fellmygreatrod.pk3

PK3 13 KiB 0 map(s)

Counts

endoom0
graphics0
lumps13
maps0
palettes0

Totals (across maps)

Things0
Linedefs0
Sectors0
Monsters0
Items0
Raw model (for completeness)
{
  "meta": {
    "id": "09445f38-89a4-489e-b7a7-5cdd4a2d355b",
    "sha1": "d6689464c72c278b91964d3373791aec499986d7",
    "sha256": "9ca97a40d71af8ef06d3722b64ed322cc63b3e5fdf82d718d3e560443c037115",
    "filenames": [
      "fellmygreatrod.pk3"
    ],
    "additional": {
      "engines": [],
      "iwad": [],
      "filename": null,
      "added": "2021/04/10 10:58:14",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": null,
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2021/04/10 10:58:14",
    "file": {
      "type": "PK3",
      "size": 12999,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/d6689464c72c278b91964d3373791aec499986d7/d6689464c72c278b91964d3373791aec499986d7.pk3.gz",
      "corrupt": false
    },
    "content": {
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 13,
        "maps": 0,
        "palettes": 0
      }
    },
    "text_files": [
      {
        "source": "pk3",
        "name": "classes.txt",
        "contents": "actor ItemGod : ABase\n{\nplayer.displayname \"Fish\"\nplayer.startitem \"MegaArm\"\nplayer.startitem \"BusterAmmo\", 1\nplayer.startitem \"BaseFishGiver\", 1\nplayer.startitem \"AngelFishGiver\", 1\nplayer.startitem \"AnglerFishGiver\", 1\nplayer.startitem \"ShrimpFishGiver\", 1\nplayer.startitem \"CatFishGiver\", 1\nplayer.startitem \"CoralFishGiver\", 1\nplayer.startitem \"CheepCheepFishGiver\", 1\nplayer.startitem \"CherubFishGiver\", 1\nplayer.startitem \"DiscusFishGiver\", 1\nplayer.startitem \"PrawnFishGiver\", 1\nplayer.startitem \"SlugFishGiver\", 1\nplayer.startitem \"JellyFishGiver\", 1\nplayer.startitem \"MobilityFishGiver\", 1\nplayer.startitem \"LuckyFishGiver\", 1\nplayer.startitem \"OscarFishGiver\", 1\nplayer.startitem \"OtherFishGiver\", 1\nplayer.startitem \"PetFishGiver\", 1\nplayer.startitem \"PiranhaFishGiver\", 1\nplayer.startitem \"SquidFishGiver\", 1\nplayer.startitem \"SeaHorseFishGiver\", 1\nplayer.startitem \"PufferFishGiver\", 1\nplayer.startitem \"CrabFishGiver\", 1\nplayer.startitem \"AnotherFishGiver\", 1\nstates\n{\nSpawn:\nPLAY A 0\nPLAY B 1\nPLAY A 1\nGoto Spawn+2\nSee:\nPLAY BCDE 5\nGoto Spawn\nMissile:\nPLAY F 5\nPLAY G 4\ngoto Spawn\n}\n}"
      },
      {
        "source": "pk3",
        "name": "ClassBaseFolder/classbases.txt",
        "contents": "#include \"classbasefolder/classbase0.txt\"\n#include \"classbasefolder/classbase1.txt\"\n#include \"classbasefolder/classbase2.txt\"\n#include \"classbasefolder/classbase.txt\"\n\n#include \"classbasefolder/classbase-flags.txt\""
      },
      {
        "source": "pk3",
        "name": "ClassBaseFolder/classbase0.txt",
        "contents": "actor ABase0 : PlayerPawn\n{\nplayer.displayname \"megaman\"\nplayer.soundclass \"megaman\"\nplayer.damagescreencolor \"yellow\"\nplayer.forwardmove 0.8, 0.8\nplayer.sidemove 0.78, 0.78\nplayer.jumpz 10\nplayer.colorrange 0 0\nplayer.startitem \"MegaBuster\"\nplayer.startitem \"BusterAmmo\", 3\nmass 9999\ngravity 0.8\n+NODAMAGETHRUST\n+DONTBLAST\n+NOBLOOD\n+QUICKTORETALIATE\ndamagefactor \"Dummy\", 0.0\nPlayer.MaxSkinSizeFactor 0, 0\nscale 2.5\nbloodtype \"MegamanBlood\"\n\nStates\n{\nSuperSpawn:\n\"----\" A 1 A_Jump(256,\"Spawn\")\nwait\nSuperClassPain:\n\"----\" A 1 A_Jump(256,\"ClassPain\")\nwait\nSuperClassDeath:\n\"----\" A 1 A_Jump(256,\"ClassDeath\")\nwait\n\nMegamanPain:\n\"----\" A 0 A_Pain\n\"----\" A 1 A_SpawnItemEx(\"PainFX\",-5,0,3,0,0,0)\n\"----\" A 1 A_Recoil(1)\n\"----\" AAAAAAAAA 2 A_SpawnItemEx(\"PainFX\",-5,0,3,0,0,0)\n\"----\" A 1\ngoto SuperSpawn\n\nMegamanDeath:\n\"----\" A 20\nMegamanExplode:\nTNT1 A 0 A_SpawnItemEx(\"FakeDeathFX\", 0, 0, 32)\nMegamanFall:\nTNT1 A 0 A_PlayerScream\nMegamanErase:\nTNT1 A 1 A_CheckPlayerDone\nwait\n\n// SINGLEPLAYER STUFF\nTheEnd: // Used in the original ending\n\"####\" G 4\nloop\nWalkForward:\n\"####\" BBBBBCCCCCDDDDDEEEEE 1 A_Recoil(-0.8)\nloop\nCreditWalk:\n\"####\" BCDE 8\nloop\nCreditRun:\n\"####\" BCDE 5\nloop\nDozerCarry:\n\"####\" BBBBCCCCDDDDEEEEBBBBCCCCDDDDBBBBCCCCDDDD 1 A_Recoil(-1)\n\"####\" F 10 A_Stop\n\"####\" F -1\nstop\nDozerThrow:\n\"####\" F 0 A_ChangeFlag(\"THRUACTORS\",1)\n\"####\" F 20 ThrustThingZ(0, 60, 0, 1)\n\"####\" G 20\n\"####\" A -1\nstop\nEndlessPain:\n\"####\" H -1\nstop\n}\n}"
      },
      {
        "source": "pk3",
        "name": "ClassBaseFolder/classbase1.txt",
        "contents": "actor ABase1 : ABase0\n{\nspecies \"Megaman\"\nStates\n{\nPain:\n\"----\" A 0 A_ScaleVelocity(0.75)\n\"----\" A 0\ngoto SuperClassPain\nDeath:\n\"----\" A 0 A_GiveInventory(\"ClassDeathPickup\",1)\ngoto SuperClassDeath\n\nClassPain:\nPLY1 H 0\n\"####\" H 0\nMegamanPain:\n\"----\" A 0 A_JumpIfInventory(\"GravityHoldPainPower\",1,\"GravityHoldWait\")\n\"----\" A 0 A_JumpIfInventory(\"WilyIcePainPower\",1,\"WilyIceWait\")\ngoto \"Super::MegamanPain\"\nGravityHoldWait:\n\"----\" A 2\n\"----\" A 0 A_CheckFloor(2)\n\"----\" A 0 ThrustThingZ(0,150,1,0)\n\"----\" A 0\ngoto \"Super::MegamanPain\"\nWilyIceWait:\n\"----\" A 30\n\"----\" A 30\n\"----\" A 0 SetPlayerProperty(0,0,0)\n\"----\" A 0 A_TakeInventory(\"IceVision\",1)\ngoto SuperSpawn\n\nClassDeath:\nPLY1 H 0\n\"####\" H 0\nMegamanDeath:\n\"----\" A 0 A_JumpIfInventory(\"ExplodeDeathFlag\",1,\"MegamanExplode\")\n\"----\" A 0 A_JumpIfInventory(\"FallingDeathFlag\",1,\"MegamanFall\")\n\"----\" A 0 A_JumpIfInventory(\"RisingDeathFlag\",1,\"MegamanRise\")\n\"----\" A 0 A_JumpIfInventory(\"IceDeathFlag\",1,\"MegamanIce\")\ngoto \"Super::MegamanDeath\"\nMegamanRise:\n\"----\" A 0 A_ChangeFlag(\"NOINTERACTION\", 1)\nRiseMyMegaman:\n\"----\" A 1 ThrustThingZ(0,10,0,1)\n\"----\" A 0 A_JumpIf(ceilingz-z<=(height+1), \"RiseMyMegamanEnd\")\n\"----\" A 0 A_GiveInventory(\"RiseMyMegamanFlag\", 1)\n\"----\" A 0 A_JumpIfInventory(\"RiseMyMegamanFlag\", 35, \"RiseMyMegamanEnd\")\nloop\n/*RiseMyMegamanEnd:\n\"----\" A 0\ngoto MegamanExplode*/\nRiseMyMegamanEnd:\n\"----\" A 0 A_SpawnItemEx(\"FakeDeathFX\", 0, 0, 0)\ngoto MegamanFall\nMegamanIce:\n\"----\" A 1 A_PlayerScream\n\"----\" A 0 ACS_ExecuteAlways(998,0,105,1)\n\"----\" A 0 A_FreezeDeath\n\"----\" A 35\n\"----\" A 0 A_SpawnItemEx(\"FrozenDeathFX\", 