bd_burntrees.pk3

PK3 342 KiB 0 map(s)

Counts

endoom0
graphics0
lumps91
maps0
palettes0

Totals (across maps)

Things0
Linedefs0
Sectors0
Monsters0
Items0
Raw model (for completeness)
{
  "meta": {
    "id": "0a277d91-d68c-474c-8464-49f907254702",
    "sha1": "b38fa79365861b5bf89baf7ca60a1f425e7748e5",
    "sha256": "e05c13c9ac20ae79b15ac056b066acc3606aca9d1b77923d40d048c4c9603a87",
    "filenames": [
      "bd_burntrees.pk3"
    ],
    "additional": {
      "engines": [],
      "iwad": [],
      "filename": null,
      "added": "2021-01-10 03:14:55",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": null,
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2021-01-10 03:14:55",
    "file": {
      "type": "PK3",
      "size": 350385,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/b38fa79365861b5bf89baf7ca60a1f425e7748e5/b38fa79365861b5bf89baf7ca60a1f425e7748e5.pk3.gz",
      "corrupt": false
    },
    "content": {
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 91,
        "maps": 0,
        "palettes": 0
      }
    },
    "text_files": [
      {
        "source": "pk3",
        "name": "DECORATE.txt",
        "contents": "#include BurnTrees.txt"
      },
      {
        "source": "pk3",
        "name": "BurnTrees.txt",
        "contents": "//\n// Foliage Particles\n//\n\nACTOR BDECFoliageParticle1aBurnFly Replaces BDECFoliageParticle1a\n{\n game Doom\n speed 8\n radius 8\n height 2\n Gravity 0.6\n  Scale 0.9\n\t+MISSILE\n   +CLIENTSIDEONLY   +NOTELEPORT   +NOBLOCKMAP\n   +FORCEXYBILLBOARD    +DONTSPLASH\n    States\n    {\n     Spawn:\n\t  TNT1 A 0\n      TNT1 A 0 A_Jump(128, \"Spawn2\")\n\t  Goto Fly\n\n\t  Spawn2:\n\t  TNT1 A 0 A_SetScale(-0.8, 0.7)\n\t  GOto Fly\n\n\t  Fly:\n\t  PP11 A 4\n\t  Loop\n\n     Death:\n\t\tPP11 A 1\n\t\tTNT1 A 0 A_SpawnItem(\"BDECFoliageParticle1aBurn\")\n\t\tTNT1 A 0\n        Stop\n    }\n}\n\nACTOR BDECFoliageParticle1aBurn: BDdecorationBase\n{\nScale 0.9\n-CLIENTSIDEONLY\n+SHOOTABLE\n+NOBLOOD\n-ACTLIKEBRIDGE\nHealth 20\nRadius 1\nHeight 1\nMass 99999\nDamageFactor \"Plasma\", 200.0 DamageFactor \"PLasma2\", 200.0\n States\n\t{\n\t\tSpawn:\n\t\tPP11 A 1\n\t\tPP11 A -1\n\t\tStop\n\n\t\tDeath.Fire:\n\t\tDeath.Burn:\n\t\tDeath.Flames:\n\t\tDeath.Plasma2:\n\t\tDeath.Plasma:\n\t\t\tTNT1 A 0\n\t\t\tTNT1 A 0 A_NoBlocking\n\t\t\tTNT1 A 0 A_SpawnItem(\"ExplosionSimpleSmokeColumn\")\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"TinyBurningPieceNotInfinite\")\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF1 A 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF1 A 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF1 A 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF1 A 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF1 Z 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF1 Z 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF1 Z 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF1 Z 48\n\t\t\tStop\n}}\n\nACTOR BDECFoliageParticle1bBurnFly: BDECFoliageParticle1aBurnFly Replaces BDECFoliageParticle1b\n{\n Speed 6\n    States    {\n     Spawn:\n\t  TNT1 A 0\n      TNT1 A 0 A_Jump(128, \"Spawn2\")\n\t  Goto Fly\n\n\t  Spawn2:\n\t  TNT1 A 0 A_SetScale(-0.8, 0.7)\n\t  GOto Fly\n\n\t  Fly:\n\t  PP11 B 4\n\t  Loop\n\n     Death:\n\t\tPP11 B 1\n\t\tTNT1 A 0 A_SpawnItem(\"BDECFoliageParticle1bBurn\")\n\t\tTNT1 A 0\n        Stop\n}}\n\nACTOR BDECFoliageParticle1bBurn: BDdecorationBase\n{\nScale 0.9\n-CLIENTSIDEONLY\n+SHOOTABLE\n+NOBLOOD\n-ACTLIKEBRIDGE\nHealth 20\nRadius 4\nHeight 12\nMass 99999\nDamageFactor \"Plasma\", 200.0 DamageFactor \"PLasma2\", 200.0\n States\n\t{\n\t\tSpawn:\n\t\tPP11 B 1\n\t\tPP11 B -1\n\t\tStop\n\n\t\tDeath.Fire:\n\t\tDeath.Burn:\n\t\tDeath.Flames:\n\t\tDeath.Plasma2:\n\t\tDeath.Plasma:\n\t\t\tTNT1 A 0\n\t\t\tTNT1 A 0 A_NoBlocking\n\t\t\tTNT1 A 0 A_SpawnItem(\"ExplosionSimpleSmokeColumn\")\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"TinyBurningPieceNotInfinite2\")\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF1 B 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF1 B 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF1 B 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF1 B 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF1 Y 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF1 Y 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF1 Y 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF1 Y 48\n\t\t\tStop\n}}\n\nACTOR BDECFoliageParticle2aBurnFly: BDECFoliageParticle1aBurnFly Replaces BDECFoliageParticle2a\n{\n Speed 8\n    States    {\n     Spawn:\n\t  TNT1 A 0\n      TNT1 A 0 A_Jump(128, \"Spawn2\")\n\t  Goto Fly\n\n\t  Spawn2:\n\t  TNT1 A 0 A_SetScale(-0.8, 0.7)\n\t  GOto Fly\n\n\t  Fly:\n\t  PP12 A 4\n\t  Loop\n\n     Death:\n\t\tPP12 A 1\n\t\tTNT1 A 0 A_SpawnItem(\"BDECFoliageParticle2aBurn\")\n\t\tTNT1 A 0\n        Stop\n}}\n\nACTOR BDECFoliageParticle2aBurn: BDdecorationBase\n{\nScale 0.9\n-CLIENTSIDEONLY\n+SHOOTABLE\n+NOBLOOD\n-ACTLIKEBRIDGE\nHealth 20\nRadius 2\nHeight 8\nMass 99999\nDamageFactor \"Plasma\", 200.0 DamageFactor \"PLasma2\", 200.0\n States\n\t{\n\t\tSpawn:\n\t\tPP12 A 1\n\t\tPP12 A -1\n\t\tStop\n\n\t\tDeath.Fire:\n\t\tDeath.Burn:\n\t\tDeath.Flames:\n\t\tDeath.Plasma2:\n\t\tDeath.Plasma:\n\t\t\tTNT1 A 0\n\t\t\tTNT1 A 0 A_NoBlocking\n\t\t\tTNT1 A 0 A_SpawnItem(\"ExplosionSimpleSmokeColumn\")\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"TinyBurningPieceNotInfinite2\")\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF2 A 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF2 A 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF2 A 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF2 A 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF2 Z 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF2 Z 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF2 Z 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF2 Z 48\n\t\t\tStop\n}}\n\nACTOR BDECFoliageParticle2bBurnFly: BDECFoliageParticle1aBurnFly Replaces BDECFoliageParticle2b\n{\n Speed 6\n    States    {\n     Spawn:\n\t  TNT1 A 0\n      TNT1 A 0 A_Jump(128, \"Spawn2\")\n\t  Goto Fly\n\n\t  Spawn2:\n\t  TNT1 A 0 A_SetScale(-0.8, 0.7)\n\t  GOto Fly\n\n\t  Fly:\n\t  PP12 B 4\n\t  Loop\n\n     Death:\n\t\tPP12 B 1\n\t\tTNT1 A 0 A_SpawnItem(\"BDECFoliageParticle2bBurn\")\n\t\tTNT1 A 0\n        Stop\n}}\n\nACTOR BDECFoliageParticle2bBurn: BDdecorationBase\n{\nScale 0.9\n-CLIENTSIDEONLY\n+SHOOTABLE\n+NOBLOOD\n-ACTLIKEBRIDGE\nHealth 50\nRadius 2\nHeight 14\nMass 99999\nDamageFactor \"Plasma\", 200.0 DamageFactor \"PLasma2\", 200.0\n States\n\t{\n\t\tSpawn:\n\t\tPP12 B 1\n\t\tPP12 B -1\n\t\tStop\n\n\t\tDeath.Fire:\n\t\tDeath.Burn:\n\t\tDeath.Flames:\n\t\tDeath.Plasma2:\n\t\tDeath.Plasma:\n\t\t\tTNT1 A 0\n\t\t\tTNT1 A 0 A_NoBlocking\n\t\t\tTNT1 A 0 A_SpawnItem(\"ExplosionSimpleSmokeColumn\")\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"TinyBurningPieceNotInfinite2\")\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF2 B 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF2 B 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF2 B 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF2 B 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF2 Y 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF2 Y 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF2 Y 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF2 Y 48\n\t\t\tStop\n}}\n\nACTOR BDECFoliageParticle2cBurnFly: BDECFoliageParticle1aBurnFly Replaces BDECFoliageParticle2c\n{\n Speed 5\n    States    {\n     Spawn:\n\t  TNT1 A 0\n      TNT1 A 0 A_Jump(128, \"Spawn2\")\n\t  Goto Fly\n\n\t  Spawn2:\n\t  TNT1 A 0 A_SetScale(-0.8, 0.7)\n\t  GOto Fly\n\n\t  Fly:\n\t  PP12 C 4\n\t  Loop\n\n     Death:\n\t\tPP12 C 1\n\t\tTNT1 A 0 A_SpawnItem(\"BDECFoliageParticle2cBurn\")\n\t\tTNT1 A 0\n        Stop\n}}\n\nACTOR BDECFoliageParticle2cBurn: BDdecorationBase\n{\nScale 0.9\n-CLIENTSIDEONLY\n+SHOOTABLE\n+NOBLOOD\n-ACTLIKEBRIDGE\nHealth 50\nRadius 9\nHeight 48\nMass 99999\nDamageFactor \"Plasma\", 200.0 DamageFactor \"PLasma2\", 200.0\n States\n\t{\n\t\tSpawn:\n\t\tPP12 C 1\n\t\tPP12 C -1\n\t\tStop\n\n\t\tDeath.Fire:\n\t\tDeath.Burn:\n\t\tDeath.Flames:\n\t\tDeath.Plasma2:\n\t\tDeath.Plasma:\n\t\t\tTNT1 A 0\n\t\t\tTNT1 A 0 A_NoBlocking\n\t\t\tTNT1 A 0 A_SpawnItem(\"ExplosionSimpleSmokeColumn\")\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"TinyBurningPieceNotInfinite2\")\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF2 C 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF2 C 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF2 C 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF2 C 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF2 X 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF2 X 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF2 X 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF2 X 48\n\t\t\tStop\n}}\n\nACTOR BDECFoliageParticle3aBurnFly: BDECFoliageParticle1aBurnFly Replaces BDECFoliageParticle3a\n{\n Speed 8\n Scale 0.5\n    States    {\n     Spawn:\n\t  TNT1 A 0\n      TNT1 A 0 A_Jump(128, \"Spawn2\")\n\t  Goto Fly\n\n\t  Spawn2:\n\t  TNT1 A 0 A_SetScale(-0.8, 0.7)\n\t  GOto Fly\n\n\t  Fly:\n\t  PP13 C 4\n\t  Loop\n\n     Death:\n\t\tPP13 C 1\n\t\tTNT1 A 0 A_SpawnItem(\"BDECFoliageParticle3aBurn\")\n\t\tTNT1 A 0\n        Stop\n}}\n\nACTOR BDECFoliageParticle3aBurn: BDdecorationBase\n{\nScale 0.5\n-CLIENTSIDEONLY\n+SHOOTABLE\n+NOBLOOD\n-ACTLIKEBRIDGE\nHealth 50\nRadius 1\nHeight 1\nMass 99999\nDamageFactor \"Plasma\", 200.0 DamageFactor \"PLasma2\", 200.0\n States\n\t{\n\t\tSpawn:\n\t\tPP13 C 1\n\t\tPP13 C -1\n\t\tStop\n\n\t\tDeath.Fire:\n\t\tDeath.Burn:\n\t\tDeath.Flames:\n\t\tDeath.Plasma2:\n\t\tDeath.Plasma:\n\t\t\tTNT1 A 0\n\t\t\tTNT1 A 0 A_NoBlocking\n\t\t\tTNT1 A 0 A_SpawnItem(\"ExplosionSimpleSmokeColumn\")\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"TinyBurningPieceNotInfinite3\")\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF3 C 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF3 C 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF3 C 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF3 C 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF3 X 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF3 X 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF3 X 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF3 X 48\n\t\t\tStop\n}}\n\nACTOR BDECFoliageParticle3bBurnFly: BDECFoliageParticle1aBurnFly Replaces BDECFoliageParticle3b\n{\n Speed 5\n Scale 0.5\n    States    {\n     Spawn:\n\t  TNT1 A 0\n      TNT1 A 0 A_Jump(128, \"Spawn2\")\n\t  Goto Fly\n\n\t  Spawn2:\n\t  TNT1 A 0 A_SetScale(-0.8, 0.7)\n\t  GOto Fly\n\n\t  Fly:\n\t  PP13 B 4\n\t  Loop\n\n     Death:\n\t\tPP13 B 1\n\t\tTNT1 A 0 A_SpawnItem(\"BDECFoliageParticle3bBurn\")\n\t\tTNT1 A 0\n        Stop\n}}\n\nACTOR BDECFoliageParticle3bBurn: BDdecorationBase\n{\nScale 0.5\n-CLIENTSIDEONLY\n+SHOOTABLE\n+NOBLOOD\n-ACTLIKEBRIDGE\nHealth 50\nRadius 4\nHeight 8\nMass 99999\nDamageFactor \"Plasma\", 200.0 DamageFactor \"PLasma2\", 200.0\n States\n\t{\n\t\tSpawn:\n\t\tPP13 B 1\n\t\tPP13 B -1\n\t\tStop\n\n\t\tDeath.Fire:\n\t\tDeath.Burn:\n\t\tDeath.Flames:\n\t\tDeath.Plasma2:\n\t\tDeath.Plasma:\n\t\t\tTNT1 A 0\n\t\t\tTNT1 A 0 A_NoBlocking\n\t\t\tTNT1 A 0 A_SpawnItem(\"ExplosionSimpleSmokeColumn\")\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"TinyBurningPieceNotInfinite\")\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF3 B 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF3 B 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF3 B 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF3 B 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF3 Y 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF3 Y 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF3 Y 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF3 Y 48\n\t\t\tStop\n}}\n\nACTOR BDECFoliageParticle4aBurnFly: BDECFoliageParticle1aBurnFly Replaces BDECFoliageParticle4a\n{\n Speed 7\n    States    {\n     Spawn:\n\t  TNT1 A 0\n      TNT1 A 0 A_Jump(128, \"Spawn2\")\n\t  Goto Fly\n\n\t  Spawn2:\n\t  TNT1 A 0 A_SetScale(-0.8, 0.7)\n\t  GOto Fly\n\n\t  Fly:\n\t  PP16 A 4\n\t  Loop\n\n     Death:\n\t\tPP16 A 1\n\t\tTNT1 A 0 A_SpawnItem(\"BDECFoliageParticle4aBurn\")\n\t\tTNT1 A 0\n        Stop\n}}\n\nACTOR BDECFoliageParticle4aBurn: BDdecorationBase\n{\nScale 0.9\n-CLIENTSIDEONLY\n+SHOOTABLE\n+NOBLOOD\n-ACTLIKEBRIDGE\nHealth 50\nRadius 4\nHeight 4\nMass 99999\nDamageFactor \"Plasma\", 200.0 DamageFactor \"PLasma2\", 200.0\n States\n\t{\n\t\tSpawn:\n\t\tPP16 A 1\n\t\tPP16 A -1\n\t\tStop\n\n\t\tDeath.Fire:\n\t\tDeath.Burn:\n\t\tDeath.Flames:\n\t\tDeath.Plasma2:\n\t\tDeath.Plasma:\n\t\t\tTNT1 A 0\n\t\t\tTNT1 A 0 A_NoBlocking\n\t\t\tTNT1 A 0 A_SpawnItem(\"ExplosionSimpleSmokeColumn\")\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"TinyBurningPieceNotInfinite\")\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF6 A 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF6 A 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF6 A 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF6 A 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF6 Z 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF6 Z 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF6 Z 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF6 