Counts

endoom0
graphics0
lumps1092
maps0
palettes0

Totals (across maps)

Things0
Linedefs0
Sectors0
Monsters0
Items0
Raw model (for completeness)
{
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    "id": "09a9c54c-dfaa-4543-b602-79b223f5cfdf",
    "sha1": "5967b54ba2a88cebde4bb265053375ebf9cc67d3",
    "sha256": "71349cf194f917c3e00378cd0a6b8df9c3079cbe253ad160b4758c744159fad3",
    "filenames": [
      "cf_txs_cw_kaz_smith_patch_no_cf_demo_1.8.2.pk3"
    ],
    "additional": {
      "engines": [
        "ZDOOM"
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      "filename": null,
      "added": "2019-11-17 12:00:03",
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      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
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      "palettes": null,
      "categories": null
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    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2019-11-17 12:00:03",
    "file": {
      "type": "PK3",
      "size": 45237909,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/5967b54ba2a88cebde4bb265053375ebf9cc67d3/5967b54ba2a88cebde4bb265053375ebf9cc67d3.pk3.gz",
      "corrupt": false
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    "content": {
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 1092,
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      "engines_guess": [
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    "text_files": [
      {
        "source": "pk3",
        "name": "TCF README.txt",
        "contents": "This is a true clusterfuck update which makes\neverything within cf addons run together with the\n\"ultimate clusterfuck\" mode. Suggestions is by deldelda.\n\nThanks to Xelaxon and tarrasqueSorcerer for the\noriginal masterpiece.\n\n1.1 changelog\n\nadded legendary doomguy due to some requests\n\n1.2 changelog\n\nremoved nemesis tech barrel due to vexed nemesis\ntech barrel crashing the server"
      },
      {
        "source": "pk3",
        "name": "OldReadme.txt",
        "contents": "Patch for compatibility with Chaos-Lite Version 1.1.5\nFor Titanium's Xtra Stuff version 1.0early and ClusterWeapons version 1.0\nThis file if mandatory if you load chaos-lite with TXS and ClusterWeapons, or enemies and weapons will now spawn\n\nVersion 1.0 changelog:\nOfficially changing the name to \"complex-cl_txs_clusterweapons_patchv1.0\"\nUptaded Spawner with monsters from TXS\nAdded StrongCyberSpawner\nAdded Weapon Spawners\nUptaded Spawner with weapons from ClusterWeapons\nFixed Pain Eelemental Spawner (removed extra one to Enraged Tormentor )\nMoved WhiteNazi to Legendary Krieger Spawner\n\nVersion 1.1 changelog (XW):\nChanged the spawners to replaces the monsters directly to fix the spawners not actually replacing enemies\nAdded the cyber spawner because the one in clusterfuck doesn't work\nAdded Missing CacoDemon spawner\nChanged the name of the spawners so they all have the \"CFXW\" for compatability\nAdded monsters to the \"Strong\" spawners"
      },
      {
        "source": "pk3",
        "name": "Old Weps README.txt",
        "contents": "This file restores old weapons from the bfg20k addon, suggested by deldelda\n\nNote from deldelda:\nI've included three weapons that have since been removed from bfg20k (what clusterweapons used to be called): the Legendary Quad Shotgun, the Legendary Minigun, and the Enraged Legendary Minigun.\nThis file also includes a low-tier chaingunner which was removed, the Tech Vulcan Zombie. these are all in a separate file, which includes monster drop edits and random spawner edits to allow them to be found.\nThis file is completely optional."
      },
      {
        "source": "pk3",
        "name": "README & CHANGELOG.txt",
        "contents": "This custom patch aims to provide additions to weapons and enemies, as well as removing (changing) some bugged ones. All suggestings are made by deldelda, final editings and server compatibility is by Fluffy\n\nNote from deldelda:\nIt contains spawners which include ALL monsters from the \"Clusterfuck Conglomerate\".\nsome of the monsters are only supposed to be minions of other monsters, but I've added them to the spawners as well because LULS.\nI've also made some monster ACTOR replacements so I could give them hpbar tags (added color) (these are the few monsters which, for one reason or another,\ncan't just have their tags defined in CVARINFO like most of the others), and I've reverted the hectebus back to using the original mancubus sprites (there were so many black mancubi variants!).\nI've also given it a new name. I've also added GLDEFS for legendary succubus, legendary shadow succubus, and legendary avatar.\nI've changed KEYCONF to put explosive shotguns back in the middle of their tier. I've made the following changes to SBARINFO: DrawImage AmmoIcon1, -31, -5, CenterBottom; (Explosive Shotgun; line ~123).\nadded DrawShadow to Plasmatic ASG (line ~681). changed \"BFG9500\" to \"BFG 9500\" (lines ~341 and ~1222).\nadded entries for Enr. Leg. Revolver, 1337ASG, 1337DTR, and Explosive DTR. removed spreadkiller (if I need it, I'll just use console \"give\").\nremoved inventory persistence for the four sentry guns, and the legendary doom guy's shuffle sphere.\n\nNOTE: All changes after 1.0 are made by Fluffy\n\nGot bugs or suggestions? Contact me at Fluffy#5319 on discord\n\n1.1 changelog\n\nRemoved very-strong-monsters addon because some monsters are already planned for next cf update\nIntegrated offset fix, true cf and old bfg-cf weapons\nSupport for nemesis hellsmith addon\nSupport for Kazumi's Touhou addon\n\n1.2 changelog\nFixed some stuff\n\n1.3 changelog\nSupport for DJB V4.4 HOTFIX\nFixed plasma handguns from Chaoslite\n\n1.4 changelog\nSupport for Nemesis Hellsmith 002\n1.4.1\nSprite fixes\n\n1.5 changelog\nIncludes flak cannon insterter fix2 from Nemesis Hellsmith\nFixed Demented Flak Cannon sprites\nNew difficulty settings (ALPHA) (Requires NewTextColours260)\nSupport for DJB V4.4.1hf (plasma pistols have been renamed due to changes in DJB)\nChaoslite Weapon Spawners now finally work again (i think)\n\n1.5.1 changelog\nDropitem fixes\nUpdated new weapon spawners and support for Chaoslite v1.1.7\nSwitched back to chaoslite plasma handguns\n\n1.5.2 changelog\nSmall fixes\nNew sprite for enraged rune\n\nNOTE: For servers, UV is skill 2 and TCF is skill 5\nI forgot to mention the mayhem item spawns is already included in this patch\n\n1.6 changelog\nSupport for Kazumi 0.56\nUsed some stuff from my other patch from Killer2's servers (CF_CL_Kaz_Smith_patchV3.2)\n\n1.7 changelog\nReadded spreadrune\nrestored some old changes to hellsmith weapons\nAdded stuff from CF_CL_Kaz_smith_patchV3.42.pk3\n\n1.7.1 changelog\nAdded a better nemesis Power Shard By Titanium\nBetter HF Card flames and performance changes (less devastator balls lol)\nAdded support for lca-djb-v4.4.3_cf_txs_support.pk3 which is similar to lca-djb-v4.4.3_cf_support.pk3.\n(The only difference being that the freezer revenant was renamed back to Corrupted revenant to prevent errors from txs)\n\n1.8 Changelog\nUpdates from CF_CL_Kaz_smith_patchV3.6.pk3\n\n1.8.1 changelog\nSupport for chaoslite chaoslite-cfv1.1.8.1.pk3\nUpdates from CF_CL_Kaz_smith_patchV3.62.pk3"
      },
      {
        "source": "pk3",
        "name": "LOAD ORDER.txt",
        "contents": "Preferred load order:\n\nStulltag_content-3.0-beta01.pk3\nbulletpuff_fix.wad\n-your map wad here-\nlexicon-beta-build-133.pk3\ncomplex-doom.v26a2.wad\nlca-v1.5.9.6.pk3\nlca-ark-1.7.5.pk3\nrandommons-v1.2.4-server.only.pk3\ncomplex-dust-v1.7\nlca-djb-v4.4.3_cf_txs_support.pk3\ninsanelca-custom-v1.2.1.pk3\nhem-custom-cf-v3.0.pk3\ncomplex-dust-clusterfuck-v3.0.pk3\nhpbar-v16b.pk3\ncomplex-cf-patch-v3.0.pk3\nchaoslite-cf-v1.1.7.pk3\ntxs-v1.0early.pk3\ncomplex-clusterweaponsv1.4.4.1.pk3\nKazumisComplexTouhouPack-Alpha-Ver.0.58.pk3\nnemesis_hellsmith002fix.pk3 (recently updated and mandatory)\ncf_txs_cw_kaz_smith_patch1.8.pk3\ncomplexlcazan3soundpatch.wad\ncomplexbrightmaps.pk3\nlexicon-miscdata-beta-build-133.pk3\nlcademoexploit-v2.pk3\nnewtextcolours_260.pk3\n*OPTIONAL* custom-skinpack1.2.pk3 - Player skins\n*OPTIONAL* evecdsp-v3d.wad - Better complex doom sounds\n*OPTIONAL* lexicon_hubmusicfix_v1.0.pk3 - Alternative Lexicon hub music\n\nThe patch includes true-cf mode and old bfg weapons featuring support for lexicon\n\nNOTE: All wads can be dowloaded from https://allfearthesentinel.net/\n\n-- a certain broken addon not included--"
      },
      {
        "source": "pk3",
        "name": "DECORATE.txt",
        "contents": "#include \"Actors/EnemyEdits.txt\"\n#include \"Actors/EnemySpawner.txt\"\n#include \"Actors/WeaponSpawner.txt\"\n#include \"Actors/Player.txt\"\n#include \"Actors/Utsuho.txt\"\n#include \"Actors/ComplexDoomFixes.txt\"\n#include \"Actors/PlasmaPistolDJB.txt\"\n#include \"Actors/PlayerMustDie.txt\"\n\n#INCLUDE Actors/Monsters/Hellsmith2.dec\n#INCLUDE Actors/Monsters/NemHellsmith2.dec\n#INCLUDE Actors/Monsters/Supremotaur2.dec\n#INCLUDE Actors/Monsters/Freezemotaur2.dec\n#INCLUDE Actors/Monsters/ApprenticeOfHell2.dec\n#INCLUDE \"Actors/HellsmithWeaponFixes.txt\"\n#INCLUDE \"Actors/HellsmithMonsterEdits.txt\"\n#Include \"Actors/Monsters/Fakeminotaurs.dec\"\n\n#include \"Actors/Monsters/SANIC.txt\"\n#Include \"Actors/Monsters/CorruptLegCard.txt\"\n#Include \"Actors/Monsters/HellFireCardinal.txt\"\n#include \"Actors/Monsters/NemSaw.txt\"\n#include \"Actors/Monsters/SANIC.txt\"\n#include \"Actors/Monsters/NemesisSSGZombie.txt\"\n#include \"Actors/Items/NemesisPowerShard.txt\"\n#include \"Actors/Items/SemiNemesisArmor.txt\"\n#include \"Actors/Items/SemiNemesisSphere.txt\"\n#include \"Actors/Items/NemesisPowerSphere.txt\"\n#include \"Actors/Items/cdi_marines.txt\"\n#include \"Actors/Items/cdi_marines_items.txt\"\n#include \"Actors/Weapons/LegendaryC4.txt\"\n#include \"Actors/LegSuiciders.txt\"\n#include \"Actors/NemMonsterEdits.txt\"\n#include \"Actors/VexMonsterEdits.txt\"\n#include \"Actors/PistolBFGStuff.txt\"\n#include \"Actors/Misc.txt\"\n#include \"Actors/ShiroFix.txt\"\n\n#include \"Actors/Weapons/LegendaryQuadShotgun.txt\"\n#include \"Actors/Weapons/LegendaryMinigun.txt\"\n#include \"Actors/Weapons/EnragedLegendaryMinigun.txt\"\n\n#include \"Actors/Monsters/TechVulcanZombie.txt\"\n\n#include \"Actors/MonsterDropEdits\"\n#include \"Actors/RandomSpawnerEdits\"\n\nACTOR InventorySpreadRune : RuneGiver 5116\n{\n\tGame Doom\n\tGame Heretic\n\tGame Hexen\n\tSpawnID 183\n\t+FLOORCLIP\n\t+FLOATBOB\n\t+COUNTITEM\n    +INVENTORY.INVBAR\n    +INVENTORY.PICKUPFLASH\n    +INVENTORY.FANCYPICKUPSOUND\n\t+INVENTORY.AUTOACTIVATE\n\tInventory.Icon YPRRA0\n\tInventory.Amount 1\n    Inventory.MaxAmount 1\n\tRune.Type Spread\n\tInventory.PickupMessage \"Spread Rune!\"\n\tInventory.PickupAnnouncerEntry \"spread\"\n\tTag \"Spread Rune\"\n\tStates\n\t{\n\tSpawn:\n\t\tSPRR ABCD 6 A_CustomMissile (\"LegendaryRedParticleSpawner\", 0, 0, random(0,-360), 2, random(0,360))\n\t\tLoop\n\tPickup:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 A_JumpIfInventory(\"InventorySpreadRunecheck\",1,\"Nope\")\n\t\tTNT1 A 0 A_GiveInventory(\"RuneSpread\",1)\n\t\t//TNT1 A 0 A_SpawnItemEx(\"SpreadRune\")\n\t\tTNT1 A 0 A_GiveInventory(\"InventorySpreadRunecheck\",1)\n\t\t//TNT1 A 1 A_JumpIfInventory(\"PowerInfiniteAmmo\",1,1)\n\t\tStop\n\t\tNope:\n\t\tSPRR A 1\n\t\tFail\n\t}\n}\n\nACTOR InventorySpreadRunecheck : Weapon {\n\tWeapon.SelectionOrder 99999\n\t+WEAPON.NOALERT\n\t+INVENTORY.UNDROPPABLE\n\t+WEAPON.CHEATNOTWEAPON\n\t+WEAPON.NO_AUTO_SWITCH\n    +NOTIMEFREEZE\n\tStates {\n\tSpawn:\n\tTNT1 A 0\n\tReady:\n\tTNT1 A 0\n\tDeselect:\n\tTNT1 A 0\n\tSelect:\n\tTNT1 A 0\n\tFire:\n\tTNT1 A 0\n\tStop\n\t}\n}\n\nACTOR SpreadKiller2 : CustomInventory 11750\n{\nScale 0.75\nInventory.Amount 1\nInventory.MaxAmount 1\nInventory.InterHubAmount 1\nInventory.PickupMessage \"SpreadKiller\"\nInventory.PickupSound \"pickups/flask\"\nInventory.UseSound \"flask/use\"\nInventory.Icon \"SPRDKLLR\"\n+INVENTORY.INVBAR\nStates\n{\nSpawn:\n     SPDK A -1\n     Stop\nUse:\n  TNT1 A 0 A_PlaySound(\"regeneration/use\")\n  TNT1 A 0 A_TakeInventory (\"RuneSpread\", 1)\n  TNT1 A 0 A_TakeInventory (\"InventorySpreadRunecheck\", 1)\n  Fail\n}\n}\n\nACTOR Mayhem17SoulSphereSpawner : RandomSpawner Replaces Mayhem17Soulsphere\n{\nDropItem \"ModdedSoulSphere\", \t256, 200\nDropItem \"LifeSphere\", \t\t\t256, 70\nDropItem \"SalvationSphere\", \t256, 50\nDropItem \"BerserkSphere\", \t\t256, 40\nDropItem \"LegendarySphere\", \t256, 30\nDropItem \"LegendarySalvationSphere\", 256, 20\nDropItem \"EnragedLegendarySphere\", 256, 10\nDropItem \"TrueLegendarySphere\", 256, 5\nDropItem \"NemesisSphere\", \t\t256, 2\nDropItem \"UnknownSphere\",\t\t256, 1\n}\n\nActor Mayhem17MegaSphereSpawner : RandomSpawner Replaces Mayhem17Megasphere\n{\nDropItem \"ModdedMegaSphere\",\t\t\t256, 200\nDropItem \"UltraSphere\", \t\t\t\t256, 70\nDropItem \"LegendaryUltraSphere\",\t\t256, 30\nDropItem \"HellfireUltraSphere\",\t\t\t256, 20\nDropItem \"EnragedLegendaryUltraSphere\",\t256, 10\nDropItem \"TrueLegendaryUltraSphere\",\t256, 5\nDropItem \"NemesisSuperSphere\",\t\t\t256, 3\nDropItem \"NemesisMegaSphere\",\t\t\t256, 2\nDropItem \"UnknownHyperSphere\",\t\t\t256, 1\n}\n\nActor Mayhem17BerserkSpawner : RandomSpawner Replaces Mayhem17Berserk\n{\nDropItem \"BerserkPack\",\t\t256, 200\nDropItem \"PureRage\",\t\t256, 50\nDropItem \"RandomCrateSpawner\", \t\t256, 25\nDropItem \"DTechSentryBoxSpawner\", \t256, 25\nDropItem \"PowerStimpack\",\t256, 15\nDropItem \"SkullOfPower\",\t256, 10\nDropItem \"RadarItem\", \t\t256, 3\nDropItem \"XtraRuneSpawner\", 256, 2\nDropItem \"HemFly\",\t\t\t256, 1\n}\n\nACTOR Mayhem17InvulnSphereSpawner : RandomSpawner Replaces MayhemInvulnSphere\n{\nDropItem \"ModdedInvulnerabilitySphere\", 256, 90\nDropItem \"DoomSphereDust\", \t\t\t\t256, 30\nDropItem \"UnbelieveabilitySphere\", \t\t256, 10\nDropItem \"UnstabilitySphere\", \t\t\t256, 5\nDropItem \"CFRareInvulnSpawner\", \t\t256, 2\n}\n\nACTOR Mayhem17BlurSphereSpawner : RandomSpawner Replaces Mayhem17BlurSphere\n{\nDropItem \"ModdedBlurSphere\", \t256, 100\nDropItem \"ShuffleSphereSpawner\", \t256, 10\nDropItem \"HasteSphere\", \t\t256, 10\nDropItem \"VampirismSphere\", \t256, 10\nDropItem \"TerrorSphere\", \t\t256, 10\nDropItem \"AmmoSphere\", \t\t\t256, 5\nDropItem \"RareShuffleSphereSpawner\" 256, 2\nDropItem \"HemFly\",\t\t\t\t256, 1\n}\n\nACTOR Mayhem17HealthBonusSpawner : RandomSpawner Replaces Mayhem17HealthBonus\n{\nDropItem \"NewHealthbonus\",\t\t\t256, 150\nDropItem \"NewMaxHealthBonus\",\t\t256, 80\nDropItem \"DropHEMHealthBonus\",\t\t256, 30\nDropItem \"DropLHealthbonus\",\t\t256, 10\nDropItem \"dropILHealthBonus\",\t\t256, 5\nDropItem \"dropNHealthBonus\",\t\t256, 2\nDropItem \"SwiborgHealthBonus\",\t\t256, 1\n}\n\nACTOR Mayhem17ArmorBonusSpawner : RandomSpawner Replaces Mayhem17ArmorBonus\n{\nDropItem \"NewArmorBonus\",\t\t\t256, 150\nDropItem \"NewMaxArmorBonus\",\t\t256, 80\nDropItem \"DropHEMArmorBonus\",\t\t256, 30\nDropItem \"DropLArmorBonus\",\t\t\t256, 10\nDropItem \"DropILArmorBonus\",\t\t256, 5\nDropItem \"DropNArmorBonus\",\t\t\t256, 2\nDropItem \"SwiborgArmorBonus\",\t\t256, 1\n}\n\nACTOR Mayhem17GreenArmorSpawner : RandomSpawner Replaces Mayhem17GreenArmor\n{\nDropItem \"ModdedGreenArmor\", \t256, 100\nDropItem \"RedArmor\", \t\t\t256, 20\nDropItem \"CrystalArmor\", \t\t256, 10\nDropItem \"RandomCrateSpawner\", \t\t256, 5\n}\n\nACTOR Mayhem17BlueArmorSpawner : RandomSpawner Replaces Mayhem17BlueArmor\n{\nDropItem \"ModdedBlueArmor\", \t256, 100\nDropItem \"RedArmor\", \t\t\t256, 30\nDropItem \"PhaseArmor\", \t\t\t256, 20\nDropItem \"CrystalArmor\", \t\t256, 15\nDropItem \"CFRareBlueArmorSpawner\", \t256, 10\nDropItem \"NemesisArmor\", \t\t256, 2\nDropItem \"UnknownArmor\", \t\t256, 1\n}\n\n//Ture Clusterfuck\n\nACTOR Mayhem17SoulSphereSpawner2 : RandomSpawner Replaces Mayhem17Soulsphere\n{\nDropItem \"ModdedSoulSphere\", \t256, 1\nDropItem \"LifeSphere\", \t\t\t256, 1\nDropItem \"SalvationSphere\", \t256, 1\nDropItem \"BerserkSphere\", \t\t256, 1\nDropItem \"LegendarySphere\", \t256, 1\nDropItem \"LegendarySalvationSphere\", 256, 1\nDropItem \"EnragedLegendarySphere\", 256, 1\nDropItem \"TrueLegendarySphere\", 256, 1\n}\n\nActor Mayhem17MegaSphereSpawner2 : RandomSpawner Replaces Mayhem17Megasphere\n{\nDropItem \"ModdedMegaSphere\",\t\t\t256, 1\nDropItem \"UltraSphere\", \t\t\t\t256, 1\nDropItem \"LegendaryUltraSphere\",\t\t256, 1\nDropItem \"HellfireUltraSphere\",\t\t\t256, 1\nDropItem \"EnragedLegendaryUltraSphere\",\t256, 1\nDropItem \"TrueLegendaryUltraSphere\",\t256, 1\nDropItem \"NemesisSuperSphere\",\t\t\t256, 1\nDropItem \"NemesisMegaSphere\",\t\t\t256, 1\n}\n\nActor Mayhem17BerserkSpawner2 : RandomSpawner Replaces Mayhem17Berserk\n{\nDropItem \"BerserkPack\",\t\t256, 1\nDropItem \"PureRage\",\t\t256, 1\nDropItem \"RandomCrateSpawner\", \t\t256, 1\nDropItem \"DTechSentryBoxSpawner\", \t256, 1\nDropItem \"PowerStimpack\",\t256, 1\nDropItem \"SkullOfPower\",\t256, 1\nDropItem \"RadarItem\", \t\t256, 1\n}\n\nACTOR Mayhem17InvulnSphereSpawner2 : RandomSpawner Replaces MayhemInvulnSphere\n{\nDropItem \"ModdedInvulnerabilitySphere\", 256, 30\nDropItem \"DoomSphereDust\", \t\t\t\t256, 30\nDropItem \"UnbelieveabilitySphere\", \t\t256, 30\nDropItem \"UnstabilitySphere\", \t\t\t256, 30\nDropItem \"CFRareInvulnSpawner\", \t\t256, 1\n}\n\nACTOR Mayhem17BlurSphereSpawner2 : RandomSpawner Replaces Mayhem17BlurSphere\n{\nDropItem \"ModdedBlurSphere\", \t256, 1\nDropItem \"ShuffleSphereSpawner\", \t256, 1\nDropItem \"HasteSphere\", \t\t256, 1\nDropItem \"VampirismSphere\", \t256, 1\nDropItem \"TerrorSphere\", \t\t256, 1\nDropItem \"AmmoSphere\", \t\t\t256, 1\nDropItem \"RareShuffleSphereSpawner\" 256, 1\nDropItem \"HemFly\",\t\t\t\t256, 1\n}\n\nACTOR Mayhem17HealthBonusSpawner2 : RandomSpawner Replaces Mayhem17HealthBonus\n{\nDropItem \"NewHealthbonus\",\t\t\t256, 1\nDropItem \"NewMaxHealthBonus\",\t\t256, 1\nDropItem \"DropHEMHealthBonus\",\t\t256, 1\nDropItem \"DropLHealthbonus\",\t\t256, 1\nDropItem \"dropILHealthBonus\",\t\t256, 1\nDropItem \"dropNHealthBonus\",\t\t256, 1\nDropItem \"SwiborgHealthBonus\",\t\t256, 1\n}\n\nACTOR Mayhem17ArmorBonusSpawner2 : RandomSpawner Replaces Mayhem17ArmorBonus\n{\nDropItem \"NewArmorBonus\",\t\t\t256, 1\nDropItem \"NewMaxArmorBonus\",\t\t256, 1\nDropItem \"DropHEMArmorBonus\",\t\t256, 1\nDropItem \"DropLArmorBonus\",\t\t\t256, 1\nDropItem \"DropILArmorBonus\",\t\t256, 1\nDropItem \"DropNArmorBonus\",\t\t\t256, 1\nDropItem \"SwiborgArmorBonus\",\t\t256, 1\n}\n\nACTOR Mayhem17GreenArmorSpawner2 : RandomSpawner Replaces Mayhem17GreenArmor\n{\nDropItem \"ModdedGreenArmor\", \t256, 1\nDropItem \"RedArmor\", \t\t\t256, 1\nDropItem \"CrystalArmor\", \t\t256, 1\nDropItem \"RandomCrateSpawner\", \t\t256, 1\n}\n\nACTOR Mayhem17BlueArmorSpawner2 : RandomSpawner Replaces Mayhem17BlueArmor\n{\nDropItem \"ModdedBlueArmor\", \t256, 1\nDropItem \"RedArmor\", \t\t\t256, 1\nDropItem \"PhaseArmor\", \t\t\t256, 1\nDropItem \"CrystalArmor\", \t\t256, 1\nDropItem \"CFRareBlueArmorSpawner\", \t256, 1\n}\n\nACTOR TalismanOfChaos : CustomInventory\n{\n  Inventory.MaxAmount 1\n  Inventory.Icon \"TALIB0\"\n  Inventory.PickupMessage \"You got the Talisman Of Chaos!\"\n  Inventory.PickupSound \"misc/p_pkup\"\n  Inventory.UseSound \"Powerup/Unstable\"\n  Tag \"Talisman Of Chaos\"\n  +COUNTITEM\n  +FLOATBOB\n  +INVENTORY.FANCYPICKUPSOUND\n  +INVENTORY.INVBAR\n  +INVENTORY.PICKUPFLASH\n  States\n  {\n  Spawn:\n    TALI A -1 Bright\n    Stop\n  Use:\n    TNT1 A 0 A_JumpIfInventory(\"PowerDamageBlockerMain\",1, \"Nope\")\n\tTNT1 A 0 A_JumpIfInventory(\"InventorySpreadRunecheck\",1,\"Nope\")\n    TNT1 A 0 A_GiveInventory(\"RuneSpread\",1)\n    //TNT1 A 0 ACS_NamedExecuteAlways(\"TalismanOfChaos\", 0, 84, 0, 0) // 84 is 33% chance.\n\tTNT1 A 0 A_GiveInventory(\"PowerDamageBlockerMain\",1)\n    Stop\n\tNope:\n\tSPRR A 1\n\tFail\n  }\n}\n\nACTOR PowerDamageBlockerMain : Powerup\n{\n  Powerup.Duration -30\n  PowerUp.Color 255, 255, 255, 0.125\n}\n\nACTOR SkullOfPower2 : SkullOfPower\n{\nTag \"Skull of Power\"\n}\n\nACTOR DELSkullOfPower : RandomSpawner Replaces SkullOfPower\n{\nDropItem \"SkullOfPower2\", 256, 20\nDropItem \"TalismanOfChaos\", 256, 5\n}\n\n//True&Ultimate Clusterfuck\n\nactor CFZombieSpawner2 : randomspawner\n{\nDropItem \"PlasmaGunner\", 256, 1\nDropItem \"PistolZombie\", 256, 1\nDropItem \"AlternateRailgunner\", 256, 1\nDropItem \"DemonTechZombie\", 256, 1\nDropItem \"DemonTechBallistaZombie\", 256, 1\nDropItem \"SuicideBomber\", 256, 1\nDropItem \"SpecOpsRailgunner\", 256, 1\nDropItem \"RocketZombie\", 256, 1\nDropItem \"M79Zombie\", 256, 1\nDropItem \"Hades-TechZombie\", 256, 1\nDropItem \"HeavySpecOpsRailgunner\", 256, 1\nDropItem \"CyZombie\", 256, 1\nDropItem \"InsaneZombie\", 256, 1\n//DropItem \"SniperRifleGuy\", 256, 1\nDropItem \"PGNZombie\", 256, 1\nDropItem \"MarineSlayer\", 256, 1\nDropItem \"PistolBFGZombie\", 256, 1 //Impulse\nDropItem \"LegendaryZombie\", 256, 1\nDropItem \"LegChainsawZombie\", 256, 1\nDropItem \"EnragedLegendaryZombie\", 256, 1\nDropItem \"NemesisZombie\", 256, 1\nDropItem \"EnragedLegendaryChainsawZombie\", 256, 1\nDropItem \"LegendaryRevolverZombie\", 256, 1\n}\n\nActor CFShotgunGuySpawner2 : randomspawner\n{\nDropItem \"ShotgunZombie\", 256, 1\nDropItem \"AssaultShotgunZombie\", 256, 1\nDropItem \"SuperShotgunZombie\", 256, 1\nDropItem \"QuadShotgunZombie\", 256, 1\nDropItem \"UndeadHunter\", 256, 1\nDropItem \"SpecOpsShotgunner\", 256, 1\nDropItem \"MRLZombie\", 256, 1\nDropItem \"HomingRocketZombie\", 256, 1\nDropItem \"HeavySpecOpsShotgunner\", 256, 1\nDropItem \"ExplosiveShotgunZombie\", 256, 1\nDropItem \"Hexa-ShotgunZombie\", 256, 1\nDropItem \"PyroZombie\", 256, 1\nDropItem \"EraserZombie\", 256, 1\nDropItem \"ShotgunCommando\", 256, 1\nDropItem \"ProShotgunner\", 256, 1\nDropItem \"InsaneSergeant\", 256, 1\nDropItem \"DTDevastatorZombie\", 256, 1\nDropItem \"DTShotgunZombie\", 256, 1\nDropItem \"CommanderDevastatorZombie\", 256, 1\nDropItem \"ProShotgunCommando\", 256, 1\nDropItem \"PhaseShotgunCommando\", 256, 1\nDropItem \"LegendaryAssaultCaptain\", 256, 1\nDropItem \"LegendaryCowboy\", 256, 1\nDropItem \"LegendarySuperShotgunZombie\", 256, 1\nDropItem \"EnragedLegendaryAssaultCaptain\", 256, 1\nDropItem \"EnragedLegendaryCowboy\", 256, 1\nDropItem \"NemesisAssaultCaptain\", 256, 1\nDropItem \"NemesisSuperShotgunZombie\", 256, 1\n}\n\nACTOR CFChaingunnerSpawner2 : RandomSpawner\n{\nDropItem \"AssaultRifleZombie\", 256, 1\nDropItem \"Chaingunner\", 256, 1\nDropItem \"Minigunner\", 256, 1\nDropItem \"SpecOpsMachinegunner\", 256, 1\nDropItem \"InfectedHunter\", 256, 1\nDropItem \"HeavySpecOpsMachinegunner\", 256, 1\nDropItem \"EMinigunner\", 256, 1\nDropItem \"ExplosiveMinigunner\", 256, 1\nDropItem \"FreezerZombie\", 256, 1\nDropItem \"DemonicZombie\", 256, 1\nDropItem \"NailgunCommando\", 256, 1\nDropItem \"BFG15KMajor\", 256, 1\nDropItem \"BFGZombieman\", 256, 1\nDropItem \"BFG10KGeneral\", 256, 1\nDropItem \"HellStormGeneral\", 256, 1\nDropItem \"FormerAdmiral\", 256, 1\nDropItem \"ToxicZombie\", 256, 1\nDropItem \"RepeaterZombie\", 256, 1\nDropItem \"JetpackZombie\", 256, 1\nDropItem \"DemonTechTrooper\", 256, 1\nDropItem \"TechErasusZombie\", 256, 1\nDropItem \"InsaneChaingunner\", 256, 1\nDropItem \"CorruptedGeneral\", 256, 1\nDropItem \"TechVulcanZombie\", 256, 1\nDropItem \"CyberBrute\", 256, 1\nDropItem \"HEMLegendaryStealthTrooper\", 256, 1\nDropItem \"LegendaryStealthTrooper\", 256, 1\nDropItem \"LegendaryCommando\", 256, 1\nDropItem \"LegendaryGeneral\", 256, 1\nDropItem \"EnragedLegendaryCommando\", 256, 1\nDropItem \"EnragedLegendaryStealthTrooper\", 256, 1\n//DropItem \"LegendarySuicideBomber\", 256, 1\n//DropItem \"LegendaryBeheadedKamikaze\", 256, 1\nDropItem \"GeneralRoasterock\", 256, 1\nDropItem \"LegendaryDoomguy\", 256, 1\nDropItem \"NemesisCommando\", 256, 1\nDropItem \"NemesisStealthTrooper\", 256, 1\n}\n\nACTOR CFImpSpawner2 : RandomSpawner\n{\nDropItem \"Imp\", 256, 1\nDropItem \"VoidImp\", 256, 1\nDropItem \"Devil\", 256, 1\nDropItem \"CryoImp\", 256, 1\nDropItem \"PyroImp\", 256, 1\nDropItem \"ToxicImp\", 256, 1\nDropItem \"SpiritImp\", 256, 1\nDropItem \"PhaseImp\", 256, 1\nDropItem \"HellRazer\", 256, 1\nDropItem \"RedImp\", 256, 1\nDropItem \"StoneImp\", 256, 1\nDropItem \"CyberImp\", 256, 1\nDropItem \"CyberImpTXS\", 256, 1\nDropItem \"NetherImp\", 256, 1\nDropItem \"ShadowPhaseImp\", 256, 1\nDropItem \"GoreImp\", 256, 1\nDropItem \"ImpLord\", 256, 1\nDropItem \"Hellion\", 256, 1\nDropItem \"HEMStoneImp\", 256, 1\nDropItem \"Rejected\", 256, 1\nDropItem \"DarkGMinion\", 256, 1\nDropItem \"CorruptedPhaseImp\", 256, 1\nDropItem \"CerebralImp\", 256, 1\nDropItem \"FlyingCerebralImp\", 256, 1\nDropItem \"DarkCyberImp\", 256, 1\nDropItem \"PainHarvester\", 256, 1\nDropItem \"Ghoul\", 256, 1\nDropItem \"Poltergeist\", 256, 1\nDropItem \"NightShade\", 256, 1\nDropItem \"AnnihilatorImp\", 256, 1\nDropItem \"HellRazerSecret\", 256, 1\nDropItem \"DarkHellRazer\", 256, 1\nDropItem \"Nightmare\", 256, 1\nDropItem \"InsanityTechImp\", 256, 1\nDropItem \"InsaneAnnihilatorImp\", 256, 1\nDropItem \"ShadowAnniImp\", 256, 1\nDropItem \"Ghorul\", 256, 1\nDropItem \"BerserkerImp\", 256, 1\nDropItem \"Doom Shadow\", 256, 1\nDropItem \"FrozenShadow\", 256, 1\nDropItem \"Salamander\", 256, 1\nDropItem \"Dark Catharsi\", 256, 1\nDropItem \"CorruptedCatharsi\", 256, 1\nDropItem \"WarlordImp\", 256, 1\n//DropItem \"AbyssalImp\" 256, 1\nDropItem \"LegendaryImp\", 256, 1\nDropItem \"LegendaryPhaseImp\", 256, 1\nDropItem \"EnragedLegendaryImp\", 256, 1\nDropItem \"NemesisImp\", 256, 1\n}\n\nACTOR CFDemonSpawner2 : RandomSpawner\n{\nDropItem \"BullFiend\", 256, 1\nDropItem \"CyberFiend\", 256, 1\nDropItem \"Satyr\", 256 , 1\nDropItem \"MagmaFiend\", 256, 1\nDropItem \"PhaseFiend\", 256, 1\nDropItem \"CorruptFiend\", 256, 1\nDropItem \"ShadowSatyr\", 256, 1\nDropItem \"GreenFiend\", 256, 1\nDropItem \"ChaingunFiend\", 256, 1\nDropItem \"DTechFiend\", 256, 1\nDropItem \"AbyssalHound\", 256, 1\nDropItem \"StoneDemon\", 256, 1\nDropItem \"ToxicFiend\", 256, 1\nDropItem \"HEMStoneFiend\", 256, 1\nDropItem \"LoperComplex\", 256, 1\nDropItem \"LegendaryFiend\", 256, 1\nDropItem \"LegendarySuicideBomber\", 256, 1\nDropItem \"LegendaryBeheadedKamikaze\", 256, 1\nDropItem \"EnragedLegendaryFiend\", 256, 1\nDropItem \"EnragedLegendarySuicideBomber\", 256, 1\nDropItem \"NemesisSuicideBomber\", 256, 1\nDropItem \"NemesisChainsawZombie\", 256, 1\nDropItem \"kazumi_sanic\", 256, 1\n}\n\nACTOR CFSpectreSpawner2 : RandomSpawner\n{\nDropItem \"Spectre~\", 256, 1\nDropItem \"Lurker\", 256, 1\nDropItem \"VoidFiend\", 256, 1\nDropItem \"Spook\", 256, 1\nDropItem \"Mechtre\", 256, 1\nDropItem \"RabidFiend\", 256, 1\nDropItem \"ColdNightmare\", 256, 1\nDropItem \"NonexistentFiend\", 256, 1\nDropItem \"TransparentLoper\", 256, 1\nDropItem \"FacelessSpectre\", 256, 1\nDropItem \"PhaseFang\", 256, 1\nDropItem \"PhaseNightmare\", 256, 1\nDropItem \"LegendaryApparition\", 256, 1\n}\n\nACTOR CFSoulSpawner2 : RandomSpawner\n{\nDropItem \"TerrorSoul\", 256, 1\nDropItem \"ForgottenOne\", 256, 1\nDropItem \"PhaseSoul\", 256, 1\nDropItem \"PoisonSoul\", 256, 1\nDropItem \"Rictus\", 256, 1\nDropItem \"MiniLich\", 256, 1\nDropItem \"BabyWatcher\", 256, 1\nDropItem \"Wicked\", 256, 1\nDropItem \"Cruel\", 256, 1\nDropItem \"BloodSkull\", 256, 1\nDropItem \"CryoSoulEnemy\", 256, 1\nDropItem \"PyroSoulEnemy\", 256, 1\nDropItem \"ChaosSoul\", 256, 1\nDropItem \"ImpureSoul\", 256, 1\nDropItem \"RedSoul\", 256, 1\nDropItem \"ESoul\", 256, 1\nDropItem \"FrozenSoul\", 256, 1\nDropItem \"EnragedLegendaryHusk\", 256, 1\nDropItem \"AtomicSoul\", 256, 1\n}\n\nActor CFCacoSpawner2 : RandomSpawner\n{\nDropItem \"Cacodemon~\", 256, 1\nDropItem \"Watcher\", 256, 1\nDropItem \"Agathodemon\", 256, 1\nDropItem \"Abaddon\", 256, 1\nDropItem \"CacolanternComplex\", 256, 1\nDropItem \"CacoLich\", 256, 1\nDropItem \"Cacomental\", 256, 1\nDropItem \"PhazoDemon\", 256, 1\nDropItem \"DarkBishop\", 256, 1\nDropItem \"Glaucoma\", 256, 1\nDropItem \"NightmareCacodemon\", 256, 1\nDropItem \"DarkCacoLich\", 256, 1\nDropItem \"BFGCacodemon\", 256, 1\nDropItem \"CerebralCaco\", 256, 1\nDropItem \"InsanityCacodemon\", 256, 1\nDropItem \"ShadowPoe\", 256, 1//PoeSpawn\nDropItem \"CerebralRedeemer\", 256, 1\nDropItem \"ImpureElemental\", 256, 1\nDropItem \"ImpureDefiler\", 256, 1\nDropItem \"LegendaryRedeemer\", 256, 1\nDropItem \"LegendaryNecromancer\", 256, 1\nDropItem \"EnragedLegendaryRedeemer\", 256, 1\nDropItem \"BloodyFlandre\", 256, 1\nDropItem \"MoonbitchSpawn\", 256, 1\nDropItem \"Lamia\", 256, 1\nDropItem \"Uroboros\", 256, 1\nDropItem \"RedeemerCommander\", 256, 1\nDropItem \"FrozenBakaCirno\", 256, 1\n}\n\nACTOR CFElementalSpawner2 : RandomSpawner\n{\nDropItem \"SoulKeeper\", 256, 1\nDropItem \"Defiler\", 256, 1\nDropItem \"ShadowSuccubus\", 256, 1\nDropItem \"PhaseElemental\", 256, 1\nDropItem \"PoisonElemental\", 256, 1\nDropItem \"BombElemental\", 256, 1\nDropItem \"TorturedSoul\", 256, 1\nDropItem \"LukewarmElemental\", 256, 1\nDropItem \"BloodElemental\", 256, 1\nDropItem \"Broat\", 256, 1\nDropItem \"CerebralRedeemer\", 256, 1\nDropItem \"ChaosElemental\", 256, 1\nDropItem \"ImpureElemental\", 256, 1\nDropItem \"ImpureDefiler\", 256, 1\nDropItem \"RedeemerCommander\", 256, 1\nDropItem \"Carrier\", 256, 1\nDropItem \"PurpleElemental\", 256, 1\nDropItem \"WinterStormIku\", 256, 1\nDropItem \"LegendaryTormentor\", 256, 1\nDropItem \"EnragedLegendaryTormentor\", 256, 1\n}\n\nACTOR CFArachnoSpawner2 : RandomSpawner\n{\nDropItem \"Dualachnotron\", 256, 1\nDropItem \"Fusionite\", 256, 1\nDropItem \"SpiderMinimind\", 256, 13\nDropItem \"BabyMastermind\", 256, 1\nDropItem \"DTechSpider\", 256, 1\nDropItem \"BabyDemolisher\", 256, 1\nDropItem \"BabyDDemolisher\", 256, 1\nDropItem \"BabySentient\", 256, 1\nDropItem \"SpiderMinimind\", 256, 1\nDropItem \"ShotgunSpider\", 256, 1\nDropItem \"IceSpider\", 256, 1\nDropItem \"BabyBFGMastermind\", 256, 1\nDropItem \"BabyOverseer\", 256, 1\nDropItem \"Arachhunter\", 256, 1\nDropItem \"LaserSpider\", 256, 1\nDropItem \"Aracknight\", 256, 1\nDropItem \"BabyEraserMastermind\", 256, 1\nDropItem \"BabyInsanitySpider\", 256, 1\nDropItem \"ArachhunterMKII\", 256, 1\nDropItem \"LegendaryBabySentient\", 256, 1\nDropItem \"LegendaryBabyDemolisher\", 256, 1\nDropItem \"EnragedLegendaryBabySentient\", 256, 1\nDropItem \"ManipulatorStandalone\", 256, 1\nDropItem \"TLBSStandalone\", 256, 1\n}\n\nACTOR CFMancubusSpawner2 : RandomSpawner\n{\nDropItem \"Hectebus\", 256, 1\nDropItem \"Daedabus\", 256, 1\nDropItem \"Cacobus\", 256, 1\nDropItem \"Behemoth\", 256, 1\nDropItem \"Barbatos\", 256, 1\nDropItem \"KSBehemoth\", 256, 1\nDropItem \"Corpulant\", 256, 1\nDropItem \"Mancutank\", 256, 1\nDropItem \"Rockebus\", 256, 1\nDropItem \"FreezerBehemoth\", 256, 1\nDropItem \"Demobus\", 256, 1\nDropItem \"Ruffian\", 256, 1\nDropItem \"SuperCacobus\", 256, 1\nDropItem \"CrownedOne\", 256, 1\nDropItem \"CerebralBehemoth\", 256, 1\nDropItem \"LegendaryBehemoth\", 256, 1\nDropItem \"EnragedLegendaryBehemoth\", 256, 1\n}\n\nACTOR CFRevenantSpawner2 : RandomSpawner\n{\nDropItem \"Guardian\", 256, 1\nDropItem \"Cadaver\", 256, 1\nDropItem \"HellfireRevenant\", 256, 1\nDropItem \"WidowMaker\", 256, 1\nDropItem \"Famine\", 256, 1\nDropItem \"WitheredKnight\", 256, 1\nDropItem \"ToxicRevenant\", 256, 1\nDropItem \"Infected\", 256, 1\nDropItem \"EnragedFamine\", 256, 1\nDropItem \"Huntertron\", 256, 1\nDropItem \"CorruptedRevenant\", 256, 1\nDropItem \"RedRevenant\", 256, 1\nDropItem \"Pestilence\", 256, 1\nDropItem \"Draugr\", 256, 1\nDropItem \"CerebralIncarnate\", 256, 1\nDropItem \"InsanityRevenant\", 256, 1\nDropItem \"War\", 256, 1\nDropItem \"LegendaryRevenant\", 256, 1\nDropItem \"EnragedLegendaryRevenant\", 256, 1\nDropItem \"NemesisRevenant\", 