Raw model (for completeness)
{
"meta": {
"id": "090b8fc3-8724-4be9-a932-7e984f8aec38",
"sha1": "1437fc8e5de3f1d66e1ca990b4dd56d8556bfcb9",
"sha256": "4b4d18a804ecad90e3584c8f1c23cfc3dcbbf48e44b8476208190a014dbe4940",
"filenames": [
"advnking.pk3"
],
"additional": {
"engines": [],
"iwad": [],
"filename": null,
"added": "2018-03-27 21:12:49",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": null,
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": {
"E1M1": "E1M1.png",
"E1M2": "E1M2.png",
"e1m1": "e1m1.png",
"e1m2": "e1m2.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2018-03-27 21:12:49",
"file": {
"type": "PK3",
"size": 564471,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/1437fc8e5de3f1d66e1ca990b4dd56d8556bfcb9/1437fc8e5de3f1d66e1ca990b4dd56d8556bfcb9.pk3.gz",
"corrupt": false
},
"content": {
"maps": [
"E1M1",
"E1M2"
],
"counts": {
"endoom": 0,
"graphics": 1,
"lumps": 84,
"maps": 2,
"palettes": 0
}
},
"text_files": [
{
"source": "pk3",
"name": "decorate.txt",
"contents": "actor HellGuard 15000\n{\n\t//$Category \"ZDoom Monster pack\"\n\t Spawnid 255\n Health 300\n Radius 24\n Height 64\n Speed 8\n PainChance 50\n Mass 500\n MONSTER\n +FLOORCLIP\n SeeSound \"hellguard/sight\"\n PainSound \"knight/pain\"\n DeathSound \"hellguard/death\"\n ActiveSound \"hellguard/idle\"\n Obituary \"%o was fried by a hell guard.\"\n MeleeDamage 8\n States\n {\n Spawn:\n HLGD AB 10 A_Look\n Loop\n See:\n HLGD AABBCCDD 3 A_Chase\n Loop\n Missile:\n HLGD E 8 A_FaceTarget\n HLGD F 0 A_Jump(85,4)\n HLGD F 0 A_Jump(128,2)\n HLGD F 4 Bright A_CustomMissile(\"HellGuardBall\", 28, -8, -4, 1)\n Goto Missile+6\n HLGD F 4 Bright A_CustomMissile(\"HellGuardBall\", 28, -8, 4, 1)\n Goto Missile+6\n HLGD F 4 Bright A_CustomMissile(\"HellGuardBall\", 28, -8, 0, 1)\n Goto Missile+6\n HLGD E 4 A_FaceTarget\n HLGD F 0 A_Jump(85,4)\n HLGD F 0 A_Jump(128,2)\n HLGD F 4 Bright A_CustomMissile(\"HellGuardBall\", 28, -8, -4, 1)\n Goto Missile+12\n HLGD F 4 Bright A_CustomMissile(\"HellGuardBall\", 28, -8, 4, 1)\n Goto Missile+12\n HLGD F 4 Bright A_CustomMissile(\"HellGuardBall\", 28, -8, 0, 1)\n Goto Missile+12\n HLGD E 4 A_FaceTarget\n HLGD F 0 A_Jump(85,4)\n HLGD F 0 A_Jump(128,2)\n HLGD F 4 Bright A_CustomMissile(\"HellGuardBall\", 28, -8, -4, 1)\n Goto See\n HLGD F 4 Bright A_CustomMissile(\"HellGuardBall\", 28, -8, 4, 1)\n Goto See\n HLGD F 4 Bright A_CustomMissile(\"HellGuardBall\", 28, -8, 0, 1)\n Goto See\n Pain:\n HLGD G 2\n HLGD G 2 A_Pain\n Goto See\n Death:\n HLGD H 6\n HLGD I 6 A_Scream\n HLGD J 6\n HLGD K 6 A_Fall\n HLGD LM 6\n HLGD N -1\n Stop\n Raise:\n HLGD ONMLKJI 8\n Goto See\n }\n}\n\nactor HellGuardBall\n{\n Radius 13\n Height 8\n Speed 10\n Damage 6\n PROJECTILE\n RENDERSTYLE ADD\n ALPHA 0.67\n SeeSound \"hellguard/shot\"\n DeathSound \"hellguard/shothit\"\n Decal PlasmaScorchLower\n States\n {\n Spawn:\n HGFB ABCD 2 Bright\n Loop\n Death:\n HGFB EFGH 4 Bright\n Stop\n }\n}"
},
{
"source": "pk3",
"name": "mapinfo.txt",
"contents": "clearepisodes\n\nepisode e1m1\nname \"E1 : The Way Home\"\n\nmap E1M1 \"Ground broken portal\"\nlevelnum 1\nnext E1M2\nsecretnext E1M9\nsky1 SKY1 0\ncluster 1\nmusic 0druid2\n\nmap E1M2 \"brige chaos\"\nlevelnum 2\nnext E1M3\nsecretnext E1M9\nsky1 SKY1 0\ncluster 1\nmusic 0yosemite"
}
]
},
"maps": [
{
"map": "E1M1",
"title": "E1M1",
"format": "hexen",
"stats": {
"things": 80,
"linedefs": 439,
"sidedefs": 628,
"vertices": 446,
"sectors": 80,
"segs": 758,
"ssectors": 261,
"nodes": 260,
"textures": {
"SQPEB1": 21,
"FLOOR04": 29,
"FLAT523": 28,