Z 48\n\t\t\tStop\n}}\n\nACTOR BDECFoliageParticle4bBurnFly: BDECFoliageParticle1aBurnFly Replaces BDECFoliageParticle4b\n{\n Speed 8\n    States    {\n     Spawn:\n\t  TNT1 A 0\n      TNT1 A 0 A_Jump(128, \"Spawn2\")\n\t  Goto Fly\n\n\t  Spawn2:\n\t  TNT1 A 0 A_SetScale(-0.8, 0.7)\n\t  GOto Fly\n\n\t  Fly:\n\t  PP16 B 4\n\t  Loop\n\n     Death:\n\t\tPP16 B 1\n\t\tTNT1 A 0 A_SpawnItem(\"BDECFoliageParticle4bBurn\")\n\t\tTNT1 A 0\n        Stop\n}}\n\nACTOR BDECFoliageParticle4bBurn: BDdecorationBase\n{\nScale 0.9\n-CLIENTSIDEONLY\n+SHOOTABLE\n+NOBLOOD\n-ACTLIKEBRIDGE\nHealth 50\nRadius 4\nHeight 6\nMass 99999\nDamageFactor \"Plasma\", 200.0 DamageFactor \"PLasma2\", 200.0\n States\n\t{\n\t\tSpawn:\n\t\tPP16 B 1\n\t\tPP16 B -1\n\t\tStop\n\n\t\tDeath.Fire:\n\t\tDeath.Burn:\n\t\tDeath.Flames:\n\t\tDeath.Plasma2:\n\t\tDeath.Plasma:\n\t\t\tTNT1 A 0\n\t\t\tTNT1 A 0 A_NoBlocking\n\t\t\tTNT1 A 0 A_SpawnItem(\"ExplosionSimpleSmokeColumn\")\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"TinyBurningPieceNotInfinite2\")\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF6 B 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF6 B 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF6 B 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF6 B 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF6 Y 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF6 Y 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF6 Y 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF6 Y 48\n\t\t\tStop\n}}\n\nACTOR BDECFoliageParticle5aBurnFly: BDECFoliageParticle1aBurnFly Replaces BDECFoliageParticle5a\n{\n Speed 5\n    States    {\n     Spawn:\n\t  TNT1 A 0\n      TNT1 A 0 A_Jump(128, \"Spawn2\")\n\t  Goto Fly\n\n\t  Spawn2:\n\t  TNT1 A 0 A_SetScale(-0.8, 0.7)\n\t  GOto Fly\n\n\t  Fly:\n\t  PP17 A 4\n\t  Loop\n\n     Death:\n\t\tPP17 A 1\n\t\tTNT1 A 0 A_SpawnItem(\"BDECFoliageParticle5aBurn\")\n\t\tTNT1 A 0\n        Stop\n}}\n\nACTOR BDECFoliageParticle5aBurn: BDdecorationBase\n{\nScale 0.9\n-CLIENTSIDEONLY\n+SHOOTABLE\n+NOBLOOD\n-ACTLIKEBRIDGE\nHealth 50\nRadius 3\nHeight 1\nMass 99999\nDamageFactor \"Plasma\", 200.0 DamageFactor \"PLasma2\", 200.0\n States\n\t{\n\t\tSpawn:\n\t\tPP17 A 1\n\t\tPP17 A -1\n\t\tStop\n\n\t\tDeath.Fire:\n\t\tDeath.Burn:\n\t\tDeath.Flames:\n\t\tDeath.Plasma2:\n\t\tDeath.Plasma:\n\t\t\tTNT1 A 0\n\t\t\tTNT1 A 0 A_NoBlocking\n\t\t\tTNT1 A 0 A_SpawnItem(\"ExplosionSimpleSmokeColumn\")\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"TinyBurningPieceNotInfinite\")\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF7 A 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF7 A 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF7 A 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF7 A 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF7 Z 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF7 Z 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF7 Z 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF7 Z 48\n\t\t\tStop\n}}\n\nACTOR BDECFoliageParticle5bBurnFly: BDECFoliageParticle1aBurnFly Replaces BDECFoliageParticle5b\n{\n Speed 7\n    States    {\n     Spawn:\n\t  TNT1 A 0\n      TNT1 A 0 A_Jump(128, \"Spawn2\")\n\t  Goto Fly\n\n\t  Spawn2:\n\t  TNT1 A 0 A_SetScale(-0.8, 0.7)\n\t  GOto Fly\n\n\t  Fly:\n\t  PP17 B 4\n\t  Loop\n\n     Death:\n\t\tPP17 B 1\n\t\tTNT1 A 0 A_SpawnItem(\"BDECFoliageParticle5bBurn\")\n\t\tTNT1 A 0\n        Stop\n}}\n\nACTOR BDECFoliageParticle5bBurn: BDdecorationBase\n{\nScale 0.9\n-CLIENTSIDEONLY\n+SHOOTABLE\n+NOBLOOD\n-ACTLIKEBRIDGE\nHealth 50\nRadius 3\nHeight 1\nMass 99999\nDamageFactor \"Plasma\", 200.0 DamageFactor \"PLasma2\", 200.0\n States\n\t{\n\t\tSpawn:\n\t\tPP17 B 1\n\t\tPP17 B -1\n\t\tStop\n\n\t\tDeath.Fire:\n\t\tDeath.Burn:\n\t\tDeath.Flames:\n\t\tDeath.Plasma2:\n\t\tDeath.Plasma:\n\t\t\tTNT1 A 0\n\t\t\tTNT1 A 0 A_NoBlocking\n\t\t\tTNT1 A 0 A_SpawnItem(\"ExplosionSimpleSmokeColumn\")\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"TinyBurningPieceNotInfinite\")\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF7 B 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF7 B 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF7 B 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF7 B 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF7 Y 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF7 Y 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF7 Y 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF7 Y 48\n\t\t\tStop\n}}\n\nACTOR BDECFoliageParticle6aBurnFly: BDECFoliageParticle1aBurnFly Replaces BDECFoliageParticle6a\n{\n Speed 7\n    States    {\n     Spawn:\n\t  TNT1 A 0\n      TNT1 A 0 A_Jump(128, \"Spawn2\")\n\t  Goto Fly\n\n\t  Spawn2:\n\t  TNT1 A 0 A_SetScale(-0.8, 0.7)\n\t  GOto Fly\n\n\t  Fly:\n\t  PP14 A 4\n\t  Loop\n\n     Death:\n\t\tPP14 A 1\n\t\tTNT1 A 0 A_SpawnItem(\"BDECFoliageParticle6aBurn\")\n\t\tTNT1 A 0\n        Stop\n}}\n\nACTOR BDECFoliageParticle6aBurn: BDdecorationBase\n{\nScale 0.9\n-CLIENTSIDEONLY\n+SHOOTABLE\n+NOBLOOD\n-ACTLIKEBRIDGE\nHealth 50\nRadius 4\nHeight 4\nMass 99999\nDamageFactor \"Plasma\", 200.0 DamageFactor \"PLasma2\", 200.0\n States\n\t{\n\t\tSpawn:\n\t\tPP14 A 1\n\t\tPP14 A -1\n\t\tStop\n\n\t\tDeath.Fire:\n\t\tDeath.Burn:\n\t\tDeath.Flames:\n\t\tDeath.Plasma2:\n\t\tDeath.Plasma:\n\t\t\tTNT1 A 0\n\t\t\tTNT1 A 0 A_NoBlocking\n\t\t\tTNT1 A 0 A_SpawnItem(\"ExplosionSimpleSmokeColumn\")\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"TinyBurningPieceNotInfinite\")\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF4 A 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF4 A 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF4 A 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF4 A 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF4 Z 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF4 Z 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF4 Z 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF4 Z 48\n\t\t\tStop\n}}\n\nACTOR BDECFoliageParticle6bBurnFly: BDECFoliageParticle1aBurnFly Replaces BDECFoliageParticle6b\n{\n Speed 7\n    States    {\n     Spawn:\n\t  TNT1 A 0\n      TNT1 A 0 A_Jump(128, \"Spawn2\")\n\t  Goto Fly\n\n\t  Spawn2:\n\t  TNT1 A 0 A_SetScale(-0.8, 0.7)\n\t  GOto Fly\n\n\t  Fly:\n\t  PP14 B 4\n\t  Loop\n\n     Death:\n\t\tPP14 B 1\n\t\tTNT1 A 0 A_SpawnItem(\"BDECFoliageParticle6bBurn\")\n\t\tTNT1 A 0\n        Stop\n}}\n\nACTOR BDECFoliageParticle6bBurn: BDdecorationBase\n{\nScale 0.9\n-CLIENTSIDEONLY\n+SHOOTABLE\n+NOBLOOD\n-ACTLIKEBRIDGE\nHealth 50\nRadius 2\nHeight 2\nMass 99999\nDamageFactor \"Plasma\", 200.0 DamageFactor \"PLasma2\", 200.0\n States\n\t{\n\t\tSpawn:\n\t\tPP14 B 1\n\t\tPP14 B -1\n\t\tStop\n\n\t\tDeath.Fire:\n\t\tDeath.Burn:\n\t\tDeath.Flames:\n\t\tDeath.Plasma2:\n\t\tDeath.Plasma:\n\t\t\tTNT1 A 0\n\t\t\tTNT1 A 0 A_NoBlocking\n\t\t\tTNT1 A 0 A_SpawnItem(\"ExplosionSimpleSmokeColumn\")\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"TinyBurningPieceNotInfinite\")\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF4 B 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF4 B 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF4 B 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF4 B 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF4 Y 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF4 Y 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF4 Y 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF4 Y 48\n\t\t\tStop\n}}\n\nACTOR BDECFoliageParticle7BurnFly: BDECFoliageParticle1aBurnFly Replaces BDECFoliageParticle7\n{\n Speed 7\n Gravity 0.2\n    States    {\n     Spawn:\n\t  TNT1 A 0\n      TNT1 A 0 A_Jump(128, \"Spawn2\")\n\t  Goto Fly\n\n\t  Spawn2:\n\t  TNT1 A 0 A_SetScale(-0.8, 0.7)\n\t  GOto Fly\n\n\t  Fly:\n\t  PP15 ABCDEFGH 4\n\t  Loop\n\n     Death:\n\t\tPP15 I 1\n\t\tTNT1 A 0 A_SpawnItem(\"BDECFoliageParticle7Burn\")\n\t\tTNT1 A 0\n        Stop\n}}\n\nACTOR BDECFoliageParticle7Burn: BDdecorationBase\n{\nScale 0.9\n-CLIENTSIDEONLY\n+SHOOTABLE\n+NOBLOOD\n-ACTLIKEBRIDGE\nHealth 50\nRadius 3\nHeight 2\nMass 99999\nDamageFactor \"Plasma\", 200.0 DamageFactor \"PLasma2\", 200.0\n States\n\t{\n\t\tSpawn:\n\t\tPP15 I 1\n\t\tPP15 I -1\n\t\tStop\n\n\t\tDeath.Fire:\n\t\tDeath.Burn:\n\t\tDeath.Flames:\n\t\tDeath.Plasma2:\n\t\tDeath.Plasma:\n\t\t\tTNT1 A 0\n\t\t\tTNT1 A 0 A_NoBlocking\n\t\t\tTNT1 A 0 A_SpawnItem(\"ExplosionSimpleSmokeColumn\")\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"TinyBurningPieceNotInfinite\")\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF5 I 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF5 I 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF5 I 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF5 I 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF5 W 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF5 W 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF5 W 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPF5 W 48\n\t\t\tStop\n}}\n\n//\n// Grass\n//\n\nACTOR BDECGrassBurn: BDdecorationBase Replaces BDECGrass\n{\nScale 0.35\n-CLIENTSIDEONLY\n+SHOOTABLE\n+NOBLOOD\n-ACTLIKEBRIDGE\nHealth 30\nRadius 1\nHeight 1\nMass 99999\nDamageFactor \"Plasma\", 200.0 DamageFactor \"PLasma2\", 200.0\n States\n\t{\n\t\tSpawn:\n\t\tSPDC M 1\n\t\tSPDC M -1\n\t\tStop\n\n\t\tDeath.Fire:\n\t\tDeath.Burn:\n\t\tDeath.Flames:\n\t\tDeath.Plasma2:\n\t\tDeath.Plasma:\n\t\t\tTNT1 A 0\n\t\t\tTNT1 A 0 A_NoBlocking\n\t\t\tTNT1 A 0 A_SpawnItem(\"ExplosionSimpleSmokeColumn\")\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"TinyBurningPieceNotInfinite3\")\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPDC A 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPDC A 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPBG A 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPBG A 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPBG B 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPBG B 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPBG C 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPBG C 48\n\t\t\tStop\n}}\n\nACTOR BDECGrass2Burn: BDECGrassBurn Replaces BDECGrass2\n{\nScale 0.5\n}\n\nACTOR BDECGrass3Burn: BDECGrassBurn Replaces BDECGrass3\n{\nScale 0.7\n-CLIENTSIDEONLY\n+SHOOTABLE\n+NOBLOOD\n-ACTLIKEBRIDGE\nHealth 30\nRadius 1\nHeight 2\nMass 99999\nDamageFactor \"Plasma\", 200.0 DamageFactor \"PLasma2\", 200.0\n\nStates\n\t{\n\t\tSpawn:\n\t\tSPDC M 1\n\t\tSPDC M -1\n\t\tStop\n\n\t\tDeath.Fire:\n\t\tDeath.Burn:\n\t\tDeath.Flames:\n\t\tDeath.Plasma2:\n\t\tDeath.Plasma:\n\t\t\tTNT1 A 0\n\t\t\tTNT1 A 0 A_NoBlocking\n\t\t\tTNT1 A 0 A_SpawnItem(\"ExplosionSimpleSmokeColumn\")\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"TinyBurningPieceNotInfinite\")\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPDC A 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPDC A 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPBG A 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPBG A 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPBG B 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPBG B 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPBG C 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPBG C 48\n\t\t\tStop\n}}\n\nACTOR BDECGrass4Burn: BDECGrassBurn Replaces BDECGrass4\n{\nScale 1.0\n-CLIENTSIDEONLY\n+SHOOTABLE\n+NOBLOOD\n-ACTLIKEBRIDGE\nHealth 30\nRadius 2\nHeight 2\nMass 99999\nDamageFactor \"Plasma\", 200.0 DamageFactor \"PLasma2\", 200.0\n\nStates\n\t{\n\t\tSpawn:\n\t\tSPDC M 1\n\t\tSPDC M -1\n\t\tStop\n\n\t\tDeath.Fire:\n\t\tDeath.Burn:\n\t\tDeath.Flames:\n\t\tDeath.Plasma2:\n\t\tDeath.Plasma:\n\t\t\tTNT1 A 0\n\t\t\tTNT1 A 0 A_NoBlocking\n\t\t\tTNT1 A 0 A_SpawnItem(\"ExplosionSimpleSmokeColumn\")\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"TinyBurningPieceNotInfinite2\")\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPDC A 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPDC A 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPBG A 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPBG A 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPBG B 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPBG B 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPBG C 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPBG C 48\n\t\t\tStop\n}}\n\nACTOR BDECGrassSpecialBurn: BDECGrassBurn Replaces BDECGrassSpecial\n{\nScale 0.5\nStates\n\t{\n\t\tSpawn:\n\t\tSPDC M 0\n\t\tTNT1 A 0 ACS_NamedExecuteAlways(\"BDCheckFloorType3\", 0, 0, 0, 0)//Check if is under a liquid\n\t\tSPDC M 2\n\t\tTNT1 A 0 A_JumpIfInventory(\"IsOverGrass\", 1, \"Randomizes\")\n\t\tStop\n\n\tRandomizes:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 A_Jump(255, \"SpawnForest1\", \"SpawnForest2\", \"SpawnForest3\", \"SpawnForest4\")\n\n\tSpawnFOrest1:\n\t\tTNT1 A 0 A_SpawnItemEx(\"BDECGrass2Burn\")\n\t\tStop\n\n\tSpawnFOrest2:\n\t\tTNT1 A 0 A_SpawnItemEx(\"BDECGrassSpecialBurn2\")\n\t\tStop\n\n\tSpawnFOrest3:\n\t\tTNT1 A 0 A_SpawnItemEx(\"BDECGrassSpecialBurn3\")\n\t\tStop\n\n\tSpawnFOrest4:\n\t\tTNT1 A 0 A_SpawnItemEx(\"BDECGrassSpecialBurn4\")\n\t\tStop\n}}\n\nACTOR BDECGrassSpecialBurn2: BDECGrassBurn\n{\nScale 0.6\n-CLIENTSIDEONLY\n+SHOOTABLE\n+NOBLOOD\n-ACTLIKEBRIDGE\nHealth 30\nRadius 1\nHeight 2\nMass 99999\nDamageFactor \"Plasma\", 200.0 DamageFactor \"PLasma2\", 