0, 0, 16)\ngoto MegamanErase\n\nPain.GravityHold:\n\"----\" A 0 A_ChangeVelocity(momx, momy, 0, CVF_REPLACE)\n\"----\" A 0 A_JumpIf(z-floorz>180,\"GravityForce4\")\n\"----\" A 0 A_JumpIf(z-floorz>128,\"GravityForce3\")\n\"----\" A 0 A_JumpIf(z-floorz>32,\"GravityForce2\")\n\"----\" A 0 A_JumpIf(z-floorz>8,\"GravityForce1\")\nGoto GravityForceNo\nGravityForce4:\n\"----\" A 0 A_GiveInventory(\"GravityForce4\",1)\nGoto GravityForceB\nGravityForce3:\n\"----\" A 0 A_GiveInventory(\"GravityForce3\",1)\nGoto GravityForceB\nGravityForce2:\n\"----\" A 0 A_GiveInventory(\"GravityForce2\",1)\nGoto GravityForceB\nGravityForce1:\n\"----\" A 0 A_GiveInventory(\"GravityForce1\",1)\nGoto GravityForceB\nGravityForceB:\n\"----\" A 0 A_GiveInventory(\"GravityHoldPainPower\",1)\nGoto Pain+1\nGravityForceNo:\n\"----\" A 0 A_CheckFloor(2)\n\"----\" A 0 ThrustThingZ(0,150,1,0)\n\"----\" A 0\nGoto Pain+1\n\nPain.WilyIce:\n\"----\" A 0 SetPlayerProperty(0,1,4)\n\"----\" A 0 A_SpawnItemEx(\"ImFrozen\")\n\"----\" A 0 A_GiveInventory(\"IceVision\",1)\n\"----\" A 0 A_Stop\n\"----\" A 0 A_GiveInventory(\"WilyIcePainPower\",1)\nGoto Pain+1\n\nDeath.Beam:\n//Death.GravityHold:\nDeath.instagib:\nDeath.Telefrag:\n\"----\" A 0 A_GiveInventory(\"ExplodeDeathFlag\",1)\ngoto Death\nDeath.Falling:\n\"----\" A 0 A_JumpIfInventory(\"FallDeathExplodeFlag\", 1, \"Death\")\n\"----\" A 0 A_GiveInventory(\"FallingDeathFlag\",1)\ngoto Death\nDeath.WindStorm:\nDeath.GravityHold:\nDeath.TornadoBlow:\n\"----\" A 0 A_GiveInventory(\"RisingDeathFlag\",1)\ngoto Death\n\nIce:\n\"----\" A 0 A_GiveInventory(\"IceDeathFlag\",1)\ngoto Death\n\n//PLY1 H 0 A_PlaySoundEx(\"item/reggae\", \"SoundSlot7\", 0)\n\n//////////////////\n\nPain.BotSight:\n\"####\" B 5 HealThing(1)\ngoto SuperSpawn\nPain.ProtoBuster:\nPain.DarkMan:\nPain.FireSpin:\nPain.QuickBoomerang:\nPain.Buster:\nPain.BassBuster:\nPain.WildCoil:\nPain.ChargeKick:\nPain.YamatoSpear:\nPain.DiveMissile:\nPain.StarCrash:\nPain.CentaurFlash:\nPain.FreezeCracker:\nPain.ScrewCrusher:\nPain.PharaohHold:\nPain.TornadoHold:\nPain.TrebleSentry:\nPain.ScorchWheel:\nPain.MagnetMissile:\nPain.JunkShield:\nPain.OilSlider:\nPain.BassBuster:\nPain.WaveBurner:\nPain.WaveBurnerUW:\nPain.Gamma:\nPain.Misc:\nPain.KyorownBullet:\nPain.Treble:\nPain.FlameSwordSpark:\nPLY1 H 0\nGoto pain+1\nPain.Reggae:\nTNT1 A 0 A_PlaySoundEx(\"item/reggae\", \"SoundSlot7\", 0)\nGoto Pain+1\nPain.WaterBalloon:\nPain.FlashBomb:\nPain.RemoteMine:\nPain.IceWall:\nPLY1 H 0 A_ScaleVelocity(0.9)\nGoto Pain+1\nPain.SpreadDrill:\nPain.SpreadDrill2:\nPain.SpreadDrill3:\nPLY1 H 0 A_JumpIfInventory(\"SpreadDrillProtect\", 1 ,2)\nPLY1 H 0 A_PlaySoundEx(\"weapon/spreaddrillhit\",\"SoundSlot5\")\nPLY1 H 0 A_GiveInventory(\"SpreadDrillProtect\", 1)\nGoto pain+1\nPain.FlameSword:\nPLY1 H 0 A_GiveInventory(\"FlameSwordProtect\", 1)\nPLY1 HH 0 A_SpawnItemEx(\"FlameSwordBit\",0,0,0,random(-10,10),random(-10,10),random(10,15),random(0,360))\nGoto pain\npain.LaserTrident:\nPLY1 H 0 A_GiveInventory(\"LaserTridentProtect\", 1)\ngoto pain+1\nPain.WindStorm:\nPain.FlingDamage:\nPLY1 H 0 //ThrustThing(random(0,255),50,1,0)\nPLY1 H 0 ThrustThing(random(0,255),5,0,0)\nPLY1 H 0 ThrustThingZ(0,30,0,0)\nGoto pain+1\nPain.SlashClaw:\nPLY1 H 0 A_PlaySoundEx(\"weapon/slashclawhit\",\"SoundSlot5\")\nGoto Pain\nPain.FlashStopper:\nPLY1 H 0\nPLY1 H 0 A_JumpIfInventory(\"BrightBlind\", 1,3)\nPLY1 H 0 A_GiveInventory(\"BrightBlind\",125)\nPLY1 H 0 ACS_ExecuteAlways(249, 0)\nGoto pain+1\nPLY1 H 0 A_GiveInventory(\"BrightBlind\",55)\nGoto pain+1\nPain.TimeSlow:\nPLY1 H 0 A_GiveInventory(\"Slowed\",1)\nGoto pain+1\nPain.SparkShock:\nPLY1 H 0 A_SpawnItemEx(\"ShockFX\",4,0,32)\nPLY1 H 0 A_GiveInventory(\"Shocked\",1)\nGoto Pain+1\nPain.CrashBomb:\nPLY1 H 0 A_Stop\nGoto Pain+1\nPain.ConcreteShot:\nPLY1 H 0 A_JumpIfInventory(\"ConcreteVision\", 1, \"ConcreteReset\")\nPLY1 H 0 A_GiveInventory(\"ConcreteVision\", 1)\nPLY1 H 0 A_GiveInventory(\"ConcreteTime\", 105)\nPLY1 H 0 A_SpawnItemEx(\"ConcreteWatcher\")\ngoto Pain+1\nConcreteReset:\nPLY1 H 0 A_GiveInventory(\"ConcreteTime\", 105)\ngoto Pain+1\nPain.TornadoBlow:\nPLY1 H 0 ThrustThingZ(0, 60, 0, 0)\ngoto Pain+1\nPain.WilyFire:\nPLY1 H 0 A_SpawnItemEx(\"ImOnFire\")\nPLY1 H 0 A_GiveInventory(\"FireVision\",1)\nGoto Pain\nPain.Drowning:\nPain.Fire:\nPain.Falling:\nPain.Slime:\nPLY1 H 0\nPLY1 H 0 A_JumpIfInventory(\"BeatCallCheck\", 1, \"BeatAssist\")\nGoto Pain+1\nPain.TimeStopper:\nPLY1 H 0 A_GiveInventory(\"TimeStopActivator\", 1)\nGoto Pain+1\nBeatAssist:\nPLY1 H 0\nPLY1 H 0 HealThing(2)\n\"####\" H 2 ACS_NamedExecuteAlways(\"core_beatflight\", 0, 0, 1)\nPLY1 H 0 A_JumpIfInventory(\"BeatCallProtection\", 1, \"Spawn\")\nGoto Pain+1\n}\n}"
      },
      {
        "source": "pk3",
        "name": "ClassBaseFolder/classbase2.txt",
        "contents": "actor ABase2 : ABase1\n{\nStates\n{\n//modded pain states go here\n}\n}"
      },
      {
        "source": "pk3",
        "name": "ClassBaseFolder/classbase.txt",
        "contents": "actor ABase : ABase2 {}"
      },
      {
        "source": "pk3",
        "name": "ClassBaseFolder/classbase-flags.txt",
        "contents": "actor ClassDeathPickup : CustomInventory\n{\nStates\n{\nPickup:\nTNT1 A 0 SetPlayerProperty(0, 0, 4)\nTNT1 A 0 A_TakeInventory(\"WeaponCharge\",999)\nTNT1 A 0 A_TakeInventory(\"ConcreteTime\", 999)\nTNT1 A 0 A_NoBlocking\nTNT1 A 0 A_GiveInventory(\"CutterFlag\",999)\nTNT1 A 0 A_GiveInventory(\"IsDead\",1)\nTNT1 A 0 A_Stop\nTNT1 A 0 A_GiveToTarget(\"KilledMeStock\",1)\nTNT1 A 0 A_GiveToTarget(\"KilledMe\",1)\nstop\n}\n}\n\nactor PainPower : Powerup\n{\npowerup.duration 3\n}\n\nactor GravityHoldPainPower : PainPower {}\nactor WilyIcePainPower : PainPower {}\n\nactor TypeDeathFlag : Inventory\n{\ninventory.amount 1\ninventory.maxamount 1\n}\n\nactor ExplodeDeathFlag : TypeDeathFlag {}\nactor FallingDeathFlag : TypeDeathFlag {}\nactor RisingDeathFlag : TypeDeathFlag {}\nactor IceDeathFlag : TypeDeathFlag {}\n\nactor RiseMyMegamanFlag : Inventory\n{\ninventory.amount 1\ninventory.maxamount 35\n}"
      },
      {
        "source": "pk3",
        "name": "decorate/fishgivercuzyes.txt",