"W_004": 203,
"WOODWL": 8,
"ADD_01": 32,
"FLAT504": 64,
"FLOOR00": 4,
"FLAT508": 21,
"FLOOR09": 16,
"FLAT503": 32,
"FLOOR30": 13,
"ORNGRAY": 21,
"DOORSTON": 3,
"ADD_02": 72,
"FLOOR10": 2,
"SW1OFF": 4,
"BANNER2": 5,
"FLAT509": 80,
"GRSKULL1": 3,
"METL2": 18,
"GATMETL5": 8,
"W_265": 2
}
},
"monsters": {
"total": 0,
"by_type": {},
"by_category": null
},
"items": {
"total": 0,
"by_type": {},
"ammo_by_category": null,
"weapons_present": null
},
"mechanics": {
"teleports": false,
"keys": [],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 0,
"hmp_monsters": 0,
"htr_monsters": 0,
"uv_items": 0,
"hmp_items": 0,
"htr_items": 0
},
"compatibility": "hexen",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"analysis": {
"title": "Ground broken portal",
"description": "A small Hexen-format map with a mixed texture set (stone/metal/wood accents) suggesting a ruined base/portal setting. As indexed, it contains no placed monsters, items, keys, or teleports, making it effectively a quiet exploration layout rather than a combat map. Difficulty is trivial for UV due to the absence of encounters and resources, and progression appears to be simple roaming without key gates.",
"tags": [
"exploration",
"hexen_format",
"mixed_theme",
"no_items",
"no_keys",
"no_monsters",
"nonlinear",
"no_teleports",
"small",
"zdoom_compatible"
]
}
},
{
"map": "E1M2",
"title": "E1M2",
"format": "hexen",
"stats": {
"things": 246,
"linedefs": 2146,
"sidedefs": 3192,
"vertices": 2082,
"sectors": 313,
"segs": 3618,
"ssectors": 1333,
"nodes": 1332,
"textures": {
"MOSAIC5": 2,
"FLOOR30": 22,
"FLOOR17": 59,
"WOODWL": 281,
"LAVAFL1": 24,
"FLAT504": 335,
"FLTTELE1": 2,
"SPINE2": 78,
"SAINT1": 12,
"DMNMSK": 2,
"METL2": 403,
"CTYSTUC4": 13,
"GATMETL5": 36,
"RCKSNMUD": 47,
"FLAT523": 34,
"FLOOR06": 21,
"BLUEFRAG": 31,
"FLOOR16": 28,
"FLOOR28": 29,
"GATMETL2": 176,
"GATMETL4": 4,
"FLAT521": 23,
"TRISTON1": 114,
"F_SKY1": 70,
"CSTLRCK": 15,
"CTYSTUC1": 12,
"DOORSTON": 9,
"ORNGRAY": 9,
"BANNER2": 6,
"WATRWAL1": 117,
"FLOOR09": 1,
"SQPEB1": 145,
"FLTWAWA1": 72,
"FLOOR25": 26,
"LOOSERCK": 25,
"FLOOR10": 102,
"MOSAIC1": 12,
"TMBSTON2": 51,
"ADD_02": 2,
"FLAT500": 56,
"FLOOR00": 8,
"SNDCHNKS": 23,
"FLOOR04": 41,
"MOSAIC4": 2,
"BANNER5": 4,
"FLAT509": 1,
"FLAT510": 29,
"FLAT522": 3,
"CHAINSD": 2,
"BANNER6": 9,
"GRSKULL2": 2,
"SW1OFF": 14,
"SKULLSB1": 12,
"DOORWOOD": 2,
"FLAT507": 34,
"FLOOR27": 3,
"BRWNRCKS": 523,
"FLAT502": 8,
"FLATHUH1": 5,
"GRSKULL1": 3
}
},
"monsters": {
"total": 0,
"by_type": {},
"by_category": null
},
"items": {
"total": 0,
"by_type": {},
"ammo_by_category": null,
"weapons_present": null
},
"mechanics": {
"teleports": false,
"keys": [],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 0,
"hmp_monsters": 0,
"htr_monsters": 0,
"uv_items": 0,
"hmp_items": 0,
"htr_items": 0
},
"compatibility": "hexen",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"analysis": {
"title": "brige chaos",
"description": "A medium-sized Hexen-format map with a mixed gothic/tech look, featuring lots of wood, metal, rock, and water/lava textures. As indexed, it contains no placed monsters or items, so gameplay will be exploration-focused unless population is handled via scripting or external mods. Difficulty on UV is effectively trivial from the available data, with no key progression or teleport-driven flow indicated.",
"tags": [
"custom_monsters",
"exploration",
"gothic",
"hexen_format",
"low_combat",
"medium_length",
"mixed_theme",
"no_items",
"no_monsters",
"nonlinear",
"techbase",
"zdoom_required"
]
}
}
]
}