Raw model (for completeness)
{
"meta": {
"id": "0972b9a7-86ca-45dc-a3c8-54f40494cfff",
"sha1": "b9242c8acf9fed79d98c7510ddcbd6587984acba",
"sha256": "7e139b379b5ff1f46a99ce317d3c080611a03703f64e3d24505270e06d59b335",
"filenames": [
"nope.pk3"
],
"additional": {
"engines": [],
"iwad": [],
"filename": null,
"added": "2015-07-06 21:09:31",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": null,
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": null,
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2015-07-06 21:09:31",
"file": {
"type": "PK3",
"size": 595224,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/b9242c8acf9fed79d98c7510ddcbd6587984acba/b9242c8acf9fed79d98c7510ddcbd6587984acba.pk3.gz",
"corrupt": false
},
"content": {
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 164,
"maps": 0,
"palettes": 0
}
},
"text_files": [
{
"source": "pk3",
"name": "KEYCONF.txt",
"contents": "clearplayerclasses\naddplayerclass RocketPlayer\nsetslot 1 \"Shield Gun\"\nsetslot 2 \"Chainsaw Launcher\"\nsetslot 3 \"Rocket Pistol\"\nsetslot 4 \"Double Rocket Launcher\"\nsetslot 5 \"Rocket Gun\"\nsetslot 6 \"ChainLauncher\"\nsetslot 7 \"Homing Bazooka\"\nsetslot 8 \"Rocket Machinegun\"\nsetslot 9 \"Big Fucking Launcher\""
},
{
"source": "pk3",
"name": "LANGUAGE.txt",
"contents": "[en default]\nHUSTR_1 = \"Rocketway\";\nHUSTR_2 = \"Underrockets\";\nHUSTR_3 = \"Rocklet\";\nHUSTR_4 = \"Rockus\";\nHUSTR_5 = \"The Rockels\";\nHUSTR_6 = \"RocketCrusher\";\nHUSTR_7 = \"Rocket Simple\";\nHUSTR_8 = \"Rockets And Launchers\";\nHUSTR_9 = \"Rocket Pit\";\nHUSTR_10 = \"Rocketing Base\";\nHUSTR_11 = \"Circle of Rockets\";\nHUSTR_12 = \"Rocket Factory\";\nHUSTR_13 = \"Rockettown\";\nHUSTR_14 = \"The Rocket Dens\";\nHUSTR_15 = \"Rocket Zone\";\nHUSTR_16 = \"Subrockets\";\nHUSTR_17 = \"Tenelaunchers\";\nHUSTR_18 = \"Rocketyard\";\nHUSTR_19 = \"Rockadel\";\nHUSTR_20 = \"Boomcha!\";\nHUSTR_21 = \"Nirvalauncher\";\nHUSTR_22 = \"Catarockets\";\nHUSTR_23 = \"Barrels 'o Boom\";\nHUSTR_24 = \"The Rocketlauncher\";\nHUSTR_25 = \"Rocketfalls\";\nHUSTR_26 = \"The Rocket Mines\";\nHUSTR_27 = \"Rocket Condo\";\nHUSTR_28 = \"The Rocket World\";\nHUSTR_29 = \"The Launching End\";\nHUSTR_30 = \"Icon of Launcher\";\nHUSTR_31 = \"Rocketstein\";\nHUSTR_32 = \"Rocketgrosse\";\n\nHUSTR_E1M1 = \"Launchar\";\nHUSTR_E1M2 = \"Rocket Plant\";\nHUSTR_E1M3 = \"Rocket Refinery\";\nHUSTR_E1M4 = \"Rocket Control\";\nHUSTR_E1M5 = \"Phobos Launcher\";\nHUSTR_E1M6 = \"Rocket Processing\";\nHUSTR_E1M7 = \"Rocket Station\";\nHUSTR_E1M8 = \"Phobos Rocketaly\";\nHUSTR_E1M9 = \"Rocketary Base\";\n\nHUSTR_E2M1 = \"Deimos Rocketaly\";\nHUSTR_E2M2 = \"Containment Launcher\";\nHUSTR_E2M3 = \"Launchery\";\nHUSTR_E2M4 = \"Deimos Launcher\";\nHUSTR_E2M5 = \"Rocket