Raw model (for completeness)
{
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"added": "2021/08/11 09:02:26",
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"added": "2021/08/11 09:02:26",
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{
"source": "pk3",
"name": "ANIMDEFS.txt",
"contents": "// OTEX v1.1 ANIMDEFS, compiled by Bauul\n\n//Switches\nSwitch\tDoom 3\t\tOSWTCHF0\tOn Pic\tOSWTCHF1\tTics 0\nSwitch\tDoom 3\t\tOSWTCHG0\tOn Pic\tOSWTCHG1\tTics 0\nSwitch\tDoom 3\t\tOSWTCHEA\tOn Pic\tOSWTCHE1\tTics 0\nSwitch\tDoom 3\t\tOSWTCHEE\tOn Pic\tOSWTCHE2\tTics 0\nSwitch\tDoom 3\t\tOSWTCHEI\tOn Pic\tOSWTCHE3\tTics 0\nSwitch\tDoom 3\t\tOSWTCHEM\tOn Pic\tOSWTCHE4\tTics 0\nSwitch\tDoom 3\t\tOSWTCHEQ\tOn Pic\tOSWTCHE5\tTics 0\nSwitch\tDoom 3\t\tOSWTCHEU\tOn Pic\tOSWTCHE6\tTics 0\nSwitch\tDoom 3\t\tOSWTCHEY\tOn Pic\tOSWTCHE7\tTics 0\nSwitch\tDoom 3\t\tOSWTCHD7\tOn Pic\tOSWTCHD6\tTics 0\nSwitch\tDoom 3\t\tOSWTCHD5\tOn Pic\tOSWTCHD4\tTics 0\nSwitch\tDoom 3\t\tOSWTCHD3\tOn Pic\tOSWTCHD2\tTics 0\nSwitch\tDoom 3\t\tOSWTCHD1\tOn Pic\tOSWTCHD0\tTics 0\nSwitch\tDoom 3\t\tOSWTCHB1\tOn Pic\tOSWTCHB0\tTics 0\nSwitch\tDoom 3\t\tOSWTCHC0\tOn Pic\tOSWTCHC1\tTics 0\nSwitch\tDoom 3\t\tOSWTCHI0\tOn Pic\tOSWTCHI1\tTics 0\nSwitch\tDoom 3\t\tOSWTCHI2\tOn Pic\tOSWTCHI3\tTics 0\nSwitch\tDoom 3\t\tOSWTCHI4\tOn Pic\tOSWTCHI5\tTics 0\nSwitch\tDoom 3\t\tOSWTCHL0\tOn Pic\tOSWTCHL1\tTics 0\nSwitch\tDoom 3\t\tOSWTCHM0\tOn Pic\tOSWTCHM1\tTics 0\nSwitch\tDoom 3\t\tOSWTCHA6\tOn Pic\tOSWTCHA7\tTics 0\nSwitch\tDoom 3\t\tOSWTCHA4\tOn Pic\tOSWTCHA5\tTics 0\nSwitch\tDoom 3\t\tOSWTCHA2\tOn Pic\tOSWTCHA3\tTics 0\nSwitch\tDoom 3\t\tOSWTCHA1\tOn Pic\tOSWTCHA0\tTics 0\nSwitch\tDoom 3\t\tOSWTCHJ0\tOn Pic\tOSWTCHJ1\tTics 0\nSwitch\tDoom 3\t\tOSWTCHK0\tOn Pic\tOSWTCHK1\tTics 0\n\n//Textures\nTexture\tOptional\tOROCKO2A\tRange\tOROCKO2D\tTics 4\nTexture\tOptional\tOROCKO3A\tRange\tOROCKO3D\tTics 4\nTexture\tOptional\tOSWTCHEA\tRange\tOSWTCHED\tTics 3\nTexture\tOptional\tOSWTCHEE\tRange\tOSWTCHEH\tTics 3\nTexture\tOptional\tOSWTCHEI\tRange\tOSWTCHEL\tTics 3\nTexture\tOptional\tOSWTCHEM\tRange\tOSWTCHEP\tTics 3\nTexture\tOptional\tOSWTCHEQ\tRange\tOSWTCHET\tTics 3\nTexture\tOptional\tOSWTCHEU\tRange\tOSWTCHEX\tTics 3\nTexture\tOptional\tOSWTCHEY\tRange\tOSWTCHEZ\tTics 3\nTexture\tOptional\tOSWTCHL1\tRange\tOSWTCHL6\tTics 3\nTexture\tOptional\tOWARPC01\tRange\tOWARPC12\tTics 2\nTexture\tOptional\tOWRNGC50\tRange\tOWRNGC5F\tTics 2\nTexture\tOptional\tOWRNGC40\tRange\tOWRNGC4F\tTics 