alv0.2.pk3

PK3 181 KiB 0 map(s)

Counts

endoom0
graphics0
lumps213
maps0
palettes0

Totals (across maps)

Things0
Linedefs0
Sectors0
Monsters0
Items0
Raw model (for completeness)
{
  "meta": {
    "id": "0a7c27e0-db4c-4698-9d90-b7a7536904ec",
    "sha1": "7818f0830de06e1a5e9a6315c53ee052bceceb41",
    "sha256": "208ab5a53b2c2a58284deff976404bb85162f44bd77cebe9d004ceda6728066d",
    "filenames": [
      "alv0.2.pk3"
    ],
    "additional": {
      "engines": [],
      "iwad": [
        "HERETIC"
      ],
      "filename": null,
      "added": "2013-04-19 04:05:41",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": null,
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2013-04-19 04:05:41",
    "file": {
      "type": "PK3",
      "size": 185538,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/7818f0830de06e1a5e9a6315c53ee052bceceb41/7818f0830de06e1a5e9a6315c53ee052bceceb41.pk3.gz",
      "corrupt": false
    },
    "content": {
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 213,
        "maps": 0,
        "palettes": 0
      },
      "iwads_guess": [
        "HERETIC"
      ]
    },
    "text_files": [
      {
        "source": "pk3",
        "name": "Actors/Stuff.txt",
        "contents": "actor Drainer : PowerupGiver\n{\n  inventory.pickupmessage \"\"\n  powerup.color red 0.0\n  inventory.maxamount 0\n  powerup.type \"Drain\"\n  powerup.duration 20\n  +AUTOACTIVATE\n  +INVENTORY.ALWAYSPICKUP\n  states\n  {\n    Spawn:\n      TNT1 A 1\n      loop\n  }\n}"
      },
      {
        "source": "pk3",
        "name": "Actors/Dog.txt",
        "contents": "actor DoggyPlayer : Doomplayer\n{\n  +NOSKIN\n  Player.CrouchSprite \"ADOG\"\n  player.displayname \"Dog\"\n  player.startitem \"Teeth\" 1\n  player.startitem \"Teeth2\" 1\n  player.maxhealth\t100\n  Height 40\n  player.forwardmove 1.35\n  player.sidemove 0.8\n  player.jumpz\t10\n  player.viewheight 30\n  MeleeRange\t24\n  +DONTGIB\n  -PICKUP\n  States\n\t{\n\tSpawn:\n\t\tADOG AA 2\n\t\tGoto Spawn+2\n\tSee:\n\t\tADOG ABCD 4\n\t\tLoop\n\tMissile:\n\t\tADOG E 12\n\t\tGoto Spawn\n\tMelee:\n\t\tADOG FGH 2 BRIGHT\n\t\tGoto Spawn\n\tPain:\n\t\tADOG F 4\n\t\tADOG H 4 A_Pain\n\t\tGoto Spawn\n\tDeath:\n\t\tADOG H 6\n\t\tADOG I 6 A_PlaySound(\"dog/death\")\n\t\tADOG J 6 A_NoBlocking\n\t\tADOG KLM 6\n\t\tADOG N -1\n\t\tStop\n\t}\n}\n\nACTOR Teeth : Weapon\n{\n   +INVENTORY.UNDROPPABLE\n   +NOALERT\n   +DONTBOB\n   +WEAPON.MELEEWEAPON\n   +NOAUTOFIRE\n   Inventory.PickupSound \"misc/w_pkup\"\n   Inventory.PickupMessage \"You shouldn't see this!