200.0\n\nStates\n\t{\n\t\tSpawn:\n\t\tSPDC M 1\n\t\tSPDC M -1\n\t\tStop\n\n\t\tDeath.Fire:\n\t\tDeath.Burn:\n\t\tDeath.Flames:\n\t\tDeath.Plasma2:\n\t\tDeath.Plasma:\n\t\t\tTNT1 A 0\n\t\t\tTNT1 A 0 A_NoBlocking\n\t\t\tTNT1 A 0 A_SpawnItem(\"ExplosionSimpleSmokeColumn\")\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"TinyBurningPieceNotInfinite3\")\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPDC A 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPDC A 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPBG A 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPBG A 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPBG B 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPBG B 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPBG C 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPBG C 48\n\t\t\tStop\n}}\n\nACTOR BDECGrassSpecialBurn3: BDECGrassBurn\n{\nScale 0.8\n-CLIENTSIDEONLY\n+SHOOTABLE\n+NOBLOOD\n-ACTLIKEBRIDGE\nHealth 30\nRadius 1\nHeight 2\nMass 99999\nDamageFactor \"Plasma\", 200.0 DamageFactor \"PLasma2\", 200.0\n\nStates\n\t{\n\t\tSpawn:\n\t\tSPDC M 1\n\t\tSPDC M -1\n\t\tStop\n\n\t\tDeath.Fire:\n\t\tDeath.Burn:\n\t\tDeath.Flames:\n\t\tDeath.Plasma2:\n\t\tDeath.Plasma:\n\t\t\tTNT1 A 0\n\t\t\tTNT1 A 0 A_NoBlocking\n\t\t\tTNT1 A 0 A_SpawnItem(\"ExplosionSimpleSmokeColumn\")\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"TinyBurningPieceNotInfinite\")\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPDC A 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPDC A 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPBG A 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPBG A 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPBG B 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPBG B 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPBG C 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPBG C 48\n\t\t\tStop\n}}\n\nACTOR BDECGrassSpecialBurn4: BDECGrassBurn\n{\nScale 1.1\n-CLIENTSIDEONLY\n+SHOOTABLE\n+NOBLOOD\n-ACTLIKEBRIDGE\nHealth 30\nRadius 1\nHeight 2\nMass 99999\nDamageFactor \"Plasma\", 200.0 DamageFactor \"PLasma2\", 200.0\n\nStates\n\t{\n\t\tSpawn:\n\t\tSPDC M 1\n\t\tSPDC M -1\n\t\tStop\n\n\t\tDeath.Fire:\n\t\tDeath.Burn:\n\t\tDeath.Flames:\n\t\tDeath.Plasma2:\n\t\tDeath.Plasma:\n\t\t\tTNT1 A 0\n\t\t\tTNT1 A 0 A_NoBlocking\n\t\t\tTNT1 A 0 A_SpawnItem(\"ExplosionSimpleSmokeColumn\")\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"TinyBurningPieceNotInfinite2\")\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPDC A 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPDC A 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPBG A 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPBG A 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPBG B 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPBG B 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPBG C 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPBG C 48\n\t\t\tStop\n}}\n\nACTOR BDecRiverPlantBurn: BDECGrassBurn Replaces BDecRiverPlant\n{\nScale 1.0\n-CLIENTSIDEONLY\n+SHOOTABLE\n+NOBLOOD\n-ACTLIKEBRIDGE\nHealth 30\nRadius 2\nHeight 2\nMass 99999\nDamageFactor \"Plasma\", 200.0 DamageFactor \"PLasma2\", 200.0\n States\n\t{\n\t\tSpawn:\n\t\tSPDC Y 1\n\t\tSPDC Y -1\n\t\tLoop\n\n\t\tDeath.Fire:\n\t\tDeath.Burn:\n\t\tDeath.Flames:\n\t\tDeath.Plasma2:\n\t\tDeath.Plasma:\n\t\t\tTNT1 A 0\n\t\t\tTNT1 A 0 A_NoBlocking\n\t\t\tTNT1 A 0 A_SpawnItem(\"ExplosionSimpleSmokeColumn\")\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"TinyBurningPieceNotInfinite2\")\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPDC A 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPDC A 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPBG A 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPBG A 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPBG B 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPBG B 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPBG C 48\n\t\t\tTNT1 A 0 A_SpawnItemEx(\"RealisticFireSparksNotLoop\", 0, 0, 16)\n\t\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\t\tBPBG C 48\n\t\t\tStop\n\n}}\n\n//\n// Bush\n//\n\nACTOR BDECBushBurn: BDdecorationBase Replaces BDECBush\n{\nScale 0.6\n+SHOOTABLE\n+NOBLOOD\n+THRUACTORS\n-ACTLIKEBRIDGE\nDamageFactor \"Plasma\", 200.0 DamageFactor \"PLasma2\", 200.0\nHealth 30\nHeight 2\nRadius 18\n States\n\t{\n\t\tSpawn:\n\t\tSPDC P 1\n\t\tSPDC P -1\n\t\tStop\n\n\t\tDeath.Explosives:\n\t\tXDeath:\n\t\tTNT1 A 1\n\t\tTNT1 A 0 A_NoBlocking\n\t\tTNT1 AAAAAAAA 0 A_CustomMissile (\"BDECFoliageParticleLeaf\", 15, 0, random (0, 360), 2, random (40, 90))\n\t\tTNT1 AAA 0 A_CustomMissile (\"BDECFoliageParticle3a\", 15, 0, random (0, 360), 2, random (20, 90))\n\t\tTNT1 A 0 A_CustomMissile (\"BDECFoliageParticle3b\", 15, 0, random (0, 360), 2, random (20, 90))\n\t\tStop\n\n\tDeath.Burn:\n\tDeath.Flames:\n\tDeath.Plasma:\n\tDeath.Plasma2:\n\tDeath.Fire:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 A_NoBlocking\n\t\tTNT1 A 0 A_SpawnItemEx(\"HDFlamesGFX1NotLoop\", 0, 0, 10)\n\t\tTNT1 A 0 A_Playsound(\"BDFireplace\", 1, 1, 1)\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tBPDC P 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 20, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tBPDC P 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 20, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tBPDC P 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 20, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tBPDC P 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 20, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tBPDC P 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 20, 0, random (40, 180), 2, random (60, 120))\n\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tBPBB A 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 20, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tBPBB A 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 20, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tBPBB A 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 20, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tBPBB A 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 20, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tBPBB A 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 20, 0, random (40, 180), 2, random (60, 120))\n\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tBPBB B 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 20, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tBPBB B 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 20, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tBPBB B 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 20, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tBPBB B 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 20, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tBPBB B 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 20, 0, random (40, 180), 2, random (60, 120))\n\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tBPBB C 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 15, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tBPBB C 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 15, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tBPBB C 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 15, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tBPBB C 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 15, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tBPBB C 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 10, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 5, 0, random (40, 180), 2, random (60, 120))\n\t\tStop\n}}\n\n//\n// Vines\n//\n\nACTOR BDVines1Burn: BDECBush Replaces BDVines1\n{\n+NOGRAVITY\n+FLOAT\n+DONTFALL\n-ACTLIKEBRIDGE\nHealth 20\nMass 99999999\nRadius 8\nHeight 8\nsCALE 0.6\n\n States\n\t{\n\t\tSpawn:\n\t\tSPDC U 1\n\t\tSPDC U -1\n\t\tStop\n\n\t\tDeath.Burn:\n\tDeath.Flames:\n\tDeath.Plasma:\n\tDeath.Plasma2:\n\tDeath.Fire:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 A_NoBlocking\n\t\tTNT1 A 0 A_SpawnItemEx(\"HDFlamesGFX1SlimNotLoop\", 0, 0, -50)\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_Playsound(\"BDFireplace\", 1, 1, 1)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", -16)\n\t\tBPDC U 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", -25, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", -16)\n\t\tBPDC U 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", -25, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", -16)\n\t\tBPDC U 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", -25, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", -16)\n\t\tBPDC U 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", -25, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", -16)\n\t\tBPDC U 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", -25, 0, random (40, 180), 2, random (60, 120))\n\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", -16)\n\t\tBPBV A 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", -25, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", -16)\n\t\tBPBV A 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", -25, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", -16)\n\t\tBPBV A 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", -25, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", -16)\n\t\tBPBV A 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", -25, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", -16)\n\t\tBPBV A 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", -25, 0, random (40, 180), 2, random (60, 120))\n\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", -16)\n\t\tBPBV B 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", -25, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", -16)\n\t\tBPBV B 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", -25, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", -16)\n\t\tBPBV B 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", -25, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", -16)\n\t\tBPBV B 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", -25, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", -16)\n\t\tBPBV B 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", -25, 0, random (40, 180), 2, random (60, 120))\n\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", -16)\n\t\tBPBV C 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", -20, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", -16)\n\t\tBPBV C 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", -20, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", -16)\n\t\tBPBV C 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", -20, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", -16)\n\t\tBPBV C 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", -20, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", -16)\n\t\tBPBV C 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", -15, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", -10, 0, random (40, 180), 2, random (60, 120))\n\t\tStop\n}}\n\nACTOR BDVines2Burn: BDECBush Replaces BDVines2\n{\n+NOGRAVITY\n+FLOAT\n+DONTFALL\n-ACTLIKEBRIDGE\nHealth 20\nMass 99999999\nRadius 8\nHeight 8\nsCALE 0.6\n\n States\n\t{\n\t\tSpawn:\n\t\tSPDC V 1\n\t\tSPDC V -1\n\t\tStop\n\n\t\tDeath.Burn:\n\tDeath.Flames:\n\tDeath.Plasma:\n\tDeath.Plasma2:\n\tDeath.Fire:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 A_NoBlocking\n\t\tTNT1 A 0 A_SpawnItemEx(\"HDFlamesGFX1SlimNotLoop\", 0, 0, -50)\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_Playsound(\"BDFireplace\", 1, 1, 1)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", -16)\n\t\tBPDC V 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", -25, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", -16)\n\t\tBPDC V 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", -25, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", -16)\n\t\tBPDC V 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", -25, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", -16)\n\t\tBPDC V 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", -25, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", -16)\n\t\tBPDC V 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", -25, 0, random (40, 180), 2, random (60, 120))\n\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", -16)\n\t\tBPBV D 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", -25, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", -16)\n\t\tBPBV D 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", -25, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", -16)\n\t\tBPBV D 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", -25, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", -16)\n\t\tBPBV D 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", -25, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", -16)\n\t\tBPBV D 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", -25, 0, random (40, 180), 2, random (60, 120))\n\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", -16)\n\t\tBPBV E 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", -25, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", -16)\n\t\tBPBV E 