allanxaddon.pk3

PK3 1.1 MiB 0 map(s)

Counts

endoom0
graphics0
lumps100
maps0
palettes0

Totals (across maps)

Things0
Linedefs0
Sectors0
Monsters0
Items0
Raw model (for completeness)
{
  "meta": {
    "id": "0a0cdc63-e995-464a-8348-67b9f907362b",
    "sha1": "1d4c7bf0732e86842c835c76a477eb2d05b581c9",
    "sha256": "ae1b636ad4ba6000bf0d407417e0d58309b63a54a0f0b699679d371625ba7e31",
    "filenames": [
      "allanxaddon.pk3"
    ],
    "additional": {
      "engines": [],
      "iwad": [],
      "filename": null,
      "added": "2021-01-10 03:55:39",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": null,
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2021-01-10 03:55:39",
    "file": {
      "type": "PK3",
      "size": 1104806,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/1d4c7bf0732e86842c835c76a477eb2d05b581c9/1d4c7bf0732e86842c835c76a477eb2d05b581c9.pk3.gz",
      "corrupt": false
    },
    "content": {
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 100,
        "maps": 0,
        "palettes": 0
      }
    },
    "text_files": [
      {
        "source": "pk3",
        "name": "SBARINFO.H.txt",
        "contents": "//HORIZONTAL BARS\n\nstatusbar normal, forcescaled\n{\nInInventory not NoHealthBar, 1\n{\nDrawbar \"VARHEALT\", \"VAREMPTY\", Health, horizontal, 130, 184;\n\tInInventory LightTeamFlag, 1{DrawImage \"LBARH\", 130, 179;}\n\tInInventory WilyTeamFlag, 1{DrawImage \"WBARH\", 130, 179;}\n\tInInventory CossackTeamFlag, 1{DrawImage \"CBARH\", 130, 179;}\n\tInInventory KingTeamFlag, 1{DrawImage \"KBARH\", 130, 179;}\n}\n\nInInventory BasicArmor, 1{DrawBar \"VARAMT31\", \"VNOBAR\", Armor, horizontal, 130, 184;}\n\nDrawSelectedInventory INDEXFONT ,122, 184, 120, 185, white;\nDrawImage weaponicon, 50, 184;\n\nIsSelected CursedBuster{Drawbar\"ALLANBAR\", \"VAREMPTY\", Ammo1, horizontal, 130, 192;}\n\n//MM1 Bars\nIsSelected RollingCutterWep{Drawbar\"VARAMMO1\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected SuperArmWep{Drawbar\"VARAMMO2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected IceSlasherWep{Drawbar\"VARAMMO3\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected HyperBombWep{Drawbar\"VARAMMO4\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected FireStormWep{Drawbar\"VARAMMO5\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected ThunderBeamWep{Drawbar\"VARAMMO6\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected TimeSlowWep{DrawBar\"VARAMMO7\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected OilSliderWep{DrawBar\"VARAMMO8\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tInInventory OilCheck, 1\t{DrawBar\"VARFLS1\", \"VNOBAR\", OilSliderFlag, horizontal, 58, 184;}}\n\n//MM2\nIsSelected MetalBladeWep{Drawbar\"VARAMMO9\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected AirShooterWep{Drawbar\"VARAMM10\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected BubbleLeadWep{Drawbar\"VARAMMO1\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected QuickBoomerangWep{Drawbar\"VARAMM11\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected CrashBombWep{Drawbar\"VARAMM12\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected TimeStopperWep{Drawbar\"VARAMMO7\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected AtomicFireWep{Drawbar\"VARAMM13\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tInInventory WeaponCharge, 71{DrawBar \"VARFLS2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}}\nIsSelected LeafShieldWep{Drawbar\"VARAMMO4\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tInInventory ShieldCheck, 1{DrawBar \"VARFLS3\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}}\n\n//MM3\nIsSelected NeedleCannonWep{Drawbar\"VARAMMO2\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected MagnetMissileWep{Drawbar\"VARAMM14\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected GeminiLaserWep{Drawbar\"VARAMM15\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected HardKnuckleWep{Drawbar\"VARAMM16\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected TopSpinWep{Drawbar\"VARAMM17\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected SearchSnakeWep{Drawbar\"VARAMMO4\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected SparkShockWep{Drawbar\"VARAMM12\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected ShadowBladeWep{Drawbar\"VARAMMO7\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\n\n//MM4\nIsSelected FlashStopperWep{Drawbar\"VARAMM18\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected RainFlushWep{Drawbar\"VARAMM19\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected DrillBombWep{Drawbar\"VARAMM14\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected PharaohShotWep{Drawbar\"VARAMM20\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tInInventory WeaponCharge, 78{DrawBar \"VARFLS4\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}}\nIsSelected