2\nTexture\tOptional\tOWRNGC30\tRange\tOWRNGC3F\tTics 2\nTexture\tOptional\tOWRNGC20\tRange\tOWRNGC2F\tTics 2\nTexture\tOptional\tOWRNGC10\tRange\tOWRNGC1F\tTics 2\nTexture\tOptional\tOWARPE21\tRange\tOWARPE32\tTics 3\nTexture\tOptional\tOWARPE01\tRange\tOWARPE12\tTics 3\nTexture\tOptional\tOWARPD01\tRange\tOWARPD10\tTics 3\nTexture\tOptional\tOFALLG01\tRange\tOFALLG08\tTics 3\nTexture\tOptional\tOFALLN01\tRange\tOFALLN08\tTics 3\nTexture\tOptional\tOCOMPA21\tRange\tOCOMPA28\tTics 3\nTexture\tOptional\tOCOMPA11\tRange\tOCOMPA18\tTics 3\nTexture\tOptional\tOFIREA01\tRange\tOFIREA06\tTics 4\nTexture\tOptional\tOFIREA11\tRange\tOFIREA16\tTics 4\nTexture\tOptional\tOFIREA21\tRange\tOFIREA26\tTics 4\nTexture\tOptional\tOFIREA31\tRange\tOFIREA36\tTics 4\nTexture\tOptional\tOFIREA41\tRange\tOFIREA46\tTics 4\nTexture\tOptional\tOBRCKU3D\tRange\tOBRCKU3G\tTics 4\n\n// OBRCKU32 uses a different naming range than GZDoom picks up by default, so bespoke Texture definition is needed\n\nTexture OBRCKU32\n\tpic OBRCKU32 tics 4\n\tpic OBRCKU3A tics 4\n\tpic OBRCKU3B tics 4\n\tpic OBRCKU3C tics 4\n\nTexture OBRCKU3A\n\tpic OBRCKU3A tics 4\n\tpic OBRCKU3B tics 4\n\tpic OBRCKU3C tics 4\n\tpic OBRCKU32 tics 4\n\nTexture OBRCKU3B\n\tpic OBRCKU3B tics 4\n\tpic OBRCKU3C tics 4\n\tpic OBRCKU32 tics 4\n\tpic OBRCKU3A tics 4\n\nTexture OBRCKU3C\n\tpic OBRCKU3C tics 4\n\tpic OBRCKU32 tics 4\n\tpic OBRCKU3A tics 4\n\tpic OBRCKU3B tics 4\n\nTexture\tOptional\tOCOMPA01\tRange\tOCOMPA08\tTics 3\nTexture\tOptional\tOCOMPA31\tRange\tOCOMPA38\tTics 3\nTexture\tOptional\tOWARPA01\tRange\tOWARPA17\tTics 2\nTexture\tOptional\tOFALLW01\tRange\tOFALLW08\tTics 2\nTexture\tOptional\tOCOMPA91\tRange\tOCOMPA9N\tTics 2\nTexture\tOptional\tOCOMPA90\tRange\tOCOMPA9G\tTics 2\nTexture\tOptional\tOFALLT01\tRange\tOFALLT08\tTics 4\nTexture\tOptional\tOFALLM01\tRange\tOFALLM08\tTics 2\nTexture\tOptional\tOFALLB01\tRange\tOFALLB08\tTics 3\nTexture\tOptional\tOFALLL01\tRange\tOFALLL08\tTics 4\nTexture\tOptional\tOFALLL11\tRange\tOFALLL18\tTics 5\nTexture\tOptional\tOFALLP01\tRange\tOFALLP08\tTics 4\nTexture\tOptional\tOMETLC92\tRange\tOMETLC95\tTics 3\nTexture\tOptional\tOMETLC96\tRange\tOMETLC99\tTics 3\nTexture\tOptional\tOFALLS01\tRange\tOFALLS08\tTics 4\nTexture\tOptional\tOWARPB01\tRange\tOWARPB17\tTics 2\nTexture\tOptional\tOIRONL81\tRange\tOIRONL96\tTics 3\nTexture\tOptional\tOFALLW11\tRange\tOFALLW18\tTics 3\n\n//Flats\nFlat\tOptional\t0TLPTC10\tRange\t0TLPTC19\tTics 3\nFlat\tOptional\t0TLPTC00\tRange\t0TLPTC09\tTics 