEY6\", 256, 171; }\n        InInventory Power1Key, 1 { drawimage \"STRIKEY7\", 224, 178; }\n        InInventory Power2Key, 1 { drawimage \"STRIKEY8\", 230, 178; }\n        InInventory Power3Key, 1 { drawimage \"STRIKEY9\", 236, 178; }\n        InInventory GoldKey, 1 { drawimage \"STRIKEYA\", 243, 178; }\n        InInventory IDCard, 1 { drawimage \"STRIKEYB\", 249, 178; }\n        InInventory SilverKey, 1 { drawimage \"STRIKEYC\", 256, 178; }\n        InInventory OracleKey, 1 { drawimage \"STRIKEYD\", 224, 185; }\n        InInventory MilitaryID, 1 { drawimage \"STRIKEYE\", 230, 185; }\n        InInventory OrderKey, 1 { drawimage \"STRIKEYF\", 236, 185; }\n        InInventory BrassKey, 1 { drawimage \"STRIKEYG\", 243, 185; }\n        InInventory RedCrystalKey, 1 { drawimage \"STRIKEYH\", 249, 185; }\n        InInventory BlueCrystalKey, 1 { drawimage \"STRIKEYI\", 256, 185; }\n        InInventory ChapelKey, 1 { drawimage \"STRIKEYJ\", 224, 192; }\n        InInventory CatacombKey, 1 { drawimage \"STRIKEYK\", 230, 192; }\n        InInventory CoreKey, 1 { drawimage \"STRIKEYL\", 236, 192; }\n        InInventory MaulerKey, 1 { drawimage \"STRIKEYM\", 243, 192; }\n        InInventory FactoryKey, 1 { drawimage \"STRIKEYN\", 249, 192; }\n        InInventory MineKey, 1 { drawimage \"STRIKEYO\", 256, 192; }\n\n        gamemode deathmatch, teamplay, teamgame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawnumber 3, QUAKHUDF, untranslated, frags, 140, 181; }\n        gamemode cooperative, singleplayer\n        {\n            drawnumber 3, QUAKHUDF, untranslated, KillCountAmount, 140, 181;\n            InInventory KillCountNotch, 1 { drawimage \"DOMNOTCH\", 100, 176; }\n            InInventory KillCountNotch, 2 { drawimage \"DOMNOTCH\", 105, 176; }\n            InInventory KillCountNotch, 3 { drawimage \"DOMNOTCH\", 110, 176; }\n            InInventory KillCountNotch, 4 { drawimage \"DOMNOTCH\", 115, 176; }\n            InInventory KillCountNotch, 5 { drawimage \"DOMNOTCH\", 120, 176; }\n            InInventory KillCountNotch, 6 { drawimage \"DOMNOTCH\", 125, 176; }\n            InInventory KillCountNotch, 7 { drawimage \"DOMNOTCH\", 130, 176; }\n            InInventory KillCountNotch, 8 { drawimage \"DOMNOTCH\", 135, 176; }\n            InInventory KillCountNotch, 9 { drawimage \"DOMNOTCH\", 140, 176; }\n        }\n        //DrawImage RuneIcon, 20, 40, Center;\n        //drawselectedinventory alwaysshowcounter, QUAKHUDF, 290, 22, 293, 30, untranslated;\n        GameMode Teamplay, TeamGame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawimage translatable \"CLRDOOM\", 145, 169; }\n        InInventory not QuakeInvisTimer\n        {\n            InInventory not QuadDamagePower\n            {\n                InInventory QuakePentTimer { drawimage \"RNGGOD0\", 143, 168; }\n                InInventory not QuakePentTimer { drawmugshot \"STF\", 5, 143, 168; }\n            }\n            InInventory QuadDamagePower, 1 { drawimage \"RNGQUAD0\", 143, 168; }\n        }\n        InInventory QuakeInvisTimer, 1\n        {\n            drawimage \"RNGNVSB0\", 143, 168;\n            InInventory QuakePentTimer, 1 { drawimage \"RNGNVSG0\", 143, 168; }\n            InInventory QuadDamagePower, 1 { drawimage \"RNGNVSQ0\", 143, 168; }\n            InInventory PowerQuadDamage, 1 { drawimage \"RNGNVSD0\", 143, 168; }\n        }\n\n    }\n\n    Playerclass KyleKatarn\n    {\n        drawimage \"KYLEBARA\", 0, 168;\n        //drawimage \"DOOMBART\", 0, 0;\n        drawstring DFORHUDF3, untranslated, \"---\", 301, 181, 1;\n\t\t\t\tInInventory not KatarnFireRateUp\n\t\t\t\t{\n\t\t\t\t\tdrawstring