hideandseekb4.pk3

PK3 788 KiB 0 map(s)

Counts

endoom0
graphics0
lumps515
maps0
palettes0

Totals (across maps)

Things0
Linedefs0
Sectors0
Monsters0
Items0
Raw model (for completeness)
{
  "meta": {
    "id": "0ad947a9-6564-46bc-a842-5ef1a73832d7",
    "sha1": "ea0e8ddbe57138826e97bbf5a2748d3d91e69373",
    "sha256": "0bf50d38e8b5ee7679772f6e3bec7fabad5a24c3aec787eefbff95f08cf4c7ad",
    "filenames": [
      "hideandseekb4.pk3"
    ],
    "additional": {
      "engines": [
        "ZDOOM"
      ],
      "iwad": [
        "DOOM"
      ],
      "filename": null,
      "added": "2013-04-18 23:20:36",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": null,
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2013-04-18 23:20:36",
    "file": {
      "type": "PK3",
      "size": 806866,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/ea0e8ddbe57138826e97bbf5a2748d3d91e69373/ea0e8ddbe57138826e97bbf5a2748d3d91e69373.pk3.gz",
      "corrupt": false
    },
    "content": {
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 515,
        "maps": 0,
        "palettes": 0
      },
      "engines_guess": [
        "ZDOOM"
      ],
      "iwads_guess": [
        "DOOM"
      ]
    },
    "text_files": [
      {
        "source": "pk3",
        "name": "Classes/Blazer.TXT",
        "contents": "ACTOR BlazerClass : PlayerPawn\n{\n  Speed 1\n  Health 100\n  Radius 16\n  Height 56\n  Mass 100\n  PainChance 255\n  Player.ColorRange 112, 127\n  Player.DisplayName \"Blazer\"\n  player.startitem \"megasphere\", 1\n  player.startitem \"fists\", 1\n  Player.CrouchSprite \"PLYC\"\n  Player.ForwardMove 1.50, 1.50\n  Player.SideMove 1.25, 1.25\n  Player.jumpz 11\n  limitedtoteam 0\n  +NORADIUSDMG\n  States\n  {\n  Spawn:\n    PLA1 A -1\n    Loop\n  See:\n    PLA1 ABCD 4\n    Loop\n  Missile:\n    PLA1 E 12\n    Goto Spawn\n  Melee:\n    PLA1 F 6 BRIGHT\n    Goto Missile\n  Pain:\n    PLA1 G 4\n    PLA1 G 4 A_Pain\n    Goto Spawn\n  Death:\n    PLA1 H 10\n    PLA1 I 10 A_PlayerScream\n    PLA1 J 10 A_NoBlocking\n    PLA1 KLM 10\n    PLA1 N -1\n    Stop\n  XDeath:\n    PLA1 O 5\n    PLA1 P 5 A_XScream\n    PLA1 Q 5 A_NoBlocking\n    PLA1 RSTUV 5\n    PLA1 W -1\n    Stop\n  }\n}"
      },
      {
        "source": "pk3",
        "name": "Classes/Vanisher.TXT",
        "contents": "ACTOR VanisherClass : PlayerPawn\n{\n  Speed 1\n  Health 100\n  Radius 16\n  Height 56\n  Mass 100\n  PainChance 255\n  Player.ColorRange 112, 127\n  Player.DisplayName \"Vanisher\"\n  Player.CrouchSprite \"PLYC\"\n  player.startitem \"megasphere\", 1\n  player.startitem \"fists\", 1\n  Player.jumpz 11\n  +SHADOW\n  +NORADIUSDMG\n  limitedtoteam 0\n  States\n  {\n  Spawn:\n    1337 A -1 A_SetTranslucent(0.2)\n    Stop\n  See:\n    1337 ABCD 4 A_SetTranslucent(0.2)\n    Loop\n  Missile:\n    1337 E 12\n    Goto Spawn\n  Melee:\n    1337 F 6 BRIGHT\n    Goto Missile\n  Pain:\n    1337 G 4\n    1337 G 4 A_Pain\n    Goto Spawn\n  Death:\n    1337 H 10\n    1337 I 10 A_PlayerScream\n    1337 J 10 A_NoBlocking\n    1337 KLM 10\n    1337 N -1\n    Stop\n  XDeath:\n    1337 O 5\n    1337 P 5 A_XScream\n    1337 Q 5 A_NoBlocking\n    1337 RSTUV 5\n    1337 W -1\n    Stop\n  }\n}"
      },
      {
        "source": "pk3",
        "name": "Classes/Rocketeer.TXT",