        "contents": "actor BaseFishGiver : BaseMM8BDMUseItem\n{\ninventory.amount 1\ninventory.maxamount 1\ninventory.pickupmessage \"base fishs? uhhhh\"\nTag \"Base Fish Giver\"\ninventory.icon \"ETANK\"\nInventory.PickupSound \"item/1up\"\n+INVBAR\n+COUNTITEM\nscale 2.0\nStates\n{\nSpawnLoop:\nEBAL F 0\nEBAL F 0 A_JumpIf(tid!=0, 2)\nEBAL F 0 Thing_ChangeTID(0,999)\nEBAL FE 6\nGoto SpawnLoop+3\nUse:\nEBAL E 0 A_JumpIfHealthLower(15000,\"Success\")\nfail\nSuccess:\nEBAL E 0 A_PlaySoundEx(\"item/refill\",\"Voice\")\nTNT1 A 0 A_GiveInventory(\"FishingUpgradeGiver\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_FishingLogBook\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_PlayerAnalyzer\", 1)\nTNT1 A 0 A_GiveInventory(\"BaseFish\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_Bass\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_Minnow\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_Salmon\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_Tetra\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_Trout\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_RedSnapper\", 1)\nfail\nDeath:\nTNT1 A 0\nstop\n}\n}\n\nactor AngelFishGiver : BaseMM8BDMUseItem\n{\ninventory.amount 1\ninventory.maxamount 1\ninventory.pickupmessage \"angel uhhhh\"\nTag \"Angel Fish Giver\"\ninventory.icon \"ETANK\"\nInventory.PickupSound \"item/1up\"\n+INVBAR\n+COUNTITEM\nscale 2.0\nStates\n{\nSpawnLoop:\nEBAL F 0\nEBAL F 0 A_JumpIf(tid!=0, 2)\nEBAL F 0 Thing_ChangeTID(0,999)\nEBAL FE 6\nGoto SpawnLoop+3\nUse:\nEBAL E 0 A_JumpIfHealthLower(15000,\"Success\")\nfail\nSuccess:\nEBAL E 0 A_PlaySoundEx(\"item/refill\",\"Voice\")\nTNT1 A 0 A_GiveInventory(\"Fish_Angel\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_DawnAngel\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_GlacialAngel\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_DragonAngel\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_RockAngel\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_BlueWarAngel\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_RedWarAngel\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_SteelAngel\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_RubberAngel\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_FlutterAngel\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_FuzzyAngel\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_SharpAngel\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_NeonAngel\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_SoftAngel\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_ToyAngel\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_AncientAngel\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_SweetAngel\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_CaptainsWheel\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_WeightedGi\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_FiendWings\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_NaughtyAngel\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_SuperLeaf\", 1)\nfail\nDeath:\nTNT1 A 0\nstop\n}\n}\n\nactor AnglerFishGiver : BaseMM8BDMUseItem\n{\ninventory.amount 1\ninventory.maxamount 1\ninventory.pickupmessage \"angler\"\nTag \"Angler Fish Giver\"\ninventory.icon \"ETANK\"\nInventory.PickupSound \"item/1up\"\n+INVBAR\n+COUNTITEM\nscale 2.0\nStates\n{\nSpawnLoop:\nEBAL F 0\nEBAL F 0 A_JumpIf(tid!=0, 2)\nEBAL F 0 Thing_ChangeTID(0,999)\nEBAL FE 6\nGoto SpawnLoop+3\nUse:\nEBAL E 0 A_JumpIfHealthLower(15000,\"Success\")\nfail\nSuccess:\nEBAL E 0 A_PlaySoundEx(\"item/refill\",\"Voice\")\nTNT1 A 0 A_GiveInventory(\"Fish_Angler\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_BlueAngler\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_RedAngler\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_YellowAngler\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_PinkAngler\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_GreenAngler\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_BlackAngler\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_WhiteAngler\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_OrangeAngler\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_PurpleAngler\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_CyanAngler\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_BrownAngler\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_JadeAngler\", 1)\nfail\nDeath:\nTNT1 A 0\nstop\n}\n}\n\nactor ShrimpFishGiver : BaseMM8BDMUseItem\n{\ninventory.amount 1\ninventory.maxamount 1\ninventory.pickupmessage \"simp shrimp\"\nTag \"Shrimp Fish Giver\"\ninventory.icon \"ETANK\"\nInventory.PickupSound \"item/1up\"\n+INVBAR\n+COUNTITEM\nscale 2.0\nStates\n{\nSpawnLoop:\nEBAL F 0\nEBAL F 0 A_JumpIf(tid!=0, 2)\nEBAL F 0 Thing_ChangeTID(0,999)\nEBAL FE 6\nGoto SpawnLoop+3\nUse:\nEBAL E 0 A_JumpIfHealthLower(15000,\"Success\")\nfail\nSuccess:\nEBAL E 0 A_PlaySoundEx(\"item/refill\",\"Voice\")\nTNT1 A 0 A_GiveInventory(\"Fish_Shrimp\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_SpicyShrimp\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_RoyalShrimp\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_BloodShrimp\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_SoapyShrimp\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_OrbitingShrimp\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_OilyShrimp\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_StormyShrimp\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_SnowShrimp\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_LoveShrimp\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_InfernalShrimp\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_NatureShrimp\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_GlowShrimp\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_GlisteningShrimp\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_AncientShrimp\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_TangyShrimp\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_GracefulShrimp\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_GhostlyWisps\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_KiEnergy\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_ErrorAura\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_WaterCloud\", 1)\nfail\nDeath:\nTNT1 A 0\nstop\n}\n}\n\nactor CatFishGiver : BaseMM8BDMUseItem\n{\ninventory.amount 1\ninventory.maxamount 1\ninventory.pickupmessage \"nibba cat\"\nTag \"CatFish Giver\"\ninventory.icon \"ETANK\"\nInventory.PickupSound \"item/1up\"\n+INVBAR\n+COUNTITEM\nscale 2.0\nStates\n{\nSpawnLoop:\nEBAL F 0\nEBAL F 0 A_JumpIf(tid!