DFORHUDF3, untranslated, \"---\", 301, 181, 1;\n\t\t\t\t\tdrawnumber 3, DFORHUDF3, untranslated, ammo1, fillzeros, 304, 181, 1;\n\t\t\t\t\tIsSelected \"Bryar Pistol\"\n\t\t\t\t\t{\n\t\t\t\t\t\tInInventory PistolModeOn, 1 { drawnumber 3, DFORHUDF3, untranslated, ammo Clip, fillzeros, 304, 181, 1; }\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tInInventory KatarnFireRateUp, 1\n\t\t\t\t{\n\t\t\t\t\tdrawstring DFORHUDF5, untranslated, \"---\", 301, 181, 1;\n\t\t\t\t\tdrawnumber 3, DFORHUDF5, untranslated, ammo1, fillzeros, 304, 181, 1;\n\t\t\t\t\tIsSelected \"Bryar Pistol\"\n\t\t\t\t\t{\n\t\t\t\t\t\tInInventory PistolModeOn, 1 { drawnumber 3, DFORHUDF5, untranslated, ammo Clip, fillzeros, 304, 181, 1; }\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tInInventory KatarnBlazeIt, 1 { drawimage \"KUNIQ01\", 268, 163; }\n\t\t\t\tInInventory KatarnBlazeIt, 13 { drawimage \"KUNIQ02\", 268, 163; }\n\t\t\t\tInInventory KatarnBlazeIt, 25 { drawimage \"KUNIQ03\", 268, 163; }\n\t\t\t\tInInventory KatarnBlazeIt, 37 { drawimage \"KUNIQ04\", 268, 163; }\n\t\t\t\tInInventory KatarnBlazeIt, 49 { drawimage \"KUNIQ05\", 268, 163; }\n\t\t\t\tdrawnumber 2, DFORHUDF, untranslated, KatarnBlazeIt, fillzeros, 265, 160, 1;\n        drawnumber 3, DFORHUDF2, untranslated, health, fillzeros, 47, 186, 1;\n        drawnumber 3, DFORHUDF, untranslated, armor, fillzeros, 29, 186, 1;\n\t\tInInventory KatarnInvBarDummy, 1 { drawimage \"KUNIQLT\", 50, 184; }\n\t\tDrawBar \"KHEALTH1\", \"KHEALTH0\", Health, Vertical, 33, 174;\n\t\tDrawBar \"KSHLD11\", \"KSHLD10\", Armor, Vertical, 25, 169;\n\t\tDrawBar \"KSHLD21\", \"KSHLD20\", Armor OverMax, Vertical, 20, 165;\n\t\tdrawstring DFORHUDF, untranslated, \"---\", 290, 172, 1;\n\t\tIsSelected \"Assault Cannon\" { drawnumber 3, DFORHUDF, untranslated, ammo2, WhenNotZero, 293, 172, 1; }\n\n        //Doom keys\n        InInventory BlueCard, 1 { drawimage \"STKEYS0\", 206, 175; }\n        InInventory YellowCard, 1 { drawimage \"STKEYS1\", 218, 175; }\n        InInventory RedCard, 1 { drawimage \"STKEYS2\", 230, 175; }\n        InInventory BlueSkull, 1 { drawimage \"STKEYS3\", 206, 186; }\n        InInventory YellowSkull, 1 { drawimage \"STKEYS4\", 218, 186; }\n        InInventory RedSkull, 1 { drawimage \"STKEYS5\", 230, 186; }\n        //Chex keys\n        InInventory ChexBlueCard, 1 { drawimage \"STKEYS0\", 202, 175; }\n        InInventory ChexYellowCard, 1 { drawimage \"STKEYS1\", 215, 175; }\n        InInventory ChexRedCard, 1 { drawimage \"STKEYS2\", 228, 175; }\n        InInventory BlueFlemKey, 1 { drawimage \"STKEYS3\", 202, 186; }\n        InInventory YellowFlemKey, 1 { drawimage \"STKEYS4\", 215, 186; }\n        InInventory RedFlemKey, 1 { drawimage \"STKEYS5\", 228, 186; }\n        //Heretic keys\n        InInventory KeyYellow, 1 { drawimage \"YKEYICON\", 204, 181; }\n        InInventory KeyGreen, 1 { drawimage \"GKEYICON\", 218, 181; }\n        InInventory KeyBlue, 1 { drawimage \"BKEYICON\", 231, 181; }\n        //HeXen keys\n        InInventory KeySteel, 1 { drawimage \"HEXKEY1\", 203, 171; }\n        InInventory KeyCave, 1 { drawimage \"HEXKEY2\", 203, 181; }\n        InInventory KeyAxe, 1 { drawimage \"HEXKEY3\", 203, 191; }\n        InInventory KeyFire, 1 { drawimage \"HEXKEY4\", 213, 171; }\n        InInventory KeyEmerald, 1 { drawimage \"HEXKEY5\", 213, 181; }\n        InInventory KeyDungeon, 1 { drawimage \"HEXKEY6\", 213, 191; }\n        InInventory KeySilver, 1 { drawimage \"HEXKEY7\", 223, 171; }\n        InInventory KeyRusted, 1 { drawimage \"HEXKEY8\", 223, 181; }\n        InInventory KeyHorn, 1 { drawimage \"HEXKEY9\", 223, 191; }\n        InInventory KeySwamp, 1 { drawimage \"HEXKEYA\", 233, 171; }\n        InInventory KeyCastle, 1 { drawimage \"HEXKEYB\", 233, 181; }\n        //Strife keys\n        InInventory BaseKey, 1 { drawimage \"STRIKEY1\", 203, 171; }\n        InInventory GovsKey, 1 { drawimage \"STRIKEY2\", 209, 171; }\n        InInventory PassCard, 1 { drawimage \"STRIKEY3\", 215, 171; }\n        InInventory IDBadge, 1 { drawimage \"STRIKEY4\", 222, 171; }\n        InInventory PrisonKey, 1 { drawimage \"STRIKEY5\", 228, 171; }\n        InInventory SeveredHand, 1 { drawimage \"STRIKEY6\", 235, 171; }\n        InInventory Power1Key, 1 { drawimage \"STRIKEY7\", 203, 178; }\n        InInventory Power2Key, 1 { drawimage \"STRIKEY8\", 209, 178; }\n        InInventory Power3Key, 1 { drawimage \"STRIKEY9\", 215, 178; }\n        InInventory GoldKey, 1 { drawimage \"STRIKEYA\", 222, 178; }\n        InInventory IDCard, 1 { drawimage \"STRIKEYB\", 228, 178; }\n        InInventory SilverKey, 1 { drawimage \"STRIKEYC\", 235, 178; }\n        InInventory OracleKey, 1 { drawimage \"STRIKEYD\", 203, 185; }\n        InInventory MilitaryID, 1 { drawimage \"STRIKEYE\", 209, 185; }\n        InInventory OrderKey, 1 { drawimage \"STRIKEYF\", 215, 185; }\n        InInventory BrassKey, 1 { drawimage \"STRIKEYG\", 222, 185; }\n        InInventory RedCrystalKey, 1 { drawimage \"STRIKEYH\", 228, 185; }\n        InInventory BlueCrystalKey, 1 { drawimage \"STRIKEYI\", 235, 185; }\n        InInventory ChapelKey, 1 { drawimage \"STRIKEYJ\", 203, 192; }\n        InInventory CatacombKey, 1 { drawimage \"STRIKEYK\", 209, 192; }\n        InInventory CoreKey, 1 { drawimage \"STRIKEYL\", 215, 192; }\n        InInventory MaulerKey, 1 { drawimage \"STRIKEYM\", 222, 192; }\n        InInventory FactoryKey, 1 { drawimage \"STRIKEYN\", 228, 192; }\n        InInventory MineKey, 1 { drawimage \"STRIKEYO\", 235, 192; }\n\n        drawnumber 3, DFORHUDF4, untranslated, ammo Clip, fillzeros, 114, 174, 1;\n        drawnumber 3, DFORHUDF4, untranslated, ammo Shell, fillzeros, 114, 180, 1;\n        drawnumber 3, DFORHUDF4, untranslated, ammo RocketAmmo, fillzeros, 114, 186, 1;\n        drawnumber 3, DFORHUDF4, untranslated, ammo Cell, fillzeros, 114, 192, 1;\n\n        drawnumber 3, DFORHUDF4, untranslated, ammocapacity Clip, fillzeros, 136, 174, 1;\n        drawnumber 3, DFORHUDF4, untranslated, ammocapacity Shell, fillzeros, 136, 180, 1;\n        drawnumber 3, DFORHUDF4, untranslated, ammocapacity RocketAmmo, fillzeros, 136, 186, 1;\n        drawnumber 3, DFORHUDF4, untranslated, ammocapacity Cell, fillzeros, 136, 192, 1;\n        gamemode deathmatch, teamplay, teamgame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawnumber 3, DFORHUDF, untranslated, frags, 197, 188; }\n        gamemode cooperative, singleplayer\n        {\n            drawnumber 3, DFORHUDF, untranslated, KillCountAmount, fillzeros, 197, 188, 1;\n            InInventory KillCountNotch, 1 { drawimage \"DFONOTCH\", 183, 180; }\n            InInventory KillCountNotch, 2 { drawimage \"DFONOTCH\", 186, 180; }\n            InInventory KillCountNotch, 3 { drawimage \"DFONOTCH\", 189, 180; }\n            InInventory KillCountNotch, 4 { drawimage \"DFONOTCH\", 192, 180; }\n            InInventory KillCountNotch, 5 { drawimage \"DFONOTCH\", 195, 180; }\n            InInventory KillCountNotch, 6 { drawimage \"DFONOTCH\", 183, 184; }\n            InInventory KillCountNotch, 7 { drawimage \"DFONOTCH\", 186, 184; }\n            InInventory KillCountNotch, 8 { drawimage \"DFONOTCH\", 189, 184; }\n            InInventory KillCountNotch, 9 { drawimage \"DFONOTCH\", 192, 184; }\n        }\n        GameMode Teamplay, TeamGame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawimage translatable \"CLRDOOM\", 145, 169; }\n        InInventory not PowerFakeInvulnerableKatarn, 1 {drawmugshot \"STF\", 5, 143, 168;}\n        InInventory PowerFakeInvulnerableKatarn, 1 {drawimage \"KYLGOD0\", 143, 168;}\n    }\n\n}"