        "contents": "ACTOR RocketeerClass : PlayerPawn\n{\n  Speed 1\n  Health 100\n  Radius 16\n  Height 56\n  Mass 100\n  PainChance 255\n  Player.ColorRange 112, 127\n  Player.DisplayName \"Rocketeer\"\n  Player.CrouchSprite \"PLYC\"\n  player.startitem \"NoDamageRocketLauncher\", 1\n  player.startitem \"RocketAmmo\", 1\n  player.startitem \"megasphere\", 1\n  Player.jumpz 11\n  damagefactor \"fire\", 0\n  limitedtoteam 0\n  States\n  {\n  Spawn:\n    PLAY A -1\n    Loop\n  See:\n    PLAY ABCD 4\n    Loop\n  Missile:\n    PLAY E 12\n    Goto Spawn\n  Melee:\n    PLAY F 6 BRIGHT\n    Goto Missile\n  Pain:\n    PLAY G 4\n    PLAY G 4 A_Pain\n    Goto Spawn\n  Death:\n    PLAY H 10\n    PLAY I 10 A_PlayerScream\n    PLAY J 10 A_NoBlocking\n    PLAY KLM 10\n    PLAY N -1\n    Stop\n  XDeath:\n    PLAY O 5\n    PLAY P 5 A_XScream\n    PLAY Q 5 A_NoBlocking\n    PLAY RSTUV 5\n    PLAY W -1\n    Stop\n  }\n}"
      },
      {
        "source": "pk3",
        "name": "Classes/Teleporter.TXT",
        "contents": "ACTOR TeleporterClass : PlayerPawn\n{\n  Speed 1\n  Health 100\n  Radius 16\n  Height 56\n  Mass 100\n  PainChance 255\n  Player.ColorRange 112, 127\n  Player.DisplayName \"Teleporter\"\n  Player.CrouchSprite \"PLYC\"\n  player.startitem \"TeleporterGun\", 1\n  player.startitem \"TeleporterAmmo\", 3\n  player.startitem \"megasphere\", 1\n  Player.ForwardMove 0.88, 0.92\n  Player.SideMove 0.875, 0.925\n  Player.jumpz 11\n  +NORADIUSDMG\n  limitedtoteam 0\n  States\n  {\n  Spawn:\n    PLA8 A 0\n\tPLA8 A 70\n\tPLA8 A 0 A_JumpIf (z-floorz>0, \"Spawn\")\n\tPLA8 A 0 A_JumpIfInventory(\"TeleporterAmmo\", 3, \"Spawn\")\n\tPLA8 A 0 ACS_Execute(106,0)\n    Loop\n  See:\n    PLA8 ABCD 4\n    Loop\n  Missile:\n    PLA8 E 12\n    Goto Spawn\n  Melee:\n    PLA8 F 6 BRIGHT\n    Goto Missile\n  Pain:\n    PLA8 G 4\n    PLA8 G 4 A_Pain\n    Goto Spawn\n  Death:\n    PLA8 H 10\n    PLA8 I 10 A_PlayerScream\n    PLA8 J 10 A_NoBlocking\n    PLA8 KLM 10\n    PLA8 N -1\n    Stop\n  XDeath:\n    PLA8 O 5\n    PLA8 P 5 A_XScream\n    PLA8 Q 5 A_NoBlocking\n    PLA8 RSTUV 5\n    PLA8 W -1\n    Stop\n  }\n}"
      },
      {
        "source": "pk3",
        "name": "Classes/Hunter.TXT",
        "contents": "ACTOR HunterClass : PlayerPawn\n{\n  Speed 1\n  Health 100\n  Radius 16\n  Height 56\n  Mass 100\n  PainChance 255\n  Player.ColorRange 112, 127\n  Player.DisplayName \"Hunter\"\n  Player.CrouchSprite \"PLYC\"\n  player.startitem \"HunterShotgun\", 1\n  player.startitem \"HunterChaingun\", 1\n  player.startitem \"Shell\", 50\n  player.startitem \"Clip\", 200\n  +NORADIUSDMG\n  limitedtoteam 1\n  States\n  {\n  Spawn:\n\tPLA4 A 0\n\tPLA4 A 35\n\tPLA4 A 0 A_JumpIf (z-floorz>0, \"Spawn\")\n\tPLA4 A 0 A_JumpIfInventory(\"Shell\", 0, 2)\n\tPLA4 A 0 ACS_Execute(111,0)\n\tPLA4 A 0 A_JumpIfInventory(\"Clip\", 0, \"Spawn\")\n\tPLA4 A 0 ACS_Execute(112,0)\n    Loop\n  See:\n    PLA4 ABCD 4\n    Loop\n  Missile:\n    PLA4 E 12\n    Goto Spawn\n  Melee:\n    PLA4 F 6 BRIGHT\n    Goto Missile\n  Pain:\n    PLA4 G 4\n    PLA4 G 4 A_Pain\n    Goto Spawn\n  Death:\n    PLA4 H 10\n    PLA4 I 10 A_PlayerScream\n    PLA4 J 10 A_NoBlocking\n    PLA4 KLM 10\n    PLA4 N -1\n    Stop\n  XDeath:\n    PLA4 O 5\n    PLA4 P 5 A_XScream\n    PLA4 Q 5 A_NoBlocking\n    PLA4 RSTUV 5\n    PLA4 W -1\n    Stop\n  }\n}"
      },
      {
        "source": "pk3",
        "name": "Classes/Scouter.TXT",