=0, 2)\nEBAL F 0 Thing_ChangeTID(0,999)\nEBAL FE 6\nGoto SpawnLoop+3\nUse:\nEBAL E 0 A_JumpIfHealthLower(15000,\"Success\")\nfail\nSuccess:\nEBAL E 0 A_PlaySoundEx(\"item/refill\",\"Voice\")\nTNT1 A 0 A_GiveInventory(\"Fish_Catfish\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_ChannelCatfish\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_BlueFlatheadCatfish\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_RedFlatheadCatfish\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_YellowFlatheadCatfish\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_PinkFlatheadCatfish\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_GreenFlatheadCatfish\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_BlackFlatheadCatfish\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_WhiteFlatheadCatfish\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_OrangeFlatheadCatfish\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_PurpleFlatheadCatfish\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_CyanFlatheadCatfish\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_BrownFlatheadCatfish\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_JadeFlatheadCatfish\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_BlueChannelCatfish\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_RedChannelCatfish\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_YellowChannelCatfish\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_PinkChannelCatfish\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_GreenChannelCatfish\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_BlackChannelCatfish\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_WhiteChannelCatfish\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_OrangeChannelCatfish\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_PurpleChannelCatfish\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_CyanChannelCatfish\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_BrownChannelCatfish\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_JadeChannelCatfish\", 1)\nfail\nDeath:\nTNT1 A 0\nstop\n}\n}\n\nactor CoralFishGiver : BaseMM8BDMUseItem\n{\ninventory.amount 1\ninventory.maxamount 1\ninventory.pickupmessage \"coral\"\nTag \"Coral Fish Giver\"\ninventory.icon \"ETANK\"\nInventory.PickupSound \"item/1up\"\n+INVBAR\n+COUNTITEM\nscale 2.0\nStates\n{\nSpawnLoop:\nEBAL F 0\nEBAL F 0 A_JumpIf(tid!=0, 2)\nEBAL F 0 Thing_ChangeTID(0,999)\nEBAL FE 6\nGoto SpawnLoop+3\nUse:\nEBAL E 0 A_JumpIfHealthLower(15000,\"Success\")\nfail\nSuccess:\nEBAL E 0 A_PlaySoundEx(\"item/refill\",\"Voice\")\nTNT1 A 0 A_GiveInventory(\"Fish_CoralFish\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_BrightCoralFish\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_SparklingCoralFish\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_GlossyCoralFish\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_DazzlingCoralFish\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_EnchantingCoralFish\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_ShimmeringCoralFish\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_CharmingCoralFish\", 1)\nfail\nDeath:\nTNT1 A 0\nstop\n}\n}\n\nactor CheepCheepFishGiver : BaseMM8BDMUseItem\n{\ninventory.amount 1\ninventory.maxamount 1\ninventory.pickupmessage \"ship\"\nTag \"Cheep-Cheep Fish Giver\"\ninventory.icon \"ETANK\"\nInventory.PickupSound \"item/1up\"\n+INVBAR\n+COUNTITEM\nscale 2.0\nStates\n{\nSpawnLoop:\nEBAL F 0\nEBAL F 0 A_JumpIf(tid!=0, 2)\nEBAL F 0 Thing_ChangeTID(0,999)\nEBAL FE 6\nGoto SpawnLoop+3\nUse:\nEBAL E 0 A_JumpIfHealthLower(15000,\"Success\")\nfail\nSuccess:\nEBAL E 0 A_PlaySoundEx(\"item/refill\",\"Voice\")\nTNT1 A 0 A_GiveInventory(\"Fish_CheepCheep\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_WorkerCheepCheep\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_FriskyCheepCheep\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_ElasticCheepCheep\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_SniperCheepCheep\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_LawfulCheepCheep\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_ArcticCheepCheep\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_SpinningCheepCheep\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_LockdownCheepCheep\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_MuscleCheepCheep\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_ApacheCheepCheep\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_ScallywagCheepCheep\", 1)\nfail\nDeath:\nTNT1 A 0\nstop\n}\n}\n\nactor CherubFishGiver : BaseMM8BDMUseItem\n{\ninventory.amount 1\ninventory.maxamount 1\ninventory.pickupmessage \"oooooo\"\nTag \"Cherub Fish Giver\"\ninventory.icon \"ETANK\"\nInventory.PickupSound \"item/1up\"\n+INVBAR\n+COUNTITEM\nscale 2.0\nStates\n{\nSpawnLoop:\nEBAL F 0\nEBAL F 0 A_JumpIf(tid!=0, 2)\nEBAL F 0 Thing_ChangeTID(0,999)\nEBAL FE 6\nGoto SpawnLoop+3\nUse:\nEBAL E 0 A_JumpIfHealthLower(15000,\"Success\")\nfail\nSuccess:\nEBAL E 0 A_PlaySoundEx(\"item/refill\",\"Voice\")\nTNT1 A 0 A_GiveInventory(\"Fish_Cherub\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_PinionCherub\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_BlueDownyCherub\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_RedDownyCherub\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_YellowDownyCherub\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_PinkDownyCherub\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_GreenDownyCherub\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_BlackDownyCherub\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_WhiteDownyCherub\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_OrangeDownyCherub\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_PurpleDownyCherub\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_CyanDownyCherub\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_BrownDownyCherub\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_JadeDownyCherub\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_BluePinionCherub\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_RedPinionCherub\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_YellowPinionCherub\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_PinkPinionCherub\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_GreenPinionCherub\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_BlackPinionCherub\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_WhitePinionCherub\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_OrangePinionCherub\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_PurplePinionCherub\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_CyanPinionCherub\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_BrownPinionCherub\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_JadePinionCherub\", 