pod-r1-d2.pk3

PK3 33 MiB 11 map(s)

Counts

endoom0
graphics8
lumps1995
maps11
palettes0

Totals (across maps)

Things57
Linedefs509
Sectors128
Monsters0
Items0
Raw model (for completeness)
{
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    "sha256": "94b795a2a3161e0104180a7940e3794ad4e4a0b243dffce9fb26cf446c8af55d",
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      "added": "2017-07-20 21:16:52",
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      "screenshots": {
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        "MAP02": "MAP02.png",
        "MAP03": "MAP03.png",
        "MAP04": "MAP04.png",
        "MAP05": "MAP05.png",
        "MAP06": "MAP06.png",
        "MAP07": "MAP07.png",
        "MAP08": "MAP08.png",
        "MAP09": "MAP09.png",
        "MAP10": "MAP10.png",
        "MAP11": "MAP11.png",
        "map01": "map01.png",
        "map02": "map02.png",
        "map03": "map03.png",
        "map04": "map04.png",
        "map05": "map05.png",
        "map06": "map06.png",
        "map07": "map07.png",
        "map08": "map08.png",
        "map09": "map09.png",
        "map10": "map10.png",
        "map11": "map11.png"
      },
      "palettes": null,
      "categories": null
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    "added": "2017-07-20 21:16:52",
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    "content": {
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        "MAP03",
        "MAP04",
        "MAP05",
        "MAP06",
        "MAP07",
        "MAP08",
        "MAP09",
        "MAP10",
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      ],
      "counts": {
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        "graphics": 8,
        "lumps": 1995,
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    "text_files": [
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128\n{\n\tPatch \"RBLDG13\", 0, 0\n}\n\nTexture \"RBLDG19\", 128, 128\n{\n\tPatch \"RBLDG19\", 0, 0\n}\n\nTexture \"RBLDG22\", 128, 128\n{\n\tPatch \"RBLDG22\", 0, 0\n}\n\nTexture \"RBLDG31\", 128, 128\n{\n\tPatch \"RBLDG31\", 0, 0\n}\n\nTexture \"RBLDG32\", 128, 128\n{\n\tPatch \"RBLDG32\", 0, 0\n}\n\nTexture \"RBLDG33\", 128, 128\n{\n\tPatch \"RBLDG33\", 0, 0\n}\n\nTexture \"RBLDG34\", 128, 128\n{\n\tPatch \"RBLDG34\", 0, 0\n}\n\nTexture \"RBLDG35\", 128, 128\n{\n\tPatch \"RBLDG35\", 0, 0\n}\n\nTexture \"RBLDG37\", 128, 128\n{\n\tPatch \"RBLDG37\", 0, 0\n}\n\nTexture \"RBLDG38\", 128, 128\n{\n\tPatch \"RBLDG38\", 0, 0\n}\n\nTexture \"RBLDG39\", 128, 128\n{\n\tPatch \"RBLDG39\", 0, 0\n}\n\nTexture \"RBRIK1\", 128, 128\n{\n\tPatch \"RBRIK1\", 0, 0\n}\n\nTexture \"RBRIK2\", 128, 128\n{\n\tPatch \"RBRIK2\", 0, 0\n}\n\nTexture \"RBRIK3\", 128, 128\n{\n\tPatch \"RBRIK3\", 0, 0\n}\n\nTexture \"RBRIK4\", 