Raw model (for completeness)
{
"meta": {
"id": "08f34f27-e022-441c-8a73-3a721f19279b",
"sha1": "462dcc95c00a8b3cf6f8ba0050c87537c89f54c7",
"sha256": "d90da3ba0b0b07207516b115c85eddaa05e05abe7b86981525f4618e9674dcaf",
"title": "Indiana Jones DOOM ][",
"filenames": [
"indyjone.wad"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2014-12-03 20:06:32",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Indiana Jones DOOM ][",
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2014-12-03 20:06:32",
"file": {
"type": "PWAD",
"size": 349252,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/462dcc95c00a8b3cf6f8ba0050c87537c89f54c7/462dcc95c00a8b3cf6f8ba0050c87537c89f54c7.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 18,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"DOOM2"
],
"iwads_guess": [
"DOOM2"
]
},
"analysis": {
"title": "Indiana Jones DOOM ][",
"description": "This WAD contains a single map designed specifically for DOOM II, recreating the iconic first scene from Indiana Jones: Raiders of the Lost Ark. The level features a jungle theme with custom graphics and the Indiana Jones music theme. The gameplay is linear and focused on a scripted experience, including a challenging initial battle and a simulated rolling stone effect within DOOM's engine limits. Difficulty settings include Easy and Difficult, with the medium setting mirroring Difficult except for the first encounter. Resource balance and monster composition are tailored to provide a moderate challenge, with some performance considerations due to graphical intensity. The WAD is not multiplayer compatible and requires DOOM II for proper play.",
"authors": [
"Khoi (Kevin) Pham"
],
"tags": [
"custom_graphics",
"custom_music",
"doom2_compatible",
"jungle_theme",
"linear",
"moderate",
"single_map"
],
"origin": "gpt-4.1-mini"
},
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{
"source": "readmes",
"name": null,
"contents": "================================================================================\nTitle : Indiana Jones DOOM ][\nFilename : INDYJONE.WAD\nAuthor : Khoi (Kevin) Pham\nEmail Address : khoi@cae.ca\nMisc. Author Info : Another DOOM maniac (OK, what's else). Do you know\n\t\t\tthat designing your own PWAD is just as addictive\n\t\t\tas playing DOOM ? I had a lot of fun designing\n\t\t\tit and I hope you will too when you'll play it.\n\t\t\tMy rewards for the long hours I spent doing this\n\t\t\twould be your feedback of what you like and\n\t\t\twhat you don't. SO PLEASE DO SO.\nMajor Credits to : Id Software (for this great virtual reality game).\n\t\t\tDEU Team (Raphael Quinet), DEUTEX (Olivier Montanuy),\n Doom Level Editors (they are great programmers).\nAdditional Credits to : My Testing Team: Terry Byer, Cong Nguyen.\n\t\t\tLevels authors that I have enjoyed playing their pwads\n\t\t\tand have given me inspiration to design my own:\n\t\t\tCLAUS series (Claus Nielsen), WOODHALL (David Damerell),\n\t\t\tTRINITY (Steve McCrea, Simon Wall, E. Papavassilopoulos)\n\t\t\tMANSION (Kevin L. Roels), TOWER (Martin C.),\n\t\t\tSPRITEZOO (for giving me idea in one room).\n\t\t\tAuthor of RAIDERS.MID\n================================================================================\n\n* Play Information *\n\nEpisode and Level # : MAP 1 (doom2 -file INDYJONE.WAD -warp 1)\nSingle Player : YES (You are Indiana Jones !)\nCooperative 2-4 Player : no\nDeathmatch 2-4 Player : no\nDifficulty Settings : YES (EASY/DIFFICULT. MEDIUM is exactly as DIFFICULT\n\t\t\t except for the 1st battle, see graphics notes below)\nNew Sounds : no\nNew Graphics : YES (some new graphics)\nNew Music : YES (Indiana Jones music theme, of course !)\nDemos Replaced : none\n________________________________________________________________________________\n\n* Description *\n\n. Designed specifically for Doom II.\n. This pwad is originated from an idea about reproducing the first scene from\n Indiana Jones: Raiders of the Lost Ark. Your mission is to get the famous\n gold skull then escape the big stone rolling down, remember that scene ?