1)\nfail\nDeath:\nTNT1 A 0\nstop\n}\n}\n\nactor DiscusFishGiver : BaseMM8BDMUseItem\n{\ninventory.amount 1\ninventory.maxamount 1\ninventory.pickupmessage \"discussion\"\nTag \"Discus Fish Giver\"\ninventory.icon \"ETANK\"\nInventory.PickupSound \"item/1up\"\n+INVBAR\n+COUNTITEM\nscale 2.0\nStates\n{\nSpawnLoop:\nEBAL F 0\nEBAL F 0 A_JumpIf(tid!=0, 2)\nEBAL F 0 Thing_ChangeTID(0,999)\nEBAL FE 6\nGoto SpawnLoop+3\nUse:\nEBAL E 0 A_JumpIfHealthLower(15000,\"Success\")\nfail\nSuccess:\nEBAL E 0 A_PlaySoundEx(\"item/refill\",\"Voice\")\nTNT1 A 0 A_GiveInventory(\"Fish_Discus\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_IceBurgDiscus\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_DisguisedDiscus\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_PalmDiscus\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_EnergyDiscus\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_TrafficDiscus\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_DragonDiscus\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_KnightDiscus\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_TwitchyDiscus\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_RockyDiscus\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_IckyDiscus\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_PinchDiscus\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_CarryDiscus\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_UpsideDiscus\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_PlantDiscus\", 1)\nfail\nDeath:\nTNT1 A 0\nstop\n}\n}\n\nactor PrawnFishGiver : BaseMM8BDMUseItem\n{\ninventory.amount 1\ninventory.maxamount 1\ninventory.pickupmessage \"ok\"\nTag \"Prawn Fish Giver\"\ninventory.icon \"ETANK\"\nInventory.PickupSound \"item/1up\"\n+INVBAR\n+COUNTITEM\nscale 2.0\nStates\n{\nSpawnLoop:\nEBAL F 0\nEBAL F 0 A_JumpIf(tid!=0, 2)\nEBAL F 0 Thing_ChangeTID(0,999)\nEBAL FE 6\nGoto SpawnLoop+3\nUse:\nEBAL E 0 A_JumpIfHealthLower(15000,\"Success\")\nfail\nSuccess:\nEBAL E 0 A_PlaySoundEx(\"item/refill\",\"Voice\")\nTNT1 A 0 A_GiveInventory(\"Fish_Prawn\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_TigerPrawn\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_BlueKingPrawn\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_RedKingPrawn\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_YellowKingPrawn\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_PinkKingPrawn\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_GreenKingPrawn\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_BlackKingPrawn\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_WhiteKingPrawn\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_OrangeKingPrawn\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_PurpleKingPrawn\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_CyanKingPrawn\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_BrownKingPrawn\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_JadeKingPrawn\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_BlueTigerPrawn\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_RedTigerPrawn\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_YellowTigerPrawn\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_PinkTigerPrawn\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_GreenTigerPrawn\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_BlackTigerPrawn\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_WhiteTigerPrawn\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_OrangeTigerPrawn\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_PurpleTigerPrawn\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_CyanTigerPrawn\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_BrownTigerPrawn\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_JadeTigerPrawn\", 1)\nfail\nDeath:\nTNT1 A 0\nstop\n}\n}\n\nactor SlugFishGiver : BaseMM8BDMUseItem\n{\ninventory.amount 1\ninventory.maxamount 1\ninventory.pickupmessage \"metal slug\"\nTag \"Slug Fish Giver\"\ninventory.icon \"ETANK\"\nInventory.PickupSound \"item/1up\"\n+INVBAR\n+COUNTITEM\nscale 2.0\nStates\n{\nSpawnLoop:\nEBAL F 0\nEBAL F 0 A_JumpIf(tid!=0, 2)\nEBAL F 0 Thing_ChangeTID(0,999)\nEBAL FE 6\nGoto SpawnLoop+3\nUse:\nEBAL E 0 A_JumpIfHealthLower(15000,\"Success\")\nfail\nSuccess:\nEBAL E 0 A_PlaySoundEx(\"item/refill\",\"Voice\")\nTNT1 A 0 A_GiveInventory(\"Fish_Slug\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_SmellySlug\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_StickySlug\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_LonelySlug\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_DizzySlug\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_HammerSlug\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_BackwardsSlug\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_VibratingSlug\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_ChattySlug\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_TrapSlug\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_FruitSlug\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_SocialSlug\", 1)\nfail\nDeath:\nTNT1 A 0\nstop\n}\n}\n\nactor JellyFishGiver : BaseMM8BDMUseItem\n{\ninventory.amount 1\ninventory.maxamount 1\ninventory.pickupmessage \"dye\"\nTag \"Jelly-Fish Giver\"\ninventory.icon \"ETANK\"\nInventory.PickupSound \"item/1up\"\n+INVBAR\n+COUNTITEM\nscale 2.0\nStates\n{\nSpawnLoop:\nEBAL F 0\nEBAL F 0 A_JumpIf(tid!