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", -25, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", -16)\n\t\tBPBV E 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", -25, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", -16)\n\t\tBPBV E 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", -25, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", -16)\n\t\tBPBV E 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", -25, 0, random (40, 180), 2, random (60, 120))\n\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", -16)\n\t\tBPBV F 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", -20, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", -16)\n\t\tBPBV F 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", -20, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", -16)\n\t\tBPBV F 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", -20, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", -16)\n\t\tBPBV F 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", -20, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", -16)\n\t\tBPBV F 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", -15, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", -10, 0, random (40, 180), 2, random (60, 120))\n\t\tStop\n}}\n\n//\n// Jungle Plant\n//\n\nACTOR BDecJunglePlantBurn: BDECBush Replaces BDecJunglePlant\n{\nScale 0.6\n+SHOOTABLE\n+NOBLOOD\n+THRUACTORS\n-ACTLIKEBRIDGE\nDamageFactor \"Plasma\", 200.0 DamageFactor \"PLasma2\", 200.0\nHealth 40\nHeight 30\nRadius 18\n States\n\t{\n\t\tSpawn:\n\t\tSPDC W 1\n\t\tSPDC W -1\n\t\tLoop\n\n\t\tDeath.Explosives:\n\t\tXDeath:\n\t\tTNT1 A 1\n\t\tTNT1 A 0 A_NoBlocking\n\t\tTNT1 AAAAAAAA 0 A_CustomMissile (\"BDECFoliageParticleLeaf\", 15, 0, random (0, 360), 2, random (40, 90))\n\t\tTNT1 AAA 0 A_CustomMissile (\"BDECFoliageParticle5a\", 15, 0, random (0, 360), 2, random (20, 90))\n\t\tTNT1 AA 0 A_CustomMissile (\"BDECFoliageParticle5B\", 15, 0, random (0, 360), 2, random (20, 90))\n\t\tStop\n\n\t\tDeath.Burn:\n\tDeath.Flames:\n\tDeath.Plasma:\n\tDeath.Plasma2:\n\tDeath.Fire:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 A_NoBlocking\n\t\tTNT1 A 0 A_SpawnItemEx(\"HDFlamesGFX1BigNotLoop\", 0, 0, 10)\n\t\tTNT1 A 0 A_Playsound(\"BDFireplace\", 1, 1, 1)\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tBPDC W 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 25, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tBPDC W 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 25, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tBPDC W 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 25, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tBPDC W 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 25, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tBPDC W 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 25, 0, random (40, 180), 2, random (60, 120))\n\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tBPBB D 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 25, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tBPBB D 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 25, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tBPBB D 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 25, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tBPBB D 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 25, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tBPBB D 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 25, 0, random (40, 180), 2, random (60, 120))\n\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tBPBB E 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 25, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tBPBB E 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 25, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tBPBB E 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 25, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tBPBB E 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 25, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tBPBB E 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 25, 0, random (40, 180), 2, random (60, 120))\n\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tBPBB F 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 20, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tBPBB F 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 20, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tBPBB F 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 20, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tBPBB F 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 20, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tBPBB F 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 15, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 10, 0, random (40, 180), 2, random (60, 120))\n\t\tStop\n}}\n\nACTOR BDecJunglePlant2Burn: BDecJunglePlantBurn Replaces BDecJunglePlant2\n{\nScale 0.6\n+SHOOTABLE\n+NOBLOOD\n+THRUACTORS\n-ACTLIKEBRIDGE\nDamageFactor \"Plasma\", 200.0 DamageFactor \"PLasma2\", 200.0\nHealth 40\nHeight 56\nRadius 18\n States\n\t{\n\t\tSpawn:\n\t\tSPDC Z 1\n\t\tSPDC Z -1\n\t\tLoop\n\n\t\tDeath.Explosives:\n\t\tXDeath:\n\t\tTNT1 A 1\n\t\tTNT1 A 0 A_NoBlocking\n\t\tTNT1 AAAAAAAA 0 A_CustomMissile (\"BDECFoliageParticleLeaf\", 15, 0, random (0, 360), 2, random (40, 90))\n\t\tTNT1 AAA 0 A_CustomMissile (\"BDECFoliageParticle5a\", 15, 0, random (0, 360), 2, random (20, 90))\n\t\tTNT1 AA 0 A_CustomMissile (\"BDECFoliageParticle5B\", 15, 0, random (0, 360), 2, random (20, 90))\n\t\tStop\n\n\t\tDeath.Burn:\n\tDeath.Flames:\n\tDeath.Plasma:\n\tDeath.Plasma2:\n\tDeath.Fire:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 A_NoBlocking\n\t\tTNT1 A 0 A_SpawnItemEx(\"HDFlamesGFX1BigNotLoop\", 0, 0, 10)\n\t\tTNT1 A 0 A_Playsound(\"BDFireplace\", 1, 1, 1)\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tBPBB G 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 25, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tBPBB G 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 25, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tBPBB G 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 25, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tBPBB G 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 25, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tBPBB G 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 25, 0, random (40, 180), 2, random (60, 120))\n\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tBPBB H 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 25, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tBPBB H 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 25, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tBPBB H 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 25, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tBPBB H 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 25, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tBPBB H 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 25, 0, random (40, 180), 2, random (60, 120))\n\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tBPBB I 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 25, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tBPBB I 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 25, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tBPBB I 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 25, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tBPBB I 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 25, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tBPBB I 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 25, 0, random (40, 180), 2, random (60, 120))\n\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tBPBB J 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 20, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tBPBB J 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 20, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tBPBB J 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 20, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tBPBB J 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 20, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tBPBB J 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 15, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 10, 0, random (40, 180), 2, random (60, 120))\n\t\tStop\n}}\n\n//\n// Trees\n//\n\nACTOR BDECGreenTree1Burn Replaces BDECGreenTree1\n{\n//$category BD Vegetation\nScale 0.8\n+SHOOTABLE\n+SOLID\nDamageFactor \"Fire\", 2.0 DamageFactor \"Burn\", 2.0 DamageFactor \"Flames\", 2.0\nDamageFactor \"Plasma\", 2.0 DamageFactor \"PLasma2\", 2.0\nHealth 300\nRadius 8\nHeight 120\nDeathHeight 60\nMass 999999\n+NOBLOODDECALS\n+NOTAUTOAIMED\n+NOTARGET\nBloodType \"TreeBlood\"\n States\n\t{\n\t\tSpawn:\n\t\tSPDC Q 1\n\t\tSPDC Q -1\n\t\tStop\n\n\t\tDeath:\n\t\tTRE1 B 1\n\t\tTNT1 A 0 A_NoBlocking\n\t\tTNT1 AAAAAAAA 0 A_CustomMissile (\"BDECFoliageParticleLeaf\", 55, 0, random (0, 360), 2, random (40, 90))\n\t\tTNT1 AAA 0 A_CustomMissile (\"BDECFoliageParticle2a\", 85, 0, random (0, 360), 2, random (20, 90))\n\t\tTNT1 AAA 0 A_CustomMissile (\"BDECFoliageParticle2b\", 75, 0, random (0, 360), 2, random (20, 90))\n\t\tTNT1 A 0 A_CustomMissile (\"BDECFoliageParticle2c\", 65, 0, random (0, 360), 2, random (20, 90))\n\t\tTNT1 AAA 0 A_CustomMissile (\"BrownCloud\", 35, 0, random (0, 360), 2, random (20, 90))\n\t\tTNT1 AA 0 A_CustomMissile (\"BrownCloud\", 45, 0, random (0, 360), 2, random (20, 90))\n\t\tTNT1 AAA 0 A_CustomMissile (\"WoodParticle\", 45, 0, random (0, 360), 2, random (20, 90))\n\t\tTNT1 AAA 0 A_CustomMissile (\"WoodParticleSmall\", 45, 0, random (0, 360), 2, random (20, 90))\n\t\tTNT1 AAA 0 A_CustomMissile (\"WoodParticleTiny\", 55, 0, random (0, 360), 2, random (20, 90))\n\t\tTNT1 AAA 0 A_CustomMissile (\"WoodParticleBig\", 65, 0, random (0, 360), 2, random (20, 90))\n\t\tStop\n\n\tDeath.Burn:\n\tDeath.Flames:\n\tDeath.Plasma:\n\tDeath.Plasma2:\n\tDeath.Fire:\n\t\tTNT1 A 0\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 165)\n\t\tTNT1 A 0 A_SpawnItemEx(\"HDFlamesGFX1BigNotLoop2\", 0, 0, 80)\n\t\tTNT1 A 0 A_SpawnItemEx(\"HDFlamesGFX1SlimNotLoop\", 0, 0, 10)\n\t\tTNT1 A 0 A_Playsound(\"BDFireplace\", 1, 1, 1)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPDC Q 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 70, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 165)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPDC Q 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 70, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 165)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPDC Q 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 70, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 165)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPDC Q 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 70, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 165)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPDC Q 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 70, 0, random (40, 180), 2, random (60, 120))\n\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 165)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT D 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 70, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 165)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT D 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 70, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 165)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT D 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 70, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 165)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT D 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 70, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 165)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT D 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 70, 0, random (40, 180), 2, random (60, 120))\n\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 165)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT E 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 70, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 165)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT E 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 70, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 165)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT E 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 70, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 165)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT E 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 70, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 165)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT E 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 70, 0, random (40, 180), 2, random (60, 120))\n\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 105)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT F 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 60, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 105)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT F 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 60, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 105)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT F 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 60, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 105)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT F 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 60, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT F 17 BRIGHT\n\t\tTNT1 A 0 A_NoBlocking\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 40, 0, random (40, 180), 2, random (60, 120))\n\t\tStop\n}}\n\nACTOR BDECGreenTree2Burn: BDECGreenTree1Burn Replaces BDECGreenTree2\n{\nScale 1.0\n States\n\t{\n\t\tSpawn:\n\t\tSPDC R 1\n\t\tSPDC R -1\n\t\tStop\n\n\t\tDeath:\n\t\tTRE1 B 1\n\t\tTNT1 A 0 A_NoBlocking\n\t\tTNT1 AAAAAAAA 0 A_CustomMissile (\"BDECFoliageParticleLeaf\", 55, 0, random (0, 360), 2, random (40, 90))\n\t\tTNT1 AA 0 A_CustomMissile (\"BDECFoliageParticle1a\", 65, 0, random (0, 360), 2, random (20, 90))\n\t\tTNT1 AA 0 A_CustomMissile (\"BDECFoliageParticle1b\", 55, 0, random (0, 360), 2, random (20, 90))\n\t\tTNT1 AAA 0 A_CustomMissile (\"BrownCloud\", 35, 0, random (0, 360), 2, random (20, 90))\n\t\tTNT1 AA 0 A_CustomMissile (\"BrownCloud\", 45, 0, random (0, 360), 2, random (20, 90))\n\t\tTNT1 AAA 0 A_CustomMissile (\"WoodParticle\", 45, 0, random (0, 360), 2, random (20, 90))\n\t\tTNT1 AAA 0 A_CustomMissile (\"WoodParticleSmall\", 45, 0, random (0, 360), 2, random (20, 90))\n\t\tTNT1 AAA 0 A_CustomMissile (\"WoodParticleTiny\", 55, 0, random (0, 360), 2, random (20, 90))\n\t\tTNT1 AAA 0 A_CustomMissile (\"WoodParticleBig\", 65, 0, random (0, 360), 2, random (20, 90))\n\t\tStop\n\n\tDeath.Burn:\n\tDeath.Flames:\n\tDeath.Plasma:\n\tDeath.Plasma2:\n\tDeath.Fire:\n\t\tTNT1 A 0\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 165)\n\t\tTNT1 A 0 A_SpawnItemEx(\"HDFlamesGFX1BigNotLoop2\", 0, 0, 40)\n\t\tTNT1 A 0 A_SpawnItemEx(\"HDFlamesGFX1SlimNotLoop\", 0, 0, 10)\n\t\tTNT1 A 0 A_Playsound(\"BDFireplace\", 1, 1, 1)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPDC R 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 165)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPDC R 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 165)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPDC R 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 165)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPDC R 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 165)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPDC R 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 165)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT G 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 165)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT G 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 165)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT G 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 165)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT G 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 165)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT G 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 165)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT H 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 165)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT H 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 165)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT H 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 165)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT H 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 165)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT H 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 105)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT I 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 40, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 105)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT I 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 40, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 105)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT I 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 40, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 105)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT I 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 40, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT I 17 BRIGHT\n\t\tTNT1 A 0 A_NoBlocking\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 30, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 20, 0, random (40, 180), 2, random (60, 120))\n\t\tStop\n}}\n\nACTOR BDECGreenTree3Burn: BDECGreenTree1Burn Replaces BDECGreenTree3\n{\n States\n\t{\n\t\tSpawn:\n\t\tSPDC S 1\n\t\tSPDC S -1\n\t\tStop\n\n\tDeath:\n\t\tTRE1 B 1\n\t\tTNT1 A 0 A_NoBlocking\n\t\tTNT1 AAAAAAAA 0 A_CustomMissile (\"BDECFoliageParticleLeaf\", 55, 0, random (0, 360), 2, random (40, 90))\n\t\tTNT1 AAAA 0 A_CustomMissile (\"BDECFoliageParticle1a\", 65, 0, random (0, 360), 2, random (20, 90))\n\t\tTNT1 AAA 0 A_CustomMissile (\"BDECFoliageParticle1b\", 55, 0, random (0, 360), 2, random (20, 90))\n\t\tTNT1 AAA 0 A_CustomMissile (\"BrownCloud\", 35, 0, random (0, 360), 2, random (20, 90))\n\t\tTNT1 AA 0 A_CustomMissile (\"BrownCloud\", 45, 0, random (0, 360), 2, random (20, 90))\n\t\tTNT1 AAA 0 A_CustomMissile (\"WoodParticle\", 45, 0, random (0, 360), 2, random (20, 90))\n\t\tTNT1 AAA 0 A_CustomMissile (\"WoodParticleSmall\", 45, 0, random (0, 360), 2, random (20, 90))\n\t\tTNT1 AAA 0 A_CustomMissile (\"WoodParticleTiny\", 55, 0, random (0, 360), 2, random (20, 90))\n\t\tTNT1 AAA 0 A_CustomMissile (\"WoodParticleBig\", 65, 0, random (0, 360), 2, random (20, 90))\n\t\tStop\n\n\tDeath.Burn:\n\tDeath.Flames:\n\tDeath.Plasma:\n\tDeath.Plasma2:\n\tDeath.Fire:\n\t\tTNT1 A 0\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 165)\n\t\tTNT1 A 0 A_SpawnItemEx(\"HDFlamesGFX1BigNotLoop2\", 0, 0, 40)\n\t\tTNT1 A 0 A_SpawnItemEx(\"HDFlamesGFX1SlimNotLoop\", 0, 0, 10)\n\t\tTNT1 A 0 A_Playsound(\"BDFireplace\", 1, 1, 1)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPDC S 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 60, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 165)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPDC S 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 60, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 165)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPDC S 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 60, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 165)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPDC S 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 60, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 165)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPDC S 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 60, 0, random (40, 180), 2, random (60, 120))\n\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 165)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT J 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 60, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 165)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT J 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 60, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 165)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT J 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 60, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 165)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT J 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 60, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 165)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT J 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 60, 0, random (40, 180), 2, random (60, 120))\n\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 165)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT K 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 60, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 165)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT K 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 60, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 165)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT K 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 60, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 165)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT K 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 60, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 165)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT K 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 60, 0, random (40, 180), 2, random (60, 120))\n\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 105)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT L 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 105)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT L 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 105)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT L 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 105)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT L 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT L 17 BRIGHT\n\t\tTNT1 A 0 A_NoBlocking\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 40, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 30, 0, random (40, 180), 2, random (60, 120))\n\t\tStop\n}}\n\nACTOR BDPalmTreeBurn: BDECGreenTree1Burn Replaces BDPalmTree\n{\n Radius 8\n Height 120\n States\n\t{\n\t\tSpawn:\n\t\tSPDC X 1\n\t\tSPDC X -1\n\t\tLoop\n\n\t\t\tDeath:\n\t\tTRE1 B 1\n\t\tTNT1 A 0 A_NoBlocking\n\t\tTNT1 AAAAAAAAA 0 A_CustomMissile (\"BDECFoliageParticle7\", 100, 0, random (0, 360), 2, random (20, 90))\n\t\tTNT1 A 0 A_CustomMissile (\"BrownCloud\", 35, 0, random (0, 360), 2, random (20, 90))\n\t\tTNT1 A 0 A_CustomMissile (\"BrownCloud\", 65, 0, random (0, 360), 2, random (20, 90))\n\t\tTNT1 A 0 A_CustomMissile (\"BrownCloud\", 95, 0, random (0, 360), 2, random (20, 90))\n\t\tTNT1 AAA 0 A_CustomMissile (\"WoodParticle\", 45, 0, random (0, 360), 2, random (20, 90))\n\t\tTNT1 AAA 0 A_CustomMissile (\"WoodParticleSmall\", 45, 0, random (0, 360), 2, random (20, 90))\n\t\tTNT1 AAA 0 A_CustomMissile (\"WoodParticleTiny\", 65, 0, random (0, 360), 2, random (20, 90))\n\t\tTNT1 AAA 0 A_CustomMissile (\"WoodParticleBig\", 85, 0, random (0, 360), 2, random (20, 90))\n\t\tStop\n\n\tDeath.Burn:\n\tDeath.Flames:\n\tDeath.Plasma:\n\tDeath.Plasma2:\n\tDeath.Fire:\n\t\tTNT1 A 0\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 185)\n\t\tTNT1 A 0 A_SpawnItemEx(\"HDFlamesGFX1BigNotLoop3\", 0, 0, 100)\n\t\tTNT1 A 0 A_SpawnItemEx(\"HDFlamesGFX1SlimNotLoop\", 0, 0, 10)\n\t\tTNT1 A 0 A_Playsound(\"BDFireplace\", 1, 1, 1)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPDC X 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 80, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 185)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPDC X 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 80, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 185)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPDC X 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 80, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 185)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPDC X 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 80, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 185)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPDC X 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 80, 0, random (40, 180), 2, random (60, 120))\n\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 185)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT A 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 80, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 185)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT A 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 80, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 185)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT A 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 80, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 185)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT A 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 80, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 185)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT A 16 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 80, 0, random (40, 180), 2, random (60, 120))\n\n\t\tTNT1 A 0 A_SpawnItemEx(\"HDFlamesGFX1NotLoop4\", 0, 0, 110)\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 185)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT B 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 80, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 185)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT B 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 80, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 185)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT B 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 80, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 185)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT B 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 80, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 