3\nFlat\tOptional\t0TLPTBA0\tRange\t0TLPTBA9\tTics 3\nFlat\tOptional\t0TLPTBB0\tRange\t0TLPTBB9\tTics 3\nFlat\tOptional\t0TLPTBC0\tRange\t0TLPTBC9\tTics 3\nFlat\tOptional\t0TLPTBD0\tRange\t0TLPTBD9\tTics 3\nFlat\tOptional\t0TLPTB00\tRange\t0TLPTB09\tTics 3\nFlat\tOptional\t0TLPTDA0\tRange\t0TLPTDAA\tTics 3\nFlat\tOptional\t0TLPTDB0\tRange\t0TLPTDBA\tTics 3\nFlat\tOptional\t0TLPTDC0\tRange\t0TLPTDCA\tTics 3\nFlat\tOptional\t0TLPTDD0\tRange\t0TLPTDDA\tTics 3\nFlat\tOptional\t0ICYWA01\tRange\t0ICYWA08\tTics 5\nFlat\tOptional\t0GOOPY01\tRange\t0GOOPY08\tTics 5\nFlat\tOptional\t0POOPY01\tRange\t0POOPY08\tTics 5\nFlat\tOptional\t0NUKEA01\tRange\t0NUKEA08\tTics 5\nFlat\tOptional\t0LAVAE01\tRange\t0LAVAE08\tTics 5\nFlat\tOptional\t0TAR__01\tRange\t0TAR__08\tTics 5\nFlat\tOptional\t0LAVAF01\tRange\t0LAVAF10\tTics 5\nFlat\tOptional\t0LAVAD01\tRange\t0LAVAD08\tTics 5\nFlat\tOptional\t0BLODA01\tRange\t0BLODA08\tTics 5\nFlat\tOptional\t0LAVAC01\tRange\t0LAVAC08\tTics 5\nFlat\tOptional\t0SLUDG01\tRange\t0SLUDG08\tTics 5\nFlat\tOptional\t0TLPTA01\tRange\t0TLPTA09\tTics 3\nFlat\tOptional\t0TLPTA51\tRange\t0TLPTA59\tTics 3\nFlat\tOptional\t0TLPTA41\tRange\t0TLPTA49\tTics 3\nFlat\tOptional\t0TLPTA21\tRange\t0TLPTA29\tTics 3\nFlat\tOptional\t0TLPTA11\tRange\t0TLPTA19\tTics 3\nFlat\tOptional\t0TLPTA31\tRange\t0TLPTA39\tTics 3\nFlat\tOptional\t0WATER01\tRange\t0WATER08\tTics 5"
},
{
"source": "pk3",
"name": "README.txt",
"contents": "OTEX by Ola Björling\nversion 1.1\nReleased 2020-07-03\n\ncontact: ukiro@ukiro.com\nweb: doom.ukiro.com\nOTEX discord: https://discord.gg/6keMwZR\n\nDon't browse the patches, instead open TEXTURE2 if you want to look at textures.\n\nThanks to Bauul for the PK3 conversion (this version) and to\nSimpletonium for the Doom Builder config for categorization.\n\n===CHANGELOG===\nAs of this version I’ve decided to include the Doom 2 texture definitions so\nthat you can more easily combine vanilla textures with OTEX in engines other\nthan GZDoom.\n\nNew textures:\n* OBRCKX*\n* OCONCW*\n* OFENCN*\n* OFLSHG02\n* OHELLC02\n* OICE_E1*\n* OLGHTQ*\n* OSPRTN*\n* OSTCCC*\n* OTECHG02\n\nNew pattern variants for stuff from v1.0:\n* OBNKRE44 & 49\n* OBRCKW22\n* OCONCA15\n* OCONCE50, 58, 59\n* OCONCI01\n* OCONCV46\n* ODOORB04\n* OFENCM02, 11, 12\n* OMETLH24, 34, 37, 43, 95, 96, 97\n* OMRBLB15, 18, 19, 39, 44, 46, 50, 59, 90\n* OMRBLE40\n* OROCKL02\n* OSWTCHM is an OMRBLB switch set.\n\nUpdated or tweaked textures:\n* OBNKRL40 had two stray orange pixels that were removed.