\"\n   Obituary \"%o was eviscerated by %k's fangs.\"\n   AttackSound \"dog/attack\"\n   Weapon.AmmoUse 0\n   States\n   {\n   Spawn:\n      NULL A 1\n      Stop\n   Ready:\n      TEEF A 0 A_SetTranslucent(0.99)\n      TEEF A 0 A_Light2\n      TEEF A 30 A_WeaponReady\n      TEEF B 30 A_WeaponReady\n      TEEF A 30 A_WeaponReady\n      TEEF B 30 A_WeaponReady\n      TEEF A 30 A_WeaponReady\n      TEEF B 30 A_WeaponReady\n      TEEF A 30 A_WeaponReady\n      TEEF B 30 A_WeaponReady\n      TEEF A 30 A_WeaponReady\n      TEEF B 30 A_WeaponReady\n      TEEF A 30 A_WeaponReady\n      TEEF B 30 A_WeaponReady\n      Loop\n   Deselect:\n      NULL AAAAAAAAAAAAAAA 0 A_Lower\n      LOOP\n   Select:\n      NULL AAAAAAAAAAAAAAA 0 A_Raise\n      TEEF A 1\n      Goto Ready\n   Fire:\n\t  TEEF C 2 A_GiveInventory (\"Drainer\",1)\n      TEEF C 1 A_PlayWeaponSound(\"dog/sight\")\n\t  TEEF C 0 A_Recoil (-1)\n      TEEF C 00 A_CustomPunch (2,0,1,\"BulletPuff\")\n      TEEF D 3 A_PlayWeaponSound(\"dog/sight\")\n\t  TEEF D 0 A_Recoil (-1)\n      TEEF D 00 A_CustomPunch (2,0,1,\"BulletPuff\")\n      TEEF A 3 A_ReFire\n      TEEF AB 6\n      Goto Ready\n   AltFire:\n      TEEF C 1 A_GiveInventory (\"Drainer\",1)\n      TEEF C 1 A_PlayWeaponSound(\"dog/sight\")\n\t  TEEF C 1 A_ChangeFlag(LOWGRAVITY,1)\n      TEEF C 1 A_Recoil(-1)\n      TEEF C 1 A_CustomPunch(1,0,1,\"BulletPuff\")\n      TEEF C 1 A_Recoil(-1)\n      TEEF C 1 A_CustomPunch(1,0,1,\"BulletPuff\")\n      TEEF C 1 A_Recoil(-1)\n      TEEF C 1 A_CustomPunch(2,0,1,\"BulletPuff\")\n      TEEF C 1 A_Recoil(-1)\n      TEEF C 1 A_CustomPunch(1,0,1,\"BulletPuff\")\n      TEEF C 1 A_Recoil(-1)\n      TEEF C 1 A_CustomPunch(1,0,1,\"BulletPuff\")\n\t  TEEF D 1 A_ChangeFlag(LOWGRAVITY,0)\n\t  TEEF D 9\n      Goto Ready\n   }\n}"
      },
      {
        "source": "pk3",
        "name": "Actors/Chicken.txt",
        "contents": "ACTOR NChickenPlayer : PlayerPawn\n{\n\tHealth 70\n\tPainChance 255\n\tRadius 16\n\tHeight 24\n\tSpeed 1\n\tGravity 0.125\n\t+NOSKIN\n\tPainSound \"chicken/pain\"\n\tDeathSound \"chicken/death\"\n\tPlayer.JumpZ 2\n\tPlayer.Viewheight 21\n\tPlayer.ForwardMove 1.05, 1.05\n\tPlayer.SideMove 1.05, 1.05\n\tPlayer.SpawnClass \"Chicken\"\n\tPlayer.SoundClass \"Chicken\"\n\tPlayer.DisplayName \"Chicken\"\n\tPlayer.startitem \"NBeak\" 1\n\t-PICKUP\n\tStates\n\t{\n\tSpawn:\n\t\tCHKN A -1\n\t\tStop\n\tSee:\n\t\tCHKN ABAB 3\n\t\tLoop\n\tMelee:\n\t\tCHKN C 12\n\t\tGoto Spawn\n\tMissile:\n\t\tCHKN CAB 10\n\t\tGoto Spawn\n\tPain:\n\t\tCHKN D 4 A_Feathers\n\t\tCHKN