185)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT B 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 80, 0, random (40, 180), 2, random (60, 120))\n\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 90)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT C 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 60, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 90)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT C 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 60, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 90)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT C 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 60, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 90)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT C 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 60, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT C 17 BRIGHT\n\t\tTNT1 A 0 A_NoBlocking\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 40, 0, random (40, 180), 2, random (60, 120))\n\t\tStop\n}}\n\nACTOR BDECDeadTree1Burn: BDECGreenTree1Burn Replaces BDECDeadTree1\n{\n States\n\t{\n\t\tSpawn:\n\t\tSPDC G 1\n\t\tSPDC G -1\n\t\tStop\n\n\t\tDeath:\n\t\tTRE1 B 1\n\t\tTNT1 A 0 A_NoBlocking\n\t\tTNT1 AAAAAA 0 A_CustomMissile (\"BDECFoliageParticle6a\", 65, 0, random (0, 360), 2, random (20, 90))\n\t\tTNT1 AAAAA 0 A_CustomMissile (\"BDECFoliageParticle6b\", 55, 0, random (0, 360), 2, random (20, 90))\n\t\tTNT1 AAA 0 A_CustomMissile (\"BrownCloud\", 35, 0, random (0, 360), 2, random (20, 90))\n\t\tTNT1 AA 0 A_CustomMissile (\"BrownCloud\", 45, 0, random (0, 360), 2, random (20, 90))\n\t\tTNT1 AAA 0 A_CustomMissile (\"WoodParticle\", 45, 0, random (0, 360), 2, random (20, 90))\n\t\tTNT1 AAA 0 A_CustomMissile (\"WoodParticleSmall\", 45, 0, random (0, 360), 2, random (20, 90))\n\t\tTNT1 AAA 0 A_CustomMissile (\"WoodParticleTiny\", 55, 0, random (0, 360), 2, random (20, 90))\n\t\tTNT1 AAA 0 A_CustomMissile (\"WoodParticleBig\", 65, 0, random (0, 360), 2, random (20, 90))\n\t\tStop\n\n\tDeath.Burn:\n\tDeath.Flames:\n\tDeath.Plasma:\n\tDeath.Plasma2:\n\tDeath.Fire:\n\t\tTNT1 A 0\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_SpawnItemEx(\"HDFlamesGFX1NotLoopBigBush\", 0, 0, 10)\n\t\tTNT1 A 0 A_Playsound(\"BDFireplace\", 1, 1, 1)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPDC G 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPDC G 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPDC G 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPDC G 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPDC G 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT M 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT M 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT M 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT M 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT M 16 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\n\t\tTNT1 A 0 A_SpawnItemEx(\"HDFlamesGFX1SlimNotLoopBush\", 0, 0, 10)\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT N 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT N 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT N 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT N 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT N 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 35)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT O 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 40, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 35)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT O 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 40, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 35)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT O 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 40, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 35)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT O 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 40, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT O 17 BRIGHT\n\t\tTNT1 A 0 A_NoBlocking\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 30, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 20, 0, random (40, 180), 2, random (60, 120))\n\t\tStop\n}}\n\nACTOR BDECDeadTree2Burn: BDECDeadTree1Burn Replaces BDECDeadTree2\n{\n States\n\t{\n\t\tSpawn:\n\t\tSPDC H 1\n\t\tSPDC H -1\n\t\tStop\n\n\t\tDeath:\n\t\tTRE1 B 1\n\t\tTNT1 A 0 A_NoBlocking\n\t\tTNT1 AAAAAA 0 A_CustomMissile (\"BDECFoliageParticle6a\", 65, 0, random (0, 360), 2, random (20, 90))\n\t\tTNT1 AAAAA 0 A_CustomMissile (\"BDECFoliageParticle6b\", 55, 0, random (0, 360), 2, random (20, 90))\n\t\tTNT1 AAA 0 A_CustomMissile (\"BrownCloud\", 35, 0, random (0, 360), 2, random (20, 90))\n\t\tTNT1 AA 0 A_CustomMissile (\"BrownCloud\", 45, 0, random (0, 360), 2, random (20, 90))\n\t\tTNT1 AAA 0 A_CustomMissile (\"WoodParticle\", 45, 0, random (0, 360), 2, random (20, 90))\n\t\tTNT1 AAA 0 A_CustomMissile (\"WoodParticleSmall\", 45, 0, random (0, 360), 2, random (20, 90))\n\t\tTNT1 AAA 0 A_CustomMissile (\"WoodParticleTiny\", 55, 0, random (0, 360), 2, random (20, 90))\n\t\tTNT1 AAA 0 A_CustomMissile (\"WoodParticleBig\", 65, 0, random (0, 360), 2, random (20, 90))\n\t\tStop\n\n\tDeath.Burn:\n\tDeath.Flames:\n\tDeath.Plasma:\n\tDeath.Plasma2:\n\tDeath.Fire:\n\t\tTNT1 A 0\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_SpawnItemEx(\"HDFlamesGFX1NotLoopBigBush\", 0, 0, 10)\n\t\tTNT1 A 0 A_Playsound(\"BDFireplace\", 1, 1, 1)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPDC H 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPDC H 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPDC H 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPDC H 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPDC H 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT P 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT P 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT P 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT P 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT P 16 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\n\t\tTNT1 A 0 A_SpawnItemEx(\"HDFlamesGFX1SlimNotLoopBush\", 0, 0, 10)\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT Q 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT Q 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT Q 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT Q 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT Q 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 35)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT R 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 40, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 35)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT R 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 40, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 35)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT R 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 40, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 35)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT R 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 40, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT R 17 BRIGHT\n\t\tTNT1 A 0 A_NoBlocking\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 30, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 20, 0, random (40, 180), 2, random (60, 120))\n\t\tStop\n}}\n\nACTOR BDECOldTree1Burn: BDECGreenTree1Burn Replaces BDECOldTree1\n{\n States\n\t{\n\t\tSpawn:\n\t\tBPDC J 1\n\t\tBPDC j -1\n\t\tStop\n\n\t\tDeath:\n\t\tTRE1 B 1\n\t\tTNT1 A 0 A_NoBlocking\n\t\tTNT1 AAAAA 0 A_CustomMissile (\"BDECFoliageParticle6a\", 65, 0, random (0, 360), 2, random (20, 90))\n\t\tTNT1 AAAA 0 A_CustomMissile (\"BDECFoliageParticle6b\", 55, 0, random (0, 360), 2, random (20, 90))\n\t\tTNT1 AAAAAAAA 0 A_CustomMissile (\"BDECFoliageParticleLeaf\", 65, 0, random (0, 360), 2, random (40, 90))\n\t\tTNT1 AAA 0 A_CustomMissile (\"BDECFoliageParticle3a\", 75, 0, random (0, 360), 2, random (20, 90))\n\t\tTNT1 A 0 A_CustomMissile (\"BDECFoliageParticle3b\", 15, 0, random (0, 360), 2, random (20, 90))\n\t\tTNT1 AAA 0 A_CustomMissile (\"BrownCloud\", 35, 0, random (0, 360), 2, random (20, 90))\n\t\tTNT1 AA 0 A_CustomMissile (\"BrownCloud\", 45, 0, random (0, 360), 2, random (20, 90))\n\t\tTNT1 AAA 0 A_CustomMissile (\"WoodParticle\", 45, 0, random (0, 360), 2, random (20, 90))\n\t\tTNT1 AAA 0 A_CustomMissile (\"WoodParticleSmall\", 45, 0, random (0, 360), 2, random (20, 90))\n\t\tTNT1 AAA 0 A_CustomMissile (\"WoodParticleTiny\", 55, 0, random (0, 360), 2, random (20, 90))\n\t\tTNT1 AAA 0 A_CustomMissile (\"WoodParticleBig\", 65, 0, random (0, 360), 2, random (20, 90))\n\t\tStop\n\n\tDeath.Burn:\n\tDeath.Flames:\n\tDeath.Plasma:\n\tDeath.Plasma2:\n\tDeath.Fire:\n\t\tTNT1 A 0\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_SpawnItemEx(\"HDFlamesGFX1NotLoopBigBush\", 0, 0, 10)\n\t\tTNT1 A 0 A_Playsound(\"BDFireplace\", 1, 1, 1)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPDC G 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPDC G 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPDC G 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPDC G 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPDC G 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT M 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT M 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT M 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT M 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT M 16 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\n\t\tTNT1 A 0 A_SpawnItemEx(\"HDFlamesGFX1SlimNotLoopBush\", 0, 0, 10)\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT N 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT N 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT N 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT N 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT N 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 35)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT O 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 40, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 35)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT O 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 40, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 35)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT O 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 40, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 35)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT O 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 40, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT O 17 BRIGHT\n\t\tTNT1 A 0 A_NoBlocking\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 30, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 20, 0, random (40, 180), 2, random (60, 120))\n\t\tStop\n}}\n\nACTOR BDECOldTree2Burn: BDECOldTree1Burn Replaces BDECOldTree2\n{\n //Scale 0.5\n States\n\t{\n\t\tSpawn:\n\t\tBPDC I 1\n\t\tBPDC I -1\n\t\tStop\n\n\tDeath.Burn:\n\tDeath.Flames:\n\tDeath.Plasma:\n\tDeath.Plasma2:\n\tDeath.Fire:\n\t\tTNT1 A 0\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_SpawnItemEx(\"HDFlamesGFX1NotLoopBigBush\", 0, 0, 10)\n\t\tTNT1 A 0 A_Playsound(\"BDFireplace\", 1, 1, 1)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPDC H 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPDC H 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPDC H 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPDC H 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPDC H 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT P 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT P 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT P 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT P 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT P 16 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\n\t\tTNT1 A 0 A_SpawnItemEx(\"HDFlamesGFX1SlimNotLoopBush\", 0, 0, 10)\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT Q 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT Q 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT Q 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT Q 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT Q 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 35)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT R 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 40, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 35)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT R 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 40, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 35)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT R 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 40, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 35)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT R 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 40, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT R 17 BRIGHT\n\t\tTNT1 A 0 A_NoBlocking\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 30, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 20, 0, random (40, 180), 2, random (60, 120))\n\t\tStop\n}}\n\n//\n//Tree Spawners\n//\n\nACTOR TorchTree2Burn: TorchTree Replaces TorchTree2\n{\n\tGame Doom\n\tRadius 16\n\tHeight 56\n    deathheight 32\n\tdamagefactor \"Avoid\", 0.0    damagefactor \"Kick\", 0.0\tdamagefactor \"Melee\", 0.0\n    damagefactor \"KillMe\", 0.0 damagefactor \"Trample\", 0.0\n\tdamagefactor \"Blood\", 0.0 damagefactor \"BlueBlood\", 0.0 damagefactor \"GreenBlood\", 0.0\n\tdamagefactor \"Plasma\", 2.0 damagefactor \"Burn\", 2.0 damagefactor \"Flames\", 2.0\n\tdamagefactor \"Fire\", 2.0\n\t+SOLID\n    +SHOOTABLE\n\tBloodType \"TreeBlood\"\n    +FORCEYBILLBOARD\n\t+NOBLOODDECALS\n\t+NOTAUTOAIMED\n\t+NOTARGET\n    Mass 99999\n\tdamagefactor \"Explosive\", 10.0\n\tburnheight 32\n    Health 200\n\tStates\n\t{\n\tVanilla:\n\t\tTNT1 A 0 A_NoBlocking\n\t\tTNT1 A 0 A_SpawnItem(\"VanillaSmallTree\")\n\t\tStop\n\n\tSpawn:\n\t\tTRE1 A 0\n\t\tTRE1 O 0 Thing_ChangeTID(0,748)\n\t\tTRE1 A 3\n\t\tMARN A 0 ACS_NamedExecuteAlways(\"BDCheckDecorations\", 0, 0, 0, 0)//Check if advanced decorations are disabled.