128, 128\n{\n\tPatch \"RBRIK4\", 0, 0\n}\n\nTexture \"RBRIK5\", 128, 128\n{\n\tPatch \"RBRIK5\", 0, 0\n}\n\nTexture \"RBRIK7\", 128, 128\n{\n\tPatch \"RBRIK7\", 0, 0\n}\n\nTexture \"RBRIK8\", 128, 128\n{\n\tPatch \"RBRIK8\", 0, 0\n}\n\nTexture \"RBRIK9\", 64, 64\n{\n\tPatch \"RBRIK9\", 0, 0\n}\n\nTexture \"RBRIK10\", 64, 64\n{\n\tPatch \"RBRIK10\", 0, 0\n}\n\nTexture \"RBRIK11\", 64, 64\n{\n\tPatch \"RBRIK11\", 0, 0\n}\n\nTexture \"RBRIK12\", 64, 64\n{\n\tPatch \"RBRIK12\", 0, 0\n}\n\nTexture \"RBRIK13\", 64, 64\n{\n\tPatch \"RBRIK13\", 0, 0\n}\n\nTexture \"RDOOR22\", 128, 128\n{\n\tPatch \"RDOOR22\", 0, 0\n}\n\nTexture \"RFLAT20\", 64, 64\n{\n\tPatch \"RFLAT20\", 0, 0\n}\n\nTexture \"RFLAT21\", 64, 64\n{\n\tPatch \"RFLAT21\", 0, 0\n}\n\nTexture \"RFLAT22\", 64, 64\n{\n\tPatch \"RFLAT22\", 0, 0\n}\n\nTexture \"RFLAT23\", 64, 64\n{\n\tPatch \"RFLAT23\", 0, 0\n}\n\nTexture \"RFLAT24\", 64, 64\n{\n\tPatch \"RFLAT24\", 0, 0\n}\n\nTexture \"RFLAT25\", 64, 64\n{\n\tPatch \"RFLAT25\", 0, 0\n}\n\nTexture \"RFLAT26\", 64, 64\n{\n\tPatch \"RFLAT26\", 0, 0\n}\n\nTexture \"RFLAT150\", 64, 64\n{\n\tPatch \"RFLAT150\", 0, 0\n}\n\nTexture \"SAND3\", 64, 64\n{\n\tPatch \"SAND3\", 0, 0\n}\n\nTexture \"SANDY\", 512, 512\n{\n\tPatch \"SANDY\", 0, 0\n}\n\nTexture \"ROPE\", 8, 10\n{\n\tPatch \"ROPE\", 0, 0\n}\n\nTexture \"EGYWAL1\", 64, 64\n{\n\tPatch \"EGYWAL1\", 0, 0\n}\n\nTexture \"EGYWAL2\", 128, 128\n{\n\tPatch \"EGYWAL2\", 0, 0\n}\n\nTexture \"EGYCOLUM\", 32, 128\n{\n\tPatch \"EGYCOLUM\", 0, 0\n}\n\nTexture \"WEBWAL1\", 128, 128\n{\n\tPatch \"WEBWAL1\", 0, 0\n}\n\nTexture \"WEBWAL2\", 128, 128\n{\n\tPatch \"WEBWAL2\", 0, 0\n}\n\nTexture \"WEBWAL3\", 64, 64\n{\n\tPatch \"WEBWAL3\", 0, 0\n}\n\nTexture \"WEBWAL4\", 16, 96\n{\n\tPatch \"WEBWAL4\", 0, 0\n}\n\nTexture \"EGYSW1S0\", 32, 32\n{\n\tPatch \"EGYSW1S0\", 0, 0\n}\n\nTexture \"EGYSW1S1\", 32, 32\n{\n\tPatch \"EGYSW1S1\", 0, 0\n}\n\nTexture \"WOODBRID\", 64, 16\n{\n\tPatch \"WOODBRID\", 0, 0\n}\n\nTexture \"WOODFLR2\", 128, 128\n{\n\tPatch \"WOODFLR2\", 0, 0\n}\n\nTexture \"WOODFLR3\", 128, 128\n{\n\tPatch \"WOODFLR3\", 0, 0\n}\n\nTexture \"ARROW\", 32, 47\n{\n\tPatch \"ARROW\", 0, 0\n}\n\nTexture \"ARROW2\", 32, 47\n{\n\tPatch \"ARROW2\", 0, 0\n}\n\nTexture \"WOODWAL1\", 128, 128\n{\n\tPatch \"WOODWAL1\", 0, 0\n}\n\nTexture \"WOODWAL2\", 128, 128\n{\n\tPatch \"WOODWAL2\", 0, 0\n}\n\nTexture \"PILLAR\", 32, 128\n{\n\tPatch \"PILLAR\", 0, 0\n}\n\nTexture \"PILLAR2\", 64, 128\n{\n\tPatch \"PILLAR2\", 0, 0\n}\n\nTexture \"HELICOP\", 315, 98\n{\n\tPatch \"HELICOP\", 0, 0\n}\n\nTexture \"DOORPUR2\", 16, 128\n{\n\tPatch \"W108_5\", 0, 0\n\tPatch \"W108_5\", 0, 24\n\tPatch \"W108_5\", 0, 48\n\tPatch \"W108_5\", 0, 72\n\tPatch \"W108_5\", 0, 96\n\tPatch \"STEP07\", 0, 120\n}\n\nTexture \"DOORGRN2\", 16, 128\n{\n\tPatch \"W108_6\", 0, 0\n\tPatch \"W108_6\", 0, 24\n\tPatch \"W108_6\", 0, 48\n\tPatch \"W108_6\", 0, 72\n\tPatch \"W108_6\", 0, 96\n\tPatch \"STEP07\", 0, 120\n}\n\nTexture \"DOORGRE2\", 16, 128\n{\n\tPatch \"W108_7\", 0, 0\n\tPatch \"W108_7\", 0, 24\n\tPatch \"W108_7\", 0, 48\n\tPatch \"W108_7\", 0, 72\n\tPatch \"W108_7\", 0, 96\n\tPatch \"STEP07\", 0, 120\n}\n\nTexture \"EGYTRAK\", 32, 128\n{\n\tPatch \"EGYTRAK\", 0, 0\n}\n\nTexture \"GHZBLOC1\", 32, 32\n{\n\tPatch \"GHZBLOC1\", 0, 0\n}\n\nTexture \"GHZBLOC2\", 48, 48\n{\n\tPatch \"GHZBLOC2\", 0, 0\n}\n\nTexture \"GHZBLOC3\", 112, 96\n{\n\tPatch \"GHZBLOC3\", 0, 0\n}\n\nTexture \"GHZBLOC4\", 29, 28\n{\n\tPatch \"GHZBLOC4\", 0, 0\n}\n\nTexture \"GHZGRASS\", 64, 24\n{\n\tPatch \"GHZGRASS\", 0, 0\n}\n\nTexture \"GHZROCK1\", 32, 345\n{\n\tWorldPanning\n\tPatch \"GHZGRASS\", 0, 0\n\tPatch \"GHZBLOC1\", 0, 23\n\tPatch \"GHZBLOC1\", 0, 46\n\tPatch \"GHZBLOC1\", 0, 69\n\tPatch \"GHZBLOC1\", 0, 92\n\tPatch \"GHZBLOC1\", 0, 115\n\tPatch \"GHZBLOC1\", 0, 138\n\tPatch \"GHZBLOC1\", 0, 161\n\tPatch \"GHZBLOC1\", 0, 184\n\tPatch \"GHZBLOC1\", 0, 207\n\tPatch \"GHZBLOC1\", 0, 230\n\tPatch \"GHZBLOC1\", 0, 253\n\tPatch \"GHZBLOC1\", 0, 276\n\tPatch \"GHZBLOC1\", 0, 299\n\tPatch \"GHZBLOC1\", 0, 322\n\tPatch \"GHZBLOC1\", 0, 345\n}\n\nTexture \"MRBROCK1\", 64, 300\n{\n\tWorldPanning\n\tPatch \"GHZGRASS\", 0, 0\n\tPatch \"MARBLES1\", 0, 20\n\tPatch \"MARBLES1\", 0, 40\n\tPatch \"MARBLES1\", 0, 60\n\tPatch \"MARBLES1\", 0, 80\n\tPatch \"MARBLES1\", 0, 100\n\tPatch \"MARBLES1\", 0, 120\n\tPatch \"MARBLES1\", 0, 140\n\tPatch \"MARBLES1\", 0, 160\n\tPatch \"MARBLES1\", 0, 180\n\tPatch \"MARBLES1\", 0, 200\n\tPatch \"MARBLES1\", 0, 220\n\tPatch \"MARBLES1\", 0, 240\n\tPatch \"MARBLES1\", 0, 260\n\tPatch \"MARBLES1\", 0, 280\n\tPatch \"MARBLES1\", 0, 300\n}\n\nTexture \"F_GHZSKY\", 512, 152\n{\n\tPatch \"F_GHZSKY\", 0, 0\n}\n\nTexture \"MARBLES1\", 64, 64\n{\n\tPatch \"MARBLES1\", 0, 0\n}\n\nTexture \"MARBLES2\", 48, 36\n{\n\tPatch \"MARBLES2\", 0, 0\n}\n\nTexture \"MARBLES3\", 32, 32\n{\n\tPatch \"MARBLES3\", 0, 0\n}\n\nTexture \"MARBLES4\", 64, 79\n{\n\tPatch \"MARBLES4\", 0, 0\n}\n\nTexture \"MARBLES5\", 126, 94\n{\n\tPatch \"MARBLES5\", 0, 0\n}\n\nTexture \"MARBLES6\", 62, 78\n{\n\tPatch \"MARBLES6\", 0, 0\n}\n\nTexture \"MARBLES7\", 158, 94\n{\n\tPatch \"MARBLES7\", 0, 0\n}\n\nTexture \"MARBLES8\", 32, 32\n{\n\tPatch \"MARBLES8\", 0, 0\n}\n\nTexture \"MARBLES9\", 32, 32\n{\n\tPatch \"MARBLES9\", 0, 0\n}\n\nTexture \"MARBLS10\", 64, 144\n{\n\tPatch \"MARBLS10\", 0, 0\n}\n\nTexture \"MARBLS11\", 48, 48\n{\n\tPatch \"MARBLS11\", 0, 0\n}\n\nTexture \"MARBLS12\", 48, 48\n{\n\tPatch \"MARBLS12\", 0, 0\n}\n\nTexture \"MARBLS13\", 48, 48\n{\n\tPatch \"MARBLS13\", 0, 0\n}\n\nTexture \"MARBLS14\", 48, 48\n{\n\tPatch \"MARBLS14\", 0, 0\n}\n\nTexture \"MARBLS15\", 48, 36\n{\n\tPatch \"MARBLS15\", 0, 0\n}\n\nTexture \"MARBLS16\", 32, 24\n{\n\tPatch \"MARBLS16\", 0, 0\n}\n\nTexture \"MARBLES2\", 48, 36\n{\n\tPatch \"MARBLES2\", 0, 0\n}\n\nTexture \"MARBLES3\", 32, 32\n{\n\tPatch \"MARBLES3\", 0, 0\n}\n\nTexture \"MARBLES4\", 64, 79\n{\n\tPatch \"MARBLES4\", 0, 0\n}\n\nTexture \"MARBLES5\", 126, 94\n{\n\tPatch \"MARBLES5\", 0, 0\n}\n\nTexture \"MARBLES6\", 62, 78\n{\n\tPatch \"MARBLES6\", 0, 0\n}\n\nTexture \"MARBLES7\", 158, 94\n{\n\tPatch \"MARBLES7\", 0, 0\n}\n\nTexture \"MARBLES8\", 32, 32\n{\n\tPatch \"MARBLES8\", 0, 0\n}\n\nTexture \"MARBLES9\", 32, 32\n{\n\tPatch \"MARBLES9\", 0, 0\n}\n\nTexture \"MARBLS10\", 64, 144\n{\n\tPatch \"MARBLS10\", 0, 0\n}\n\nTexture \"MARBLS11\", 48, 48\n{\n\tPatch \"MARBLS11\", 0, 0\n}\n\nTexture \"MARBLS12\", 48, 48\n{\n\tPatch \"MARBLS12\", 0, 0\n}\n\nTexture \"MARBLS13\", 48, 48\n{\n\tPatch \"MARBLS13\", 0, 0\n}\n\nTexture \"MARBLS14\", 48, 48\n{\n\tPatch \"MARBLS14\", 0, 0\n}\n\nTexture \"MARBLS15\", 48, 36\n{\n\tPatch \"MARBLS15\", 0, 0\n}\n\nTexture \"MRBLAV1\", 64, 64\n{\n\tPatch \"MRBLAV1\", 0, 0\n}\n\nTexture \"MRBLAV2\", 64, 64\n{\n\tPatch \"MRBLAV2\", 0, 0\n}\n\nTexture \"MRBLAV3\", 64, 64\n{\n\tPatch \"MRBLAV3\", 0, 0\n}\n\nTexture \"MRBLAV4\", 64, 64\n{\n\tPatch \"MRBLAV4\", 0, 0\n}\n\nTexture \"MRBFAL1\", 128, 128\n{\n\tPatch \"MRBFAL1\", 0, 0\n}\n\nTexture \"MRBFAL2\", 128, 128\n{\n\tPatch \"MRBFAL2\", 0, 0\n}\n\nTexture \"MRBFAL3\", 128, 128\n{\n\tPatch \"MRBFAL3\", 0, 0\n}\n\nTexture \"WTR_1_1\", 128, 128\n{\n\tPatch \"WTR_1_1\", 0, 0\n}\n\nTexture \"WTR_1_2\", 128, 128\n{\n\tPatch \"WTR_1_2\", 0, 0\n}\n\nTexture \"WTR_1_3\", 128, 128\n{\n\tPatch \"WTR_1_3\", 0, 0\n}\n\nTexture \"WTR_1_4\", 128, 128\n{\n\tPatch \"WTR_1_4\", 0, 0\n}\n\nTexture \"WTR_1_5\", 128, 128\n{\n\tPatch \"WTR_1_5\", 0, 0\n}\n\nTexture \"WTR_1_6\", 128, 128\n{\n\tPatch \"WTR_1_6\", 0, 0\n}\n\nTexture \"WTR_1_7\", 128, 128\n{\n\tPatch \"WTR_1_7\", 0, 0\n}\n\nTexture \"WTR_1_8\", 128, 128\n{\n\tPatch \"WTR_1_8\", 0, 0\n}\n\nTexture \"WTR_2_1\", 64, 64\n{\n\tPatch \"WTR_2_1\", 0, 0\n}\n\nTexture \"WTR_2_2\", 64, 64\n{\n\tPatch \"WTR_2_2\", 0, 0\n}\n\nTexture \"WTR_2_3\", 64, 64\n{\n\tPatch \"WTR_2_3\", 0, 0\n}\n\nTexture \"WTR_3_1\", 128, 128\n{\n\tPatch \"WTR_3_1\", 0, 0\n}\n\nTexture \"WTR_3_2\", 128, 128\n{\n\tPatch \"WTR_3_2\", 0, 0\n}\n\nTexture \"WTR_3_3\", 128, 128\n{\n\tPatch \"WTR_3_3\", 0, 0\n}\n\n// End of texture definitions"
      },
      {
        "source": "pk3",
        "name": "CREDITS.txt",
        "contents": "Platforms of Doom - Pod / By LordOZ_98 aka dmg_64\n\nI take no credits for any textures or music used in this mod, except for some cartoonish looking ones\nThe mod is designed to work for \"ZDoom, GZDoom and Zandronum\"."
