Raw model (for completeness)
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"source": "pk3",
"name": "MENUDEF.txt",
"contents": "OptionMenu \"OptionsMenu\"\n{\n\tTitle \"OPTIONS\"\n\tSubmenu \"Endless Battle General Options\",\"EndlessBattleGeneralOptions\"\n\tStaticText \" \"\n\tSubmenu \"Multiplayer Options\",\"ZA_MultiplayerOptions\"\n\tStaticText \" \"\n\tSubmenu \"Customize Controls\",\"CustomizeControls\"\n\tSubmenu \"Mouse options\",\"MouseOptions\"\n\tSubmenu \"Joystick options\",\"JoystickOptions\"\n\tStaticText \" \"\n\tSubmenu \"Player Setup\",\"PlayerMenu\"\n\tSubmenu \"Gameplay Options\",\"GameplayOptions\"\n\tSubmenu \"Compatibility Options\",\"CompatibilityOptions\"\n\tSubmenu \"Automap Options\",\"AutomapOptions\"\n\tSubmenu \"HUD Options\",\"HUDOptions\"\n\tSubmenu \"Miscellaneous Options\",\"MiscOptions\"\n\tSubmenu \"Sound Options\",\"SoundOptions\"\n\tSubmenu \"Display Options\",\"VideoOptions\"\n\tSubmenu \"Set video mode\",\"VideoModeMenu\"\n\tStaticText \" \"\n\tSafeCommand \"Reset to defaults\",\"reset2defaults\"\n\tSafeCommand\t\"Reset to last saved\",\"reset2saved\"\n\tCommand \"Go to console\",\"menuconsole\"\n}\n\nOptionMenu \"EndlessBattleGeneralOptions\"\n{\n\tTitle \"Endless Battle General Options\"\n\tStaticText \" \"\n\tStaticText \" \"\n\tSubmenu \"Monsters Global Options\",\"EndlessBattleMonstersGlobalOptions\"\n\tSubmenu \"Monsters Specific Options\",\"EndlessBattleMonstersSpecificOptions\"\n\tStaticText \" \"\n\tSubmenu \"Items Global Options\",\"EndlessBattleItemsGlobalOptions\"\n\tSubmenu \"Health & Armor Options\",\"EndlessBattleHealthOptions\"\n\tSubmenu \"Ammunition Options\",\"EndlessBattleAmmoOptions\"\n\tSubmenu \"Weapon Options\",\"EndlessBattleWeaponOptions\"\n\tSubmenu \"Powerup Options\",\"EndlessBattlePowerupOptions\"\n\tStaticText \" \"\n\tSubmenu \"Props Options\",\"EndlessBattlePropsOptions\"\n\tStaticText \" \"\n\tSafeCommand\t\"Reset All Options\",\"EB_Reset\"\n}\n\nOptionValue \"TrueOrFalse\"\n{\n\t0, \"FALSE\"\n\t1, \"TRUE\"\n}\n\nOptionMenu \"EndlessBattleMonstersGlobalOptions\"\n{\n\tTitle \"Monsters Global Options\"\n\tStaticText \" \"\n\tCommand\t\"Reset Monsters Global Options\",\"EB_Reset_Global_Monsters\"\n\tStaticText \" \"\n\tSlider \"Monsters Spawn Limit\",\"eb_monsters_spawn_limit\",1,512,1,0\n\tStaticText \" \"\n\tSlider \"Monsters Spawn Range\",\"eb_monsters_spawn_range\",10,2000,10,0\n\tStaticText \" \"\n\tSlider \"Monsters Spawn Number Multiplier\",\"eb_monsters_number_multiplier\",1,10,1,0\n\tStaticText \" \"\n\tSlider \"Monsters Spawn Chance Multiplier\",\"eb_monsters_chance_multiplier\",1,10,1,0\n\tStaticText \" \"\n\tSlider \"Monsters Spawn Speed Multiplier\",\"eb_monsters_speed_multiplier\",1,10,1,0\n\tStaticText \" \"\n Option \"Spawned Monsters Ambush\",\"eb_monsters_ambush\",\"TrueOrFalse\"\n\tStaticText \" \"\n //Option \"Spawned Monsters ared Counted\",\"eb_monsters_countkill\",\"TrueOrFalse\"\n\t//StaticText \" \"\n Option \"Spawned Boss Annoucement\",\"eb_monsters_boss_announce\",\"TrueOrFalse\"\n\tStaticText \" \"\n Option \"Monsters Condition Log\",\"eb_monsters_condition_log\",\"TrueOrFalse\"\n\tStaticText \" \"\n Option \"Spawned Monsters Log\",\"eb_monsters_spawn_log\",\"TrueOrFalse\"\n\tStaticText \" \"\n}\n\nOptionMenu \"EndlessBattleMonstersSpecificOptions\"\n{\n\tTitle \"Monsters Specific Options\"\n\tStaticText \"Never - Never spawn\"\n\tStaticText \"Present - Spawn on the map if already present on it\"\n\tStaticText \"(only checked at map start)\"\n\tStaticText \"Progression - Spawn for the entire game if present on the map\"\n\tStaticText \"(only checked at map start)\"\n\tStaticText \"Killed - Spawn for the entire game if killed by the player\"\n\tStaticText \"Always - Always spawn\"\n\tStaticText \" \"\n\tSafeCommand\t\"Reset Monsters Options\",\"EB_Reset_Monsters\"\n\tStaticText \" \"\n Option \"Zombieman