\n\t\tTNT1 A 0 ACS_NamedExecuteAlways(\"BDCheckFloorType3\", 0, 0, 0, 0)//Check floor texture type\n\t\tGoto Spawn2\n\n\tSpawn2:\n\tTRE1 A 1\n\tTNT1 A 0 A_JUmpIfInventory(\"IsOverSand\", 1, \"SpawnPalm\")\n\t//TNT1 A 0 A_Jump(48, \"Spawn3\")\n\tTNT1 A 0 A_JUmpIfInventory(\"IsOverGrass\", 1, \"ForestSpawn\")\n\tTNT1 A 0 A_JUmpIfInventory(\"IsOverFlesh\", 1, \"FleshSpawn\")\n\tTRE1 A -1\n\tStop\n\n\tSpawn3:\n\tTRE1 A 1\n\tTRE1 A -1\n\tStop\n\n\tFleshSpawn:\n\t\tTNT1 A 0 A_NoBlocking\n\t\tTNT1 A 0 A_SpawnItem(\"BDECHellGrowthSmall\")\n\t\tStop\n\n\tSpawnPalm:\n\t\tTNT1 A 0 A_NoBlocking\n\t\tTNT1 A 0 A_SpawnItem(\"BDPalmTree\")\n\t\tStop\n\n\tForestSpawn:\n\t\tTNT1 A 0 A_NoBlocking\n\t\tTNT1 AAAAAA 0 A_SpawnItemEx(\"BDECGrassSpecial\", random(-180, 180), random(-180, 180))\n\t\tTNT1 A 0 A_Jump(255, \"SpawnForest1\", \"SpawnForest2\")\n\n\tSpawnFOrest1:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 A_SpawnItem(\"BDECGreenTree2\")\n\t\tStop\n\n\tSpawnFOrest2:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 A_SpawnItem(\"BDECOldTree2\")\n\t\tStop\n\n    Death:\n\tTRE1 B 1\n    TNT1 AAAA 0 A_CustomMissile (\"BrownCloud\", 35, 0, random (0, 360), 2, random (0, 360))\n\tTNT1 AAA 0 A_CustomMissile (\"WoodParticle\", 35, 0, random (0, 360), 2, random (0, 160))\n\tTNT1 AAA 0 A_CustomMissile (\"WoodParticleSmall\", 25, 0, random (0, 360), 2, random (0, 160))\n\tTNT1 AAA 0 A_CustomMissile (\"WoodParticleTiny\", 55, 0, random (0, 360), 2, random (0, 160))\n\tTNT1 AAA 0 A_CustomMissile (\"WoodParticleBig\", 65, 0, random (0, 360), 2, random (0, 160))\n\tTNT1 A 0 A_SpawnItem(\"TorchTree2StumpBurn\")\n\tTNT1 A 0\n\tStop\n\n\tDeath.Burn:\n\tDeath.Flames:\n\tDeath.Plasma:\n\tDeath.Plasma2:\n\tDeath.Fire:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 A_SpawnItemEx(\"HDFlamesGFX1SlimNotLoopBush\", 0, 0, 10)\n\t\tTNT1 A 0 A_Playsound(\"BDFireplace\", 1, 1, 1)\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 45)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tTRE1 D 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 45, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 45)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tTRE1 D 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 45, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 45)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tTRE1 D 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 45, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 45)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tTRE1 D 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 45, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 245)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tTRE1 D 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 45, 0, random (40, 180), 2, random (60, 120))\n\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 35)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tTRE1 E 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 35, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 35)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tTRE1 E 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 35, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 35)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tTRE1 E 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 35, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 35)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tTRE1 E 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 35, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tTRE1 E 16 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 35, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 A 0 A_SpawnItemEx(\"HDFlamesGFX1SlimNotLoopBushShort\", 0, 0, 10)\n\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tTRE1 F 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 25, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tTRE1 F 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 25, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tTRE1 F 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 25, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tTRE1 F 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 25, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tTRE1 F 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 25, 0, random (40, 180), 2, random (60, 120))\n\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tTRE1 G 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 20, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tTRE1 G 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 20, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tTRE1 G 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 20, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tTRE1 G 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 20, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tTRE1 G 17 BRIGHT\n\t\tTNT1 A 0 A_NoBlocking\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 15, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 10, 0, random (40, 180), 2, random (60, 120))\n\t\tStop\n\t}\n}\n\nACTOR TorchTree2StumpBurn: TorchTree\n{\n\tGame Doom\n\tRadius 16\n\tHeight 56\n    deathheight 32\n\tdamagefactor \"Avoid\", 0.0    damagefactor \"Kick\", 0.0\tdamagefactor \"Melee\", 0.0\n    damagefactor \"KillMe\", 0.0 damagefactor \"Trample\", 0.0\n\tdamagefactor \"Blood\", 0.0 damagefactor \"BlueBlood\", 0.0 damagefactor \"GreenBlood\", 0.0\n\tdamagefactor \"Plasma\", 2.0 damagefactor \"Burn\", 2.0 damagefactor \"Flames\", 2.0\n\tdamagefactor \"Fire\", 2.0\n\t+SOLID\n    +SHOOTABLE\n\tBloodType \"TreeBlood\"\n    +FORCEYBILLBOARD\n\t+NOBLOODDECALS\n\t+NOTAUTOAIMED\n\t+NOTARGET\n    Mass 99999\n\tdamagefactor \"Explosive\", 10.0\n\tburnheight 32\n    Health 200\n\tStates\n\t{\n\tVanilla:\n\t\tTNT1 A 0 A_NoBlocking\n\t\tTNT1 A 0 A_SpawnItem(\"VanillaSmallTree\")\n\t\tStop\n\n\tSpawn:\n\t\tTRE1 B 1\n\t\tTRE1 B -1\n\t\tStop\n\n    Death:\n\tTRE1 B 1\n    TNT1 AAAA 0 A_CustomMissile (\"BrownCloud\", 35, 0, random (0, 360), 2, random (0, 360))\n\tTNT1 AAA 0 A_CustomMissile (\"WoodParticle\", 35, 0, random (0, 360), 2, random (0, 160))\n\tTNT1 AAA 0 A_CustomMissile (\"WoodParticleSmall\", 25, 0, random (0, 360), 2, random (0, 160))\n\tTNT1 AAA 0 A_CustomMissile (\"WoodParticleTiny\", 55, 0, random (0, 360), 2, random (0, 160))\n\tTNT1 AAA 0 A_CustomMissile (\"WoodParticleBig\", 65, 0, random (0, 360), 2, random (0, 160))\n\tTNT1 A 0\n\tStop\n\n\tDeath.Burn:\n\tDeath.Flames:\n\tDeath.Plasma:\n\tDeath.Plasma2:\n\tDeath.Fire:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 A_SpawnItemEx(\"HDFlamesGFX1SlimNotLoopBushShort\", 0, 0, 10)\n\t\tTNT1 A 0 A_Playsound(\"BDFireplace\", 1, 1, 1)\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tTRE1 F 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 25, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tTRE1 F 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 25, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tTRE1 F 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 25, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tTRE1 F 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 25, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tTRE1 F 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 25, 0, random (40, 180), 2, random (60, 120))\n\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tTRE1 G 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 20, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tTRE1 G 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 20, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 25)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tTRE1 G 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 20, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tTRE1 G 17 BRIGHT\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 20, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageSmall\", 16)\n\t\tTRE1 G 17 BRIGHT\n\t\tTNT1 A 0 A_NoBlocking\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 15, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 A 0 bright A_CustomMissile (\"BigBlackSmoke\", 10, 0, random (40, 180), 2, random (60, 120))\n\t\tStop\n\t}\n}\n\nACTOR Big_TreeBurn1: BigTree Replaces Big_Tree\n{\n\tGame Doom\n\tRadius 32\n\tHeight 84\n\tProjectilePassHeight -16\n    deathheight 42\n\tburnheight 32\n\tPainChance \"Blood\", 255\n\tdamagefactor \"Explosive\", 10.0\n\tdamagefactor \"Avoid\", 0.0    damagefactor \"Kick\", 0.0\tdamagefactor \"Melee\", 0.0\n    damagefactor \"KillMe\", 0.0 damagefactor \"Trample\", 0.0\n\tDamageFactor \"Fire\", 2.0 DamageFactor \"Burn\", 2.0 DamageFactor \"Flames\", 2.0\n\tDamageFactor \"Plasma\", 2.0 DamageFactor \"PLasma2\", 2.0\n\t+SOLID\n    +SHOOTABLE\n    +FORCEYBILLBOARD\n\t-NOPAIN\n\t+NOTAUTOAIMED\n    Mass 99999\n    Health 500\n\t+NOBLOODDECALS\n\t+NOTARGET\n\tBloodType \"TreeBlood\"\n\tStates\n\t{\n\n\tVanilla:\n\t\tTNT1 A 0 A_NoBlocking\n\t\tTNT1 A 0 A_SpawnItem(\"VanillaBigTree\")\n\t\tStop\n\tSpawn:\n\t\tTRE2 O 0\n\t\tTRE2 A 0 Thing_ChangeTID(0,748)\n\n\t\tTRE2 O 3\n\t\tMARN A 0 ACS_NamedExecuteAlways(\"BDCheckDecorations\", 0, 0, 0, 0)//Check if advanced decorations are disabled.\n\t\tTNT1 A 0 ACS_NamedExecuteAlways(\"BDCheckFloorType3\", 0, 0, 0, 0)//Check floor texture type\n\t\tTNT1 A 0 A_Jump(120, 1)\n\t\tGoto Spawn2\n\n\tSpawn2:\n\t\tTRE2 O 1\n\t\tTNT1 A 0 A_JUmpIfInventory(\"IsOverGrass\", 1, \"ForestSPawn\")\n\t\tTNT1 A 0 A_JUmpIfInventory(\"IsOverDirt\", 1, \"DirtSpawn\")\n\t\tTNT1 A 0 A_JUmpIfInventory(\"IsOverSand\", 1, \"DesertSpawn\")\n\t\tTNT1 A 0 A_JUmpIfInventory(\"IsOverFlesh\", 1, \"FleshSpawn\")\n\t\tTRE2 O -1\n\t\tStop\n\n\tDesertSpawn:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 A_NoBlocking\n\t\tTNT1 A 0 A_SpawnItem(\"BDecJunglePlant2\")\n\t\tStop\n\n\tDirtSpawn:\n\t\tTRE2 O 1\n\t\tTNT1 A 0 A_Jump(155, \"DirtSpawn2\", \"DirtSpawn3\")\n\t\tTRE2 O -1\n\t\tStop\n\n\tDirtSpawn2:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 A_SpawnItem(\"BDECDeadTree1\")\n\t\tStop\n\n\tDirtSpawn3:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 A_SpawnItem(\"BDECDeadTree2\")\n\t\tStop\n\n\tForestSpawn:\n\t\tTNT1 A 0 A_NoBlocking\n\t\tTNT1 AAAAAAAA 0 A_SpawnItemEx(\"BDECGrassSpecial\", random(-180, 180), random(-180, 180))\n\t\tTNT1 A 0 A_Jump(255, \"SpawnForest1\", \"SpawnForest2\", \"SpawnForest3\", \"SpawnForest4\")\n\n\tSpawnFOrest1:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 A_SpawnItem(\"BDECGreenTree1\")\n\t\tStop\n\n\tSpawnFOrest2:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 A_SpawnItem(\"BDECOldTree1\")\n\t\tStop\n\n\tSpawnFOrest3:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 A_SpawnItem(\"BDECGreenTree3\")\n\t\tStop\n\n\tSpawnFOrest4:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 A_SpawnItem(\"BDECOldTree1\")\n\t\tStop\n\n    FleshSpawn:\n\t\tTNT1 A 0 A_NoBlocking\n\t\tTNT1 A 0 A_SpawnItem(\"BDECHellGrowth\")\n\t\tStop\n\n\tPain.Blood:\n\tTRE2 M 1\n\tTRE2 M -1\n\tStop\n\n\tDeath:\n\tTRE2 B 1\n    TNT1 AAAAAA 0 A_CustomMissile (\"BrownCloud\", 35, 0, random (0, 360), 2, random (0, 360))\n\tTNT1 AAAAA 0 A_CustomMissile (\"WoodParticle\", 35, 0, random (0, 360), 2, random (0, 160))\n\tTNT1 AAAAA 0 A_CustomMissile (\"WoodParticleSmall\", 45, 0, random (0, 360), 2, random (0, 160))\n\tTNT1 AAAAAA 0 A_CustomMissile (\"WoodParticleTiny\", 65, 0, random (0, 360), 2, random (0, 160))\n\tTNT1 AAAAAAA 0 A_CustomMissile (\"WoodParticleBig\", 85, 0, random (0, 360), 2, random (0, 160))\n\tTNT1 A 0 A_SpawnItem(\"Big_TreeBurn1Stump\")\n\tTNT1 A 0\n\tStop\n\n\tDeath.Burn:\n\tDeath.Flames:\n\tDeath.Plasma:\n\tDeath.Plasma2:\n\tDeath.Fire:\n\t\tTNT1 A 0\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 64)\n\t\tTNT1 A 0 A_SpawnItemEx(\"HDFlamesGFX1BigNotLoop\", 0, 0, 5)\n\t\tTNT1 A 0 A_Playsound(\"BDFireplace\", 1, 1, 1)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tTRE2 N 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 60, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 65)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tTRE2 N 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 60, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 65)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tTRE2 N 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 60, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 