advnking.pk3

PK3 551 KiB 2 map(s)

Counts

endoom0
graphics1
lumps84
maps2
palettes0

Totals (across maps)

Things326
Linedefs2585
Sectors393
Monsters0
Items0
Raw model (for completeness)
{
  "meta": {
    "id": "090b8fc3-8724-4be9-a932-7e984f8aec38",
    "sha1": "1437fc8e5de3f1d66e1ca990b4dd56d8556bfcb9",
    "sha256": "4b4d18a804ecad90e3584c8f1c23cfc3dcbbf48e44b8476208190a014dbe4940",
    "filenames": [
      "advnking.pk3"
    ],
    "additional": {
      "engines": [],
      "iwad": [],
      "filename": null,
      "added": "2018-03-27 21:12:49",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "E1M1": "E1M1.png",
        "E1M2": "E1M2.png",
        "e1m1": "e1m1.png",
        "e1m2": "e1m2.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2018-03-27 21:12:49",
    "file": {
      "type": "PK3",
      "size": 564471,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/1437fc8e5de3f1d66e1ca990b4dd56d8556bfcb9/1437fc8e5de3f1d66e1ca990b4dd56d8556bfcb9.pk3.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "E1M1",
        "E1M2"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 1,
        "lumps": 84,
        "maps": 2,
        "palettes": 0
      }
    },
    "text_files": [
      {
        "source": "pk3",
        "name": "decorate.txt",
        "contents": "actor HellGuard 15000\n{\n\t//$Category \"ZDoom Monster pack\"\n\t  Spawnid 255\n    Health 300\n    Radius 24\n    Height 64\n    Speed 8\n    PainChance 50\n    Mass 500\n    MONSTER\n    +FLOORCLIP\n    SeeSound \"hellguard/sight\"\n    PainSound \"knight/pain\"\n    DeathSound \"hellguard/death\"\n    ActiveSound \"hellguard/idle\"\n    Obituary \"%o was fried by a hell guard.\"\n    MeleeDamage 8\n    States\n    {\n    Spawn:\n        HLGD AB 10 A_Look\n        Loop\n    See:\n        HLGD AABBCCDD 3 A_Chase\n        Loop\n    Missile:\n        HLGD E 8 A_FaceTarget\n        HLGD F 0 A_Jump(85,4)\n        HLGD F 0 A_Jump(128,2)\n        HLGD F 4 Bright A_CustomMissile(\"HellGuardBall\", 28, -8, -4, 1)\n        Goto Missile+6\n        HLGD F 4 Bright A_CustomMissile(\"HellGuardBall\", 28, -8, 4, 1)\n        Goto Missile+6\n        HLGD F 4 Bright A_CustomMissile(\"HellGuardBall\", 28, -8, 0, 1)\n        Goto Missile+6\n        HLGD E 4 A_FaceTarget\n        HLGD F 0 A_Jump(85,4)\n        HLGD F 0 A_Jump(128,2)\n        HLGD F 4 Bright A_CustomMissile(\"HellGuardBall\", 28, -8, -4, 1)\n        Goto Missile+12\n        HLGD F 4 Bright A_CustomMissile(\"HellGuardBall\", 28, -8, 4, 1)\n        Goto Missile+12\n        HLGD F 4 Bright A_CustomMissile(\"HellGuardBall\", 28, -8, 0, 1)\n        Goto Missile+12\n        HLGD E 4 A_FaceTarget\n        HLGD F 0 A_Jump(85,4)\n        HLGD F 0 A_Jump(128,2)\n        HLGD F 4 Bright A_CustomMissile(\"HellGuardBall\", 28, -8, -4, 1)\n        Goto See\n        HLGD F 4 Bright A_CustomMissile(\"HellGuardBall\", 28, -8, 4, 1)\n        Goto See\n        HLGD F 4 Bright A_CustomMissile(\"HellGuardBall\", 28, -8, 0, 1)\n        Goto See\n    Pain:\n        HLGD G 2\n        HLGD G 2 A_Pain\n        Goto See\n    Death:\n        HLGD H 6\n        HLGD I 6 A_Scream\n        HLGD J 6\n        HLGD K 6 A_Fall\n        HLGD LM 6\n        HLGD N -1\n        Stop\n    Raise:\n        HLGD ONMLKJI 8\n        Goto See\n    }\n}\n\nactor HellGuardBall\n{\n    Radius 13\n    Height 8\n    Speed 10\n    Damage 6\n    PROJECTILE\n    RENDERSTYLE ADD\n    ALPHA 0.67\n    SeeSound \"hellguard/shot\"\n    DeathSound \"hellguard/shothit\"\n    Decal PlasmaScorchLower\n    States\n    {\n    Spawn:\n        HGFB ABCD 2 Bright\n        Loop\n    Death:\n        HGFB EFGH 4 Bright\n        Stop\n    }\n}"
      },
      {
        "source": "pk3",
        "name": "mapinfo.txt",
        "contents": "clearepisodes\n\nepisode e1m1\nname \"E1 : The Way Home\"\n\nmap E1M1 \"Ground broken portal\"\nlevelnum 1\nnext E1M2\nsecretnext E1M9\nsky1 SKY1 0\ncluster 1\nmusic 0druid2\n\nmap E1M2 \"brige chaos\"\nlevelnum 2\nnext E1M3\nsecretnext E1M9\nsky1 SKY1 0\ncluster 1\nmusic 0yosemite"
      }
    ]
  },
  "maps": [
    {
      "map": "E1M1",
      "title": "E1M1",
      "format": "hexen",
      "stats": {
        "things": 80,
        "linedefs": 439,
        "sidedefs": 628,
        "vertices": 446,
        "sectors": 80,
        "segs": 758,
        "ssectors": 261,
        "nodes": 260,
        "textures": {
          "SQPEB1": 21,
          "FLOOR04": 29,
          "FLAT523": 28,
          "W_004": 203,
          "WOODWL": 8,
          "ADD_01": 32,
          "FLAT504": 64,
          "FLOOR00": 4,
          "FLAT508": 21,
          "FLOOR09": 16,
          "FLAT503": 32,
          "FLOOR30": 13,
          "ORNGRAY": 21,
          "DOORSTON": 3,
          "ADD_02": 72,
          "FLOOR10": 2,