RingBoomerangWep{Drawbar\"VARAMMO9\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected DustCrusherWep{Drawbar\"VARAMMO1\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected DiveMissileWep{Drawbar\"VARAMM10\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected SkullbarrierWep{Drawbar\"VARAMM21\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tInInventory ShieldCheck, 1{DrawBar \"VARFLS5\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}}\n\n//MM5\nIsSelected GravityHoldWep{Drawbar\"VARAMM18\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected WaterWaveWep{Drawbar\"VARAMM10\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected PowerStoneWep{Drawbar\"VARAMM22\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected GyroAttackWep{Drawbar\"VARAMMO4\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected StarCrashWep{Drawbar\"VARAMM23\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tInInventory ShieldCheck, 1{DrawBar \"VARFLS6\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}}\nIsSelected ChargeKickWep{Drawbar\"VARAMM12\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected NapalmBombWep{Drawbar\"VARAMM24\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected CrystalEyeWep{Drawbar\"VARAMM25\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\n\n//MM6\nIsSelected BlizzardAttackWep{Drawbar\"VARAMM15\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected CentaurFlashWep{Drawbar\"VARAMM26\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected FlameBlastWep{Drawbar\"VARAMM20\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected KnightCrushWep{Drawbar\"VARAMM27\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected PlantbarrierWep{Drawbar\"VARAMM28\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tInInventory ShieldCheck, 1{DrawBar \"VARFLS7\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}}\nIsSelected SilverTomahawkWep{Drawbar\"VARAMM29\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected WindStormWep{Drawbar\"VARAMMO1\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected YamatoSpearWep{Drawbar\"VARAMM30\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\n\n//MM7\nIsSelected FreezeCrackerWep{Drawbar\"VARAMM31\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected JunkShieldWep{Drawbar\"VARAMM32\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tInInventory ShieldCheck, 1{DrawBar \"VARFLS8\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}}\nIsSelected DangerWrapWep{Drawbar\"VARAMM33\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected ThunderBoltWep{Drawbar\"VARAMM34\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected WildCoilWep{Drawbar\"VARAMM35\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tInInventory WeaponCharge, 23{DrawBar \"VARFLS9\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}}\nIsSelected SlashClawWep{Drawbar\"VARAMM36\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected NoiseCrushWep{Drawbar\"VARAMM37\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tInInventory WeaponCharge, 1{DrawBar \"VARFLS10\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}}\nIsSelected ScorchWheelWep{Drawbar\"VARAMM38\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tInInventory WheelCount, 1{DrawBar\"VARFLS1\", \"VNOBAR\", WheelCount, horizontal, 58, 184;}}\n\n//MM8\nIsSelected MegaBallWep{Drawbar\"VARAMM39\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected TornadoHoldWep{Drawbar\"VARAMM40\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected AstroCrushWep{Drawbar\"VARAMM41\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected FlameSwordWep{Drawbar\"VARAMM42\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected ThunderClawWep{Drawbar\"VARAMM43\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected HomingSniperWep{Drawbar\"VARAMM44\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tInInventory WeaponCharge, 35{DrawBar \"VARFLS11\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}}\nIsSelected IceWaveWep {DrawBar \"VARAMM45\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected FlashBombWep{Drawbar\"VARAMM46\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected WaterBalloonWep{Drawbar\"VARAMM47\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\n\n//MMB\nIsSelected TenguBladeWep{Drawbar\"VARAMMO1\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected CopyVisionWep{Drawbar\"VARAMM52\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected LightningBoltWep{Drawbar\"VARAMM53\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected IceWallWep{Drawbar\"VARAMM54\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected SpreadDrillWep{DrawBar\"VARAMM55\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected RemoteMineWep{Drawbar\"VARAMM56\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected WaveBurnerWep{Drawbar\"VARAMM57\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected MagicCardWep{Drawbar\"VARAMM58\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected TrebleBoost{Drawbar\"VARAMM59\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\n\n//MMK\nIsSelected SakugarneWep{Drawbar\"VARAMM48\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected MirrorBusterWep{Drawbar\"VARAMM49\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;\n\tInInventory MirrorBusterFlag, 1{DrawBar\"VARFLS1\", \"VNOBAR\", MirrorBusterFlag, horizontal, 58, 184;}}\nIsSelected ScrewCrusherWep{Drawbar\"VARAMM50\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\nIsSelected BalladeCrackerWep{Drawbar\"VARAMM51\", \"VAREMPTY\", Ammo1, horizontal, 58, 184;}\n\n//Assists\nInInventory RushJetCounter, 5{DrawImage \"RUSHH2H8\", 290,8;}\nInInventory RushJetCounter, 1{DrawImage \"RUSHOUT\", 290,8;}\nInInventory RushMarineCounter, 1{InInventory IsUnderWater, 1{\n\tInInventory RushMarineCounter, 5{DrawImage \"RUSHO0\", 290,8;}\n\tInInventory RushMarineCounter, 1{DrawImage \"RUSHMOUT\", 290,8;}}\n\tInInventory Not IsUnderWater, 1{DrawImage \"RUSHP0\", 290,8;}}\nInInventory BeatCallCheck, 1{DrawImage \"BEATD0\", 298,16;}\nInInventory BeatCounter, 5{DrawImage \"BEATB8B2\", 298,16;}\nInInventory BeatCounter, 1{DrawImage \"BEATOUT\",298,16;}\nInInventory BeatSupportActivated, 1{DrawImage \"BSPTA0\",314,16;}\nInInventory Flashed, 1{DrawImage \"FBLIND\",  -30,-20;}\nInInventory EnergyBalancerActive, 1{DrawImage \"NRGOUT\", 267, 10;}\n\n//Boss Health\nInInventory BossHealth1, 1{DrawBar \"VARHEALT\", \"VAREMPTY\", BossHealth1, horizontal, 202, 184;}\nInInventory BossHealth2, 1{DrawBar \"VARHEALT\", \"VAREMPTY\", BossHealth2, horizontal, 202, 184;}\nInInventory BossHealth3, 1{DrawBar \"VARHEALT\", \"VAREMPTY\", BossHealth3, horizontal, 202, 184;}\nInInventory BossHealth4, 1{DrawBar \"VARHEALT\", \"VAREMPTY\", BossHealth4, horizontal, 202, 184;}\nInInventory BossHealth5, 1{DrawBar \"VARHEALT\", \"VAREMPTY\", BossHealth5, horizontal, 202, 184;}\nInInventory BossHealth6, 1{DrawBar \"VARHEALT\", \"VAREMPTY\", BossHealth6, horizontal, 202, 184;}\nInInventory BossHealth7, 1{DrawBar \"VARHEALT\", \"VAREMPTY\", BossHealth7, horizontal, 202, 168;}\nInInventory EvilRobotShield, 1{DrawBar \"VARAMM32\", \"VAREMPTY\", BossHealth1, horizontal, 202, 184;}\n}"
      },
      {
        "source": "pk3",
        "name": "SBARINFO.V.txt",
        "contents": "//VERTICAL BARS\nheight 0;\n\nstatusbar fullscreen, forcescaled\n{\nInInventory not NoHealthBar, 1\n{\nDrawBar \"BARHEALT\", \"BAREMPTY\", Health, vertical, 24, 8;\n\tInInventory LightTeamFlag, 1{DrawImage \"LBAR\", 24, 3;}\n\tInInventory WilyTeamFlag, 1{DrawImage \"WBAR\", 24, 3;}\n\tInInventory CossackTeamFlag, 1{DrawImage \"CBAR\", 24, 3;}\n\tInInventory KingTeamFlag, 1{DrawImage \"KBAR\", 24, 3;}\n}\n\nInInventory BasicArmor, 1{DrawBar \"BARAMT31\", \"NOBAR\", Armor, vertical, 24, 8;}\n\nDrawSelectedInventory INDEXFONT ,24, 64, 37, 64, white;\nDrawImage weaponicon, 16, 64;\n\nIsSelected CursedBuster{Drawbar\"ALLANBAR\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\n\n//MM1 Bars\nIsSelected SuperArmWep{Drawbar\"BARAMMO2\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected RollingCutterWep{Drawbar\"BARAMMO1\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected IceSlasherWep{Drawbar\"BARAMMO3\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected HyperBombWep{Drawbar\"BARAMMO4\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected FireStormWep{Drawbar\"BARAMMO5\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected ThunderBeamWep{Drawbar\"BARAMMO6\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected TimeSlowWep{DrawBar\"BARAMMO7\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected OilSliderWep{DrawBar\"BARAMMO8\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tInInventory OilCheck, 1\t{DrawBar\"BARFLS1\", \"NOBAR\", OilSliderFlag, vertical, 16, 8;}}\n\n//MM2\nIsSelected MetalBladeWep{Drawbar\"BARAMMO9\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected AirShooterWep{Drawbar\"BARAMM10\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected BubbleLeadWep{Drawbar\"BARAMMO1\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected QuickBoomerangWep{Drawbar\"BARAMM11\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected CrashBombWep{Drawbar\"BARAMM12\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected TimeStopperWep{Drawbar\"BARAMMO7\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected AtomicFireWep{Drawbar\"BARAMM13\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tInInventory WeaponCharge, 71{DrawBar \"BARFLS2\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}}\nIsSelected LeafShieldWep{Drawbar\"BARAMMO4\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tInInventory ShieldCheck, 1{DrawBar \"BARFLS3\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}}\n\n//MM3\nIsSelected NeedleCannonWep{Drawbar\"BARAMMO2\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected MagnetMissileWep{Drawbar\"BARAMM14\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected GeminiLaserWep{Drawbar\"BARAMM15\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected HardKnuckleWep{Drawbar\"BARAMM16\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected TopSpinWep{Drawbar\"BARAMM17\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected SearchSnakeWep{Drawbar\"BARAMMO4\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected SparkShockWep{Drawbar\"BARAMM12\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected ShadowBladeWep{Drawbar\"BARAMMO7\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\n\n//MM4\nIsSelected FlashStopperWep{Drawbar\"BARAMM18\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected RainFlushWep{Drawbar\"BARAMM19\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected DrillBombWep{Drawbar\"BARAMM14\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected PharaohShotWep{Drawbar\"BARAMM20\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tInInventory WeaponCharge, 78{DrawBar \"BARFLS4\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}}\nIsSelected RingBoomerangWep{Drawbar\"BARAMMO9\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected DustCrusherWep{Drawbar\"BARAMMO1\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected DiveMissileWep{Drawbar\"BARAMM10\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected SkullbarrierWep{Drawbar\"BARAMM21\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tInInventory ShieldCheck, 1{DrawBar \"BARFLS5\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}}\n\n//MM5\nIsSelected GravityHoldWep{Drawbar\"BARAMM18\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected WaterWaveWep{Drawbar\"BARAMM10\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected PowerStoneWep{Drawbar\"BARAMM22\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected GyroAttackWep{Drawbar\"BARAMMO4\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected StarCrashWep{Drawbar\"BARAMM23\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tInInventory ShieldCheck, 1{DrawBar \"BARFLS6\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}}\nIsSelected ChargeKickWep{Drawbar\"BARAMM12\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected NapalmBombWep{Drawbar\"BARAMM24\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected CrystalEyeWep{Drawbar\"BARAMM25\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\n\n//MM6\nIsSelected BlizzardAttackWep{Drawbar\"BARAMM15\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected CentaurFlashWep{Drawbar\"BARAMM26\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected FlameBlastWep{Drawbar\"BARAMM20\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected KnightCrushWep{Drawbar\"BARAMM27\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected PlantbarrierWep{Drawbar\"BARAMM28\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tInInventory ShieldCheck, 1{DrawBar \"BARFLS7\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}}\nIsSelected SilverTomahawkWep{Drawbar\"BARAMM29\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected WindStormWep{Drawbar\"BARAMMO1\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected YamatoSpearWep{Drawbar\"BARAMM30\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\n\n//MM7\nIsSelected FreezeCrackerWep{Drawbar\"BARAMM31\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected JunkShieldWep{Drawbar\"BARAMM32\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tInInventory ShieldCheck, 1{DrawBar \"BARFLS8\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}}\nIsSelected DangerWrapWep{Drawbar\"BARAMM33\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected ThunderBoltWep{Drawbar\"BARAMM34\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected WildCoilWep{Drawbar\"BARAMM35\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tInInventory WeaponCharge, 23{DrawBar \"BARFLS9\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}}\nIsSelected SlashClawWep{Drawbar\"BARAMM36\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected NoiseCrushWep{Drawbar\"BARAMM37\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tInInventory WeaponCharge, 1{DrawBar \"BARFLS10\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}}\nIsSelected ScorchWheelWep{Drawbar\"BARAMM38\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tInInventory WheelCount, 1{DrawBar\"BARFLS1\", \"NOBAR\", WheelCount, vertical, 16, 8;}}\n\n//MM8\nIsSelected MegaBallWep{Drawbar\"BARAMM39\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected TornadoHoldWep{Drawbar\"BARAMM40\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected AstroCrushWep{Drawbar\"BARAMM41\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected FlameSwordWep{Drawbar\"BARAMM42\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected ThunderClawWep{Drawbar\"BARAMM43\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected HomingSniperWep{Drawbar\"BARAMM44\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tInInventory WeaponCharge, 35{DrawBar \"BARFLS11\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}}\nIsSelected IceWaveWep {DrawBar \"BARAMM45\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected FlashBombWep{Drawbar\"BARAMM46\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected WaterBalloonWep{Drawbar\"BARAMM47\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\n\n//MMB\nIsSelected TenguBladeWep{Drawbar\"BARAMMO1\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected CopyVisionWep{Drawbar\"BARAMM52\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected LightningBoltWep{Drawbar\"BARAMM53\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected IceWallWep{Drawbar\"BARAMM54\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected SpreadDrillWep{DrawBar\"BARAMM55\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected RemoteMineWep{Drawbar\"BARAMM56\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected WaveBurnerWep{Drawbar\"BARAMM57\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected MagicCardWep{Drawbar\"BARAMM58\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected TrebleBoost{Drawbar\"BARAMM59\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\n\n//MMK\nIsSelected SakugarneWep{Drawbar\"BARAMM48\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected MirrorBusterWep{Drawbar\"BARAMM49\", \"BAREMPTY\", Ammo1, vertical, 16, 8;\n\tInInventory MirrorBusterFlag, 1{DrawBar\"BARFLS1\", \"NOBAR\", MirrorBusterFlag, vertical, 16, 8;}}\nIsSelected ScrewCrusherWep{Drawbar\"BARAMM50\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\nIsSelected BalladeCrackerWep{Drawbar\"BARAMM51\", \"BAREMPTY\", Ammo1, vertical, 16, 8;}\n\n//Assists\nInInventory RushJetCounter, 5{DrawImage \"RUSHH2H8\", 290,8;}\nInInventory RushJetCounter, 1{DrawImage \"RUSHOUT\", 290,8;}\nInInventory RushMarineCounter, 1{InInventory IsUnderWater, 1{\n\t\tInInventory RushMarineCounter, 5{DrawImage \"RUSHO0\", 290,8;}\n\t\tInInventory RushMarineCounter, 1{DrawImage \"RUSHMOUT\", 290,8;}}\n\tInInventory Not IsUnderWater, 1{DrawImage \"RUSHP0\", 290,8;}}\n\nInInventory BeatCallCheck, 1{DrawImage \"BEATD0\", 298,16;}\nInInventory BeatCounter, 5{DrawImage \"BEATB8B2\", 298,16;}\nInInventory BeatCounter, 1{DrawImage \"BEATOUT\",298,16;}\nInInventory BeatSupportActivated, 1{DrawImage \"BSPTA0\",314,16;}\nInInventory Flashed, 1{DrawImage \"FBLIND\",  -30,-20;}\nInInventory EnergyBalancerActive, 1{DrawImage \"NRGOUT\", 267, 10;}\n\n//Boss Health\nInInventory BossHealth1, 1{DrawBar \"BARHEALT\", \"BAREMPTY\", BossHealth1, vertical, 292, 8;}\nInInventory BossHealth2, 1{DrawBar \"BARHEALT\", \"BAREMPTY\", BossHealth2, vertical, 292, 8;}\nInInventory BossHealth3, 1{DrawBar \"BARHEALT\", \"BAREMPTY\", BossHealth3, vertical, 292, 8;}\nInInventory BossHealth4, 1{DrawBar \"BARHEALT\", \"BAREMPTY\", BossHealth4, vertical, 292, 8;}\nInInventory BossHealth5, 1{DrawBar \"BARHEALT\", \"BAREMPTY\", BossHealth5, vertical, 292, 8;}\nInInventory BossHealth6, 1{DrawBar \"BARHEALT\", \"BAREMPTY\", BossHealth6, vertical, 292, 8;}\nInInventory BossHealth7, 1{DrawBar \"BARHEALT\", \"BAREMPTY\", BossHealth7, vertical, 306, 8;}\nInInventory EvilRobotShield, 1{DrawBar \"BARAMM32\", \"BAREMPTY\", BossHealth1, vertical, 292, 8;}\n}"
      },
      {
        "source": "pk3",
        "name": "SNDINFO.txt",
        "contents": "$playersound Allanx male *pain25 AXPAIN\n$playersound Allanx male *pain100 AXPAIN2\n$playersound Allanx male *pain50 AXPAIN3\n$playersound Allanx male *pain75 AXPAIN\n$playersound Allanx male *taunt AXTAU2\n$playersound Allanx male *death AXDTH1\n$playersound Allanx male *xdeath AXDTH2\n$playersound Allanx male *falling AXDTH4\n$playersound Allanx male *gibbed AXDTH3"
      },
      {
        "source": "pk3",
        "name": "README.txt",
        "contents": "pls put this in KPC thank you lol :D\n\n- Allanx"
      },
      {
        "source": "pk3",
        "name": "weapons/Allanxwep.txt",
        "contents": "actor AllanxBusterWep : BaseMM8BDMWep\n{\nWeapon.AmmoUse 0\nWeapon.AmmoGive 3\nWeapon.AmmoGive2 30\nWeapon.SlotNumber 1\nInventory.Pickupmessage \"Power Up! Allanx??!?!?\"\nObituary \"%o was bombed by %k's \\cjbuster.\"\nTag \"amazing, right?