      },
      {
        "source": "pk3",
        "name": "actors/MapStuff.txt",
        "contents": "actor IceTrap 1300\n{\n//$Category Hazards\n+NOGRAVITY\n-SOLID\nRadius 4\nHeight 4\nScale 2.5\nrenderstyle none\nobituary \"%o's froze\"\nStates\n{\nSpawn:\nFREZ A 1\nTNT1 A 0 A_JumpIf(Args[0] == 0, \"Default\")\nGoto Custom\nDefault:\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,0)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,0)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,0)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,0)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,0)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,0)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,0)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,0)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,0)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,0)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,0)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,0)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,0)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,0)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,0)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,0)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,0)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,0)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,0)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,0)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,0)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,0)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,0)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,0)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,0)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,0)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,0)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,0)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,0)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,0)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,0)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,0)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,0)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,0)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,0)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,0)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,0)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,0)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,0)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,0)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,0)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,0)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,0)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,0)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,0)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,0)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,0)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,0)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,0)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,0)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,0)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,0)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,0)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,0)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nTNT1 A 175\nLoop\nCustom:\nFREZ A 0\nFREZ A 0 A_CustomMissile(\"IceWave\",0,0,0,2,0)\nGoto Waiting\nWaiting:\nFREZ A 1\nFREZ A 0\nGoto Spawn+1\n}\n}\n\nactor IceTrapHorizontal 1301\n{\n//$Category Hazards\n+NOGRAVITY\n-SOLID\nRadius 4\nHeight 4\nScale 2.5\nrenderstyle none\nobituary \"%o's timing was off and got burned by a Flame jet.