          "SW1OFF": 4,
          "BANNER2": 5,
          "FLAT509": 80,
          "GRSKULL1": 3,
          "METL2": 18,
          "GATMETL5": 8,
          "W_265": 2
        }
      },
      "monsters": {
        "total": 0,
        "by_type": {},
        "by_category": null
      },
      "items": {
        "total": 0,
        "by_type": {},
        "ammo_by_category": null,
        "weapons_present": null
      },
      "mechanics": {
        "teleports": false,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 0,
        "hmp_monsters": 0,
        "htr_monsters": 0,
        "uv_items": 0,
        "hmp_items": 0,
        "htr_items": 0
      },
      "compatibility": "hexen",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "analysis": {
        "title": "Ground broken portal",
        "description": "A small Hexen-format map with a mixed texture set (stone/metal/wood accents) suggesting a ruined base/portal setting. As indexed, it contains no placed monsters, items, keys, or teleports, making it effectively a quiet exploration layout rather than a combat map. Difficulty is trivial for UV due to the absence of encounters and resources, and progression appears to be simple roaming without key gates.",
        "tags": [
          "exploration",
          "hexen_format",
          "mixed_theme",
          "no_items",
          "no_keys",
          "no_monsters",
          "nonlinear",
          "no_teleports",
          "small",
          "zdoom_compatible"
        ]
      }
    },
    {
      "map": "E1M2",
      "title": "E1M2",
      "format": "hexen",
      "stats": {
        "things": 246,
        "linedefs": 2146,
        "sidedefs": 3192,
        "vertices": 2082,
        "sectors": 313,
        "segs": 3618,
        "ssectors": 1333,
        "nodes": 1332,
        "textures": {
          "MOSAIC5": 2,
          "FLOOR30": 22,
          "FLOOR17": 59,
          "WOODWL": 281,
          "LAVAFL1": 24,
          "FLAT504": 335,
          "FLTTELE1": 2,
          "SPINE2": 78,
          "SAINT1": 12,
          "DMNMSK": 2,
          "METL2": 403,
          "CTYSTUC4": 13,
          "GATMETL5": 36,
          "RCKSNMUD": 47,
          "FLAT523": 34,
          "FLOOR06": 21,
          "BLUEFRAG": 31,
          "FLOOR16": 28,
          "FLOOR28": 29,
          "GATMETL2": 176,
          "GATMETL4": 4,
          "FLAT521": 23,
          "TRISTON1": 114,
          "F_SKY1": 70,
          "CSTLRCK": 15,
          "CTYSTUC1": 12,
          "DOORSTON": 9,
          "ORNGRAY": 9,
          "BANNER2": 6,
          "WATRWAL1": 117,
          "FLOOR09": 1,
          "SQPEB1": 145,
          "FLTWAWA1": 72,
          "FLOOR25": 26,
          "LOOSERCK": 25,
          "FLOOR10": 102,
          "MOSAIC1": 12,
          "TMBSTON2": 51,
          "ADD_02": 2,
          "FLAT500": 56,
          "FLOOR00": 8,
          "SNDCHNKS": 23,
          "FLOOR04": 41,
          "MOSAIC4": 2,
          "BANNER5": 4,
          "FLAT509": 1,
          "FLAT510": 29,
          "FLAT522": 3,
          "CHAINSD": 2,
          "BANNER6": 9,
          "GRSKULL2": 2,
          "SW1OFF": 14,
          "SKULLSB1": 12,
          "DOORWOOD": 2,
          "FLAT507": 34,
          "FLOOR27": 3,
          "BRWNRCKS": 523,
          "FLAT502": 8,
          "FLATHUH1": 5,
          "GRSKULL1": 3
        }
      },
      "monsters": {
        "total": 0,
        "by_type": {},
        "by_category": null
      },
      "items": {
        "total": 0,
        "by_type": {},
        "ammo_by_category": null,
        "weapons_present": null
      },
      "mechanics": {
        "teleports": false,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 0,
        "hmp_monsters": 0,
        "htr_monsters": 0,
        "uv_items": 0,
        "hmp_items": 0,
        "htr_items": 0
      },
      "compatibility": "hexen",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "analysis": {
        "title": "brige chaos",
        "description": "A medium-sized Hexen-format map with a mixed gothic/tech look, featuring lots of wood, metal, rock, and water/lava textures. As indexed, it contains no placed monsters or items, so gameplay will be exploration-focused unless population is handled via scripting or external mods. Difficulty on UV is effectively trivial from the available data, with no key progression or teleport-driven flow indicated.",
        "tags": [
          "custom_monsters",
          "exploration",
          "gothic",
          "hexen_format",
          "low_combat",
          "medium_length",
          "mixed_theme",
          "no_items",
          "no_monsters",
          "nonlinear",
          "techbase",
          "zdoom_required"
        ]
      }
    }
  ]
}

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