\"\nweapon.ammotype \"TheLastAmmo\"\nweapon.ammotype2 \"CursedUltimateAmmo\"\nWeapon.AmmoUse2 30\n\nStates\n{\nSpawn:\nALL1 A 1\nloop\nReady:\nALL1 A 3 A_GiveInventory(\"TheLastAmmo\",2)\nALL1 A 0 ACS_ExecuteAlways(981,0,0)\nALL1 A 0 A_WeaponReady\nGoto Ready\nDeselect:\nTNT1 AAAAAAAAAAAAAAAAAAAAAA 0 A_Lower\nALL1 A 1 A_Lower\nLoop\nSelect:\nTNT1 AAAAAAAAAAAAAAAAAAAAAA 0 A_Raise\nALL1 A 1 A_Raise\nLoop\nFire:\nALL1 B 0 A_PlaySoundEx(\"misc/devilrage\",\"Weapon\")\nALL1 B 0 A_GiveInventory(\"AllanxRage\", 1)\nALL1 B 0 A_JumpIfInventory(\"AllanxRage\", 9*4, \"Fire4\")\nALL1 B 0 A_JumpIfInventory(\"AllanxRage\", 9*3, \"Fire3\")\nALL1 B 0 A_JumpIfInventory(\"AllanxRage\", 9*2, \"Fire2\")\nALL1 B 0 A_JumpIfInventory(\"AllanxRage\", 9*1, \"Fire1\")\nFire0:\nALL1 B 0 A_PlaySoundEx(\"misc/devilfire\",\"Weapon\")\nALL1 C 0 A_FireCustomMissile(\"AllanxShot\",frandom(-3,3),0,8,0,0,frandom(0,0))\nGoto Anim\nFire1:\nALL1 B 0 A_PlaySoundEx(\"misc/devilfire\",\"Weapon\")\nALL1 C 0 A_FireCustomMissile(\"AllanxShot\",frandom(-4,4),0,8,0,0,frandom(-1,1))\ngoto Anim\nFire2:\nALL1 B 0 A_PlaySoundEx(\"misc/devilfire\",\"Weapon\")\nALL1 C 0 A_FireCustomMissile(\"AllanxShot\",frandom(-5,5),0,8,0,0,frandom(-2,2))\ngoto Anim\nFire3:\nALL1 B 0 A_PlaySoundEx(\"misc/devilfire\",\"Weapon\")\nALL1 C 0 A_FireCustomMissile(\"AllanxShot\",frandom(-6,6),0,8,0,0,frandom(-3,3))\ngoto Anim\nFire4:\nALL1 B 0 A_PlaySoundEx(\"misc/devilfire\",\"Weapon\")\nALL1 C 0 A_FireCustomMissile(\"AllanxShot\",frandom(-7,7),0,8,0,0,frandom(-4,4))\ngoto Anim\nAnim:\nALL1 CC 1\nALL1 B 1\nALL1 B 0 A_Refire\ngoto Ready\nAltfire:\nALL1 B 1 A_PlaySoundEX(\"weapon/pcharge\",\"Weapon\")\nALL1 C 30\nALL1 B 0\nALL1 B 0 A_PlaySoundEx(\"weapon/pshot\",\"Weapon\")\nALL1 B 1 A_FireCustomMissile(\"XShot\",frandom(-3,3),0,8,0,0,frandom(0,0))\nALL1 B 1\nALL1 C 0\nALL1 C 0 A_PlaySoundEx(\"weapon/pshot\",\"Weapon\")\nALL1 C 1 A_FireCustomMissile(\"XShot\",frandom(-4,4),0,8,0,0,frandom(-1,1))\nALL1 C 1\nALL1 B 0\nALL1 B 0 A_PlaySoundEx(\"weapon/pshot\",\"Weapon\")\nALL1 B 1 A_FireCustomMissile(\"XShot\",frandom(-5,5),0,8,0,0,frandom(-2,2))\nALL1 B 1\nALL1 C 0\nALL1 C 0 A_PlaySoundEx(\"weapon/pshot\",\"Weapon\")\nALL1 C 1 A_FireCustomMissile(\"XShot\",frandom(-6,6),0,8,0,0,frandom(-3,3))\nALL1 C 1\nALL1 B 0\nALL1 B 0 A_PlaySoundEx(\"weapon/pshot\",\"Weapon\")\nALL1 B 1 A_FireCustomMissile(\"XShot\",frandom(-7,7),0,8,0,0,frandom(-4,4))\nALL1 C 1\nALL1 B 0\nALL1 B 0 A_PlaySoundEx(\"weapon/pshot\",\"Weapon\")\nALL1 B 1 A_FireCustomMissile(\"XShot\",frandom(-3,3),0,8,0,0,frandom(0,0))\nALL1 B 1\nALL1 C 0\nALL1 C 0 A_PlaySoundEx(\"weapon/pshot\",\"Weapon\")\nALL1 C 1 A_FireCustomMissile(\"XShot\",frandom(-4,4),0,8,0,0,frandom(-1,1))\nALL1 C 1\nALL1 B 0\nALL1 B 0 A_PlaySoundEx(\"weapon/pshot\",\"Weapon\")\nALL1 B 1 A_FireCustomMissile(\"XShot\",frandom(-5,5),0,8,0,0,frandom(-2,2))\nALL1 B 1\nALL1 C 0\nALL1 C 0 A_PlaySoundEx(\"weapon/pshot\",\"Weapon\")\nALL1 C 1 A_FireCustomMissile(\"XShot\",frandom(-6,6),0,8,0,0,frandom(-3,3))\nALL1 C 1\nALL1 B 0\nALL1 B 0 A_PlaySoundEx(\"weapon/pshot\",\"Weapon\")\nALL1 B 1 A_FireCustomMissile(\"XShot\",frandom(-7,7),0,8,0,0,frandom(-4,4))\nALL1 B 30\nBASK C 0 A_Refire\ngoto Ready\nNoAmmo:\nALL1 B 1\nGoto Ready\nFlash:\nTNT1 A 1\nstop\nNoFlash:\nTNT1 A 1\nstop\n}\n}\n\nactor TheLastAmmo : Ammo\n{\ninventory.amount 1\ninventory.maxamount 112\nammo.backpackamount 1\nammo.backpackmaxamount 112\n}\n\nactor AllanxShot : FastProjectile\n{\nPROJECTILE\n+FORCEXYBILLBOARD\n+BRIGHT\ndamagetype \"BassBuster\"\nObituary \"%o was bombed by %k's \\cjbuster.\"\nSpeed 64\nDamage (6)\nradius 5\nheight 5\nscale 2.5\nStates\n{\nSpawn:\nTNT1 A 1\nBASB A 1\nwait\n}\n}\n\nactor XShot\n{\nPROJECTILE\ndamagetype \"SparkShock\"\nObituary \"%o was bombed by %k's \\cgX Shot.\"\n+NOGRAVITY\nRadius 6\nHeight 7\nscale 2.5\nspeed 64\ndamage (15)\nreactiontime 85\nbouncefactor 0.7\nStates\n{\nSpawn:\nMBU2 ABCDE 0\nMBU2 ABCDE 0\nMBU2 ABCDE 1\nloop\n}\n}\n\nactor AllanxRage : Inventory\n{\ninventory.amount 1\ninventory.maxamount 999\n}\n\nactor CursedUltimateAmmo : Ammo\n{\ninventory.amount 30\ninventory.maxamount 30\n}\n\nactor AllanxUltimateWep : BaseMM8BDMWep\n{\nWeapon.AmmoUse 0\nWeapon.AmmoGive 3\nWeapon.AmmoGive2 30\nWeapon.SlotNumber 1\nInventory.Pickupmessage \"Power Up! Allanx Ultimate!\"\nObituary \"%o was Super Bombed by %k's \\cjCursed \\cgBuster\\c-.\"\nTag \"amazing, right?\"\nStates\n{\nSpawn:\nALL1 A 1\nloop\nReady:\nALL1 A 3 A_GiveInventory(\"TheLastAmmo\",2)\nALL1 A 0 ACS_ExecuteAlways(981,0,0)\nALL1 A 0 A_WeaponReady\nGoto Ready\nDeselect:\nTNT1 AAAAAAAAAAAAAAAAAAAAAA 0 A_Lower\nALL1 A 1 A_Lower\nLoop\nSelect:\nTNT1 AAAAAAAAAAAAAAAAAAAAAA 0 A_Raise\nALL1 A 1 A_Raise\nLoop\nfire:\nALL1 B 1 A_PlaySoundEX(\"weapon/pchargelong\",\"Weapon\")\nALL1 C 60\nALL1 B 0\nALL1 B 0 A_PlaySoundEx(\"weapon/pshot\",\"Weapon\")\nALL1 B 1 A_FireCustomMissile(\"CursedShot\",frandom(-3,3),0,8,0,0,frandom(0,0))\nALL1 B 1\nALL1 C 0\nALL1 C 0 A_PlaySoundEx(\"weapon/pshot\",\"Weapon\")\nALL1 C 1 A_FireCustomMissile(\"CursedShot\",frandom(-4,4),0,8,0,0,frandom(-1,1))\nALL1 C 1\nALL1 B 0\nALL1 B 0 A_PlaySoundEx(\"weapon/pshot\",\"Weapon\")\nALL1 B 1 A_FireCustomMissile(\"CursedShot\",frandom(-5,5),0,8,0,0,frandom(-2,2))\nALL1 B 1\nALL1 C 0\nALL1 C 0 A_PlaySoundEx(\"weapon/pshot\",\"Weapon\")\nALL1 C 1 A_FireCustomMissile(\"CursedShot\",frandom(-6,6),0,8,0,0,frandom(-3,3))\nALL1 C 1\nALL1 B 0\nALL1 B 0 A_PlaySoundEx(\"weapon/pshot\",\"Weapon\")\nALL1 B 1 