        "contents": "ACTOR ScouterClass : PlayerPawn\n{\n  Speed 1\n  Health 100\n  Radius 16\n  Height 56\n  Mass 100\n  PainChance 255\n  Player.ColorRange 112, 127\n  Player.DisplayName \"Scouter\"\n  Player.CrouchSprite \"PLYC\"\n  player.startitem \"ScoutPistol\", 1\n  player.startitem \"ScoutKnife\", 1\n  player.startitem \"Clip\", 200\n  Player.jumpz 22\n  +NORADIUSDMG\n  limitedtoteam 1\n  States\n  {\n  Spawn:\n    PLA2 A 0\n\tPLA2 A 35\n\tPLA2 A 0 A_JumpIf (z-floorz>0, \"Spawn\")\n\tPLA2 A 0 A_JumpIfInventory(\"Clip\", 200, \"Spawn\")\n\tPLA2 A 0 ACS_Execute(112,0)\n    Loop\n  See:\n    PLA2 ABCD 4\n    Loop\n  Missile:\n    PLA2 E 12\n    Goto Spawn\n  Melee:\n    PLA2 F 6 BRIGHT\n    Goto Missile\n  Pain:\n    PLA2 G 4\n    PLA2 G 4 A_Pain\n    Goto Spawn\n  Death:\n    PLA2 H 10\n    PLA2 I 10 A_PlayerScream\n    PLA2 J 10 A_NoBlocking\n    PLA2 KLM 10\n    PLA2 N -1\n    Stop\n  XDeath:\n    PLA2 O 5\n    PLA2 P 5 A_XScream\n    PLA2 Q 5 A_NoBlocking\n    PLA2 RSTUV 5\n    PLA2 W -1\n    Stop\n  }\n}"
      },
      {
        "source": "pk3",
        "name": "Classes/Terminator.TXT",
        "contents": "ACTOR TerminatorClass : PlayerPawn\n{\n  Speed 1\n  Health 100\n  Radius 16\n  Height 56\n  Mass 100\n  PainChance 255\n  Player.ColorRange 112, 127\n  Player.DisplayName \"Terminator\"\n  Player.CrouchSprite \"PLYC\"\n  player.startitem \"TerminatorPlasmaRifle\", 1\n  player.startitem \"TerminatorGrenade\", 1\n  player.startitem \"HandGrenadeAmmo\", 50\n  player.startitem \"Cell\", 300\n  Player.ForwardMove 0.88, 0.92\n  Player.SideMove 0.875, 0.925\n  +NORADIUSDMG\n  limitedtoteam 1\n  States\n  {\n  Spawn:\n    PLAC A 0\n\tPLAC A 35\n\tPLAC A 0 A_JumpIf (z-floorz>0, \"Spawn\")\n\tPLAC A 0 A_JumpIfInventory(\"Cell\", 0, \"Spawn\")\n\tPLAC A 0 ACS_Execute(110,0)\n    Loop\n  See:\n    PLAC ABCD 4\n    Loop\n  Missile:\n    PLAC E 12\n    Goto Spawn\n  Melee:\n    PLAC F 6 BRIGHT\n    Goto Missile\n  Pain:\n    PLAC G 4\n    PLAC G 4 A_Pain\n    Goto Spawn\n  Death:\n    PLAC H 10\n    PLAC I 10 A_PlayerScream\n    PLAC J 10 A_NoBlocking\n    PLAC KLM 10\n    PLAC N -1\n    Stop\n  XDeath:\n    PLAC O 5\n    PLAC P 5 A_XScream\n    PLAC Q 5 A_NoBlocking\n    PLAC RSTUV 5\n    PLAC W -1\n    Stop\n  }\n}"
      },
      {
        "source": "pk3",
        "name": "Classes/Berserker.TXT",
        "contents": "ACTOR BerserkerClass : PlayerPawn\n{\n  Speed 1\n  Health 100\n  Radius 16\n  Height 56\n  Mass 100\n  PainChance 255\n  Player.ColorRange 112, 127\n  Player.DisplayName \"Berserker\"\n  Player.CrouchSprite \"PLYC\"\n  player.startitem \"BerserkerFist\", 1\n  Player.ForwardMove 1.50, 1.50\n  Player.SideMove 1.25, 1.25\n  Player.jumpz 11\n  +NORADIUSDMG\n  limitedtoteam 1\n  States\n  {\n  Spawn:\n    PLA1 A -1\n    Loop\n  See:\n    PLA1 A 0 A_PlaySoundEx(\"Scream\", \"Body\")\n    PLA1 AAABBBCCCDDD 2\n    Loop\n  Missile:\n    PLA1 E 12\n    Goto Spawn\n  Melee:\n    PLA1 F 6 BRIGHT\n    Goto Missile\n  Pain:\n    PLA1 G 4\n    PLA1 G 4 A_Pain\n    Goto Spawn\n  Death:\n    PLA1 H 10\n    PLA1 I 10 A_PlayerScream\n    PLA1 J 10 A_NoBlocking\n    PLA1 KLM 10\n    PLA1 N -1\n    Stop\n  XDeath:\n    PLA1 O 5\n    PLA1 P 5 A_XScream\n    PLA1 Q 5 A_NoBlocking\n    PLA1 RSTUV 5\n    PLA1 W -1\n    Stop\n  }\n}"
      }
    ]
  },
  "maps": []
}

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