Encounter\",\"eb_zombieman_spawn\",\"EncounterTypeMonster\"\n\tSlider \"Zombieman Delay (s)\",\"eb_zombieman_delay\",1,180,1,0\n\tSlider \"Zombieman Chance (%)\",\"eb_zombieman_chance\",0,100,1,0\n\tSlider \"Zombieman Group Min\",\"eb_zombieman_group_min\",1,16,1,0\n\tSlider \"Zombieman Group Max\",\"eb_zombieman_group_max\",1,16,1,0\n\tSlider \"Zombieman Spawn Limit\",\"eb_zombieman_limit\",1,256,1,0\n\tStaticText \" \"\n Option \"Shotgun Guy Encounter\",\"eb_shotgunguy_spawn\",\"EncounterTypeMonster\"\n\tSlider \"Shotgun Guy Delay (s)\",\"eb_shotgunguy_delay\",1,180,1,0\n\tSlider \"Shotgun Guy Chance (%)\",\"eb_shotgunguy_chance\",0,100,1,0\n\tSlider \"Shotgun Guy Group Min\",\"eb_shotgunguy_group_min\",1,16,1,0\n\tSlider \"Shotgun Guy Group Max\",\"eb_shotgunguy_group_max\",1,16,1,0\n\tSlider \"Shotgun Guy Spawn Limit\",\"eb_shotgunguy_limit\",1,256,1,0\n\tStaticText \" \"\n Option \"Doom Imp Encounter\",\"eb_doomimp_spawn\",\"EncounterTypeMonster\"\n\tSlider \"Doom Imp Delay (s)\",\"eb_doomimp_delay\",1,180,1,0\n\tSlider \"Doom Imp Chance (%)\",\"eb_doomimp_chance\",0,100,1,0\n\tSlider \"Doom Imp Group Min\",\"eb_doomimp_group_min\",1,16,1,0\n\tSlider \"Doom Imp Group Max\",\"eb_doomimp_group_max\",1,16,1,0\n\tSlider \"Doom Imp Spawn Limit\",\"eb_doomimp_limit\",1,256,1,0\n\tStaticText \" \"\n Option \"Chaingun Guy Encounter\",\"eb_chaingunguy_spawn\",\"EncounterTypeMonster\"\n\tSlider \"Chaingun Guy Delay (s)\",\"eb_chaingunguy_delay\",1,180,1,0\n\tSlider \"Chaingun Guy Chance (%)\",\"eb_chaingunguy_chance\",0,100,1,0\n\tSlider \"Chaingun Guy Group Min\",\"eb_chaingunguy_group_min\",1,16,1,0\n\tSlider \"Chaingun Guy Group Max\",\"eb_chaingunguy_group_max\",1,16,1,0\n\tSlider \"Chaingun Guy Spawn Limit\",\"eb_chaingunguy_limit\",1,256,1,0\n\tStaticText \" \"\n Option \"Demon Encounter\",\"eb_demon_spawn\",\"EncounterTypeMonster\"\n\tSlider \"Demon Delay (s)\",\"eb_demon_delay\",1,180,1,0\n\tSlider \"Demon Chance (%)\",\"eb_demon_chance\",0,100,1,0\n\tSlider \"Demon Group Min\",\"eb_demon_group_min\",1,16,1,0\n\tSlider \"Demon Group Max\",\"eb_demon_group_max\",1,16,1,0\n\tSlider \"Demon Spawn Limit\",\"eb_demon_limit\",1,256,1,0\n\tStaticText \" \"\n Option \"Spectre Encounter\",\"eb_spectre_spawn\",\"EncounterTypeMonster\"\n\tSlider \"Spectre Delay (s)\",\"eb_spectre_delay\",1,180,1,0\n\tSlider \"Spectre Chance (%)\",\"eb_spectre_chance\",0,100,1,0\n\tSlider \"Spectre Group Min\",\"eb_spectre_group_min\",1,16,1,0\n\tSlider \"Spectre Group Max\",\"eb_spectre_group_max\",1,16,1,0\n\tSlider \"Spectre Spawn Limit\",\"eb_spectre_limit\",1,256,1,0\n\tStaticText \" \"\n Option \"Lost Soul Encounter\",\"eb_lostsoul_spawn\",\"EncounterTypeMonster\"\n\tSlider \"Lost Soul Delay (s)\",\"eb_lostsoul_delay\",1,180,1,0\n\tSlider \"Lost Soul Chance (%)\",\"eb_lostsoul_chance\",0,100,1,0\n\tSlider \"Lost Soul Group Min\",\"eb_lostsoul_group_min\",1,16,1,0\n\tSlider \"Lost Soul Group Max\",\"eb_lostsoul_group_max\",1,16,1,0\n\tSlider \"Lost Soul Spawn Limit\",\"eb_lostsoul_limit\",1,256,1,0\n\tStaticText \" \"\n Option \"Pain Elemental Encounter\",\"eb_painelemental_spawn\",\"EncounterTypeMonster\"\n\tSlider \"Pain Elemental Delay (s)\",\"eb_painelemental_delay\",1,180,1,0\n\tSlider \"Pain Elemental Chance (%)\",\"eb_painelemental_chance\",0,100,1,0\n\tSlider \"Pain Elemental Group Min\",\"eb_painelemental_group_min\",1,16,1,0\n\tSlider \"Pain Elemental Group Max\",\"eb_painelemental_group_max\",1,16,1,0\n\tSlider \"Pain Elemental Spawn Limit\",\"eb_painelemental_limit\",1,256,1,0\n\tStaticText \" \"\n Option \"Cacodemon Encounter\",\"eb_cacodemon_spawn\",\"EncounterTypeMonster\"\n\tSlider \"Cacodemon Delay (s)\",\"eb_cacodemon_delay\",1,180,1,0\n\tSlider \"Cacodemon Chance (%)\",\"eb_cacodemon_chance\",0,100,1,0\n\tSlider \"Cacodemon Group Min\",\"eb_cacodemon_group_min\",1,16,1,0\n\tSlider \"Cacodemon Group