A_FireCustomMissile(\"CursedShot\",frandom(-7,7),0,8,0,0,frandom(-4,4))\nALL1 C 1\nALL1 B 0\nALL1 B 0 A_PlaySoundEx(\"weapon/pshot\",\"Weapon\")\nALL1 B 1 A_FireCustomMissile(\"CursedShot\",frandom(-3,3),0,8,0,0,frandom(0,0))\nALL1 B 1\nALL1 C 0\nALL1 C 0 A_PlaySoundEx(\"weapon/pshot\",\"Weapon\")\nALL1 C 1 A_FireCustomMissile(\"CursedShot\",frandom(-4,4),0,8,0,0,frandom(-1,1))\nALL1 C 1\nALL1 B 0\nALL1 B 0 A_PlaySoundEx(\"weapon/pshot\",\"Weapon\")\nALL1 B 1 A_FireCustomMissile(\"CursedShot\",frandom(-5,5),0,8,0,0,frandom(-2,2))\nALL1 B 1\nALL1 C 0\nALL1 C 0 A_PlaySoundEx(\"weapon/pshot\",\"Weapon\")\nALL1 C 1 A_FireCustomMissile(\"CursedShot\",frandom(-6,6),0,8,0,0,frandom(-3,3))\nALL1 C 1\nALL1 B 0\nALL1 B 0 A_PlaySoundEx(\"weapon/pshot\",\"Weapon\")\nALL1 B 1 A_FireCustomMissile(\"CursedShot\",frandom(-7,7),0,8,0,0,frandom(-4,4))\nALL1 B 0\nALL1 B 0 A_PlaySoundEx(\"weapon/pshot\",\"Weapon\")\nALL1 B 1 A_FireCustomMissile(\"CursedShot\",frandom(-3,3),0,8,0,0,frandom(0,0))\nALL1 B 1\nALL1 C 0\nALL1 C 0 A_PlaySoundEx(\"weapon/pshot\",\"Weapon\")\nALL1 C 1 A_FireCustomMissile(\"CursedShot\",frandom(-4,4),0,8,0,0,frandom(-1,1))\nALL1 C 1\nALL1 B 0\nALL1 B 0 A_PlaySoundEx(\"weapon/pshot\",\"Weapon\")\nALL1 B 1 A_FireCustomMissile(\"CursedShot\",frandom(-5,5),0,8,0,0,frandom(-2,2))\nALL1 B 1\nALL1 C 0\nALL1 C 0 A_PlaySoundEx(\"weapon/pshot\",\"Weapon\")\nALL1 C 1 A_FireCustomMissile(\"CursedShot\",frandom(-6,6),0,8,0,0,frandom(-3,3))\nALL1 C 1\nALL1 B 0\nALL1 B 0 A_PlaySoundEx(\"weapon/pshot\",\"Weapon\")\nALL1 B 1 A_FireCustomMissile(\"CursedShot\",frandom(-7,7),0,8,0,0,frandom(-4,4))\nALL1 C 1\nALL1 B 0\nALL1 B 0 A_PlaySoundEx(\"weapon/pshot\",\"Weapon\")\nALL1 B 1 A_FireCustomMissile(\"CursedShot\",frandom(-3,3),0,8,0,0,frandom(0,0))\nALL1 B 1\nALL1 C 0\nALL1 C 0 A_PlaySoundEx(\"weapon/pshot\",\"Weapon\")\nALL1 C 1 A_FireCustomMissile(\"CursedShot\",frandom(-4,4),0,8,0,0,frandom(-1,1))\nALL1 C 1\nALL1 B 0\nALL1 B 0 A_PlaySoundEx(\"weapon/pshot\",\"Weapon\")\nALL1 B 1 A_FireCustomMissile(\"CursedShot\",frandom(-5,5),0,8,0,0,frandom(-2,2))\nALL1 B 1\nALL1 C 0\nALL1 C 0 A_PlaySoundEx(\"weapon/pshot\",\"Weapon\")\nALL1 C 1 A_FireCustomMissile(\"CursedShot\",frandom(-6,6),0,8,0,0,frandom(-3,3))\nALL1 C 1\nALL1 B 0\nALL1 B 0 A_PlaySoundEx(\"weapon/pshot\",\"Weapon\")\nALL1 B 1 A_FireCustomMissile(\"CursedShot\",frandom(-7,7),0,8,0,0,frandom(-4,4))\nALL1 B 0\nALL1 B 0 A_PlaySoundEx(\"weapon/pshot\",\"Weapon\")\nALL1 B 1 A_FireCustomMissile(\"CursedShot\",frandom(-3,3),0,8,0,0,frandom(0,0))\nALL1 B 1\nALL1 C 0\nALL1 C 0 A_PlaySoundEx(\"weapon/pshot\",\"Weapon\")\nALL1 C 1 A_FireCustomMissile(\"CursedShot\",frandom(-4,4),0,8,0,0,frandom(-1,1))\nALL1 C 1\nALL1 B 0\nALL1 B 0 A_PlaySoundEx(\"weapon/pshot\",\"Weapon\")\nALL1 B 1 A_FireCustomMissile(\"CursedShot\",frandom(-5,5),0,8,0,0,frandom(-2,2))\nALL1 B 1\nALL1 C 0\nALL1 C 0 A_PlaySoundEx(\"weapon/pshot\",\"Weapon\")\nALL1 C 1 A_FireCustomMissile(\"CursedShot\",frandom(-6,6),0,8,0,0,frandom(-3,3))\nALL1 C 1\nALL1 B 0\nALL1 B 0 A_PlaySoundEx(\"weapon/pshot\",\"Weapon\")\nALL1 B 1 A_FireCustomMissile(\"CursedShot\",frandom(-7,7),0,8,0,0,frandom(-4,4))\nALL1 C 1\nALL1 B 0\nALL1 B 0 A_PlaySoundEx(\"weapon/pshot\",\"Weapon\")\nALL1 B 1 A_FireCustomMissile(\"CursedShot\",frandom(-3,3),0,8,0,0,frandom(0,0))\nALL1 B 1\nALL1 C 0\nALL1 C 0 A_PlaySoundEx(\"weapon/pshot\",\"Weapon\")\nALL1 C 1 A_FireCustomMissile(\"CursedShot\",frandom(-4,4),0,8,0,0,frandom(-1,1))\nALL1 C 1\nALL1 B 0\nALL1 B 0 A_PlaySoundEx(\"weapon/pshot\",\"Weapon\")\nALL1 B 1 A_FireCustomMissile(\"CursedShot\",frandom(-5,5),0,8,0,0,frandom(-2,2))\nALL1 B 1\nALL1 C 0\nALL1 C 0 A_PlaySoundEx(\"weapon/pshot\",\"Weapon\")\nALL1 C 1 A_FireCustomMissile(\"CursedShot\",frandom(-6,6),0,8,0,0,frandom(-3,3))\nALL1 C 1\nALL1 B 0\nALL1 B 0 A_PlaySoundEx(\"weapon/pshot\",\"Weapon\")\nALL1 B 1 A_FireCustomMissile(\"CursedShot\",frandom(-7,7),0,8,0,0,frandom(-4,4))\nALL1 B 30\nBASK C 0 A_Refire\ngoto Ready\nNoAmmo:\nALL1 B 1\nGoto Ready\nFlash:\nTNT1 A 1\nstop\nNoFlash:\nTNT1 A 1\nstop\n}\n}"
      },
      {
        "source": "pk3",
        "name": "classes/allanx.txt",
        "contents": "actor Allanx : PlayerPawn\n{\nplayer.forwardmove 1\nplayer.sidemove 1, 1\nplayer.jumpz 12\nplayer.colorrange 0 0\nplayer.soundclass \"Allanx\"\nplayer.displayname \"Allanx\"\nplayer.damagescreencolor \"red\"\nplayer.startitem \"AllanxBusterWep\"\nplayer.startitem \"AllanxUltimateWep\"\nplayer.startitem \"TheLastAmmo\", 112\n+NOBLOOD\n+DONTBLAST\n+NODAMAGETHRUST\nmass 9999\ndamagefactor \"Dummy\", 0.0\ngravity 0.8\nscale 2.5\nStates\n{\nSpawn:\nALLA A 0\nALLA B 1\nALLA A 0\nALLA A 1 A_JumpIf(z-floorz>0, \"Jumping\")\nGoto Spawn+2\nSee:\nALLA BCDE 5\nGoto Spawn\nMissile:\nALLA F 5\nALLA G 4\ngoto Spawn\nPain.FireSpin:\nPain.Quick:\nPain.Buster:\nPain.Kick:\nPain.Yamato:\nPain.Dive:\nPain.Star:\nPain.Needle:\nPain.Centaur:\nPain.FCrack:\nPain.Screw:\nPain.PharaohHold:\nALLA H 0\nGoto pain+1\nPain.Bright:\nALLA