\"\nStates\n{\nSpawn:\nFREZ A 1\nTNT1 A 0 A_JumpIf(Args[0] == 0, \"Default\")\nGoto Custom\nDefault:\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,90)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,90)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,90)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,90)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,90)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,90)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,90)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,90)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,90)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,90)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,90)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,90)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,90)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,90)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,90)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,90)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,90)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,90)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,90)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,90)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,90)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,90)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,90)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,90)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,90)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,90)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,90)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,90)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,90)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,90)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,90)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,90)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,90)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,90)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,90)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,90)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,90)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,90)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,90)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,90)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,90)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,90)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,90)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,90)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,90)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,90)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,90)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,90)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,90)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,90)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,90)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,90)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,90)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nFREZ A 5 A_CustomMissile(\"IceWave\",0,0,0,2,90)\nTNT1 A 0 A_PlaySound(\"DSIce\", CHAN_AUTO)\nTNT1 A 175\nLoop\nCustom:\nFREZ A 0\nFREZ A 0 A_CustomMissile(\"IceWave\",0,0,0,2,90)\nGoto Waiting\nWaiting:\nFREZ A 1\nFREZ A 0\nGoto Spawn+1\n}\n}\n\nactor IceWave\n{\nPROJECTILE\nRadius 3\nHeight 50\n+DONTBLAST\n+ACTIVATEMCROSS\n+ACTIVATEPCROSS\n+DONTREFLECT\nDamage 10\nDamageType Ice\nSpeed 20\nStates\n{\nSpawn:\nFREZ AAABBBCCC 3\nstop\n}\n}\n\nactor DropFollower 1002\n{\n//$Category \"World\"\n    Radius 1\n    Height 1\n    +NOCLIP\n    +CLIENTSIDEONLY\n    +SPAWNCEILING\n    +NOGRAVITY\n    States\n    {\n    Spawn:\n        TNT1 A 0 A_PlaySound(\"AMBIENT/DRIP\", CHAN_AUTO)\n        TNT1 A 0 A_SpawnItemEx(\"DripDrop\",frandom(-1024,1024),frandom(-1024,1024),512,0,0,0,0,128,64)\n        TNT1 A 105\n        Loop\n    }\n}\n\nACTOR DripDrop\n{\n    //Speed 0\n    //VSpeed -10\n    ReactionTime 70\n    /*-SOLID\n    +NOBLOCKMAP\n    +DROPOFF\n    +MISSILE\n    +NOTELEPORT\n    +DONTSPLASH\n    +SPAWNCEILING*/\n    +FORCEYBILLBOARD\n    +NOINTERACTION\n    +CLIENTSIDEONLY\n    //-NOGRAVITY\n    states\n    {\n    Spawn:\n        TNT1 A 0 ThrustThingZ(0,132,1,0)\n        TNT1 A 0 A_CountDown\n        DRIP CD 1 //A_JumpIf(waterlevel == 2, \"Death\")\n        