Center\";\nHUSTR_E2M6 = \"Halls of the Rockets\";\nHUSTR_E2M7 = \"Rocket Vats\";\nHUSTR_E2M8 = \"Tower of Rockets\";\nHUSTR_E2M9 = \"Fortress of Rockets\";\n\nHUSTR_E3M1 = \"Rockets Keep\";\nHUSTR_E3M2 = \"Rocket of Despair\";\nHUSTR_E3M3 = \"Pandeboomium\";\nHUSTR_E3M4 = \"House of Rockets\";\nHUSTR_E3M5 = \"Unholy Launcher\";\nHUSTR_E3M6 = \"Mt. Rocketus\";\nHUSTR_E3M7 = \"Boombo\";\nHUSTR_E3M8 = \"Dislauncher\";\nHUSTR_E3M9 = \"Warockets\";\n\nHUSTR_E4M1 = \"Launcher Beneath\";\nHUSTR_E4M2 = \"Perfect Launcher\";\nHUSTR_E4M3 = \"Explode the Wicked\";\nHUSTR_E4M4 = \"Unruly Explosion\";\nHUSTR_E4M5 = \"They Will Explode\";\nHUSTR_E4M6 = \"Against Thee Rocketly\";\nHUSTR_E4M7 = \"And Explosions Followed\";\nHUSTR_E4M8 = \"Unto the Rockets\";\nHUSTR_E4M9 = \"Fearsplosion\";"
},
{
"source": "pk3",
"name": "TEXTURES.txt",
"contents": "Sprite DSGNA0, 460, 200\n{\n\tOffset 70,0\n\tPatch SHTGB0, -4, 132\n\t{\n\t\tRotate 90\n\t}\n}\n\nSprite DSGNB0, 460, 200\n{\n\tOffset 70,0\n\tPatch SHTGB0, -6, 115\n\t{\n\t\tRotate 90\n\t}\n}\n\nSprite DSGNC0, 460, 200\n{\n\tOffset 70,0\n\tPatch SHTGB0, -6, 99\n\t{\n\t\tRotate 90\n\t}\n}\n\nSprite DSGND0, 460, 200\n{\n\tOffset 70,0\n\tPatch SHTGC0, -8, 124\n\t{\n\t\tRotate 90\n\t}\n}\n\nSprite DSGNE0, 460, 200\n{\n\tOffset 70,0\n\tPatch SHTGC0, -22, 115\n\t{\n\t\tRotate 90\n\t}\n}\n\nSprite DSGNF0, 460, 200\n{\n\tOffset 70,0\n\tPatch SHTGC0, -33, 109\n\t{\n\t\tRotate 90\n\t}\n}\n\nSprite DSGNG0, 460, 200\n{\n\tOffset 70,0\n\tPatch SHTGD0, -39, 102\n\t{\n\t\tRotate 90\n\t}\n}\n\nSprite DSGNH0, 460, 200\n{\n\tOffset 70,0\n\tPatch SHTGD0, -62, 107\n\t{\n\t\tRotate 90\n\t}\n}"
},
{
"source": "pk3",
"name": "flaregun.txt",
"contents": "actor \"Rocket Pistol\" : Weapon replaces Pistol\n{\n+AMMO_OPTIONAL\n Scale 0.8\n obituary \"%o was penetrated by %k's Rocket Pistol.\"\n radius 20\n height 16\n attacksound \"weapons/shotgf\"\n inventory.pickupsound \"misc/w_pkup\"\n attacksound \"dsFLRFIR\"\n states\n {\n Ready:\n FLAR A 1 A_WeaponReady\n Loop\n Deselect:\n FLAR A 1 A_Lower\n Loop\n Select:\n FLAR A 1 A_Raise\n Loop\n Fire:\n FFIR A 2 A_GunFlash\n FLAR A 0 Bright\n FFIR B 2 Bright A_FireCustomMissile(\"SmallRocket\", 0, 0, 9, 0)\n FFIR C 2 bright\n FLAR BCD 2\n\tFLAR EFG 2\n FLAR A 1\n goto Ready\n\t}\n}"
},
{
"source": "pk3",
"name": "DoubleRL.txt",
"contents": "Actor \"Double Rocket Launcher\" : Weapon replaces SuperShotgun\n{\n+AMMO_OPTIONAL\n Inventory.PickupMessage \"You got the Double-Rocket-Launcher!\"\n +Weapon.Explosive\n Obituary \"%o ate a few of %k's rockets\"\n States\n {\n Spawn:\n DGLG A -1\n Stop\n Select:\n DGLG B 1 A_Raise\n Loop\n Deselect:\n DGLG B 1 A_Lower\n Loop\n Ready:\n DGLG B 1 A_WeaponReady\n Loop\n Fire:\n DGLG C 3 Bright\n DGLG D 0 Bright A_PlayWeaponSound(\"DGL/Fire\")\n DGLG D 0 Bright A_FireCustomMissile(\"BloodyRocket\", 0, 0, 5)\n DGLG D 3 Bright A_FireCustomMissile(\"BloodyRocket\", 0, 0, -5)\n DGLG E 4 Bright\n DGLG F 5\n DGLG B 10\n Goto Ready\n }\n}"
