Raw model (for completeness)
{
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"sha1": "e786dcfbe49c053deff62df3a61298e761ba7d1b",
"sha256": "5fdc5bfe4d28162b1c087515de19688f80d610ed38116587bde98e3bab58169f",
"title": "Temple",
"filenames": [
"temple.wad"
],
"additional": {
"engines": [
"ZDOOM"
],
"iwad": [],
"filename": null,
"added": "2017-01-17 00:25:46",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Temple",
"description": "This wad replaces map01 and map02 of Doom2. You are sent to an ancient temple deep in the Congo Basin located in south africa in order to find and retrieve any lost treasures located in the temple.",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png",
"MAP02": "MAP02.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2017-01-17 00:25:46",
"file": {
"type": "PWAD",
"size": 20153714,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/e786dcfbe49c053deff62df3a61298e761ba7d1b/e786dcfbe49c053deff62df3a61298e761ba7d1b.wad.gz",
"corrupt": false
},
"content": {
"maps": [
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],
"counts": {
"endoom": 0,
"graphics": 3,
"lumps": 75,
"maps": 2,
"palettes": 0
},
"engines_guess": [
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]
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "===========================================================================\nArchive Maintainer : N/A\nUpdate to : N/A\nAdvanced engine needed : ZDoom\nPrimary purpose : Single play\n===========================================================================\nTitle : Temple\nFilename : Temple.zip\nRelease date : April 21, 2016\nAuthor : DOOMKID2004\nEmail Address : Doomaker2004@gmail.com\nMisc. Author Info : I like making maps for Doom.\nOther Files By Author : seven_level.wad, house.wad\n\nDescription : This wad replaces map01 and map02 of Doom2.\n\n You are sent to an ancient temple deep in the Congo Basin located in south africa in\n order to find and retrieve any lost treasures located in the temple.\n\nAdditional Credits to : ID Software, Creators of ZDoom\n===========================================================================\n* What is included *\n\nNew levels : 2\nSounds : Yes\nMusic : Yes\nGraphics : No\nDehacked/BEX Patch : No\nDemos : No\nOther : No\nOther files required : None\n\n* Play Information *\n\nGame : Doom 2\nMap # : Map01,Map02\nSingle Player : Designed for\nCooperative 2-4 Player : No\nDeathmatch 2-4 Player : No\nOther game styles : None\nDifficulty Settings : Not implemented\n\n* Construction *\n\nBase : New from scratch\nBuild Time : 2 days\nEditor(s) used : Doombuilder 2, Slade3\nKnown Bugs : None.\nMay Not Run With... : Any source port other than ZDoom\n\n* Copyright / Permissions *\n\nAuthors MAY use the contents of this file as a base for modification or\nreuse. Permissions have been obtained from original authors for any of\ntheir resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with no\nmodifications. You may distribute this file in any electronic format (BBS,\nDiskette, CD, etc) as long as you include this file intact. I have\nreceived permission from the original authors of any modified or included\ncontent in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors"
}
]
},
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"sectors": 94,
"segs": 797,
"ssectors": 260,
"nodes": 259,
"textures": {
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"MARBFAC2": 4,
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"GSTVINE1": 87,
"BIGDOOR6": 9,
"F_SKY1": 9,
"RROCK16": 42,
"BIGDOOR5": 2,
"BIGDOOR7": 2,
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"DEM1_6": 28,
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"MARBFAC3": 1,
"SW1GSTON": 2,
"SW2GSTON": 1,
"CEIL1_1": 1,
"WOOD9": 6,
"LAVA2": 6,
"GSTLION": 2,
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}
},
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"hell_knight": 7,
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],
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},
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"hmp_monsters": 28,
"htr_monsters": 28,
"uv_items": 71,
"hmp_items": 71,
"htr_items": 71
},
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"metadata": {
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"music": null,
"source": "marker"
},
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"format": "doom",
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"vertices": 39,
"sectors": 3,
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"textures": {
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"rockets": 0,
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},
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"secret_exit": false
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},
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"metadata": {
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"music": null,
"source": "marker"
},
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{
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}