Loop\n    Death:\n        TNT1 A 1\n        Stop\n    }\n}\n\nactor SnowFollower 1007\n{\n//$Category \"World\"\n    Radius 1\n    Height 1\n    +NOCLIP\n    +CLIENTSIDEONLY\n    +SPAWNCEILING\n    +NOGRAVITY\n    States\n    {\n    Spawn:\n        TNT1 A 0 A_SpawnItemEx(\"SnowDrop\",frandom(-1024,1024),frandom(-1024,1024),512,0,0,0,0,128,64)\n        TNT1 A 35\n        Loop\n    }\n}\n\nACTOR SnowDrop\n{\n    //Speed 0\n    //VSpeed -10\n    ReactionTime 70\n\t  Damage 0\n  Bouncetype \"Doom\"\n  BounceCount 1\n  Projectile\n    /*-SOLID\n    +NOBLOCKMAP\n    +DROPOFF\n    +MISSILE\n    +NOTELEPORT\n    +DONTSPLASH\n    +SPAWNCEILING*/\n    +FORCEYBILLBOARD\n    +NOINTERACTION\n    +CLIENTSIDEONLY\n    //-NOGRAVITY\n    states\n    {\n    Spawn:\n        TNT1 A 0 ThrustThingZ(0,30,1,0)\n        SNO1 B 1 //A_JumpIf(waterlevel == 2, \"Death\")\n        Loop\n    Death:\n        TNT1 A 1\n        Stop\n    }\n}\n\nactor RealMug 10502\n{\n//$Category DMG-Decoration\n//$Title Mug\nScale 0.1\nRadius 32\nHeight 240\n+SOLID\nStates\n{\nSpawn:\nMUGG A -1\nstop\n}\n}\n\nactor Carefe 10503\n{\n//$Category DMG-Decoration\n//$Title Carefe\nRadius 32\nHeight 240\n+SOLID\nStates\n{\nSpawn:\nCARF A -1\nstop\n}\n}\n\nactor RocketTrap 1303\n{\n//$Category Hazards\n+NOGRAVITY\n-SOLID\nRadius 11\nHeight 8\nScale 2.5\nrenderstyle none\nobituary \"%o's couldn't see a rocket coming\"\nStates\n{\nSpawn:\nMISL A 1 A_CheckFlag(\"AMBUSH\", \"Custom\", AAPTR_DEFAULT)\nGoto Default\nDefault:\nMISL A 5 A_CustomMissile(\"Rocket\",0,0,0,2,0)\nTNT1 A 35\nGoto Spawn\nCustom:\nMISL A 70\nMISL A 0 A_CustomMissile(\"Rocket\",0,0,0,2,0)\nGoto Spawn\n}\n}\n\nACTOR NewTree 1304\n{\n//$Category DMG-Decoration\n  Radius 32\n  Height 108\n  ProjectilePassHeight -16\n  +SOLID\n  States\n  {\n  Spawn:\n    TRE3 A -1\n    Stop\n  }\n}\n\nACTOR NewTree2 1305\n{\n//$Category DMG-Decoration\n  Radius 32\n  Height 108\n  ProjectilePassHeight -16\n  +SOLID\n  States\n  {\n  Spawn:\n    TRE4 A -1\n    Stop\n  }\n}\n\nactor BFGTrap 1306\n{\n//$Category Hazards\n+NOGRAVITY\n-SOLID\nRadius 11\nHeight 8\nScale 2.5\nrenderstyle none\nobituary \"%o's Ate a BFG Ball\"\nStates\n{\nSpawn:\nMISL A 1 A_CheckFlag(\"AMBUSH\", \"Custom\", AAPTR_DEFAULT)\nGoto Default\nDefault:\nMISL A 5 A_CustomMissile(\"BFGBall\",0,0,0,2,0)\nTNT1 A 70\nGoto Spawn\nCustom:\nMISL A 140\nMISL A 0 A_CustomMissile(\"BFGBall\",0,0,0,2,0)\nGoto Spawn\n}\n}\n\nactor ImpFireTrap 1307\n{\n//$Category Hazards\n+NOGRAVITY\n-SOLID\nRadius 11\nHeight 8\nScale 2.5\nrenderstyle none\nobituary \"%o's said Ah it burns!\"\nStates\n{\nSpawn:\nMISL A 1 A_CheckFlag(\"AMBUSH\", \"Custom\", AAPTR_DEFAULT)\nGoto Default\nDefault:\nMISL A 5 A_CustomMissile(\"DoomImpBall\",0,0,0,2,0)\nTNT1 A 35\nGoto Spawn\nCustom:\nMISL A 70\nMISL A 0 A_CustomMissile(\"DoomImpBall\",0,0,0,2,0)\nGoto Spawn\n}\n}\n\nACTOR NewTree3 1308\n{\n//$Category DMG-Decoration\n  Radius 32\n  Height 108\n  ProjectilePassHeight -16\n  +SOLID\n  States\n  {\n  Spawn:\n    TRE5 A -1\n    Stop\n  }\n}\n\nACTOR WinterFire 13580\n{\n//$Category Hazards\n\tHealth\t\t1000\n\tRadius\t\t0\n\tHeight\t\t4\n\tMass\t\t1000000\n\tSpeed\t\t0\n\tPainchance\t0\n\n\tAlpha\t\t0.9\n\tRenderStyle\tAdd\n\n\t+FLOORCLIP\n\t+DONTSPLASH\n\n\tStates\n\t{\n\t\tSpawn:\n\t\t\tWFIR A 4\n\t\t\tWFIR B 4\n\t\t\tWFIR C 4\n\t\t\tWFIR D 4\n\t\t\tWFIR E 4\n\t\t\tWFIR F 4\n\t\t\tWFIR G 4\n\t\t\tWFIR H 4\n\t\t\tWFIR I 4\n\t\t\tWFIR J 4\n\t\t\tWFIR K 4\n\t\t\tWFIR L 4\n\t\t\tWFIR M 4\n\t\t\tLoop\n\t}\n}\n\nACTOR WinterFirePain\n{\n\tHealth\t\t1000\n\tRadius\t\t0\n\tHeight\t\t4\n\tMass\t\t1000000\n\tSpeed\t\t0\n\tPainchance\t0\n\n\tAlpha\t\t0.9\n\tRenderStyle\tAdd\n\tDamageType\tFire\n\n\t+FLOORCLIP\n\t+DONTSPLASH\n\t+BRIGHT\n\n\tStates\n\t{\n\t\tSpawn:\n\t\t\tWFIR A 4 A_Explode(7, 32, 0, 0, 32)\n\t\t\tWFIR B 4\n\t\t\tWFIR C 4\n\t\t\tWFIR D 4\n\t\t\tWFIR E 4 A_Explode(7, 32, 0, 0, 32)\n\t\t\tWFIR F 4\n\t\t\tWFIR G 4\n\t\t\tWFIR H 4\n\t\t\tWFIR I 4 A_Explode(7, 32, 0, 0, 32)\n\t\t\tWFIR J 4\n\t\t\tWFIR K 4\n\t\t\tWFIR L 4\n\t\t\tWFIR M 4\n\t\t\tLoop\n\t}\n}\n\nACTOR PurpleSkull : DoomKey 1310\n{\n//$Category