256, 1\nDropItem \"Kazumi_SanaeKochiya\" 256, 1\n}\n\nACTOR CFKnightSpawner2 : RandomSpawner\n{\nDropItem \"HellKnight~\", 256, 1\nDropItem \"HellKNSuccubus\", 256, 1\nDropItem \"HellArchon\", 256, 1\nDropItem \"PyroDemon\", 256, 1\nDropItem \"CryoDemon\", 256, 1\nDropItem \"PlantSuccubus\", 256, 1\nDropItem \"IceSuccubus\", 256, 1\nDropItem \"PyroSuccubus\", 256, 1\nDropItem \"LightningSuccubus\", 256, 1\nDropItem \"CyberNoble\", 256, 1\nDropItem \"HellMonarch\", 256, 1\nDropItem \"StoneKnight\", 256, 1\nDropItem \"Paladin\", 256, 1\nDropItem \"HellGuardian\", 256, 1\nDropItem \"ToxicLord\", 256, 1\nDropItem \"HellDuke\", 256, 1\nDropItem \"DarkCyberNoble\", 256, 1\nDropItem \"RedHellKnight\", 256, 1\nDropItem \"FrozenHellKnight\", 256, 1\nDropItem \"HereticKnight\", 256, 1\nDropItem \"ForgottenWarrior\", 256, 1\nDropItem \"PoisonousBruiserDemon\", 256, 1\nDropItem \"SandSpirit\", 256, 1\nDropItem \"InsanityKnight\", 256, 1\nDropItem \"DoomCaster\", 256, 1\nDropItem \"LegendaryHellKnight\", 256, 1\nDropItem \"LegendarySuccubus\", 256, 1\nDropItem \"EnragedLegendaryHellKnight\", 256, 1\nDropItem \"NemesisHellKnight\", 256, 1\n//DropItem \"KaguyaHouraisan\", 256, 1\n}\n\nACTOR CFBaronSpawner2 : RandomSpawner\n{\nDropItem \"BaronOfHell~\", 256, 1\nDropItem \"BruiserDemon\", 256, 1\nDropItem \"CyberBaron\", 256, 1\nDropItem \"Damned\", 256, 1\nDropItem \"Afrit\", 256, 1\nDropItem \"Heterodox\", 256, 1\nDropItem \"STBelphegor\", 256, 1\nDropItem \"Cybruiser\", 256, 1\nDropItem \"PainLord\", 256, 1\nDropItem \"PlaguedBruiserDemon\", 256, 1\nDropItem \"Shinenen\", 256, 1\nDropItem \"CyberBelphegor\", 256, 1\nDropItem \"RictusIncarnate\", 256, 1\nDropItem \"FrostAfrit\", 256, 1\nDropItem \"LesserCardinal\", 256, 1\nDropItem \"InfernalCyberNoble\", 256, 1\nDropItem \"PurpleCyberNoble\", 256, 1\nDropItem \"InsanityCyberNoble\", 256, 1\nDropItem \"PhaseOverlord\", 256, 1\nDropItem \"WrathLord\", 256, 1\nDropItem \"CorruptionServant\", 256, 1\nDropItem \"ProtoDestroyer\", 256, 1\nDropItem \"Cydestroyer\", 256, 1\nDropItem \"DarkCydestroyer\", 256, 1\nDropItem \"DarkCybruiser\", 256, 1\nDropItem \"HellFireBaron\", 256, 1\nDropItem \"BFGServant\", 256, 1\nDropItem \"HellPaladin\", 256, 1\nDropItem \"LegendaryCybruiser\", 256, 1\nDropItem \"LegendaryCyberNoble\", 256, 1\nDropItem \"LegendaryAfrit\", 256, 1\nDropItem \"LegendaryArchon\", 256, 1\nDropItem \"LegendaryAvatar\", 256, 1\nDropItem \"FallenArchAngel\", 256, 1\nDropItem \"PhaseWarlord\", 256, 1\nDropItem \"Obliterator\", 256, 1\nDropItem \"EnragedLegendaryCybruiser\", 256, 1\nDropItem \"NemesisCyberNoble\", 256, 1\n}\n\nActor CFVileSpawner2 : RandomSpawner\n{\nDropItem \"Exile\", 256, 1\nDropItem \"Diabolist\", 256, 1\nDropItem \"ImpureVile\", 256, 1\nDropItem \"Infernalist\", 256, 1\nDropItem \"Hierophant\", 256, 1\nDropItem \"DarkHellion\", 256, 1\nDropItem \"Summoner\", 256, 1\nDropItem \"Velocirator\", 256, 1\nDropItem \"DeathKnight\", 256, 1\nDropItem \"Illusionist\", 256, 1\n//DropItem \"IllusoCorpseRandomizer\", 256, 1\nDropItem \"ShadowLegSuccubus\", 256, 1\nDropItem \"LegendaryVile\", 256, 1\nDropItem \"Kazumi_MakaiSlut\", 256, 1\n}\n\nACTOR CFMastermindSpawner2 : RandomSpawner\n{\nDropItem \"Demolisher\", 256, 1\nDropItem \"DarkDemolisher\", 256, 1\nDropItem \"SpiderMasterspark\", 256, 1\nDropItem \"BFGMastermind\", 256, 1\nDropItem \"InsanitySpider\", 256, 1\nDropItem \"InsanityArachnophyte\", 256, 1\nDropItem \"CerebralSentient\", 256, 1\nDropItem \"DemolisherMKII\", 256, 1\nDropItem \"InsanityDemolisher\", 256, 1\nDropItem \"Overseer\", 256, 1\n//DropItem \"EraserMastermind\", 256, 1\nDropItem \"InsanitySentient\", 256, 1\nDropItem \"CerebralCardinal\", 256, 1\nDropItem \"CardihilatorDemolisher\", 256, 1\n//DropItem \"GoreCarrier\", 256, 1 // waiting for summon spam fix\nDropItem \"SacrosanctOverseer\", 256, 1\nDropItem \"CerebralC0mmander\", 256, 1\nDropItem \"EbonHound\", 256, 1\nDropItem \"Hornet\", 256, 1\nDropItem \"LegendarySentient\", 256, 1\nDropItem \"NemesisSentient\", 256, 1\nDropItem \"Overlord\", 256, 1\nDropItem \"CerebralCommander\", 256, 1\nDropItem \"Arcradimus2\", 256, 1\nDropItem \"Corruption\", 256, 1\nDropItem \"LordArchon\", 256, 1\nDropItem \"HellsMinister\", 256, 1\nDropItem \"ShadowOrin\", 256, 1\nDropItem \"kazumi_sin-genjitsu\", 256, 1\nDropItem \"Kazumi_EvaccanniaDOOM\", 256, 1\n}\n\nACTOR CFCyberSpawner2 : RandomSpawner\n{\nDropItem \"CyberLord\", 256, 1\nDropItem \"DarkCyberdemon\", 256, 1\nDropItem \"CorruptedCyberLord\", 256, 1\nDropItem \"Desolator\", 256, 1\nDropItem \"PhaseCyberdemon\", 256, 1\nDropItem \"Cardinal\", 256, 1\nDropItem \"DarkAnnihilator\", 256, 1\nDropItem \"ClockworkCyberdemon\", 256, 1\nDropItem \"Cardihilator\", 256, 1\nDropItem \"HFCyberdemonWeak\", 256, 1\nDropItem \"InfernoDemon1\", 256, 1\nDropItem \"InfernoDemon2\", 256, 1\nDropItem \"Frostdemon\", 256, 1\nDropItem \"LegendaryCyberdemon\", 256, 1\nDropItem \"Utsuho\", 256, 1\nDropItem \"FreezedCyberDemon\", 256, 1\nDropItem \"Exos\", 256, 1\nDropItem \"Badenenen\", 256, 1\nDropItem \"Maephisto\", 256, 1\nDropItem \"LegendaryAnnihilator\", 256, 1\nDropItem \"NemesisCyberdemon\", 256, 1\nDropItem \"MagaReimu\", 256, 1\nDropItem \"Arcradimus2\", 256, 1\nDropItem \"LegendaryCardinal\", 256, 1\nDropItem \"HellfireCyberdemon\", 256, 1\nDropItem \"Terminator2\", 256, 1\nDropItem \"DementedTerminator\", 256, 1\nDropItem \"AbyssalSatyr\", 256, 1\nDropItem \"Moloch\", 256, 1\nDropItem \"HEMHeresiarch\", 256, 1\nDropItem \"LegendaryTerminator\", 256, 1\nDropItem \"Corruption\", 256, 1\nDropItem \"LordArchon\", 256, 1\nDropItem \"HellsMinister\", 256, 1\nDropItem \"Jorg\", 256, 1\nDropItem \"NemHellsmith\", 256, 1\nDropItem \"Apprentice\", 256, 1\nDropItem \"Hellsmith\", 256, 1\nDropItem \"Freezemotaur\", 256, 1\nDropItem \"Supremotaur\", 256, 1\nDropItem \"CorruptedLegendaryCardinal\", 256, 1\nDropItem \"HellfireCardinal\", 256, 1\nDropItem \"Kazumi_Hibachi\", 256, 1\n//DropItem \"ONI-MIKO-ZERO\", 256, 1\n}\n\nACTOR CFNaziSpawner2 : RandomSpawner\n{\nDropItem \"Guard\", 256, 1\nDropItem \"SSNazi\", 256, 1\nDropItem \"Mutant\", 256, 1\nDropItem \"Officer\", 256, 1\nDropItem \"NaziDog\", 256, 1\nDropItem \"Cyberhund\" 256, 1\nDropItem \"SSRocketMan\", 256, 1\nDropItem \"SSDualRocketMan\", 256, 1\nDropItem \"SSSuperSoldier\", 256, 1\nDropItem \"RocketDoge\", 256, 1\nDropItem \"Darko\", 256, 1\nDropItem \"Hitler\", 256, 1\nDropItem \"SSUberSoldat\", 256, 1\nDropItem \"SSUberSoldierExMinigun\", 256, 1\nDropItem \"SSSuperSoldierPyroCannon\", 256, 1\nDropItem \"DeathKnightSpawner\", 256, 1//HEMDeathKnight\nDropItem \"SchabbsSpawner\", 256, 1//Schabbs\nDropItem \"LegendaryKrieger\", 256, 1\nDropItem \"EnragedLegendaryKrieger\", 256, 1\nDropItem \"WhiteNazi\", 256, 1\n}\n\nACTOR LegSoulSpawner2 : RandomSpawner\n{\nDropItem \"LegendarySoul2\", 256, 1\nDropItem \"LegendaryHeroSoul\", 256, 1\n}\n\nACTOR HEMExplosiveBarrelRandomSpawner2 : RandomSpawner\n{\nDropItem \"ModdedExplosiveBarrel2\", 256, 1\nDropItem \"TechBarrel\", 256, 1\nDropItem \"OilBarrel\", 256, 1\nDropItem \"DemonTechBarrel\", 256, 1\nDropItem \"DevastatorBarrel\", 256, 1\nDropItem \"ImpulseBarrel\", 256, 1 //Impulse1\nDropItem \"LegendaryBarrel\", 256, 1\nDropItem \"LegendaryTechBarrel\", 256, 1\nDropItem \"HellFireBarrel\", 256, 1\nDropItem \"LegendaryBarrelFake\", 256, 1\nDropItem \"EnragedLegendaryBarrel\", 256, 1\nDropItem \"EnragedLegendaryBarrelFake\", 256, 1\nDropItem \"NemesisBarrel\", 256, 1\n//DropItem \"NemesisTechBarrel\", 256, 1\nDropItem \"BlackholeBarrel\", 256, 1\nDropItem \"NukeBarrel\", 256, 1\nDropItem \"InstantNukeBarrel\", 256, 1\nDropItem \"ChestSpawner\", 256, 1\nDropItem \"Kazumi_KaguyaHouraisan\", 256, 1\nDropItem \"Kazumi_LegendaryChair\", 256, 1\n}\n\n////////////////////////////////////////////////////////////////////////////////\n\nActor StrongCacoSpawn2 : RandomSpawner\n{\nDropItem \"Watcher\", 256, 1\nDropItem \"Agathodemon\", 256, 1\nDropItem \"Abaddon\", 256, 1\nDropItem \"CacolanternComplex\", 256, 1\nDropItem \"CacoLich\", 256, 1\nDropItem \"Cacomental\", 256, 1\nDropItem \"PhazoDemon\", 256, 1\nDropItem \"DarkBishop\", 256, 1\nDropItem \"Glaucoma\", 256, 1\nDropItem \"NightmareCacodemon\", 256, 1\nDropItem \"DarkCacoLich\", 256, 1\nDropItem \"BFGCacodemon\", 256, 1\nDropItem \"CerebralCaco\", 256, 1\nDropItem \"InsanityCacodemon\", 256, 1\nDropItem \"ShadowPoe\", 256, 1//PoeSpawn\nDropItem \"CerebralRedeemer\", 256, 1\nDropItem \"ImpureElemental\", 256, 1\nDropItem \"ImpureDefiler\", 256, 1\nDropItem \"LegendaryRedeemer\", 256, 1\nDropItem \"LegendaryNecromancer\", 256, 1\nDropItem \"EnragedLegendaryRedeemer\", 256, 1\nDropItem \"BloodyFlandre\", 256, 1\nDropItem \"MoonbitchSpawn\", 256, 1\nDropItem \"Lamia\", 256, 1\nDropItem \"FrozenBakaCirno\", 256, 1\nDropItem \"RedeemerCommander\", 256, 1\nDropItem \"Uroboros\", 256, 1\n}\n\nACTOR StrongArachSpawn2 : RandomSpawner\n{\nDropItem \"Fusionite\", 256, 1\nDropItem \"BabyMastermind\", 256, 1\nDropItem \"DTechSpider\", 256, 1\nDropItem \"BabyDemolisher\", 256, 1\nDropItem \"BabyDDemolisher\", 256, 1\nDropItem \"BabySentient\", 256, 1\nDropItem \"ShotgunSpider\", 256, 1\nDropItem \"IceSpider\", 256, 1\nDropItem \"BabyBFGMastermind\", 256, 1\nDropItem \"BabyOverseer\", 256, 1\nDropItem \"Arachhunter\", 256, 1\nDropItem \"LaserSpider\", 256, 1\nDropItem \"Aracknight\", 256, 1\nDropItem \"BabyEraserMastermind\", 256, 1\nDropItem \"BabyInsanitySpider\", 256, 1\nDropItem \"ArachhunterMKII\", 256, 1\nDropItem \"LegendaryBabySentient\", 256, 1\nDropItem \"LegendaryBabyDemolisher\", 256, 1\nDropItem \"EnragedLegendaryBabySentient\", 256, 1\nDropItem \"ManipulatorStandalone\", 256, 1\nDropItem \"TLBSStandalone\", 256, 1\n}\n\nACTOR StrongBonerSpawn2 : RandomSpawner\n{\nDropItem \"Cadaver\", 256, 1\nDropItem \"HellfireRevenant\", 256, 1\nDropItem \"WidowMaker\", 256, 1\nDropItem \"Famine\", 256, 1\nDropItem \"WitheredKnight\", 256, 1\nDropItem \"ToxicRevenant\", 256, 1\nDropItem \"Infected\", 256, 1\nDropItem \"EnragedFamine\", 256, 1\nDropItem \"Huntertron\", 256, 1\nDropItem \"CorruptedRevenant\", 256, 1\nDropItem \"RedRevenant\", 256, 1\nDropItem \"Pestilence\", 256, 1\nDropItem \"Draugr\", 256, 1\nDropItem \"CerebralIncarnate\", 256, 1\nDropItem \"InsanityRevenant\", 256, 1\nDropItem \"War\", 256, 1\nDropItem \"LegendaryRevenant\", 256, 1\nDropItem \"EnragedLegendaryRevenant\", 256, 1\nDropItem \"NemesisRevenant\", 256, 1\nDropItem \"Kazumi_SanaeKochiya\" 256, 1\n}\n\nACTOR StrongBaronSpawn2 : RandomSpawner\n{\nDropItem \"BruiserDemon\", 256, 1\nDropItem \"CyberBaron\", 256, 1\nDropItem \"Damned\", 256, 1\nDropItem \"Afrit\", 256, 1\nDropItem \"Heterodox\", 256, 1\nDropItem \"STBelphegor\", 256, 1\nDropItem \"Cybruiser\", 256, 1\nDropItem \"PainLord\", 256, 1\nDropItem \"PlaguedBruiserDemon\", 256, 1\nDropItem \"Shinenen\", 256, 1\nDropItem \"CyberBelphegor\", 256, 1\nDropItem \"RictusIncarnate\", 256, 1\nDropItem \"FrostAfrit\", 256, 1\nDropItem \"LesserCardinal\", 256, 1\nDropItem \"InfernalCyberNoble\", 256, 1\nDropItem \"PurpleCyberNoble\", 256, 1\nDropItem \"InsanityCyberNoble\", 256, 1\nDropItem \"PhaseOverlord\", 256, 1\nDropItem \"WrathLord\", 256, 1\nDropItem \"CorruptionServant\", 256, 1\nDropItem \"ProtoDestroyer\", 256, 1\nDropItem \"Cydestroyer\", 256, 1\nDropItem \"DarkCydestroyer\", 256, 1\nDropItem \"DarkCybruiser\", 256, 1\nDropItem \"HellFireBaron\", 256, 1\nDropItem \"BFGServant\", 256, 1\nDropItem \"HellPaladin\", 256, 1\nDropItem \"LegendaryCybruiser\", 256, 1\nDropItem \"LegendaryCyberNoble\", 256, 1\nDropItem \"LegendaryAfrit\", 256, 1\nDropItem \"LegendaryArchon\", 256, 1\nDropItem \"LegendaryAvatar\", 256, 1\nDropItem \"FallenArchAngel\", 256, 1\nDropItem \"PhaseWarlord\", 256, 1\nDropItem \"Obliterator\", 256, 1\nDropItem \"EnragedLegendaryCybruiser\", 256, 1\nDropItem \"NemesisCyberNoble\", 256, 1\n}\n\nACTOR StrongSpiderSpawn2 : RandomSpawner\n{\nDropItem \"DarkDemolisher\", 256, 1\nDropItem \"SpiderMasterspark\", 256, 1\nDropItem \"BFGMastermind\", 256, 1\nDropItem \"InsanitySpider\", 256, 1\nDropItem \"InsanityArachnophyte\", 256, 1\nDropItem \"CerebralSentient\", 256, 1\nDropItem \"DemolisherMKII\", 256, 1\nDropItem \"InsanityDemolisher\", 256, 1\nDropItem \"Overseer\", 256, 1\n//DropItem \"EraserMastermind\", 256, 1\nDropItem \"InsanitySentient\", 256, 1\nDropItem \"CerebralCardinal\", 256, 1\nDropItem \"CardihilatorDemolisher\", 256, 1\n//DropItem \"GoreCarrier\", 256, 1 // waiting for summon spam fix\nDropItem \"SacrosanctOverseer\", 256, 1\nDropItem \"CerebralC0mmander\", 256, 1\nDropItem \"EbonHound\", 256, 1\nDropItem \"Hornet\", 256, 1\nDropItem \"LegendarySentient\", 256, 1\nDropItem \"NemesisSentient\", 256, 1\nDropItem \"Overlord\", 256, 1\nDropItem \"CerebralCommander\", 256, 1\nDropItem \"Arcradimus2\", 256, 1\nDropItem \"Corruption\", 256, 1\nDropItem \"LordArchon\", 256, 1\nDropItem \"HellsMinister\", 256, 1\nDropItem \"ShadowOrin\", 256, 1\nDropItem \"kazumi_sin-genjitsu\", 256, 1\nDropItem \"Kazumi_EvaccanniaDOOM\", 256, 1\n}\n\nACTOR StrongCyberSpawn2 : RandomSpawner\n{\nDropItem \"DarkCyberdemon\", 256, 1\nDropItem \"CorruptedCyberLord\", 256, 1\nDropItem \"Desolator\", 256, 1\nDropItem \"PhaseCyberdemon\", 256, 1\nDropItem \"Cardinal\", 256, 1\nDropItem \"DarkAnnihilator\", 256, 1\nDropItem \"ClockworkCyberdemon\", 256, 1\nDropItem \"Cardihilator\", 256, 1\nDropItem \"HFCyberdemonWeak\", 256, 1\nDropItem \"InfernoDemon1\", 256, 1\nDropItem \"InfernoDemon2\", 256, 1\nDropItem \"Frostdemon\", 256, 1\nDropItem \"LegendaryCyberdemon\", 256, 1\nDropItem \"Utsuho\", 256, 1\nDropItem \"FreezedCyberDemon\", 256, 1\nDropItem \"Exos\", 256, 1\nDropItem \"Badenenen\", 256, 1\nDropItem \"Maephisto\", 256, 1\nDropItem \"LegendaryAnnihilator\", 256, 1\nDropItem \"NemesisCyberdemon\", 256, 1\nDropItem \"MagaReimu\", 256, 1\nDropItem \"Arcradimus2\", 256, 1\nDropItem \"LegendaryCardinal\", 256, 1\nDropItem \"HellfireCyberdemon\", 256, 1\nDropItem \"Terminator2\", 256, 1\nDropItem \"DementedTerminator\", 256, 1\nDropItem \"AbyssalSatyr\", 256, 1\nDropItem \"Moloch\", 256, 1\nDropItem \"HEMHeresiarch\", 256, 1\nDropItem \"LegendaryTerminator\", 256, 1\nDropItem \"Corruption\", 256, 1\nDropItem \"LordArchon\", 256, 1\nDropItem \"HellsMinister\", 256, 1\nDropItem \"Jorg\", 256, 1\nDropItem \"NemHellsmith\", 256, 1\nDropItem \"Apprentice\", 256, 1\nDropItem \"Hellsmith\", 256, 1\nDropItem \"Freezemotaur\", 256, 1\nDropItem \"Supremotaur\", 256, 1\nDropItem \"CorruptedLegendaryCardinal\", 256, 1\nDropItem \"HellfireCardinal\", 256, 1\nDropItem \"Kazumi_Hibachi\", 256, 1\n//DropItem \"ONI-MIKO-ZERO\", 256, 1\n}\n\n////////////////////////////////////////////////////////////////////////////////\n\nACTOR CFBerserkSpawner2 : RandomSpawner\n{\nDropItem \"BerserkPack\", 256, 1\nDropItem \"PureRage\", 256, 1\nDropItem \"UtilyCrate\", 256, 1\nDropItem \"SuperCrate\", 256, 1\nDropItem \"DemonTechSentryBox\", 256, 1\nDropItem \"PhaseDemonTechSentryBox\", 256, 1\nDropItem \"ExplosiveDemonTechSentryBox\", 256, 1\nDropItem \"SuperChargedDemonTechSentryBox\", 256, 1\nDropItem \"HealthCrate\", 256, 1\nDropItem \"WeaponCrate\", 256, 1\nDropItem \"UtilyCrate\", 256, 1\nDropItem \"SuperCrate\", 256, 1\nDropItem \"RadarItem\", 256, 1\nDropItem \"DemonicChalice\", 256, 1\nDropItem \"Beacon\", 256, 1\nDropItem \"SkullOfPower\", 256, 1\nDropItem \"PowerStimpack\", 256, 1\nDropItem \"ShuffleSphere\", 256, 1\nDropItem \"WeaponShuffleSphere\", 256, 1\nDropItem \"ItemShuffleSphere\", 256, 1\nDropItem \"LegendaryShuffleSphere\", 256, 1\nDropItem \"EnragedLegendaryShuffleSphere\", 256, 1\nDropItem \"NemesisShuffleSphere\", 256, 1\nDropItem \"TrueLegendaryShuffleSphere\", 256, 1\n}\n\nACTOR CFAutoMapSpawner2 : RandomSpawner\n{\nDropItem \"AllMap\", 256, 1\nDropItem \"DTAllMap\", 256, 1\nDropItem \"HEMMegaMap\", 256, 1\n}\n\nACTOR CFInvisSpawner2 : RandomSpawner\n{\nDropItem \"ModdedBlurSphere\", 256, 1\nDropItem \"HasteSphere\", 256, 1\nDropItem \"VampirismSphere\", 256, 1\nDropItem \"TerrorSphere\", 256, 1\nDropItem \"AmmoSphere\", 256, 1\n}\n\nACTOR CFInvulnSpawner2 : RandomSpawner\n{\nDropItem \"ModdedInvulnerabilitySphere\", 256, 1\nDropItem \"DoomSphereDust\", 256, 1\nDropItem \"UnbelieveabilitySphere\", 256, 1\nDropItem \"UnstabilitySphere\", 256, 1\nDropItem \"DoomSlayerPower\", 256, 1\nDropItem \"ClusterfuckSlayerPower\", 256, 1\n}\n\nACTOR CFSoulSphereSpawner2 : RandomSpawner\n{\nDropItem \"ModdedSoulSphere\", 256, 1\nDropItem \"LifeSphere\", 256, 1\nDropItem \"SalvationSphere\", 256, 1\nDropItem \"BerserkSphere\", 256, 1\nDropItem \"LegendarySphere\", 256, 1\nDropItem \"LegendarySalvationSphere\", 256, 1\nDropItem \"EnragedLegendarySphere\", 256, 1\nDropItem \"TrueLegendarySphere\", 256, 1\n}\n\nACTOR CFBlueArmorSpawner2 : RandomSpawner\n{\nDropItem \"ModdedBlueArmor\", 256, 1\nDropItem \"RedArmor\", 256, 1\nDropItem \"PhaseArmor\", 256, 1\nDropItem \"CrystalArmor\", 256, 1\nDropItem \"LegendaryArmor\", 256, 1\nDropItem \"HellfireArmor\", 256, 1\nDropItem \"EnragedLegendaryArmor\", 256, 1\nDropItem \"TrueLegendaryArmorA\", 256, 1\n}\n\nACTOR CFGreenArmorSpawner2 : RandomSpawner\n{\nDropItem \"ModdedGreenArmor\", 256, 1\nDropItem \"RedArmor\", 256, 1\nDropItem \"CrystalArmor\", 256, 1\nDropItem \"HealthCrate\", 256, 1\nDropItem \"WeaponCrate\", 256, 1\nDropItem \"UtilyCrate\", 256, 1\nDropItem \"SuperCrate\", 256, 1\n}\n\nACTOR CFHealthSpawner2 : RandomSpawner\n{\nDropItem \"NewHealthbonus\", 256, 1\nDropItem \"NewMaxHealthBonus\", 256, 1\nDropItem \"DropHEMHealthBonus\", 256, 1\nDropItem \"DropLHealthbonus\", 256, 1\nDropItem \"dropILHealthBonus\", 256, 1\nDropItem \"dropNHealthBonus\", 256, 1\nDropItem \"SwiborgHealthBonus\", 256, 1\n}\n\nACTOR CFArmorSpawner2 : RandomSpawner\n{\nDropItem \"NewArmorBonus\", 256, 1\nDropItem \"NewMaxArmorBonus\", 256, 1\nDropItem \"DropHEMArmorBonus\", 256, 1\nDropItem \"DropLArmorBonus\", 256, 1\nDropItem \"DropILArmorBonus\", 256, 1\nDropItem \"DropNArmorBonus\", 256, 1\nDropItem \"SwiborgArmorBonus\", 256, 1\n}\n\nACTOR CFMegaSphereSpawner2 : RandomSpawner\n{\nDropItem \"ModdedMegaSphere\", 256, 1\nDropItem \"UltraSphere\", 256, 1\nDropItem \"LegendaryUltraSphere\", 256, 1\nDropItem \"HellfireUltraSphere\", 256, 1\nDropItem \"EnragedLegendaryUltraSphere\", 256, 1\nDropItem \"TrueLegendaryUltraSphere\", 256, 1\nDropItem \"NemesisSuperSphere\", 256, 1\nDropItem \"NemesisMegaSphere\", 256, 1\nDropItem \"DemonHeart\", 256, 1\nDropItem \"LegendaryDemonHeart\", 256, 1\nDropItem \"TrueLegendaryDemonHeart\", 256, 1\nDropItem \"NemesisDemonHeart\", 256, 1\n}\n\nACTOR MineAmmoRandomizer2 : RandomSpawner\n{\nDropItem \"Mineammo2\", 256, 1\nDropItem \"Springmine\", 256, 1\n}\n/*\nDropItem \"TrueLegendaryZombie\", 256, 1\nDropItem \"TrueLegendarySentient\", 256, 1\nDropItem \"TrueLegendaryCyberdemon\", 256, 1\nDropItem \"TrueLegendaryCyberdemonNormal\", 256, 1\nDropItem \"TrueLegendaryCardinal\", 256, 1\n\nDropItem \"VexedNemesisZombie\", 256, 1\nDropItem \"VexedNemesisImp\", 256, 1\nDropItem \"VexedNemesisAssaultCaptain\", 256, 1\nDropItem \"VexedNemesisSuicideBomber\", 256, 1\nDropItem \"VexedNemesisRevenant\", 256, 1\n*/"
      },
      {
        "source": "pk3",
        "name": "SBARINFO.txt",
        "contents": "//================\n// Fullscreen HUD\n//================\n\nHeight 32;\nMonoSpaceFonts True, \"0\";\n\nMugShot \"GodAnimated\", Health2\n{\n    {GOD00, GOD01, GOD02} 17;\n}\n\nMugShot \"XDeath\"\n{\n    XDTH0 3;\n    XDTH1 1;\n    XDTH2 2;\n    XDTH3 2;\n    XDTH4 -1;\n}\n\nStatusBar FullScreen, FullScreenOffsets\n{\n    DrawMugshot 5, AnimatedGodMode, XDeathFace, 88, -38;\n\n    InInventory PowerStrength\n    {\n    DrawImage \"ZERKA0\", 22, -4, CenterBottom;\n    }\n    InInventory Not PowerStrength\n    {\n    DrawImage \"MEDIA0\", 22, -4, CenterBottom;\n    }\n\n    DrawNumber 4, HUDFONT_DOOM, DarkGrey, Health, DrawShadow, 84, -22, 0;\n    DrawNumber 4, HUDFONT_DOOM, Gold, Health, WhenNotZero, DrawShadow, 84, -22, 0, Red, 25, Green, 51;\n\n    DrawImage ArmorIcon, 22, -27, CenterBottom;\n    DrawNumber 4, HUDFONT_DOOM, Green, Armor, WhenNotZero, DrawShadow, 84, -41, 0, Red, 25, Blue, 101;\n\n    DrawImage AmmoIcon2, -16, -25, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo2, DrawShadow, -27, -41, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo2, WhenNotZero, DrawShadow, -27, -41, 0, Red, 10, Green, 21;\n\n    IsSelected \"Hand Grenade\"\n    {\n    DrawImage AmmoIcon1, -16, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 2, Green, 5;\n    }\n    IsSelected \"Land Mine\"\n    {\n    DrawImage AmmoIcon1, -16, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 2, Green, 5;\n    }\n\tIsSelected \"Legendary C4\"\n    {\n    DrawImage AmmoIcon1, -16, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 2, Green, 5;\n\t}\n    IsSelected \"Handgun \"\n    {\n    DrawImage \"SEWPA0\", -72, -53;\n    DrawImage AmmoIcon1, -16, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 4, Green, 9;\n    }\n\tIsSelected \"PistolBFG\"\n    {\n    DrawImage \"SEWPA0\", -72, -53;\n    DrawImage AmmoIcon1, -16, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 25, Green, 51;\n    }\n\tIsSelected \"FlameSword\"\n    {\n    DrawImage \"SEWPA0\", -32, -53;\n    DrawImage AmmoIcon1, -16, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 100, Green, 201;\n    }\n\tIsSelected \"DemonTechAxe\"\n    {\n    DrawImage \"SEWPA0\", -32, -53;\n    DrawImage AmmoIcon1, -16, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 100, Green, 201;\n    }\n    IsSelected \"Combat Shotgun \"\n    {\n    DrawImage \"SEWPA0\", -64, -53;\n    DrawImage AmmoIcon1, -34, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 2, Green, 6;\n    }\n    IsSelected \"Assault Shotgun \"\n    {\n    DrawImage \"SEWPA0\", -64, -53;\n    DrawImage AmmoIcon1, -32, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 2, Green, 6;\n    }\n\tIsSelected \"HeavyChaingun\"\n    {\n    DrawImage \"SEWPA0\", -56, -53;\n    DrawImage AmmoIcon1, -16, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 21, Green, 51;\n    }\n    IsSelected \"Double Barrel Shotgun \"\n    {\n    DrawImage \"SEWPA0\", -64, -53;\n    DrawImage AmmoIcon1, -31, -5, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 1, Green, 2;\n    }\n    IsSelected \"Quad Barrel Shotgun \"\n    {\n    DrawImage \"SEWPA0\", -64, -53;\n    DrawImage AmmoIcon1, -31, -5, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 2, Green, 4;\n    }\n    IsSelected \"Hexa-Shotgun\"\n    {\n    DrawImage \"SEWPA0\", -64, -53;\n    DrawImage AmmoIcon1, -31, -5, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 2, Green, 6;\n    }\n    IsSelected \"Explosive Shotgun\"\n    {\n    DrawImage \"SEWPA0\", -64, -53;\n\tDrawImage AmmoIcon1, -31, -5, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 2, Green, 6;\n    }\n    IsSelected \"ExplosiveSSG\"\n\t{\n\tDrawImage \"SEWPA0\", -56, -53;\n\tDrawImage AmmoIcon1, -31, -5, CenterBottom;\n\tDrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n\tDrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 1, Green, 2;\n\t}\n    IsSelected \"Legendary Assault Shotgun\"\n    {\n    DrawImage \"SEWPA0\", -56, -53;\n    DrawImage AmmoIcon1, -32, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 2, Green, 6;\n    }\n    IsSelected \"Enraged Legendary Assault Shotgun\"\n    {\n    DrawImage \"SEWPA0\", -56, -53;\n    DrawImage AmmoIcon1, -32, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 2, Green, 6;\n    }\n    IsSelected \"Nemesis Assault Shotgun\"\n    {\n    DrawImage \"SEWPA0\", -56, -53;\n    DrawImage AmmoIcon1, -32, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 2, Green, 6;\n    }\n\tIsSelected \"Legendary Sawed-Off Shotgun\"\n    {\n    DrawImage \"SEWPA0\", -64, -53;\n    DrawImage AmmoIcon1, -31, -5, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 1, Green, 2;\n    }\n\tIsSelected \"Nemesis Sawed-Off Shotgun\"\n    {\n    DrawImage \"SEWPA0\", -64, -53;\n    DrawImage AmmoIcon1, -31, -5, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 1, Green, 2;\n    }\n    IsSelected \"Assault Rifle \"\n    {\n    DrawImage \"SEWPA0\", -56, -53;\n    DrawImage AmmoIcon1, -30, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 10, Green, 21;\n    }\n    IsSelected \"Explosive Minigun\"\n    {\n    DrawImage \"SEWPA0\", -56, -53;\n    DrawImage AmmoIcon1, -16, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 25, Green, 51;\n    }\n    IsSelected \"Minigun2\"\n    {\n    DrawImage \"SEWPA0\", -56, -53;\n    DrawImage AmmoIcon1, -16, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 25, Green, 51;\n    }\n    IsSelected \"Improved Minigun\"\n    {\n    DrawImage \"SEWPA0\", -56, -53;\n    DrawImage AmmoIcon1, -16, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 25, Green, 51;\n    }\n    IsSelected \"Legendary Plasmatic Cannon\"\n    {\n    DrawImage \"SEWPA0\", -56, -53;\n    DrawImage \"LEGWZ0\", -23, -6, CenterBottom;\n    }\n\tIsSelected \"BehemothCannon\"\n\t{\n\tDrawImage \"SEWPA0\", -48, -53;\n\tDrawImage \"FHMRH0\", -23, -6, CenterBottom;\n\t}\n\tIsSelected \"RuffianCannon\"\n\t{\n\tDrawImage \"SEWPA0\", -48, -53;\n\tDrawImage \"RFMRH0\", -23, -6, CenterBottom;\n\t}\n\tIsSelected \"BarbatosCannon\"\n\t{\n\tDrawImage \"SEWPA0\", -48, -53;\n\tDrawImage \"BRBCH0\", -23, -6, CenterBottom;\n\t}\n\tIsSelected \"Legendary Behemoth Cannon\"\n\t{\n\tDrawImage \"SEWPA0\", -56, -53;\n\tDrawImage \"LBHCH0\", -23, -6, CenterBottom;\n\t}\n    IsSelected \"Rocket Launcher\"\n    {\n    DrawImage \"SEWPA0\", -48, -53;\n    DrawImage AmmoIcon1, -29, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 2, Green, 5;\n    }\n\tIsSelected \"HomingRocketLauncher\"\n    {\n    DrawImage \"SEWPA0\", -48, -53;\n    DrawImage AmmoIcon1, -16, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 25, Green, 51;\n    }\n\tIsSelected \"HellstormCannon\"\n    {\n    DrawImage \"SEWPA0\", -48, -53;\n    DrawImage AmmoIcon1, -16, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 25, Green, 51;\n    }\n\tIsSelected \"RapidRocketlauncher\"\n\t{\n    DrawImage \"SEWPA0\", -48, -53;\n    DrawImage AmmoIcon1, -16, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 25, Green, 51;\n    }\n    IsSelected \"EFG9000\"\n    {\n    DrawImage \"SEWPA0\", -48, -53;\n    DrawImage AmmoIcon1, -16, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 2, Green, 41;\n    }\n    IsSelected \"Grenade Launcher\"\n    {\n    DrawImage \"SEWPA0\", -48, -53;\n    DrawImage AmmoIcon1, -25, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 2, Green, 5;\n    }\n\tIsSelected \"ProxLauncher\"\n    {\n    DrawImage \"SEWPA0\", -48, -53;\n    DrawImage AmmoIcon1, -25, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 9, Green, 21;\n    }\n\tIsSelected \"Freezer Rifle\"\n\t{\n\tDrawImage \"SEWPA0\", -40, -53;\n\tDrawImage \"RIPGA0\", -28, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 40, Green, 81;\n\t}\n    IsSelected \"Plasma Rifle\"\n    {\n    DrawImage \"SEWPA0\", -40, -53;\n    DrawImage AmmoIcon1, -28, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 10, Green, 21;\n    }\n\tIsSelected \"Demon Tech Ballista\"\n    {\n    DrawImage \"SEWPA0\", -40, -53;\n    DrawImage AmmoIcon1, -16, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 100, Green, 150;\n    }\n    IsSelected \"Demon Tech Rifle \"\n    {\n    DrawImage \"SEWPA0\", -40, -53;\n    DrawImage AmmoIcon1, -32, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 10, Green, 21;\n    }\n    IsSelected \"Legendary Plasmatic Rifle\"\n    {\n    DrawImage \"SEWPA0\", -40, -53;\n    DrawImage AmmoIcon1, -32, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 10, Green, 21;\n    }\n\tIsSelected \"Enraged Legendary Plasmatic Rifle\"\n    {\n    DrawImage \"SEWPA0\", -40, -53;\n    DrawImage AmmoIcon1, -32, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 10, Green, 21;\n    }\n    IsSelected \"Nemesis Rifle\"\n    {\n    DrawImage \"SEWPA0\", -40, -53;\n    DrawImage AmmoIcon1, -32, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 10, Green, 21;\n    }\n    IsSelected \"Railgun2\"\n    {\n    DrawImage \"SEWPA0\", -40, -53;\n    DrawImage AmmoIcon1, -27, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 10, Green, 21;\n    }\n\tIsSelected \"Demon Tech Railgun\"\n    {\n    DrawImage \"SEWPA0\", -40, -53;\n    DrawImage AmmoIcon1, -27, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 10, Green, 21;\n    }\n\tIsSelected \"ExplosiveRailgun\"\n    {\n    DrawImage \"SEWPA0\", -40, -53;\n    DrawImage AmmoIcon1, -27, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 10, Green, 21;\n    }\n    IsSelected \"BFG 9500\"\n    {\n    DrawImage \"SEWPA0\", -32, -53;\n    DrawImage AmmoIcon1, -16, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 40, Green, 81;\n    }\n\tIsSelected \"BFG2704\"\n    {\n    DrawImage \"SEWPA0\", -32, -53;\n    DrawImage AmmoIcon1, -16, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 40, Green, 81;\n    }\n    IsSelected \"BFG10K \"\n    {\n    DrawImage \"SEWPA0\", -32, -53;\n    DrawImage AmmoIcon1, -16, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 30, Green, 61;\n    }\n    IsSelected \"Hell Storm BFG\"\n    {\n    DrawImage \"SEWPA0\", -32, -53;\n    DrawImage AmmoIcon1, -16, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 30, Green, 61;\n    }\n    IsSelected \"Advanced Necronomicon\"\n    {\n    DrawImage \"SEWPA0\", -24, -53;\n    DrawImage AmmoIcon1, -16, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 100, Green, 201;\n    }\n    IsSelected \"Demon Tech BFG 10K\"\n    {\n    DrawImage \"SEWPA0\", -32, -53;\n    DrawImage AmmoIcon1, -16, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 100, Green, 201;\n    }\n    IsSelected \"Demon Tech Devastator\"\n    {\n    DrawImage \"SEWPA0\", -32, -53;\n    DrawImage AmmoIcon1, -16, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 100, Green, 201;\n    }\n    IsSelected \"CommanderDevastatorFIX\"\n    {\n    DrawImage \"SEWPA0\", -32, -53;\n    DrawImage AmmoIcon1, -16, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 100, Green, 201;\n    }\n\tIsSelected \"NuclearMissileLauncher\"\n    {\n    DrawImage \"SEWPA0\", -32, -53;\n    DrawImage AmmoIcon1, -16, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 1, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 1, Green, 4;\n    }\n\tIsSelected \"Nemesis\"\n    {\n    DrawImage \"SEWPA0\", -40, -53;\n    DrawImage AmmoIcon1, -32, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 10, Green, 21;\n    }\n\tIsSelected \"VileStaff\"\n    {\n    DrawImage \"SEWPA0\", -40, -53;\n    DrawImage AmmoIcon1, -32, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 10, Green, 21;\n    }\n\tIsSelected \"PyroCannon\"\n\t{\n\tDrawImage \"SEWPA0\", -32, -53;\n\tDrawImage AmmoIcon1, -16, -6, CenterBottom;\n\tDrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n\tDrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 100, Green, 201;\n\t}\n    IsSelected \"Legendary BFG2\"\n    {\n    DrawImage \"SEWPA0\", -32, -53;\n    DrawImage AmmoIcon1, -16, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 100, Green, 201;\n    }\n    IsSelected \"Legendary BFG 10K2\"\n    {\n    DrawImage \"SEWPA0\", -32, -53;\n    DrawImage AmmoIcon1, -16, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 100, Green, 201;\n    }\n\tIsSelected \"BlackHole Generator\"\n\t{\n\tDrawImage \"SEWPA0\", -24, -53;\n\tDrawImage AmmoIcon1, -16, -6, CenterBottom;\n\tDrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n\tDrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 30, Green, 61;\n\t}\n\tIsSelected \"Demon Tech Shotgun\"\n\t{\n\tDrawImage \"SEWPA0\", -24, -53;\n\tDrawImage AmmoIcon1, -16, -6, CenterBottom;\n\tDrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n\tDrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 30, Green, 61;\n\t}\n    IsSelected \"MP-40\"\n    {\n    DrawImage \"SEWPA0\", -24, -53;\n    DrawImage