C 4 A_Pain\n\t\tGoto Spawn\n\tDeath:\n\t\tCHKN E 6 A_Scream\n\t\tCHKN F 6 A_Feathers\n\t\tCHKN G 6\n\t\tCHKN H 6 A_NoBlocking\n\t\tCHKN IJK 6\n\t\tCHKN L -1\n\t\tStop\n\t}\n}\n\nACTOR NBeak : Weapon\n{\n\tWeapon.SelectionOrder 10000\n\t+WEAPON.DONTBOB\n\t+INVENTORY.UNDROPPABLE\n\t+WEAPON.MELEEWEAPON\n\t+NOALERT\n\tWeapon.YAdjust 15\n\tStates\n\t{\n\tReady:\n\t\tBEAK A 1 A_WeaponReady\n\t\tLoop\n\tDeselect:\n\t\tBEAK A 1 A_Lower\n\t\tLoop\n\tSelect:\n\t\tBEAK A 1 A_Raise\n\t\tLoop\n\tFire:\n    \tBEAK A 0 A_GiveInventory (\"Drainer\",1)\n    \tBEAK A 1 A_PlayWeaponSound(\"chicken/attack\")\n\t\tBEAK A 17 A_CustomPunch(3,0,1,\"BulletPuff\")\n\t\tGoto Ready\n\tAltFire:\n\t\tBEAK A 1 A_FireCustomMissile(\"O_O\",0,0,0,0)\n\t\tBEAK A 1 A_ChangeFlag(NOGRAVITY,1)\n\t\tBEAK A 1 A_Recoil(-4)\n\t\tBEAK A 27 A_ChangeFlag(NOGRAVITY,0)\n\t\tBEAK A 0 A_ReFire\n\t\tGoto Ready\n\t}\n}\n\nACTOR \"O_O\"\n{\n}\n\nACTOR Hen\n{\n  Health 20\n  Radius 4\n  Height 11\n  Mass 40\n  Speed 3\n  Scale 0.5\n  Painchance 200\n  Monster\n  -COUNTKILL\n  +WINDTHRUST\n  +DONTMORPH\n  +FLOORCLIP\n  SeeSound \"chicken/pain\"\n  AttackSound \"chicken/attack\"\n  PainSound \"chicken/pain\"\n  DeathSound \"chicken/death\"\n  ActiveSound \"chicken/active\"\n  Obituary \"$OB_CHICKEN\" // \"%o was pecked to death.\"\n  States\n  {\n  Spawn:\n    CHKN AB 10 A_Look\n    Loop\n  See:\n    CHKN AB 3 A_Chase\n    Loop\n  Pain:\n    CHKN D 5 A_Feathers\n    CHKN C 5 A_Pain\n    Goto See\n  Melee:\n    CHKN A 8 A_FaceTarget\n    CHKN C 10 A_CustomMeleeAttack(random[ChicAttack](1,2))\n    Goto See\n  Death:\n    CHKN E 6 A_Scream\n    CHKN F 6 A_Feathers\n    CHKN G 6\n    CHKN H 6 A_NoBlocking\n    CHKN IJK 6\n    CHKN L -1\n    Stop\n  }\n}\n\nACTOR LoreShot\n{\n  Speed 20\n  Height 10\n  Radius 10\n  Damage 2\n  MaxStepHeight 4\n  States\n  {\n  Spawn:\n    OCLW A 2\n    Loop\n  }\n}"
      },
      {
        "source": "pk3",
        "name": "Actors/Pig.txt",
        "contents": "ACTOR NPigPlayer : PlayerPawn\n{\n  Health 90\n  ReactionTime 0\n  PainChance 255\n  Radius 16\n  Height 24\n  Speed 1\n  +WINDTHRUST\n  +NOSKIN\n  -PICKUP\n  PainSound \"PigPain\"\n  DeathSound \"PigDeath\"\n  Gravity 0.4\n  Player.JumpZ 10\n  Player.Viewheight 28\n  Player.ForwardMove 0.96, 0.98\n  Player.SideMove 0.95833333, 0.975\n  Player.SpawnClass \"Pig\"\n  Player.SoundClass \"Pig\"\n  Player.DisplayName \"Pig\"\n  Player.StartItem \"NpigSnout\"\n  -PICKUP\n  States\n  {\n  Spawn:\n    PIGY A -1\n    Stop\n  See:\n    PIGY ABCD 3\n    Loop\n  Pain:\n    