Keys\n//$Title Purple Skullkey\n  Inventory.PickupMessage \"Picked up a Purple Skull\"\n  Inventory.Icon \"STKEYS6\"\n  States\n  {\n  Spawn:\n    PSKU A 10\n    PSKU B 10 Bright\n    Loop\n  }\n}\n\nACTOR GreenSkull : DoomKey 1311\n{\n//$Category Keys\n//$Title Green Skullkey\n  Inventory.PickupMessage \"Picked up a Green Skull\"\n  Inventory.Icon \"STKEYS7\"\n  States\n  {\n  Spawn:\n    GSKU A 10\n    GSKU B 10 Bright\n    Loop\n  }\n}\n\nACTOR GreySkull : DoomKey 1312\n{\n//$Category Keys\n//$Title Grey Skullkey\n  Inventory.PickupMessage \"Picked up a Grey Skull\"\n  Inventory.Icon \"STKEYS8\"\n  States\n  {\n  Spawn:\n    WSKU A 10\n    WSKU B 10 Bright\n    Loop\n  }\n}\n\nACTOR VineRope 1313\n{\n//$Category DMG-Decoration\n  Radius 32\n  Height 108\n  ProjectilePassHeight -16\n  scale 0.2\n  yscale 0.1\n  +SPAWNCEILING\n  +NOGRAVITY\n  States\n  {\n  Spawn:\n    VNRP A 1 A_SpawnItemEX(\"VineBridge\")\n\tVNRP A 33\n  }\n}\n\nACTOR SonicFlowa 15501\n{\n//$Category DMG-Decoration\n  Game Doom\n  Radius 16\n  Height 48\n  States\n  {\n  Spawn:\n    FLEU AB 8 bright\n    Loop\n  }\n}\n\nACTOR SonicFlowa2 15502\n{\n//$Category DMG-Decoration\n  Game Doom\n  Radius 16\n  Height 48\n  States\n  {\n  Spawn:\n    FLEW A 4 bright\n    Loop\n  }\n}\n\nACTOR SonicBush 15503\n{\n//$Category DMG-Decoration\n  Game Doom\n  Radius 16\n  Height 48\n  States\n  {\n  Spawn:\n    BUIS A 4 bright\n    Loop\n  }\n}\n\nACTOR MarblePillar 15508\n{\n//$Category DMG-Decoration\n  Game Doom\n  Radius 16\n  Height 48\n  +SOLID\n  States\n  {\n  Spawn:\n    PIL1 A 4 bright\n    Loop\n  }\n}\n\nACTOR MarblePillar2 15509\n{\n//$Category DMG-Decoration\n  Game Doom\n  Radius 16\n  Height 48\n  +SOLID\n  States\n  {\n  Spawn:\n    PIL2 A 4 bright\n    Loop\n  }\n}\n\nACTOR VineBridge\n{\n  Radius 32\n  Height 10\n  ProjectilePassHeight -16\n  +SOLID\n  +NOGRAVITY\n  States\n  {\n  Spawn:\n    TNT1 A 35\n    Stop\n  }\n}\n\nACTOR Ring : CustomInventory 32700\n{\ninventory.respawntics 525\ninventory.pickupmessage \"a Ring !\"\ninventory.pickupsound \"my_ring_sound\"\ninventory.icon \"RINSA0\"\ninventory.amount 1\ninventory.maxamount 999\n+INVBAR\n+COUNTITEM\nstates\n{\nSpawn:\nRINS ABCD 5\nloop\nUse:\nRINS A 1\nfail\n}\n}\n\nactor YellowSpring : CustomInventory 550\n{\n//$Category \"DMG-Pickups\"\n+DONTBLAST\n+NOGRAVITY\n+SOLID\n-PUSHABLE\ninventory.amount 1\ninventory.maxamount 1\nInventory.RespawnTics 1\nRadius 16\nstates\n{\nSpawn:\nSPRY A 1\nloop\nSpawn2:\nSPRY A 1\ngoto Spawn\nPickup:\nTNT1 A 1 ThrustThingZ(0,100,0,0)\nTNT1 A 1 A_PlaySound(\"DSSPRING\")\nSPRY BCDE 1 A_TakeInventory(\"YellowSpring\", 1, 0, 0)\ngoto spawn2\n}\n}\n\nACTOR 10Rings 400\n{\n//$Category \"DMG-Pickups\"\n\tHealth 1\n\tHeight 34\n\tRadius 14\n+SHOOTABLE\n+NOBLOOD\n+SOLID\n+CANPUSHWALLS\n+CANUSEWALLS\n+ACTIVATEMCROSS\n\n\tStates\n\t{\n\t  \tSpawn:\n\t\t\tSRBX A 2\n\t        MTEX A 2 Bright\n\t\t\tLoop\n\t\tSee: // We check so rat doesnt really act like a retard moving at a wall...\n\t\t\tSRBX A 2\n\t        MTEX A 2 Bright\n\t\t\tLoop\n\t\tMissile:\n\t\tMelee:\n\t\tPain:\n\t\t\tMTEX A 3\n\t\t\tMTEX A 3 A_Pain\n\t\t\tGoto See\n\t\tDeath:\n\t\t    TNT1 A 0 A_PlaySound(\"my_box1_sound\")\n\t\t\tTNT1 A 1 A_GiveToTarget(\"Ring\", 1)\n\t\t\tTNT1 A 1 A_GiveToTarget(\"Ring\", 1)\n\t\t\tTNT1 A 1 A_GiveToTarget(\"Ring\", 1)\n\t\t\tTNT1 A 1 A_GiveToTarget(\"Ring\", 1)\n\t\t\tTNT1 A 1 A_GiveToTarget(\"Ring\", 1)\n\t\t\tTNT1 A 1 A_GiveToTarget(\"Ring\", 1)\n\t\t\tTNT1 A 1 A_GiveToTarget(\"Ring\", 1)\n\t\t\tTNT1 A 1 A_GiveToTarget(\"Ring\", 1)\n\t\t\tTNT1 A 1 A_GiveToTarget(\"Ring\", 1)\n\t\t\tTNT1 A 1 A_GiveToTarget(\"Ring\", 1)\n\t\t\tMTEX B 1 A_Fall\n\t\t\tMTEX B 1050\n\t\t\tMTEX B 1 ACS_NamedExecuteAlways(\"Respawn10Moni\")\n\t\t\tMTEX B -1\n\t\t\tStop\n\t\tBurn:\n\t\tDeath.SpecialFire:\n\t\t\tMTEX B 1 A_Fall\n\t\t\tMTEX B -1\n\t\t\tStop\n\t}\n}"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
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    },
    {
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  ]
}

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