},
{
"source": "pk3",
"name": "ChainLauncher.txt",
"contents": "actor \"ChainLauncher\" : Weapon replaces Chaingun\n{\n+AMMO_OPTIONAL\n Inventory.PickupMessage \"You got the ChainLauncher!\"\n Obituary \"%o was raped by %k's ChainLauncher.\"\n States\n {\n Spawn:\n FBOM H -1\n Loop\n Ready:\n FBOM A 1 A_WeaponReady\n Loop\n Deselect:\n FBOM A 1 A_Lower\n Loop\n Select:\n FBOM A 1 A_Raise\n Loop\n Fire:\n FBOM B 3\n FBOM C 2\n FBOM D 1\n FBOM E 1\n\tFBOM A 0 A_FireCustomMissile(\"SmallRocket\",0 , 0, 9)\n\tGoto Ready\n }\n}"
},
{
"source": "pk3",
"name": "homingbazooka.txt",
"contents": "actor \"Homing Bazooka\" : Weapon replaces RocketLauncher\n{\n+AMMO_OPTIONAL\n scale 0.75\n radius 20\n height 16\n inventory.pickupmessage \"You got the Homing BAZOOKA!\"\n weapon.kickback 100\n +WEAPON.EXPLOSIVE\n states\n {\n Ready:\n RPGA A 1 A_WeaponReady\n loop\n Deselect:\n RPGA A 1 A_Lower\n loop\n Select:\n RPGA A 1 A_Raise\n loop\n Fire:\n RPGA A 1\n RPGA B 2 bright A_FireCustomMissile (\"HomingBloodyRocket\",0,0,9,-2)\n RPGA C 2 bright\n\tRPGA BCDEFEDCB 2\n\tGoto ready\n Spawn:\n RPGA Z -1\n\tStop\n }\n}"
},
{
"source": "pk3",
"name": "SNDINFO.txt",
"contents": "$random weapons/rocklx { DSBAREX1 dsbarex2 expfast pingas pingas2 }\nDSBAREX1 DSBAREX1\ndsbarex2 dsbarex2\ndsbfg dsbfg\ndssshotgn dsshotgun\nexpfast expfast\npingas pingas\npingas2 pingas2\n\nForceBarrier/On\t\tDSFRCON\nForceBarrier/Off\tDSFRCOFF\nForceBarrier/Loop\tDSFRCLOP\n\nDSZAPHT1\tDSZAPHT1\nDSZAPHT2\tDSZAPHT2\nDSZAPHT3\tDSZAPHT3\n\n$random ForceBarrier/Hit\t{ DSZAPHT1 DSZAPHT2 DSZAPHT3 }\n$limit ForceBarrier/Hit\t0"
},
{
"source": "pk3",
"name": "DONTSPAWN.txt",
"contents": "Actor BackpackNo : Ammo replaces Backpack\n{\nStates\n{\nSpawn:\nTNT1 A 0\nStop\n}\n}\n\nActor ClipNo : Ammo replaces Clip\n{\nStates\n{\nSpawn:\nTNT1 A 0\nStop\n}\n}\n\nActor CellNo : Ammo replaces Cell\n{\nStates\n{\nSpawn:\nTNT1 A 0\nStop\n}\n}\n\nActor CellPackNo : Ammo replaces CellPack\n{\nStates\n{\nSpawn:\nTNT1 A 0\nStop\n}\n}\n\nActor ClipBoxNo : Ammo replaces ClipBox\n{\nStates\n{\nSpawn:\nTNT1 A 0\nStop\n}\n}\n\nActor RocketAmmoNo : Ammo replaces RocketAmmo\n{\nStates\n{\nSpawn:\nTNT1 A 0\nStop\n}\n}\n\nActor ShellNo : Ammo replaces Shell\n{\nStates\n{\nSpawn:\nTNT1 A 0\nStop\n}\n}\n\nActor RocketBoxNo : Ammo replaces RocketBox\n{\nStates\n{\nSpawn:\nTNT1 A 0\nStop\n}\n}\n\nActor ShellBoxNo : Ammo replaces ShellBox\n{\nStates\n{\nSpawn:\nTNT1 A 0\nStop\n}\n}\n\nActor BerserkNo : Inventory replaces Berserk\n{\nStates\n{\nSpawn:\nTNT1 A 0\nStop\n}\n}"
}
]
},
"maps": []
}