PIGY A 12 A_Pain\n    Goto Spawn\n  Melee:\n  Missile:\n    PIGY A 12\n    Goto Spawn\n  Death:\n    PIGY E 4 A_Scream\n    PIGY F 3 A_NoBlocking\n    PIGY G 4\n    PIGY H 3\n    PIGY IJK 4\n    PIGY L -1\n    Stop\n  }\n}\n\nACTOR NpigSnout : Weapon\n{\n  Weapon.SelectionOrder 10000\n  +WEAPON.DONTBOB\n  +WEAPON.MELEEWEAPON\n  +NOALERT\n  +INVENTORY.UNDROPPABLE\n  Weapon.Kickback 150\n  Weapon.YAdjust 10\n  States\n  {\n  Ready:\n    WPIG A 1 A_WeaponReady\n    Loop\n  Deselect:\n    WPIG A 1 A_Lower\n    Loop\n  Select:\n    WPIG A 1 A_Raise\n  Fire:\n    WPIG A 2 A_GiveInventory (\"Drainer\",1)\n    WPIG B 4 A_CustomPunch (2,0,0)\n    Goto Ready\n  Grunt:\n    WPIG B 8\n    Goto Ready\n  }\n}"
      },
      {
        "source": "pk3",
        "name": "Actors/Bunny.txt",
        "contents": "ACTOR NBunnyPlayer : PlayerPawn\n{\n  Health 100\n  ReactionTime 0\n  PainChance 255\n  Radius 16\n  Height 24\n  Speed 1\n  +WINDTHRUST\n  +NOSKIN\n  -PICKUP\n  Gravity 0.4\n  mass 50\n  PainSound \"PigPain\"\n  DeathSound \"PigDeath\"\n  Player.JumpZ 7\n  Player.Viewheight 20\n  Player.ForwardMove 0.96, 0.98\n  Player.SideMove 0.95833333, 0.975\n  Player.SpawnClass \"Pig\"\n  Player.SoundClass \"Pig\"\n  Player.DisplayName \"Bunny\"\n  Player.StartItem \"NBunnyTeeth\"\n  -PICKUP\n  States\n  {\n  Spawn:\n    DASY A -1\n    Stop\n  See:\n    DASY ABCD 4\n    Loop\n  Pain:\n    DASY A 12 A_Pain\n    Goto Spawn\n  Melee:\n  Missile:\n    DASY A 12\n    Goto Spawn\n  XDeath:\n  Death:\n\tDASY H 10 A_Scream\n\tDASY I 10 A_NoBlocking\n\tDASY J 10\n\tDASY KLM 10\n\tDASY N -1\n    Stop\n  }\n}\n\nACTOR NBunnyTeeth : Weapon\n{\n  Weapon.SelectionOrder 10000\n  +WEAPON.DONTBOB\n  +WEAPON.MELEEWEAPON\n  +NOALERT\n  +INVENTORY.UNDROPPABLE\n  Weapon.Kickback 150\n  Weapon.YAdjust 10\n  States\n  {\n  Ready:\n    TNT1 A 1 A_WeaponReady\n    Loop\n  Deselect:\n    TNT1 A 1 A_Lower\n    Loop\n  Select:\n    TNT1 A 1 A_Raise\n  Fire:\n    TNT1 A 4 A_GiveInventory (\"Drainer\",1)\n    TNT1 A 8 A_CustomPunch (1,0,0)\n    Goto Ready\n  AltFire:\n    TNT1 A 0 A_JumpIfHealthLower (90,\"Ready\")\n    TNT1 A 4 DamageThing(90)\n\tTNT1 A 10 A_FireCustomMissile(\"BunnyBall\",0,0,0,0)\n\tGoto Ready\n  }\n}\n\nactor BunnyBall\n{\n\tRadius 8\n\tHeight 8\n\tSpeed 7\n\tDamage 3\n\tProjectile\n\t+RANDOMIZE\n\t+RIPPER\n\tRenderStyle Add\n\tAlpha 0.75\n\tStates\n\t{\n\t\tSpawn:\n\t\tAPLS ABABABABABABABABABABABABA 5 BRIGHT\n        Death:\n\t\tTFOG EDCBCBCB 7 BRIGHT\n\t\tTNT1 A 0 A_SpawnItem(\"RabbitX\",-16,8,0)\n\t\tTFOS CBCBCBDEFG 7 