v25asg-lcaaddon.pk3

PK3 269 KiB 0 map(s)

Counts

endoom0
graphics0
lumps40
maps0
palettes0

Totals (across maps)

Things0
Linedefs0
Sectors0
Monsters0
Items0
Raw model (for completeness)
{
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    "id": "0a499aaa-0fde-4feb-a2ec-32b4d33738ae",
    "sha1": "4dfa85ca593c69c5e8bacc83fccd8d4dfe430061",
    "sha256": "df898d32c6cccc11824407e69660d16dabf1c26112d2b849049c2f602620a4f0",
    "filenames": [
      "v25asg-lcaaddon.pk3"
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    "additional": {
      "engines": [],
      "iwad": [],
      "filename": null,
      "added": "2021-01-10 03:03:49",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": null,
      "palettes": null,
      "categories": null
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    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2021-01-10 03:03:49",
    "file": {
      "type": "PK3",
      "size": 275531,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/4dfa85ca593c69c5e8bacc83fccd8d4dfe430061/4dfa85ca593c69c5e8bacc83fccd8d4dfe430061.pk3.gz",
      "corrupt": false
    },
    "content": {
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 40,
        "maps": 0,
        "palettes": 0
      }
    },
    "text_files": [
      {
        "source": "pk3",
        "name": "V25ASG.txt",
        "contents": "ACTOR \"Assault Shotgun  \" : \"Assault Shotgun \" Replaces \"Assault Shotgun \" 16650\n{\n  Scale 0.85\n  Weapon.PreferredSkin \"AssaultSG-Marine\"\n  Weapon.SelectionOrder 4500\n  Weapon.KickBack 80\n  Weapon.AmmoUse 1\n  Weapon.AmmoGive 16\n  Weapon.AmmoGive2 8\n  Weapon.SlotNumber 3\n  Weapon.AmmoType \"V25ShotgunDrum\"\n  Weapon.AmmoType2 \"NewShell\"\n  Inventory.PickupSound \"AShotgun/Cock\"\n  Inventory.PickupMessage \"Assault Shotgun\"\n  Obituary \"%o was blown away by %k's Assault Shotgun.\"\n  Decal BulletChip\n  +WEAPON.AMMO_OPTIONAL\n  +WEAPON.NOALERT\n  +INVENTORY.UNDROPPABLE\n  States\n  {\n  Ready:\n    TNT1 A 0 A_PlayWeaponSound(\"AShotgun/Cock\")\n\tASGR ABCDE 1\n\tTNT1 A 0 A_JumpIfInventory(\"HandGrenadeAction\",1,\"GrenadeCheck\")\n\tTNT1 A 0 A_JumpIfInventory(\"MineAction\",1,\"MineCheck\")\n    SMAG A 1 A_WeaponReady\n    Goto Ready+6\n  Deselect:\n    TNT1 A 0 A_PlayWeaponSound(\"weapons/weapondown\")\n    SMAG A 1 A_Lower\n    Goto Deselect+1\n  Select:\n\tTNT1 A 0 A_Raise\n    Wait\n  Fire:\n\tTNT1 A 0 A_JumpIfNoAmmo(\"Empty\")\n\tTNT1 A 0 A_PlaySound(\"AShotgun/Fire\")\n\tTNT1 A 0 A_AlertMonsters\n    TNT1 A 0 Radius_Quake(3,3,0,1,0)\n    TNT1 A 0 A_GunFlash\n\tTNT1 A 0 A_Light1\n\tTNT1 A 0 A_SpawnItemEx(\"ShellCasing\",30,5,25,Random(2,4),Random(3,6),Random(3,6),0)\n\tTNT1 AAAA 0 A_FireCustomMissile(\"SGTracer\",Random(5,-5),0,0,Random(5,-5))\n    SMAF A 2 Bright A_FireBullets(6.0,3.2,7,Random(5,7),\"ModdedBulletPuff2\")\n    SMAF B 2 Bright A_Light2\n\tTNT1 A 0 A_Light0\n    SMAG BCDE 1\n\tSMAG FA 2\n    Goto Ready+6\n  Empty:\n    SMAG A 10 A_PlayWeaponSound(\"weapons/click\")\n  AltFire:\n  \tTNT1 A 0 A_JumpIfInventory(\"V25ShotgunDrum\",16,2)\n    TNT1 A 0 A_JumpIfInventory(\"NewShell\",1,2)\n\tTNT1 A 0\n\tGoto Ready+6\n\tSMAR ABCDEF 1\n\tSMAR GO 2\n\tSMAR N 2 