AmmoIcon1, -24, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 10, Green, 21;\n    }\n\tIsSelected \"Legendary Revolver\"\n    {\n    DrawImage \"SEWPA0\", -72, -53;\n\tDrawImage AmmoIcon1, -24, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 2, Green, 5;\n    }\n\tIsSelected \"Enraged Legendary Revolver\"\n    {\n    DrawImage \"SEWPA0\", -72, -53;\n\tDrawImage AmmoIcon1, -24, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 2, Green, 5;\n    }\n\tIsSelected \"ExplosiveDemonTechRifle\"\n    {\n    DrawImage \"SEWPA0\", -40, -53;\n    DrawImage AmmoIcon1, -32, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 10, Green, 21;\n    }\n\tIsSelected \"1337DTR\"\n    {\n    DrawImage \"SEWPA0\", -40, -53;\n    DrawImage AmmoIcon1, -32, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 10, Green, 21;\n    }\n\tIsSelected \"1337ASG\"\n    {\n    DrawImage \"SEWPA0\", -56, -53;\n    DrawImage AmmoIcon1, -32, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 2, Green, 6;\n    }\n\tIsSelected \"LegendaryChainsaw\"\n    {\n    DrawImage AmmoIcon1, -16, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 100, Green, 201;\n    }\n\tIsSelected \"AcidWormFIX\"\n    {\n    DrawImage \"SEWPA0\", -48, -53;\n\tDrawImage AmmoIcon1, -14, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 50, Green, 150;\n    }\n    IsSelected \"Nailgun\"\n    {\n    DrawImage \"SEWPA0\", -56, -53;\n    DrawImage AmmoIcon1, -16, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 25, Green, 51;\n    }\n\tIsSelected \"ExplosiveRifle\"\n    {\n    DrawImage \"SEWPA0\", -56, -53;\n\tDrawImage AmmoIcon1, -24, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 25, Green, 51;\n    }\n\tIsSelected \"LifeLeecher\"\n    {\n    DrawImage \"SEWPA0\", -40, -53;\n\tDrawImage AmmoIcon1, -14, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 50, Green, 150;\n    }\n\tIsSelected \"Welder\"\n    {\n    DrawImage \"SEWPA0\", -40, -53;\n\tDrawImage AmmoIcon1, -14, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 100, Green, 201;\n    }\n    IsSelected \"Legendary Railgun\"\n    {\n    DrawImage \"SEWPA0\", -40, -53;\n    DrawImage AmmoIcon1, -27, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 10, Green, 40;\n    }\n    IsSelected \"FreezerBFG\"\n    {\n    DrawImage \"SEWPA0\", -32, -53;\n    DrawImage AmmoIcon1, -16, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 100, Green, 201;\n    }\n\tIsSelected \"BFG15k\"\n    {\n    DrawImage \"SEWPA0\", -32, -53;\n    DrawImage AmmoIcon1, -16, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 100, Green, 201;\n    }\n\tIsSelected \"D-BFG\"\n    {\n    DrawImage \"SEWPA0\", -32, -53;\n    DrawImage AmmoIcon1, -16, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 21, Green, 51;\n    }\n    IsSelected \"Legendary AK-47\"\n    {\n    DrawImage \"SEWPA0\", -56, -53;\n    DrawImage AmmoIcon1, -30, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 8, Green, 18;\n    }\n\tIsSelected \"Legendary Light Machine Gun\"\n    {\n    DrawImage \"SEWPA0\", -56, -53;\n    DrawImage AmmoIcon1, -30, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 8, Green, 18;\n    }\n\tIsSelected \"Enraged Legendary Light Machine Gun\"\n    {\n    DrawImage \"SEWPA0\", -56, -53;\n    DrawImage AmmoIcon1, -30, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 8, Green, 18;\n    }\n\tIsSelected \"M79 Gas Grenade Launcher\"\n    {\n    DrawImage \"SEWPA0\", -48, -53;\n    DrawImage AmmoIcon1, -29, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 25, Green, 51;\n    }\n\tIsSelected \"Tech Vulcan\"\n\t{\n\tDrawImage \"SEWPA0\", -40, -53;\n\tDrawImage AmmoIcon1, -16, -6, CenterBottom;\n\tDrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n\tDrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 40, Green, 81;\n\t}\n\tIsSelected \"Tech Erasus\"\n\t{\n\tDrawImage \"SEWPA0\", -40, -53;\n\tDrawImage AmmoIcon1, -16, -6, CenterBottom;\n\tDrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n\tDrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 40, Green, 81;\n\t}\n\tIsSelected \"Legendary BFG15K\"\n    {\n    DrawImage \"SEWPA0\", -32, -53;\n    DrawImage AmmoIcon1, -16, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 40, Green, 81;\n    }\n\tIsSelected \"Flak Cannon\"\n    {\n    DrawImage \"SEWPA0\", -64, -53;\n    DrawImage AmmoIcon1, -16, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 21, Green, 51;\n    }\n\tIsSelected \"Demented Flak Cannon\"\n    {\n    DrawImage \"SEWPA0\", -64, -53;\n    DrawImage AmmoIcon1, -16, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 21, Green, 51;\n    }\n\tIsSelected \"Unmaker\"\n    {\n    DrawImage \"SEWPA0\", -40, -53;\n    DrawImage AmmoIcon1, -16, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 50, Green, 101;\n    }\n\tIsSelected \"Enraged Legendary Behemoth Cannon\"\n\t{\n\tDrawImage \"SEWPA0\", -56, -53;\n\tDrawImage \"EBHCH0\", -23, -6, CenterBottom;\n\t}\n\tIsSelected \"BFG3500\"\n\t{\n\tDrawImage \"SEWPA0\", -32, -53;\n\tDrawImage \"BFC9H0\", -35, -1, CenterBottom;\n\t}\n\tIsSelected \"True Legendary Plasmatic Cannon\"\n\t{\n\tDrawImage \"SEWPA0\", -24, -53;\n\tDrawImage \"IONGX0\", -35, -1, CenterBottom;\n\t}\n\tIsSelected \"Tech Blaster\"\n\t{\n\tDrawImage \"SEWPA0\", -40, -53;\n\tDrawImage \"DTNGA0\", -25, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 10, Green, 21;\n\t}\n\tIsSelected \"True Legendary Railgun\"\n    {\n    DrawImage \"SEWPA0\", -40, -53;\n    DrawImage AmmoIcon1, -27, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 10, Green, 21;\n    }\n\tIsSelected \"True Legendary BFG 15K\"\n\t{\n\tDrawImage \"SEWPA0\", -25, -53;\n\tDrawImage \"15LWA0\", -35, -2, CenterBottom;\n\t}\n\tIsSelected \"Legendary Karasawa\"\n\t{\n\tDrawImage \"SEWPA0\", -40, -53;\n\tDrawImage \"LSWPA0\", -35, -6, CenterBottom;\n\t}\n\tIsSelected \"Enraged Legendary Karasawa\"\n\t{\n\tDrawImage \"SEWPA0\", -40, -53;\n\tDrawImage \"ESWPA0\", -35, -6, CenterBottom;\n\t}\n\tIsSelected \"Legendary Demon Tech Devastator\"\n\t{\n\tDrawImage \"SEWPA0\", -25, -53;\n\tDrawImage \"LDEVA0\", -35, -2, CenterBottom;\n\t}\n\tIsSelected \"Legendary Fusion Cannon\"\n\t{\n\tDrawImage \"SEWPA0\", -25, -53;\n\tDrawImage AmmoIcon1, -15, -10, CenterBottom;\n\tDrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 125, Green, 250;\n\t}\n\tIsSelected \"Vexed Nemesis Rifle\"\n    {\n    DrawImage \"SEWPA0\", -40, -53;\n    DrawImage \"VTEPA0\", -25, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 10, Green, 21;\n    }\n\tIsSelected \"Plasma Shotgun\"\n    {\n    DrawImage \"SEWPA0\", -32, -53;\n    DrawImage AmmoIcon1, -16, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 40, Green, 81;\n    }\n\n\tIsSelected \"Plasmatic Assault Shotgun\"\n\t{\n    DrawImage \"SEWPA0\", -64, -53;\n\tDrawImage \"SCANA0\", -31, -5, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 40, Green, 120;\n\t}\n\tIsSelected \"CLPlasma Handgun\"\n    {\n    DrawImage \"SEWPA0\", -72, -53;\n    DrawImage AmmoIcon1, -16, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 4, Green, 9;\n    }\n\tIsSelected \"CLPlasmaHandSKS\"\n    {\n    DrawImage \"SEWPA0\", -72, -53;\n    DrawImage AmmoIcon1, -16, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 4, Green, 9;\n    }\n\tIsSelected \"CLPlasmaHandgunMk3\"\n    {\n    DrawImage \"SEWPA0\", -72, -53;\n    DrawImage AmmoIcon1, -16, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 4, Green, 9;\n    }\n\tIsSelected \"PhaseRifle\"\n\t{\n\tDrawImage \"SEWPA0\", -40, -53;\n    DrawImage AmmoIcon1, -32, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 10, Green, 21;\n    }\n\tIsSelected \"True Legendary Pulverizer\"\n\t{\n\tDrawImage \"SEWPA0\", -16, -53;\n\tDrawImage \"TLVAA0\", -40, -20, CenterBottom;\n\tDrawImage AmmoIcon1, -40, -1, CenterBottom;\n\tDrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -10, -16, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -10, -16, 0, Red, 1, Green, 3;\n    }\n\tIsSelected \"Stingray\"\n    {\n    DrawImage \"SEWPA0\", -24, -53;\n    DrawImage AmmoIcon1, -16, -3, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 1, Green, 3;\n    }\n\n\tDrawImage \"HDCPA0\", -14, -59;\n\tDrawNumber 3, INDEXFONT, White, Ammo BulletMag, -16, -59;\n\tDrawImage \"HDSLA0\", -16, -66;\n\tDrawNumber 3, INDEXFONT, White, Ammo NewShell, -16, -66;\n\tDrawImage \"HDRKA0\", -15, -73;\n\tDrawNumber 3, INDEXFONT, White, Ammo Missile, -16, -73;\n\tDrawImage \"HDCLA0\", -14, -80;\n\tDrawNumber 3, INDEXFONT, White, Ammo NewCell, -16, -80;\n\tDrawImage \"HDTKA0\", -14, -87;\n\tDrawNumber 3, INDEXFONT, White, Ammo DemonAmmo, -16, -87;\n\tDrawImage \"MANGB0\", -14, -94;\n    DrawNumber 3, INDEXFONT, White, Ammo DustMana, -16, -94;\n\tDrawImage \"GASFS0\", -14, -101;\n    DrawNumber 3, INDEXFONT, White, Ammo Gas, -16, -101;\n\tDrawImage \"DBFLA0\", -14, -108;\n    DrawNumber 3, INDEXFONT, White, Ammo Dcell, -16, -108;\n    DrawImage \"HDLCA0\", -14, -115;\n    DrawNumber 3, INDEXFONT, White, Ammo LegendaryBulletMag, -16, -115;\n    DrawImage \"LHELB0\", -16, -122;\n    DrawNumber 3, INDEXFONT, White, Ammo LegendaryShell, -16, -122;\n    DrawImage \"HDTKB0\", -14, -129;\n    DrawNumber 3, INDEXFONT, White, Ammo LDemonAmmo, -16, -129;\n\tDrawImage \"LCELH0\", -14, -136;\n    DrawNumber 3, INDEXFONT, White, Ammo LegendaryCell, -16, -136;\n\tDrawImage \"SY99A0\", -14, -143;\n\tDrawNumber 3, Indexfont, White, Ammo ELegendaryLMGBulletMag, -16, -143;\n\tDrawImage \"SY99B0\", -16, -150;\n\tDrawNumber 3, Indexfont, White, Ammo EnragedLegendaryShell, -16, -150;\n\tDrawImage \"SY99C0\", -14, -157;\n\tDrawNumber 3, INDEXFONT, White, Ammo ILDemonAmmo, -16, -157;\n    DrawImage \"NHELB0\", -16, -164;\n    DrawNumber 3, INDEXFONT, White, Ammo NemesisShell, -16, -164;\n    DrawImage \"HDTKC0\", -14, -171;\n    DrawNumber 3, INDEXFONT, White, Ammo NLDemonAmmo, -16, -171;\n\tDrawImage \"VDTKC0\", -14, -178;\n    DrawNumber 3, INDEXFONT, White, Ammo VexNemDemonAmmo, -16, -178;\n\tDrawImage \"TCELH0\", -14, -185;\n    DrawNumber 3, INDEXFONT, White, Ammo TrueLegendaryCell, -16, -185;\n\tDrawImage \"FUCCA0\", -13, -194;\n    DrawNumber 3, INDEXFONT, White, Ammo FuelCore, -16, -192;\n\n    DrawImage \"IGRNA0\", -32, -54;\n    DrawNumber 1, INDEXFONT, White, HandGrenadeAmmo, -37, -59;\n    DrawImage \"HMINA0\", -49, -54;\n    DrawNumber 1, INDEXFONT, White, MineAmmo, -59, -59;\n\n    DrawSwitchableImage WeaponSlot 2, \"HUDNUM2\", \"HU2NUM2\", -69, -50;\n    DrawSwitchableImage WeaponSlot 3, \"HUDNUM3\", \"HU2NUM3\", -61, -50;\n    DrawSwitchableImage WeaponSlot 4, \"HUDNUM4\", \"HU2NUM4\", -53, -50;\n    DrawSwitchableImage WeaponSlot 5, \"HUDNUM5\", \"HU2NUM5\", -45, -50;\n    DrawSwitchableImage WeaponSlot 6, \"HUDNUM6\", \"HU2NUM6\", -37, -50;\n    DrawSwitchableImage WeaponSlot 7, \"HUDNUM7\", \"HU2NUM7\", -29, -50;\n\tDrawSwitchableImage WeaponSlot 8, \"HUDNUM8\", \"HU2NUM8\", -21, -50;\n\tDrawSwitchableImage WeaponSlot 9, \"HUDNUM9\", \"HU2NUM9\", -13, -50;\n\n    DrawSwitchableImage BlueCard && BlueSkull, \"\", \"STKEYS0\", \"STKEYS3\", \"STKEYS6\", -14, 4;\n    DrawSwitchableImage YellowCard && YellowSkull, \"\", \"STKEYS1\", \"STKEYS4\", \"STKEYS7\", -14, 13;\n    DrawSwitchableImage RedCard && RedSkull, \"\", \"STKEYS2\", \"STKEYS5\", \"STKEYS8\", -14, 22;\n\n    DrawSelectedInventory INDEXFONT, -102, -32, -70, -12, White;\n\n\tInInventory LegendaryRuneItem, 1\n\t{\n\t\tDrawImage \"LGRNA0\", 22, -57, CenterBottom;\n    }\n\tInInventory LifeLegendaryRuneItem, 1\n\t{\n        DrawImage \"RGRNA0\", 22, -77, CenterBottom;\n    }\n    InInventory SuperLegendaryRuneItem, 1\n\t{\n        DrawImage \"GLRNA0\", 22, -97, CenterBottom;\n    }\n\tInInventory TrueLegendaryRuneItem, 1\n\t{\n        DrawImage \"TGRNA0\", 22, -77, CenterBottom;\n    }\n\tInInventory TrueLegendaryRuneItem2, 1\n\t{\n        DrawImage \"TGRNB0\", 22, -77, CenterBottom;\n    }\n\tInInventory TerminatorDamage, 1\n\t{\n        DrawImage \"ARNOA0\", 22, -97, CenterBottom;\n    }\n\tInInventory TerminatorDamage2, 1\n\t{\n        DrawImage \"ARNOA0\", 22, -115, CenterBottom;\n\t\tDrawImage \"ARNOA0\", 30, -115, CenterBottom;\n    }\n\tInInventory EnragedLegendaryRuneItem, 1\n\t{\n\t\tDrawImage \"EGRNA0\", 22, -130, CenterBottom;\n    }\n\tInInventory VoidRuneItem, 1\n\t{\n\t\tDrawImage \"BLRNA0\", 22, -150, CenterBottom;\n    }\n\n\tInInventory AttaccRune, 1\n\t{\n\t\tDrawImage \"ATACRUNE\", 15, -179, CenterBottom;\n    }\n\tInInventory ProteccRune, 1\n\t{\n\t\tDrawImage \"PROTECRN\", 35, -170, CenterBottom;\n    }\n\tInInventory SuccRune, 1\n\t{\n\t\tDrawImage \"SUCCRUNE\", 50, -174, CenterBottom;\n    }\n\tInInventory StrongLegsRune, 1\n\t{\n\t\tDrawImage \"JUMPRUNE\", 75, -178, CenterBottom;\n    }\n\t\tInInventory Runespread, 1\n\t{\n\t\tDrawImage \"SPRRD0\", 100, -178, CenterBottom;\n    }\n\n\t// Kills, Items, Inventory //\n\tAlpha 1.0\n\tDrawImage \"KIS_\", 2, 2;\n\n\tDrawNumber 5, INDEXFONT, Untranslated, kills, 46, 7;\n\tDrawNumber 4, INDEXFONT, Untranslated, items, 46, 13;\n\tDrawNumber 3, INDEXFONT, Untranslated, secrets, 46, 19;\n\n\tDrawNumber 5, INDEXFONT, Untranslated, monsters, 74, 7;\n\tDrawNumber 4, INDEXFONT, Untranslated, totalitems, 74, 13;\n\tDrawNumber 3, INDEXFONT, Untranslated, totalsecrets, 74, 19;\n\n\tDrawString CONFONT, white, time, 9, 25;\n}\n\nStatusBar InventoryFullscreen, FullScreenOffsets\n{\n   DrawInventoryBar Doom, NoArrows, Translucent, 6, INDEXFONT, -96 + Center, 0, -68 + Center, 2, White;\n}\n\n//=============\n// StatBar HUD\n//=============\n\nStatusBar Normal\n{\n    DrawImage \"CSTBAR\", 0, 168;\n\n    GameMode Cooperative, Deathmatch, Teamgame\n    {\n    DrawImage Translatable \"STFBANY\", 143, 169;\n    }\n\n    DrawImage \"STTPRCNT\", 90, 171;\n    DrawImage \"STTPRCNT\", 221, 171;\n\n    DrawMugshot 5, AnimatedGodMode, XDeathFace, 143, 168;\n\n    InInventory Not PowerStrength\n    {\n    DrawImage \"STHELT\", 55, 191;\n    }\n\n    InInventory PowerStrength\n    {\n    DrawImage \"STHELT\", 50, 191;\n    DrawImage \"HBERZK\", 92, 188;\n    }\n\n    DrawImage \"STARMR\", 195, 191;\n\n    DrawSwitchableImage ArmorType StartingArmor, \"\", \"HARMSV\", 182, 188;\n    DrawSwitchableImage ArmorType ModdedGreenArmor, \"\", \"HARMGR\", 182, 188;\n    DrawSwitchableImage ArmorType ModdedBlueArmor, \"\", \"HARMBL\", 182, 188;\n    DrawSwitchableImage ArmorType RedArmor, \"\", \"HARMRE\", 182, 188;\n\tDrawSwitchableImage ArmorType ArmorRegen250SphereGiver, \"\", \"HARMHE\", 182, 188;\n\tDrawSwitchableImage ArmorType ArmorRegen425SphereGiver, \"\", \"HARMHE\", 182, 188;\n\tDrawSwitchableImage ArmorType ArmorRegen600SphereGiver, \"\", \"HARMHE\", 182, 188;\n\tDrawSwitchableImage ArmorType NemesisArmor, \"\", \"HARMHE\", 182, 188;\n\tDrawSwitchableImage ArmorType NemesisArmorQuiet, \"\", \"HARMHE\", 182, 188;\n\n    DrawSwitchableImage ArmorType ModdedGreenArmor2, \"\", \"HARMGR\", 182, 188;\n    DrawSwitchableImage ArmorType ModdedBlueArmor2, \"\", \"HARMBL\", 182, 188;\n    DrawSwitchableImage ArmorType RedArmor2, \"\", \"HARMRE\", 182, 188;\n\tDrawSwitchableImage ArmorType LegendaryArmor, \"\", \"HARMLEG\", 182, 188;\n    DrawSwitchableImage ArmorType LegendaryArmor2, \"\", \"HARMLEG\", 182, 188;\n\tDrawSwitchableImage ArmorType LegendaryArmor3, \"\", \"HARMLEG\", 182, 188;\n\n\tDrawNumber 3, INDEXFONT, Gold, Ammo BulletMag, 319, 170;\n    DrawNumber 3, INDEXFONT, Gold, Ammo NewShell, 319, 176;\n    DrawNumber 3, INDEXFONT, Gold, Ammo Missile, 319, 182;\n    DrawNumber 3, INDEXFONT, Gold, Ammo NewCell, 319, 188;\n    DrawNumber 3, INDEXFONT, Gold, Ammo DemonAmmo, 319, 194;\n\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Health, 90, 171, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Health, WhenNotZero, 90, 171, 0, Red, 25, Green, 51;\n\n    DrawNumber 3, HUDFONT_DOOM, Green, Armor, WhenNotZero, 221, 171, 0, Red, 25, Blue, 101;\n\n    IsSelected \"Hand Grenade\"\n    {\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 2, Green, 5;\n    }\n    IsSelected \"Land Mine\"\n    {\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 2, Green, 5;\n    }\n    IsSelected \"Handgun \"\n    {\n    DrawImage \"SEWBA0\", 106, 169;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 4, Green, 9;\n    }\n\tIsSelected \"FlameSword\"\n    {\n    DrawImage \"SEWBA0\", 130, 179;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 100, Green, 201;\n    }\n    IsSelected \"Combat Shotgun \"\n\t{\n\tDrawImage \"SEWBA0\", 118, 169;\n\tDrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 172, 0;\n\tDrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 172, 0, Red, 2, Green, 6;\n    }\n    IsSelected \"Assault Shotgun \"\n    {\n    DrawImage \"SEWBA0\", 118, 169;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 2, Green, 6;\n    }\n    IsSelected \"HeavyChaingun\"\n    {\n    DrawImage \"SEWBA0\", 130, 169;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 21, Green, 51;\n    }\n    IsSelected \"Double Barrel Shotgun \"\n    {\n    DrawImage \"SEWBA0\", 118, 169;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 1, Green, 2;\n    }\n    IsSelected \"Quad Barrel Shotgun \"\n    {\n    DrawImage \"SEWBA0\", 118, 169;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 2, Green, 4;\n    }\n    IsSelected \"Hexa-Shotgun\"\n    {\n    DrawImage \"SEWBA0\", 118, 169;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 2, Green, 6;\n    }\n    IsSelected \"Explosive Shotgun\"\n    {\n    DrawImage \"SEWBA0\", 118, 169;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 2, Green, 6;\n    }\n    IsSelected \"ExplosiveSSG\"\n\t{\n\tDrawImage \"SEWBA0\", 118, 169;\n\tDrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 172, 0;\n\tDrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 172, 0, Red, 1, Green, 2;\n\t}\n    IsSelected \"Legendary Assault Shotgun\"\n    {\n    DrawImage \"SEWBA0\", 118, 169;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 172, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 172, 0, Red, 2, Green, 6;\n    DrawImage \"LGCSTBAR\", 0, 168;\n    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;\n    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;\n    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;\n    }\n    IsSelected \"Nemesis Assault Shotgun\"\n    {\n    DrawImage \"SEWBA0\", 118, 169;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 172, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 172, 0, Red, 2, Green, 6;\n    DrawImage \"LGCSTBAR\", 0, 168;\n    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;\n    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;\n    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;\n    }\n    IsSelected \"Enraged Legendary Assault Shotgun\"\n    {\n    DrawImage \"SEWBA0\", 118, 169;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 172, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 172, 0, Red, 2, Green, 6;\n    DrawImage \"LGCSTBAR\", 0, 168;\n    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;\n    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;\n    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;\n    }\n\tIsSelected \"Nemesis Sawed-Off Shotgun\"\n    {\n    DrawImage \"SEWBA0\", 118, 169;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 172, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 172, 0, Red, 1, Green, 2;\n    DrawImage \"LGCSTBAR\", 0, 168;\n    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;\n    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;\n    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;\n    }\n\tIsSelected \"Legendary Sawed-Off Shotgun\"\n    {\n    DrawImage \"SEWBA0\", 118, 169;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 172, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 172, 0, Red, 1, Green, 2;\n    DrawImage \"LGCSTBAR\", 0, 168;\n    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;\n    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;\n    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;\n    }\n    IsSelected \"Assault Rifle \"\n    {\n    DrawImage \"SEWBA0\", 130, 169;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 10, Green, 21;\n    }\n    IsSelected \"Explosive Minigun\"\n    {\n    DrawImage \"SEWPA0\", -48, -53;\n    DrawImage \"SEWBA0\", 130, 169;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 25, Green, 51;\n    }\n    IsSelected \"Minigun2\"\n    {\n    DrawImage \"SEWBA0\", 130, 169;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 25, Green, 51;\n    }\n\tIsSelected \"Improved Minigun\"\n    {\n    DrawImage \"SEWBA0\", 130, 169;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 25, Green, 51;\n    }\n    IsSelected \"Legendary Plasmatic Cannon\"\n    {\n    DrawImage \"SEWBA0\", 130, 169;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 25, Green, 51;\n    DrawImage \"LGCSTBAR\", 0, 168;\n    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;\n    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;\n    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;\n    }\n\tIsSelected \"Enraged Legendary Behemoth Cannon\"\n    {\n    DrawImage \"SEWBA0\", 130, 169;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 25, Green, 51;\n    DrawImage \"LGCSTBAR\", 0, 168;\n    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;\n    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;\n    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;\n    }\n\tIsSelected \"Legendary Karasawa\"\n    {\n    DrawImage \"SEWBA0\", 118, 179;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 25, Green, 51;\n    DrawImage \"LGCSTBAR\", 0, 168;\n    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;\n    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;\n    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;\n    }\n\tIsSelected \"Enraged Legendary Karasawa\"\n    {\n    DrawImage \"SEWBA0\", 118, 179;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 25, Green, 51;\n    DrawImage \"LGCSTBAR\", 0, 168;\n    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;\n    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;\n    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;\n    }\n\tIsSelected \"Rocket Launcher\"\n    {\n    DrawImage \"SEWBA0\", 106, 179;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 2, Green, 5;\n    }\n\tIsSelected \"HomingRocketLauncher\"\n    {\n    DrawImage \"SEWBA0\", 106, 179;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 25, Green, 51;\n    }\n\tIsSelected \"HellstormCannon\"\n    {\n    DrawImage \"SEWBA0\", 106, 179;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 25, Green, 51;\n    }\n\tIsSelected \"RapidRocketlauncher\"\n    {\n    DrawImage \"SEWBA0\", 106, 179;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 25, Green, 51;\n    }\n\tIsSelected \"EFG9000\"\n    {\n    DrawImage \"SEWBA0\", 106, 179;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 2, Green, 41;\n    }\n    IsSelected \"Grenade Launcher\"\n    {\n    DrawImage \"SEWBA0\", 106, 179;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 2, Green, 5;\n    }\n\tIsSelected \"ProxLauncher\"\n    {\n    DrawImage \"SEWBA0\", 106, 179;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 9, Green, 21;\n    }\n    IsSelected \"Freezer Rifle\"\n    {\n    DrawImage \"SEWBA0\", 130, 179;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 40, Green, 81;\n    }\n    IsSelected \"Plasma Rifle\"\n    {\n    DrawImage \"SEWBA0\", 118, 179;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 10, Green, 21;\n    }\n\tIsSelected \"Demon Tech Ballista\"\n\t{\n\tDrawImage \"SEWBA0\", 118, 169;\n\tDrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n\tDrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 30, Green, 61;\n\t}\n    IsSelected \"Demon Tech Rifle \"\n    {\n    DrawImage \"SEWBA0\", 118, 179;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 10, Green, 21;\n    }\n\tIsSelected \"Tech Blaster\"\n    {\n    DrawImage \"SEWBA0\", 118, 179;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 50, Green, 101;\n    }\n    IsSelected \"Legendary Plasmatic Rifle\"\n    {\n    DrawImage \"SEWBA0\", 118, 179;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 10, Green, 21;\n    DrawImage \"LGCSTBAR\", 0, 168;\n    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;\n    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;\n    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;\n    }\n    IsSelected \"Nemesis Rifle\"\n    {\n    DrawImage \"SEWBA0\", 118, 179;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 10, Green, 21;\n    DrawImage \"LGCSTBAR\", 0, 168;\n    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;\n    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;\n    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;\n    }\n\tIsSelected \"Vexed Nemesis Rifle\"\n    {\n    DrawImage \"SEWBA0\", 118, 179;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 30, Green, 81;\n    DrawImage \"LGCSTBAR\", 0, 168;\n    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;\n    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;\n    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;\n    }\n    IsSelected \"Railgun2\"\n    {\n    DrawImage \"SEWBA0\", 118, 179;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 10, Green, 21;\n    }\n\tIsSelected \"Demon Tech Railgun\"\n    {\n    DrawImage \"SEWBA0\", 118, 179;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 10, Green, 21;\n    }\n\tIsSelected \"ExplosiveRailgun\"\n    {\n    DrawImage \"SEWPA0\", -40, -53;\n    DrawImage AmmoIcon1, -27, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 10, Green, 21;\n    }\n\tIsSelected \"True Legendary Railgun\"\n    {\n    DrawImage \"SEWPA0\", -40, -53;\n    DrawImage AmmoIcon1, -27, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 10, Green, 21;\n    }\n    IsSelected \"BFG 9500\"\n    {\n    DrawImage \"SEWBA0\", 130, 179;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 40, Green, 81;\n    }\n\tIsSelected \"BFG2704\"\n    {\n    DrawImage \"SEWBA0\", 130, 179;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 40, Green, 81;\n    }\n    IsSelected \"BFG10K \"\n    {\n    DrawImage \"SEWBA0\", 130, 179;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 30, Green, 61;\n    }\n    IsSelected \"BehemothCannon\"\n    {\n    DrawImage \"SEWBA0\", 106, 179;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 100, Green, 201;\n    }\n    IsSelected \"RuffianCannon\"\n    {\n    DrawImage \"SEWBA0\", 106, 179;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 100, Green, 201;\n    }\n\tIsSelected \"BarbatosCannon\"\n\t{\n\tDrawImage \"SEWBA0\", 106, 179;\n\tDrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 100, Green, 201;\n\t}\n\tIsSelected \"Legendary Behemoth Cannon\"\n\t{\n\tDrawImage \"SEWBA0\", 106, 179;\n\tDrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 100, Green, 201;\n\t}\n    IsSelected \"Demon Tech BFG 10K\"\n    {\n    DrawImage \"SEWBA0\", 130, 179;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 100, Green, 201;\n    }\n    IsSelected \"Demon Tech Devastator\"\n    {\n    DrawImage \"SEWBA0\", 130, 179;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 100, Green, 201;\n    }\n    IsSelected \"CommanderDevastatorFIX\"\n    {\n    DrawImage \"SEWBA0\", 130, 179;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 100, Green, 201;\n    }\n    IsSelected \"NuclearMissileLauncher\"\n    {\n    DrawImage \"SEWBA0\", 130, 179;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 1, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 1, Green, 4;\n    }\n    IsSelected \"Nemesis\"\n    {\n    DrawImage \"SEWBA0\", 118, 179;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 10, Green, 21;\n    }\n    IsSelected \"VileStaff\"\n    {\n    DrawImage \"SEWBA0\", 118, 179;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 10, Green, 21;\n    }\n    IsSelected \"Legendary BFG2\"\n    {\n    DrawImage \"SEWBA0\", 130, 179;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 100, Green, 201;\n    DrawImage \"LGCSTBAR\", 0, 168;\n    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;\n    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;\n    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;\n    }\n\tIsSelected \"Legendary BFG 10K2\"\n\t{\n    DrawImage \"SEWBA0\", 130, 179;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 100, Green, 201;\n    DrawImage \"LGCSTBAR\", 0, 168;\n    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;\n    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;\n    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;\n    }\n\tIsSelected \"PyroCannon\"\n\t{\n\tDrawImage \"SEWBA0\", 130, 179;\n\tDrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n\tDrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 100, Green, 201;\n\t}\n    IsSelected \"Advanced Necronomicon\"\n    {\n    DrawImage \"SEWBA0\", 130, 179;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 100, Green, 201;\n    }\n\tIsSelected \"Demon Tech Shotgun\"\n\t{\n\tDrawImage \"SEWBA0\", 130, 179;\n\tDrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n\tDrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 30, Green, 61;\n\t}\n\tIsSelected \"BlackHole Generator\"\n\t{\n\tDrawImage \"SEWBA0\", 130, 179;\n\tDrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n\tDrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 30, Green, 61;\n\t}\n    IsSelected \"MP-40\"\n    {\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 10, Green, 21;\n    }\n\tIsSelected \"Legendary Revolver\"\n    {\n    DrawImage \"SEWBA0\", 106, 169;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 2, Green, 5;\n    }\n\tIsSelected \"ExplosiveDemonTechRifle\"\n    {\n    DrawImage \"SEWBA0\", 118, 179;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 10, Green, 21;\n    }\n\tIsSelected \"Enraged Legendary Revolver\"\n    {\n    DrawImage \"SEWBA0\", 106, 169;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 2, Green, 5;\n    }\n\tIsSelected \"1337DTR\"\n    {\n    DrawImage \"SEWBA0\", 118, 179;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 10, Green, 21;\n    DrawImage \"LGCSTBAR\", 0, 168;\n    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;\n    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;\n    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;\n    }\n\tIsSelected \"1337ASG\"\n    {\n    DrawImage \"SEWBA0\", 118, 169;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 172, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 172, 0, Red, 2, Green, 6;\n    DrawImage \"LGCSTBAR\", 0, 168;\n    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;\n    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;\n    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;\n    }\n\tIsSelected \"LegendaryChainsaw\"\n    {\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 100, Green, 201;\n    }\n\tIsSelected \"AcidWormFIX\"\n    {\n    DrawImage \"SEWBA0\", 106, 179;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 50, Green, 150;\n    }\n\tIsSelected \"Nailgun\"\n    {\n    DrawImage \"SEWBA0\", 130, 169;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 25, Green, 51;\n    }\n\tIsSelected \"ExplosiveRifle\"\n    {\n    DrawImage \"SEWBA0\", 130, 169;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 25, Green, 51;\n    }\n\tIsSelected \"LifeLeecher\"\n    {\n    DrawImage \"SEWBA0\", 118, 179;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 50, Green, 150;\n    }\n\tIsSelected \"Welder\"\n    {\n    DrawImage \"SEWBA0\", 118, 179;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 100, Green, 201;\n    }\n\tIsSelected \"Legendary Railgun\"\n    {\n    DrawImage \"SEWBA0\", 118, 179;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 10, Green, 40;\n    }\n\tIsSelected \"FreezerBFG\"\n    {\n    DrawImage \"SEWBA0\", 130, 179;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 40, Green, 81;\n    }\n\tIsSelected \"BFG15K\"\n    {\n    DrawImage \"SEWBA0\", 130, 179;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 100, Green, 201;\n    }\n\tIsSelected \"D-BFG\"\n\t{\n    DrawImage \"SEWBA0\", 130, 179;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 21, Green, 51;\n\t}\n\tIsSelected \"Legendary AK-47\"\n\t{\n\tDrawImage \"SEWBA0\", 130, 169;\n\tDrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n\tDrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 9, Green, 18;\n\tDrawImage \"LGCSTBAR\", 0, 168;\n\tDrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;\n\tDrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;\n\tDrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;\n\t}\n\tIsSelected \"Legendary Light Machine Gun\"\n    {\n    DrawImage \"SEWBA0\", 130, 169;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 9, Green, 18;\n    DrawImage \"LGCSTBAR\", 0, 168;\n    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;\n    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;\n    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;\n    }\n\tIsSelected \"M79 Gas Grenade Launcher\"\n    {\n    DrawImage \"SEWBA0\", 106, 179;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 25, Green, 51;\n    }\n\tIsSelected \"Flak Cannon\"\n    {\n    DrawImage \"SEWPA0\", -48, -53;\n    DrawImage \"SEWBA0\", 130, 169;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 25, Green, 51;\n    }\n\tIsSelected \"Demented Flak Cannon\"\n    {\n    DrawImage \"SEWPA0\", -48, -53;\n    DrawImage \"SEWBA0\", 130, 169;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 25, Green, 51;\n    }\n\tIsSelected \"Tech Vulcan\"\n\t{\n\tDrawImage \"SEWBA0\", 118, 169;\n\tDrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n\tDrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 40, Green, 81;\n\t}\n\tIsSelected \"Tech Erasus\"\n\t{\n\tDrawImage \"SEWBA0\", 118, 169;\n\tDrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n\tDrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 40, Green, 81;\n\t}\n\tIsSelected \"Legendary BFG15K\"\n    {\n    DrawImage \"SEWBA0\", 130, 179;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 100, Green, 201;\n\tDrawImage \"LGCSTBAR\", 0, 168;\n    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;\n    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;\n    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;\n    }\n\tIsSelected \"Unmaker\"\n    {\n    DrawImage \"SEWBA0\", 118, 179;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 100, Green, 201;\n    }\n\tIsSelected \"True Legendary BFG 15K\"\n    {\n    DrawImage \"SEWBA0\", 130, 179;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 100, Green, 201;\n    }\n\tIsSelected \"Legendary Demon Tech Devastator\"\n    {\n    DrawImage \"SEWBA0\", 130, 179;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 100, Green, 201;\n\tDrawImage \"LGCSTBAR\", 0, 168;\n    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;\n    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;\n    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;\n    }\n\tIsSelected \"BFG3500\"\n\t{\n    DrawImage \"SEWBA0\", 130, 179;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 21, Green, 51;\n\t}\n\tIsSelected \"True Legendary Plasmatic Cannon\"\n\t{\n    DrawImage \"SEWBA0\", 130, 179;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 21, Green, 51;\n\t}\n\tIsSelected \"Legendary Fusion Cannon\"\n\t{\n    DrawImage \"SEWBA0\", 130, 179;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 125, Green, 250;\n\tDrawNumber 2, HUDFONT_DOOM, DarkGrey, Ammo2, 40, 171, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo2, WhenNotZero, 40, 171, 0, Red, 1, Green, 3;\n    DrawImage \"LGCSTBAR\", 0, 168;\n    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;\n    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;\n    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;\n    }\n\tIsSelected \"Plasma Shotgun\"\n    {\n    DrawImage \"SEWPA0\", -48, -53;\n    DrawImage \"SEWBA0\", 130, 169;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 40, Green, 81;\n    }\n\n\tIsSelected \"Plasmatic Assault Shotgun\"\n\t{\n    DrawImage \"SCANA0\", 130, 179;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 40, Green, 120;\n\t}\n\tIsSelected \"Plasma Handgun\"\n    {\n    DrawImage \"SEWBA0\", 106, 169;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 4, Green, 9;\n    }\n\tIsSelected \"PhaseRifle\"\n\t{\n    DrawImage \"SEWBA0\", 118, 179;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 10, Green, 21;\n    }\n\tIsSelected \"True Legendary Pulverizer\"\n\t{\n\tDrawImage \"SEWPA0\", 130, 179;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 1, Green, 3;\n    }\n\tIsSelected \"Stingray\"\n    {\n    DrawImage \"SEWPA0\", -64, -53;\n    DrawImage AmmoIcon1, -16, -6, CenterBottom;\n    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 21, Green, 51;\n    }\n\n    DrawNumber 1, INDEXFONT, Gold, HandGrenadeAmmo, 282, 194;\n    DrawNumber 1, INDEXFONT, Gold, MineAmmo, 266, 194;\n\n    DrawSwitchableImage WeaponSlot 2, \"STGNUM2\", \"STYSNUM2\", 111, 172;\n    DrawSwitchableImage WeaponSlot 3, \"STGNUM3\", \"STYSNUM3\", 123, 172;\n    DrawSwitchableImage WeaponSlot 4, \"STGNUM4\", \"STYSNUM4\", 135, 172;\n    DrawSwitchableImage WeaponSlot 5, \"STGNUM5\", \"STYSNUM5\", 111, 182;\n    DrawSwitchableImage WeaponSlot 6, \"STGNUM6\", \"STYSNUM6\", 123, 182;\n    DrawSwitchableImage WeaponSlot 7, \"STGNUM7\", \"STYSNUM7\", 135, 182;\n\n    DrawSwitchableImage BlueCard && BlueSkull, \"\", \"STKEYS0\", \"STKEYS3\", \"STKEYS6\", 236, 169;\n    DrawSwitchableImage YellowCard && YellowSkull, \"\", \"STKEYS1\", \"STKEYS4\", \"STKEYS7\", 236, 179;\n    DrawSwitchableImage RedCard && RedSkull, \"\", \"STKEYS2\", \"STKEYS5\", \"STKEYS8\", 236, 189;\n\n    DrawSelectedInventory INDEXFONT, 250, 165, 278, 172, Gold;\n\n\tInInventory LegendaryRuneItem, 1\n\t{\n\tDrawImage \"LEGRUN\", 311, 159;\n\t}\n}\n\nStatusBar Inventory, FullScreenOffsets\n{\n   DrawInventoryBar Doom, NoArrows, Translucent, 6, INDEXFONT, -96 + Center, 0, -68 + Center, 2, White;\n}"
      },
      {
        "source": "pk3",
        "name": "SNDINFO.txt",
        "contents": "//Legendary Quad Shotgun\n\nLegendaryQuadShotgun/QuadFire\t\t\tLQSFIRA\n$random LegendaryQuadShotgun/DualFire\t{LegendaryQuadShotgun/DualFire1 LegendaryQuadShotgun/DualFire2}\nLegendaryQuadShotgun/DualFire1\t\t\tLQSFIRB\nLegendaryQuadShotgun/DualFire2\t\t\tLQSFIRC\nLegendaryQuadShotgun/Up\t\t\t\t\tLQSUP\nLegendaryQuadShotgun/Open\t\t\t\tLQSOPN\nLegendaryQuadShotgun/Close\t\t\t\tLQSCLS\nLegendaryQuadShotgun/Load\t\t\t\tLQSLOAD\n\n//Legendary Minigun\n\nLegMinigun/up\t\tLMIUP\nLegMinigun/fire\t\tLMIFIRE\nLegMinigun/start\tLMISTART\nLegMinigun/aloop\tLMIALOP\nLegMinigun/loop\t\tLMILOOP\nLegMinigun/astop\tLMIASTP\nLegMinigun/stop\t\tLMISTOP\n\n//Enraged Legendary Minigun\n\nEnrLegMinigun/up\t\t\tELMIUP\nEnrLegMinigun/start\t\t\tELMISTRT\nEnrLegMinigun/loop\t\t\tELMILOOP\nEnrLegMinigun/dloop\t\t\tELMIDLOP\nEnrLegMinigun/stop\t\t\tELMISTOP\nEnrLegMinigun/stopnonfire\tELMI5TOP\nEnrLegMinigun/change\t\tELMICHAN\nEnrLegMinigun/despacito\t\tTLCFIRE\nEnrLegShoot/shoot\t\t\tELMIFIRE\nEnrLegMiniPickup/pickup\t\tSTALAMMO\nEjectedSteam/steam\t\t\tEJSTEAM\n\n$random NemesisMotaur/Attack { NMATK1 NMATK2 NMATK3 }\nNMATK1 NMATK1\nNMATK2 NMATK2\nNMATK3 NMATK3\n$rolloff NemesisMotaur/Attack 800 2200\n\n$random NemesisMotaur/Taunt { NMTAU1 NMTAU2 }\nNMTAU1 NMTAU1\nNMTAU2 NMTAU2\n$rolloff NemesisMotaur/Taunt 800 2200\n\nFuelcell/pickup FUELCGET\n\n//KAZUMI\n$rolloff singenjitsu/ambient 1000 3500\n\n//Hellfire Cardinal\nHFCardinal/Sight HFCDSIT\nHFCardinal/Death HFCDDTH\n$rolloff HFCardinal/Death\t 1000 3500\nHFCardinal/Laugh HFLAUG1\n$rolloff HFCardinal/Laugh\t 1000 3500\nHFCardinal/Charge HFFIRE1\n$rolloff HFCardinal/Charge\t 1000 3500\nFireBlast/Exp HFEXP1\n$rolloff FireBlast/Exp\t 1000 3500\n//$Volume HFEXP1 5.0\n\n//Nemesis Chainsaw Zombie\n\nNemesisChainsawZombie/Sight NCZZSEE\n\nVexedNemesisChainsawZombie/Sight VCZZSEE\n\n//Nemesis SSG Zombie\n\n$Volume LSSGSIT 3.0\n$Volume LSSGACT 3.0\n$Volume LSSGPAIN 3.0\n$Volume LSSGDTH 3.0\n\nNemssgzomb/sight NZSSGSEE\nNemssgzomb/pain NZSSGPN\nNemssgzomb/death NZSSGDTH\n\n//CorruptedLegendaryCardinal\n\nCLC/see CLCSEE\nCLC/active CLCACT\n//CLC/attack1 CLCPREP1\n//CLC/attack2 CLCPREP2\n//CLC/attack3 CLCPREP3\nCLC/death CLCDETH\n\n$rolloff CLC/active 800 2200\n//$rolloff CLC/attack1 800 2200\n//$rolloff CLC/attack2 800 2200\n//$rolloff CLC/attack3 800 2200\n\n$random CLC/attack1 { CLCPREP1 CLCPREP3 }\nCLCPREP1 CLCPREP1\nCLCPREP3 CLCPREP3\n$rolloff CLC/attack1 800 2200\n\n$random CLC/attack2 { CLCPREP2 CLCPREP6 }\nCLCPREP2 CLCPREP2\nCLCPREP6 CLCPREP6\n$rolloff CLC/attack2 800 2200\n\n$random CLC/attack3 { CLCPREP4 CLCPREP5 }\nCLCPREP4 CLCPREP4\nCLCPREP5 CLCPREP5\n$rolloff CLC/attack3 800 2200\n\n$random CLC/Rekt { CLCREKT1 CLCREKT2 }\nCLCREKT1 CLCREKT1\nCLCREKT2 CLCREKT2\n$rolloff CLC/Rekt 10000 3500\n\n//$Volume CLCSEE 5.0\n//$Volume CLCACT 5.0\n//$Volume CLCPREP1 5.0\n//$Volume CLCPREP2 5.0\n//$Volume CLCPREP3 5.0\n\n//legendary C4 (Sounds by 3D Realms)\n\nweapons/pbthrow\t\t        dspipthr\nweapons/pbarm\t\t        dspiparm\n\n// Pistol BFG Zombie\n\nbfgautofire BFGPISTO\ndropmag\t\tDROPMAG\nreload\tRELODMAG\nselect BFGPSELE\n\n// CDI Marines\nbeacon/alarm BALARM\nmarine/see1\tMARSEE1\nmarine/see2\tMARSEE2\nmarine/see3 MARSEE3\nmarine/active1 MARIDL1\nmarine/active2 MARIDL2\nmarine/active3 MARIDL3\nmarine/pain MARPAIN\nmarine/death1 MARDIE1\nmarine/death2 MARDIE2\nmarine/death3 MARDIE3\n$random marine/see\t  { marine/see1 marine/see2 marine/see3 }\n$random marine/active { marine/active1 marine/active2 marine/active3 }\n$random marine/death  { marine/death1 marine/death2 marine/death3 }"
      },
      {
        "source": "pk3",
        "name": "CREDITS.txt",
        "contents": "---Used Actors---\n\nUtsuho, Salvation Spheres - DustedPandemonic\nNemesis hellsmith - Empyre and Hellsmith1\nNemesis/vexed Chainsaw Zombie - Overlord\nNemesis Super Shotgun Zombie - TheUndeadSoldier\nLegendary C4 - sprites and decorate by Craneo, modifications by fluffy\nMarine Beacons - Dr. Blood\n\n---Used Sprites---\n\nHEXA Shotgun, Stingray, Nemesis Rifle - Craneo\nNemesis Zombie, Commando and Assault Captain sprites - TheUndeadSoldier\nHellfire Cardinal - Gorman freebmane (Gay Dickem, Iknowhowtomap)\n\n---Used Maps---\n\nClusterfuck Demo Map - Dr. Blood\n\n---Music---\n\nCorrupted Legendary Cardinal - Boss Boss Boss (Monster) - Katana ZERO (Gamerip)       LEGM763\nHellfire Cardinal - Andrew Hulshult Bleeding Out                                      LEGM765\nUtsuho - https://www.roblox.com/library/674318415/Nuclear-Fusion                      LEGM760\nNemesis Chainsaw Zombie - Abominable Putridity Victims Stuffed With Nails             LEGM766\nVexed nemesis Chainsaw Zombie - Abominable Putridity Intracranial Parasite            LEGM767\nNemesis Super Shotgun Zombie - BALLET [Slash Theme]                                   LEGM768\nCFFDEMO - Ben Moon - The Neoteric Empire                                              D_CFDEMO\n\n---Nemesis Items Credits---\n\nSemi Nemesis Sphere:\nSprites: NoozeArt\nRecolor: Titanium\n\nSemi Nemesis Armor:\nSprites: Yholl (game mod DRLA)\nRecolor: Titanium\n\nNemesis Power Sphere:\nSprites: NoozeArt\nRecolor: Titanium\n\nNemesis Power Shard:\nSprites: Complex-Very-Strong-Monsters\nActor fix: Fluffy\n\nNemesis Power Shard effects:\nSprites: Daedalus\nRecolor: Titanium\n\n---Pistol BFG Credits---\n\nSounds: BadMojo for 'Reload', LCA for 'PLSM10'\nSprites: BadMojo\nSprites: Xim for bfg pistol zombie base skin\nSprite Edit: BadMojo, MagicWazard\nFluffy for: KeyConfig, setup, general knowledge\nUndead Soldier: Helping with sprite settings\nCraneo: Advice\nIdea Base:\nACS: No\n\n---Full HEXA Shotgun credits---\n\nDoomNukem\nPA1NKI113R/Project Brutality\nID Software\nCraneo (me)\nTheUndeadSoldier (doing the offsets for the reload)\nand whoever did the original Hexa-Shotgun used in LCA\n\n---Corrupted Legendary Cardinal credits---\n\nDecorate and voice 'talent' - Fluffy\nSprite and voice editor - Gorman freebmane (Gay Dickem, Iknowhowtomap)"
      },
      {
        "source": "pk3",
        "name": "TODO.txt",
        "contents": "Empty"
      },
      {
        "source": "pk3",
        "name": "Actors/EnemyEdits.txt",
        "contents": "Actor AlternateRailgunner69 : AlternateRailgunner Replaces AlternateRailgunner\n{\nTag \"\\c[d4]Railgunner\\c-\"\n}\n\nActor AssaultShotgunZombie269 : AssaultShotgunZombie2 Replaces AssaultShotgunZombie2\n{\nTag \"\\crAssault Shotgun Zombie\\c-\"\n}\n\nActor AssaultRifleZombie269 : AssaultRifleZombie2 Replaces AssaultRifleZombie2\n{\nTag \"\\c[m9]Assault Rifle Zombie\\c-\"\n}\n\nActor BabyDemolisher69 : BabyDemolisher Replaces BabyDemolisher\n{\nTag \"\\c[s6]Baby Demolisher\\c-\"\n}\n\nActor Daedabus69 : Daedabus Replaces Daedabus\n{\nTag \"\\c[i6]Daedabus\\c-\"\n}\n\nActor BaronOfHell69 : BaronOfHell~ Replaces BaronOfHell~\n{\nTag \"\\c[h1]Baron of Hell\\c-\"\n}\n\nActor CyberBaron69 : CyberBaron Replaces CyberBaron\n{\nTag \"\\c[i6]Cyber Baron\\c-\"\n}\n\nActor CyberNoble69 : CyberNoble Replaces CyberNoble\n{\nTag \"\\c[j4]Cyber Noble\\c-\"\n}\n\nActor Cydestroyer69 : Cydestroyer Replaces Cydestroyer\n{\nTag \"\\c[i6]Cydestroyer\\c-\"\n}\n\nActor DemolisherMKII69 : DemolisherMKII Replaces DemolisherMKII\n{\nTag \"\\crDemolisher MK II\\c-\"\n}\n\nActor DemolisherMKIIRevenge69 : DemolisherMKIIRevenge Replaces DemolisherMKIIRevenge\n{\nTag \"\\crDemolisher MK II Revenge\\c-\"\n}\n\nActor HellKnight69 : HellKnight~ Replaces HellKnight~\n{\nTag \"\\c[J4]Hell Knight\\c-\"\n}\n\nActor NaziDog69 : NaziDog Replaces NaziDog\n{\nTag \"\\c[j4]Nazi Guard Dog\\c-\"\n}\n\nActor Spectre69 : Spectre~ Replaces Spectre~\n{\nTag \"\\c[Q3]Spectre\\c-\"\n}\n\nActor Watcher69 : Watcher Replaces Watcher\n{\nTag \"\\c[A9]Watcher\\c-\"\n}\n\nACTOR Demolisher69 : Demolisher replaces Demolisher\n{\n  Tag \"\\cgDemolisher\\c-\"\n  States\n  {\n  Spawn:\n\tTNT1 A 0\n\tTNT1 A 0 A_JumpIf(ACS_NamedExecuteWithResult(\"AltSpiderSpawn\") == 1, \"Remove\")\n  Idle:\n    DEMO A 10 A_Look\n\tLoop\n  Remove:\n\tTNT1 A 1\n\tTNT1 A 0 A_SpawnItemEx(\"delStrongSpiderSpawn\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tTNT1 A 0 A_ChangeFlag(\"COUNTKILL\", FALSE)\n\tTNT1 A 0\n\tStop\n\t}\n}\n\nACTOR BaronOfHell69 : BaronOfHell~ replaces BaronOfHell~\n{\n  Tag \"\\c[h1]Baron of Hell\\c-\"\n  States\n  {\n  Spawn:\n\tTNT1 A 0\n\tTNT1 A 0 A_JumpIf(ACS_NamedExecuteWithResult(\"AltBaronSpawn\") == 1, \"Remove\")\n  Idle:\n\tHFRY A 7 A_Look\n\tHFRY A 7 A_Look\n\tHFRI A 7 A_Look\n\tHFRI A 7 A_Look\n\tLoop\n  Remove:\n\tTNT1 A 1\n\tTNT1 A 0 A_SpawnItemEx(\"delStrongBaronSpawn\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tTNT1 A 0 A_ChangeFlag(\"COUNTKILL\", FALSE)\n\tTNT1 A 0\n\tStop\n\t}\n}\n\nACTOR Chubberton : Hectebus Replaces Hectebus\n{\nTag \"\\ceChubberton\\c-\"\nObituary \"%o was cooked by a Chubberton.\"\nStates\n{\nSpawn:\n\tFATT C 8 A_Look\n\tFATT C 8 A_Look\n\tLoop\nSee:\n\tTNT1 A 0 A_SpawnItem(\"BeefyStep\",0,0,0,0)\n\tFATT AABBCCDD 3 A_Chase\n\tTNT1 A 0 A_SpawnItem(\"BeefyStep\",0,0,0,0)\n\tFATT EEFF 3 A_Chase\n\tLoop\nMissile:\n\tTNT1 A 0 A_JumpIfCloser(260,\"Flamethrowers\")\nNormal:\n\tTNT1 A 0 A_PlaySound(\"fatso/raiseguns\")\n\tFATT G 15 A_FaceTarget\n\tTNT1 A 0 A_CustomMissile(\"HectebusBall\", 30, 30, 0)\n\tFATT H 6 Bright A_CustomMissile(\"HectebusBall\", 30, -30, 12)\n\tFATT IG 8 A_FaceTarget\n\tTNT1 A 0 A_CustomMissile(\"HectebusBall\", 30, 30, -12)\n\tFATT H 6 Bright A_CustomMissile(\"HectebusBall\", 30, -30, 0)\n\tFATT IG 12 A_FaceTarget\n\tTNT1 A 0 A_CustomMissile(\"HectebusBall\", 30, 30, -6)\n\tFATT H 2 Bright A_CustomMissile(\"HectebusBall\", 30, -30, 6)\n\tTNT1 A 0 A_CustomMissile(\"HectebusBall\", 30, 30, -12)\n\tFATT H 4 Bright A_CustomMissile(\"HectebusBall\", 30, -30, 12)\n\tFATT IG 12\n\tGoto See\nFlamethrowers:\n\tTNT1 A 0 A_Jump(82,\"Normal\")\n\tTNT1 A 0 A_PlaySound(\"hectebus/flameready\")\n\tFATT GG 10 A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"monsters/fatsofire\")\n\tTNT1 A 0 A_FaceTarget\n\tTNT1 A 0 A_CustomMissile(\"HectebusFlamethrower\", 30, 30, Random(6, -6), CMF_AIMOFFSET)\n\tFATT H 1 Bright A_CustomMissile(\"HectebusFlamethrower\", 30, -30, Random(6, -6), CMF_AIMOFFSET)\n\tTNT1 A 0 A_FaceTarget\n\tTNT1 A 0 A_CustomMissile(\"HectebusFlamethrower\", 30, 30, Random(6, -6), CMF_AIMOFFSET)\n\tFATT H 1 Bright A_CustomMissile(\"HectebusFlamethrower\", 30, -30, Random(6, -6), CMF_AIMOFFSET)\n\tTNT1 A 0 A_FaceTarget\n\tTNT1 A 0 A_CustomMissile(\"HectebusFlamethrower\", 30, 30, Random(6, -6), CMF_AIMOFFSET)\n\tFATT H 1 Bright A_CustomMissile(\"HectebusFlamethrower\", 30, -30, Random(6, -6), CMF_AIMOFFSET)\n\tTNT1 A 0 A_FaceTarget\n\tTNT1 A 0 A_CustomMissile(\"HectebusFlamethrower\", 30, 30, Random(6, -6), CMF_AIMOFFSET)\n\tFATT H 1 Bright A_CustomMissile(\"HectebusFlamethrower\", 30, -30, Random(6, -6), CMF_AIMOFFSET)\n\tTNT1 A 0 A_FaceTarget\n\tTNT1 A 0 A_CustomMissile(\"HectebusFlamethrower\", 30, 30, Random(6, -6), CMF_AIMOFFSET)\n\tFATT H 1 Bright A_CustomMissile(\"HectebusFlamethrower\", 30, -30, Random(6, -6), CMF_AIMOFFSET)\n\tTNT1 A 0 A_FaceTarget\n\tTNT1 A 0 A_CustomMissile(\"HectebusFlamethrower\", 30, 30, Random(6, -6), CMF_AIMOFFSET)\n\tFATT H 1 Bright A_CustomMissile(\"HectebusFlamethrower\", 30, -30, Random(6, -6), CMF_AIMOFFSET)\n\tTNT1 A 0 A_FaceTarget\n\tTNT1 A 0 A_CustomMissile(\"HectebusFlamethrower\", 30, 30, Random(6, -6), CMF_AIMOFFSET)\n\tFATT H 1 Bright A_CustomMissile(\"HectebusFlamethrower\", 30, -30, Random(6, -6), CMF_AIMOFFSET)\n\tTNT1 A 0 A_FaceTarget\n\tTNT1 A 0 A_CustomMissile(\"HectebusFlamethrower\", 30, 30, Random(6, -6), CMF_AIMOFFSET)\n\tFATT H 1 Bright A_CustomMissile(\"HectebusFlamethrower\", 30, -30, Random(6, -6), CMF_AIMOFFSET)\n\tTNT1 A 0 A_FaceTarget\n\tTNT1 A 0 A_CustomMissile(\"HectebusFlamethrower\", 30, 30, Random(6, -6), CMF_AIMOFFSET)\n\tFATT H 1 Bright A_CustomMissile(\"HectebusFlamethrower\", 30, -30, Random(6, -6), CMF_AIMOFFSET)\n\tTNT1 A 0 A_FaceTarget\n\tTNT1 A 0 A_CustomMissile(\"HectebusFlamethrower\", 30, 30, Random(6, -6), CMF_AIMOFFSET)\n\tFATT H 1 Bright A_CustomMissile(\"HectebusFlamethrower\", 30, -30, Random(6, -6), CMF_AIMOFFSET)\n\tTNT1 A 0 A_FaceTarget\n\tTNT1 A 0 A_CustomMissile(\"HectebusFlamethrower\", 30, 30, Random(6, -6), CMF_AIMOFFSET)\n\tFATT H 1 Bright A_CustomMissile(\"HectebusFlamethrower\", 30, -30, Random(6, -6), CMF_AIMOFFSET)\n\tTNT1 A 0 A_FaceTarget\n\tTNT1 A 0 A_CustomMissile(\"HectebusFlamethrower\", 30, 30, Random(6, -6), CMF_AIMOFFSET)\n\tFATT H 1 Bright A_CustomMissile(\"HectebusFlamethrower\", 30, -30, Random(6, -6), CMF_AIMOFFSET)\n\tTNT1 A 0 A_FaceTarget\n\tTNT1 A 0 A_CustomMissile(\"HectebusFlamethrower\", 30, 30, Random(6, -6), CMF_AIMOFFSET)\n\tFATT H 1 Bright A_CustomMissile(\"HectebusFlamethrower\", 30, -30, Random(6, -6), CMF_AIMOFFSET)\n\tTNT1 A 0 A_FaceTarget\n\tTNT1 A 0 A_CustomMissile(\"HectebusFlamethrower\", 30, 30, Random(6, -6), CMF_AIMOFFSET)\n\tFATT H 1 Bright A_CustomMissile(\"HectebusFlamethrower\", 30, -30, Random(6, -6), CMF_AIMOFFSET)\n\tTNT1 A 0 A_FaceTarget\n\tTNT1 A 0 A_CustomMissile(\"HectebusFlamethrower\", 30, 30, Random(6, -6), CMF_AIMOFFSET)\n\tFATT H 1 Bright A_CustomMissile(\"HectebusFlamethrower\", 30, -30, Random(6, -6), CMF_AIMOFFSET)\n\tTNT1 A 0 A_FaceTarget\n\tTNT1 A 0 A_CustomMissile(\"HectebusFlamethrower\", 30, 30, Random(6, -6), CMF_AIMOFFSET)\n\tFATT H 1 Bright A_CustomMissile(\"HectebusFlamethrower\", 30, -30, Random(6, -6), CMF_AIMOFFSET)\n\tTNT1 A 0 A_FaceTarget\n\tTNT1 A 0 A_CustomMissile(\"HectebusFlamethrower\", 30, 30, Random(6, -6), CMF_AIMOFFSET)\n\tFATT H 1 Bright A_CustomMissile(\"HectebusFlamethrower\", 30, -30, Random(6, -6), CMF_AIMOFFSET)\n\tTNT1 A 0 A_FaceTarget\n\tTNT1 A 0 A_CustomMissile(\"HectebusFlamethrower\", 30, 30, Random(6, -6), CMF_AIMOFFSET)\n\tFATT H 1 Bright A_CustomMissile(\"HectebusFlamethrower\", 30, -30, Random(6, -6), CMF_AIMOFFSET)\n\tTNT1 A 0 A_FaceTarget\n\tTNT1 A 0 A_CustomMissile(\"HectebusFlamethrower\", 30, 30, Random(6, -6), CMF_AIMOFFSET)\n\tFATT H 1 Bright A_CustomMissile(\"HectebusFlamethrower\", 30, -30, Random(6, -6), CMF_AIMOFFSET)\n\tTNT1 A 0 A_FaceTarget\n\tTNT1 A 0 A_CustomMissile(\"HectebusFlamethrower\", 30, 30, Random(6, -6), CMF_AIMOFFSET)\n\tFATT H 1 Bright A_CustomMissile(\"HectebusFlamethrower\", 30, -30, Random(6, -6), CMF_AIMOFFSET)\n\tTNT1 A 0 A_FaceTarget\n\tTNT1 A 0 A_CustomMissile(\"HectebusFlamethrower\", 30, 30, Random(6, -6), CMF_AIMOFFSET)\n\tFATT H 1 Bright A_CustomMissile(\"HectebusFlamethrower\", 30, -30, Random(6, -6), CMF_AIMOFFSET)\n\tFATT IG 12\n\tGoto See\nPain:\n\tFATT J 6 A_Pain\n\tGoto See\nDeath:\n\tFATT K 6\n\tFATT L 6 A_Scream\n\tTNT1 A 0 A_SpawnItemEx(\"BlackGibbedGenerator\",0,0,0,0,0,0,0,128,0)\n\tFATT M 6 A_NoBlocking\n\tTNT1 A 0 A_SpawnItemEx(\"BlackGibbedGenerator\",0,0,0,0,0,0,0,128,0)\n\tFATT NOPQR 6\n\tFATT S 6\n\tFATT T -1 A_KillMaster\n\tStop\nRaise:\n\tTNT1 A 0\n\tTNT1 A 0 A_SpawnItemEx(\"VileHealEffect\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tFATT SRQPONMLK 6\n\tGoto See\n\t}\n}"
      },
      {
        "source": "pk3",
        "name": "Actors/EnemySpawner.txt",
        "contents": "ACTOR delZombieSpawner : RandomSpawner Replaces Zombieman\n{\nDropItem \"PlasmaGunner\", 256, 61\nDropItem \"PistolZombie\", 256, 46\nDropItem \"AlternateRailgunner\", 256, 28\nDropItem \"DemonTechZombie\", 256, 8\nDropItem \"DemonTechBallistaZombie\", 256, 5\nDropItem \"SuicideBomber\", 256, 4\nDropItem \"SpecOpsRailgunner\", 256, 4\nDropItem \"RocketZombie\", 256, 3\nDropItem \"M79Zombie\", 256, 3\nDropItem \"Hades-TechZombie\", 256, 3\nDropItem \"HeavySpecOpsRailgunner\", 256, 3\nDropItem \"CyZombie\", 256, 2\nDropItem \"InsaneZombie\", 256, 1\n//DropItem \"SniperRifleGuy\", 256, 1\nDropItem \"PGNZombie\", 256, 1\nDropItem \"MarineSlayer\", 256, 1\nDropItem \"PistolBFGZombie\", 256, 1 //Impulse\nDropItem \"LegendaryZombie\", 256, 1\nDropItem \"LegChainsawZombie\", 256, 1\nDropItem \"EnragedLegendaryZombie\", 256, 1\nDropItem \"NemesisZombie\", 256, 1\nDropItem \"EnragedLegendaryChainsawZombie\", 256, 1\nDropItem \"LegendaryRevolverZombie\", 256, 1\n}\n\nActor delShotgunGuySpawner : RandomSpawner Replaces ShotgunGuy\n{\nDropItem \"ShotgunZombie\", 256, 60\nDropItem \"AssaultShotgunZombie\", 256, 46\nDropItem \"SuperShotgunZombie\", 256, 22\nDropItem \"QuadShotgunZombie\", 256, 12\nDropItem \"UndeadHunter\", 256, 12\nDropItem \"SpecOpsShotgunner\", 256, 10\nDropItem \"MRLZombie\", 256, 10\nDropItem \"HomingRocketZombie\", 256, 8\nDropItem \"HeavySpecOpsShotgunner\", 256, 8\nDropItem \"ExplosiveShotgunZombie\", 256, 7\nDropItem \"Hexa-ShotgunZombie\", 256, 7\nDropItem \"PyroZombie\", 256, 4\nDropItem \"EraserZombie\", 256, 3\nDropItem \"ShotgunCommando\", 256, 3\nDropItem \"ProShotgunner\", 256, 3\nDropItem \"InsaneSergeant\", 256, 2\nDropItem \"DTDevastatorZombie\", 256, 2\nDropItem \"DTShotgunZombie\", 256, 2\nDropItem \"CommanderDevastatorZombie\", 256, 2\nDropItem \"ProShotgunCommando\", 256, 2\nDropItem \"PhaseShotgunCommando\", 256, 2\nDropItem \"LegendaryAssaultCaptain\", 256, 1\nDropItem \"LegendaryCowboy\", 256, 1\nDropItem \"LegendarySuperShotgunZombie\", 256, 1\nDropItem \"EnragedLegendaryAssaultCaptain\", 256, 1\nDropItem \"EnragedLegendaryCowboy\", 256, 1\nDropItem \"NemesisAssaultCaptain\", 256, 1\nDropItem \"NemesisSuperShotgunZombie\", 256, 1\n}\n\nACTOR delChaingunnerSpawner : RandomSpawner Replaces ChaingunGuy\n{\nDropItem \"AssaultRifleZombie\", 256, 112\nDropItem \"Chaingunner\", 256, 64\nDropItem \"Minigunner\", 256, 28\nDropItem \"SpecOpsMachinegunner\", 256, 18\nDropItem \"InfectedHunter\", 256, 15\nDropItem \"HeavySpecOpsMachinegunner\", 256, 12\nDropItem \"EMinigunner\", 256, 10\nDropItem \"ExplosiveMinigunner\", 256, 10\nDropItem \"FreezerZombie\", 256, 8\nDropItem \"DemonicZombie\", 256, 6\nDropItem \"NailgunCommando\", 256, 6\nDropItem \"BFG15KMajor\", 256, 4\nDropItem \"BFGZombieman\", 256, 4\nDropItem \"BFG10KGeneral\", 256, 4\nDropItem \"HellStormGeneral\", 256, 4\nDropItem \"FormerAdmiral\", 256, 4\nDropItem \"ToxicZombie\", 256, 4\nDropItem \"RepeaterZombie\", 256, 4\nDropItem \"JetpackZombie\", 256, 4\nDropItem \"DemonTechTrooper\", 256, 3\nDropItem \"TechErasusZombie\", 256, 3\nDropItem \"InsaneChaingunner\", 256, 3\nDropItem \"CorruptedGeneral\", 256, 3\nDropItem \"TechVulcanZombie\", 256, 3\nDropItem \"CyberBrute\", 256, 2\nDropItem \"HEMLegendaryStealthTrooper\", 256, 2\nDropItem \"LegendaryStealthTrooper\", 256, 2\nDropItem \"LegendaryCommando\", 256, 2\nDropItem \"LegendaryGeneral\", 256, 2\nDropItem \"EnragedLegendaryCommando\", 256, 2\nDropItem \"EnragedLegendaryStealthTrooper\", 256, 2\nDropItem \"LegendarySuicideBomber\", 256, 1\nDropItem \"LegendaryBeheadedKamikaze\", 256, 1\nDropItem \"GeneralRoasterock\", 256, 1\nDropItem \"LegendaryDoomguy\", 256, 1\nDropItem \"NemesisCommando\", 256, 1\nDropItem \"NemesisStealthTrooper\", 256, 1\n}\n\nACTOR delImpSpawner : RandomSpawner Replaces DoomImp\n{\nDropItem \"Imp\", 256, 61\nDropItem \"VoidImp\", 256, 26\nDropItem \"Devil\", 256, 10\nDropItem \"CryoImp\", 256, 10\nDropItem \"PyroImp\", 256, 10\nDropItem \"ToxicImp\", 256, 7\nDropItem \"SpiritImp\", 256, 7\nDropItem \"PhaseImp\", 256, 6\nDropItem \"HellRazer\", 256, 6\nDropItem \"RedImp\", 256, 6\nDropItem \"StoneImp\", 256, 5\nDropItem \"CyberImp\", 256, 5\nDropItem \"CyberImpTXS\", 256, 5\nDropItem \"NetherImp\", 256, 4\nDropItem \"ShadowPhaseImp\", 256, 4\nDropItem \"GoreImp\", 256, 4\nDropItem \"ImpLord\", 256, 4\nDropItem \"Hellion\", 256, 3\nDropItem \"HEMStoneImp\", 256, 3\nDropItem \"Rejected\", 256, 3\nDropItem \"DarkGMinion\", 256, 3\nDropItem \"CorruptedPhaseImp\", 256, 3\nDropItem \"CerebralImp\", 256, 2\nDropItem \"FlyingCerebralImp\", 256, 2\nDropItem \"DarkCyberImp\", 256, 2\nDropItem \"PainHarvester\", 256, 2\nDropItem \"Ghoul\", 256, 2\nDropItem \"Poltergeist\", 256, 2\nDropItem \"NightShade\", 256, 2\nDropItem \"AnnihilatorImp\", 256, 2\nDropItem \"HellRazerSecret\", 256, 2\nDropItem \"DarkHellRazer\", 256, 2\nDropItem \"Nightmare\", 256, 2\nDropItem \"InsanityTechImp\", 256, 2\nDropItem \"InsaneAnnihilatorImp\", 256, 2\nDropItem \"ShadowAnniImp\", 256, 2\nDropItem \"Ghorul\", 256, 1\nDropItem \"BerserkerImp\", 256, 1\nDropItem \"Doom Shadow\", 256, 1\nDropItem \"FrozenShadow\", 256, 1\nDropItem \"Salamander\", 256, 1\nDropItem \"Dark Catharsi\", 256, 1\nDropItem \"CorruptedCatharsi\", 256, 1\nDropItem \"WarlordImp\", 256, 1\n//DropItem \"AbyssalImp\" 256, 1\nDropItem \"LegendaryImp\", 256, 1\nDropItem \"LegendaryPhaseImp\", 256, 1\nDropItem \"EnragedLegendaryImp\", 256, 1\nDropItem \"NemesisImp\", 256, 1\n}\n\nACTOR delDemonSpawner : RandomSpawner Replaces Demon\n{\nDropItem \"BullFiend\", 256, 65\nDropItem \"CyberFiend\", 256, 24\nDropItem \"Satyr\", 256 , 15\nDropItem \"MagmaFiend\", 256, 8\nDropItem \"PhaseFiend\", 256, 6\nDropItem \"CorruptFiend\", 256, 6\nDropItem \"ShadowSatyr\", 256, 6\nDropItem \"GreenFiend\", 256, 6\nDropItem \"ChaingunFiend\", 256, 4\nDropItem \"DTechFiend\", 256, 3\nDropItem \"AbyssalHound\", 256, 3\nDropItem \"StoneDemon\", 256, 3\nDropItem \"ToxicFiend\", 256, 2\nDropItem \"HEMStoneFiend\", 256, 2\nDropItem \"LoperComplex\", 256, 2\nDropItem \"LegendaryFiend\", 256, 1\nDropItem \"LegendarySuicideBomber\", 256, 1\nDropItem \"LegendaryBeheadedKamikaze\", 256, 1\nDropItem \"EnragedLegendaryFiend\", 256, 1\nDropItem \"EnragedLegendarySuicideBomber\", 256, 1\nDropItem \"NemesisSuicideBomber\", 256, 1\nDropItem \"NemesisChainsawZombie\", 256, 1\nDropItem \"kazumi_sanic\", 256, 1\n}\n\nACTOR delSpectreSpawner : RandomSpawner Replaces Spectre\n{\nDropItem \"Spectre~\", 256, 70\nDropItem \"Lurker\", 256, 24\nDropItem \"VoidFiend\", 256, 12\nDropItem \"Spook\", 256, 8\nDropItem \"Mechtre\", 256, 8\nDropItem \"RabidFiend\", 256, 7\nDropItem \"ColdNightmare\", 256, 7\nDropItem \"NonexistentFiend\", 256, 6\nDropItem \"TransparentLoper\", 256, 5\nDropItem \"FacelessSpectre\", 256, 5\nDropItem \"PhaseFang\", 256, 3\nDropItem \"PhaseNightmare\", 256, 2\nDropItem \"LegendaryApparition\", 256, 1\n}\n\nACTOR delSoulSpawner : RandomSpawner Replaces LostSoul\n{\nDropItem \"TerrorSoul\", 256, 62\nDropItem \"ForgottenOne\", 256, 24\nDropItem \"PhaseSoul\", 256, 13\nDropItem \"PoisonSoul\", 256, 10\nDropItem \"Rictus\", 256, 6\nDropItem \"MiniLich\", 256, 3\nDropItem \"BabyWatcher\", 256, 3\nDropItem \"Wicked\", 256, 3\nDropItem \"Cruel\", 256, 3\nDropItem \"BloodSkull\", 256, 2\nDropItem \"CryoSoulEnemy\", 256, 2\nDropItem \"PyroSoulEnemy\", 256, 2\nDropItem \"ChaosSoul\", 256, 2\nDropItem \"ImpureSoul\", 256, 2\nDropItem \"RedSoul\", 256, 2\nDropItem \"ESoul\", 256, 2\nDropItem \"FrozenSoul\", 256, 2\nDropItem \"EnragedLegendaryHusk\", 256, 1\nDropItem \"AtomicSoul\", 256, 1\n}\n\nActor delCacoSpawner : RandomSpawner Replaces Cacodemon\n{\nDropItem \"Cacodemon~\", 256, 84\nDropItem \"Watcher\", 256, 10\nDropItem \"Agathodemon\", 256, 10\nDropItem \"Abaddon\", 256, 9\nDropItem \"CacolanternComplex\", 256, 9\nDropItem \"CacoLich\", 256, 7\nDropItem \"Cacomental\", 256, 6\nDropItem \"PhazoDemon\", 256, 6\nDropItem \"DarkBishop\", 256, 5\nDropItem \"Glaucoma\", 256, 5\nDropItem \"NightmareCacodemon\", 256, 4\nDropItem \"DarkCacoLich\", 256, 3\nDropItem \"BFGCacodemon\", 256, 3\nDropItem \"CerebralCaco\", 256, 2\nDropItem \"InsanityCacodemon\", 256, 2\nDropItem \"ShadowPoe\", 256, 2//PoeSpawn\nDropItem \"CerebralRedeemer\", 256, 1\nDropItem \"ImpureElemental\", 256, 1\nDropItem \"ImpureDefiler\", 256, 1\nDropItem \"LegendaryRedeemer\", 256, 1\nDropItem \"LegendaryNecromancer\", 256, 1\nDropItem \"EnragedLegendaryRedeemer\", 256, 1\nDropItem \"BloodyFlandre\", 256, 1\nDropItem \"MoonbitchSpawn\", 256, 1\nDropItem \"Lamia\", 256, 1\nDropItem \"Uroboros\", 256, 1\nDropItem \"RedeemerCommander\", 256, 1\nDropItem \"FrozenBakaCirno\", 256, 1\n}\n\nACTOR delElementalSpawner : RandomSpawner Replaces PainElemental\n{\nDropItem \"SoulKeeper\", 256, 81\nDropItem \"Defiler\", 256, 10\nDropItem \"ShadowSuccubus\", 256, 10\nDropItem \"PhaseElemental\", 256, 8\nDropItem \"PoisonElemental\", 256, 6\nDropItem \"BombElemental\", 256, 5\nDropItem \"TorturedSoul\", 256, 5\nDropItem \"LukewarmElemental\", 256, 4\nDropItem \"BloodElemental\", 256, 2\nDropItem \"Broat\", 256, 2\nDropItem \"CerebralRedeemer\", 256, 2\nDropItem \"ChaosElemental\", 256, 2\nDropItem \"ImpureElemental\", 256, 2\nDropItem \"ImpureDefiler\", 256, 2\nDropItem \"RedeemerCommander\", 256, 2\nDropItem \"Carrier\", 256, 2\nDropItem \"PurpleElemental\", 256, 1\nDropItem \"WinterStormIku\", 256, 1\nDropItem \"LegendaryTormentor\", 256, 1\nDropItem \"EnragedLegendaryTormentor\", 256, 1\n}\n\nACTOR delArachnoSpawner : RandomSpawner Replaces Arachnotron\n{\nDropItem \"Dualachnotron\", 256, 100\nDropItem \"Fusionite\", 256, 17\nDropItem \"SpiderMinimind\", 256, 13\nDropItem \"BabyMastermind\", 256, 10\nDropItem \"DTechSpider\", 256, 10\nDropItem \"BabyDemolisher\", 256, 8\nDropItem \"BabyDDemolisher\", 256, 6\nDropItem \"BabySentient\", 256, 6\nDropItem \"SpiderMinimind\", 256, 6\nDropItem \"ShotgunSpider\", 256, 6\nDropItem \"IceSpider\", 256, 6\nDropItem \"BabyBFGMastermind\", 256, 5\nDropItem \"BabyOverseer\", 256, 4\nDropItem \"Arachhunter\", 256, 5\nDropItem \"LaserSpider\", 256, 4\nDropItem \"Aracknight\", 256, 4\nDropItem \"BabyEraserMastermind\", 256, 4\nDropItem \"BabyInsanitySpider\", 256, 4\nDropItem \"ArachhunterMKII\", 256, 3\nDropItem \"LegendaryBabySentient\", 256, 2\nDropItem \"LegendaryBabyDemolisher\", 256, 2\nDropItem \"EnragedLegendaryBabySentient\", 256, 2\nDropItem \"ManipulatorStandalone\", 256, 1\nDropItem \"TLBSStandalone\", 256, 1\n}\n\nACTOR delMancubusSpawner : RandomSpawner Replaces Fatso\n{\nDropItem \"Hectebus\", 256, 100\nDropItem \"Daedabus\", 256, 17\nDropItem \"Cacobus\", 256, 12\nDropItem \"Behemoth\", 256, 8\nDropItem \"Barbatos\", 256, 6\nDropItem \"KSBehemoth\", 256, 6\nDropItem \"Corpulant\", 256, 6\nDropItem \"Mancutank\", 256, 5\nDropItem \"Rockebus\", 256, 5\nDropItem \"FreezerBehemoth\", 256, 4\nDropItem \"Demobus\", 256, 4\nDropItem \"Ruffian\", 256, 4\nDropItem \"SuperCacobus\", 256, 3\nDropItem \"CrownedOne\", 256, 3\nDropItem \"CerebralBehemoth\", 256, 3\nDropItem \"LegendaryBehemoth\", 256, 2\nDropItem \"EnragedLegendaryBehemoth\", 256, 2\n}\n\nACTOR delRevenantSpawner : RandomSpawner Replaces Revenant\n{\nDropItem \"Guardian\", 256, 90\nDropItem \"Cadaver\", 256, 16\nDropItem \"HellfireRevenant\", 256, 12\nDropItem \"WidowMaker\", 256, 10\nDropItem \"Famine\", 256, 10\nDropItem \"WitheredKnight\", 256, 9\nDropItem \"ToxicRevenant\", 256, 8\nDropItem \"Infected\", 256, 8\nDropItem \"EnragedFamine\", 256, 8\nDropItem \"Huntertron\", 256, 6\nDropItem \"CorruptedRevenant\", 256, 6\nDropItem \"RedRevenant\", 256, 4\nDropItem \"Pestilence\", 256, 3\nDropItem \"Draugr\", 256, 3\nDropItem \"CerebralIncarnate\", 256, 3\nDropItem \"InsanityRevenant\", 256, 3\nDropItem \"War\", 256, 2\nDropItem \"LegendaryRevenant\", 256, 1\nDropItem \"EnragedLegendaryRevenant\", 256, 1\nDropItem \"NemesisRevenant\", 256, 1\nDropItem \"Kazumi_SanaeKochiya\" 256, 1\n}\n\nACTOR delKnightSpawner : RandomSpawner Replaces HellKnight\n{\nDropItem \"HellKnight~\", 256, 83\nDropItem \"HellKNSuccubus\", 256, 15\nDropItem \"HellArchon\", 256, 10\nDropItem \"PyroDemon\", 256, 9\nDropItem \"CryoDemon\", 256, 9\nDropItem \"PlantSuccubus\", 256, 7\nDropItem \"IceSuccubus\", 256, 7\nDropItem \"PyroSuccubus\", 256, 7\nDropItem \"LightningSuccubus\", 256, 6\nDropItem \"CyberNoble\", 256, 5\nDropItem \"HellMonarch\", 256, 5\nDropItem \"StoneKnight\", 256, 4\nDropItem \"Paladin\", 256, 4\nDropItem \"HellGuardian\", 256, 4\nDropItem \"ToxicLord\", 256, 3\nDropItem \"HellDuke\", 256, 3\nDropItem \"DarkCyberNoble\", 256, 3\nDropItem \"RedHellKnight\", 256, 3\nDropItem \"FrozenHellKnight\", 256, 3\nDropItem \"HereticKnight\", 256, 2\nDropItem \"ForgottenWarrior\", 256, 2\nDropItem \"PoisonousBruiserDemon\", 256, 2\nDropItem \"SandSpirit\", 256, 2\nDropItem \"InsanityKnight\", 256, 1\nDropItem \"DoomCaster\", 256, 1\nDropItem \"LegendaryHellKnight\", 256, 1\nDropItem \"LegendarySuccubus\", 256, 1\nDropItem \"EnragedLegendaryHellKnight\", 256, 1\nDropItem \"NemesisHellKnight\", 256, 1\n//DropItem \"KaguyaHouraisan\", 256, 1\n}\n\nACTOR delBaronSpawner : RandomSpawner Replaces BaronOfHell\n{\nDropItem \"BaronOfHell~\", 256, 80\nDropItem \"BruiserDemon\", 256, 14\nDropItem \"CyberBaron\", 256, 11\nDropItem \"Damned\", 256, 11\nDropItem \"Afrit\", 256, 10\nDropItem \"Heterodox\", 256, 9\nDropItem \"STBelphegor\", 256, 9\nDropItem \"Cybruiser\", 256, 8\nDropItem \"PainLord\", 256, 6\nDropItem \"PlaguedBruiserDemon\", 256, 6\nDropItem \"Shinenen\", 256, 6\nDropItem \"CyberBelphegor\", 256, 5\nDropItem \"RictusIncarnate\", 256, 5\nDropItem \"FrostAfrit\", 256, 5\nDropItem \"LesserCardinal\", 256, 5\nDropItem \"InfernalCyberNoble\", 256, 4\nDropItem \"PurpleCyberNoble\", 256, 4\nDropItem \"InsanityCyberNoble\", 256, 3\nDropItem \"PhaseOverlord\", 256, 3\nDropItem \"WrathLord\", 256, 3\nDropItem \"CorruptionServant\", 256, 3\nDropItem \"ProtoDestroyer\", 256, 2\nDropItem \"Cydestroyer\", 256, 2\nDropItem \"DarkCydestroyer\", 256, 2\nDropItem \"DarkCybruiser\", 256, 2\nDropItem \"HellFireBaron\", 256, 2\nDropItem \"BFGServant\", 256, 2\nDropItem \"HellPaladin\", 256, 1\nDropItem \"LegendaryCybruiser\", 256, 1\nDropItem \"LegendaryCyberNoble\", 256, 1\nDropItem \"LegendaryAfrit\", 256, 1\nDropItem \"LegendaryArchon\", 256, 1\nDropItem \"LegendaryAvatar\", 256, 1\nDropItem \"FallenArchAngel\", 256, 1\nDropItem \"PhaseWarlord\", 256, 1\nDropItem \"Obliterator\", 256, 1\nDropItem \"EnragedLegendaryCybruiser\", 256, 1\nDropItem \"NemesisCyberNoble\", 256, 1\n//DropItem \"kazumi_sin-genjitsu\", 256, 1\n}\n\nActor delVileSpawner : RandomSpawner Replaces ArchVile\n{\nDropItem \"Exile\", 256, 88\nDropItem \"Diabolist\", 256, 8\nDropItem \"ImpureVile\", 256, 7\nDropItem \"Infernalist\", 256, 6\nDropItem \"Hierophant\", 256, 6\nDropItem \"DarkHellion\", 256, 6\nDropItem \"Summoner\", 256, 4\nDropItem \"Velocirator\", 256, 3\nDropItem \"DeathKnight\", 256, 1\nDropItem \"Illusionist\", 256, 1\n//DropItem \"IllusoCorpseRandomizer\", 256, 1\nDropItem \"ShadowLegSuccubus\", 256, 1\nDropItem \"LegendaryVile\", 256, 1\nDropItem \"Kazumi_MakaiSlut\", 256, 1\n}\n\nACTOR delCyberSpawner : RandomSpawner Replaces CyberDemon\n{\nDropItem \"CyberLord\", 256, 150\nDropItem \"DarkCyberdemon\", 256, 30\nDropItem \"CorruptedCyberLord\", 256, 23\nDropItem \"Desolator\", 256, 23\nDropItem \"PhaseCyberdemon\", 256, 20\nDropItem \"Cardinal\", 256, 15\nDropItem \"DarkAnnihilator\", 256, 13\nDropItem \"ClockworkCyberdemon\", 256, 12\nDropItem \"Cardihilator\", 256, 9\nDropItem \"HFCyberdemonWeak\", 256, 6\nDropItem \"InfernoDemon1\", 256, 5\nDropItem \"InfernoDemon2\", 256, 5\nDropItem \"Apprentice\", 256, 5 //Hellsmith\nDropItem \"Frostdemon\", 256, 5\nDropItem \"Freezemotaur\", 256, 4 //Hellsmith\nDropItem \"LegendaryCyberdemon\", 256, 4\nDropItem \"Utsuho\", 256, 4\nDropItem \"FreezedCyberDemon\", 256, 4\nDropItem \"Exos\", 256, 4\nDropItem \"Badenenen\", 256, 4\nDropItem \"Maephisto\", 256, 4\nDropItem \"LegendaryAnnihilator\", 256, 2\nDropItem \"NemesisCyberdemon\", 256, 2\nDropItem \"Supremotaur\", 256, 2 //Hellsmith\nDropItem \"MagaReimu\", 256, 1\nDropItem \"Arcradimus2\", 256, 1\nDropItem \"LegendaryCardinal\", 256, 1\nDropItem \"HellfireCyberdemon\", 256, 1\nDropItem \"Terminator2\", 256, 1\nDropItem \"DementedTerminator\", 256, 1\nDropItem \"AbyssalSatyr\", 256, 1\nDropItem \"Moloch\", 256, 1\nDropItem \"HEMHeresiarch\", 256, 1\nDropItem \"LegendaryTerminator\", 256, 1\nDropItem \"Corruption\", 256, 1\nDropItem \"LordArchon\", 256, 1\nDropItem \"HellsMinister\", 256, 1\nDropItem \"Jorg\", 256, 1\nDropItem \"CorruptedLegendaryCardinal\", 256, 1\nDropItem \"HellfireCardinal\", 256, 1\nDropItem \"Kazumi_Hibachi\", 256, 1\nDropItem \"NemHellsmith\", 256, 1 //Hellsmith\nDropItem \"Hellsmith\", 256, 1 //Hellsmith\n//ONI-MIKO-ZERO\n}\n\nACTOR delSpiderSpawn : RandomSpawner Replaces SpiderMastermind\n{\nDropItem \"Demolisher\", 256, 80\nDropItem \"DarkDemolisher\", 256, 20\nDropItem \"SpiderMasterspark\", 256, 20\nDropItem \"BFGMastermind\", 256, 20\nDropItem \"InsanitySpider\", 256, 20\nDropItem \"InsanityArachnophyte\", 256, 16\nDropItem \"CerebralSentient\", 256, 16\nDropItem \"DemolisherMKII\", 256, 15\nDropItem \"InsanityDemolisher\", 256, 13\nDropItem \"Overseer\", 256, 13\n//DropItem \"EraserMastermind\", 256, 10\nDropItem \"InsanitySentient\", 256, 10\nDropItem \"CerebralCardinal\", 256, 8\nDropItem \"CardihilatorDemolisher\", 256, 8\n//DropItem \"GoreCarrier\", 256, 7\nDropItem \"ShadowOrin\", 256, 7\nDropItem \"kazumi_sin-genjitsu\", 256, 7\nDropItem \"SacrosanctOverseer\", 256, 5\nDropItem \"CerebralC0mmander\", 256, 5\nDropItem \"EbonHound\", 256, 5\nDropItem \"Hornet\", 256, 5\nDropItem \"LegendarySentient\", 256, 3\nDropItem \"NemesisSentient\", 256, 3\nDropItem \"Overlord\", 256, 1\nDropItem \"CerebralCommander\", 256, 1\nDropItem \"Arcradimus2\", 256, 1\nDropItem \"Corruption\", 256, 1\nDropItem \"LordArchon\", 256, 1\nDropItem \"HellsMinister\", 256, 1\nDropItem \"Kazumi_EvaccanniaDOOM\", 256, 1\n}\n\nACTOR delNaziSpawner : RandomSpawner Replaces WolfensteinSS\n{\nDropItem \"Guard\", 256, 100\nDropItem \"SSNazi\", 256, 50\nDropItem \"Mutant\", 256, 36\nDropItem \"Officer\", 256, 30\nDropItem \"NaziDog\" 256, 24\nDropItem \"Cyberhund\" 256, 20\nDropItem \"SSRocketMan\", 256, 16\nDropItem \"SSDualRocketMan\", 256, 14\nDropItem \"SSSuperSoldier\", 256, 12\nDropItem \"RocketDoge\", 256, 12\nDropItem \"Darko\", 256, 3\nDropItem \"Hitler\", 256, 3\nDropItem \"SSUberSoldat\", 256, 2\nDropItem \"SSUberSoldierExMinigun\", 256, 2\nDropItem \"SSSuperSoldierPyroCannon\", 256, 2\nDropItem \"DeathKnightSpawner\", 256, 1\nDropItem \"SchabbsSpawner\", 256, 1\nDropItem \"LegendaryKriegerSpawner2\", 256, 1\n}\n\nACTOR LegendaryKriegerSpawner2 : RandomSpawner\n{\nDropItem \"LegendaryKrieger\", 256, 10\nDropItem \"EnragedLegendaryKrieger\", 256, 5\nDropItem \"WhiteNazi\", 256, 5\n}\n\n////////////////////////////////////////////////////////////////////////////////\n\nActor delStrongCacoSpawn : RandomSpawner Replaces StrongCacoSpawn\n{\nDropItem \"Watcher\", 256, 10\nDropItem \"Agathodemon\", 256, 10\nDropItem \"Abaddon\", 256, 9\nDropItem \"CacolanternComplex\", 256, 9\nDropItem \"CacoLich\", 256, 7\nDropItem \"Cacomental\", 256, 6\nDropItem \"PhazoDemon\", 256, 6\nDropItem \"DarkBishop\", 256, 5\nDropItem \"Glaucoma\", 256, 5\nDropItem \"NightmareCacodemon\", 256, 4\nDropItem \"DarkCacoLich\", 256, 3\nDropItem \"BFGCacodemon\", 256, 3\nDropItem \"CerebralCaco\", 256, 2\nDropItem \"InsanityCacodemon\", 256, 2\nDropItem \"ShadowPoe\", 256, 2//PoeSpawn\nDropItem \"CerebralRedeemer\", 256, 1\nDropItem \"ImpureElemental\", 256, 1\nDropItem \"ImpureDefiler\", 256, 1\nDropItem \"LegendaryRedeemer\", 256, 1\nDropItem \"LegendaryNecromancer\", 256, 1\nDropItem \"EnragedLegendaryRedeemer\", 256, 1\nDropItem \"BloodyFlandre\", 256, 1\nDropItem \"MoonbitchSpawn\", 256, 1\nDropItem \"Lamia\", 256, 1\nDropItem \"FrozenBakaCirno\", 256, 1\nDropItem \"RedeemerCommander\", 256, 1\nDropItem \"Uroboros\", 256, 1\n}\n\nACTOR delStrongArachSpawn : RandomSpawner Replaces StrongArachSpawn\n{\nDropItem \"Fusionite\", 256, 17\nDropItem \"BabyMastermind\", 256, 10\nDropItem \"DTechSpider\", 256, 10\nDropItem \"BabyDemolisher\", 256, 8\nDropItem \"BabyDDemolisher\", 256, 6\nDropItem \"BabySentient\", 256, 6\nDropItem \"ShotgunSpider\", 256, 6\nDropItem \"IceSpider\", 256, 6\nDropItem \"BabyBFGMastermind\", 256, 5\nDropItem \"BabyOverseer\", 256, 4\nDropItem \"Arachhunter\", 256, 5\nDropItem \"LaserSpider\", 256, 4\nDropItem \"Aracknight\", 256, 4\nDropItem \"BabyEraserMastermind\", 256, 4\nDropItem \"BabyInsanitySpider\", 256, 4\nDropItem \"ArachhunterMKII\", 256, 3\nDropItem \"LegendaryBabySentient\", 256, 2\nDropItem \"LegendaryBabyDemolisher\", 256, 2\nDropItem \"EnragedLegendaryBabySentient\", 256, 2\nDropItem \"ManipulatorStandalone\", 256, 1\nDropItem \"TLBSStandalone\", 256, 1\n}\n\nACTOR delStrongBonerSpawn : RandomSpawner Replaces StrongBonerSpawn\n{\nDropItem \"Cadaver\", 256, 16\nDropItem \"HellfireRevenant\", 256, 12\nDropItem \"WidowMaker\", 256, 10\nDropItem \"Famine\", 256, 10\nDropItem \"WitheredKnight\", 256, 9\nDropItem \"ToxicRevenant\", 256, 8\nDropItem \"Infected\", 256, 8\nDropItem \"EnragedFamine\", 256, 8\nDropItem \"Huntertron\", 256, 6\nDropItem \"CorruptedRevenant\", 256, 6\nDropItem \"RedRevenant\", 256, 4\nDropItem \"Pestilence\", 256, 3\nDropItem \"Draugr\", 256, 3\nDropItem \"CerebralIncarnate\", 256, 3\nDropItem \"InsanityRevenant\", 256, 3\nDropItem \"War\", 256, 2\nDropItem \"LegendaryRevenant\", 256, 1\nDropItem \"EnragedLegendaryRevenant\", 256, 1\nDropItem \"NemesisRevenant\", 256, 1\nDropItem \"Kazumi_SanaeKochiya\" 256, 1\n}\n\nACTOR delStrongBaronSpawn : RandomSpawner Replaces StrongBaronSpawn\n{\nDropItem \"BruiserDemon\", 256, 14\nDropItem \"CyberBaron\", 256, 11\nDropItem \"Damned\", 256, 11\nDropItem \"Afrit\", 256, 10\nDropItem \"Heterodox\", 256, 9\nDropItem \"STBelphegor\", 256, 9\nDropItem \"Cybruiser\", 256, 8\nDropItem \"PainLord\", 256, 6\nDropItem \"PlaguedBruiserDemon\", 256, 6\nDropItem \"Shinenen\", 256, 6\nDropItem \"CyberBelphegor\", 256, 5\nDropItem \"RictusIncarnate\", 256, 5\nDropItem \"FrostAfrit\", 256, 5\nDropItem \"LesserCardinal\", 256, 5\nDropItem \"InfernalCyberNoble\", 256, 4\nDropItem \"PurpleCyberNoble\", 256, 4\nDropItem \"InsanityCyberNoble\", 256, 3\nDropItem \"PhaseOverlord\", 256, 3\nDropItem \"WrathLord\", 256, 3\nDropItem \"CorruptionServant\", 256, 3\nDropItem \"ProtoDestroyer\", 256, 2\nDropItem \"Cydestroyer\", 256, 2\nDropItem \"DarkCydestroyer\", 256, 2\nDropItem \"DarkCybruiser\", 256, 2\nDropItem \"HellFireBaron\", 256, 2\nDropItem \"BFGServant\", 256, 2\nDropItem \"HellPaladin\", 256, 1\nDropItem \"LegendaryCybruiser\", 256, 1\nDropItem \"LegendaryCyberNoble\", 256, 1\nDropItem \"LegendaryAfrit\", 256, 1\nDropItem \"LegendaryArchon\", 256, 1\nDropItem \"LegendaryAvatar\", 256, 1\nDropItem \"FallenArchAngel\", 256, 1\nDropItem \"PhaseWarlord\", 256, 1\nDropItem \"Obliterator\", 256, 1\nDropItem \"EnragedLegendaryCybruiser\", 256, 1\nDropItem \"NemesisCyberNoble\", 256, 1\n//DropItem \"kazumi_sin-genjitsu\", 256, 1\n}\n\nACTOR delStrongSpiderSpawn : RandomSpawner Replaces StrongSpiderSpawn\n{\nDropItem \"DarkDemolisher\", 256, 20\nDropItem \"SpiderMasterspark\", 256, 20\nDropItem \"BFGMastermind\", 256, 20\nDropItem \"InsanitySpider\", 256, 20\nDropItem \"InsanityArachnophyte\", 256, 16\nDropItem \"CerebralSentient\", 256, 16\nDropItem \"DemolisherMKII\", 256, 15\nDropItem \"InsanityDemolisher\", 256, 13\nDropItem \"Overseer\", 256, 13\n//DropItem \"EraserMastermind\", 256, 10\nDropItem \"InsanitySentient\", 256, 10\nDropItem \"CerebralCardinal\", 256, 8\nDropItem \"CardihilatorDemolisher\", 256, 8\n//DropItem \"GoreCarrier\", 256, 7\nDropItem \"kazumi_sin-genjitsu\", 256, 7\nDropItem \"ShadowOrin\", 256, 7\nDropItem \"SacrosanctOverseer\", 256, 5\nDropItem \"CerebralC0mmander\", 256, 5\nDropItem \"EbonHound\", 256, 5\nDropItem \"Hornet\", 256, 5\nDropItem \"LegendarySentient\", 256, 3\nDropItem \"NemesisSentient\", 256, 3\nDropItem \"Overlord\", 256, 1\nDropItem \"CerebralCommander\", 256, 1\nDropItem \"Arcradimus2\", 256, 1\nDropItem \"Corruption\", 256, 1\nDropItem \"LordArchon\", 256, 1\nDropItem \"HellsMinister\", 256, 1\nDropItem \"Kazumi_EvaccanniaDOOM\", 256, 1\n}\n\nACTOR delStrongCyberSpawn : RandomSpawner Replaces StrongCyberSpawn\n{\nDropItem \"DarkCyberdemon\", 256, 30\nDropItem \"CorruptedCyberLord\", 256, 23\nDropItem \"Desolator\", 256, 23\nDropItem \"PhaseCyberdemon\", 256, 20\nDropItem \"Cardinal\", 256, 15\nDropItem \"DarkAnnihilator\", 256, 13\nDropItem \"ClockworkCyberdemon\", 256, 12\nDropItem \"Cardihilator\", 256, 9\nDropItem \"HFCyberdemonWeak\", 256, 6\nDropItem \"InfernoDemon1\", 256, 5\nDropItem \"InfernoDemon2\", 256, 5\nDropItem \"Apprentice\", 256, 5 //Hellsmith\nDropItem \"Frostdemon\", 256, 5\nDropItem \"Freezemotaur\", 256, 4 //Hellsmith\nDropItem \"LegendaryCyberdemon\", 256, 4\nDropItem \"Utsuho\", 256, 4\nDropItem \"FreezedCyberDemon\", 256, 4\nDropItem \"Exos\", 256, 4\nDropItem \"Badenenen\", 256, 4\nDropItem \"Maephisto\", 256, 4\nDropItem \"Supremotaur\", 256, 2 //Hellsmith\nDropItem \"LegendaryAnnihilator\", 256, 2\nDropItem \"NemesisCyberdemon\", 256, 2\nDropItem \"MagaReimu\", 256, 1\nDropItem \"Arcradimus2\", 256, 1\nDropItem \"LegendaryCardinal\", 256, 1\nDropItem \"HellfireCyberdemon\", 256, 1\nDropItem \"Terminator2\", 256, 1\nDropItem \"DementedTerminator\", 256, 1\nDropItem \"AbyssalSatyr\", 256, 1\nDropItem \"Moloch\", 256, 1\nDropItem \"HEMHeresiarch\", 256, 1\nDropItem \"LegendaryTerminator\", 256, 1\nDropItem \"Corruption\", 256, 1\nDropItem \"LordArchon\", 256, 1\nDropItem \"HellsMinister\", 256, 1\nDropItem \"Jorg\", 256, 1\nDropItem \"CorruptedLegendaryCardinal\", 256, 1\nDropItem \"HellfireCardinal\", 256, 1\nDropItem \"Kazumi_Hibachi\", 256, 1\nDropItem \"NemHellsmith\", 256, 1 //Hellsmith\nDropItem \"Hellsmith\", 256, 1 //Hellsmith\n//DropItem \"ONI-MIKO-ZERO\", 256, 1\n}\n\nACTOR FluffCFBarrelRandomSpawner : RandomSpawner Replaces ExplosiveBarrel\n{\nDropItem \"ModdedExplosiveBarrel2\", 256, 100\nDropItem \"TechBarrel\", 256, 25\nDropItem \"OilBarrel\", 256, 20\nDropItem \"DemonTechBarrel\", 256, 15\nDropItem \"DevastatorBarrel\", 256, 10\nDropItem \"ImpulseBarrel\", 256, 8 //Impulse\nDropItem \"HellFireBarrelSpawner\", 256, 5\nDropItem \"LegendaryBarrelSpawner\", 256, 3\nDropItem \"DeadlyBarrelSpawner\", 256, 1\nDropItem \"Kazumi_KaguyaHouraisan\", 256, 1\nDropItem \"Kazumi_LegendaryChair\", 256, 1\n}\n\nACTOR delLegendaryBarrelSpawner : RandomSpawner Replaces LegendaryBarrelSpawner\n{\nDropItem \"LegendaryBarrel\", 256, 30\nDropItem \"LegendaryTechBarrel\", 256, 25\nDropItem \"LegendaryBarrelFake\", 256, 20\nDropItem \"EnragedLegendaryBarrel\", 256, 10\nDropItem \"EnragedLegendaryBarrelFake\", 256, 10\n}"
      },
      {
        "source": "pk3",
        "name": "Actors/Player.txt",
        "contents": "ACTOR delTXSComplexDoomPlayer : DoomPlayer\n{\nSpeed 1\nHealth 100\nGibHealth 50\nRadius 16\nHeight 56\nMass 100\nPainChance 255\nSpecies \"Player\"\nDamageFactor \"Player\", 0.0\nDamageFactor \"Players\", 0.0\nDamageFactor \"PlayerNemesisPlasma\", 0.0\nDamageFactor \"PlayerDevBall\", 0.0\nDamageFactor \"PlayerDevBall2\", 0.0\nDamageFactor \"PlayerDevTracer\", 0.0\nDamageFactor \"PlayerExplosive\", 0.0\nDamageFactor \"PlayerDTRG\", 0.0\nDamageFactor \"PDTBFG\", 0.0\nDamageFactor \"PDTBFGTracer\", 0.0\nDamageFactor \"LegendaryPlayer\", 0.0\nDamageFactor \"LegendaryGuruPlayer\", 0.0\n//RM\nDamageFactor \"PlayerPyro\", 0.0\ndamageFactor \"PlayerFireSword\", 0.0\nDamageFactor \"PlayerBHole\", 0.0\nDamageFactor \"PDTPuff\", 0.0\n//Ark\nDamageFactor \"PlayerTear\", 0.0\nDamageFactor \"PlayerDBFG2\", 0.0\n//TXS\nDamageFactor \"VulcanPlasmaPuff\", 0.0\nDamageFactor \"VulcanLazer\", 0.0\nDamageFactor \"VulcanLazerEffect\", 0.0\nDamageFactor \"Fire\", 0.0\nDamageFactor \"PlayerExDTRifle\", 0.0\n-NOSKIN\n+THRUSPECIES//could conflict with PVP gamemodes\n+DONTHARMSPECIES//could conflict with PVP gamemodes\n+MTHRUSPECIES//could conflict with PVP gamemodes\nPlayer.SoundClass \"Marine\"\nPlayer.ColorRange 112, 127\nPlayer.DisplayName \"Doom Guy\"\nPlayer.CrouchSprite \"PLYC\"\nPlayer.StartItem \"Handgun \"\nPlayer.StartItem \"Plasma Handgun\"\nPlayer.StartItem \"PistolMagazine\" 16\nPlayer.StartItem \"ShotgunMagazine\" 9\nPlayer.StartItem \"SSGShell\" 2\nPlayer.StartItem \"QuadShell\" 4\nPlayer.StartItem \"HexaShell\" 6\nPlayer.StartItem \"ShotgunDrum2\" 12\nPlayer.StartItem \"RocketDrum\" 7\nPlayer.StartItem \"GrenadeDrum\" 7\nPlayer.StartItem \"ARMagazine\" 41\nPlayer.StartItem \"BulletMag\" 60\nPlayer.StartItem \"CellCharge\" 50\nPlayer.StartItem \"NewMelee\"\nPlayer.StartItem \"Hand Grenade\"\nPlayer.StartItem \"HandGrenadeAmmo\" 4\nPlayer.StartItem \"Land Mine\"\nPlayer.StartItem \"MineAmmo\" 4\nPlayer.StartItem \"NewShell\" 8\nPlayer.StartItem \"PlasmaCell\" 50\nPlayer.StartItem \"DemonMagazine\" 60\nPlayer.StartItem \"MP40Mag\" 33\nPlayer.StartItem \"ExplosiveShotgunMagazine\" 9\nPlayer.StartItem \"ExpSSGShell\" 2\nPlayer.StartItem \"NemesisPellets\" 2\nPlayer.StartItem \"LegendaryPellets\" 2\nPlayer.StartItem \"LEGENDARYRevolverSpinner\" 6\nPlayer.StartItem \"ELegRevolverSpinner\" 6\nPlayer.StartItem \"EnragedLegendaryShotgunDrum\" 16\nPlayer.StartItem \"1337ASGDrum\" 16\nPlayer.StartItem \"M79G\" 1\nPlayer.StartItem \"EXPCellCharge\" 60\nPlayer.StartItem \"SpringMine\" 4\nPlayer.StartItem \"PlasmaHGCell\" 100\nPlayer.StartItem \"NewCell\" 40\nPlayer.StartItem \"PlasmaMagazineMK3\" 30\nPlayer.StartItem \"PSHGClip\" 20\nPlayer.StartItem \"PDemonMagazine\" 50\nPlayer.StartItem \"StartingArmor\"\nPlayer.StartItem \"SpringMine\" 4\nPlayer.StartItem \"SpreadKiller\"\n//Player.StartItem \"StartingArmor\"\nStates\n\t{\n\tSpawn:\n\t\tPLAY A 5\n\t\tTNT1 A 0 A_SpawnItem(\"LPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 A_SpawnItem(\"LLPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 A_SpawnItem(\"SLPlayerSmokeSpawner\",0,0,0,0)\n\t\tLoop\n\tSee:\n\t\tPLAY A 5\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LLPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"SLPlayerSmokeSpawner\",0,0,0,0)\n\t\tPLAY B 5\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LLPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"SLPlayerSmokeSpawner\",0,0,0,0)\n\t\tPLAY C 5\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LLPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"SLPlayerSmokeSpawner\",0,0,0,0)\n\t\tPLAY D 5\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LLPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"SLPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0\n\t\tGoto Spawn\n\tMissile:\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LLPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"SLPlayerSmokeSpawner\",0,0,0,0)\n\t\tPLAY E 1\n\t\tTNT1 A 0 A_JumpIfInventory(\"kickAnim\",1,\"Kick\")\n\t\tPLAY E 5\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LLPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"SLPlayerSmokeSpawner\",0,0,0,0)\n\t\tPLAY E 5\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LLPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"SLPlayerSmokeSpawner\",0,0,0,0)\n\t\tPLAY E 1\n\t\tGoto Spawn\n\tMelee:\n\t\tPLAY F 1 Bright\n\t\tTNT1 A 0 A_JumpIfInventory(\"kickAnim\",1,\"Kick\")\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LLPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"SLPlayerSmokeSpawner\",0,0,0,0)\n\t\tPLAY F 5 Bright\n\t\tGoto Missile\n\tKick:\n\t\tTNT1 A 0 A_TakeInventory(\"kickAnim\",1)\n\t\tTNT1 A 0 A_JumpIfInventory(\"PowerStrength\",1,\"KickBerserked\")\n\t\tPLAY X 6\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LLPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"SLPlayerSmokeSpawner\",0,0,0,0)\n\t\tPLAY Y 6\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LLPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"SLPlayerSmokeSpawner\",0,0,0,0)\n\t\tPLAY Z 6\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LLPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"SLPlayerSmokeSpawner\",0,0,0,0)\n\t\tPLAY Y 6\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LLPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"SLPlayerSmokeSpawner\",0,0,0,0)\n\t\tPLAY X 6\n\t\tGoto Spawn\n\tKickBerserked:\n\t\tPLAY XY 3\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LLPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"SLPlayerSmokeSpawner\",0,0,0,0)\n\t\tPLAY ZY 3\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LLPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"SLPlayerSmokeSpawner\",0,0,0,0)\n\t\tPLAY X 6\n\t\tGoto Spawn\n\tPain:\n\t\tPLAY G 4\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LLPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"SLPlayerSmokeSpawner\",0,0,0,0)\n\t\tPLAY G 4 A_Pain\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LLPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"SLPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0\n\t\tGoto Spawn\n\tDeath:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 A_GiveToTarget(\"MarineKilled\",1)\n\t\tTNT1 A 0 A_TakeInventory(\"HandGrenadeAction\",1)\n\t\tTNT1 A 0 A_TakeInventory(\"MineAction\",1)\n\t\tTNT1 A 0 A_TakeInventory(\"RailgunAction\",1)\n\t\tPLAY H 8\n\t\tPLAY I 8 A_PlayerScream\n\t\tPLAY J 8 A_NoBlocking\n\t\tPLAY K 8\n\t\tPLAY L 8 A_SpawnItem(\"BodyCrash\",0,0,0,0)\n\t\tPLAY M 8\n\t\tPLAY N -1\n\t\tStop\n\tXDeath:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 A_GiveToTarget(\"MarineKilled\",1)\n\t\tTNT1 A 0 A_TakeInventory(\"HandGrenadeAction\",1)\n\t\tTNT1 A 0 A_TakeInventory(\"MineAction\",1)\n\t\tTNT1 A 0 A_TakeInventory(\"RailgunAction\",1)\n\t\tTNT1 A 0 A_SpawnItemEx(\"GibbedGenerator\",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)\n\t\tPLAY P 3 A_XScream\n\t\tPLAY Q 3 A_NoBlocking\n\t\tPLAY RSTUV 3\n\t\tPLAY W -1\n\t\tStop\n\tIncorp:\n\t\tTNT1 A 0 A_ChangeFlag(\"SOLID\",FALSE)\n\t\tGoto Spawn\n\tCorp:\n\t\tTNT1 A 0 A_ChangeFlag(\"SOLID\",TRUE)\n\t\tGoto Spawn\n\t}\n}\n\nActor SpreadKiller : CustomInventory { }\n\nActor DemonTechSentryBox69 : DemonTechSentryBox Replaces DemonTechSentryBox\n{\n-INVENTORY.KEEPDEPLETED\n}\n\nActor ExplosiveDemonTechSentryBox69 : ExplosiveDemonTechSentryBox Replaces ExplosiveDemonTechSentryBox\n{\n-INVENTORY.KEEPDEPLETED\n}\n\nActor PhaseDemonTechSentryBox69 : PhaseDemonTechSentryBox Replaces PhaseDemonTechSentryBox\n{\n-INVENTORY.KEEPDEPLETED\n}\n\nActor SuperChargedDemonTechSentryBox69 : SuperChargedDemonTechSentryBox Replaces SuperChargedDemonTechSentryBox\n{\n-INVENTORY.KEEPDEPLETED\n}\n\nActor DoomMarineLegendaryShuffleSphere69 : DoomMarineLegendaryShuffleSphere Replaces DoomMarineLegendaryShuffleSphere\n{\n-INVENTORY.KEEPDEPLETED\n}"
      },
      {
        "source": "pk3",
        "name": "Actors/WeaponSpawner.txt",
        "contents": "//Weapon Spawners\n\n/*ACTOR DELCFSSGSpawner : RandomSpawner Replaces SuperShotgun 82\n{\nDropItem \"Double Barrel Shotgun \", 256, 100\nDropItem \"Quad Barrel Shotgun \", 256, 25\nDropItem \"ExplosiveSSG\", 256, 15\nDropItem \"Hexa-Shotgun\", 256, 15\nDropItem \"Flak Cannon\", 256, 15\nDropItem \"Demon Tech Shotgun\", 256, 5\nDropItem \"Legendary Sawed-Off Shotgun\", 256, 5\nDropItem \"Demented Flak Cannon\", 256, 3\nDropItem \"Nemesis Sawed-Off Shotgun\", 256, 2\n}\n\nACTOR DELCFShotgunSpawner : RandomSpawner Replaces Shotgun 2001\n{\nDropItem \"Combat Shotgun \", 256, 100\nDropItem \"Assault Shotgun \", 256, 25\n//DropItem \"CFSSGSpawner\", 256, 20\nDropItem \"Explosive Shotgun\", 256, 16\nDropItem \"Plasma Shotgun\", 256, 10\nDropItem \"HeavyChaingun\", 256, 8\nDropItem \"Legendary Assault Shotgun\", 256, 5\nDropItem \"Enraged Legendary Assault Shotgun\", 256, 3\nDropItem \"Nemesis Assault Shotgun\", 256, 2\nDropItem \"1337ASG\", 256, 1\n}\n\nACTOR DELCFBFGSpawner : RandomSpawner Replaces BFG9000\n{\nDropItem \"BFG9500\", 256, 100\nDropItem \"BFG10K \", 256, 35\nDropItem \"Demon Tech BFG10K\", 256, 25\nDropItem \"Demon Tech Devastator\", 256, 20\nDropItem \"BFG15K\", 256, 15\nDropItem \"CommanderDevastator\", 256, 15\nDropItem \"FreezerBFG\", 256, 15\nDropItem \"HellStormBFG\", 256, 15\nDropItem \"BFG2704\", 256, 10\nDropItem \"D-BFG\", 256, 10\nDropItem \"Legendary BFG 10K\", 256, 10\nDropItem \"Legendary BFG\", 256, 9\nDropItem \"PyroCannon\", 256, 7\nDropItem \"BlackHole Generator\", 256, 5\nDropItem \"Unmaker\", 256, 3\nDropItem \"Vilestaff\", 256, 2\nDropItem \"NuclearMissileLauncher\", 256, 2\nDropItem \"Nemesis BFG\", 256, 2\nDropItem \"Nemesis\", 256, 1\nDropItem \"AngryUnmaker\", 256, 1\nDropItem \"BLG\", 256, 1\nDropItem \"Stingray\", 256, 1\n}\n\n*/\n\n// Chaoslite Weapon Spawners\n\nActor CFTXSCSSpawner : RandomSpawner Replaces CFCSSpawner\n{\nDropItem \"Chainsaw \", 256, 100\nDropItem \"DesiccationRod\", 256, 10\nDropItem \"LegendaryChainsaw\", 256, 10\nDropItem \"FlameSword\", 256, 7\nDropItem \"DemonTechAxe\", 256, 7\n}\n\nActor CFTXSCSNLSpawner : RandomSpawner Replaces CFCSNLSpawner\n{\nDropItem \"Chainsaw \", 256, 110\nDropItem \"DesiccationRod\", 256, 10\nDropItem \"FlameSword\", 256, 7\nDropItem \"DemonTechAxe\", 256, 7\n}\n\nActor DELCFCSSLSpawner : RandomSpawner replaces CFCSSLSpawner\n{\nDropItem \"Chainsaw \", 256, 110\nDropItem \"DesiccationRod\", 256, 10\nDropItem \"Combat Shotgun \", 256, 100\nDropItem \"Assault Shotgun \", 256, 25\nDropItem \"Explosive Shotgun\", 256, 7\n}\n\nActor DELCFCSSLPSpawner : RandomSpawner replaces CFCSSLPSpawner\n{\nDropItem \"Chainsaw \", 256, 110\nDropItem \"DesiccationRod\", 256, 10\nDropItem \"LegendaryChainsaw\", 256, 10\nDropItem \"FlameSword\", 256, 7\nDropItem \"Combat Shotgun \", 256, 100\nDropItem \"Assault Shotgun \", 256, 25\nDropItem \"Explosive Shotgun\", 256, 18\nDropItem \"HeavyChaingun\", 256, 6\nDropItem \"Legendary Assault Shotgun\", 256, 4\nDropItem \"Enraged Legendary Assault Shotgun\", 256, 2\nDropItem \"Nemesis Assault Shotgun\", 256, 2\nDropItem \"EnragedLegendaryChainsaw\", 256, 1\n}\n\nActor TXSCompleteChaosWeaponSpawner : RandomSpawner Replaces \"SuperShuffleRandomSpawnerofDoom\"\n{\nDropItem \"Chainsaw \", 256, 60\nDropItem \"Combat Shotgun \", 256, 100\nDropItem \"Double Barrel Shotgun \", 256, 70\nDropItem \"Assault Shotgun \", 256, 30\nDropItem \"Quad Barrel Shotgun \", 256, 20\nDropItem \"Assault Rifle \", 256, 100\nDropItem \"MP-40\", 256, 100\nDropItem \"Minigun2\", 256, 30\nDropItem \"Rocket Launcher\", 256, 45\nDropItem \"Grenade Launcher\", 256, 30\nDropItem \"Plasma Rifle\", 256, 45\nDropItem \"Demon Tech Rifle \", 256, 30\nDropItem \"Railgun2\", 256, 30\nDropItem \"BFG9500\", 256, 8\nDropItem \"BFG10K \", 256, 8\n//LCA\nDropItem \"Hexa-Shotgun\", 256, 10\nDropItem \"Explosive Minigun\", 256, 15\nDropItem \"Legendary Assault Shotgun\", 256, 5\nDropItem \"Legendary AK-47\", 256, 5\nDropItem \"Legendary Light Machine Gun\", 256, 5\nDropItem \"BehemothCannon\", 256, 10\nDropItem \"Legendary Plasmatic Cannon\", 256, 5\nDropItem \"Freezer Rifle\", 256, 25\nDropItem \"Demon Tech Railgun\", 256, 10\nDropItem \"Legendary Plasmatic Rifle\", 256, 5\nDropItem \"Demon Tech BFG10K\", 256, 5\nDropItem \"Demon Tech Devastator\", 256, 5\n//Dust\nDropItem \"DesiccationRod\", 256, 30\nDropItem \"Explosive Shotgun\", 256, 20\nDropItem \"ExplosiveRailgun\", 256, 10\nDropItem \"HellStaff\", 256, 10\nDropItem \"PlasmaRepeater\", 256, 8\n//DJB\nDropItem \"LegendaryChainsaw\", 256, 5\nDropItem \"Legendary Sawed-Off Shotgun\", 256, 5\nDropItem \"M79 Gas Grenade Launcher\", 256, 30\nDropItem \"Demon Tech Ballista\", 256, 15\nDropItem \"Legendary Railgun\", 256, 4\n//Randommons\nDropItem \"Demon Tech Shotgun\", 256, 15\nDropItem \"BarbatosCannon\", 256, 8\n//Insane LCA (Custom)\nDropItem \"Enraged Legendary Assault Shotgun\", 256, 3\nDropItem \"Enraged Legendary Light Machine Gun\", 256, 3\nDropItem \"Enraged Legendary Plasmatic Cannon\", 256, 3\nDropItem \"Enraged Legendary Plasmatic Rifle\", 256, 3\n//HEM-Custom\nDropItem \"HeavyChaingun\", 256, 20\nDropItem \"ExplosiveRifle\", 256, 15\nDropItem \"Improved Minigun\", 256, 3\nDropItem \"HomingRocketLauncher\", 256, 6\nDropItem \"ProxLauncher\", 256, 60\nDropItem \"AcidWorm\", 256, 10\nDropItem \"RapidRocketlauncher\", 256, 10\nDropItem \"EFG9000\", 256, 10\nDropItem \"Welder\", 256, 20\nDropItem \"BFG2704\", 256, 6 // 20? this should be lower.