=0, 2)\nEBAL F 0 Thing_ChangeTID(0,999)\nEBAL FE 6\nGoto SpawnLoop+3\nUse:\nEBAL E 0 A_JumpIfHealthLower(15000,\"Success\")\nfail\nSuccess:\nEBAL E 0 A_PlaySoundEx(\"item/refill\",\"Voice\")\nTNT1 A 0 A_GiveInventory(\"Fish_Jelly\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_BlueBoxJelly\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_RedBoxJelly\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_YellowBoxJelly\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_PinkBoxJelly\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_GreenBoxJelly\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_BlackBoxJelly\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_WhiteBoxJelly\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_OrangeBoxJelly\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_PurpleBoxJelly\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_CyanBoxJelly\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_BrownBoxJelly\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_JadeBoxJelly\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_RedBellJelly\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_BlueBellJelly\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_GreenBellJelly\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_BlackBellJelly\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_WhiteBellJelly\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_OrangeBellJelly\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_PurpleBellJelly\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_PinkBellJelly\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_YellowBellJelly\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_CyanBellJelly\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_BrownBellJelly\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_JadeBellJelly\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_CaptainsClothes\", 1)\nfail\nDeath:\nTNT1 A 0\nstop\n}\n}\n\nactor MobilityFishGiver : BaseMM8BDMUseItem\n{\ninventory.amount 1\ninventory.maxamount 1\ninventory.pickupmessage \"fast\"\nTag \"Mobility Fish Giver\"\ninventory.icon \"ETANK\"\nInventory.PickupSound \"item/1up\"\n+INVBAR\n+COUNTITEM\nscale 2.0\nStates\n{\nSpawnLoop:\nEBAL F 0\nEBAL F 0 A_JumpIf(tid!=0, 2)\nEBAL F 0 Thing_ChangeTID(0,999)\nEBAL FE 6\nGoto SpawnLoop+3\nUse:\nEBAL E 0 A_JumpIfHealthLower(15000,\"Success\")\nfail\nSuccess:\nEBAL E 0 A_PlaySoundEx(\"item/refill\",\"Voice\")\nTNT1 A 0 A_GiveInventory(\"Fish_LonglegFrog\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_CloudhopFrog\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_StickyFrog\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_StretchyEel\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_SuperStretchEel\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_OceanPeriwinkle\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_SandyPeriwinkle\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_DuskPeriwinkle\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_RiverPeriwinkle\", 1)\nfail\nDeath:\nTNT1 A 0\nstop\n}\n}\n\nactor LuckyFishGiver : BaseMM8BDMUseItem\n{\ninventory.amount 1\ninventory.maxamount 1\ninventory.pickupmessage \"luck\"\nTag \"Lucky-Fish Giver\"\ninventory.icon \"ETANK\"\nInventory.PickupSound \"item/1up\"\n+INVBAR\n+COUNTITEM\nscale 2.0\nStates\n{\nSpawnLoop:\nEBAL F 0\nEBAL F 0 A_JumpIf(tid!=0, 2)\nEBAL F 0 Thing_ChangeTID(0,999)\nEBAL FE 6\nGoto SpawnLoop+3\nUse:\nEBAL E 0 A_JumpIfHealthLower(15000,\"Success\")\nfail\nSuccess:\nEBAL E 0 A_PlaySoundEx(\"item/refill\",\"Voice\")\nTNT1 A 0 A_GiveInventory(\"Fish_CloverFin\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_IncredibleCloverFin\", 1)\nfail\nDeath:\nTNT1 A 0\nstop\n}\n}\n\nactor OscarFishGiver : BaseMM8BDMUseItem\n{\ninventory.amount 1\ninventory.maxamount 1\ninventory.pickupmessage \"oscar oasis\"\nTag \"Oscar Fish Giver\"\ninventory.icon \"ETANK\"\nInventory.PickupSound \"item/1up\"\n+INVBAR\n+COUNTITEM\nscale 2.0\nStates\n{\nSpawnLoop:\nEBAL F 0\nEBAL F 0 A_JumpIf(tid!=0, 2)\nEBAL F 0 Thing_ChangeTID(0,999)\nEBAL FE 6\nGoto SpawnLoop+3\nUse:\nEBAL E 0 A_JumpIfHealthLower(15000,\"Success\")\nfail\nSuccess:\nEBAL E 0 A_PlaySoundEx(\"item/refill\",\"Voice\")\nTNT1 A 0 A_GiveInventory(\"Fish_Oscar\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_GuardOscar\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_FoundingOscar\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_BrightOscar\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_FizzyOscar\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_MaritimeOscar\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_HoppingOscar\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_AviaryOscar\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_PartyOscar\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_BlueOscar\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_ShinOscar\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_TwoTailOscar\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_ShadedOscar\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_PrismaticOscar\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_SittingOscar\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_CoffeeOscar\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_MaskedOscar\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_SoftOscar\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_SleepyOscar\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_PlainOscar\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_VileOscar\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_WheeledOscar\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_ChattyOscar\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_HeroicHelmet\", 1)\nfail\nDeath:\nTNT1 A 0\nstop\n}\n}\n\nactor OtherFishGiver : BaseMM8BDMUseItem\n{\ninventory.amount 1\ninventory.maxamount 1\ninventory.pickupmessage \"yeet\"\nTag \"Other Fish Giver\"\ninventory.icon \"ETANK\"\nInventory.PickupSound \"item/1up\"\n+INVBAR\n+COUNTITEM\nscale 2.0\nStates\n{\nSpawnLoop:\nEBAL F 0\nEBAL F 0 A_JumpIf(tid!