\n But naturally you have to overcome numerous challenges before you get there.\n. I could not unfortunately find any way to reproduce the effect of the rolling\n stone since DOOM is not really 3D BUT there is something similar to it and\n I hope you'll like it.\n________________________________________________________________________________\n\n* Important Hints *\n\n. FIRST THING: The first thing you see is you are in middle of the jungle.\n Note the graphics response may be a little bit JUMPY because I intentionally\n ignored DOOM limitations about displaying too many things at the same time\n to give you a more realistic impression that you are actually in the jungle.\n So if you do not have a 486, you may choose \"HEY, NOT TOO ROUGH\" to start\n the game. This skill level is equivalent to \"HURT ME PLENLTY\" except for\n the FIRST battle since I want to make sure that you can survive\n the INTRODUCTION of this pwad (graphics response will be normal after that).\n. FULL of tricks and traps: after each door, a new venture begins.\n. REACT FAST: when you enter the room which needs the BLUE key to get in,\n react fast otherwise you will be in BIG BIG trouble !\n. WEAPONS: The entire pwad is BEST played with \"HURT ME PLENTY\" skill and\n with ONLY TWO WEAPONS: regular shotgun and rocket launcher. But do not\n underestimate it, since even I, who know where everything is, only succeed\n two out of three tries and got myself into some BAD situation if I didn't\n concentrate well enough. And thanks to the dynamic features of DOOM you do\n not get exactly the same scenario when you play over and over again.\n. AMUNITION: There is enough amunition in each battle but do not overuse them.\n. THERE IS NO NEED TO CHEAT and it is more fun this way.\n________________________________________________________________________________\n\n* Construction *\n\nBase : New level from scratch.\nBuild time : Too long, don't ask (but it has been a lot of fun).\nEditor(s) used : DEUII -> EDMAP -> DEEP -> DEUTEX\nKnown Bugs : The only bug I know of is in the room which needs\n\t\t\t the red key to get in: Out of the blue moon (but\n\t\t\t NOT all the times), DOOM crashed with \"No more\n\t\t\t visplanes\" error message. I think this is a limitation\n\t\t\t of DOOM about how many visible planes (and\n\t\t\t combinations of planes) it can display simutaneously.\n________________________________________________________________________________\n\n* Copyright / Permissions *\n\nAuthors may use this level as a base to build additional levels as long as\nyou credited my name for the long hours I spent on it with the sacrifice of\nmy fiancee withstanding me do nothing else but playing DOOM !\n\n(Be nice e-mail me if you do, and give credit where credit is due :)\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n________________________________________________________________________________\n\n* Where to get this WAD *\n\nFTP sites: ftp.cdrom.com"
}
]
},
"maps": [
{
"map": "MAP01",
"title": "MAP01",
"format": "doom",
"stats": {
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"linedefs": 1775,
"sidedefs": 2555,
"vertices": 1913,
"sectors": 353,
"segs": 2975,
"ssectors": 1073,
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"cyberdemon": 12,
"demon": 34,
"hell_knight": 13,
"imp": 51,
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"spectre": 15
},
"by_category": {
"boss": 12,
"hitscanner": 0,
"melee": 49,
"projectile": 99
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"backpack": 19,
"berserk": 1,
"medikit": 74,
"rocket_box": 12,
"rocket_launcher": 2,
"shell_box": 16,
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]
},
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],
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"hmp_monsters": 158,
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"uv_items": 159,
"hmp_items": 159,
"htr_items": 157
},
"compatibility": "vanilla_or_boom",
"metadata": {
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"music": null,
"source": "marker"
},
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