\n//Raw Anger\nDropItem \"EnragedLegendaryChainsaw\", 256, 3\n//Dust-CF\nDropItem \"FlameSword\", 256, 3\nDropItem \"ExplosiveSSG\", 256, 10\nDropItem \"Nemesis Assault Shotgun\", 256, 2\nDropItem \"Nemesis Sawed-Off Shotgun\", 256, 2\nDropItem \"RuffianCannon\", 256, 6\nDropItem \"Nemesis Plasmatic Cannon\", 256, 2\nDropItem \"Nemesis Rifle\", 256, 2\n//Chaos Lite\nDropItem \"PhaseRifle\", 256, 8\n//Hellsmith\nDropItem \"Flak Cannon\", 256, 3\n//TXS\n//all weapons from TXS are considered superweapons so nothing is added\n//ClusterWeapons\n//See TXS\n}\n\nActor CFTXSSHSpawner : RandomSpawner Replaces CFSHSpawner\n{\nDropItem \"Combat Shotgun \", 256, 100\nDropItem \"Assault Shotgun \", 256, 25\nDropItem \"CFDBSpawner\", 256, 20\nDropItem \"Explosive Shotgun\", 256, 16\nDropItem \"Plasma Shotgun\", 256, 10\nDropItem \"HeavyChaingun\", 256, 8\nDropItem \"Legendary Assault Shotgun\", 256, 5\nDropItem \"Enraged Legendary Assault Shotgun\", 256, 3\nDropItem \"Nemesis Assault Shotgun\", 256, 2\nDropItem \"1337ASG\", 256, 1\n}\n\nActor CFTXSSHNLSpawner : RandomSpawner Replaces CFSHNLSpawner\n{\nDropItem \"Combat Shotgun \", 256, 110\nDropItem \"Assault Shotgun \", 256, 25\nDropItem \"CFDBNLSpawner\", 256, 20\nDropItem \"Explosive Shotgun\", 256, 16\nDropItem \"Plasma Shotgun\", 256, 10\nDropItem \"HeavyChaingun\", 256, 8\n}\n\nActor CFTXSSHNNSpawner : RandomSpawner Replaces CFSHNNSpawner\n{\nDropItem \"Combat Shotgun \", 256, 100\nDropItem \"Assault Shotgun \", 256, 25\nDropItem \"CFDBNNSpawner\", 256, 20\nDropItem \"Explosive Shotgun\", 256, 16\nDropItem \"HeavyChaingun\", 256, 8\nDropItem \"Legendary Assault Shotgun\", 256, 5\nDropItem \"Enraged Legendary Assault Shotgun\", 256, 3\nDropItem \"Legendary Quad Shotgun\", 256, 25\n}\n\nActor DELCFSHSLSpawner : RandomSpawner replaces CFSHSLSpawner\n{\nDropItem \"Chainsaw \", 256, 110\nDropItem \"DesiccationRod\", 256, 10\nDropItem \"Combat Shotgun \", 256, 100\nDropItem \"Assault Shotgun \", 256, 25\nDropItem \"Explosive Shotgun\", 256, 7\nDropItem \"Double Barrel Shotgun \", 256, 70\nDropItem \"Quad Barrel Shotgun \", 256, 20\nDropItem \"ExplosiveSSG\", 256, 7\nDropItem \"Hexa-Shotgun\", 256, 4\nDropItem \"Assault Rifle \", 256, 60\nDropItem \"MP-40\", 256, 25\n}\n\nActor DELCFSHSLPSpawner : RandomSpawner replaces CFSHSLPSpawner\n{\nDropItem \"Chainsaw \", 256, 110\nDropItem \"DesiccationRod\", 256, 10\nDropItem \"LegendaryChainsaw\", 256, 10\nDropItem \"FlameSword\", 256, 7\nDropItem \"Combat Shotgun \", 256, 100\nDropItem \"Assault Shotgun \", 256, 25\nDropItem \"Explosive Shotgun\", 256, 18\nDropItem \"HeavyChaingun\", 256, 6\nDropItem \"Legendary Assault Shotgun\", 256, 4\nDropItem \"Enraged Legendary Assault Shotgun\", 256, 2\nDropItem \"Nemesis Assault Shotgun\", 256, 2\nDropItem \"Double Barrel Shotgun \", 256, 70\nDropItem \"Quad Barrel Shotgun \", 256, 20\nDropItem \"ExplosiveSSG\", 256, 7\nDropItem \"Hexa-Shotgun\", 256, 4\nDropItem \"Demon Tech Shotgun\", 256, 3\nDropItem \"Legendary Sawed-Off Shotgun\", 256, 2\nDropItem \"Nemesis Sawed-Off Shotgun\", 256, 2\nDropItem \"Assault Rifle \", 256, 60\nDropItem \"MP-40\", 256, 25\n}\n\nActor CFTXSDBSpawner : RandomSpawner replaces CFDBSpawner\n{\nDropItem \"Double Barrel Shotgun \", 256, 100\nDropItem \"Quad Barrel Shotgun \", 256, 25\nDropItem \"ExplosiveSSG\", 256, 15\nDropItem \"Hexa-Shotgun\", 256, 15\nDropItem \"Flak Cannon\", 256, 15\nDropItem \"Demon Tech Shotgun\", 256, 5\nDropitem \"Plasmatic Assault Shotgun\", 256, 5\nDropItem \"Legendary Sawed-Off Shotgun\", 256, 5\nDropItem \"Demented Flak Cannon\", 256, 3\nDropItem \"Nemesis Sawed-Off Shotgun\", 256, 2\nDropItem \"Legendary Quad Shotgun\", 256, 25\n}\n\nActor CFTXSDBNLSpawner : RandomSpawner replaces CFDBNLSpawner\n{\nDropItem \"Double Barrel Shotgun \", 256, 108\nDropItem \"Quad Barrel Shotgun \", 256, 25\nDropItem \"ExplosiveSSG\", 256, 15\nDropItem \"Hexa-Shotgun\", 256, 15\nDropItem \"Flak Cannon\", 256, 15\nDropItem \"Demon Tech Shotgun\", 256, 5\nDropitem \"Plasmatic Assault Shotgun\", 256, 5\nDropItem \"Demented Flak Cannon\", 256, 3\n}\n\nActor CFTXSDBNNSpawner : RandomSpawner replaces CFDBNNSpawner\n{\nDropItem \"Double Barrel Shotgun \", 256, 102\nDropItem \"Quad Barrel Shotgun \", 256, 25\nDropItem \"ExplosiveSSG\", 256, 15\nDropItem \"Hexa-Shotgun\", 256, 15\nDropItem \"Flak Cannon\", 256, 15\nDropItem \"Demon Tech Shotgun\", 256, 5\nDropItem \"Legendary Sawed-Off Shotgun\", 256, 5\nDropitem \"Plasmatic Assault Shotgun\", 256, 5\nDropItem \"Demented Flak Cannon\", 256, 3\n}\n\nActor DELCFDBSLSpawner : RandomSpawner replaces CFDBSLSpawner\n{\nDropItem \"Chainsaw \", 256, 110\nDropItem \"DesiccationRod\", 256, 10\nDropItem \"Combat Shotgun \", 256, 70\nDropItem \"Assault Shotgun \", 256, 25\nDropItem \"Explosive Shotgun\", 256, 7\nDropItem \"Double Barrel Shotgun \", 256, 100\nDropItem \"Quad Barrel Shotgun \", 256, 20\nDropItem \"ExplosiveSSG\", 256, 7\nDropItem \"Hexa-Shotgun\", 256, 4\nDropItem \"Assault Rifle \", 256, 80\nDropItem \"MP-40\", 256, 35\nDropItem \"Minigun2\", 256, 35\n}\n\nActor DELCFDBSLPSpawner : RandomSpawner replaces CFDBSLPSpawner\n{\nDropItem \"Chainsaw \", 256, 110\nDropItem \"DesiccationRod\", 256, 10\nDropItem \"LegendaryChainsaw\", 256, 10\nDropItem \"FlameSword\", 256, 7\nDropItem \"Combat Shotgun \", 256, 70\nDropItem \"Assault Shotgun \", 256, 25\nDropItem \"Explosive Shotgun\", 256, 18\nDropItem \"HeavyChaingun\", 256, 6\nDropItem \"Legendary Assault Shotgun\", 256, 4\nDropItem \"Enraged Legendary Assault Shotgun\", 256, 2\nDropItem \"Nemesis Assault Shotgun\", 256, 2\nDropItem \"Double Barrel Shotgun \", 256, 100\nDropItem \"Quad Barrel Shotgun \", 256, 20\nDropItem \"ExplosiveSSG\", 256, 7\nDropItem \"Hexa-Shotgun\", 256, 4\nDropItem \"Demon Tech Shotgun\", 256, 3\nDropItem \"Legendary Sawed-Off Shotgun\", 256, 2\nDropItem \"Nemesis Sawed-Off Shotgun\", 256, 2\nDropItem \"Assault Rifle \", 256, 80\nDropItem \"MP-40\", 256, 35\nDropItem \"Minigun2\", 256, 35\n}\n\nActor CFTXSCGSpawner : RandomSpawner Replaces CFCGSpawner\n{\nDropItem \"Assault Rifle \", 256, 100\nDropItem \"MP-40\", 256, 35\nDropItem \"Minigun2\", 256, 35\nDropItem \"Explosive Minigun\", 256, 17\n//DropItem \"Nailgun\", 256, 17\nDropItem \"ExplosiveRifle\", 256, 13\nDropItem \"Legendary AK-47\", 256, 8\nDropItem \"Legendary Light Machine Gun\", 256, 7\nDropItem \"Enraged Legendary Light Machine Gun\", 256, 6\nDropItem \"Legendary Minigun\", 256, 18\nDropItem \"Enraged Legendary Minigun\", 256, 8\nDropItem \"Improved Minigun\", 256, 5\n}\n\nActor CFTXSCGNLSpawner : RandomSpawner Replaces CFCGNLSpawner\n{\nDropItem \"Assault Rifle \", 256, 120\nDropItem \"MP-40\", 256, 35\nDropItem \"Minigun2\", 256, 35\nDropItem \"Explosive Minigun\", 256, 17\n//DropItem \"Nailgun\", 256, 17\nDropItem \"ExplosiveRifle\", 256, 13\nDropItem \"Improved Minigun\", 256, 5\n}\n\nActor DELCFCGSLSpawner : RandomSpawner replaces CFCGSLSpawner\n{\nDropItem \"Combat Shotgun \", 256, 100\nDropItem \"Assault Shotgun \", 256, 25\nDropItem \"Explosive Shotgun\", 256, 7\nDropItem \"Double Barrel Shotgun \", 256, 70\nDropItem \"Quad Barrel Shotgun \", 256, 20\nDropItem \"ExplosiveSSG\", 256, 7\nDropItem \"Hexa-Shotgun\", 256, 4\nDropItem \"Assault Rifle \", 256, 100\nDropItem \"MP-40\", 256, 50\nDropItem \"Minigun2\", 256, 35\nDropItem \"Explosive Minigun\", 256, 17\nDropItem \"ExplosiveRifle\", 256, 13\nDropItem \"Improved Minigun\", 256, 5\nDropItem \"Rocket Launcher\", 256, 40\nDropItem \"Grenade Launcher\", 256, 35\n}\n\nActor DELCFCGSLPSpawner : RandomSpawner replaces CFCGSLPSpawner\n{\nDropItem \"Combat Shotgun \", 256, 100\nDropItem \"Assault Shotgun \", 256, 25\nDropItem \"Explosive Shotgun\", 256, 18\nDropItem \"HeavyChaingun\", 256, 6\nDropItem \"Double Barrel Shotgun \", 256, 70\nDropItem \"Quad Barrel Shotgun \", 256, 20\nDropItem \"ExplosiveSSG\", 256, 7\nDropItem \"Hexa-Shotgun\", 256, 4\nDropItem \"Demon Tech Shotgun\", 256, 3\nDropItem \"Assault Rifle \", 256, 100\nDropItem \"MP-40\", 256, 50\nDropItem \"Minigun2\", 256, 35\nDropItem \"Explosive Minigun\", 256, 17\nDropItem \"ExplosiveRifle\", 256, 13\nDropItem \"Improved Minigun\", 256, 5\nDropItem \"Legendary AK-47\", 256, 8\nDropItem \"Legendary Light Machine Gun\", 256, 7\nDropItem \"Enraged Legendary Light Machine Gun\", 256, 6\nDropItem \"Rocket Launcher\", 256, 40\nDropItem \"Grenade Launcher\", 256, 35\n}\n\nActor CFTXSRLSpawner : RandomSpawner Replaces CFRLSpawner\n{\nDropItem \"Rocket Launcher\", 256, 100\nDropItem \"Grenade Launcher\", 256, 35\nDropItem \"BehemothCannon\", 256, 25\nDropItem \"BarbatosCannon\", 256, 20\nDropItem \"HomingRocketLauncher\", 256, 20\nDropItem \"ProxLauncher\", 256, 20\nDropItem \"RuffianCannon\", 256, 16\nDropItem \"AcidWormFIX\", 256, 12\nDropItem \"RapidRocketlauncher\", 256, 12\nDropItem \"HellstormCannon\", 256, 12\nDropItem \"Legendary Plasmatic Cannon\", 256, 10\nDropItem \"Legendary Behemoth Cannon\", 256, 8\nDropItem \"Enraged Legendary Plasmatic Cannon\", 256, 7\nDropItem \"Enraged Legendary Behemoth Cannon\", 256, 6\nDropItem \"EFG9000\", 256, 4\nDropItem \"Nemesis Plasmatic Cannon\", 256, 4\n}\n\nActor CFTXSRLNLSpawner : RandomSpawner Replaces CFRLNLSpawner\n{\nDropItem \"Rocket Launcher\", 256, 110\nDropItem \"Grenade Launcher\", 256, 45\nDropItem \"BehemothCannon\", 256, 25\nDropItem \"BarbatosCannon\", 256, 20\nDropItem \"HomingRocketLauncher\", 256, 20\nDropItem \"ProxLauncher\", 256, 20\nDropItem \"RuffianCannon\", 256, 16\nDropItem \"AcidWormFIX\", 256, 12\nDropItem \"RapidRocketlauncher\", 256, 12\nDropItem \"HellstormCannon\", 256, 12\nDropItem \"EFG9000\", 256, 4\n}\n\nActor CFTXSRLNNSpawner : RandomSpawner Replaces CFRLNNSpawner\n{\nDropItem \"Rocket Launcher\", 256, 102\nDropItem \"Grenade Launcher\", 256, 37\nDropItem \"BehemothCannon\", 256, 25\nDropItem \"BarbatosCannon\", 256, 20\nDropItem \"HomingRocketLauncher\", 256, 20\nDropItem \"ProxLauncher\", 256, 20\nDropItem \"RuffianCannon\", 256, 16\nDropItem \"AcidWormFIX\", 256, 12\nDropItem \"RapidRocketlauncher\", 256, 12\nDropItem \"HellstormCannon\", 256, 12\nDropItem \"Legendary Plasmatic Cannon\", 256, 10\nDropItem \"Legendary Behemoth Cannon\", 256, 8\nDropItem \"Enraged Legendary Plasmatic Cannon\", 256, 7\nDropItem \"Enraged Legendary Behemoth Cannon\", 256, 6\nDropItem \"EFG9000\", 256, 4\n}\n\nActor DELCFRLSLSpawner : RandomSpawner replaces CFRLSLSpawner\n{\nDropItem \"Combat Shotgun \", 256, 100\nDropItem \"Assault Shotgun \", 256, 25\nDropItem \"Explosive Shotgun\", 256, 7\nDropItem \"Double Barrel Shotgun \", 256, 70\nDropItem \"Quad Barrel Shotgun \", 256, 20\nDropItem \"ExplosiveSSG\", 256, 7\nDropItem \"Hexa-Shotgun\", 256, 4\nDropItem \"Assault Rifle \", 256, 100\nDropItem \"MP-40\", 256, 50\nDropItem \"Minigun2\", 256, 35\nDropItem \"Explosive Minigun\", 256, 17\nDropItem \"ExplosiveRifle\", 256, 13\nDropItem \"Improved Minigun\", 256, 5\nDropItem \"Rocket Launcher\", 256, 70\nDropItem \"Grenade Launcher\", 256, 50\nDropItem \"BehemothCannon\", 256, 25\nDropItem \"BarbatosCannon\", 256, 20\nDropItem \"HomingRocketLauncher\", 256, 20\nDropItem \"ProxLauncher\", 256, 20\nDropItem \"RuffianCannon\", 256, 16\nDropItem \"AcidWorm\", 256, 12\nDropItem \"RapidRocketlauncher\", 256, 12\n}\n\nActor DELCFRLSLPSpawner : RandomSpawner replaces CFRLSLPSpawner\n{\nDropItem \"Combat Shotgun \", 256, 100\nDropItem \"Assault Shotgun \", 256, 25\nDropItem \"Explosive Shotgun\", 256, 18\nDropItem \"HeavyChaingun\", 256, 6\nDropItem \"Double Barrel Shotgun \", 256, 70\nDropItem \"Quad Barrel Shotgun \", 256, 20\nDropItem \"ExplosiveSSG\", 256, 7\nDropItem \"Hexa-Shotgun\", 256, 4\nDropItem \"Demon Tech Shotgun\", 256, 3\nDropItem \"Assault Rifle \", 256, 100\nDropItem \"MP-40\", 256, 50\nDropItem \"Minigun2\", 256, 35\nDropItem \"Explosive Minigun\", 256, 17\nDropItem \"ExplosiveRifle\", 256, 13\nDropItem \"Improved Minigun\", 256, 5\nDropItem \"Rocket Launcher\", 256, 70\nDropItem \"Grenade Launcher\", 256, 50\nDropItem \"BehemothCannon\", 256, 25\nDropItem \"BarbatosCannon\", 256, 20\nDropItem \"HomingRocketLauncher\", 256, 20\nDropItem \"ProxLauncher\", 256, 20\nDropItem \"RuffianCannon\", 256, 16\nDropItem \"AcidWorm\", 256, 12\nDropItem \"RapidRocketlauncher\", 256, 12\nDropItem \"Legendary Plasmatic Cannon\", 256, 10\nDropItem \"Enraged Legendary Plasmatic Cannon\", 256, 7\nDropItem \"EFG9000\", 256, 4\nDropItem \"Nemesis Plasmatic Cannon\", 256, 4\n}\n\nActor DELHellMagicRocketSpawner : RandomSpawner replaces HellMagicRocketSpawner\n{\nDropItem \"BehemothCannon\", 256, 80\nDropItem \"BarbatosCannon\", 256, 40\nDropItem \"AcidWorm\", 256, 15\nDropItem \"Demon Tech Ballista\", 256, 15\nDropItem \"StarCannon\", 256, 2\n}\n\nActor CFTXSPRSpawner : RandomSpawner Replaces CFPRSpawner\n{\nDropItem \"Plasma Rifle\", 256, 100\nDropItem \"Freezer Rifle\", 256, 35\nDropItem \"Demon Tech Rifle \", 256, 25\nDropItem \"LifeLeecher\", 256, 25\nDropItem \"Railgun2\", 256, 25\nDropItem \"HellStaff\", 256, 20\nDropItem \"Tech Vulcan\", 256, 20\nDropItem \"Tech Erasus\", 256, 20\nDropItem \"TechBlizzard\", 256, 20\nDropItem \"TechRipper\", 256, 15\nDropItem \"PlasmaRepeater\", 256, 15\nDropItem \"AntimatterRepeater\", 256, 15\nDropItem \"Welder\", 256, 15\nDropItem \"Demon Tech Railgun\", 256, 15\nDropItem \"ExplosiveRailgun\", 256, 15\nDropItem \"PhaseRifle\", 256, 10\nDropItem \"Tech Blaster\", 256, 10\nDropItem \"Legendary Plasmatic Rifle\", 256, 9\nDropItem \"Legendary Railgun\", 256, 8\nDropItem \"Legendary Karasawa\", 256, 7\nDropItem \"Enraged Legendary Plasmatic Rifle\", 256, 6\nDropItem \"Enraged Legendary Karasawa\", 256, 5\nDropItem \"Nemesis Rifle\", 256, 3\nDropItem \"1337DTR\", 256, 2\nDropItem \"Vexed Nemesis Rifle\", 256, 2\nDropItem \"True Legendary Railgun\", 256, 1\n}\n\nActor CFTXSPRNLSpawner : RandomSpawner Replaces CFPRNLSpawner\n{\nDropItem \"Plasma Rifle\", 256, 110\nDropItem \"Freezer Rifle\", 256, 35\nDropItem \"Demon Tech Rifle \", 256, 35\nDropItem \"LifeLeecher\", 256, 25\nDropItem \"Railgun2\", 256, 25\nDropItem \"HellStaff\", 256, 20\nDropItem \"Tech Vulcan\", 256, 20\nDropItem \"Tech Erasus\", 256, 20\nDropItem \"TechBlizzard\", 256, 20\nDropItem \"TechRipper\", 256, 15\nDropItem \"PlasmaRepeater\", 256, 15\nDropItem \"AntimatterRepeater\", 256, 15\nDropItem \"Welder\", 256, 15\nDropItem \"Demon Tech Railgun\", 256, 15\nDropItem \"ExplosiveRailgun\", 256, 15\nDropItem \"PhaseRifle\", 256, 10\nDropItem \"Tech Blaster\", 256, 10\n}\n\nActor CFTXSPRNNSpawner : RandomSpawner Replaces CFPRNNSpawner\n{\nDropItem \"Plasma Rifle\", 256, 100\nDropItem \"Freezer Rifle\", 256, 35\nDropItem \"Demon Tech Rifle \", 256, 25\nDropItem \"LifeLeecher\", 256, 25\nDropItem \"Railgun2\", 256, 25\nDropItem \"HellStaff\", 256, 20\nDropItem \"Tech Vulcan\", 256, 20\nDropItem \"Tech Erasus\", 256, 20\nDropItem \"TechBlizzard\", 256, 20\nDropItem \"TechRipper\", 256, 15\nDropItem \"PlasmaRepeater\", 256, 15\nDropItem \"AntimatterRepeater\", 256, 15\nDropItem \"Welder\", 256, 15\nDropItem \"Demon Tech Railgun\", 256, 15\nDropItem \"ExplosiveRailgun\", 256, 15\nDropItem \"PhaseRifle\", 256, 10\nDropItem \"Tech Blaster\", 256, 10\nDropItem \"Legendary Plasmatic Rifle\", 256, 9\nDropItem \"Legendary Railgun\", 256, 8\nDropItem \"Legendary Karasawa\", 256, 7\nDropItem \"Enraged Legendary Plasmatic Rifle\", 256, 6\nDropItem \"Enraged Legendary Karasawa\", 256, 5\nDropItem \"True Legendary Railgun\", 256, 1\n}\n\nActor DELCFPRSLSpawner : RandomSpawner replaces CFPRSLSpawner\n{\nDropItem \"Assault Rifle \", 256, 100\nDropItem \"MP-40\", 256, 50\nDropItem \"Minigun2\", 256, 35\nDropItem \"Explosive Minigun\", 256, 17\nDropItem \"ExplosiveRifle\", 256, 13\nDropItem \"Improved Minigun\", 256, 5\nDropItem \"Rocket Launcher\", 256, 70\nDropItem \"Grenade Launcher\", 256, 50\nDropItem \"BehemothCannon\", 256, 25\nDropItem \"BarbatosCannon\", 256, 20\nDropItem \"HomingRocketLauncher\", 256, 20\nDropItem \"ProxLauncher\", 256, 20\nDropItem \"RuffianCannon\", 256, 16\nDropItem \"AcidWorm\", 256, 12\nDropItem \"RapidRocketlauncher\", 256, 12\nDropItem \"Plasma Rifle\", 256, 100\nDropItem \"Freezer Rifle\", 256, 35\nDropItem \"Demon Tech Rifle \", 256, 35\nDropItem \"Railgun2\", 256, 25\nDropItem \"HellStaff\", 256, 20\nDropItem \"PlasmaRepeater\", 256, 15\nDropItem \"Welder\", 256, 15\nDropItem \"Demon Tech Railgun\", 256, 15\nDropItem \"ExplosiveRailgun\", 256, 15\nDropItem \"PhaseRifle\", 256, 10\n}\n\nActor DELCFPRSLPSpawner : RandomSpawner replaces CFPRSLPSpawner\n{\nDropItem \"Assault Rifle \", 256, 100\nDropItem \"MP-40\", 256, 50\nDropItem \"Minigun2\", 256, 35\nDropItem \"Explosive Minigun\", 256, 17\nDropItem \"ExplosiveRifle\", 256, 13\nDropItem \"Improved Minigun\", 256, 5\nDropItem \"Rocket Launcher\", 256, 70\nDropItem \"Grenade Launcher\", 256, 50\nDropItem \"BehemothCannon\", 256, 25\nDropItem \"BarbatosCannon\", 256, 20\nDropItem \"HomingRocketLauncher\", 256, 20\nDropItem \"ProxLauncher\", 256, 20\nDropItem \"RuffianCannon\", 256, 16\nDropItem \"AcidWorm\", 256, 12\nDropItem \"RapidRocketlauncher\", 256, 12\nDropItem \"EFG9000\", 256, 4\nDropItem \"Plasma Rifle\", 256, 100\nDropItem \"Freezer Rifle\", 256, 35\nDropItem \"Demon Tech Rifle \", 256, 25\nDropItem \"Railgun2\", 256, 25\nDropItem \"HellStaff\", 256, 20\nDropItem \"PlasmaRepeater\", 256, 15\nDropItem \"Welder\", 256, 15\nDropItem \"Demon Tech Railgun\", 256, 15\nDropItem \"ExplosiveRailgun\", 256, 15\nDropItem \"PhaseRifle\", 256, 10\nDropItem \"Legendary Plasmatic Rifle\", 256, 9\nDropItem \"Legendary Railgun\", 256, 8\nDropItem \"Enraged Legendary Plasmatic Rifle\", 256, 6\nDropItem \"Nemesis Rifle\", 256, 3\n}\n\nActor DELHellMagicPlasmaSpawner : RandomSpawner replaces HellMagicPlasmaSpawner\n{\nDropItem \"HellStaff\", 256, 90\nDropItem \"Demon Tech Rifle \", 256, 40\nDropItem \"Demon Tech Railgun\", 256, 15\nDropItem \"PhaseRifle\", 256, 5\n}\n\nActor CFTXSBFGSpawner : RandomSpawner Replaces CFBFGSpawner\n{\nDropItem \"BFG9500\", 256, 100\nDropItem \"BFG10K \", 256, 35\nDropItem \"Demon Tech BFG10K\", 256, 25\nDropItem \"Demon Tech Devastator\", 256, 20\nDropItem \"CommanderDevastatorFIX\", 256, 15\nDropItem \"BFG15K\", 256, 15\nDropItem \"FreezerBFG\", 256, 15\nDropItem \"Hell Storm BFG\", 256, 15\nDropItem \"BFG2704\", 256, 10\nDropItem \"D-BFG\", 256, 10\nDropItem \"Legendary BFG 10K\", 256, 10\nDropItem \"Legendary BFG15K\", 256, 10\nDropItem \"Legendary BFG\", 256, 9\nDropItem \"BFG3500\", 256, 8\nDropItem \"PyroCannon\", 256, 7\nDropItem \"BlackHole Generator\", 256, 5\nDropItem \"Unmaker\", 256, 3\nDropItem \"Vilestaff\", 256, 2\nDropItem \"Legendary Demon Tech Devastator\", 256, 2\nDropItem \"NuclearMissileLauncher\", 256, 1\nDropItem \"Nemesis BFG\", 256, 1\nDropItem \"Nemesis\", 256, 1\nDropItem \"True Legendary Plasmatic Cannon\", 256, 1\nDropItem \"True Legendary BFG 15K\", 256, 1\nDropItem \"True Legendary Pulverizer\", 256, 1\nDropItem \"Legendary Fusion Cannon\", 256, 1\nDropItem \"LegUnmaker\", 256, 1\nDropItem \"BLG\", 256, 1\nDropItem \"Stingray\", 256, 1\n}\n\nActor CFTXSBFGNLSpawner : RandomSpawner Replaces CFBFGNLSpawner\n{\nDropItem \"BFG9500\", 256, 120\nDropItem \"BFG10K \", 256, 35\nDropItem \"Demon Tech BFG10K\", 256, 30\nDropItem \"Demon Tech Devastator\", 256, 20\nDropItem \"CommanderDevastatorFIX\", 256, 15\nDropItem \"BFG15K\", 256, 15\nDropItem \"FreezerBFG\", 256, 15\nDropItem \"Hell Storm BFG\", 256, 15\nDropItem \"BFG2704\", 256, 20\nDropItem \"BFG3500\", 256, 8\nDropItem \"PyroCannon\", 256, 7\nDropItem \"BlackHole Generator\", 256, 5\nDropItem \"Vilestaff\", 256, 2\n}\n\nActor CFTXSBFGNNSpawner : RandomSpawner Replaces CFBFGNNSpawner\n{\nDropItem \"BFG9500\", 256, 110\nDropItem \"BFG10K \", 256, 35\nDropItem \"Demon Tech BFG10K\", 256, 25\nDropItem \"Demon Tech Devastator\", 256, 20\nDropItem \"CommanderDevastatorFIX\", 256, 15\nDropItem \"BFG15K\", 256, 15\nDropItem \"FreezerBFG\", 256, 15\nDropItem \"Hell Storm BFG\", 256, 15\nDropItem \"BFG2704\", 256, 15\nDropItem \"Legendary BFG 10K\", 256, 10\nDropItem \"Legendary BFG15K\", 256, 10\nDropItem \"Legendary BFG\", 256, 9\nDropItem \"BFG3500\", 256, 8\nDropItem \"PyroCannon\", 256, 7\nDropItem \"BlackHole Generator\", 256, 5\nDropItem \"Unmaker\", 256, 3\nDropItem \"Vilestaff\", 256, 2\nDropItem \"Legendary Demon Tech Devastator\", 256, 2\nDropItem \"True Legendary Plasmatic Cannon\", 256, 1\nDropItem \"True Legendary BFG 15K\", 256, 1\nDropItem \"True Legendary Pulverizer\", 256, 1\nDropItem \"Legendary Fusion Cannon\", 256, 1\nDropItem \"LegUnmaker\", 256, 1\nDropItem \"BLG\", 256, 1\nDropItem \"Stingray\", 256, 1\n}\n\n// Chaoslite Weapon Filters\n\nActor RandomoChainsaw : Weapon Replaces Chainsaw\n{\n\tStates\n\t{\n\tSpawn:\n\t    TNT1 A 0\n\t\tTNT1 A 0 ACS_NamedExecuteWithResult(\"WeaponRandomizerOption\")\n\tDefaultSpawns:\n\t    TNT1 A 0 A_SpawnItemEX(\"CFTXSCSSpawner\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n\t\tGoto Nothing\n\tNoLegSpawns:\n\t    TNT1 A 0 A_SpawnItemEX(\"CFTXSCSNLSpawner\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n\t\tGoto Nothing\n    NoNemSpawns:\n\t    TNT1 A 0 A_SpawnItemEX(\"CFTXSCSSpawner\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n\t\tGoto Nothing\n    NoRandomSpawns:\n\t    TNT1 A 0 A_SpawnItemEX(\"DirectDroppedChainsawy\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n\t\tGoto Nothing\n\tShuffleLite:\n\t\tTNT1 A 0 A_SpawnItemEX(\"DELCFCSSLSpawner\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n\t\tGoto Nothing\n\tShuffleLitePlus:\n\t\tTNT1 A 0 A_SpawnItemEX(\"DELCFCSSLPSpawner\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n\t\tGoto Nothing\n    Chaos:\n\t    TNT1 A 0 A_SpawnItemEX(\"TXSCompleteChaosWeaponSpawner\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n\t\tGoto Nothing\n\tNothing:\n        TNT1 A 10\n        TNT1 A 1 A_Die\n        Goto Death\n    Death:\n        TNT1 A 10\n        Stop\n    }\n}\n\nActor RandomoShotgun : Weapon Replaces Shotgun 2001\n{\n\tStates\n\t{\n\tSpawn:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 ACS_NamedExecuteWithResult(\"WeaponRandomizerOption\")\n\tDefaultSpawns:\n\t    TNT1 A 0 A_SpawnItemEX(\"CFTXSSHSpawner\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n\t\tGoto Nothing\n\tNoLegSpawns:\n\t    TNT1 A 0 A_SpawnItemEX(\"CFTXSSHNLSpawner\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n\t\tGoto Nothing\n    NoNemSpawns:\n\t    TNT1 A 0 A_SpawnItemEX(\"CFTXSSHNNSpawner\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n\t\tGoto Nothing\n    NoRandomSpawns:\n\t    TNT1 A 0 A_SpawnItemEX(\"DirectDroppedShotguny\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n\t\tGoto Nothing\n\tShuffleLite:\n\t\tTNT1 A 0 A_SpawnItemEX(\"DELCFSHSLSpawner\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n\t\tGoto Nothing\n\tShuffleLitePlus:\n\t\tTNT1 A 0 A_SpawnItemEX(\"DELCFSHSLPSpawner\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n\t\tGoto Nothing\n    Chaos:\n\t    TNT1 A 0 A_SpawnItemEX(\"TXSCompleteChaosWeaponSpawner\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n\t\tGoto Nothing\n\tNothing:\n        TNT1 A 10\n        TNT1 A 1 A_Die\n        Goto Death\n    Death:\n        TNT1 A 10\n        Stop\n    }\n}\n\nActor RandomoDouble : Weapon replaces SuperShotgun 82\n{\n\tStates\n\t{\n\tSpawn:\n\t    TNT1 A 0\n\t\tTNT1 A 0 ACS_NamedExecuteWithResult(\"WeaponRandomizerOption\")\n\tDefaultSpawns:\n\t    TNT1 A 0 A_SpawnItemEX(\"CFTXSDBSpawner\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n\t\tGoto Nothing\n\tNoLegSpawns:\n\t    TNT1 A 0 A_SpawnItemEX(\"CFTXSDBNLSpawner\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n\t\tGoto Nothing\n    NoNemSpawns:\n\t    TNT1 A 0 A_SpawnItemEX(\"CFTXSDBNNSpawner\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n\t\tGoto Nothing\n    NoRandomSpawns:\n\t    TNT1 A 0 A_SpawnItemEX(\"DirectDroppedSuperShotguny\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n\t\tGoto Nothing\n\tShuffleLite:\n\t\tTNT1 A 0 A_SpawnItemEX(\"DELCFDBSLSpawner\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n\t\tGoto Nothing\n\tShuffleLitePlus:\n\t\tTNT1 A 0 A_SpawnItemEX(\"DELCFDBSLPSpawner\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n\t\tGoto Nothing\n    Chaos:\n\t    TNT1 A 0 A_SpawnItemEX(\"TXSCompleteChaosWeaponSpawner\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n\t\tGoto Nothing\n\tNothing:\n        TNT1 A 10\n        TNT1 A 1 A_Die\n        Goto Death\n    Death:\n        TNT1 A 10\n        Stop\n    }\n}\n\nActor RandomoChains : Weapon replaces Chaingun 2002\n{\n\tStates\n\t{\n\tSpawn:\n\t    TNT1 A 0\n\t\tTNT1 A 0 ACS_NamedExecuteWithResult(\"WeaponRandomizerOption\")\n\tDefaultSpawns:\n\t    TNT1 A 0 A_SpawnItemEX(\"CFTXSCGSpawner\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n\t\tGoto Nothing\n\tNoLegSpawns:\n\t    TNT1 A 0 A_SpawnItemEX(\"CFTXSCGNLSpawner\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n\t\tGoto Nothing\n    NoNemSpawns:\n\t    TNT1 A 0 A_SpawnItemEX(\"CFTXSCGSpawner\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n\t\tGoto Nothing\n    NoRandomSpawns:\n\t    TNT1 A 0 A_SpawnItemEX(\"DirectDroppedChainguny\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n\t\tGoto Nothing\n\tShuffleLite:\n    \tTNT1 A 0 A_SpawnItemEX(\"DELCFCGSLSpawner\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n\t\tGoto Nothing\n\tShuffleLitePlus:\n\t\tTNT1 A 0 A_SpawnItemEX(\"DELCFCGSLPSpawner\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n\t\tGoto Nothing\n    Chaos:\n\t    TNT1 A 0 A_SpawnItemEX(\"TXSCompleteChaosWeaponSpawner\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n\t\tGoto Nothing\n\tNothing:\n        TNT1 A 10\n        TNT1 A 1 A_Die\n        Goto Death\n    Death:\n        TNT1 A 10\n        Stop\n    }\n}\n\nActor RandomoRockets : Weapon replaces RocketLauncher\n{\n\tStates\n\t{\n\tSpawn:\n\t    TNT1 A 0\n\t\tTNT1 A 0 ACS_NamedExecuteWithResult(\"WeaponRandomizerOption\")\n\tDefaultSpawns:\n\t    TNT1 A 0 A_SpawnItemEX(\"CFTXSRLSpawner\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n\t\tGoto Nothing\n\tNoLegSpawns:\n\t    TNT1 A 0 A_SpawnItemEX(\"CFTXSRLNLSpawner\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n\t\tGoto Nothing\n    NoNemSpawns:\n\t    TNT1 A 0 A_SpawnItemEX(\"CFTXSRLNNSpawner\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n\t\tGoto Nothing\n    NoRandomSpawns:\n\t    TNT1 A 0 A_SpawnItemEX(\"DirectDroppedRockety\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n\t\tGoto Nothing\n\tShuffleLite:\n\t\tTNT1 A 0 A_SpawnItemEX(\"DELCFRLSLSpawner\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n\t\tGoto Nothing\n\tShuffleLitePlus:\n\t\tTNT1 A 0 A_SpawnItemEX(\"DELCFRLSLPSpawner\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n\t\tGoto Nothing\n    Chaos:\n\t    TNT1 A 0 A_SpawnItemEX(\"TXSCompleteChaosWeaponSpawner\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n\t\tGoto Nothing\n\tNothing:\n        TNT1 A 10\n        TNT1 A 1 A_Die\n        Goto Death\n    Death:\n        TNT1 A 10\n        Stop\n    }\n}\n\nActor RandomoMelter : Weapon replaces PlasmaRifle\n{\n\tStates\n\t{\n\tSpawn:\n\t    TNT1 A 0\n\t\tTNT1 A 0 ACS_NamedExecuteWithResult(\"WeaponRandomizerOption\")\n\tDefaultSpawns:\n\t    TNT1 A 0 A_SpawnItemEX(\"CFTXSPRSpawner\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n\t\tGoto Nothing\n\tNoLegSpawns:\n\t    TNT1 A 0 A_SpawnItemEX(\"CFTXSPRNLSpawner\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n\t\tGoto Nothing\n    NoNemSpawns:\n\t    TNT1 A 0 A_SpawnItemEX(\"CFTXSPRNNSpawner\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n\t\tGoto Nothing\n    NoRandomSpawns:\n\t    TNT1 A 0 A_SpawnItemEX(\"DirectDroppedPlasmay\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n\t\tGoto Nothing\n\tShuffleLite:\n\t\tTNT1 A 0 A_SpawnItemEX(\"DELCFPRSLSpawner\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n\t\tGoto Nothing\n\tShuffleLitePlus:\n\t\tTNT1 A 0 A_SpawnItemEX(\"DELCFPRSLPSpawner\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n\t\tGoto Nothing\n    Chaos:\n\t    TNT1 A 0 A_SpawnItemEX(\"TXSCompleteChaosWeaponSpawner\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n\t\tGoto Nothing\n\tNothing:\n        TNT1 A 10\n        TNT1 A 1 A_Die\n        Goto Death\n    Death:\n        TNT1 A 10\n        Stop\n    }\n}\n\nActor RandomoFCKER : Weapon replaces BFG9000\n{\n\tStates\n\t{\n\tSpawn:\n\t    TNT1 A 0\n\t\tTNT1 A 0 ACS_NamedExecuteWithResult(\"WeaponRandomizerOption\")\n\tDefaultSpawns:\n\t    TNT1 A 0 A_SpawnItemEX(\"CFTXSBFGSpawner\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n\t\tGoto Nothing\n\tNoLegSpawns:\n\t    TNT1 A 0 A_SpawnItemEX(\"CFTXSBFGNLSpawner\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n\t\tGoto Nothing\n    NoNemSpawns:\n\t    TNT1 A 0 A_SpawnItemEX(\"CFTXSBFGNNSpawner\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n\t\tGoto Nothing\n    NoRandomSpawns:\n\t    TNT1 A 0 A_SpawnItemEX(\"DirectDroppedBFGy\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n\t\tGoto Nothing\n\tShuffleLite:\n\t    TNT1 A 0 A_SpawnItemEX(\"CFTXSBFGNLSpawner\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n\t\tGoto Nothing\n\tShuffleLitePlus:\n        TNT1 A 0 A_SpawnItemEX(\"CFTXSBFGSpawner\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n\t\tGoto Nothing\n    Chaos:\n\t    TNT1 A 0 A_SpawnItemEX(\"TXSCompleteChaosWeaponSpawner\",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0)\n\t\tGoto Nothing\n\tNothing:\n        TNT1 A 10\n        TNT1 A 1 A_Die\n        Goto Death\n    Death:\n        TNT1 A 10\n        Stop\n    }\n}"
      },
      {
        "source": "pk3",
        "name": "Actors/Utsuho.txt",