=0, 2)\nEBAL F 0 Thing_ChangeTID(0,999)\nEBAL FE 6\nGoto SpawnLoop+3\nUse:\nEBAL E 0 A_JumpIfHealthLower(15000,\"Success\")\nfail\nSuccess:\nEBAL E 0 A_PlaySoundEx(\"item/refill\",\"Voice\")\nTNT1 A 0 A_GiveInventory(\"Fish_BabyOctopus\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_BaronVonBlubba\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_MovieStarFish\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_MovieStarRose\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_BlobFish\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_MurderKnife\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_CursedTreasureMap\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_CeilinPekin\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_Cattefish\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_BlackPaintBucket\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_PinkPaintBucket\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_DarkMatter\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_FishBones\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_Grog\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_Fork\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_Plate\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_TreasureMap\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_TreasureChest\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_BassFish\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_Axolotl\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_TradersWatch\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_ThiefGlove\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_JaxterBlaster\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_TroutZooka\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_LostSewerBlueprints\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_RainbowJelly\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_RainbowCherub\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_RainbowPrawn\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_RainbowCatfish\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_StinkyCheese\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_TrashCan\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_PopcornBag\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_TopazJewel\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_AmberJewel\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_EmeraldJewel\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_SapphireJewel\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_AmethystJewel\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_RubyJewel\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_Salbre\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_CrypticSphere\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_CrypticSphere_Charged\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_MinnowGun\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_BSG\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_MarkOfChaos\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_CheckeredFlag\", 1)\nfail\nDeath:\nTNT1 A 0\nstop\n}\n}\n\nactor PetFishGiver : BaseMM8BDMUseItem\n{\ninventory.amount 1\ninventory.maxamount 1\ninventory.pickupmessage \"haha pets\"\nTag \"Pet Giver\"\ninventory.icon \"ETANK\"\nInventory.PickupSound \"item/1up\"\n+INVBAR\n+COUNTITEM\nscale 2.0\nStates\n{\nSpawnLoop:\nEBAL F 0\nEBAL F 0 A_JumpIf(tid!=0, 2)\nEBAL F 0 Thing_ChangeTID(0,999)\nEBAL FE 6\nGoto SpawnLoop+3\nUse:\nEBAL E 0 A_JumpIfHealthLower(15000,\"Success\")\nfail\nSuccess:\nEBAL E 0 A_PlaySoundEx(\"item/refill\",\"Voice\")\nTNT1 A 0 A_GiveInventory(\"Fish_Pet\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_ClawPet\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_MobyPet\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_BubbleDragonPet\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_MetroidPet\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_TurtlePet\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_PikachuPet\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_MechaDragonPet\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_SurumakerPet\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_SlugPet\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_KukkuPet\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_MaestroPet\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_FenixPet\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_UFOPet\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_BobombPet\", 1)\nfail\nDeath:\nTNT1 A 0\nstop\n}\n}\n\nactor PiranhaFishGiver : BaseMM8BDMUseItem\n{\ninventory.amount 1\ninventory.maxamount 1\ninventory.pickupmessage \"delicious\"\nTag \"Piranha Giver\"\ninventory.icon \"ETANK\"\nInventory.PickupSound \"item/1up\"\n+INVBAR\n+COUNTITEM\nscale 2.0\nStates\n{\nSpawnLoop:\nEBAL F 0\nEBAL F 0 A_JumpIf(tid!=0, 2)\nEBAL F 0 Thing_ChangeTID(0,999)\nEBAL FE 6\nGoto SpawnLoop+3\nUse:\nEBAL E 0 A_JumpIfHealthLower(15000,\"Success\")\nfail\nSuccess:\nEBAL E 0 A_PlaySoundEx(\"item/refill\",\"Voice\")\nTNT1 A 0 A_GiveInventory(\"Fish_Piranha\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_SwarmPiranha\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_ScissorPiranha\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_RoughPiranha\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_DetectorPiranha\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_CrusherPiranha\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_DuskPiranha\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_VandalPiranha\", 1)\nfail\nDeath:\nTNT1 A 0\nstop\n}\n}\n\nactor SquidFishGiver : BaseMM8BDMUseItem\n{\ninventory.amount 1\ninventory.maxamount 1\ninventory.pickupmessage \"ink\"\nTag \"Squid Giver\"\ninventory.icon \"ETANK\"\nInventory.PickupSound \"item/1up\"\n+INVBAR\n+COUNTITEM\nscale 2.0\nStates\n{\nSpawnLoop:\nEBAL F 0\nEBAL F 0 A_JumpIf(tid!