      },
      {
        "source": "pk3",
        "name": "MENUDEF.txt",
        "contents": "OptionMenu \"OptionsMenu\"\n    {\n            Title \"OPTIONS\"\n            Submenu \"Customize Controls\",                   \"CustomizeControls\"\n            Submenu \"Mouse options\",                        \"MouseOptions\"\n            Submenu \"Joystick options\",                     \"JoystickOptions\"\n            StaticText \" \"\n            Submenu \"Samsara Clientside Options\",           \"SamsaraClientOptions\"\n            Submenu \"Samsara Serverside Options\",           \"SamsaraServerSideOptions\"\n            StaticText \" \"\n            Submenu \"Player Setup\",                         \"PlayerMenu\"\n            Submenu \"Gameplay Options\",                     \"GameplayOptions\"\n            Submenu \"Compatibility Options\",                \"CompatibilityOptions\"\n            Submenu \"Automap Options\",                      \"AutomapOptions\"\n            Submenu \"HUD Options\",                          \"HUDOptions\"\n            Submenu \"Miscellaneous Options\",                \"MiscOptions\"\n            Submenu \"Sound Options\",                        \"SoundOptions\"\n            Submenu \"Display Options\",                      \"VideoOptions\"\n            Submenu \"Set video mode\",                       \"VideoModeMenu\"\n            StaticText \" \"\n            SafeCommand \"Reset to defaults\",                \"reset2defaults\"\n            SafeCommand \"Reset to last saved\",              \"reset2saved\"\n            Command \"Go to console\",                        \"menuconsole\"\n    }\n\n    OptionMenu \"SamsaraClientOptions\"\n    {\n            Title \"SAMSARA CLIENTSIDE OPTIONS\"\n\n            Option \"Old Wolfenstien Movement\",              \"samsara_cl_wolfmove\", \"OnOff\"\n            Option \"Vanilla Doom Animations\",               \"samsara_cl_vanilladoom\", \"OnOff\"\n            Option \"Weapon HUD Bar\",                        \"samsara_cl_weaponhud\", \"OnOff\"\n            Option \"Duke Ballgag\",                          \"samsara_cl_ballgag\", \"OnOff\"\n            Option \"Pickup Graphic\",                        \"samsara_cl_pickupmode\", \"PickupGraphics\"\n            Option \"Print Pickup Message\",                  \"samsara_cl_printpickup\", \"OnOff\"\n            Option \"Bloody Hell Level\",                     \"samsara_cl_bloodyhell\", \"BHellLevel\"\n            }\n\n    OptionValue PickupGraphics\n    {\n            0, \"Old-Style\"\n            1, \"Hybrid\"\n            2, \"Class\"\n    }\n\n    OptionValue BHellLevel\n    {\n            -1, \"Happyfun\"\n            0, \"Vanilla\"\n            1, \"Nashgore\"\n            2, \"Brutal\"\n    }\n\n    OptionMenu \"SamsaraServerSideOptions\"\n    {\n    Title \"SAMSARA SERVERSIDE OPTIONS\"\n            StaticText      \"\"\n            StaticText      \"General Options\", 1\n            Option \"Jump Height\",                    \"samsara_jumpmod\", \"JumpModOptions\"\n            Option \"Armor Mode\",                     \"Samsara_Armormode\", \"ArmorModeOptions\"\n            Option \"No Health Cap\",                  \"samsara_nohealthcap\", \"OnOff\"\n            