65)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tTRE2 N 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 60, 0, random (40, 180), 2, random (60, 120))\n\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 65)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT S 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 60, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 65)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT S 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 60, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 65)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT S 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 60, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 65)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT S 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 60, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 65)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT T 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT T 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT T 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT T 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT U 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT U 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT U 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT U 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 50, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 55)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT V 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 40, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 45)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT V 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 40, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 45)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT V 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 40, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 A 0 A_SpawnItemEx(\"HDFlamesGFX1BigNotLoopBigTreeShort\", 0, 0, 5)\n\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 45)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT V 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 40, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 45)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT W 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 40, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 45)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT W 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 40, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 45)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT W 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 40, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 45)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT W 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 40, 0, random (40, 180), 2, random (60, 120))\n\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 35)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT X 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 30, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 35)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT X 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 30, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 35)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT X 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 30, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT X 17 BRIGHT\n\t\tTNT1 A 0 A_NoBlocking\n\t\tTNT1 AAA 0 bright A_CustomMissile (\"BigBlackSmoke\", 30, 0, random (40, 180), 2, random (60, 120))\n\t\tStop\n\t}\n}\n\nACTOR Big_TreeBurn1Stump: BigTree\n{\n\tGame Doom\n\tRadius 32\n\tHeight 84\n\tProjectilePassHeight -16\n    deathheight 42\n\tburnheight 32\n\tPainChance \"Blood\", 255\n\tdamagefactor \"Explosive\", 10.0\n\tdamagefactor \"Avoid\", 0.0    damagefactor \"Kick\", 0.0\tdamagefactor \"Melee\", 0.0\n    damagefactor \"KillMe\", 0.0 damagefactor \"Trample\", 0.0\n\tDamageFactor \"Fire\", 2.0 DamageFactor \"Burn\", 2.0 DamageFactor \"Flames\", 2.0\n\tDamageFactor \"Plasma\", 2.0 DamageFactor \"PLasma2\", 2.0\n\t+SOLID\n    +SHOOTABLE\n    +FORCEYBILLBOARD\n\t-NOPAIN\n\t+NOTAUTOAIMED\n    Mass 99999\n    Health 500\n\t+NOBLOODDECALS\n\t+NOTARGET\n\tBloodType \"TreeBlood\"\n\tStates\n\t{\n\tSpawn:\n\t\tTRE2 B 1\n\t\tTRE2 B -1\n\t\tLoop\n\n\tPain.Blood:\n\tTRE2 M 1\n\tTRE2 M -1\n\tStop\n\n\tDeath:\n\tTRE2 B 1\n    TNT1 AAAAAA 0 A_CustomMissile (\"BrownCloud\", 35, 0, random (0, 360), 2, random (0, 360))\n\tTNT1 AAAAA 0 A_CustomMissile (\"WoodParticle\", 35, 0, random (0, 360), 2, random (0, 160))\n\tTNT1 AAAAA 0 A_CustomMissile (\"WoodParticleSmall\", 45, 0, random (0, 360), 2, random (0, 160))\n\tTNT1 AAAAAA 0 A_CustomMissile (\"WoodParticleTiny\", 65, 0, random (0, 360), 2, random (0, 160))\n\tTNT1 AAAAAAA 0 A_CustomMissile (\"WoodParticleBig\", 85, 0, random (0, 360), 2, random (0, 160))\n\tTNT1 A 0\n\tStop\n\n\tDeath.Burn:\n\tDeath.Flames:\n\tDeath.Plasma:\n\tDeath.Plasma2:\n\tDeath.Fire:\n\t\tTNT1 A 0\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 64)\n\t\tTNT1 A 0 A_SpawnItemEx(\"HDFlamesGFX1NotLoopBigTreeStump\", 0, 0, 5)\n\t\tTNT1 A 0 A_Playsound(\"BDFireplace\", 1, 1, 1)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT Y 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 40, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 45)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT Y 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 40, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 45)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT Y 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 40, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 45)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT Y 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 40, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 45)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT Y 16 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 40, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 A 0 A_SpawnItemEx(\"HDFlamesGFX1NotLoopBigBushShort\", 0, 0, 5)\n\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 45)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT W 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 40, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 45)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT W 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 40, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 45)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT W 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 40, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 45)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT W 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 40, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 45)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT W 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 40, 0, random (40, 180), 2, random (60, 120))\n\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 35)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT X 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 30, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 35)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT X 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 30, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 35)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT X 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 30, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 AA 0 A_SpawnItemEx(\"RealisticFireSparksBig\", 0, 0, 35)\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT X 17 BRIGHT\n\t\tTNT1 AA 0 bright A_CustomMissile (\"BigBlackSmoke\", 30, 0, random (40, 180), 2, random (60, 120))\n\t\tTNT1 A 0 A_CustomMissile (\"BurnDamageMed\", 16)\n\t\tBPBT X 17 BRIGHT\n\t\tTNT1 A 0 A_NoBlocking\n\t\tTNT1 AAA 0 bright A_CustomMissile (\"BigBlackSmoke\", 30, 0, random (40, 180), 2, random (60, 120))\n\t\tStop\n\t}\n}\n\n//\n//FIRE STUFF\n//\n\nACTOR HDFlamesGFX1NotLoopBush\n{\n\t+CLIENTSIDEONLY\n\t+NONETID\n\t+THRUACTORS\n\t+NOCLIP\n\t+NOGRAVITY\n\t+NOINTERACTION\n\tRenderstyle Add\n\tAlpha 1.0\n\tScale 2.0\n\tStates\n\t{\n\tSpawn:\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tSTOP\n    }\n}\n\nACTOR HDFlamesGFX1NotLoopBigBush: HDFlamesGFX1NotLoopBush\n{\n\tXScale 3.0\n\tYScale 3.0\n}\n\nACTOR HDFlamesGFX1NotLoopBigBushShort: HDFlamesGFX1NotLoopBush\n{\n\tXScale 3.0\n\tYScale 2.0\n}\n\nACTOR HDFlamesGFX1SlimNotLoopBush: HDFlamesGFX1NotLoopBush\n{\n\tXScale 1.2\n\tYScale 3.0\n}\n\nACTOR HDFlamesGFX1SlimNotLoopBushShort: HDFlamesGFX1NotLoopBush\n{\n\tXScale 1.2\n\tYScale 2.0\n}\n\nACTOR HDFlamesGFX1NotLoop\n{\n\t+CLIENTSIDEONLY\n\t+NONETID\n\t+THRUACTORS\n\t+NOCLIP\n\t+NOGRAVITY\n\t+NOINTERACTION\n\tRenderstyle Add\n\tAlpha 1.0\n\tScale 2.0\n\tStates\n\t{\n\tSpawn:\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tSTOP\n    }\n}\n\nACTOR HDFlamesGFX1NotLoop2\n{\n\t+CLIENTSIDEONLY\n\t+NONETID\n\t+THRUACTORS\n\t+NOCLIP\n\t+NOGRAVITY\n\t+NOINTERACTION\n\tRenderstyle Add\n\tAlpha 1.0\n\tScale 2.0\n\tStates\n\t{\n\tSpawn:\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tSTOP\n    }\n}\n\nACTOR HDFlamesGFX1NotLoopBigTree\n{\n\t+CLIENTSIDEONLY\n\t+NONETID\n\t+THRUACTORS\n\t+NOCLIP\n\t+NOGRAVITY\n\t+NOINTERACTION\n\tRenderstyle Add\n\tAlpha 1.0\n\tScale 2.0\n\tStates\n\t{\n\tSpawn:\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tSTOP\n    }\n}\n\nACTOR HDFlamesGFX1NotLoopBigTreeStump\n{\n\t+CLIENTSIDEONLY\n\t+NONETID\n\t+THRUACTORS\n\t+NOCLIP\n\t+NOGRAVITY\n\t+NOINTERACTION\n\tRenderstyle Add\n\tAlpha 1.0\n\tScale 3.0\n\tStates\n\t{\n\tSpawn:\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tSTOP\n    }\n}\n\nACTOR HDFlamesGFX1SlimNotLoop: HDFlamesGFX1NotLoop\n{\n\tXScale 1.2\n\tYScale 3.0\n}\n\nACTOR HDFlamesGFX1SlimNotLoop2: HDFlamesGFX1NotLoop2\n{\n\tXScale 1.2\n\tYScale 3.0\n}\n\nACTOR RealisticFireSparksNotLoop: RealisticFireSparks1\n{\n\tStates\n\t{\n    Spawn:\n        SPFN ABCDEFGHIJKLMNOPQRSTUVWXYZ 1 BRIGHT\n\t\tSPFN ABCDEFGHIJKLMNOPQRSTUV 1 BRIGHT\n        Stop\n\t}\n}\n\nACTOR HDFlamesGFX1BigNotLoop: HDFlamesGFX1NotLoop\n{\n\tXScale 3.0\n\tYScale 3.0\n}\n\nACTOR HDFlamesGFX1BigNotLoop2: HDFlamesGFX1NotLoop2\n{\n\tXScale 3.0\n\tYScale 3.0\n}\n\nACTOR HDFlamesGFX1NotLoop3\n{\n\t+CLIENTSIDEONLY\n\t+NONETID\n\t+THRUACTORS\n\t+NOCLIP\n\t+NOGRAVITY\n\t+NOINTERACTION\n\tRenderstyle Add\n\tAlpha 1.0\n\tScale 2.0\n\tStates\n\t{\n\tSpawn:\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tSTOP\n    }\n}\n\nACTOR HDFlamesGFX1BigNotLoop3: HDFlamesGFX1NotLoop3\n{\n\tXScale 3.0\n\tYScale 3.0\n}\n\nACTOR HDFlamesGFX1NotLoop4\n{\n\t+CLIENTSIDEONLY\n\t+NONETID\n\t+THRUACTORS\n\t+NOCLIP\n\t+NOGRAVITY\n\t+NOINTERACTION\n\tRenderstyle Add\n\tAlpha 1.0\n\tScale 2.0\n\tStates\n\t{\n\tSpawn:\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tNF4R ABCDEFGHIJKLMNOPQ 1 BRIGHT\n\tSTOP\n    }\n}\n\nACTOR HDFlamesGFX1BigNotLoopBigTree: HDFlamesGFX1NotLoopBigTree\n{\n\tXScale 3.0\n\tYScale 3.0\n}\n\nACTOR HDFlamesGFX1BigNotLoopShort: HDFlamesGFX1NotLoop\n{\n\tXScale 3.0\n\tYScale 2.0\n}\n\nACTOR HDFlamesGFX1BigNotLoop2Short: HDFlamesGFX1NotLoop2\n{\n\tXScale 3.0\n\tYScale 2.0\n}\n\nACTOR HDFlamesGFX1BigNotLoopBigTreeShort: HDFlamesGFX1NotLoopBigTree\n{\n\tXScale 3.0\n\tYScale 2.0\n}\n\nACTOR RealisticFireSparksBig: RealisticFireSparks1\n{\nYScale 2.0\nXScale -2.0\n}\n\nACTOR BurnDamageMed: BurnParticles\n{\n+NODAMAGETHRUST\n    States\n    {\n\tSpawn:\n\t\tTNT1 A 0\n\t\tXDT3 A 0 A_Explode(8,80)\n\t\tstop\n    }\n}\n\nACTOR TinyBurningPieceNotInfinite: TinyBurningPiece\n{\n\tStates\n\t{\n\tSpawn:\n\tCFCF ABCDEFGHIJKLABCDEFGHIJKLABCDEFGHIJKLABCDEFGHIJKL 1 BRIGHT\n\tCFCF ABCDEFGHIJKLABCDEFGHIJKLABCDEFGHIJKLABCDEFGHIJKL 1 BRIGHT\n\tCFCF ABCDEFGHIJKLABCDEFGHIJKLABCDEFGHIJKLABCDEFGHIJKL 1 BRIGHT\n\tCFCF ABCDEFGHIJKLABCDEFGHIJKLABCDEFGHIJKLABCDEFGHIJKL 1 BRIGHT\n\tCFCF ABCDEFGHIJKLABCDEFGHIJKLABCDEFGHIJKLABCDEFGHIJKL 1 BRIGHT\n\tCFCF ABCDEFGHIJKLABCDEFGHIJKLABCDEFGHIJKLABCDEFGHIJKL 1 BRIGHT\n\tCFCF ABCDEFGHIJKLABCDEFGHIJKLABCDEFGHIJKLABCDEFGHIJKL 1 BRIGHT\n\tCFCF ABCDEFGHIJKLABCDEFGHIJKLABCDEFGHIJKLABCDEFGHIJKL 1 BRIGHT\n\tstop\n    }\n}\n\nACTOR TinyBurningPieceNotInfinite2: TinyBurningPieceNotInfinite\n{\n\tXScale 1.8\n\tYScale 1.4\n}\n\nACTOR TinyBurningPieceNotInfinite3: TinyBurningPieceNotInfinite\n{\n\tXScale 0.8\n\tYScale 0.7\n}\n\nACTOR BarrelExplosionSmokeColumnNotInfinite: BarrelExplosionSmokeColumn\n{\n    States\n    {\n    Spawn:\n\t\tSB17 ABCDEFG 1\n\t\tSB17 ABCDEFG 1\n\t\tSB17 ABCDEFG 1\n\t\tSB17 ABCDEFG 1\n\t\tSB17 ABCDEFG 1\n\t\tSB17 ABCDEFG 1\n\t\tSB17 ABCDEFG 1\n\t\tstop\n    }\n}"
      }
    ]
  },
  "maps": []
}

gib.gg runs on open-source software and freely licensed replacement game assets from the Freedoom project. gib.gg is not affiliated with Bethesda Softworks, id Software, or ZeniMax Media. All trademarks belong to their respective owners. Some WADs and associated metadata on this site are sourced from WAD Archive. User-submitted content remains the responsibility of its respective authors. If you believe content on this site violates your rights, please send DMCA requests to dmca@gib.gg.