=0, 2)\nEBAL F 0 Thing_ChangeTID(0,999)\nEBAL FE 6\nGoto SpawnLoop+3\nUse:\nEBAL E 0 A_JumpIfHealthLower(15000,\"Success\")\nfail\nSuccess:\nEBAL E 0 A_PlaySoundEx(\"item/refill\",\"Voice\")\nTNT1 A 0 A_GiveInventory(\"Fish_Squid\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_ExcitableSquid\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_SnugglySquid\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_ShySquid\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_CourageousSquid\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_FerociousSquid\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_TroubledSquid\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_StalkerSquid\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_BrightSquid\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_VampireSquid\", 1)\nfail\nDeath:\nTNT1 A 0\nstop\n}\n}\n\nactor SeaHorseFishGiver : BaseMM8BDMUseItem\n{\ninventory.amount 1\ninventory.maxamount 1\ninventory.pickupmessage \"vampire masks,but for horses.\"\nTag \"Sea Horse Giver\"\ninventory.icon \"ETANK\"\nInventory.PickupSound \"item/1up\"\n+INVBAR\n+COUNTITEM\nscale 2.0\nStates\n{\nSpawnLoop:\nEBAL F 0\nEBAL F 0 A_JumpIf(tid!=0, 2)\nEBAL F 0 Thing_ChangeTID(0,999)\nEBAL FE 6\nGoto SpawnLoop+3\nUse:\nEBAL E 0 A_JumpIfHealthLower(15000,\"Success\")\nfail\nSuccess:\nEBAL E 0 A_PlaySoundEx(\"item/refill\",\"Voice\")\nTNT1 A 0 A_GiveInventory(\"Fish_SeaHorse\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_FierySeaHorse\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_FrozenSeaHorse\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_ShockedSeaHorse\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_DeepSeaHorse\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_BeamSeaHorse\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_BasiliskSeaHorse\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_SniperSeaHorse\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_WideSeaHorse\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_StoneSeaHorse\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_GlowingSeaHorse\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_WolfSeaHorse\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_ProtoSeaHorse\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_VoidSeaHorse\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_LeaderSeaHorse\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_TorpedoSeaHorse\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_LeechSeaHorse\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_CannonSeaHorse\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_AncientSeaHorse\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_ToxicSeaHorse\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_GreenTrooperSeaHorse\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_RedTrooperSeaHorse\", 1)\nfail\nDeath:\nTNT1 A 0\nstop\n}\n}\n\nactor PufferFishGiver : BaseMM8BDMUseItem\n{\ninventory.amount 1\ninventory.maxamount 1\ninventory.pickupmessage \"big\"\nTag \"PufferFish Giver\"\ninventory.icon \"ETANK\"\nInventory.PickupSound \"item/1up\"\n+INVBAR\n+COUNTITEM\nscale 2.0\nStates\n{\nSpawnLoop:\nEBAL F 0\nEBAL F 0 A_JumpIf(tid!=0, 2)\nEBAL F 0 Thing_ChangeTID(0,999)\nEBAL FE 6\nGoto SpawnLoop+3\nUse:\nEBAL E 0 A_JumpIfHealthLower(15000,\"Success\")\nfail\nSuccess:\nEBAL E 0 A_PlaySoundEx(\"item/refill\",\"Voice\")\nTNT1 A 0 A_GiveInventory(\"Fish_BloatedPuffer\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_WindyPuffer\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_SkinnyPuffer\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_FattyPuffer\", 1)\nfail\nDeath:\nTNT1 A 0\nstop\n}\n}\n\nactor CrabFishGiver : BaseMM8BDMUseItem\n{\ninventory.amount 1\ninventory.maxamount 1\ninventory.pickupmessage \"crab rave\"\nTag \"Crab Giver\"\ninventory.icon \"ETANK\"\nInventory.PickupSound \"item/1up\"\n+INVBAR\n+COUNTITEM\nscale 2.0\nStates\n{\nSpawnLoop:\nEBAL F 0\nEBAL F 0 A_JumpIf(tid!=0, 2)\nEBAL F 0 Thing_ChangeTID(0,999)\nEBAL FE 6\nGoto SpawnLoop+3\nUse:\nEBAL E 0 A_JumpIfHealthLower(15000,\"Success\")\nfail\nSuccess:\nEBAL E 0 A_PlaySoundEx(\"item/refill\",\"Voice\")\nTNT1 A 0 A_GiveInventory(\"Fish_Crab\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_ExcavatorCrab\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_LeapingCrab\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_TrapperCrab\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_StepperCrab\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_GardenerCrab\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_BlockerCrab\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_PrickleyCrab\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_BoxerCrab\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_TravellerCrab\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_BlowerCrab\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_FrothingCrab\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_SawCrab\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_SpitefulCrab\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_GripperCrab\", 1)\nfail\nDeath:\nTNT1 A 0\nstop\n}\n}\n\nactor AnotherFishGiver : BaseMM8BDMUseItem\n{\ninventory.amount 1\ninventory.maxamount 1\ninventory.pickupmessage \"other stuff\"\nTag \"Other Stuff Giver\"\ninventory.icon \"ETANK\"\nInventory.PickupSound \"item/1up\"\n+INVBAR\n+COUNTITEM\nscale 2.0\nStates\n{\nSpawnLoop:\nEBAL F 0\nEBAL F 0 A_JumpIf(tid!=0, 2)\nEBAL F 0 Thing_ChangeTID(0,999)\nEBAL FE 6\nGoto SpawnLoop+3\nUse:\nEBAL E 0 A_JumpIfHealthLower(15000,\"Success\")\nfail\nSuccess:\nEBAL E 0 A_PlaySoundEx(\"item/refill\",\"Voice\")\nTNT1 A 0 A_GiveInventory(\"Fish_MechanicalRod\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_GoldenRod\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_SlayerRod\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_GlitchFish\", 1)\nTNT1 A 0 A_GiveInventory(\"GlitchBossReward\", 1)\nTNT1 A 0 A_GiveInventory(\"DBZBossReward\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_OneStarDragonball\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_TwoStarDragonball\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_ThreeStarDragonball\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_FourStarDragonball\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_FiveStarDragonball\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_SixStarDragonball\", 1)\nTNT1 A 0 A_GiveInventory(\"Fish_SevenStarDragonball\", 1)\nfail\nDeath:\nTNT1 A 0\nstop\n}\n}"
      }
    ]
  },
  "maps": []
}

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