H 0 A_GiveInventory(\"Flashed\",1)\nGoto pain+1\nPain.Wind:\nALLA H 0 ThrustThing(random(0,255),50,1,0)\nALLA H 0 ThrustThingZ(0,50,0,0)\nGoto pain+1\nPain.Claw:\nALLA H 0 A_PlaySoundEx(\"weapon/slashclawhit\",\"SoundSlot5\")\nGoto Pain\nPain.Bright:\nALLA H 0 A_GiveInventory(\"Flashed\",1)\nGoto pain+1\nPain.Shock:\nALLA H 0 A_SpawnItemEx(\"ShockFX\",4,0,32)\nALLA H 0 A_GiveInventory(\"Shocked\",1)\nGoto Pain+1\nPain.Gravity:\nALLA H 0 ThrustThingZ(0,150,1,0)\nALLA H 0 A_JumpIf(z-floorz>180,\"GravityForce4\")\nALLA H 0 A_JumpIf(z-floorz>128,\"GravityForce3\")\nALLA H 0 A_JumpIf(z-floorz>32,\"GravityForce2\")\nALLA H 0 A_JumpIf(z-floorz>8,\"GravityForce1\")\nGoto pain+1\nGravityForce4:\n//PLAY H 0 A_Print(\"Gravity 4\")\nALLA H 0 A_GiveInventory(\"GravityForce4\",1)\nGoto Pain+1\nGravityForce3:\n//PLAY H 0 A_Print(\"Gravity 3\")\nALLA H 0 A_GiveInventory(\"GravityForce3\",1)\nGoto Pain+1\nGravityForce2:\n//PLAY H 0 A_Print(\"Gravity 2\")\nALLA H 0 A_GiveInventory(\"GravityForce2\",1)\nGoto Pain+1\nGravityForce1:\n//PLAY H 0 A_Print(\"Gravity 1\")\nALLA H 0 A_GiveInventory(\"GravityForce1\",1)\nGoto Pain+1\nPain:\nALLA H 0 A_Stop\nALLA H 0 A_Pain\nALLA H 0 //A_GiveInventory(\"TempInvince\",1)\nALLA H 0 //SetPlayerProperty(0, 1, 4)\nALLA H 1 A_SpawnItem(\"PainFX\",0,3)\nALLA H 1 //A_Recoil(1)\nALLA H 1 A_SpawnItem(\"PainFX\",0,3)\nALLA H 1 //A_Recoil(1)\nALLA H 1 A_SpawnItem(\"PainFX\",0,3)\nALLA H 1 //A_Recoil(1)\nALLA H 1 A_SpawnItem(\"PainFX\",0,3)\nALLA H 1 //A_Recoil(1)\nALLA H 1 A_SpawnItem(\"PainFX\",0,3)\nALLA H 1 //A_Recoil(1)\nALLA H 1 A_SpawnItem(\"PainFX\",0,3)\nALLA H 1 //A_Recoil(1)\nALLA H 1 A_SpawnItem(\"PainFX\",0,3)\nALLA H 1 //A_Recoil(1)\nALLA H 1 A_SpawnItem(\"PainFX\",0,3)\nALLA H 1 //A_Recoil(1)\nALLA H 1 A_SpawnItem(\"PainFX\",0,3)\nALLA H 1 //A_Recoil(1)\nALLA H 1 A_SpawnItem(\"PainFX\",0,3)\nALLA H 1 //A_Recoil(1)\nALLA H 0 SetPlayerProperty(0, 0, 4)\nALLA H 0 SetPlayerProperty(0,0,1)\nGoto Spawn\nJumping:\nALLA L 1 A_JumpIf(z-floorz<=0, \"Spawn\")\nGoto Spawn+2\n//New deathstates start here\n//New deathstates stop here\nDeath.Beam:\nDeath.Gravity:\nDeath.instagib:\nALLA Z 1 SetPlayerProperty(0, 0, 4)\nALLA H 0 A_GiveToTarget(\"KilledMe\",1)\nALLA Z 0 A_PlayerScream\nALLA Z 0 A_CustomMissile(\"DeathFX1\",0,0,0,2,90)\nALLA Z 0 A_CustomMissile(\"DeathFX1\",0,0,0,2,-90)\nALLA Z 0 A_CustomMissile(\"DeathFX1\",0,0,90,2,45)\nALLA Z 0 A_CustomMissile(\"DeathFX1\",0,0,-90,2,-45)\nALLA Z 0 A_CustomMissile(\"DeathFX1\",0,0,90,2,0)\nALLA Z 0 A_CustomMissile(\"DeathFX1\",0,0,-90,2,0)\nALLA Z 0 A_CustomMissile(\"DeathFX1\",0,0,90,2,-45)\nALLA Z 0 A_CustomMissile(\"DeathFX1\",0,0,-90,2,45)\nALLA Z 0 A_CustomMissile(\"DeathFX2\",0,0,0,2,90)\nALLA Z 0 A_CustomMissile(\"DeathFX2\",0,0,0,2,-90)\nALLA Z 0 A_CustomMissile(\"DeathFX2\",0,0,90,2,45)\nALLA Z 0 A_CustomMissile(\"DeathFX2\",0,0,-90,2,-45)\nALLA Z 0 A_CustomMissile(\"DeathFX2\",0,0,90,2,0)\nALLA Z 0 A_CustomMissile(\"DeathFX2\",0,0,-90,2,0)\nALLA Z 0 A_CustomMissile(\"DeathFX2\",0,0,90,2,-45)\nALLA Z 0 A_CustomMissile(\"DeathFX2\",0,0,-90,2,45)\nALLA Z -1\nstop\nDeath:\nALLA H 0 SetPlayerProperty(0, 0, 4)\nALLA H 0 A_TakeInventory(\"WeaponCharge\",999)\nALLA H 0 A_NoBlocking\nALLA H 0 A_GiveInventory(\"CutterFlag\",999)\nALLA H 0 A_Stop\nALLA H 1 A_GiveToTarget(\"KilledMe\",1)\nALLA H 19 ACS_ExecuteAlways(999,0,0)\nALLA H 0 SetPlayerProperty(0, 0, 4)\nALLA H 0 A_PlayerScream\nTNT1 A 0 A_PlaySoundEx(\"misc/partyball\",\"Weapon\")\nTNT1 A 1 A_SpawnItemEx(\"Confetti\",random(-16, 16),random(-16, 16),Random(8, 16),random(-3,3), random(-3,3), random(1,-1),0)\nTNT1 A 0 A_SpawnItemEx(\"Confetti\",random(-16, 16),random(-16, 16),Random(8, 16),random(-3,3), random(-3,3), random(1,-1),0)\nALLA Z 0 A_CustomMissile(\"DeathFX1\",0,0,0,2,90)\nALLA Z 0 A_CustomMissile(\"DeathFX1\",0,0,0,2,-90)\nALLA Z 0 A_CustomMissile(\"DeathFX1\",0,0,90,2,45)\nALLA Z 0 A_CustomMissile(\"DeathFX1\",0,0,-90,2,-45)\nALLA Z 0 A_CustomMissile(\"DeathFX1\",0,0,90,2,0)\nALLA Z 0 A_CustomMissile(\"DeathFX1\",0,0,-90,2,0)\nALLA Z 0 A_CustomMissile(\"DeathFX1\",0,0,90,2,-45)\nALLA Z 0 A_CustomMissile(\"DeathFX1\",0,0,-90,2,45)\nALLA Z 0 A_CustomMissile(\"DeathFX2\",0,0,0,2,90)\nALLA Z 0 A_CustomMissile(\"DeathFX2\",0,0,0,2,-90)\nALLA Z 0 A_CustomMissile(\"DeathFX2\",0,0,90,2,45)\nALLA Z 0 A_CustomMissile(\"DeathFX2\",0,0,-90,2,-45)\nALLA Z 0 A_CustomMissile(\"DeathFX2\",0,0,90,2,0)\nALLA Z 0 A_CustomMissile(\"DeathFX2\",0,0,-90,2,0)\nALLA Z 0 A_CustomMissile(\"DeathFX2\",0,0,90,2,-45)\nALLA Z 0 A_CustomMissile(\"DeathFX2\",0,0,-90,2,45)\nALLA Z -1\nstop\nDeath.Falling:\nALLA H 0 SetPlayerProperty(0, 0, 4)\nALLA H 0 A_TakeInventory(\"WeaponCharge\",999)\nALLA H 0 A_NoBlocking\nALLA H 0 A_GiveInventory(\"CutterFlag\",999)\nALLA Z 1 A_PlayerScream\nALLA Z 1 A_Stop\nALLA Z 1 ACS_ExecuteAlways(999,0,0)\nALLA Z -1\nstop\n}\n}"
      }
    ]
  },
  "maps": []
}

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