Option \"No Boss Monologues\",             \"samsara_nomonologues\", \"OnOff\"\n            Option \"Everybody Rocketjumps\",          \"samsara_allcanrj\", \"OnOff\"\n            StaticText      \"\"\n            StaticText      \"LMS Options\", 1\n            Option \"LMS Rules in All Gamemodes\",     \"samsara_lmsrules\", \"OnOff\"\n            Option \"LMS HP/Armor Values\",            \"samsara_lmslife\", \"LMSLifeOption\"\n            Option \"Ultimate Weapon in LMS\",         \"samsara_lmsult\", \"OnOff\"\n            StaticText      \"\"\n            StaticText      \"PunchDrunk Options\", 1\n            Option \"PunchDrunk Mode\",                \"samsara_punchdrunk\", \"OnOff\"\n            Option \"PunchDrunk Uniques\",             \"samsara_punchdrunkuniques\", \"OnOff\"\n            Option \"PunchDrunk Chainsaws\",           \"samsara_punchdrunksaws\", \"OnOff\"\n            StaticText      \"\"\n            StaticText      \"Turkey Puncher Options\", 1\n            Option \"Super Turbo Turkey Puncher Mode\", \"samsara_superturboturkeypuncher3000\", \"ChickensOptionsA\"\n            Option \"Turkey Spawn Frequency\",          \"samsara_superturboturkeyfrequency\", \"ChickensOptionsB\"\n            Slider \"Turkey Puncher Kill Limit\",       \"samsara_superturboturkeylimit\", 0, 250, 5\n            StaticText      \"\"\n            StaticText      \"Other PartyModes\", 1\n            Option \"Players Explode when Killed\",     \"samsara_peoplediewhentheyarekilled\", \"pdwtakOptions\"\n            StaticText      \"\"\n            StaticText      \"Weapon Options\", 1\n            Option \"Ultimate WeaponStay\",             \"samsara_permault\", \"OnOff\"\n            Option \"Start with Unique\",               \"samsara_uniquestart\", \"OnOff\"\n            Option \"Start with Slot 1\",               \"samsara_chainsawstart\", \"OnOff\"\n            Option \"Start with Backpack\",             \"samsara_backpackstart\", \"OnOff\"\n            StaticText      \"\"\n            StaticText      \"Weapon Remove\", 1\n            Option \"No Invulnerability\",              \"samsara_noinvuln\", \"OnOff\"\n            Option \"No Unique Weapon\",                \"samsara_nounique\", \"OnOff\"\n            Option \"No Ultimate Weapon\",              \"samsara_noult\", \"OnOff\"\n            StaticText      \"\"\n            StaticText      \"Class Remove\", 1\n            Option \"Ban Doomguy\",                     \"samsara_bandoomguy\", \"OnOff\"\n            Option \"Ban ChexWarrior\",                 \"samsara_banchex\", \"OnOff\"\n            Option \"Ban Corvus\",                      \"samsara_bancorvus\", \"OnOff\"\n            Option \"Ban BJ Blazkowicz\",               \"samsara_banbj\",  \"OnOff\"\n            Option \"Ban Parias\",                      \"samsara_banparias\", \"OnOff\"\n            Option \"Ban Duke\",                        \"samsara_banduke\", \"OnOff\"\n            Option \"Ban SecurityOfficer\",             \"samsara_banso\", \"OnOff\"\n            Option \"Ban Ranger\",                      \"samsara_banranger\", \"OnOff\"\n            Option \"Ban Kyle Katarn\",                 \"samsara_bankatarn\", \"OnOff\"\n            StaticText      \"\"\n            StaticText      \"Ability Remove\", 1\n            Option \"Old Laz Device\",                  \"samsara_classiclaz\", \"OnOff\"\n            Option \"Ban Duke's Jetpack\",              \"samsara_banjetpack\", \"OnOff\"\n            Option \"Ban Wolf Movement\",               \"samsara_banwolfmove\", \"OnOff\"\n            Option \"No Custom Gravity\",               \"samsara_nocustomgravity\", \"OnOff\"\n            StaticText      \"\"\n            StaticText      \"Class Multiplier Options\", 1\n            Slider \"Doomguy Damage Multiplier\",       \"samsara_doomguydamage\", -10, 30, 2\n            Slider \"Doomguy Defense Multiplier\",      \"samsara_doomguydefense\", -10, 20, 2\n            Slider \"Chex Damage Multiplier\",          \"samsara_chexdamage\", -10, 30, 2\n            Slider \"Chex Defense Multiplier\",         \"samsara_chexdefense\", -10, 20, 2\n            Slider \"Corvus Damage Multiplier\",        \"samsara_corvusdamage\", -10, 30, 2\n            Slider \"Corvus Defense Multiplier\",       \"samsara_corvusdefense\", -10, 20, 2\n            Slider \"BJ Damage Multiplier\",            \"samsara_bjdamage\", -10, 30, 2\n            Slider \"BJ Defense Multiplier\",           \"samsara_bjdefense\", -10, 20, 2\n            Slider \"Parias Damage Multiplier\",        \"samsara_pariasdamage\", -10, 30, 2\n            Slider \"Parias Defense Multiplier\",       \"samsara_pariasdefense\", -10, 20, 2\n            Slider \"Duke Damage Multiplier\",          \"samsara_dukedamage\", -10, 30, 2\n            Slider \"Duke Defense Multiplier\",         \"samsara_dukedefense\", -10, 20, 2\n            Slider \"SO Damage Multiplier\",            \"samsara_sodamage\", -10, 30, 2\n            Slider \"SO Defense Multiplier\",           \"samsara_sodefense\", -10, 20, 2\n            Slider \"Ranger Damage Multiplier\",        \"samsara_rangerdamage\", -10, 30, 2\n            Slider \"Ranger Defense Multiplier\",       \"samsara_rangerdefense\", -10, 20, 2\n            Slider \"Katarn Damage Multiplier\",        \"samsara_katarndamage\", -10, 30, 2\n            Slider \"Katarn Defense Multiplier\",       \"samsara_katarndefense\", -10, 20, 2\n            }\n\n    OptionValue ChickensOptionsA\n    {\n            0, \"Off\"\n            1, \"Aggressive\"\n            2, \"Cowardly\"\n            3, \"Friendly\"\n    }\n\n    OptionValue ChickensOptionsB\n    {\n            75, \"Very Slow\"\n            50, \"Slow\"\n            35, \"Default\"\n            20, \"Fast\"\n            5, \"Very Fast\"\n            1, \"OH GOD\"\n    }\n\n    OptionValue LMSLifeOption\n    {\n            0, \"100/0\"\n            1, \"100/100\"\n            2, \"200/200\"\n            3, \"300/300\"\n            4, \"400/400\"\n            5, \"500/500\"\n    }\n\n    OptionValue JumpModOptions\n    {\n            -25, \"Grounded\"\n            -16, \"High Gravity\"\n            -8, \"Strife\"\n            0, \"Default\"\n            9, \"Hexen\"\n            20, \"Duke\"\n            32, \"Rocket Jumping\"\n            64, \"Jump Boots\"\n            100, \"Full Retard\"\n    }\n\n    OptionValue pdwtakOptions\n    {\n            0, \"Off\"\n            1, \"512/384\"\n            2, \"1024/768\"\n            3, \"8192/2048\"\n    }\n\n    OptionValue ArmorModeOptions\n    {\n            0, \"Default\"\n            1, \"Quake\"\n            2, \"Quake+\"\n            3, \"Marathon\"\n            4, \"No Armor\"\n    }"
      }
    ]
  },
  "maps": []
}

gib.gg runs on open-source software and freely licensed replacement game assets from the Freedoom project. gib.gg is not affiliated with Bethesda Softworks, id Software, or ZeniMax Media. All trademarks belong to their respective owners. Some WADs and associated metadata on this site are sourced from WAD Archive. User-submitted content remains the responsibility of its respective authors. If you believe content on this site violates your rights, please send DMCA requests to dmca@gib.gg.