BRIGHT\n\t\tStop\n\t}\n}\n\nactor RabbitX\n{\nhealth 500\nradius 16\nheight 24\nmass 50\nspeed 10\npainchance 200\nseesound \"\"\npainsound \"\"\ndeathsound \"\"\nactivesound \"\"\nMONSTER\n+FRIENDLY +FASTER +FASTMELEE\nstates\n{\nSpawn:\nDASY AB 10 A_Look\nloop\nSee:\nDASY ABCD 4 A_Chase\nloop\nMelee:\nDASY A 5 A_CustomMeleeAttack(7,none,none,normal)\nGoto see\nPain:\nDASY G 4\nDASY G 4 A_Pain\nGoto See\nXDeath:\nDeath:\nDASY H 10 A_Scream\nDASY I 10 A_NoBlocking\nDASY J 10\nDASY KLM 10\nDASY N 4200 A_SpawnItem(\"RabbitX\",0,8,0)\nStop\n}\n}"
      },
      {
        "source": "pk3",
        "name": "Decorate.txt",
        "contents": "///*                   AnimaL Life by Alex3005              *\\\\\\\n///*                    ver 0.2    27.05.2009               *\\\\\\\n\n#include \"actors/Stuff.txt\"\n#include \"actors/Dog.txt\"\n#include \"actors/Chicken.txt\"\n#include \"actors/Pig.txt\"\n#include \"actors/Bunny.txt\""
      },
      {
        "source": "pk3",
        "name": "Keyconf.txt",
        "contents": "///*                   AnimaL Life by Alex3005              *\\\\\\\n///*                    ver 0.2    27.05.2009               *\\\\\\\n\nClearplayerclasses\naddplayerclass DoggyPlayer\naddplayerclass NChickenPlayer\naddplayerclass NPigPlayer\naddplayerclass NBunnyPlayer\n\nweaponsection AnimaLLife3\n   setslot 1 Teeth\n   setslot 2 NBeak\n   setslot 3 NpigSnout\n   setslot 4 NBunnyTeeth\n   setslot 5\n   setslot 6\n   setslot 7\n   setslot 8\n   setslot 9\n   setslot 0"
      },
      {
        "source": "pk3",
        "name": "Sndinfo.txt",
        "contents": "///*                   AnimaL Life by Alex3005              *\\\\\\\n///*                    ver 0.2    27.05.2009               *\\\\\\\n\ndog/Sight\t\tdsdogsit\ndog/attack\t\tdsdogatk\ndog/Death\t\tdsdogdth\nchicken/sight\t\t\tchicpai\nchicken/pain\t\t\tchicpai\nchicken/death\t\t\tchicdth\nchicken/attack\t\t\tchicatk\n$random PigActive\t\t{ PigActive1 PigActive2 }\n$playeralias\tpig\t\tmale\t*usefail\tPigActive1"
      }
    ]
  },
  "maps": []
}

gib.gg runs on open-source software and freely licensed replacement game assets from the Freedoom project. gib.gg is not affiliated with Bethesda Softworks, id Software, or ZeniMax Media. All trademarks belong to their respective owners. Some WADs and associated metadata on this site are sourced from WAD Archive. User-submitted content remains the responsibility of its respective authors. If you believe content on this site violates your rights, please send DMCA requests to dmca@gib.gg.