Max\",\"eb_cacodemon_group_max\",1,16,1,0\n\tSlider \"Cacodemon Spawn Limit\",\"eb_cacodemon_limit\",1,256,1,0\n\tStaticText \" \"\n Option \"Hell Knight Encounter\",\"eb_hellknight_spawn\",\"EncounterTypeMonster\"\n\tSlider \"Hell Knight Delay (s)\",\"eb_hellknight_delay\",1,180,1,0\n\tSlider \"Hell Knight Chance (%)\",\"eb_hellknight_chance\",0,100,1,0\n\tSlider \"Hell Knight Group Min\",\"eb_hellknight_group_min\",1,16,1,0\n\tSlider \"Hell Knight Group Max\",\"eb_hellknight_group_max\",1,16,1,0\n\tSlider \"Hell Knight Spawn Limit\",\"eb_hellknight_limit\",1,256,1,0\n\tStaticText \" \"\n Option \"Baron Of Hell Encounter\",\"eb_baronofhell_spawn\",\"EncounterTypeMonster\"\n\tSlider \"Baron Of Hell Delay (s)\",\"eb_baronofhell_delay\",1,180,1,0\n\tSlider \"Baron Of Hell Chance (%)\",\"eb_baronofhell_chance\",0,100,1,0\n\tSlider \"Baron Of Hell Group Min\",\"eb_baronofhell_group_min\",1,16,1,0\n\tSlider \"Baron Of Hell Group Max\",\"eb_baronofhell_group_max\",1,16,1,0\n\tSlider \"Baron Of Hell Spawn Limit\",\"eb_baronofhell_limit\",1,256,1,0\n\tStaticText \" \"\n Option \"Revenant Encounter\",\"eb_revenant_spawn\",\"EncounterTypeMonster\"\n\tSlider \"Revenant Delay (s)\",\"eb_revenant_delay\",1,180,1,0\n\tSlider \"Revenant Chance (%)\",\"eb_revenant_chance\",0,100,1,0\n\tSlider \"Revenant Group Min\",\"eb_revenant_group_min\",1,16,1,0\n\tSlider \"Revenant Group Max\",\"eb_revenant_group_max\",1,16,1,0\n\tSlider \"Revenant Spawn Limit\",\"eb_revenant_limit\",1,256,1,0\n\tStaticText \" \"\n Option \"Mancubus Encounter\",\"eb_fatso_spawn\",\"EncounterTypeMonster\"\n\tSlider \"Mancubus Delay (s)\",\"eb_fatso_delay\",1,180,1,0\n\tSlider \"Mancubus Chance (%)\",\"eb_fatso_chance\",0,100,1,0\n\tSlider \"Mancubus Group Min\",\"eb_fatso_group_min\",1,16,1,0\n\tSlider \"Mancubus Group Max\",\"eb_fatso_group_max\",1,16,1,0\n\tSlider \"Mancubus Spawn Limit\",\"eb_fatso_limit\",1,256,1,0\n\tStaticText \" \"\n Option \"Arachnotron Encounter\",\"eb_arachnotron_spawn\",\"EncounterTypeMonster\"\n\tSlider \"Arachnotron Delay (s)\",\"eb_arachnotron_delay\",1,180,1,0\n\tSlider \"Arachnotron Chance (%)\",\"eb_arachnotron_chance\",0,100,1,0\n\tSlider \"Arachnotron Group Min\",\"eb_arachnotron_group_min\",1,16,1,0\n\tSlider \"Arachnotron Group Max\",\"eb_arachnotron_group_max\",1,16,1,0\n\tSlider \"Arachnotron Spawn Limit\",\"eb_arachnotron_limit\",1,256,1,0\n\tStaticText \" \"\n Option \"Archvile Encounter\",\"eb_archvile_spawn\",\"EncounterTypeMonster\"\n\tSlider \"Archvile Delay (s)\",\"eb_archvile_delay\",1,180,1,0\n\tSlider \"Archvile Chance (%)\",\"eb_archvile_chance\",0,100,1,0\n\tSlider \"Archvile Group Min\",\"eb_archvile_group_min\",1,16,1,0\n\tSlider \"Archvile Group Max\",\"eb_archvile_group_max\",1,16,1,0\n\tSlider \"Archvile Spawn Limit\",\"eb_archvile_limit\",1,256,1,0\n\tStaticText \" \"\n Option \"Spider Mastermind Encounter\",\"eb_spidermastermind_spawn\",\"EncounterTypeMonster\"\n\tSlider \"Spider Mastermind Delay (s)\",\"eb_spidermastermind_delay\",1,180,1,0\n\tSlider \"Spider Mastermind Chance (%)\",\"eb_spidermastermind_chance\",0,100,1,0\n\tSlider \"Spider Mastermind Group Min\",\"eb_spidermastermind_group_min\",1,16,1,0\n\tSlider \"Spider Mastermind Group Max\",\"eb_spidermastermind_group_max\",1,16,1,0\n\tSlider \"Spider Mastermind Spawn Limit\",\"eb_spidermastermind_limit\",1,256,1,0\n\tStaticText \" \"\n Option \"Cyberdemon Encounter\",\"eb_cyberdemon_spawn\",\"EncounterTypeMonster\"\n\tSlider \"Cyberdemon Delay (s)\",\"eb_cyberdemon_delay\",1,180,1,0\n\tSlider \"Cyberdemon Chance (%)\",\"eb_cyberdemon_chance\",0,100,1,0\n\tSlider \"Cyberdemon Group Min\",\"eb_cyberdemon_group_min\",1,16,1,0\n\tSlider \"Cyberdemon Group Max\",\"eb_cyberdemon_group_max\",1,16,1,0\n\tSlider \"Cyberdemon Spawn Limit\",\"eb_cyberdemon_limit\",1,256,1,0\n\tStaticText \" \"\n Option \"Wolfenstein SS Encounter\",\"eb_wolfensteinss_spawn\",\"EncounterTypeMonster\"\n\tSlider \"Wolfenstein SS Delay (s)\",\"eb_wolfensteinss_delay\",1,180,1,0\n\tSlider \"Wolfenstein SS Chance (%)\",\"eb_wolfensteinss_chance\",0,100,1,0\n\tSlider \"Wolfenstein SS Group Min\",\"eb_wolfensteinss_group_min\",1,16,1,0\n\tSlider \"Wolfenstein SS Group Max\",\"eb_wolfensteinss_group_max\",1,16,1,0\n\tSlider \"Wolfenstein SS Spawn Limit\",\"eb_wolfensteinss_limit\",1,256,1,0\n}\n\nOptionValue \"EncounterTypeMonster\"\n{\n\t0, \"Never\"\n\t1, \"Present\"\n\t2, \"Progression\"\n\t3, \"Killed\"\n\t4, \"Always\"\n}\n\nOptionMenu \"EndlessBattleItemsGlobalOptions\"\n{\n\tTitle \"Items Global Options\"\n\tStaticText \" \"\n\tCommand\t\"Reset Monsters Global Options\",\"EB_Reset_Global_Items\"\n\tStaticText \" \"\n\tSlider \"Items Spawn Limit\",\"eb_items_spawn_limit\",1,1024,1,0\n\tStaticText \" \"\n\tSlider \"Items Spawn Range\",\"eb_items_spawn_range\",10,2000,10,0\n\tStaticText \" \"\n\tSlider \"Items Spawn Number Multiplier\",\"eb_items_number_multiplier\",1,10,1,0\n\tStaticText \" \"\n\tSlider \"Items Spawn Chance Multiplier\",\"eb_items_chance_multiplier\",1,10,1,0\n\tStaticText \" \"\n\tSlider \"Items Spawn Speed Multiplier\",\"eb_items_speed_multiplier\",1,10,1,0\n\tStaticText \" \"\n Option \"Items Condition Log\",\"eb_items_condition_log\",\"TrueOrFalse\"\n\tStaticText \" \"\n Option \"Spawned Items Log\",\"eb_items_spawn_log\",\"TrueOrFalse\"\n\tStaticText \" \"\n}\n\nOptionMenu \"EndlessBattleHealthOptions\"\n{\n\tTitle \"Health & Armor Options\"\n\tStaticText \"Never - Never spawn\"\n\tStaticText \"Present - Spawn on the map if already present on it\"\n\tStaticText \"(only checked at map start)\"\n\tStaticText \"Progression - Spawn for the entire game if present on the map\"\n\tStaticText \"(only checked at map start)\"\n\tStaticText \"Picked Up - Spawn for the entire game if picked up by the player\"\n\tStaticText \"Always - Always spawn\"\n\tStaticText \" \"\n\tSafeCommand\t\"Reset Health & Armor Options\",\"EB_Reset_HealthArmor\"\n\tStaticText \" \"\n Option \"Health Bonus Encounter\",\"eb_healthbonus_spawn\",\"EncounterTypeItem\"\n\tSlider \"Health Bonus Delay (s)\",\"eb_healthbonus_delay\",1,180,1,0\n\tSlider \"Health Bonus Chance (%)\",\"eb_healthbonus_chance\",0,100,1,0\n\tSlider \"Health Bonus Group Min\",\"eb_healthbonus_group_min\",1,16,1,0\n\tSlider \"Health Bonus Group Max\",\"eb_healthbonus_group_max\",1,16,1,0\n\tSlider \"Health Bonus Spawn Limit\",\"eb_healthbonus_limit\",1,256,1,0\n\tStaticText \" \"\n\tStaticText \" \"\n Option \"Armor Bonus Encounter\",\"eb_armorbonus_spawn\",\"EncounterTypeItem\"\n\tSlider \"Armor Bonus Delay (s)\",\"eb_armorbonus_delay\",1,180,1,0\n\tSlider \"Armor Bonus Chance (%)\",\"eb_armorbonus_chance\",0,100,1,0\n\tSlider \"Armor Bonus Group Min\",\"eb_armorbonus_group_min\",1,16,1,0\n\tSlider \"Armor Bonus Group Max\",\"eb_armorbonus_group_max\",1,16,1,0\n\tSlider \"Armor Bonus Spawn Limit\",\"eb_armorbonus_limit\",1,256,1,0\n\tStaticText \" \"\n\tStaticText \" \"\n Option \"Stimpack Encounter\",\"eb_stimpack_spawn\",\"EncounterTypeItem\"\n\tSlider \"Stimpack Delay (s)\",\"eb_stimpack_delay\",1,180,1,0\n\tSlider \"Stimpack Chance (%)\",\"eb_stimpack_chance\",0,100,1,0\n\tSlider \"Stimpack Group Min\",\"eb_stimpack_group_min\",1,16,1,0\n\tSlider \"Stimpack Group Max\",\"eb_stimpack_group_max\",1,16,1,0\n\tSlider \"Stimpack Spawn Limit\",\"eb_stimpack_limit\",1,256,1,0\n\tStaticText \" \"\n\tStaticText \" \"\n Option \"Medikit Encounter\",\"eb_medikit_spawn\",\"EncounterTypeItem\"\n\tSlider \"Medikit Delay (s)\",\"eb_medikit_delay\",1,180,1,0\n\tSlider \"Medikit Chance (%)\",\"eb_medikit_chance\",0,100,1,0\n\tSlider \"Medikit Group Min\",\"eb_medikit_group_min\",1,16,1,0\n\tSlider \"Medikit Group Max\",\"eb_medikit_group_max\",1,16,1,0\n\tSlider \"Medikit Spawn Limit\",\"eb_medikit_limit\",1,256,1,0\n\tStaticText \" \"\n\tStaticText \" \"\n Option \"Soul Sphere Encounter\",\"eb_soulsphere_spawn\",\"EncounterTypeItem\"\n\tSlider \"Soul Sphere Delay (s)\",\"eb_soulsphere_delay\",1,180,1,0\n\tSlider \"Soul Sphere Chance (%)\",\"eb_soulsphere_chance\",0,100,1,0\n\tSlider \"Soul Sphere Group Min\",\"eb_soulsphere_group_min\",1,16,1,0\n\tSlider \"Soul Sphere Group Max\",\"eb_soulsphere_group_max\",1,16,1,0\n\tSlider \"Soul Sphere Spawn Limit\",\"eb_soulsphere_limit\",1,256,1,0\n\tStaticText \" \"\n\tStaticText \" \"\n Option \"Green Armor Encounter\",\"eb_greenarmor_spawn\",\"EncounterTypeItem\"\n\tSlider \"Green Armor Delay (s)\",\"eb_greenarmor_delay\",1,180,1,0\n\tSlider \"Green Armor Chance (%)\",\"eb_greenarmor_chance\",0,100,1,0\n\tSlider \"Green Armor Group Min\",\"eb_greenarmor_group_min\",1,16,1,0\n\tSlider \"Green Armor Group Max\",\"eb_greenarmor_group_max\",1,16,1,0\n\tSlider \"Green Armor Spawn Limit\",\"eb_greenarmor_limit\",1,256,1,0\n\tStaticText \" \"\n\tStaticText \" \"\n Option \"Blue Armor Encounter\",\"eb_bluearmor_spawn\",\"EncounterTypeItem\"\n\tSlider \"Blue Armor Delay (s)\",\"eb_bluearmor_delay\",1,180,1,0\n\tSlider \"Blue Armor Chance (%)\",\"eb_bluearmor_chance\",0,100,1,0\n\tSlider \"Blue Armor Group Min\",\"eb_bluearmor_group_min\",1,16,1,0\n\tSlider \"Blue Armor Group Max\",\"eb_bluearmor_group_max\",1,16,1,0\n\tSlider \"Blue Armor Spawn Limit\",\"eb_bluearmor_limit\",1,256,1,0\n\tStaticText \" \"\n\tStaticText \" \"\n Option \"Mega Sphere Encounter\",\"eb_megasphere_spawn\",\"EncounterTypeItem\"\n\tSlider \"Mega Sphere Delay (s)\",\"eb_megasphere_delay\",1,180,1,0\n\tSlider \"Mega Sphere Chance (%)\",\"eb_megasphere_chance\",0,100,1,0\n\tSlider \"Mega Sphere Group Min\",\"eb_megasphere_group_min\",1,16,1,0\n\tSlider \"Mega Sphere Group Max\",\"eb_megasphere_group_max\",1,16,1,0\n\tSlider \"Mega Sphere Spawn Limit\",\"eb_megasphere_limit\",1,256,1,0\n}\n\nOptionMenu \"EndlessBattleAmmoOptions\"\n{\n\tTitle \"Ammunition Options\"\n\tStaticText \"Never - Never spawn\"\n\tStaticText \"Present - Spawn on the map if already present on it\"\n\tStaticText \"(only checked at map start)\"\n\tStaticText \"Progression - Spawn for the entire game if present on the map\"\n\tStaticText \"(only checked at map start)\"\n\tStaticText \"Picked Up - Spawn for the entire game if picked up by the player\"\n\tStaticText \"Always - Always spawn\"\n\tStaticText \" \"\n\tSafeCommand\t\"Reset Ammunition Options\",\"EB_Reset_Ammunition\"\n\tStaticText \" \"\n Option \"Ammo Clip Encounter\",\"eb_clip_spawn\",\"EncounterTypeItem\"\n\tSlider \"Ammo Clip Delay (s)\",\"eb_clip_delay\",1,180,1,0\n\tSlider \"Ammo Clip Chance (%)\",\"eb_clip_chance\",0,100,1,0\n\tSlider \"Ammo Clip Group Min\",\"eb_clip_group_min\",1,16,1,0\n\tSlider \"Ammo Clip Group Max\",\"eb_clip_group_max\",1,16,1,0\n\tSlider \"Ammo Clip Spawn Limit\",\"eb_clip_limit\",1,256,1,0\n\tStaticText \" \"\n\tStaticText \" \"\n Option \"Clip Box Encounter\",\"eb_clipbox_spawn\",\"EncounterTypeItem\"\n\tSlider \"Clip Box Delay (s)\",\"eb_clipbox_delay\",1,180,1,0\n\tSlider \"Clip Box Chance (%)\",\"eb_clipbox_chance\",0,100,1,0\n\tSlider \"Clip Box Group Min\",\"eb_clipbox_group_min\",1,16,1,0\n\tSlider \"Clip Box Group Max\",\"eb_clipbox_group_max\",1,16,1,0\n\tSlider \"Clip Box Spawn Limit\",\"eb_clipbox_limit\",1,256,1,0\n\tStaticText \" \"\n\tStaticText \" \"\n Option \"Shells Encounter\",\"eb_shell_spawn\",\"EncounterTypeItem\"\n\tSlider \"Shells Delay (s)\",\"eb_shell_delay\",1,180,1,0\n\tSlider \"Shells Chance (%)\",\"eb_shell_chance\",0,100,1,0\n\tSlider \"Shells Group Min\",\"eb_shell_group_min\",1,16,1,0\n\tSlider \"Shells Group Max\",\"eb_shell_group_max\",1,16,1,0\n\tSlider \"Shells Spawn Limit\",\"eb_shell_limit\",1,256,1,0\n\tStaticText \" \"\n\tStaticText \" \"\n Option \"Shell Box Encounter\",\"eb_shellbox_spawn\",\"EncounterTypeItem\"\n\tSlider \"Shell Box