        "contents": "ACTOR Utsuho : GenericBoss replaces GenericBoss\n{\n  floatspeed 14\n  Speed 14\n  Health 12000\n  +NORADIUSDMG\n  +QUICKTORETALIATE\n  +DONTMORPH\n  +NOTIMEFREEZE\n  +NOTELEFRAG\n  +BOSSDEATH\n  +NOFEAR\n  Painchance 15\n  Species \"Cybers\"\n  DamageFactor \"PlayerFireSword\", 0.0\n  DamageFactor \"PDTBFG\", 0.3\n  DamageFactor \"PDTBFGTracer\", 0.3\n  DamageFactor \"Cyber10K\", 0.0\n  DamageFactor \"Legendary\", 0.0\n  DamageFactor \"LegendaryPlayer\", 0.0\n  DamageFactor \"LegendaryGuru\", 0.0\n  DamageFactor \"LegendaryGuruPlayer\", 0.3\n  DamageFactor \"LegendaryPlayer\", 0.3\n  DamageFactor \"BFGSplash\", 0.25\n  DamageFactor \"BFGSpray\", 0.25\n  DamageFactor \"PlayerDevBall\", 0.020\n  DamageFactor \"PlayerDevBall2\", 0.020\n  DamageFactor \"DBFG\", 0.015\n  DamageFactor \"DBFG10K\", 0.015\n  DamageFactor \"DBFG10K2\", 0.65\n  DamageFactor \"PlayerDBFG\", 0.015\n  DamageFactor \"PlayerDBFG2\", 0.65\n  DamageFactor \"PlayerDBFG10K\", 0.015\n  DamageFactor \"PlayerDBFG10K2\", 0.65\n  DamageFactor \"UltimateLegendary\", 0.0\n  DamageFactor \"Extreme\", 0.0\n  DamageFactor \"PyroShot\", 0.0\n  DamageFactor \"PlayerPyro\", 0.0\n  DamageFactor \"PDTPuff\", 0.0\n  DamageFactor \"Ice\", 0.0\n  DamageFactor \"FreezerBurn\", 0.0\n  DamageFactor \"SuperWeapon\", 0.0\n  DamageFactor \"DemolisherEx\", 0.0\n  DamageFactor \"DarkDemoEx\", 0.0\n  DamageFactor \"CerChainguns\", 0.0\n  DamageFactor \"CerEnergyBall\", 0.0\n  DamageFactor \"LegMind\", 0.0\n  DamageFactor \"BeheComet\", 0.0\n  DamageFactor \"NobleComet\", 0.0\n  DamageFactor \"CacoComet\", 0.0\n  DamageFactor \"CadaverRocket\", 0.0\n  DamageFactor \"HellComet\", 0.0\n  DamageFactor \"Legendary1\", 0.0\n  DamageFactor 0.5\n  DropItem \"Legendary Fusion Cannon\" 256\n  DropItem \"LegendaryFusionCell\" 256\n  DropItem \"LegendaryFusionCell\" 256\n  Obituary \"%o was blessed by Utsuho's atomic nuclear fusion.\"\n  Tag \"\\c[g5]Utsuho\\c-\"\n  var int user_music;\n  States\n  {\n  Spawn:\n\tTNT1 A 0\n\tTNT1 A 0 A_JumpIf(ACS_NamedExecuteWithResult(\"Disable2hu\") == 1, \"Remove\")\n  Idle:\n    UNYU AAAABBBBCCCCDDDDEEEEFFFFGGGGHHHHIIIIJJJJKKKKLLLLMMMM 1 A_Look\n    Loop\n  Remove:\n\tTNT1 A 1\n\tTNT1 A 0 A_SpawnItemEx(\"Cyberdemon\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tTNT1 A 0 A_ChangeFlag(\"COUNTKILL\", FALSE)\n\tTNT1 A 0\n\tStop\n  See:\n    TNT1 A 0 A_JumpIf(user_music == 1,3)\n    TNT1 A 0 ACS_NamedExecuteAlways(\"StartMonsterMusic\",0,760)\n\tTNT1 A 0 A_SetUserVar(\"user_music\",1)\n\tTNT1 A 0 A_UnsetInvulnerable\n    UNYU AAAABBBBCCCCDDDDEEEEFFFFGGGGHHHHIIIIJJJJKKKKLLLLMMMM 1 A_Chase\n\tTNT1 A 0 A_Jump(35,\"Teleport\")\n    Loop\n    Teleport:\n\t//TNT1 A 0 A_JumpIf(user_rage == 1,\"TeleportRage\")\n\tUNYU A 1 Bright A_UnSetShootable\n\tTNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx(\"NemesisCyberFlameSpawner2\")\n\tUNYU AAAAAAAAAA 1 Bright A_FadeOut(0.1,0)\n\tTNT1 A 2 Bright\n\tTNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 Bright A_Wander\n\tTNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 Bright A_Wander\n\tTNT1 A 1 Bright A_PlaySound(\"boss/teleport\",6)\n\tTNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx(\"NemesisCyberFlameSpawner2\")\n\tUNYU AAAAAAAAAA 1 Bright A_FadeIn(0.1)\n\tUNYU A 1 Bright A_SetShootable\n\tGoto See\n   Missile:\n  Pain:\n    UNYU N 10 A_Pain\n    Goto See\n  Melee:\n    UNYU A 0 A_facetarget\n    UNYU A 0 A_Jump(256, \"Missile\")\n\tGoto See\n  Missile:\n    UNYU A 0 A_facetarget\n    UNYU A 0 A_Jump(200,\"Orbs1\",\"Orbs2\")\n    UNYU A 0 A_Jump(256,\"BigOrb\")\n    Goto See\n  Orbs1:\n    UNY2 PQR 5\n\tUNY2 S 7 A_FaceTarget\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(70,110),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(70,110),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-110,-70),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-110,-70),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(160,200),CMF_ABSOLUTEANGLE)\n\tUNY2 T 5 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(160,200),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(25,65),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(25,65),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-65,-25),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-65,-25),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-155,-115),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-155,-115),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(115,155),CMF_ABSOLUTEANGLE)\n\tUNY2 T 5 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(115,155),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(70,110),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(70,110),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-110,-70),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-110,-70),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(160,200),CMF_ABSOLUTEANGLE)\n\tUNY2 T 5 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(160,200),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(25,65),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(25,65),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-65,-25),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-65,-25),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-155,-115),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-155,-115),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(115,155),CMF_ABSOLUTEANGLE)\n\tUNY2 T 5 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(115,155),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(70,110),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(70,110),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-110,-70),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-110,-70),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(160,200),CMF_ABSOLUTEANGLE)\n\tUNY2 T 5 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(160,200),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(25,65),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(25,65),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-65,-25),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-65,-25),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-155,-115),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-155,-115),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(115,155),CMF_ABSOLUTEANGLE)\n\tUNY2 T 5 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(115,155),CMF_ABSOLUTEANGLE)\n\tUNY2 SRQP 6\n\tGoto See\n  Orbs2:\n    UNY2 PQR 5\n\tUNY2 S 7 A_FaceTarget\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 T 4 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 T 4 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 T 4 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 T 4 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 T 4 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 T 4 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 T 4 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 T 4 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 T 4 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 T 4 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 T 4 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 T 4 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 T 4 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 T 4 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 T 4 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 T 4 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 T 4 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 T 4 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 SRQP 6\n\tGoto See\n  BigOrb:\n    UNYU QRS 5\n\tTNT1 A 0 Thing_Stop(0)\n\tTNT1 A 0 A_Playsound(\"Utsuho/alert\",7,1,0,ATTN_NONE)\n\tTNT1 A 0 A_PlaySound(\"Arcradimus/BFGCharge\")\n\tTNT1 A 0 A_ChangeFlag(\"NOPAIN\",1)\n\tTNT1 A 0 A_SetInvulnerable\n\tUNYU TUVWXYZTUV 5\n\tTNT1 A 0 A_SpawnItemEx(\"ArcradimusBallCharging1\",0,0,92)\n\tUNYU WXYZTUV 1\n\tTNT1 A 0 A_SpawnItemEx(\"ArcradimusBallCharging2\",0,0,92)\n\tUNYU WXYZTUV 1\n\tTNT1 A 0 A_SpawnItemEx(\"ArcradimusBallCharging3\",0,0,92)\n\tUNYU WXYZTUV 1\n\tTNT1 A 0 A_SpawnItemEx(\"ArcradimusBallCharging4\",0,0,92)\n\tUNYU WXYZTUV 1\n\tTNT1 A 0 A_SpawnItemEx(\"ArcradimusBallCharging5\",0,0,92)\n\tUNYU WXYZTUV 1\n\tTNT1 A 0 A_SpawnItemEx(\"ArcradimusBallCharging5\",0,0,92)\n\tUNYU WXYZTUV 1\n\tTNT1 A 0 A_CustomMissile(\"ArcradimusBall2\",92,0,0,0)\n\tUNYU WXYZTUV 1\n\tTNT1 A 0 A_UnSetInvulnerable\n\tTNT1 A 0 A_ChangeFlag(\"NOPAIN\",0)\n\tUNYU SRQ 5\n\tGoto See\n  Death:\n    UNYU N 3\n    UNYU OP 15\n\tUNYU A 0 A_NoBlocking\n    UNYU A 0 A_scream\n\tTNT1 A 0 Bright A_Mushroom(\"HFCyberMushroomFireballs2\",12)\n\tTNT1 A 0 A_SpawnItemEx(\"HFCyberPyroBoom2\")\n\tTNT1 A 0 A_SpawnItemEx(\"BossDeathExplode\",0,0,32)\n\tTNT1 AAAAAAAAAAA 0 A_SpawnItemEx(\"2huBossDeathFlame\",0,0,20,random(-3,3),random(-3,3),random(-3,3))\n\tTNT1 AAAAAAAAAAA 1 A_SpawnItemEx(\"2huBossDeathFlame3\",0,0,random(5,55),random(-15,15),random(-15,15),random(-15,30))\n    Stop\n  }\n}\n\nACTOR StrongUtsuhoOrb : GenericSuperOrb\n{\n  Speed 40\n  damage 6\n  SeeSound \" \"\n  States\n  {\n  Spawn:\n    CLBB F 1 Bright\n    Loop\n  Death:\n\tTNT1 A 0\n\tTNT1 A 0 A_Explode(40,100)\n\tTNT1 A 0 A_SpawnItem(\"YellowProjExplodeLarge\")\n\tTNT1 AAAAAAAAA 0 A_SpawnItemEx(\"YellowProjParticleSuperLarge\",0,0,0,frandom(-4,4),frandom(-4,4),frandom(-4,4),random(0,359))\n    CLBB F 1 Bright A_FadeOut(0.2)\n    Goto Death+3\n  }\n}\n\nACTOR ArcradimusBall2 : ArcradimusBall replaces ArcradimusBall\n{\n    Speed 100\n}"
      },
      {
        "source": "pk3",
        "name": "Actors/LegendaryBabyDemolisher.txt",
        "contents": "ACTOR LegendaryBabyDemolisherFIX : LegendaryBabyDemolisher Replaces LegendaryBabyDemolisher 30336\n{\nDropItem \"BossLifeEssence\", 256, 150\nDropItem \"HEMBossArmorBonusMax35\", 256\nDropItem \"LegendarySphere\", 110\nDropItem \"Legendary BFG15K\", 40\nDropItem \"LegendaryRune\", 100\nDropItem \"Legendary Railgun\", 110\nDropItem \"LDemonAmmoBox\", 180\nDropItem \"Legendary Plasmatic Rifle\", 127\nDropItem \"LegTimeFreezeSphere\", 80\nDropItem \"Legendary Lightning Rifle\", 128\nDropItem \"Legendary Demon Tech Devastator\" 5\nTag \"\\c[z3]Legendary Baby Demolisher\\c-\"\n}"
      },
      {
        "source": "pk3",
        "name": "Actors/PlasmaPistolDJB.txt",
        "contents": "ACTOR \"Plasma Handgun\" : Weapon 18650\n{\n//$Category Weapons/LCA/DJB\n//$Sprite PLSPA0\n//$Title \"Plasma Handgun\"\n\tScale 0.85\n\tWeapon.PreferredSkin \"PlasmaHandgun-Marine\"\n\tWeapon.SlotNumber 2\n\tWeapon.SelectionOrder 5000\n\tWeapon.KickBack 60\n\tWeapon.UpSound \"weapons/pickuptp\"\n\tInventory.PickupSound \"weapons/pickuptp\"\n\tInventory.Pickupmessage \"Plasma Handgun\"\n\tWeapon.AmmoGive1 100\n\tWeapon.AmmoGive2 0\n\tWeapon.AmmoUse1 0\n\tWeapon.AmmoUse2 0\n\tWeapon.AmmoType1 \"PlasmaHGCell\"\n\tWeapon.AmmoType2 \"NewCell\"\n\tTag \"Plasma Handgun (Recharge Function)\"\n\tObituary \"%o caught one right between the eyes by %k's Plasma Handgun.\"\n\t+WEAPON.NOAUTOAIM\n\t+NOAUTOFIRE\n\t+WEAPON.AMMO_OPTIONAL\n\t+WEAPON.NOALERT\n\t+INVENTORY.UNDROPPABLE\n\t+weapon.cheatnotweapon\n\tStates {\n   Select:\n\t  TNT1 A 0 A_Raise\n\t  Wait\n   Ready:\n\t  PHGR ABCD 1\n\t  TNT1 A 0 A_JumpIfInventory(\"HandGrenadeAction\",1,\"GrenadeCheck\")\n\t  TNT1 A 0 A_JumpIfInventory(\"MineAction\",1,\"MineCheck\")\n      TNT1 A 0 A_GiveInventory(\"PlasmaHGCell\",1)\n\t  PHGG A 1 A_WeaponReady\n\t  Goto Ready+4\n   Ready2:\n      PHGG A 1 A_WeaponReady\n\t  Goto Ready+4\n   Deselect:\n\t\tTNT1 A 0 A_TakeInventory(\"HandGrenadeAction\",1)\n\t\tTNT1 A 0 A_TakeInventory(\"MineAction\",1)\n\t\tTNT1 A 0 A_TakeInventory(\"RailgunAction\",1)\n\t\tTNT1 A 0 A_PlayWeaponSound(\"weapons/weapondown\")\n\t\tPHGG B 1 A_Lower\n\t\tGoto Deselect+4\n\tFire:\n\t\tTNT1 A 0 A_JumpIfInventory(\"PHGMode1\",1,\"BigBall\")\n\t\tTNT1 A 0 A_JumpIfInventory(\"PlasmaHGCell\",5,1)\n\t\tGoto Empty\n\t\tTNT1 A 0 A_PlaySound(\"weapons/PHGFire\")\n\t\tTNT1 A 0 A_AlertMonsters\n\t\tTNT1 A 0 Radius_Quake(1,2,0,1,0)\n\t\tTNT1 A 0 Bright A_FireCustomMissile(\"PHGProjectile\",Random(-8,8)*0.1,0,1,8,0,Random(-4,4)*0.1)\n\t\tTNT1 A 0 A_GunFlash\n\t\tPHGF A 2\n\t\tTNT1 A 0 A_Light0\n\t\tPHGF B 2\n\t\tTNT1 A 0 A_TakeInventory(\"PlasmaHGCell\", 6)\n\t\tPHGF CDEF 2 A_WeaponReady\n\t\tGoto Ready+4\n\tBigBall:\n\t\tTNT1 A 0 A_JumpIfInventory(\"PlasmaHGCell\",6,\"ActualFire\")\n\t\tGoto Empty\n\tActualFire:\n\t\tTNT1 A 0 A_PlaySound(\"weapons/PHGCharge\",CHAN_WEAPON)\n\t\tPHGG A 45\n\tHold:\n\t\tTNT1 A 0 A_JumpIfInventory(\"NewCell\",9,1)\n\t\tGoto CellEmpty\n\t\tTNT1 A 0 A_PlaySound(\"weapons/PHGIdle\",CHAN_WEAPON)\n\t\tPHGC ABCD 1 Bright\n\t\tTNT1 A 0 A_ReFire\n\t\tTNT1 A 0 A_StopSound(CHAN_WEAPON)\n\t\tTNT1 A 0 A_AlertMonsters\n\t\tTNT1 A 0 Radius_Quake(1,2,0,1,0)\n\t\tTNT1 A 0 A_TakeInventory(\"NewCell\",10)\n\t\tTNT1 A 0 Bright A_FireCustomMissile(\"PlasmaFireBall\",Random(-8,8)*0.1,1,1,8,0,Random(-4,4)*0.1)\n\t\tTNT1 A 0 A_GunFlash\n\t\tTNT1 A 0 A_Light0\n\t\tPHGF A 1\n\t\tTNT1 A 0 A_PlaySound(\"railgunner/chargedshot\")\n\t\tPHGF B 1\n\t\tPHGF C 1\n\t\tPHGF DEF 1\n\t\tPHGG A 1\n\t\tGoto MaxReload\n\tEmpty:\n\t    PHGG B 15 A_PlayWeaponSound(\"weapons/click3\")\n\t\tPHGG B 10 A_PlaySound(\"weapons/PHGHRout\")\n\t\tPHGG B 5 A_Playsound(\"weapons/demontechsteam\")\n\t\tGoto Recharge\n\tRecharge:\n\t\tTNT1 A 0 a_JumpIfInventory(\"PlasmaHGCell\",40,\"SwappableRecharge\")\n\t\tPHGG B 1\n\t\tTNT1 A 0 A_GiveInventory(\"PlasmaHGCell\", 1)\n\t\tLoop\n    SwappableRecharge:\n\t\tTNT1 A 0 a_JumpIfInventory(\"PlasmaHGCell\",99,\"Recharged\")\n\t\tPHGG B 1 A_WeaponReady(WRF_NOFIRE)\n\t\tTNT1 A 0 A_GiveInventory(\"PlasmaHGCell\", 1)\n\t\tLoop\n\tRecharged:\n        PHGG A 1 A_PlaySound(\"weapons/plasmacellin\")\n        Goto Ready2\n\tCellEmpty:\n\t    PHGG B 10 A_PlayWeaponSound(\"weapons/click3\")\n\t\tTNT1 A 0 A_Jump(256,\"ChangeMode\")\n\tAltFire:\n\t  TNT1 A 0 A_JumpIfInventory(\"PlasmaHGCell\",5,2)\n\t  TNT1 A 0 A_JumpIfInventory(\"NewCell\",9,1)\n\t  TNT1 A 0 A_Jump(256,\"ChangeMode\")\n\t  Goto Ready+5\n   MaxReload:\n   \t  PHGP A 1 A_PlayWeaponSound(\"weapons/PHGHRout\")\n\t  PHGP BC 1\n\t  PHGP D 2\n\t  PHGP E 2 A_FireCustomMissile(\"PistolEmptyMagSpawner\", 0, 0, 0, 1)\n   Full:\n\t  PHGP F 5\n\t  PHGP GHI 2\n\t  PHGP J 2 A_PlayWeaponSound(\"weapons/PHGHRin\")\n\t  PHGP KLMNOPQ 2\n\t  Goto Ready+4\n\tChangeMode:\n\tTNT1 A 0 A_JumpIfInventory(\"PHGMode1\",1,\"ChangeMode2\")\n\tTNT1 A 0 A_Print(\"Charge Fire \")\n\tTNT1 A 0 A_GiveInventory(\"PHGMode1\")\n\tPHGG B 4\n\tPHGG A 4 A_PlayWeaponSound(\"weapons/plasmacellin\")\n\tGoto Ready+5\n\tChangeMode2:\n\tTNT1 A 0 A_Print(\"Normal Fire\")\n\tTNT1 A 0 A_TakeInventory(\"PHGMode1\")\n\tPHGG B 4\n\tPHGG A 4 A_PlayWeaponSound(\"weapons/plasmacellin\")\n\tGoto Ready+4\n\tGrenadeCheck:\n\t\tTNT1 A 0 A_JumpIfInventory(\"HandGrenadeAmmo\",1,\"GrenadeToss\")\n\t\tTNT1 A 0 A_TakeInventory(\"HandGrenadeAction\",1)\n\t\tGoto Ready+5\n\tGrenadeToss:\n\t\tTNT1 A 0 A_PlayWeaponSound(\"weapons/weapondown\")\n\t\tPHGR DCBA 1\n\t\tTNT1 A 4\n\t\tHGRN ABC 1\n\t\tHGRN D 2\n\t\tHGRN EFG 1\n\t\tHGRN HI 2\n\t\tTNT1 A 15 A_PlayWeaponSound(\"weapons/hgrenadepin\")\n\t\tTNT1 A 0 A_PlayWeaponSound(\"weapons/hgrenadethrow\")\n\t\tTNT1 A 0 A_TakeInventory(\"HandGrenadeAmmo\",1)\n\t\tHGNE A 1 A_FireCustomMissile(\"ThrownGrenade\",0,0,0,0)\n\t\tHGRN J 1\n\t\tHGRN KLM 2\n\t\tHGRN NO 1\n\t\tTNT1 A 6\n\t\tTNT1 A 0 A_JumpIfInventory(\"HandGrenadeAmmo\",1,2)\n\t\tTNT1 A 0 A_TakeInventory(\"Hand Grenade\",1)\n\t\tTNT1 A 0 A_TakeInventory(\"HandGrenadeAction\",1)\n\t\tTNT1 A 0\n\t\tGoto Ready+1\n\tMineCheck:\n\t\tTNT1 A 0 A_JumpIfInventory(\"MineAmmo\",1,\"MineToss\")\n\t\tTNT1 A 0 A_TakeInventory(\"MineAction\",1)\n\t\tGoto Ready+4\n\tMineToss:\n\t\tTNT1 A 0 A_PlayWeaponSound(\"weapons/weapondown\")\n\t\tPHGR DCBA 1\n\t\tTNT1 A 8\n\t\tTNT1 A 0 A_PlayWeaponSound(\"weapons/hgrenadethrow\")\n\t\tMINE ABCDEF 1\n\t\tTNT1 A 0 A_TakeInventory(\"MineAmmo\",1)\n\t\tMINE G 1 A_FireCustomMissile(\"ThrownMine\",0,0,0,0)\n\t\tMINE HI 1\n\t\tMINE JK 2\n\t\tTNT1 A 0 A_JumpIfInventory(\"MineAmmo\",1,2)\n\t\tTNT1 A 0 A_TakeInventory(\"Land Mine\",1)\n\t\tTNT1 A 0 A_TakeInventory(\"MineAction\",1)\n\t\tTNT1 A 0\n\t\tTNT1 A 5\n\t\tGoto Ready+1\n\tSpawn:\n\t\tPHGI A -1\n\t\tStop\n\t}\n}"
      },
      {
        "source": "pk3",
        "name": "Actors/HellsmithWeaponFixes.txt",
        "contents": "///Flak Cannon\n\nACTOR \"Flak Cannon\" : Weapon 2052\n{\n\tTag \"Flak Cannon\"\n\tGame Doom\n\tDecal \"FlakChip\"\n\tRadius 20\n\tWeapon.Kickback 50\n\tWeapon.SelectionOrder 400\n\tWeapon.AmmoGive1 10\n\tWeapon.AmmoType1 \"NewShell\"\n\tWeapon.AmmoUse1 2\n\tWeapon.AmmoGive2 5\n\tWeapon.AmmoType2 \"Missile\"\n\tWeapon.AmmoUse2 1\n\tWeapon.KickBack 5\n//\t+WEAPON.NOAUTOFIRE\n\t+WEAPON.NOAUTOAIM\n\t+FORCEXYBILLBOARD\n\tInventory.PickupMessage \"You found a flak cannon!\"\n\tObituary \"%k caught %o in a flak attack\"\n\tInventory.PickupSound \"flak/get\"\n\tDamageType SSG\n\tStates\n\t{\n\tSteady:\n\t\tTNT1 A 1\n\t\tGoto Ready\n\tReady:\n\t\tHFCW A 1 A_WeaponReady\n\t\tLoop\n\tDeselect:\n\t\tHFCW A 1 A_Lower\n\t\tLoop\n\tSelect:\n\t\tTNT1 AAAAAAAAAAAA 0 A_Raise\n\t\tHFCW LMN 2\n\t\tTNT1 A 0 A_PlaySound(\"flak/select\")\n\t\tHFCW A 8\n\t\tGoto Ready\n\tNoAmmo:\n\t\tHFCW A 4 A_PlaySound(\"Weapon/Empty\", 2)\n\t\tGoto Ready+6\n\tFire:\n\t\tTNT1 A 0 A_Recoil(3)\n\t\tHFCW B 1 BRIGHT A_playsound(\"flak/fire\", 5)\n\t\tTNT1 AAAAAAAAAAAAAAA 0 A_FireCustomMissile(\"NHSFlakShard\", FRandom(-12.0, 12.0), false, 0, 0, 0, FRandom(-5.0, 5.0)) //15\n\t\tHFCW B 1 BRIGHT\n\t\tTNT1 A 0 A_FireBullets (24, 6, 8, 8, \"BulletPuff\")\n\t\tTNT1 A 0 A_SetPitch(-8.0 + pitch)\n\t\tHFCW B 1 BRIGHT A_SetPitch(+1.0 + pitch)\n\t\tHFCW C 1\n\t\tTNT1 A 0 A_SetPitch(+1.0 + pitch)\n\t\tHFCW C 1\n\t\tTNT1 A 0 A_SetPitch(+1.0 + pitch)\n\t\tHFCW C 1\n\t\tTNT1 A 0 A_SetPitch(+1.0 + pitch)\n\t\tHFCW C 1\n\t\tTNT1 A 0 A_SetPitch(+1.0 + pitch)\n\t\tHFCW C 1\n\t\tTNT1 A 0 A_SetPitch(+1.0 + pitch)\n\t\tHFCW C 2 A_SetPitch(+1.0 + pitch)\n\t\tTNT1 A 0 A_SetPitch(+1.0 + pitch)\n\t\tHFCW C 2\n\t\t//Don't go through reload if we don't have any ammo!\n\t\tTNT1 A 0 A_CheckReload\n\t\tHFCW DDEEFF 1\n\t\tHFCW G 1 A_PlaySound(\"Weapon/FLAKSNAP\")\n\t\tHFCW HHOOII 1\n\t\tHFCW I 3\n\t\tHFCW A 3 A_PlaySound(\"flak/loaded\",CHAN_AUTO,3.0)\n\t\tTNT1 A 0 A_ReFire\n\t\tHFCW A 2\n\t\tGoto Ready+7\n\tAltFire:\n\t\tTNT1 A 0 A_Recoil(3)\n\t\tHFCW B 1 BRIGHT A_playsound(\"flak/alt\", 5)\n\t\tHFCW B 1 BRIGHT A_FireCustomMissile(\"NHSFlakSlug2\",0,True,0,0,0,5)\n\t\tTNT1 A 0 A_SetPitch(-8.0 + pitch)\n\t\tHFCW B 1 BRIGHT A_SetPitch(+1.0 + pitch)\n\t\tHFCW C 1\n\t\tTNT1 A 0 A_SetPitch(+1.0 + pitch)\n\t\tHFCW C 1\n\t\tTNT1 A 0 A_SetPitch(+1.0 + pitch)\n\t\tHFCW C 1\n\t\tTNT1 A 0 A_SetPitch(+1.0 + pitch)\n\t\tHFCW C 1\n\t\tTNT1 A 0 A_SetPitch(+1.0 + pitch)\n\t\tHFCW C 1\n\t\tTNT1 A 0 A_SetPitch(+1.0 + pitch)\n\t\tHFCW C 2 A_SetPitch(+1.0 + pitch)\n\t\tTNT1 A 0 A_SetPitch(+1.0 + pitch)\n\t\tHFCW C 2\n\t\t//Don't go through reload if we don't have any ammo!\n\t\tTNT1 A 0 A_CheckReload\n\t\tHFCW DDEEFF 1\n\t\tHFCW G 1 A_PlaySound(\"Weapon/FLAKSNAP\")\n\t\tHFCW HHOOII 1\n\t\tHFCW I 3\n\t\tHFCW A 3 A_PlaySound(\"flak/loaded\",CHAN_AUTO,3.0)\n\t\tTNT1 A 0 A_ReFire\n\t\tHFCW A 2\n\t\tGoto Ready+7\n\n\tSpawn:\n\t\tHFCW Z -1\n\t\tStop\n\t}\n}\n\nactor NHSFlakSlug2 : NHSFlakSlug\n{\n\tDecal \"FadingScorch\"\n\tstates\n\t{\n\tSpawn:\n\t\tHFSL A 5\n\t\tHFSL A 6 A_SpawnItemEx(\"NHSFlakSmoke2\",0,0,0,0,0,2,0,128,0)\n\t\tgoto Spawn+1\n\tDeath:\n\t\tTNT1 A 0 A_Explode(128,192,0)\n\t\tTNT1 A 0 A_NoGravity\n\t\tTNT1 A 0 A_SpawnItemEx(\"NHSFlakExplosion\", 0, 0, 0, 0, 0, 0, 0, 128, 0)\n\t\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"NHSFlakShard\",0,0,random(0,359),6,random(-90,90)) //10 shards, Flags 6 = AimDirection and TrackOwner\n\t\tTNT1 AAAAAAAAAAAAA 8 A_SpawnItemEx(\"NHSFlakSmoke2\",0,0,0,0,0,2,0,128,0)\n\t\tstop\n\t}\n}\n\nactor NHSFlakSmoke2 : NHSFlakSmoke\n{\n\tstates\n\t{\n\tSpawn:\n\t\tTNT1 A 1\n\t\tTNT1 A 0 A_Jump(156,\"Spawn2\",\"Spawn3\",\"Spawn4\")\n\t\t1HFP ABCDE 5\n\t\tstop\n\tSpawn2:\n\t\t2HFP ABCDEFGH 4\n\t\tstop\n\tSpawn3:\n\t\t3HFP ABCDEFG 4\n\t\tstop\n\tSpawn4:\n\t\t4HFP ABCDEF 4\n\t\tstop\n  }\n}\n\n//BLG\n\nACTOR BLG : Weapon\n{\n\tTag \"Big Lightning Gun\"\n\tInventory.PickupSound \"Weapons/BLG/Get\"\n\tWeapon.UpSound \"Weapons/BLG/up\"\n\tObituary \"%o Got Electrocuted by %k's Big Lightning Gun.\"\n\tInventory.PickupMessage \"You got the Big Lightning Gun!\"\n  Weapon.AmmoUse 20\n  Weapon.AmmoGive 80\n  Weapon.AmmoType \"DCell\"\n  Weapon.AmmoUse2 7\n  Weapon.AmmoType2 \"DCell\"\n  Decal DBFGLightning\n\t+WEAPON.NOAUTOFIRE\n\t+WEAPON.NOAUTOAIM\n\tStates\n\t{\n\tSpawn:\n\t\tPULX A -1\n\t\tLoop\n\tReady:\n\t\tTNT1 A 0 A_PlaySound(\"Weapons/BLG/loop\",CHAN_6,1.0,1)\n\tReadyLoop:\n\t\tREPT AAAAAAAAAAAAAA 5 A_WeaponReady\n\t\tLoop\n\tDeselect:\n\t\tTNT1 A 0 A_PlaySound(\"Weapons/BLG/down\",CHAN_6)\n\t\tREPT A 1 A_Lower\n\t\tWait\n\tSelect:\n\t\tREPT A 1 A_Raise\n\t\tLoop\n\tFire:\n\t\tREPT A 4\n\t\tTNT1 A 0 A_PlaySound(\"Weapons/BLG/fire\",CHAN_WEAPON)\n\t\tTNT1 A 0 A_FireCustomMissile(\"BLGSuperLightningBall\",0,1)\n\t\tREPT A 0 A_GunFlash\n\t\tREPT ABCD 2 A_SetPitch (pitch-0.50)\n\t\tREPT D 10 A_Recoil(3)\n\t\tREPT DDDD 2 A_SetPitch (pitch+0.50)\n\t\tREPT C 8\n\t\tREPT CCBA 4\n\t\tREPT A 10 A_ReFire\n\t\tREPT A 10\n\t\tGoto Ready\n\tFlash:\n\t\tPREP ABC 2 Bright A_Light1\n\t\tgoto lightdone\n\tAltFire:\n\t\tREPT A 4\n\t\tTNT1 A 0 A_PlaySound(\"Weapons/BLG/fire\",CHAN_WEAPON)\n\t\tTNT1 A 0 A_FireCustomMissile(\"BLGSeekerLauncherSpawner\",0,1,0,0,0,0)\n\t\tREPT A 0 A_GunFlash\n\t\tREPT ABC 3\n\t\tREPT C 17\n\t\tREPT C 8// A_PlaySound(\"Weapons/BLG/Charge\",CHAN_6)\n\t\tREPT CCBA 4\n\t\tREPT A 10 A_ReFire\n\t\tREPT A 10\n\t\tGoto Ready\n\tAltFlash:\n\t\tPREP ABC 3 Bright A_Light1\n\t\tgoto lightdone\n\t}\n}\n\n//Stingray\n\nACTOR Stingray : Weapon\n{\n\tInventory.PickupSound \"Weapons/StingrayGet\"\n\tWeapon.UpSound \"Weapons/StingrayUp\"\n\tInventory.PickupMessage \"You got the Stingray!\"\n\tWeapon.AmmoType \"FuelCore\"\n\tWeapon.AmmoGive 4\n\tWeapon.AmmoUse 0\n\tWeapon.AmmoType2 \"Gas\"\n\tWeapon.AmmoGive2 100\n\tWeapon.AmmoUse2 60\n\tScale 0.4\n\t+WEAPON.NOAUTOAIM\n\t+WEAPON.NOAUTOFIRE\n\tStates\n\t{\n\tSpawn:\n\t\tFLHT Z -1\n\t\tLoop\n\tReady:\n\t\tFLHT A 1 A_WeaponReady\n\t\tLoop\n\tDeselect:\n\t\tFLHT A 1 A_Lower\n\t\tLoop\n\tSelect:\n\t\tFLHT A 1 A_Raise\n\t\tLoop\n\tFire:\n\t\tTNT1 A 0 A_JumpIfInventory(\"FuelCore\",1,1)\n\t\tGoto Ready\n\t\tFLHT A 4\n\t\tTNT1 A 0 A_PlaySound(\"Weapons/StingrayFire\",CHAN_WEAPON)\n\t\tTNT1 A 0 A_Recoil(25)\n\t\tTNT1 A 0 A_TakeInventory(\"FuelCore\",1)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayShot\",0,1,0,0)\n\t\tFLHT BCDE 1 Bright\n\t\tFLHT J 20\n\t\tFLHT J 14 A_PlaySound(\"Weapons/StingrayCharge\",CHAN_5)\n\t\tFLHT IHGFFF 11\n\t\tFLHT A 7 A_PlaySound(\"Weapons/StingrayReady\",CHAN_5)\n\t\tFLHT A 1 A_ReFire\n\t\tGoto Ready\n\tAltFire:\n\t\tFLHT A 4\n\t\tTNT1 A 0 A_Quake(6,8,0,1024)\n\t\tTNT1 A 0 A_Quake(4,16,0,2048)\n\t\tTNT1 A 0 A_Quake(2,24,0,4096)\n\t\tTNT1 A 0 A_Quake(1,32,0,8192)\n\t\tTNT1 A 0 A_PlaySound (\"Weapons/Stingray/Swoosh\",CHAN_WEAPON,1.0,0,ATTN_NONE)\n\t\tTNT1 A 0 A_PlaySound (\"Weapons/Stingray/Wave\",CHAN_6,1.0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 0, 1, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 10, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 20, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 30, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 40, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 50, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 60, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 70, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 80, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 90, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 100, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 110, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 120, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 130, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 140, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 150, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 160, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 170, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 180, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 190, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 200, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 210, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 220, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 230, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 240, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 250, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 260, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 270, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 280, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 290, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 300, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 310, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 320, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 330, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 340, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 350, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayGlobe\",0,0)\n\t\tFLHT FGHIJ 1 Bright\n\t\tFLHT J 20\n\t\tFLHT J 14 A_PlaySound(\"Weapons/StingrayCharge\",CHAN_5)\n\t\tFLHT IHGFFF 11\n\t\tFLHT A 7 A_PlaySound(\"Weapons/StingrayReady\",CHAN_5)\n\t\tFLHT A 1 A_ReFire\n\t\tGoto Ready\n\t}\n}\n\n//LegUnmaker\n\nACTOR LegUnmaker : Weapon\n{\n\tWeapon.SlotNumber 7\n\tTag \"Legendary Unmaker\"\n\tInventory.PickupMessage \"You got the Legendary Unmaker! Kill everything!\"\n\tObituary \"%k obliterated %o with his Legendary Unmaker!\"\n\tHeight 20\n\tWeapon.UpSound \"LegUnmaker/select\"\n\tWeapon.PreferredSkin \"Unmaker-Marine\"\n\tWeapon.SelectionOrder 2700\n\tWeapon.AmmoGive 200\n\tweapon.ammotype \"ILDemonAmmo\"\n\tweapon.ammouse 0\n\tweapon.ammotype2 \"ILDemonAmmo\"\n\tweapon.ammouse2 0\n\t//DamageType \"LegendaryPlayer\"\n\t+WEAPON.NOAUTOAIM\n\t+WEAPON.NOAUTOFIRE\n\tStates\n\t{\n\tSpawn:\n\t\tZNMA A 6\n\t\tTNT1 A 0 A_SpawnItemEx(\"UnmakerParticleSpawner\",0,0,10,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,160)\n\t\tLoop\n\tReady:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 A_PlaySound(\"weapons/legrifidle\",6,1.0,1)\n\tReadyLoop:\n\t\tUNMK A 4 A_WeaponReady\n\t\tTNT1 A 0 A_SpawnItemEx(\"UnmakerParticleSpawner\",8,0,28,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION|SXF_TRANSFERPITCH,160)\n\t\tLoop\n\tDeselect:\n\t\tTNT1 A 0\n\t\tTNT1 AAA 0 A_StopSound(6)\n\t\tTNT1 A 0 A_PlaySound(\"weapons/weapondown\",CHAN_WEAPON)\n\tDeselectLoop:\n\t\tUNMK A 1 A_Lower\n\t\tLoop\n\tSelect:\n\t\tUNMK A 1 A_Raise\n\t\tLoop\n\tFire:\n\t    TNT1 A 0 A_JumpIfInventory(\"ILDemonAmmo\",10,1)\n\t\tGoto Ready\n\t\tUNMK A 16 A_PlaySound(\"LegUnmaker/charge\")\n\tHold:\n\t\t//TNT1 A 0 A_JumpIfNoAmmo(\"Ready\")\n\t    TNT1 A 0 A_JumpIfInventory(\"ILDemonAmmo\",10,1)\n\t\tGoto Ready\n\t\tTNT1 A 0 A_PlayWeaponSound(\"LegUnmaker/fire\")\n\t\tTNT1 A 0 A_TakeInventory(\"ILDemonAmmo\",10)\n\tPelletLoop:\n\t\tTNT1 A 0 A_GiveInventory(\"LegPelletCounter\", 1)\n\t\tTNT1 A 0 A_FireCustomMissile(\"LegUnmakerBall\",Random(-8,8),FALSE,0,0,0,Random(-3,3))\n\t\tTNT1 A 0 A_JumpIfInventory(\"LegPelletCounter\", 6, \"EndOfLoop\")\n\t\tGoto PelletLoop\n\tEndOfLoop:\n\t\tTNT1 A 0 A_TakeInventory(\"LegPelletCounter\",51)\n\t\tTNT1 A 0 A_FireBullets(0,0,1,0,\"NoPuff\") // to use ammo\n\t\tTNT1 A 0 A_GunFlash\n\t\tUNMK D 10 Bright\n\t\tUNMK E 10\n\t\tUNMK F 10 A_ReFire\n\t\tUNMK A 4\n\t\tGoto Ready\n\tAltFire:\n\t\t//TNT1 A 0 A_JumpIfNoAmmo(\"Ready\")\n\t\tTNT1 A 0 A_JumpIfInventory(\"ILDemonAmmo\",100,1)\n\t\tGoto Ready\n\t\tUNMK D 40 A_PlaySound(\"LegUnmaker/incant\",0,1.0,FALSE)\n\t\tTNT1 A 0 A_Playsound(\"LegUnmaker/altfire\",0,1.0,FALSE)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",0,0,3)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",15,0,3)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",30,0,3)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",45,0,3)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",60,0,3)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",75,0,3)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",90,0,3)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",105,0,3)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",120,0,3)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",135,0,3)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",150,0,3)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",165,0,3)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",180,0,3)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",195,0,3)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",210,0,3)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",225,0,3)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",240,0,3)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",255,0,3)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",270,0,3)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",285,0,3)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",300,0,3)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",315,0,3)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",330,0,3)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",345,1,3)\n\t\tUNMK D 4 Bright A_GunFlash\n\t\tTNT1 A 0 A_TakeInventory(\"ILDemonAmmo\",100)\n\t\tUNMK E 56\n\t\tUNMK F 10 A_ReFire\n\t\tGoto Ready\n\tFlash:\n\t\tTNT1 A 6 Bright A_Light1\n\t\tTNT1 A 4 Bright A_Light2\n\t\tGoto LightDone\n\t}\n}\n\n//Stingray Particles\n\nACTOR StingrayShot : Fastprojectile\n{\n\tSpeed 200\n\tRadius 4\n\tHeight 8\n\tDamageType \"PlayerDTRG\"\n\tDamage 128\n\tScale 1.0\n\tProjectile\n\t+RIPPER\n\t+NODAMAGETHRUST\n\t+FORCERADIUSDMG\n\t+THRUACTORS\n\t+SKYEXPLODE\n\t+MTHRUSPECIES\n\tTranslation \"112:127=208:223\"\n\tRenderStyle Translucent\n\tAlpha 0.75\n\tMissileType \"StingrayTrail\"\n\tMissileHeight 8\n\tObituary \"%o was obliterated by %k's Stingray!\"\n\tStates\n\t{\n\tSpawn:\n\t\tBFSH AABB 1 Bright A_Explode(1536,256,0,0,256)\n\t\tLoop\n\tDeath:\n\t\tTNT1 A 1 A_SpawnItem(\"StingrayBlast\")\n\t\tStop\n\t}\n}\n\nACTOR StingrayBlast\n{\n\tRadius 4\n\tHeight 8\n\tScale 3.0\n\tRenderStyle Add\n\tAlpha 1.0\n\tProjectile\n\tStates\n\t{\n\tSpawn:\n\tCrash:\n\tXDeath:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 A_PlaySound(\"Weapons/GuruStruck\",CHAN_WEAPON,1.0,False,ATTN_NONE)\n\t\tTNT1 A 0 A_Quake(8,8,0,1024)\n\t\tTNT1 A 0 A_Quake(6,16,0,2048)\n\t\tTNT1 A 0 A_Quake(4,24,0,4096)\n\t\tTNT1 A 0 A_Quake(2,32,0,8192)\n\t\tTNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx(\"StingrayPuff\",0,0,0,Random(-5,5),Random(-5,5),Random(-5,5)) //50\n\t\tTNT1 A 1\n\t\tStop\n\t}\n}\n\nACTOR StingrayPuff\n{\n\tRadius 2\n\tHeight 4\n\tScale 2.0\n\tDamageType \"PlayerDTRG\"\n\tProjectile\n\t+NODAMAGETHRUST\n\t+FORCERADIUSDMG\n\t+FoilInvul\n\tObituary \"%o was utterly destroyed by %k's Stingray!\"\n\tStates\n\t{\n\tSpawn:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 A_Jump(128,2)\n\t\tTNT1 A 0 A_SetScale(-2.0,2.0)\n\t\tFXPO ABCDEFGHIJKLM 3 Bright A_Explode(32,768,1,0,768)\n\t\tStop\n\t}\n}\n\nACTOR StingrayWave\n{\n\tSpeed 40\n\tDamageType \"PlayerDTRG\"\n\tDamage 0\n\tRadius 12\n\tHeight 16\n\tRenderStyle Translucent\n\tAlpha 0.1\n\tPROJECTILE\n\t+DROPOFF\n\t-NOGRAVITY\n\t+BLOODLESSIMPACT\n\t+FLOORHUGGER\n\t+THRUACTORS\n\t+MTHRUSPECIES\n\t+NODAMAGETHRUST\n\t+FORCERADIUSDMG\n\t+FOILINVUL\n\tSeeSound \"Weapons/Stingray/Swoosh\"\n\tStates\n\t{\n\tSpawn:\n\t\tTNT1 A 0\n\t\tIDGA CCCCAAAABBBBCCCCCC 1 A_Explode(16,512,0)\n\tDeath:\n\t\tIDGA C 1\n\t\tStop\n\t}\n}\n\nACTOR StingrayGlobe\n{\n\tScale 0.1\n\tSpeed 0\n\tDamageType \"PlayerDTRG\"\n\tDamage 0\n\tRadius 1\n\tHeight 2\n\tRenderstyle Add\n\tAlpha 0.25\n\tProjectile\n\t+NODAMAGETHRUST\n\t+FORCERADIUSDMG\n\t+FOILINVUL\n\tSeeSound \"Weapons/Stingray/Wave\"\n\tStates\n\t{\n\tSpawn:\n\t\tTNT1 A 0\n\t\tBSW2 A 1 A_SetScale (scaleX + 0.1)\n\t\tTNT1 A 0 A_Explode (32, 512 * scaleX, 0)\n\t\tTNT1 A 0 A_JumpIf(scaleX >= 2.0,\"Death\")\n\t\tLoop\n\tDeath:\n\t\tTNT1 A 1\n\t\tStop\n\t}\n}\n\n//BLG Particles\n\nACTOR BLGSuperLightningBall\n{\n\tRenderStyle Translucent\n\tAlpha 0.80\n\tScale 1.5\n\tRadius 24\n\tHeight 48\n\tSpeed 60\n\tPROJECTILE\n\tDamage 150\n\t+FORCERADIUSDMG\n\t+NODAMAGETHRUST\n\t+DONTHARMSPECIES\n\t+MTHRUSPECIES\n\tSpecies \"Player\"\n\tDamageType \"lightning\"\n\tStates\n\t{\n\tSpawn:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 Bright A_PlaySound(\"Weapons/BLG/fly\",CHAN_5,1.0,1)\n\tSpawnLoop:\n\t\tBLSB A 4 Bright A_CustomMissile(\"BLGLightningBolt\",0)\n\t\tTNT1 A 0 A_SpawnItemEx(\"BLGRailAttack\",0,0,0,0,0,0,0,SXF_SETMASTER)\n\t\tTNT1 A 0 A_Explode(128, 256,0)\n\t\tBLSB B 4 Bright A_CustomMissile(\"BLGLightningBolt\",0)\n\t\tTNT1 A 0 A_SpawnItemEx(\"BLGRailAttack\",0,0,0,0,0,0,0,SXF_SETMASTER)\n\t\tTNT1 A 0 A_Explode(128, 256,0)\n\t\tBLSB C 4 Bright A_CustomMissile(\"BLGLightningBolt\",0)\n\t\tTNT1 A 0 A_SpawnItemEx(\"BLGRailAttack\",0,0,0,0,0,0,0,SXF_SETMASTER)\n\t\tTNT1 A 0 A_Explode(128, 256,0)\n\t\tBLSB D 4 Bright A_CustomMissile(\"BLGLightningBolt\",0)\n\t\tTNT1 A 0 A_SpawnItemEx(\"BLGRailAttack\",0,0,0,0,0,0,0,SXF_SETMASTER)\n\t\tTNT1 A 0 A_Explode(128, 256,0)\n\t\tBLSB E 4 Bright A_CustomMissile(\"BLGLightningBolt\",0)\n\t\tTNT1 A 0 A_SpawnItemEx(\"BLGRailAttack\",0,0,0,0,0,0,0,SXF_SETMASTER)\n\t\tTNT1 A 0 A_Explode(128, 256,0)\n\t\tBLSB F 4 Bright A_CustomMissile(\"BLGLightningBolt\",0)\n\t\tTNT1 A 0 A_SpawnItemEx(\"BLGRailAttack\",0,0,0,0,0,0,0,SXF_SETMASTER)\n\t\tTNT1 A 0 A_Explode(128, 256,0)\n\t\tBLSB G 4 Bright A_CustomMissile(\"BLGLightningBolt\",0)\n\t\tTNT1 A 0 A_SpawnItemEx(\"BLGRailAttack\",0,0,0,0,0,0,0,SXF_SETMASTER)\n\t\tTNT1 A 0 A_Explode(128, 256,0)\n\t\tBLSB H 4 Bright A_CustomMissile(\"BLGLightningBolt\",0)\n\t\tTNT1 A 0 A_SpawnItemEx(\"BLGRailAttack\",0,0,0,0,0,0,0,SXF_SETMASTER)\n\t\tTNT1 A 0 A_Explode(128, 256,0)\n\t\tLoop\n\tDeath:\n\t\tTNT1 A 0 A_PlaySound(\"Weapons/BLG/charge\",CHAN_5,1.0,0,ATTN_NONE)\n\t\tTNT1 A 0 A_Explode(256,192)\n\t\tBLSB ABCDEFGHABCDEFGHABCDEFGHABCD 1 Bright\n\t\tBLSB B 0 A_ChangeFlag(\"NODAMAGETHRUST\",False)\n\t\tBLSB B 0 A_PlaySound(\"Weapons/BLG/bang\",CHAN_5,1.0,0,ATTN_NONE)\n\t\tTHT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"BLGSpark\",0,0,Random(0,359),CMF_TRACKOWNER|CMF_AIMDIRECTION,Random(-90,90)) //40\n\t\tBLSB EFGHIIJJKKLLMM 2 Bright A_Explode(192,384)\n\t\tStop\n\t}\n}\n\n//Leg Unmaker Particles\n\nACTOR LegUnmakerBall : DoomImpBall\n{\n\tConst int UnBallDmg = 8;\n\tConst int UnBallRad = 128;\n\tConst int UnBallMin = 64;\n\t+MTHRUSPECIES\n\t+DONTHARMSPECIES\n\t+SEEKERMISSILE\n\t+THRUACTORS\n\t+FORCERADIUSDMG\n\t+NODAMAGETHRUST\n\t+FOILINVUL\n\t+DONTREFLECT\n\tSpeed 40\n\tDamage 256\n\t//DamageType \"LegendaryPlayer\"\n\tBounceCount 4\n\tBounceType \"Grenade\"\n\tBounceFactor 0.95\n\tWallBounceFactor 0.95\n\tObituary \"%o was pulverized by %k's Angry Unmaker.