\n* OCNDRC set had a slight vertical tiling issue that was fixed.\n* OFENCE01 was adjusted to make its brightness the same as on OWOODD01.\n* OFENCM01 got tweaked to remove the unconnected “pegs”.\n* OIRONN18 and 19 has a horizontal tiling issue that was fixed.\n* OMETLH got updated with slightly more prominent rivets (all variants).\n* OMRBLA43 now has the same fat beveling as the other variants in the material.\n* OMRBLB got updated patterns for its carved variants.\n* OMRBLE got a new material, all old variants are updated.\n* OSTAR are all redone with slightly adjusted heights per segment to better\n align with 8 px increments. If you’ve manually aligned the old version; Sorry!\n* OSTONB is updated with nicer shading.\n\nNew FLATs:\n* O3DMDA07\n* OBSKTB*\n* OGRVLD01\n* OHEXAB*\n* OHEXAF05\n* OHEXAM*\n* OHEXAN*\n* OLAVAF* (animated)\n* OMRBLB00\n* OQSLPB*\n* OQSLPC*\n* OQSLPD*\n* OSANDC*\n* OSLNTB*\n* OSLNTC*\n* OSPRTN*\n* OTL16C*\n* OTL32B*\n* OTLMXA*\n* OTRHXE*\n* OVINED00\n\nUpdated or tweaked FLATs:\n* O3DMDA*\n* O5DMDB02\n* OCHRMA00\n* OCHRMB00\n* OCHRMC00\n* OCONCG33\n* OTMPLB02\n* OHEXAF*\n* OHEXAL*\n* OPENTA*\n\n===REDISTRIBUTION===\n\nYou are free to redistribute these textures with your levels. This means you\ncan bundle them with your level and make custom texture sets that combine OTEX\nwith other resources. I ask that you do not change the names of patches or\ntextures in this process, and mention me in the credits.\n\nI also ask that you make sure your project contains the latest versions of\neverything, so re-import the latest OTEX to your project.\n\n===MAKING MODIFICATIONS TO TEXTURES===\n\nFor best results, consider these key tips:\n\n* A lot of OTEX is chopped into patches, meaning you can combine stuff in the\n TEXTURE definitions without adding any more lumps.\n* Pick a naming convention different from that in OTEX, so that original\n textures are separate from the modified ones. Perhaps names start with O_xxx\n where xxx is a unique identifier for you or your project. Doing this makes it\n easier for me to keep track of new uses that I can choose to incorporate to\n OTEX proper.\n* Recoloring and other alterations to textures that are already in 8 bit color\n is likely to give you worse results than if I were to do it with the source\n Photoshop files. So if you are making changes you think can benefit others,\n please reach out and I can help you make it look as good as possible."
}
]
},
"maps": []
}