Delay (s)\",\"eb_shellbox_delay\",1,180,1,0\n\tSlider \"Shell Box Chance (%)\",\"eb_shellbox_chance\",0,100,1,0\n\tSlider \"Shell Box Group Min\",\"eb_shellbox_group_min\",1,16,1,0\n\tSlider \"Shell Box Group Max\",\"eb_shellbox_group_max\",1,16,1,0\n\tSlider \"Shell Box Spawn Limit\",\"eb_shellbox_limit\",1,256,1,0\n\tStaticText \" \"\n\tStaticText \" \"\n Option \"Rocket Ammo Encounter\",\"eb_rocketammo_spawn\",\"EncounterTypeItem\"\n\tSlider \"Rocket Ammo Delay (s)\",\"eb_rocketammo_delay\",1,180,1,0\n\tSlider \"Rocket Ammo Chance (%)\",\"eb_rocketammo_chance\",0,100,1,0\n\tSlider \"Rocket Ammo Group Min\",\"eb_rocketammo_group_min\",1,16,1,0\n\tSlider \"Rocket Ammo Group Max\",\"eb_rocketammo_group_max\",1,16,1,0\n\tSlider \"Rocket Ammo Spawn Limit\",\"eb_rocketammo_limit\",1,256,1,0\n\tStaticText \" \"\n\tStaticText \" \"\n Option \"Rocket Box Encounter\",\"eb_rocketbox_spawn\",\"EncounterTypeItem\"\n\tSlider \"Rocket Box Delay (s)\",\"eb_rocketbox_delay\",1,180,1,0\n\tSlider \"Rocket Box Chance (%)\",\"eb_rocketbox_chance\",0,100,1,0\n\tSlider \"Rocket Box Group Min\",\"eb_rocketbox_group_min\",1,16,1,0\n\tSlider \"Rocket Box Group Max\",\"eb_rocketbox_group_max\",1,16,1,0\n\tSlider \"Rocket Box Spawn Limit\",\"eb_rocketbox_limit\",1,256,1,0\n\tStaticText \" \"\n\tStaticText \" \"\n Option \"Cell Encounter\",\"eb_cell_spawn\",\"EncounterTypeItem\"\n\tSlider \"Cell Delay (s)\",\"eb_cell_delay\",1,180,1,0\n\tSlider \"Cell Chance (%)\",\"eb_cell_chance\",0,100,1,0\n\tSlider \"Cell Group Min\",\"eb_cell_group_min\",1,16,1,0\n\tSlider \"Cell Group Max\",\"eb_cell_group_max\",1,16,1,0\n\tSlider \"Cell Spawn Limit\",\"eb_cell_limit\",1,256,1,0\n\tStaticText \" \"\n\tStaticText \" \"\n Option \"Cell Pack Encounter\",\"eb_cellpack_spawn\",\"EncounterTypeItem\"\n\tSlider \"Cell Pack Delay (s)\",\"eb_cellpack_delay\",1,180,1,0\n\tSlider \"Cell Pack Chance (%)\",\"eb_cellpack_chance\",0,100,1,0\n\tSlider \"Cell Pack Group Min\",\"eb_cellpack_group_min\",1,16,1,0\n\tSlider \"Cell Pack Group Max\",\"eb_cellpack_group_max\",1,16,1,0\n\tSlider \"Cell Pack Spawn Limit\",\"eb_cellpack_limit\",1,256,1,0\n\tStaticText \" \"\n\tStaticText \" \"\n Option \"Backpack Encounter\",\"eb_backpack_spawn\",\"EncounterTypeItem\"\n\tSlider \"Backpack Delay (s)\",\"eb_backpack_delay\",1,180,1,0\n\tSlider \"Backpack Chance (%)\",\"eb_backpack_chance\",0,100,1,0\n\tSlider \"Backpack Group Min\",\"eb_backpack_group_min\",1,16,1,0\n\tSlider \"Backpack Group Max\",\"eb_backpack_group_max\",1,16,1,0\n\tSlider \"Backpack Spawn Limit\",\"eb_backpack_limit\",1,256,1,0\n}\n\nOptionMenu \"EndlessBattleWeaponOptions\"\n{\n\tTitle \"Weapon Options\"\n\tStaticText \"Never - Never spawn\"\n\tStaticText \"Present - Spawn on the map if already present on it\"\n\tStaticText \"(only checked at map start)\"\n\tStaticText \"Progression - Spawn for the entire game if present on the map\"\n\tStaticText \"(only checked at map start)\"\n\tStaticText \"Picked Up - Spawn for the entire game if picked up by the player\"\n\tStaticText \"Always - Always spawn\"\n\tStaticText \" \"\n\tSafeCommand\t\"Reset Weapon Options\",\"EB_Reset_Weapon\"\n\tStaticText \" \"\n Option \"Chainsaw Encounter\",\"eb_chainsaw_spawn\",\"EncounterTypeItem\"\n\tSlider \"Chainsaw Delay (s)\",\"eb_chainsaw_delay\",1,180,1,0\n\tSlider \"Chainsaw Chance (%)\",\"eb_chainsaw_chance\",0,100,1,0\n\tSlider \"Chainsaw Group Min\",\"eb_chainsaw_group_min\",1,16,1,0\n\tSlider \"Chainsaw Group Max\",\"eb_chainsaw_group_max\",1,16,1,0\n\tSlider \"Chainsaw Spawn Limit\",\"eb_chainsaw_limit\",1,256,1,0\n\tStaticText \" \"\n\tStaticText \" \"\n Option \"Shotgun Encounter\",\"eb_shotgun_spawn\",\"EncounterTypeItem\"\n\tSlider \"Shotgun Delay (s)\",\"eb_shotgun_delay\",1,180,1,0\n\tSlider \"Shotgun Chance (%)\",\"eb_shotgun_chance\",0,100,1,0\n\tSlider \"Shotgun Group Min\",\"eb_shotgun_group_min\",1,16,1,0\n\tSlider \"Shotgun Group Max\",\"eb_shotgun_group_max\",1,16,1,0\n\tSlider \"Shotgun Spawn Limit\",\"eb_shotgun_limit\",1,256,1,0\n\tStaticText \" \"\n\tStaticText \" \"\n Option \"Super Shotgun Encounter\",\"eb_supershotgun_spawn\",\"EncounterTypeItem\"\n\tSlider \"Super Shotgun Clip Delay (s)\",\"eb_supershotgun_delay\",1,180,1,0\n\tSlider \"Super Shotgun Chance (%)\",\"eb_supershotgun_chance\",0,100,1,0\n\tSlider \"Super Shotgun Group Min\",\"eb_supershotgun_group_min\",1,16,1,0\n\tSlider \"Super Shotgun Group Max\",\"eb_supershotgun_group_max\",1,16,1,0\n\tSlider \"Super Shotgun Spawn Limit\",\"eb_supershotgun_limit\",1,256,1,0\n\tStaticText \" \"\n\tStaticText \" \"\n Option \"Chaingun Encounter\",\"eb_chaingun_spawn\",\"EncounterTypeItem\"\n\tSlider \"Chaingun Delay (s)\",\"eb_chaingun_delay\",1,180,1,0\n\tSlider \"Chaingun Chance (%)\",\"eb_chaingun_chance\",0,100,1,0\n\tSlider \"Chaingun Group Min\",\"eb_chaingun_group_min\",1,16,1,0\n\tSlider \"Chaingun Group Max\",\"eb_chaingun_group_max\",1,16,1,0\n\tSlider \"Chaingun Spawn Limit\",\"eb_chaingun_limit\",1,256,1,0\n\tStaticText \" \"\n\tStaticText \" \"\n Option \"Rocket Launcher Encounter\",\"eb_rocketlauncher_spawn\",\"EncounterTypeItem\"\n\tSlider \"Rocket Launcher Delay (s)\",\"eb_rocketlauncher_delay\",1,180,1,0\n\tSlider \"Rocket Launcher Chance (%)\",\"eb_rocketlauncher_chance\",0,100,1,0\n\tSlider \"Rocket Launcher Group Min\",\"eb_rocketlauncher_group_min\",1,16,1,0\n\tSlider \"Rocket Launcher Group Max\",\"eb_rocketlauncher_group_max\",1,16,1,0\n\tSlider \"Rocket Launcher Spawn Limit\",\"eb_rocketlauncher_limit\",1,256,1,0\n\tStaticText \" \"\n\tStaticText \" \"\n Option \"Plasma Rifle Encounter\",\"eb_plasmarifle_spawn\",\"EncounterTypeItem\"\n\tSlider \"Plasma Rifle Delay (s)\",\"eb_plasmarifle_delay\",1,180,1,0\n\tSlider \"Plasma Rifle Chance (%)\",\"eb_plasmarifle_chance\",0,100,1,0\n\tSlider \"Plasma Rifle Group Min\",\"eb_plasmarifle_group_min\",1,16,1,0\n\tSlider \"Plasma Rifle Group Max\",\"eb_plasmarifle_group_max\",1,16,1,0\n\tSlider \"Plasma Rifle Spawn Limit\",\"eb_plasmarifle_limit\",1,256,1,0\n\tStaticText \" \"\n\tStaticText \" \"\n Option \"BFG 9000 Encounter\",\"eb_bfg9000_spawn\",\"EncounterTypeItem\"\n\tSlider \"BFG 9000 Delay (s)\",\"eb_bfg9000_delay\",1,180,1,0\n\tSlider \"BFG 9000 Chance (%)\",\"eb_bfg9000_chance\",0,100,1,0\n\tSlider \"BFG 9000 Group Min\",\"eb_bfg9000_group_min\",1,16,1,0\n\tSlider \"BFG 9000 Group Max\",\"eb_bfg9000_group_max\",1,16,1,0\n\tSlider \"BFG 9000 Spawn Limit\",\"eb_bfg9000_limit\",1,256,1,0\n}\n\nOptionMenu \"EndlessBattlePowerupOptions\"\n{\n\tTitle \"Powerup Options\"\n\tStaticText \"Never - Never spawn\"\n\tStaticText \"Present - Spawn on the map if already present on it\"\n\tStaticText \"(only checked at map start)\"\n\tStaticText \"Progression - Spawn for the entire game if present on the map\"\n\tStaticText \"(only checked at map start)\"\n\tStaticText \"Picked Up - Spawn for the entire game if picked up by the player\"\n\tStaticText \"Always - Always spawn\"\n\tStaticText \" \"\n\tSafeCommand\t\"Reset Powerup Options\",\"EB_Reset_Powerup\"\n\tStaticText \" \"\n Option \"Light Amplification Visor Encounter\",\"eb_infrared_spawn\",\"EncounterTypeItem\"\n\tSlider \"Light Amplification Visor Delay (s)\",\"eb_infrared_delay\",1,180,1,0\n\tSlider \"Light Amplification Visor Chance (%)\",\"eb_infrared_chance\",0,100,1,0\n\tSlider \"Light Amplification Visor Group Min\",\"eb_infrared_group_min\",1,16,1,0\n\tSlider \"Light Amplification Visor Group Max\",\"eb_infrared_group_max\",1,16,1,0\n\tSlider \"Light Amplification Visor Spawn Limit\",\"eb_infrared_limit\",1,256,1,0\n\tStaticText \" \"\n\tStaticText \" \"\n Option \"Berserk Encounter\",\"eb_berserk_spawn\",\"EncounterTypeItem\"\n\tSlider \"Berserk Delay (s)\",\"eb_berserk_delay\",1,180,1,0\n\tSlider \"Berserk Chance (%)\",\"eb_berserk_chance\",0,100,1,0\n\tSlider \"Berserk Group Min\",\"eb_berserk_group_min\",1,16,1,0\n\tSlider \"Berserk Group Max\",\"eb_berserk_group_max\",1,16,1,0\n\tSlider \"Berserk Spawn Limit\",\"eb_berserk_limit\",1,256,1,0\n\tStaticText \" \"\n\tStaticText \" \"\n Option \"Partial Invisibility Encounter\",\"eb_blursphere_spawn\",\"EncounterTypeItem\"\n\tSlider \"Partial Invisibility Delay (s)\",\"eb_blursphere_delay\",1,180,1,0\n\tSlider \"Partial Invisibility Chance (%)\",\"eb_blursphere_chance\",0,100,1,0\n\tSlider \"Partial Invisibility Group Min\",\"eb_blursphere_group_min\",1,16,1,0\n\tSlider \"Partial Invisibility Group Max\",\"eb_blursphere_group_max\",1,16,1,0\n\tSlider \"Partial Invisibility Spawn Limit\",\"eb_blursphere_limit\",1,256,1,0\n\tStaticText \" \"\n\tStaticText \" \"\n Option \"Invulnerability Sphere Encounter\",\"eb_invulnerabilitysphere_spawn\",\"EncounterTypeItem\"\n\tSlider \"Invulnerability Sphere Delay (s)\",\"eb_invulnerabilitysphere_delay\",1,180,1,0\n\tSlider \"Invulnerability Sphere Chance (%)\",\"eb_invulnerabilitysphere_chance\",0,100,1,0\n\tSlider \"Invulnerability Sphere Group Min\",\"eb_invulnerabilitysphere_group_min\",1,16,1,0\n\tSlider \"Invulnerability Sphere Group Max\",\"eb_invulnerabilitysphere_group_max\",1,16,1,0\n\tSlider \"Invulnerability Sphere Spawn Limit\",\"eb_invulnerabilitysphere_limit\",1,256,1,0\n\tStaticText \" \"\n\tStaticText \" \"\n Option \"Computer Map Encounter\",\"eb_allmap_spawn\",\"EncounterTypeItem\"\n\tSlider \"Computer Map Delay (s)\",\"eb_allmap_delay\",1,180,1,0\n\tSlider \"Computer Map Chance (%)\",\"eb_allmap_chance\",0,100,1,0\n\tSlider \"Computer Map Group Min\",\"eb_allmap_group_min\",1,16,1,0\n\tSlider \"Computer Map Group Max\",\"eb_allmap_group_max\",1,16,1,0\n\tSlider \"Computer Map Spawn Limit\",\"eb_allmap_limit\",1,256,1,0\n\tStaticText \" \"\n\tStaticText \" \"\n Option \"Radiation Suit Encounter\",\"eb_radsuit_spawn\",\"EncounterTypeItem\"\n\tSlider \"Radiation Suit Delay (s)\",\"eb_radsuit_delay\",1,180,1,0\n\tSlider \"Radiation Suit Chance (%)\",\"eb_radsuit_chance\",0,100,1,0\n\tSlider \"Radiation Suit Group Min\",\"eb_radsuit_group_min\",1,16,1,0\n\tSlider \"Radiation Suit Group Max\",\"eb_radsuit_group_max\",1,16,1,0\n\tSlider \"Radiation Suit Spawn Limit\",\"eb_radsuit_limit\",1,256,1,0\n}\n\nOptionValue \"EncounterTypeItem\"\n{\n\t0, \"Never\"\n\t1, \"Present\"\n\t2, \"Progression\"\n\t3, \"Picked Up\"\n\t4, \"Always\"\n}\n\nOptionMenu \"EndlessBattlePropsOptions\"\n{\n\tTitle \"Props Options\"\n\tStaticText \"Never - Never spawn\"\n\tStaticText \"Present - Spawn on the map if already present on it\"\n\tStaticText \"(only checked at map start)\"\n\tStaticText \"Progression - Spawn for the entire game if present on the map\"\n\tStaticText \"(only checked at map start)\"\n\tStaticText \"Always - Always spawn\"\n\tStaticText \" \"\n\tSlider \"Props Spawn Range\",\"eb_props_spawn_range\",10,2000,10,0\n\tStaticText \" \"\n Option \"Items Condition Log\",\"eb_props_condition_log\",\"TrueOrFalse\"\n\tStaticText \" \"\n Option \"Spawned Props Log\",\"eb_props_spawn_log\",\"TrueOrFalse\"\n\tStaticText \" \"\n\tSafeCommand\t\"Reset Props Options\",\"EB_Reset_Props\"\n\tStaticText \" \"\n\tStaticText \" \"\n Option \"Explosive Barrel Encounter\",\"eb_explosivebarrel_spawn\",\"EncounterTypeProp\"\n\tSlider \"Explosive Barrel Delay (s)\",\"eb_explosivebarrel_delay\",1,180,1,0\n\tSlider \"Explosive Barrel Chance (%)\",\"eb_explosivebarrel_chance\",0,100,1,0\n\tSlider \"Explosive Barrel Group Min\",\"eb_explosivebarrel_group_min\",1,16,1,0\n\tSlider \"Explosive Barrel Group Max\",\"eb_explosivebarrel_group_max\",1,16,1,0\n\tSlider \"Explosive Barrel Spawn Limit\",\"eb_explosivebarrel_limit\",1,256,1,0\n}\n\nOptionValue \"EncounterTypeProp\"\n{\n\t0, \"Never\"\n\t1, \"Present\"\n\t2, \"Progression\"\n\t4, \"Always\"\n}"
}
]
},
"maps": []
}