\"\n\tSeeSound \"NoSound\"\n\tDeathSound \"LegUnmaker/hit\"\n\tReactionTime 192\n\tStates\n\t{\n\tSpawn:\n\t\tTNT1 A 0 A_Explode(UnBallDmg,UnBallRad,FALSE,FALSE,UnBallMin)\n\t\tUNMB A 2 Bright A_SeekerMissile(89,90,SMF_LOOK|SMF_PRECISE,256)\n\t\t//\tTNT1 A 0 A_Explode(UnBallDmg,UnBallRad,FALSE,FALSE,UnBallMin)\n\t\tUNMB A 2 Bright A_SeekerMissile(89,90,SMF_LOOK|SMF_PRECISE,256)\n\t\tTNT1 A 0 A_Explode(UnBallDmg,UNBallRad,FALSE,FALSE,UnBallMin)\n\t\tUNMB B 2 Bright A_SeekerMissile(89,90,SMF_LOOK|SMF_PRECISE,256)\n\t\t//\tTNT1 A 0 A_Explode(UnBallDmg,UNBallRad,FALSE,FALSE,UnBallMin)\n\t\tUNMB B 2 Bright A_SeekerMissile(89,90,SMF_LOOK|SMF_PRECISE,256)\n\t\tTNT1 A 0 A_Explode(UnBallDmg,UnBallRad,FALSE,FALSE,UnBallMin)\n\t\tUNMB C 2 Bright A_SeekerMissile(89,90,SMF_LOOK|SMF_PRECISE,256)\n\t\t//\tTNT1 A 0 A_Explode(UnBallDmg,UnBallRad,FALSE,FALSE,UnBallMin)\n\t\tUNMB C 2 Bright A_SeekerMissile(89,90,SMF_LOOK|SMF_PRECISE,256)\n\t\tTNT1 A 0 A_Explode(UnBallDmg,UNBallRad,FALSE,FALSE,UnBallMin)\n\t\tUNMB D 2 Bright A_SeekerMissile(89,90,SMF_LOOK|SMF_PRECISE,256)\n\t\t//\tTNT1 A 0 A_Explode(UnBallDmg,UNBallRad,FALSE,FALSE,UnBallMin)\n\t\tUNMB D 2 Bright A_SeekerMissile(89,90,SMF_LOOK|SMF_PRECISE,256)\n\t\tTNT1 A 0 A_CountDown\n\t\tLoop\n\tDeath:\n\t\tUNMB EF 4 Bright\n\t\tUNMB GH 4\n\t\tStop\n\t}\n}\n\nACTOR AltLegUnmakerBall : FatShot\n{\n\tSpeed 50\n\tDamage 0\n\tScale 2.0\n\tSeeSound \"NoSound\"\n\tDeathSound \"NoSound\"\n\t+FLOORHUGGER\n\t+NODAMAGETHRUST\n\t+FORCERADIUSDMG\n\t+THRUACTORS\n\t+DONTHARMSPECIES\n\t//DamageType \"LegendaryPlayer\"\n\tObituary \"%o was utterly destroyed by %k's Angry Unmaker\"\n\tStates\n\t{\n\tSpawn:\n\t\tTNT1 A 1\n\t\tTNT1 A 0 A_SpawnItemEx(\"InvLegUnmakerBall\",0,0,0,50,0,0,0,SXF_TRANSFERPOINTERS)\n\tTheLoop:\n\t\tTNT1 A 0 A_CustomMissile(\"AltLegUnmakerTracer\")\n\t\tUNFI A 2 Bright A_Explode(UnFireDmg,UnFireRad,FALSE,FALSE,UnFireRad)\n\t\t//    TNT1 A 0 A_CustomMissile(\"AltLegUnmakerTracer\")\n\t\tUNFI B 2 Bright A_Explode(UnFireDmg,UnFireRad,FALSE,FALSE,UnFireRad)\n\t\tLoop\n\tDeath:\n\t\t//    TNT1 A 0 A_PlaySound(\"vile/firecrkl\",0,0.8,FALSE,ATTN_NONE)\n\t\tTNT1 A 0 A_PlaySound(\"weapons/flame\",0,1.0,FALSE)\n\t\tUNFI CDEFGH 4 Bright A_Explode(UnFireDDmg,UnFireDRad,FALSE,FALSE,UnFireDRad)\n\t\tStop\n\t}\n}\n\n//AngryUmaker replaces LegUnmaker\n\nACTOR AngryUnmaker : LegUnmaker replaces LegUnmaker\n{\n\tTag \"Angry Unmaker\"\n\tObituary \"%k obliterated %o with his Angry Unmaker!\"\n\tInventory.PickupMessage \"You got the Angry Unmaker! Kill everything!\"\n}\n\n//TXS\n\nACTOR \"Demented Flak Cannon\" : Weapon 2052\n{\n\tGame Doom\n\tTag \"Demented Flak Cannon\"\n    Radius 20\n    Weapon.Kickback 50\n\tWeapon.SelectionOrder 400\n\tWeapon.AmmoGive 30\n\tWeapon.AmmoType \"NewShell\"\n\tWeapon.AmmoUse 1\n\tWeapon.AmmoType2 \"Missile\"\n\tWeapon.AmmoUse2 1\n\tWeapon.KickBack 5\n\tWeapon.PreferredSkin \"Hexa-Shotgun-Marine\"\n\t+WEAPON.NOAUTOFIRE\n\t+FORCEXYBILLBOARD\n\tInventory.PickupMessage \"Demented Flak Cannon\"\n\tObituary \"%k caught %o in a evil flak attack of famous Unreal Tornament\"\n    Inventory.PickupSound \"Weapon/FLAKPKUP\"\n\tDamageType SSG\n\t+WEAPON.NOAUTOAIM\n\t+INVENTORY.UNDROPPABLE\n\tStates\n\t{\n\tSpawn:\n\t\tDFKG Z -1\n\t\tLoop\n\tReady:\n\t\tTNT1 A 0 A_JumpIfInventory(\"HandGrenadeAction\",1,\"GrenadeCheck\")\n\t\tTNT1 A 0 A_JumpIfInventory(\"MineAction\",1,\"MineCheck\")\n\t\tDFKG A 1 A_WeaponReady\n\t\tLoop\n\tDeselect:\n\t\tTNT1 A 0 A_PlayWeaponSound(\"weapons/weapondown\")\n\t\tDFKG A 1 A_Lower\n\t\tGoto Deselect+1\n\tSelect:\n\t\tTNT1 AAAAAAAAAAAA 0 A_Raise\n\t\tDFKG LMN 2\n        TNT1 A 0 A_PlaySound(\"Weapon/FLAKSLCT\")\n        DFKG A 8\n\t\tGoto Ready\n    NoAmmo:\n        DFKG A 4 A_PlaySound(\"Weapon/Empty\", 2)\n        Goto Ready+6\n\tFire:\n\t\tTNT1 A 0 A_Recoil(10)\n        DFKG B 1 BRIGHT A_playsound(\"Weapon/DFLAKFIRE\", 5)\n\t\tDFKG B 1 BRIGHT Radius_Quake (16, 8, 0, 1, 0)\n\t\tTNT1 A 0 A_TakeInventory(\"NewShell\",2,TIF_NOTAKEINFINITE)\n\t\tDFKG BBBBBBBB 0 A_FireCustomMissile(\"DFlak\",frandom(6,-6),0,frandom(1,-1),frandom(1,-1),0,frandom(6,-6))\n        DFKG B 1 BRIGHT A_ZoomFactor(0.85)\n        DFKG C 1 A_ZoomFactor(0.9)\n        DFKG C 1 A_ZoomFactor(0.910)\n        DFKG C 1 A_ZoomFactor(0.920)\n        DFKG C 1 A_ZoomFactor(0.930)\n        DFKG C 1 A_ZoomFactor(0.940)\n        DFKG C 1 A_ZoomFactor(0.950)\n\t\tDFKG C 1 A_ZoomFactor(0.960)\n\t\tDFKG C 2 A_ZoomFactor(0.980)\n\t\tDFKG C 2 A_ZoomFactor(1.0)\n\t\t//Don't go through reload if we don't have any ammo!\n\t\tTNT1 A 0 A_CheckReload\n\n\t\tDFKG DDEEFF 2\n\t\tDFKG G 2 A_PlaySound(\"Weapon/FLAKSNAP\")\n\t\tDFKG HHOOII 2\n\t\tDFKG I 4\n\t\tDFKG JK 2\n        TNT1 A 0 A_playsound(\"Weapon/FLAKRELD\")\n\t\tDFKG L 6\n\t\tDFKG MNAA 2\n\t\tTNT1 A 0 A_ReFire\n\t\tDFKG A 2\n        Goto Ready+7\n\n\tAltFire:\n\t\tDFKG A 0 A_GunFlash\n\t\tDFKG A 0 BRIGHT A_playsound(\"Weapon/FLAKAFIR\", 5)\n\t\tDFKG B 1 BRIGHT Radius_Quake (8, 6, 0, 1, 0)\n\t\tTNT1 A 0 A_TakeInventory(\"Missile\",1,TIF_NOTAKEINFINITE)\n\t\tDFKG B 3 BRIGHT A_FireCustomMissile(\"DementedFlakSlug\",0,1,2,4,0)\n        DFKG B 1 BRIGHT A_ZoomFactor(0.9)\n        DFKG C 1 A_ZoomFactor(0.910)\n        DFKG C 1 A_ZoomFactor(0.920)\n        DFKG C 1 A_ZoomFactor(0.930)\n        DFKG C 1 A_ZoomFactor(0.940)\n        DFKG C 1 A_ZoomFactor(0.950)\n        DFKG C 2 A_ZoomFactor(0.970)\n\t\tDFKG C 2 A_ZoomFactor(0.990)\n\t\tDFKG C 2 A_ZoomFactor(1.0)\n\n\t\t//Don't go through reload if we don't have any ammo!\n\t\tTNT1 A 0 A_CheckReload\n\n\t\tDFKG DDEEFF 2\n\t\tDFKG G 2 A_PlaySound(\"Weapon/FLAKSNAP\")\n\t\tDFKG HHOOII 2\n\t\tDFKG I 4\n\t\tDFKG JK 2\n        TNT1 A 0 A_playsound(\"Weapon/FLAKRELD\")\n\t\tDFKG L 6\n\t\tDFKG MNAA 2\n\t\tTNT1 A 0 A_ReFire\n\t\tDFKG A 2\n        Goto Ready+7\n\n  GrenadeCheck:\n\tTNT1 A 0 A_JumpIfInventory(\"HandGrenadeAmmo\",1,\"GrenadeToss\")\n\tTNT1 A 0 A_TakeInventory(\"HandGrenadeAction\",1)\n\tGoto Ready\n\n  GrenadeToss:\n  \tTNT1 A 0 A_PlayWeaponSound(\"weapons/weapondown\")\n\tDFKG A 1 Offset(0,30)\n\tDFKG A 1 Offset(0,40)\n\tDFKG A 1 Offset(0,50)\n\tDFKG A 1 Offset(0,60)\n\tDFKG A 1 Offset(0,70)\n\tTNT1 A 4 Offset(0,10)\n\tHGRN ABC 1\n\tHGRN D 2\n\tHGRN EFG 1\n\tHGRN HI 2\n\tTNT1 A 15 A_PlayWeaponSound(\"weapons/hgrenadepin\")\n\tTNT1 A 0 A_PlayWeaponSound(\"weapons/hgrenadethrow\")\n\tTNT1 A 0 A_TakeInventory(\"HandGrenadeAmmo\",1)\n\tHGNE A 1 A_FireCustomMissile(\"ThrownGrenade\",0,0,0,0)\n\tHGRN J 1\n\tHGRN KLM 2\n\tHGRN NO 1\n\tTNT1 A 6\n\tTNT1 A 0 A_JumpIfInventory(\"HandGrenadeAmmo\",1,2)\n    TNT1 A 0 A_TakeInventory(\"Hand Grenade\",1)\n\tTNT1 A 0 A_TakeInventory(\"HandGrenadeAction\",1)\n\tTNT1 A 0\n\tDFKG A 1 Offset(0,70)\n\tDFKG A 1 Offset(0,60)\n\tDFKG A 1 Offset(0,50)\n\tDFKG A 1 Offset(0,40)\n\tDFKG A 1 Offset(0,30)\n\tGoto Ready\n\n  MineCheck:\n\tTNT1 A 0 A_JumpIfInventory(\"MineAmmo\",1,\"MineToss\")\n\tTNT1 A 0 A_TakeInventory(\"MineAction\",1)\n\tGoto Ready\n\n  MineToss:\n  \tTNT1 A 0 A_PlayWeaponSound(\"weapons/weapondown\")\n\tDFKG A 1 Offset(0,30)\n\tDFKG A 1 Offset(0,40)\n\tDFKG A 1 Offset(0,50)\n\tDFKG A 1 Offset(0,60)\n\tDFKG A 1 Offset(0,70)\n\tTNT1 A 8 Offset(0,10)\n\tTNT1 A 0 A_PlayWeaponSound(\"weapons/hgrenadethrow\")\n\tMINE ABCDEF 1\n\tTNT1 A 0 A_TakeInventory(\"MineAmmo\",1)\n\tMINE G 1 A_FireCustomMissile(\"ThrownMine\",0,0,0,0)\n\tMINE HI 1\n\tMINE JK 2\n\tTNT1 A 0 A_JumpIfInventory(\"MineAmmo\",1,2)\n    TNT1 A 0 A_TakeInventory(\"Land Mine\",1)\n\tTNT1 A 0 A_TakeInventory(\"MineAction\",1)\n\tTNT1 A 0\n\tTNT1 A 5\n\tDFKG A 1 Offset(0,70)\n\tDFKG A 1 Offset(0,60)\n\tDFKG A 1 Offset(0,50)\n\tDFKG A 1 Offset(0,40)\n\tDFKG A 1 Offset(0,30)\n\tGoto Ready\n\t}\n}"
      },
      {
        "source": "pk3",
        "name": "Actors/HellsmithMonsterEdits.txt",
        "contents": "ACTOR NemMeteor3 : NemMeteor2 replaces NemMeteor2\n{\n\tRenderStyle Stencil\n\tStencilColor Black\n\tStates\n\t{\n\tDeath:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 A_NoGravity\n\t\tTNT1 A 0 A_UnsetSolid\n\t\tTNT1 A 0 A_UnsetFloorClip\n\t\tTNT1 A 0 A_StopSound(7)\n\t\tTNT1 A 0 A_PlaySound(\"hellsmith/meteorexp\",0,0.35)\n\t\tTNT1 A 0 A_PlaySound(\"hellsmith/meteorexp\",0,0.35,False,ATTN_NONE)\n\t\tFXPW A 2 Bright A_Explode(300,512,0)\n\t\tTNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx(\"NemMeteorSmoke2\",0,0,0,Random(-4,4),Random(-4,4),Random(0,4))\n\t\tFXPW BCDEFGHIJKLM 2 Bright  A_SpawnItemEx(\"NemMeteorSmoke2\",0,0,0,Random(-6,6),Random(-6,6),Random(0,6))\n\t\tStop\n\t}\n}\n\nACTOR NemMeteorSmoke3 : NemMeteorSmoke2 replaces NemMeteorSmoke2\n{\n\tRenderStyle Subtract\n}\n\nACTOR NemesisFireball2 : NemesisFireball1 replaces NemesisFireball1\n{\n//\ttranslation \"0:255=#[0,0,0]\"\n\tRenderStyle Stencil\n\tStencilColor Black\n\tStates\n\t{\n\tSpawn:\n\t\tAR1B AAAABBBBCCCC 1\n\t\tloop\n\tDeath:\n\t\tAR1B DE 3\n\t\tAR1B FG 3\n\t\tAR1B H 3 A_Explode(650,0,0)\n\t\tAR1B I 3\n\t\tstop\n\t}\n}\n\nACTOR NemTracer2 : NemTracer replaces Nemtracer\n{\n\tRenderStyle Stencil\n\tStencilColor Black\n}\n\nACTOR NemTracerPuff2 : NemTracerPuff replaces NemtracerPuff\n{\n\tRenderStyle Stencil\n\tStencilColor Black\n}\n\nACTOR BlackPuff2 : WhitePuff\n{\n//\tRenderStyle Stencil\n//\tStencilColor Black\n\tRenderStyle Subtract\n}\n\nACTOR NemesisShot3 : NemesisShot2 replaces NemesisShot2\n{\n\tRenderStyle Stencil\n\tStencilColor Black\n\tStates\n\t{\n\tSpawn:\n\t\tWNCM AAA 1  A_SpawnItemEx(\"BlackPuff2\",0,0,0,0,0,0,0,8)\n\t\tWNCM BBB 1  A_SpawnItemEx(\"BlackPuff2\",0,0,0,0,0,0,0,8)\n\t\tWNCM CCC 1  A_SpawnItemEx(\"BlackPuff2\",0,0,0,0,0,0,0,8)\n\t\tloop\n\tDeath:\n\t\tTNT1 A 0\n\t\tTNT1 A 0  A_CustomMissile(\"NemesisBoom2\",0,0,0,6)\n\t\tTNT1 A 0  A_CustomMissile(\"NemesisBoom2\",0,0,45,6)\n\t\tTNT1 A 0  A_CustomMissile(\"NemesisBoom2\",0,0,90,6)\n\t\tTNT1 A 0  A_CustomMissile(\"NemesisBoom2\",0,0,135,6)\n\t\tTNT1 A 0  A_CustomMissile(\"NemesisBoom2\",0,0,180,6)\n\t\tTNT1 A 0  A_CustomMissile(\"NemesisBoom2\",0,0,225,6)\n\t\tTNT1 A 0  A_CustomMissile(\"NemesisBoom2\",0,0,270,6)\n\t\tTNT1 A 0  A_CustomMissile(\"NemesisBoom2\",0,0,315,6)\n\t\tWNCM DEF 3  A_Explode\n\t\tstop\n\t}\n}\n\nACTOR NemesisBoom2 : NemesisBoom\n{\n\tStates\n\t{\n\tSpawn:\n\t\tTNT1 A 0\n\t\tTNT1 AAAAA 6 A_SpawnItem(\"NemesisFX2\",0,0)\n\t\tStop\n\t}\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t}\n\nACTOR NemesisFX2 : NemesisFX\n{\n\tRenderStyle Stencil\n\tStencilColor Black\n}"
      },
      {
        "source": "pk3",
        "name": "Actors/PlayerMustDie.txt",
        "contents": "//Monsters\n\nactor CFZombieSpawner3 : randomspawner\n{\nDropItem \"LegendaryZombie\", 256, 1\nDropItem \"LegChainsawZombie\", 256, 1\nDropItem \"EnragedLegendaryZombie\", 256, 1\nDropItem \"NemesisZombie\", 256, 1\nDropItem \"EnragedLegendaryChainsawZombie\", 256, 1\nDropItem \"LegendaryRevolverZombie\", 256, 1\n}\n\nActor CFShotgunGuySpawner3 : randomspawner\n{\nDropItem \"LegendaryAssaultCaptain\", 256, 1\nDropItem \"LegendaryCowboy\", 256, 1\nDropItem \"LegendarySuperShotgunZombie\", 256, 1\nDropItem \"EnragedLegendaryAssaultCaptain\", 256, 1\nDropItem \"EnragedLegendaryCowboy\", 256, 1\nDropItem \"NemesisAssaultCaptain\", 256, 1\nDropItem \"NemesisSuperShotgunZombie\", 256, 1\n}\n\nACTOR CFChaingunnerSpawner3 : RandomSpawner\n{\nDropItem \"HEMLegendaryStealthTrooper\", 256, 1\nDropItem \"LegendaryStealthTrooper\", 256, 1\nDropItem \"LegendaryCommando\", 256, 1\nDropItem \"LegendaryGeneral\", 256, 1\nDropItem \"EnragedLegendaryCommando\", 256, 1\nDropItem \"EnragedLegendaryStealthTrooper\", 256, 1\n//DropItem \"LegendarySuicideBomber\", 256, 1\n//DropItem \"LegendaryBeheadedKamikaze\", 256, 1\nDropItem \"GeneralRoasterock\", 256, 1\nDropItem \"LegendaryDoomguy\", 256, 1\nDropItem \"NemesisCommando\", 256, 1\nDropItem \"NemesisStealthTrooper\", 256, 1\n}\n\nACTOR CFImpSpawner3 : RandomSpawner\n{\nDropItem \"LegendaryImp\", 256, 1\nDropItem \"LegendaryPhaseImp\", 256, 1\nDropItem \"EnragedLegendaryImp\", 256, 1\nDropItem \"NemesisImp\", 256, 1\n}\n\nACTOR CFDemonSpawner3 : RandomSpawner\n{\nDropItem \"LegendaryFiend\", 256, 1\nDropItem \"LegendarySuicideBomber\", 256, 1\nDropItem \"LegendaryBeheadedKamikaze\", 256, 1\nDropItem \"EnragedLegendaryFiend\", 256, 1\nDropItem \"EnragedLegendarySuicideBomber\", 256, 1\nDropItem \"NemesisSuicideBomber\", 256, 1\nDropItem \"NemesisChainsawZombie\", 256, 1\nDropItem \"kazumi_sanic\", 256, 1\n}\n\nACTOR CFSpectreSpawner3 : RandomSpawner\n{\nDropItem \"LegendaryApparition\", 256, 1\n}\n\nACTOR CFSoulSpawner3 : RandomSpawner\n{\nDropItem \"EnragedLegendaryHusk\", 256, 1\nDropItem \"AtomicSoul\", 256, 1\n}\n\nActor CFCacoSpawner3 : RandomSpawner\n{\nDropItem \"LegendaryRedeemer\", 256, 1\nDropItem \"LegendaryNecromancer\", 256, 1\nDropItem \"EnragedLegendaryRedeemer\", 256, 1\nDropItem \"BloodyFlandre\", 256, 1\nDropItem \"MoonbitchSpawn\", 256, 1\nDropItem \"Lamia\", 256, 1\nDropItem \"Uroboros\", 256, 1\nDropItem \"FrozenBakaCirno\", 256, 1\n}\n\nACTOR CFElementalSpawner3 : RandomSpawner\n{\nDropItem \"WinterStormIku\", 256, 1\nDropItem \"LegendaryTormentor\", 256, 1\nDropItem \"EnragedLegendaryTormentor\", 256, 1\n}\n\nACTOR CFArachnoSpawner3 : RandomSpawner\n{\nDropItem \"LegendaryBabySentient\", 256, 1\nDropItem \"LegendaryBabyDemolisher\", 256, 1\nDropItem \"EnragedLegendaryBabySentient\", 256, 1\nDropItem \"ManipulatorStandalone\", 256, 1\nDropItem \"TLBSStandalone\", 256, 1\n}\n\nACTOR CFMancubusSpawner3 : RandomSpawner\n{\nDropItem \"LegendaryBehemoth\", 256, 1\nDropItem \"EnragedLegendaryBehemoth\", 256, 1\n}\n\nACTOR CFRevenantSpawner3 : RandomSpawner\n{\nDropItem \"LegendaryRevenant\", 256, 1\nDropItem \"EnragedLegendaryRevenant\", 256, 1\nDropItem \"NemesisRevenant\", 256, 1\nDropItem \"Kazumi_SanaeKochiya\" 256, 1\n}\n\nACTOR CFKnightSpawner3 : RandomSpawner\n{\nDropItem \"LegendaryHellKnight\", 256, 1\nDropItem \"LegendarySuccubus\", 256, 1\nDropItem \"EnragedLegendaryHellKnight\", 256, 1\nDropItem \"NemesisHellKnight\", 256, 1\n//DropItem \"KaguyaHouraisan\", 256, 1\n}\n\nACTOR CFBaronSpawner3 : RandomSpawner\n{\nDropItem \"LegendaryCybruiser\", 256, 1\nDropItem \"LegendaryCyberNoble\", 256, 1\nDropItem \"LegendaryAfrit\", 256, 1\nDropItem \"LegendaryArchon\", 256, 1\nDropItem \"LegendaryAvatar\", 256, 1\nDropItem \"FallenArchAngel\", 256, 1\nDropItem \"PhaseWarlord\", 256, 1\nDropItem \"Obliterator\", 256, 1\nDropItem \"EnragedLegendaryCybruiser\", 256, 1\nDropItem \"NemesisCyberNoble\", 256, 1\n}\n\nActor CFVileSpawner3 : RandomSpawner\n{\n//DropItem \"IllusoCorpseRandomizer\", 256, 1\nDropItem \"ShadowLegSuccubus\", 256, 1\nDropItem \"LegendaryVile\", 256, 1\nDropItem \"Kazumi_MakaiSlut\", 256, 1\n}\n\nACTOR CFMastermindSpawner3 : RandomSpawner\n{\nDropItem \"EbonHound\", 256, 1\nDropItem \"Hornet\", 256, 1\nDropItem \"LegendarySentient\", 256, 1\nDropItem \"NemesisSentient\", 256, 1\nDropItem \"Overlord\", 256, 1\nDropItem \"CerebralCommander\", 256, 1\nDropItem \"Arcradimus2\", 256, 1\nDropItem \"Corruption\", 256, 1\nDropItem \"LordArchon\", 256, 1\nDropItem \"HellsMinister\", 256, 1\nDropItem \"ShadowOrin\", 256, 1\nDropItem \"Kazumi_EvaccanniaDOOM\", 256, 1\n}\n\nACTOR CFCyberSpawner3 : RandomSpawner\n{\nDropItem \"LegendaryCyberdemon\", 256, 1\nDropItem \"Utsuho\", 256, 1\nDropItem \"FreezedCyberDemon\", 256, 1\nDropItem \"Exos\", 256, 1\nDropItem \"Badenenen\", 256, 1\nDropItem \"Maephisto\", 256, 1\nDropItem \"LegendaryAnnihilator\", 256, 1\nDropItem \"NemesisCyberdemon\", 256, 1\nDropItem \"MagaReimu\", 256, 1\nDropItem \"Arcradimus2\", 256, 1\nDropItem \"LegendaryCardinal\", 256, 1\nDropItem \"HellfireCyberdemon\", 256, 1\nDropItem \"Terminator2\", 256, 1\nDropItem \"DementedTerminator\", 256, 1\nDropItem \"AbyssalSatyr\", 256, 1\nDropItem \"Moloch\", 256, 1\nDropItem \"HEMHeresiarch\", 256, 1\nDropItem \"LegendaryTerminator\", 256, 1\nDropItem \"Corruption\", 256, 1\nDropItem \"LordArchon\", 256, 1\nDropItem \"HellsMinister\", 256, 1\nDropItem \"Jorg\", 256, 1\nDropItem \"NemHellsmith\", 256, 1\nDropItem \"Apprentice\", 256, 1\nDropItem \"Hellsmith\", 256, 1\nDropItem \"Freezemotaur\", 256, 1\nDropItem \"Supremotaur\", 256, 1\nDropItem \"Kazumi_Hibachi\", 256, 1\nDropItem \"CorruptedLegendaryCardinal\", 256, 1\nDropItem \"HellfireCardinal\", 256, 1\n//DropItem \"ONI-MIKO-ZERO\", 256, 1\n}\n\nACTOR CFNaziSpawner3 : RandomSpawner\n{\nDropItem \"Darko\", 256, 1\nDropItem \"DeathKnightSpawner\", 256, 1//HEMDeathKnight\nDropItem \"SchabbsSpawner\", 256, 1//Schabbs\nDropItem \"LegendaryKrieger\", 256, 1\nDropItem \"EnragedLegendaryKrieger\", 256, 1\nDropItem \"WhiteNazi\", 256, 1\n}\n\nACTOR HEMExplosiveBarrelRandomSpawner3 : RandomSpawner\n{\nDropItem \"LegendaryBarrel\", 256, 1\nDropItem \"LegendaryTechBarrel\", 256, 1\nDropItem \"HellFireBarrel\", 256, 1\nDropItem \"LegendaryBarrelFake\", 256, 1\nDropItem \"EnragedLegendaryBarrel\", 256, 1\nDropItem \"EnragedLegendaryBarrelFake\", 256, 1\nDropItem \"NemesisBarrel\", 256, 1\n//DropItem \"NemesisTechBarrel\", 256, 1\nDropItem \"BlackholeBarrel\", 256, 1\nDropItem \"NukeBarrel\", 256, 1\nDropItem \"InstantNukeBarrel\", 256, 1\nDropItem \"ChestSpawner\", 256, 1\nDropItem \"Kazumi_KaguyaHouraisan\", 256, 1\nDropItem \"Kazumi_LegendaryChair\", 256, 1\n}\n\n////////////////////////////////////////////////////////////////////////////////\n\nActor StrongCacoSpawn3 : RandomSpawner\n{\nDropItem \"LegendaryRedeemer\", 256, 1\nDropItem \"LegendaryNecromancer\", 256, 1\nDropItem \"EnragedLegendaryRedeemer\", 256, 1\nDropItem \"BloodyFlandre\", 256, 1\nDropItem \"MoonbitchSpawn\", 256, 1\nDropItem \"Lamia\", 256, 1\nDropItem \"FrozenBakaCirno\", 256, 1\nDropItem \"Uroboros\", 256, 1\n}\n\nACTOR StrongArachSpawn3 : RandomSpawner\n{\nDropItem \"LegendaryBabySentient\", 256, 1\nDropItem \"LegendaryBabyDemolisher\", 256, 1\nDropItem \"EnragedLegendaryBabySentient\", 256, 1\nDropItem \"ManipulatorStandalone\", 256, 1\nDropItem \"TLBSStandalone\", 256, 1\n}\n\nACTOR StrongBonerSpawn3 : RandomSpawner\n{\nDropItem \"LegendaryRevenant\", 256, 1\nDropItem \"EnragedLegendaryRevenant\", 256, 1\nDropItem \"NemesisRevenant\", 256, 1\nDropItem \"Kazumi_SanaeKochiya\" 256, 1\n}\n\nACTOR StrongBaronSpawn3 : RandomSpawner\n{\nDropItem \"LegendaryCybruiser\", 256, 1\nDropItem \"LegendaryCyberNoble\", 256, 1\nDropItem \"LegendaryAfrit\", 256, 1\nDropItem \"LegendaryArchon\", 256, 1\nDropItem \"LegendaryAvatar\", 256, 1\nDropItem \"FallenArchAngel\", 256, 1\nDropItem \"PhaseWarlord\", 256, 1\nDropItem \"Obliterator\", 256, 1\nDropItem \"EnragedLegendaryCybruiser\", 256, 1\nDropItem \"NemesisCyberNoble\", 256, 1\n}\n\nACTOR StrongSpiderSpawn3 : RandomSpawner\n{\nDropItem \"EbonHound\", 256, 1\nDropItem \"Hornet\", 256, 1\nDropItem \"LegendarySentient\", 256, 1\nDropItem \"NemesisSentient\", 256, 1\nDropItem \"Overlord\", 256, 1\nDropItem \"CerebralCommander\", 256, 1\nDropItem \"Arcradimus2\", 256, 1\nDropItem \"Corruption\", 256, 1\nDropItem \"LordArchon\", 256, 1\nDropItem \"HellsMinister\", 256, 1\nDropItem \"ShadowOrin\", 256, 1\nDropItem \"kazumi_sin-genjitsu\", 256, 1\nDropItem \"Kazumi_EvaccanniaDOOM\", 256, 1\n}\n\nACTOR StrongCyberSpawn3 : RandomSpawner\n{\nDropItem \"LegendaryCyberdemon\", 256, 1\nDropItem \"Utsuho\", 256, 1\nDropItem \"FreezedCyberDemon\", 256, 1\nDropItem \"Exos\", 256, 1\nDropItem \"Badenenen\", 256, 1\nDropItem \"Maephisto\", 256, 1\nDropItem \"LegendaryAnnihilator\", 256, 1\nDropItem \"NemesisCyberdemon\", 256, 1\nDropItem \"MagaReimu\", 256, 1\nDropItem \"Arcradimus2\", 256, 1\nDropItem \"LegendaryCardinal\", 256, 1\nDropItem \"HellfireCyberdemon\", 256, 1\nDropItem \"Terminator2\", 256, 1\nDropItem \"DementedTerminator\", 256, 1\nDropItem \"AbyssalSatyr\", 256, 1\nDropItem \"Moloch\", 256, 1\nDropItem \"HEMHeresiarch\", 256, 1\nDropItem \"LegendaryTerminator\", 256, 1\nDropItem \"Corruption\", 256, 1\nDropItem \"LordArchon\", 256, 1\nDropItem \"HellsMinister\", 256, 1\nDropItem \"Jorg\", 256, 1\nDropItem \"NemHellsmith\", 256, 1\nDropItem \"Apprentice\", 256, 1\nDropItem \"Hellsmith\", 256, 1\nDropItem \"Freezemotaur\", 256, 1\nDropItem \"Supremotaur\", 256, 1\nDropItem \"Kazumi_Hibachi\", 256, 1\nDropItem \"CorruptedLegendaryCardinal\", 256, 1\nDropItem \"HellfireCardinal\", 256, 1\n//DropItem \"ONI-MIKO-ZERO\", 256, 1\n}\n\n//Items\n\nACTOR CFBerserkSpawner3 : RandomSpawner\n{\nDropItem \"UtilyCrate\", 256, 1\nDropItem \"SuperCrate\", 256, 1\nDropItem \"DemonTechSentryBox\", 256, 1\nDropItem \"PhaseDemonTechSentryBox\", 256, 1\nDropItem \"ExplosiveDemonTechSentryBox\", 256, 1\nDropItem \"SuperChargedDemonTechSentryBox\", 256, 1\nDropItem \"HealthCrate\", 256, 1\nDropItem \"WeaponCrate\", 256, 1\nDropItem \"UtilyCrate\", 256, 1\nDropItem \"SuperCrate\", 256, 1\nDropItem \"RadarItem\", 256, 1\nDropItem \"DemonicChalice\", 256, 1\nDropItem \"Beacon\", 256, 1\nDropItem \"SkullOfPower\", 256, 1\nDropItem \"PowerStimpack\", 256, 1\nDropItem \"ShuffleSphere\", 256, 1\nDropItem \"WeaponShuffleSphere\", 256, 1\nDropItem \"ItemShuffleSphere\", 256, 1\nDropItem \"LegendaryShuffleSphere\", 256, 1\nDropItem \"EnragedLegendaryShuffleSphere\", 256, 1\nDropItem \"NemesisShuffleSphere\", 256, 1\nDropItem \"TrueLegendaryShuffleSphere\", 256, 1\n}\n\nACTOR CFInvisSpawner3 : RandomSpawner\n{\nDropItem \"VampirismSphere\", 256, 1\nDropItem \"TerrorSphere\", 256, 1\nDropItem \"AmmoSphere\", 256, 1\n}\n\nACTOR CFInvulnSpawner3 : RandomSpawner\n{\nDropItem \"UnbelieveabilitySphere\", 256, 1\nDropItem \"UnstabilitySphere\", 256, 1\nDropItem \"DoomSlayerPower\", 256, 1\nDropItem \"ClusterfuckSlayerPower\", 256, 1\n}\n\nACTOR CFSoulSphereSpawner3 : RandomSpawner\n{\nDropItem \"SalvationSphere\", 256, 1\nDropItem \"BerserkSphere\", 256, 1\nDropItem \"LegendarySphere\", 256, 1\nDropItem \"LegendarySalvationSphere\", 256, 1\nDropItem \"EnragedLegendarySphere\", 256, 1\nDropItem \"TrueLegendarySphere\", 256, 1\n}\n\nACTOR CFBlueArmorSpawner3 : RandomSpawner\n{\nDropItem \"PhaseArmor\", 256, 1\nDropItem \"CrystalArmor\", 256, 1\nDropItem \"LegendaryArmor\", 256, 1\nDropItem \"HellfireArmor\", 256, 1\nDropItem \"EnragedLegendaryArmor\", 256, 1\nDropItem \"TrueLegendaryArmorA\", 256, 1\n}\n\nACTOR CFGreenArmorSpawner3 : RandomSpawner\n{\nDropItem \"CrystalArmor\", 256, 1\nDropItem \"HealthCrate\", 256, 1\nDropItem \"WeaponCrate\", 256, 1\nDropItem \"UtilyCrate\", 256, 1\nDropItem \"SuperCrate\", 256, 1\n}\n\nACTOR CFHealthSpawner3 : RandomSpawner\n{\nDropItem \"DropHEMHealthBonus\", 256, 1\nDropItem \"DropLHealthbonus\", 256, 1\nDropItem \"dropILHealthBonus\", 256, 1\nDropItem \"dropNHealthBonus\", 256, 1\nDropItem \"SwiborgHealthBonus\", 256, 1\n}\n\nACTOR CFArmorSpawner3 : RandomSpawner\n{\nDropItem \"DropHEMArmorBonus\", 256, 1\nDropItem \"DropLArmorBonus\", 256, 1\nDropItem \"DropILArmorBonus\", 256, 1\nDropItem \"DropNArmorBonus\", 256, 1\nDropItem \"SwiborgArmorBonus\", 256, 1\n}\n\nACTOR CFMegaSphereSpawner3 : RandomSpawner\n{\nDropItem \"LegendaryUltraSphere\", 256, 1\nDropItem \"HellfireUltraSphere\", 256, 1\nDropItem \"EnragedLegendaryUltraSphere\", 256, 1\nDropItem \"TrueLegendaryUltraSphere\", 256, 1\nDropItem \"NemesisSuperSphere\", 256, 1\nDropItem \"NemesisMegaSphere\", 256, 1\nDropItem \"DemonHeart\", 256, 1\nDropItem \"LegendaryDemonHeart\", 256, 1\nDropItem \"TrueLegendaryDemonHeart\", 256, 1\nDropItem \"NemesisDemonHeart\", 256, 1\n}\n\n//Weapons\n\n// Chainsaw Spawner\n\nACTOR CFChainsawSpawner2 : RandomSpawner\n{\n//DropItem \"LegendaryChainsaw\", 256, 1\n//DropItem \"FlameSword\", 256, 1\nDropItem \"WeaponCrate2\", 256, 1\nDropItem \"SuperCrate\", 256, 1\n}\n\n// Shotgun Spawner\n\nACTOR CFShotgunSpawner3 : RandomSpawner\n{\n//DropItem \"Legendary Assault Shotgun\", 256, 1\n//DropItem \"Enraged Legendary Assault Shotgun\", 256, 1\n//DropItem \"Nemesis Assault Shotgun\", 256, 1\n//DropItem \"1337ASG\", 256, 1\nDropItem \"WeaponCrate2\", 256, 1\nDropItem \"SuperCrate\", 256, 1\n}\n\n// Super Shotgun Spawner\n\nACTOR CFSSGSpawner3 : RandomSpawner\n{\n//DropItem \"Legendary Sawed-Off Shotgun\", 256, 1\n//DropItem \"Nemesis Sawed-Off Shotgun\", 256, 1\n//DropItem \"Legendary Quad Shotgun\", 256, 1\nDropItem \"WeaponCrate2\", 256, 1\nDropItem \"SuperCrate\", 256, 1\n}\n\n// Chaingun Spawner\n\nACTOR CFChaingunSpawner3 : RandomSpawner\n{\n//DropItem \"Legendary AK-47\", 256, 1\n//DropItem \"Legendary Light Machine Gun\", 256, 1\n//DropItem \"Enraged Legendary Light Machine Gun\", 256, 1\n//DropItem \"Enraged Legendary Minigun\", 256, 1\n//DropItem \"Legendary Minigun\", 256, 1\nDropItem \"WeaponCrate2\", 256, 1\nDropItem \"SuperCrate\", 256, 1\n}\n\n// Rocket Launcher Spawner\n\nACTOR CFRLSpawner2 : RandomSpawner\n{\n//DropItem \"Legendary Plasmatic Cannon\", 256, 1\n//DropItem \"Legendary Behemoth Cannon\", 256, 1\n//DropItem \"Enraged Legendary Plasmatic Cannon\", 256, 1\n//DropItem \"EFG9000\", 256, 1\n//DropItem \"Nemesis Plasmatic Cannon\", 256, 1\n//DropItem \"Enraged Legendary Behemoth Cannon\", 256, 1\nDropItem \"WeaponCrate2\", 256, 1\nDropItem \"SuperCrate\", 256, 1\n}\n\n// Plasma Rifle Spawner\n\nACTOR CFPlasmaRifleSpawner2 : RandomSpawner\n{\n//DropItem \"Legendary Plasmatic Rifle\", 256, 1\n//DropItem \"Legendary Railgun\", 256, 1\n//DropItem \"Enraged Legendary Rifle\", 256, 1\n//DropItem \"Nemesis Rifle\", 256, 1\n//DropItem \"1337DTR\", 256, 1\n//DropItem \"True Legendary Railgun\", 256, 1\n//DropItem \"Legendary Karasawa\", 256, 1\n//DropItem \"Enraged Legendary Karasawa\", 256, 1\n//DropItem \"True Legendary Pulverizer\", 256, 1\nDropItem \"WeaponCrate2\", 256, 1\nDropItem \"SuperCrate\", 256, 1\n}\n\n// BFG Spawner\n\nACTOR CFBFGSpawner2 : RandomSpawner\n{\nDropItem \"D-BFG\", 256, 1\nDropItem \"Legendary BFG 10K\", 256, 1\nDropItem \"Legendary BFG\", 256, 1\nDropItem \"PyroCannon\", 256, 1\nDropItem \"BlackHole Generator\", 256, 1\nDropItem \"Unmaker\", 256, 1\nDropItem \"Vilestaff\", 256, 1\nDropItem \"NuclearMissileLauncher\", 256, 1\nDropItem \"Nemesis BFG\", 256, 1\nDropItem \"Nemesis\", 256, 1\nDropItem \"True Legendary Plasmatic Cannon\", 256, 1\nDropItem \"True Legendary BFG 15K\", 256, 1\nDropItem \"Legendary Fusion Cannon\", 256, 1\nDropItem \"Legendary Demon Tech Devastator\", 256, 1\nDropItem \"AngryUnmaker\", 256, 1\nDropItem \"BLG\", 256, 1\nDropItem \"Stingray\", 256, 1\n//DropItem \"WeaponCrate\", 256, 1\n//DropItem \"SuperCrate\", 256, 1\n}\n\n//TXS Crates\n\nACTOR WeaponCrate2 : CustomInventory 32408\n{\nScale 1.2\nInventory.Amount 1\nInventory.MaxAmount 1\nInventory.PickupSound \"RandomCrate/pickup\"\nInventory.UseSound \"WeaponCrate/use\"\nInventory.PickupMessage \"Random Weapon Crate\"\nTag \"Random Weapon Crate\"\nInventory.Icon \"WPC1C0\"\n+INVENTORY.INVBAR\n+COUNTITEM\n+FLOORCLIP\n+NOTIMEFREEZE\nStates\n\t{\nSpawn:\n    WPC1 AAAAAA 1 Bright A_SpawnItemEx(\"GreyPowerLineSpawner\", 2, 0, 2, 0, 0, 0, 0, 128)\n    WPC1 BBBBBBBB 1 Bright A_SpawnItemEx(\"GreyPowerLineSpawner\", 2, 0, 2, 0, 0, 0, 0, 128)\n    Loop\n Use:\n    TNT1 A 0 A_Jump(255,\"RandomWeapon\",\"4XRandomWeapon\",\"3XRandomWeapon\",\"BadLuck\",\"2XRandomWeapon\",\"Jackpot\")\n\tTNT1 A 1\n    Goto RandomWeapon\n RandomWeapon:\n\tTNT1 A 0 A_Jump(20,\"BadLuck\")\n\tTNT1 A 0 A_Print(\"One Weapon, You got.\")\n\tTNT1 A 1 A_SpawnItemEx(\"WeaponCrateGot2\")\n\tTNT1 A 1 A_PlaySound(\"WeaponCrate/use\",7)\n\tStop\n BadLuck:\n\tTNT1 A 0 A_Jump(40,\"4XRandomWeapon\")\n\tTNT1 A 1 A_Print(\"It's empty. Better next time.\")\n\tTNT1 A 1 A_SpawnItemEx(\"Nothing\")\n\tTNT1 A 1 A_PlaySound(\"WeaponCrate/use\",7)\n\tStop\n 3XRandomWeapon:\n\tTNT1 A 0 A_Jump(60,\"4XRandomWeapon\")\n\tTNT1 A 0 A_Print(\"You got Triple Weapons!!\")\n\tTNT1 A 0 A_SpawnItemEx(\"WeaponCrateGot2\")\n\tTNT1 A 0 A_SpawnItemEx(\"WeaponCrateGot2\")\n\tTNT1 A 1 A_SpawnItemEx(\"WeaponCrateGot2\")\n\tTNT1 A 1 A_PlaySound(\"WeaponCrate/use\",7)\n\tStop\n 4XRandomWeapon:\n\tTNT1 A 0 A_Jump(40,\"2XRandomWeapon\")\n\tTNT1 A 0 A_Print(\"You got Quad Weapons!!!\")\n\tTNT1 A 0 A_SpawnItemEx(\"WeaponCrateGot2\")\n\tTNT1 A 0 A_SpawnItemEx(\"WeaponCrateGot2\")\n\tTNT1 A 0 A_SpawnItemEx(\"WeaponCrateGot2\")\n\tTNT1 A 1 A_SpawnItemEx(\"WeaponCrateGot2\")\n\tTNT1 A 1 A_PlaySound(\"WeaponCrate/use\",7)\n\tStop\n Jackpot:\n\tTNT1 A 0 A_Jump(10,\"BadLuck\")\n\tTNT1 A 0 A_Jump(20,\"WeaponCrate\")\n\tTNT1 A 0 A_Print(\"JACKPOT\")\n\tTNT1 A 0 A_SpawnItemEx(\"WeaponCrateGot2\",0,0,64,random(1,8),0,2,random(0,360),0,0)\n\tTNT1 A 0 A_SpawnItemEx(\"WeaponCrateGot2\",0,0,64,random(1,8),0,2,random(0,360),0,0)\n\tTNT1 A 0 A_SpawnItemEx(\"WeaponCrateGot2\",0,0,64,random(1,8),0,2,random(0,360),0,0)\n\tTNT1 A 0 A_SpawnItemEx(\"WeaponCrateGot2\",0,0,64,random(1,8),0,2,random(0,360),0,0)\n\tTNT1 A 0 A_SpawnItemEx(\"WeaponCrateGot2\",0,0,64,random(1,8),0,2,random(0,360),0,0)\n\tTNT1 A 0 A_SpawnItemEx(\"WeaponCrateGot2\",0,0,64,random(1,8),0,2,random(0,360),0,0)\n\tTNT1 A 0 A_SpawnItemEx(\"WeaponCrateGot2\",0,0,64,random(1,8),0,2,random(0,360),0,0)\n\tTNT1 A 0 A_SpawnItemEx(\"WeaponCrateGot2\",0,0,64,random(1,8),0,2,random(0,360),0,0)\n\tTNT1 A 0 A_SpawnItemEx(\"WeaponCrateGot2\",0,0,64,random(1,8),0,2,random(0,360),0,0)\n\tTNT1 A 1 A_SpawnItemEx(\"WeaponCrateGot2\",0,0,64,random(1,8),0,2,random(0,360),0,0)\n\tTNT1 A 1 A_PlaySound(\"jackpot/other\",7)\n\tStop\n      }\n}\n\n//TXS Random crate spawners\n\nActor WeaponCrateGot2 : RandomSpawner\n{\n\tDropItem \"DemonTechAxe\", 256, 1\n\tDropItem \"LegendaryChainsaw\", 256, 1\n\tDropItem \"FlameSword\", 256, 1\n\tDropItem \"Explosive Shotgun\", 256, 1\n\tDropItem \"HeavyChaingun\", 256, 1\n\tDropItem \"Legendary Assault Shotgun\", 256, 1\n\tDropItem \"Enraged Legendary Assault Shotgun\", 256, 1\n\tDropItem \"ExplosiveSSG\", 256, 1\n\tDropItem \"Hexa-Shotgun\", 256, 1\n\tDropItem \"Demon Tech Shotgun\", 256, 1\n\tDropItem \"Legendary Sawed-Off Shotgun\", 256, 1\n\tDropItem \"Explosive Minigun\", 256, 1\n\tDropItem \"Nailgun\", 256, 1\n\tDropItem \"ExplosiveRifle\", 256, 1\n\tDropItem \"Legendary AK-47\", 256, 1\n\tDropItem \"Legendary Light Machine Gun\", 256, 1\n\tDropItem \"Enraged Legendary Light Machine Gun\", 256, 1\n\tDropItem \"Improved Minigun\", 256, 1\n\tDropItem \"BehemothCannon\", 256, 1\n\tDropItem \"BarbatosCannon\", 256, 1\n\tDropItem \"HomingRocketLauncher\", 256, 1\n\tDropItem \"ProxLauncher\", 256, 1\n\tDropItem \"RuffianCannon\", 256, 1\n\tDropItem \"AcidWorm\", 256, 1\n\tDropItem \"RapidRocketlauncher\", 256, 1\n\tDropItem \"HellstormCannon\", 256, 1\n\tDropItem \"Legendary Plasmatic Cannon\", 256, 1\n\tDropItem \"Enraged Legendary Plasmatic Cannon\", 256, 1\n\tDropItem \"EFG9000\", 256, 1\n\t//DropItem \"Real True Legendary BFG\", 256, 1\n\tDropItem \"ExplosiveRailgun\", 256, 1\n\tDropItem \"Demented Flak Cannon\", 256, 1\n\tDropItem \"Legendary Behemoth Cannon\", 256, 1\n\tDropItem \"Freezer Rifle\", 256, 1\n\tDropItem \"Demon Tech Rifle \", 256, 1\n\tDropItem \"LifeLeecher\", 256, 1\n\tDropItem \"Railgun2\", 256, 1\n\tDropItem \"HellStaff\", 256, 1\n\tDropItem \"PlasmaRepeater\", 256, 1\n\tDropItem \"Welder\", 256, 1\n\tDropItem \"Demon Tech Railgun\", 256, 1\n\tDropItem \"Legendary Plasmatic Rifle\", 256, 1\n\tDropItem \"Legendary Railgun\", 256, 1\n\tDropItem \"Enraged Legendary Plasmatic Rifle\", 256, 1\n\tDropItem \"Nemesis Rifle\", 256, 1\n\tDropItem \"Nemesis Plasmatic Cannon\", 256, 1\n\tDropItem \"Nemesis Sawed-Off Shotgun\", 256, 1\n\tDropItem \"Nemesis Assault Shotgun\", 256, 1\n\tDropItem \"BFG9500\", 256, 1\n\tDropItem \"BFG10K \", 256, 1\n\tDropItem \"Demon Tech BFG10K\", 256, 1\n\tDropItem \"Demon Tech Devastator\", 256, 1\n\tDropItem \"CommanderDevastator\", 256, 1\n\tDropItem \"BFG15K\", 256, 1\n\tDropItem \"FreezerBFG\", 256, 1\n\tDropItem \"BFG2704\", 256, 1\n\tDropItem \"Legendary BFG 10K\", 256, 1\n\tDropItem \"Legendary BFG\", 256, 1\n\tDropItem \"PyroCannon\", 256, 1\n\tDropItem \"BlackHole Generator\", 256, 1\n\tDropItem \"Vilestaff\", 256, 1\n\tDropItem \"NuclearMissileLauncher\", 256, 1\n\tDropItem \"Nemesis BFG\", 256, 1\n\tDropItem \"Nemesis\", 256, 1\n\tDropItem \"Legendary BFG15K\", 256, 1\n\tDropItem \"Unmaker\", 256, 1\n\tDropItem \"ExplosiveDemonTechRifle\", 256, 1\n\tDropItem \"Legendary Behemoth Cannon\", 256, 1\n\tDropItem \"FantasyStaff\", 256, 1\n\tDropItem \"OccultSpellbook\", 256, 1\n\tDropItem \"BigFearGun\", 256, 1\n\tDropItem \"Chainsaw \", 256, 1 //Unlucky Prize\n\tDropItem \"Combat Shotgun \", 256, 1\n\tDropItem \"Assault Shotgun \", 256, 1\n\tDropItem \"Double Barrel Shotgun \", 256, 1\n\tDropItem \"Quad Barrel Shotgun \", 256, 1\n\tDropItem \"Assault Rifle \", 256, 1\n\tDropItem \"MP-40\", 256, 1\n\tDropItem \"Minigun2\", 256, 1\n\tDropItem \"Rocket Launcher\", 256, 1\n\tDropItem \"Grenade Launcher\", 256, 1\n\tDropItem \"Plasma Rifle\", 256, 1 //\n\tDropItem \"Tech Vulcan\", 256, 1\n\tDropItem \"Tech Erasus\", 256, 1\n\tDropItem \"Flak Cannon\", 256, 1\n\tDropItem \"ExplosiveSSG\", 256, 1\n\tDropItem \"HellStormBFG\", 256, 1\n\n\tDropItem \"Legendary Quad Shotgun\", 256, 1\n\tDropItem \"Legendary Minigun\", 256, 1\n\tDropItem \"Enraged Legendary Minigun\", 256, 1\n}"
      }
    ]
  },
  "maps": []
}

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