A_PlayWeaponSound(\"AShotgun/DrumOut\")\n\tTNT1 A 0 A_JumpIfInventory(\"V25ShotgunDrum\",1,\"MaxReload\")\n\tSMAR H 3\n\tSMAR I 2\n\tSMAR JKL 1\n\tSMAR M 25 A_FireCustomMissile(\"EmptyDrumSpawner\", 0, 0, 10, 1)\n\tSMAR LKJ 1\n\tSMAR I 2\n\tSMAR P 6 A_PlayWeaponSound(\"AShotgun/DrumIn\")\n\tSMAR NOG 2\n\tSMAR FEDCBA 1\n\tSMAG A 5\n\tSMCK AB 2\n\tSMCK C 4 A_PlayWeaponSound(\"AShotgun/Cock\")\n\tSMCK D 3\n\tSMCK A 2\n\tSMAG A 3\n\tTNT1 A 0 A_JumpIfInventory(\"NewShell\",1,\"Reload\")\n  Reload:\n\tTNT1 A 0 A_TakeInventory(\"NewShell\",1)\n\tTNT1 A 0 A_GiveInventory(\"V25ShotgunDrum\",1)\n\tTNT1 A 0 A_JumpIfInventory(\"V25ShotgunDrum\",15,2)\n\tTNT1 A 0 A_JumpIfInventory(\"NewShell\",1,\"Reload\")\n\tTNT1 A 0\n\tGoto Ready+6\n  MaxReload:\n  \tSMAR H 3\n\tSMAR I 2\n\tSMAR JKL 1\n\tSMAR M 25 A_FireCustomMissile(\"EmptyDrumSpawner\", 0, 0, 10, 1)\n\tSMAR LKJ 1\n\tSMAR I 2\n\tTNT1 A 0 A_JumpIfInventory(\"NewShell\",1,\"Reload2\")\n  Reload2:\n\tTNT1 A 0 A_TakeInventory(\"NewShell\",1)\n\tTNT1 A 0 A_GiveInventory(\"V25ShotgunDrum\",1)\n\tTNT1 A 0 A_JumpIfInventory(\"V25ShotgunDrum\",16,\"Full\")\n\tTNT1 A 0 A_JumpIfInventory(\"NewShell\",1,\"Reload2\")\n  Full:\n\tSMAR P 6 A_PlayWeaponSound(\"AShotgun/DrumIn\")\n\tSMAR NOG 2\n\tSMAR FEDCBA 1\n\tSMAG A 3\n\tGoto Ready+6\n  GrenadeCheck:\n\tTNT1 A 0 A_JumpIfInventory(\"HandGrenadeAmmo\",1,\"GrenadeToss\")\n\tTNT1 A 0 A_TakeInventory(\"HandGrenadeAction\",1)\n\tGoto Ready+6\n  GrenadeToss:\n  \tTNT1 A 0 A_PlayWeaponSound(\"weapons/weapondown\")\n\tASGR EDCBA 1\n\tTNT1 A 4\n\tHGRN ABC 1\n\tHGRN D 3\n\tHGRN EFGHI 2\n\tTNT1 A 15 A_PlayWeaponSound(\"weapons/hgrenadepin\")\n\tTNT1 A 0 A_PlayWeaponSound(\"weapons/hgrenadethrow\")\n\tTNT1 A 0 A_TakeInventory(\"HandGrenadeAmmo\",1)\n\tHGNE A 1 A_FireCustomMissile(\"ThrownGrenade\",0,0,0,0)\n\tHGRN J 1\n\tHGRN KLM 2\n\tHGRN NO 1\n\tTNT1 A 6\n\tTNT1 A 0 A_JumpIfInventory(\"HandGrenadeAmmo\",1,2)\n    TNT1 A 0 A_TakeInventory(\"Hand Grenade\",1)\n\tTNT1 A 0 A_TakeInventory(\"HandGrenadeAction\",1)\n\tTNT1 A 0\n\tGoto Ready+1\n  MineCheck:\n\tTNT1 A 0 A_JumpIfInventory(\"MineAmmo\",1,\"MineToss\")\n\tTNT1 A 0 A_TakeInventory(\"MineAction\",1)\n\tGoto Ready+6\n  MineToss:\n  \tTNT1 A 0 A_PlayWeaponSound(\"weapons/weapondown\")\n\tASGR EDCBA 1\n\tTNT1 A 8\n\tTNT1 A 0 A_PlayWeaponSound(\"weapons/hgrenadethrow\")\n\tMINE ABCDEF 1\n\tTNT1 A 0 A_TakeInventory(\"MineAmmo\",1)\n\tMINE G 1 A_FireCustomMissile(\"ThrownMine\",0,0,0,0)\n\tMINE HI 1\n\tMINE JK 2\n\tTNT1 A 0 A_JumpIfInventory(\"MineAmmo\",1,2)\n    TNT1 A 0 A_TakeInventory(\"Land Mine\",1)\n\tTNT1 A 0 A_TakeInventory(\"MineAction\",1)\n\tTNT1 A 0\n\tTNT1 A 5\n\tGoto Ready+1\n  Spawn:\n    SMAP A -1\n    Stop\n  }\n}\n\nACTOR V25ShotgunDrum : Ammo\n{\nInventory.Amount 0\nInventory.MaxAmount 16\nAmmo.BackpackAmount 0\nAmmo.BackpackMaxAmount 16\nInventory.Icon \"ASTHA0\"\n+IGNORESKILL\n}"
      },
      {
        "source": "pk3",
        "name": "Credits.txt",
        "contents": "Small addon I did to restore the old asg from older complex versions\nI take no credits from this\noriginal weapon was made by Daedalus"
      }
    ]
  },
  "maps": []
}

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